Daemon System Sheet Update

This is an Update for the Character Sheet for the Brazilian OGL System, Daemon. This update includes better visuals, a functional roll template, some degree of automation and personalization. It also tries to bring the code closer to nowadays roll20 standards.
This commit is contained in:
BokuNC
2022-11-30 18:31:06 -03:00
parent c09a80cd01
commit 50e9bc7892
52 changed files with 2628 additions and 283 deletions
+1635 -34
View File
File diff suppressed because it is too large Load Diff
+929 -233
View File
File diff suppressed because it is too large Load Diff
BIN
View File
Binary file not shown.

Before

Width:  |  Height:  |  Size: 116 KiB

After

Width:  |  Height:  |  Size: 352 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 224 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 982 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 55 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 112 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 885 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 803 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 242 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 940 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 166 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 139 KiB

+1
View File
@@ -0,0 +1 @@
Binary file not shown.

After

Width:  |  Height:  |  Size: 102 KiB

-9
View File
@@ -1,9 +0,0 @@
Este é o site oficial da editoda do sistema Daemon. Aqui vc pode encontrar um netbook com as regras oficiais do sistema.
This is the official website of the Daemon system editor. Here you can find a netbook with the official rules of the system.
* https://www.daemon.com.br/home/
## Changelog
+28
View File
@@ -0,0 +1,28 @@
This is the official website of the Daemon system editor. Here you can find a netbook with the official rules of the system.
https://www.daemon.com.br/home/
--------------------------
Calculation of Modifiers
rounding
Mathematician - round()
Above - floor()
Below - ceil()
Methods
d20 - Mod=floor((Attribute-10)/2)
Daemon - Mod=round((Attribute-13.5)/2)
Ultimate - Mod=floor((Attribute-10)/3)
Observation
Modifiers or Bonuses are values derived directly from the characters' Attributes and usually affect some rolls such as damage rolls, for example. While several ways to calculate such values exist, some are more commonly used in everyday life.
In the D20 method, a modifier is usually calculated by subtracting 10 from its value and dividing the result by two. If necessary, round down.
In the Daemon method, a table is usually followed, but the calculation was found by Daniel "Nerun" Rodrigues of Gurpzine. In an article, he points out that the bonuses are calculated by subtracting 13.5 from the attribute, dividing the result by two and mathematically rounding the result, that is, to the nearest whole number.
In the Ultimate method, 10 is subtracted from the attribute and divided by three, rounding the result down.
However, it is impossible to cover all possible combinations and since Daemon is a system that supports a wide range of changes and house rules, feel free to design the combinations as desired.
+35 -7
View File
@@ -1,9 +1,37 @@
{
"html": "Daemon.html",
"css": "Daemon.css",
"author": "Luviants",
"roll20userid": "1653262",
"preview": "Daemon.png",
"instructions": "This is a character sheet for custom Daemon system, a Brazilian OGL system. See [Readme](https://github.com/Roll20/roll20-character-sheets/tree/master/Daemon) for more info.",
"legacy": true
"html": "daemon.html",
"css": "daemon.css",
"author": "Luviants, Boku",
"roll20userid": "1653262,1347885",
"preview": "daemon.png",
"instructions": "This is a character sheet for a Brazilian OGL system, Daemon. In this sheet, you'll have the choice of setting how your character modifiers are calculated through the default sheet settings menu.",
"legacy": true,
"useroptions": [
{
"attribute": "rounding",
"displayname": "Rounding Mode: ",
"type": "select",
"options": [
"Up|ceil",
"Math|round",
"Down|floor"
],
"default": "floor",
"description": "Defines to which direction the fractions will be rounded. Leave in 'Math' if you'd like to set the modifiers manually."
},
{
"attribute": "subtraction",
"displayname": "Attribute subtracted by: ",
"type": "number",
"value": "10",
"description": "Modifiers are calculated by (Attribute-Value)/Divider. Here you're defining the subtraction value in this funcion."
},
{
"attribute": "division",
"displayname": "Attribute divided by: ",
"type": "number",
"value": "3",
"description": "Modifiers are calculated by (Attribute-Value)/Divider. Here you're defining the divider in this funcion."
}
]
}