RolemasterUnified Official: Skill and other improvements

- Finally update skills to show specilisations,
- Fix translation issue identified by Jon_joe.
    - Seems French has 2 strings translated.  And one exposed a bug
    - Add tests for case
    - improve code flow.  My JS has improved.
- Add injury string to direcly rolled cripts
- New combat has moved; now in creatures too
- Improve favourite skills buttons and layout
- Remove some spurious nil class descriptions
- RRs can now click on number or die
This commit is contained in:
Brett Nash
2024-10-28 22:34:26 -07:00
parent 1622eacdcd
commit 5071ed024b
4 changed files with 629 additions and 505 deletions
@@ -295,6 +295,15 @@ input:not(:checked).toggle + .toggler { display: none; }
background: #dee;
}
/* A text entry meant to blend in as text */
.cminputinline {
border: none;
display: inline;
font-family: inherit;
font-size: inherit;
padding: 0px;
width: 20em;
}
.skill_specialization {
font-style: italic;
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -8,5 +8,5 @@
"legacy": false,
"printable": true,
"compendium": "RMU",
"version": "1729631096"
"version": "1730180043"
}
+14 -1
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@@ -1,4 +1,17 @@
# Next
# 2024-10-29
- Finally update skills to show specilisations,
- Fix translation issue identified by Jon_joe.
- Seems French has 2 strings translated. And one exposed a bug
- Add tests for case
- improve code flow. My JS has improved.
- Add injury string to direcly rolled cripts
- New combat has moved; now in creatures too
- Improve favourite skills buttons and layout
- Remove some spurious nil class descriptions
- RRs can now click on number or die
# 2024-10-22
- Spells: Fix a nbs[ instead of a space
- Less message spew during creation.