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RolemasterUnified Official: Skill and other improvements
- Finally update skills to show specilisations,
- Fix translation issue identified by Jon_joe.
- Seems French has 2 strings translated. And one exposed a bug
- Add tests for case
- improve code flow. My JS has improved.
- Add injury string to direcly rolled cripts
- New combat has moved; now in creatures too
- Improve favourite skills buttons and layout
- Remove some spurious nil class descriptions
- RRs can now click on number or die
This commit is contained in:
@@ -295,6 +295,15 @@ input:not(:checked).toggle + .toggler { display: none; }
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background: #dee;
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}
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/* A text entry meant to blend in as text */
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.cminputinline {
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border: none;
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display: inline;
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font-family: inherit;
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font-size: inherit;
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padding: 0px;
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width: 20em;
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}
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.skill_specialization {
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font-style: italic;
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File diff suppressed because it is too large
Load Diff
@@ -8,5 +8,5 @@
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"legacy": false,
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"printable": true,
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"compendium": "RMU",
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"version": "1729631096"
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"version": "1730180043"
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}
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@@ -1,4 +1,17 @@
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# Next
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# 2024-10-29
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- Finally update skills to show specilisations,
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- Fix translation issue identified by Jon_joe.
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- Seems French has 2 strings translated. And one exposed a bug
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- Add tests for case
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- improve code flow. My JS has improved.
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- Add injury string to direcly rolled cripts
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- New combat has moved; now in creatures too
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- Improve favourite skills buttons and layout
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- Remove some spurious nil class descriptions
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- RRs can now click on number or die
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# 2024-10-22
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- Spells: Fix a nbs[ instead of a space
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- Less message spew during creation.
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