FOUR files uploaded (JSON-Legacy=false)

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shadowlandsgames
2025-05-21 10:52:28 +02:00
committed by GitHub
parent db9f394c1d
commit 4ed3124806
4 changed files with 556 additions and 0 deletions
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@import url('https://fonts.googleapis.com/css2?family=Special+Elite&display=swap');
.mastercontainer {
border: 1px outset black;
align: center;
font-family: "Special Elite", system-ui, Arial, sans-serif;
font-weight: 400;
font-style: normal;
width: 840px;
margin: 0 auto;
display: grid;
grid-template-columns: 1fr;
}
.bgimage {
background-image: url(https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/EdW-base-fondo.jpg);
background-repeat: repeat-y;
background-size: 100%;
background-origin: content-box;
}
.HeaderDiv {
border: 1px outset #565656;
text-align: center;
max-width: 840px;
margin: auto;
padding-bottom: 10px;
}
.myDiv {
border: 1px outset #565656;
text-align: left;
max-width: 840px;
margin: 0 auto;
padding-bottom: 10px;
}
.invisiblediv {
border: 0px outset #565656;
text-align: left;
max-width: 840px;
padding: 5px;
}
.onecolumn {
display: grid;
grid-template-columns: 1fr;
}
.twocolumns {
display: grid;
grid-template-columns: 1fr 1fr;
}
.threecolumns {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
}
.myDivCenter {
border: 0px outset #cdcdcd;
text-align: center;
margin: 0 auto;
grid-column: span 3;
padding-bottom: 10px;
}
.cell {
display: table-cell;
border: 1px;
padding: 8px;
}
.cellarmas {
display: table-cell;
border: 1px;
padding: 3px;
}
.cellmgn {
display: table-cell;
border: 1px solid #000000;
padding: 3px;
text-align: center;
}
.celllogo {
padding: 3px;
text-align: center;
vertical-align: top;
}
.cell-encabezado {
display: table-cell;
border: 1px solid #565656;
padding: 8px;
background-color: black;
/* color: white; */
color: #fff7e6;
text-align: left;
/* font-family: Arial, sans-serif; */
font-family: "Special Elite", system-ui, Arial, sans-serif;
font-weight: bold;
font-size: 18px;
border-radius: 7px;
max-width: 840px;
}
.cell-encabezado-mgn {
display: table-cell;
border: 1px solid #ddd;
padding: 6px;
background-color: black;
/* color: white; */
color: #fff7e6;
text-align: center;
/* font-family: Arial, sans-serif; */
font-family: "Special Elite", system-ui, Arial, sans-serif;
font-weight: bold;
font-size: 14px;
border-radius: 7px;
max-width: 840px;
}
.whitetext {
color: #fff7e6;
}
input[type='number'].charstat {
width: 14px;
color: #565656;
background-color: #fff7e6;
font-size: 18px;
text-align: right;
border-radius: 7px;
}
input[type='number'].basicbox {
background-color: #fff7e6;
}
input[type='text'].sheetfield {
width: 180px;
background-color: #fff7e6;
font-size: 14px;
text-align: left;
border-radius: 7px;
}
input[type='text'].descriptor {
width: 580px;
background-color: #fff7e6;
font-size: 14px;
text-align: left;
border-radius: 7px;
}
button[type=roll].sheet-d6-dice::before {
font-family: 'dicefontd6';
content: 'a';
}
/* Limitar tamaño de TEXTAREA para la descripción */
textarea {
width: 45%;
height: 120px;
padding: 6px 6px;
box-sizing: border-box;
border: 2px solid #ccc;
border-radius: 7px;
background-color: #fff7e6;
font-size: 14px;
resize: none;
}
.expanded {
width: 800px;
}
/* Limitar la anchura de los SELECT numéricos y sus OPTIONS + cambiar el color de fondo*/
select.numeric {
width: 60px;
background-color: #fff7e6;
}
option.numeric {
width: 60px;
background-color: #fff7e6;
}
input[type="checkbox"].vitalitybox {
width: 40px;
height: 40px;
/* background-color: white; */
background-color: #fff7e6;
appearance: none;
-webkit-appearance: none;
-moz-appearance: none;
background-size: cover;
border: 1px solid #ccc;
cursor: pointer;
}
input[type="checkbox"].vitalityboxgray {
background-color: #dedede;
}
input[type="checkbox"].vitalitybox-long {
width: 80px;
height: 40px;
/* background-color: white; */
background-color: #fff7e6;
appearance: none;
-webkit-appearance: none;
-moz-appearance: none;
background-size: cover;
border: 1px solid #ccc;
cursor: pointer;
}
input[type="checkbox"].vitalitybox-long:checked {
background-color: black;
background-size: cover;
}
.vita6 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-6tr.png') no-repeat center center;
}
.vita5 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-5tr.png') no-repeat center center;
}
.vita4 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-4tr.png') no-repeat center center;
}
.vita3 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-3tr.png') no-repeat center center;
}
.vita2 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-2tr.png') no-repeat center center;
}
.vita1 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-1tr.png') no-repeat center center;
}
.vita12 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-12tr.png') no-repeat center center;
}
.vita34 {
background: url('https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/d6-face-34tr.png') no-repeat center center;
}
input[type="checkbox"].vitalitybox:checked {
background-color: black;
background-size: cover;
}
/* DICE fonts - d6 faces are a b c d e f */
/* Dice button appearance */
.ui-dialog .tab-content .charsheet button[type=roll].d6-button::before{
font-family: "dicefontd6";
content: "f";
}
/* Non-roll button appearance */
.ui-dialog .tab-content .charsheet button[type=roll].nonroll-button::before{
font-family: "Pictos";
content: "E";
}
/* Initiative button appearance */
.ui-dialog .tab-content .charsheet button[type=roll].initiative-button::before{
font-family: "Pictos";
content: "9";
}
/* Toggle visibility */
.charsheet .sheet-columns {
display: flex;
justify-content: space-between;
width: 400px;
}
.charsheet .sheet-columns > * {
flex: 1;
}
.charsheet input.sheet-toggle-show:not(:checked) ~ div.sheet-body,
.charsheet input.sheet-toggle-hide:checked ~ div.sheet-body {
display: none;
}
@@ -0,0 +1,241 @@
<div class="mastercontainer bgimage">
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxNOMBRE y DESCRIPCIÓN zxxxxxxxxxxxxx -->
<div class="invisiblediv twocolumns" style="padding-bottom: 0px;">
<div class="celllogo" style="padding-bottom: 3px;"><br><img src="https://raw.githubusercontent.com/Esculapio0/roll20assets/main/img/EdW-mainlogo.png" style="width: 340px;"></div>
<div class="" style="display: grid; padding-bottom: 3px;">
<div class="cell-encabezado">Descripci&oacute;n</div>
<div class="cell"><textarea name="attr_descri" value=""></textarea></div>
</div>
</div>
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxCAPACIDADES zxxxxxxxxxxxxx -->
<div class="invisiblediv threecolumns">
<input type="hidden" name="attr_roll-interaesp" value="{{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{INTERA} - @{tension-status})d6cs7cf8ro<4>6f<4 + ?{Escoge el modificador} + @{INTERA} - @{tension-status}]] éxito/s}}" />
<input type="hidden" name="attr_roll-analisesp" value="{{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{ANALIS} - @{tension-status})d6cs7cf8ro<4>6f<4 + ?{Escoge el modificador} + @{ANALIS} - @{tension-status}]] éxito/s}}" />
<input type="hidden" name="attr_roll-tecnicesp" value="{{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{TECNIC} - @{tension-status})d6cs7cf8ro<4>6f<4 + ?{Escoge el modificador} + @{TECNIC} - @{tension-status}]] éxito/s}}" />
<input type="hidden" name="attr_roll-erudicesp" value="{{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{ERUDIC} - @{tension-status})d6cs7cf8ro<4>6f<4 + ?{Escoge el modificador} + @{ERUDIC} - @{tension-status}]] éxito/s}}" />
<input type="hidden" name="attr_roll-fisicoesp" value="{{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{FISICO} + @{tension-status})d6cs7cf8ro<4>6f<4 + ?{Escoge el modificador} + @{FISICO} + @{tension-status}]] éxito/s}}" />
<div class="cell-encabezado">INTERACCI&Oacute;N&nbsp;<input type=number size="2" name="attr_INTERA" class="charstat">&nbsp;<button type="roll" name="roll_INTERA" class="d6-button" value="&{template:default} {{name=@{character_name} tira Interacción}} {{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{INTERA} - @{tension-status})d6cs7cf8>6f<4 + ?{Escoge el modificador} + @{INTERA} - @{tension-status}]] éxito/s}}"></button></div>
<div class="cell-encabezado">AN&Aacute;LISIS&nbsp;<input type=number size="2" name="attr_ANALIS" class="charstat">&nbsp;<button type="roll" name="roll_ANALIS" class="d6-button" value="&{template:default} {{name=@{character_name} tira Análisis}} {{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{ANALIS} - @{tension-status})d6cs7cf8>6f<4 + ?{Escoge el modificador} + @{ANALIS} - @{tension-status}]] éxito/s}}"></button></div>
<div class="cell-encabezado">T&Eacute;CNICA&nbsp;<input type=number size="2" name="attr_TECNIC" class="charstat">&nbsp;<button type="roll" name="roll_TECNIC" class="d6-button" value="&{template:default} {{name=@{character_name} tira Técnica}} {{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{TECNIC} - @{tension-status})d6cs7cf8>6f<4 + ?{Escoge el modificador} + @{TECNIC} - @{tension-status}]] éxito/s}}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_INTERAESP1"><button type="roll" name="roll_INTERAesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{INTERAESP1} como especialización}} @{roll-interaesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_ANALISESP1"><button type="roll" name="roll_ANALISesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{ANALISESP1} como especialización}} @{roll-analisesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_TECNICESP1"><button type="roll" name="roll_TECNICesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{TECNICESP1} como especialización}} @{roll-tecnicesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_INTERAESP2"><button type="roll" name="roll_INTERAesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{INTERAESP2} como especialización}} @{roll-interaesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_ANALISESP2"><button type="roll" name="roll_ANALISesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{ANALISESP2} como especialización}} @{roll-analisesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_TECNICESP2"><button type="roll" name="roll_TECNICesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{TECNICESP2} como especialización}} @{roll-tecnicesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_INTERAESP3"><button type="roll" name="roll_INTERAesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{INTERAESP3} como especialización}} @{roll-interaesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_ANALISESP3"><button type="roll" name="roll_ANALISesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{ANALISESP3} como especialización}} @{roll-analisesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_TECNICESP3"><button type="roll" name="roll_TECNICesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{TECNICESP3} como especialización}} @{roll-tecnicesp}"></button></div>
<div class="cell-encabezado">ERUDICI&Oacute;N&nbsp;<input type=number size="2" name="attr_ERUDIC" class="charstat">&nbsp;<button type="roll" name="roll_ERUDIC" class="d6-button" value="&{template:default} {{name=@{character_name} tira Erudición}} {{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{ERUDIC} - @{tension-status})d6cs7cf8>6f<4 + ?{Escoge el modificador} + @{ERUDIC} - @{tension-status}]] éxito/s}}"></button></div>
<div class="cell-encabezado">F&Iacute;SICO&nbsp;<input type=number size="2" name="attr_FISICO" class="charstat">&nbsp;<button type="roll" name="roll_FISICO" class="d6-button" value="&{template:default} {{name=@{character_name} tira Físico}} {{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{FISICO} + @{tension-status})d6cs7cf8>6f<4 + ?{Escoge el modificador} + @{FISICO} + @{tension-status}]] éxito/s}}"></button></div>
<div class="cell-encabezado">Tirar 0d&nbsp;<button type="roll" name="roll_0d" class="d6-button" value="&{template:default} {{name=@{character_name} tira 0d}} {{Has obtenido=[[2d6cs7cf8kl1>6f<4 + 1]] éxito/s}}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_ERUDICESP1"><button type="roll" name="roll_ERUDICesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{ERUDICESP1} como especialización}} @{roll-erudicesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_FISICOESP1"><button type="roll" name="roll_FISICOesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{FISICOESP1} como especialización}} @{roll-fisicoesp}"></button></div>
<div class="cellarmas">&nbsp;</div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_ERUDICESP2"><button type="roll" name="roll_ERUDICesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{ERUDICESP2} como especialización}} @{roll-erudicesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_FISICOESP2"><button type="roll" name="roll_FISICOesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{FISICOESP2} como especialización}} @{roll-fisicoesp}"></button></div>
<div class="cellarmas">&nbsp;</div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_ERUDICESP3"><button type="roll" name="roll_ERUDICesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{ERUDICESP3} como especialización}} @{roll-erudicesp}"></button></div>
<div class="cellarmas"><span class="whitetext">Esp.</span>&nbsp;<input type=text class="sheetfield" value="" name="attr_FISICOESP3"><button type="roll" name="roll_FISICOesp" class="d6-button" value="&{template:default} {{name=@{character_name} tira @{FISICOESP3} como especialización}} @{roll-fisicoesp}"></button></div>
<div class="cellarmas">&nbsp;</div>
</div>
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxARMAS ARMAS zxxxxxxxxxxxxx -->
<div class="invisiblediv threecolumns">
<div class="cell-encabezado">LUCHA&nbsp;<input type=number name="attr_COMBATECC" class="charstat">
<hr><select name="attr_ROLLMANEUVER" style="background-color: #fff7e6;">
<option selected value="- @{tension-status})d6cs7cf8>6f<4 + @{COMBATECC}">Da&ntilde;ar o Desplazar</option>
<option value="- @{tension-status})d6cs7cf8ro<4>6f<4 + @{COMBATECC}">Defenderse</option>
<option value="-1 - @{tension-status})d6cs7cf8>6f<4 + @{COMBATECC} - 1">Incapacitar</option>
</select>&nbsp;<button type="roll" name="roll_tohitcc" class="d6-button" value="&{template:default} {{name=@{character_name} se enfrenta a su oponente}} {{Has obtenido=[[(?{Modificador|0|+1|+2|+3|+4|-1|-2|-3|-4}+@{COMBATECC}@{ROLLMANEUVER} + (?{Modificador}) - @{tension-status}]] éxitos}}"></button>
</div>
<div class="cell-encabezado">Iniciativa&nbsp;<input type="number" name="attr_INICC" class="charstat" value="(@{COMBATECC} + @{FISICO})" disabled="true" />&nbsp;<button type="roll" name="determinar-INI" class="initiative-button" value="@{character_name} participa con INI [[(?{Acción|Luchar cuerpo a cuerpo,@{combatecc}|Luchar con arma improvisada,@{combatecc}-1|Acción no de combate,@{FISICO}} + @{FISICO}) &{tracker}]]"></button>
<hr>
Puntos de Ventaja&nbsp;<button type="roll" name="roll_puntosdeventaja" class="nonroll-button" value="&{template:default} {{name=Puntos de ventaja}} {{EFECTO=COSTE}} {{Ganar la INI=1 PV}} {{+1d a Lucha (mismo oponente)=1 PV}} {{+1d a Lucha a un compañero (tu mismo oponente)=1 PV}} {{+0,5m a Desplazar=1 PV}} {{+1d daño=1 PV}}"></button>
</div>
<div class="cell-encabezado">Da&ntilde;o<hr>
<select name="attr_ROLLTODMG" style="background-color: #fff7e6;">
<option value="1,[[1d6cs2cs4cs6cf7]]|2,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|3,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|4,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|5,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|6,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|7,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]]|8,[[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]} y recuerda que por cada resultado **par** debes tachar una casilla de INC">Con un arma cuerpo a cuerpo</option>
<option value="1,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]]|2,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]]|3,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]]|4,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs1cf4)*((1d3cs4cf5)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]]|5,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]]|6,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]]|7,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]]|8,[[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] [[(2)*((1d3cs4cf5)*((1d2cs2cf3)-1))]] y recuerda que por cada resultado **par** debes tachar una casilla de INC}">Desarmado (No letal)</option>
<option value="1,[[1d16cs17cf18>5]]|2,[[2d16cs17cf18>5]]|3,[[3d16cs17cf18>5]]|4,[[4d16cs17cf18>5]]|5,[[5d16cs17cf18>5]]|6,[[6d16cs17cf18>5]]|7,[[7d16cs17cf18>5]]|8,[[8d16cs17cf18>5]]} casillas de INC">Para incapacitar</option>
</select>&nbsp;<button type="roll" name="roll_todmg" class="d6-button" value="&{template:default} {{name=@{character_name} intenta infligir daño a su oponente}} {{El objetivo debe tachar esta/s casilla/s=?{Dados totales|@{ROLLTODMG} }} "></button>
</div>
<div class="invisiblediv" style="text-align: center; border: 0px; grid-column: span 3; display: grid; grid-template-columns: 2fr 2fr 1fr 2fr 2fr;">
<div>&nbsp;</div>
<div class="cellarmas"><span class="whitetext">Arma</span></div>
<div class="cellarmas"><span class="whitetext">Da&ntilde;o</span></div>
<div class="cellarmas"><span class="whitetext">Notas</span></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="cellarmas"><input type="text" class="sheetfield" value="Desarmado" disabled="true" /></div>
<div class="cellarmas"><input type="number" value="0" class="basicbox" disabled="true" /><span class="whitetext">d</span></div>
<div class="cellarmas"><input type="text" name="attr_desarmado-notas" class="sheetfield" value="Daño no letal"/></div>
<div>&nbsp;</div>
<div>&nbsp;</div>
<div class="cellarmas"><input type="text" name="attr_CCwpn1" class="sheetfield" /></div>
<div class="cellarmas"><input type="number" name="attr_DMGCCwpn1" class="basicbox" /><span class="whitetext">d</span></div>
<div class="cellarmas"><input type="text" name="attr_CCwpn1-notas" class="sheetfield" /></div>
<div>&nbsp;</div>
</div>
</div>
<div class="invisiblediv threecolumns">
<div class="cell-encabezado">ARMAS DE FUEGO&nbsp;<input type=number name="attr_COMBATEAAFF" class="charstat">&nbsp;<button type="roll" name="roll_COMBATEAAFF" class="d6-button" value="&{template:default} {{name=@{character_name} dispara}} {{Has obtenido=[[(?{Escoge el modificador|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{COMBATEAAFF} - @{tension-status})d6cs7cf8>6f<4 + ?{Escoge el modificador} + @{COMBATEAAFF} - @{tension-status}]] éxito/s}}"></button>
</div>
<div class="cell-encabezado">Iniciativa&nbsp;<input type="number" name="attr_INIAAFF" class="charstat" value="(@{COMBATEAAFF} + @{FISICO})" disabled="true" />&nbsp;<button type="roll" name="determinar-INI" class="initiative-button" value="@{character_name} participa con INI [[(?{Acción|Arma preparada (disparar),@{combateaaff}+2|Disparar,@{combateaaff}|Acción no de combate,@{FISICO}} + @{FISICO}) &{tracker}]]"></button>
</div>
<div class="cell-encabezado">Da&ntilde;o&nbsp;<button type="roll" name="roll_dmgaaff" class="d6-button" value="&{template:default} {{name=@{character_name} inflige daño a su oponente}} {{El objetivo tacha esta/s casilla/s=?{Cantidad total de dados|1,[[1d6cs2cs4cs6cf7]]|2,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|3,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|4,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|5,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|6,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|7,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]|8,[[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]] [[1d6cs2cs4cs6cf7]]} + ?{Trauma|6,[[1d1+5]]|4/6,[[1d1+3]] [[1d1+5]]} y recuerda que por cada resultado **par** debes tachar una casilla de INC}}"></button>
</div>
<div class="invisiblediv" style="text-align: center; border: 0px; grid-column: span 3; display: grid; grid-template-columns: 3fr 1fr 1fr 1fr 3fr 1fr 1fr;">
<div class="cellarmas"><span class="whitetext">Arma</span></div>
<div class="cellarmas"><span class="whitetext">Da&ntilde;o</span></div>
<div class="cellarmas"><span class="whitetext">Trauma</span></div>
<div class="cellarmas"><span class="whitetext">Alcance</span></div>
<div class="cellarmas"><span class="whitetext">Notas</span></div>
<div class="cellarmas"><span class="whitetext">Cargador</span></div>
<div class="cellarmas"><span class="whitetext">R&aacute;faga</span></div>
<div class="cellarmas"><input type=text name="attr_armaaaff1" class="sheetfield" /></div>
<div class="cellarmas"><input type=number size=2 name="attr_DMGAAFFwpn1" class="basicbox" /><span class="whitetext">d</span></div>
<div class="cellarmas"><select name="attr_TraumaAAFFwpn1" class="numeric"><option value="[[1d1+5]]">6</option><option value="[[1d1+3]] [[1d1+5]]">4/6</option></select></div>
<div class="cellarmas"><input type=number name="attr_armaaaff1-alcance" class="basicbox" /><span class="whitetext">m</span></div>
<div class="cellarmas"><input type=text name="attr_armaaaff1-notas" class="sheetfield" /></div>
<div class="cellarmas">&nbsp;</div>
<div class="cellarmas">&nbsp;</div>
<div class="cellarmas"><input type=text name="attr_armaaaff2" class="sheetfield" /></div>
<div class="cellarmas"><input type=number size=2 name="attr_DMGAAFFwpn2" class="basicbox" /><span class="whitetext">d</span></div>
<div class="cellarmas"><select name="attr_TraumaAAFFwpn2" class="numeric"><option value="[[1d1+5]]">6</option><option value="[[1d1+3]] [[1d1+5]]">4/6</option></select></div>
<div class="cellarmas"><input type=number name="attr_armaaaff2-alcance" class="basicbox" /><span class="whitetext">m</span></div>
<div class="cellarmas"><input type=text name="attr_armaaaff2-notas" class="sheetfield" /></div>
<div class="cellarmas"><select class="numeric"name="attr_armaaaff2-cargador" ><option>-</option><option>8</option><option>7</option><option>6</option><option>5</option><option>4</option><option>3</option><option>2</option><option>1</option></select></div>
<div class="cellarmas"><button type="roll" name="roll_COMBATEAAFF-rafaga" class="d6-button" value="&{template:default} {{name=@{character_name} dispara una ráfaga}} {{Has obtenido=[[(?{Cuántos dados del cargador van a Disparar|1|2|3|4} + 1 + ?{Otros modificadores|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{COMBATEAAFF} - @{tension-status})d6cs7cf8>6f<4 + ?{Cuántos dados del cargador van a Disparar} + 1 + ?{Otros modificadores} + @{COMBATEAAFF} - @{tension-status}]] éxito/s}}"></button></div>
<div class="cellarmas"><input type=text name="attr_armaaaff3" class="sheetfield" /></div>
<div class="cellarmas"><input type=number size=2 name="attr_DMGAAFFwpn3" class="basicbox" /><span class="whitetext">d</span></div>
<div class="cellarmas"><select name="attr_TraumaAAFFwpn3" class="numeric"><option value="[[1d1+5]]">6</option><option value="[[1d1+3]] [[1d1+5]]">4/6</option></select></div>
<div class="cellarmas"><input type=number name="attr_armaaaff3-alcance" class="basicbox" /><span class="whitetext">m</span></div>
<div class="cellarmas"><input type=text name="attr_armaaaff3-notas" class="sheetfield" /></div>
<div class="cellarmas"><select class="numeric"name="attr_armaaaff3-cargador" ><option>-</option><option>8</option><option>7</option><option>6</option><option>5</option><option>4</option><option>3</option><option>2</option><option>1</option></select></div>
<div class="cellarmas"><button type="roll" name="roll_COMBATEAAFF-rafaga" class="d6-button" value="&{template:default} {{name=@{character_name} dispara una ráfaga}} {{Has obtenido=[[(?{Cuántos dados del cargador van a Disparar|1|2|3|4} + 1 + ?{Otros modificadores|0|+1|+2|+3|+4|-1|-2|-3|-4} + @{COMBATEAAFF} - @{tension-status})d6cs7cf8>6f<4 + ?{Cuántos dados del cargador van a Disparar} + 1 + ?{Otros modificadores} + @{COMBATEAAFF} - @{tension-status}]] éxito/s}}"></button></div>
</div>
</div>
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx DAÑO zxxxxxxxxxxxxx -->
<div class="invisiblediv threecolumns">
<div class="cell-encabezado" style="grid-column: span 2;">Vitalidad</div>
<div class="cell-encabezado">Incapacitaci&oacute;n</div>
<div class="cell" style="text-align: center; grid-column: span 2;">
<input type="checkbox" name="attr_VITALIDAD6" class="vitalitybox vita6" />
<input type="checkbox" name="attr_VITALIDAD5" class="vitalitybox vita5" />
<input type="checkbox" name="attr_VITALIDAD4" class="vitalitybox vita4" />
<input type="checkbox" name="attr_VITALIDAD3" class="vitalitybox vita3" />
<input type="checkbox" name="attr_VITALIDAD3b" class="vitalitybox vita3" />
<input type="checkbox" name="attr_VITALIDAD2" class="vitalitybox vita2" />
<input type="checkbox" name="attr_VITALIDAD2b" class="vitalitybox vita2" />
<input type="checkbox" name="attr_VITALIDAD1" class="vitalitybox vita1" />
</div>
<div class="cell" style="text-align: center;">
<input type="checkbox" name="attr_INCAPACI1" class="vitalitybox" />
<input type="checkbox" name="attr_INCAPACI2" class="vitalitybox" />
<input type="checkbox" name="attr_INCAPACI3" class="vitalitybox" />
<input type="checkbox" name="attr_INCAPACI4" class="vitalitybox" />
<input type="checkbox" name="attr_INCAPACI5" class="vitalitybox vitalityboxgray" checked="checked" />
</div>
</div>
<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx TENSIÓN MENTAL zxxxxxxxxxxxxx -->
<div class="invisiblediv">
<div class="invisiblediv cell-encabezado" style="display: grid; grid-template-columns: 40fr 15fr ; padding-bottom: 5px; boder: 0px;">
<div class="">Tensión mental
</div>
<div class="">Sufrir un impacto&nbsp;<button type="roll" name="roll_TENSION" class="d6-button" value="&{template:default} {{name=@{character_name} sufre un impacto a su Estabilidad Mental}} {{Debes marcar estas casillas=?{Cantidad total de dados|1,[[1d6cs7cf8]]|2,[[1d6cs7cf8]] [[1d6cs7cf8]]|3,[[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]]|4,[[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]]|5,[[1d6cs7cf8]] [1d6cs7cf8] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]]|6,[[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]]|7,[[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]]|8,[[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]] [[1d6cs7cf8]]} }}"></button>
</div>
</div>
<div class="invisiblediv twocolumns">
<div class="cellarmas" style="text-align:center; vertical-align:center">
<input type="checkbox" name="attr_TENSIO12b" class="vitalitybox-long vita12" value="1" /> <input type="checkbox" name="attr_TENSIO34b" class="vitalitybox-long vita34" value="1" /> <input type="checkbox" name="attr_TENSIO5b" class="vitalitybox vita5" value="1" /> <input type="checkbox" name="attr_TENSIO6b" class="vitalitybox vita6" value="1" />
<br><br>
<span class="whitetext">Modificador por Tensión +/-</span> <input type="number" name="attr_tension-status" class="charstat" value="( ((@{TENSIO12b}) * (@{TENSIO34b})) + (@{TENSIO5b}*((@{TENSIO12b}) * (@{TENSIO34b}))) + (@{TENSIO6b}*((@{TENSIO12b}) * (@{TENSIO34b}))) )" disabled="true" />
</div>
<div class="cellarmas">
<span class="whitetext">Puntos de Tensión subyacente: <input type="number" name="attr_subyac" value="0" class="basicbox"><br>
<b>Trastornos a largo plazo:</b><br></span>
<input type="text" name="attr_trastorno1" class="sheetfield" />&nbsp;<input type="number" name="attr_graved-trasto1" class="basicbox" /><br>
<input type="text" name="attr_trastorno2" class="sheetfield" />&nbsp;<input type="number" name="attr_graved-trasto2" class="basicbox" />
</div>
</div>
</div>
<!-- --------P E------------------------------ P E ------------------ P E -->
<div class="invisiblediv onecolumn" style="padding-bottom: 5px;">
<div class="cell-encabezado">Puntos de evoluci&oacute;n&nbsp;<input type="number" size="2" value="0" name="attr_puntosevolucion" class="charstat"></div>
</div>
<!-- -------- notas notas --------- -->
<div class="invisiblediv" style="padding: 3px; 5px; 1px; 5px;">
<textarea class="expanded" name="attr_notas" value="">Lo que esta ficha hace: vuelve a tirar dados sin &eacute;xitos cuando corresponde: especializaciones, Defenderse, da&ntilde;o para Incapacitar... Lo que no hace: no destaca tiradas en las que todos los resultados hayan sido -1- (Pifias), no destaca la cantidad de -6- obtenidos (por ejemplo, para Da&ntilde;o mortal e Inconsciencia). No limita la cantidad de dados en los chequeos de acuerdo a las casillas de Vitalidad tachadas. Ahora que ya lo sabes, puedes borrar todo esto y utilizar este cajet&iacute;n para tus propias notas...</textarea>
</div>
<!-- NEXT TAG is to CLOSE the mastercontainer -->
</div>
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{
"html": "Estirpe-de-Whitehall.html",
"css": "Estirpe-de-Whitehall.css",
"authors": "Enrique Camino",
"roll20userid": "8214569",
"preview": "Estirpe-de-Whitehall-preview.jpg",
"instructions": "Hoja de personaje para jugar en la Segunda Guerra Mundial con el sistema Estirpe (basada en el DRS).",
"legacy": false
}