mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
GODSEND Agenda v1.0.0 publisher sheet, minimal version
This commit is contained in:
+35
-179
@@ -11,43 +11,26 @@
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/*------------------------------------*\
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#SECTIONS
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\*------------------------------------*/
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/* page selection */
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/* --------------- Universal Section ------------------- */
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/* Section specific */
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/* Core layout of each page */
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/* -------------------------- Pages Specific Layout--------------------- */
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/* -------------------------- Page 2/Notes --------------------- */
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/* -------------------------- Page 3/Settings ------------------ */
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/* -------------------------- Page 4/NPC ------------------ */
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/*------------------------------------*\
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#PAGE LAYOUT/ PAGE BUTTONS
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\*------------------------------------*/
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/* -------------- page buttons ------------- */
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/*
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main.npc,
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button[type="action"].npc,
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button[type="action"].pc,
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input.tabstoggle[value="npc"] ~ main.npc,
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*/
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/* show the selected page */
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/* shows/hides page buttons */
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/*
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input.npctoggle[value="0"] ~ button[type="action"].pc,
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input.npctoggle[value="1"] ~ button[type="action"].npc{
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display: flex;
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} */
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}
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.charsheet * {
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font-family: "Noto Sans TC";
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--mythic-dark-red: #4a0004;
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--mythic-light-red: #ac3f2b;
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--mythic-red: #a83521;
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overflow: clip;
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}
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.charsheet .version {
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color: black;
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font-weight: bold;
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float: right;
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margin: -16px 20px;
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margin: -31px 13px;
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}
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.charsheet .capital,
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.charsheet :not(textarea) {
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@@ -165,6 +148,18 @@
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color: white;
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font-size: 1.7em;
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}
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.charsheet div.tab-buttons {
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display: flex;
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gap: 30px;
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border: 2px black;
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border-style: none none solid none;
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}
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.charsheet div.tab-buttons button {
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font-size: 1.5em;
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}
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.charsheet div.tab-buttons select {
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width: 90px;
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}
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.charsheet .border {
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border-style: solid;
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border-radius: 13px;
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@@ -187,7 +182,7 @@
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background: white;
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opacity: 0.9;
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min-height: 90%;
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max-width: 800px;
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max-width: 750px;
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}
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.charsheet .flex-row {
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display: flex;
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@@ -235,33 +230,34 @@
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.charsheet div.halfsection {
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max-width: 400px;
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}
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.charsheet section.common {
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grid-area: common;
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}
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.charsheet section.points {
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grid-area: points;
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}
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.charsheet section.disadv {
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grid-area: disadv;
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}
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.charsheet section.skills {
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grid-area: skills;
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}
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.charsheet section.notes {
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grid-area: notes;
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}
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.charsheet section.notes input {
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background-color: #ccc;
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}
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.charsheet main.character {
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display: grid;
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grid-gap: 4px;
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grid-template-columns: 3fr 1fr;
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grid-template-rows: 70px 40px 100px auto;
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grid-template-rows: 70px 40px 140px auto;
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grid-template-areas: "common common" "points points" "attrs attrs" "skills notes";
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width: 800px;
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height: 1300px;
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position: relative;
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/* Section specific */
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}
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.charsheet main.character section.common {
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grid-area: common;
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}
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.charsheet main.character section.points {
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grid-area: points;
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}
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.charsheet main.character section.disadv {
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grid-area: disadv;
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}
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.charsheet main.character section.skills {
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grid-area: skills;
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}
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.charsheet main.character section.notes {
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grid-area: notes;
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}
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.charsheet main.character section.notes input {
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background-color: #ccc;
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}
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.charsheet main.notes {
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display: grid;
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@@ -273,52 +269,6 @@
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width: 750px;
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position: relative;
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}
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.charsheet main.npc textarea {
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height: 140px;
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}
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.charsheet main.settings input[type=number] {
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height: 24px;
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}
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.charsheet main.settings span.dice {
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margin-top: 5px;
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}
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.charsheet main.npc * {
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overflow: hidden;
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text-overflow: ellipsis;
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text-align: center;
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}
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.charsheet main.npc h3 {
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text-align: center;
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}
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.charsheet main.npc .mookgrid {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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grid-template-rows: repeat(4, 1fr) 3fr;
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place-items: center;
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}
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.charsheet main.npc .mookgrid .orange {
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background-color: orange;
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font-size: 1.3em;
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place-self: stretch;
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}
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.charsheet main.npc .mookgrid .name {
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grid-column: span 5;
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}
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.charsheet main.npc .mookgrid .name label {
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width: 40px;
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}
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.charsheet main.npc .mookgrid .name input {
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font-size: 1.7em;
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text-align: center;
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margin-bottom: 5px;
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}
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.charsheet main.npc .mookgrid .al {
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grid-column: span 2;
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}
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.charsheet main.npc .mookgrid .notes {
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grid-column: span 5;
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background-color: LemonChiffon;
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}
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.charsheet main.character,
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.charsheet main.notes,
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.charsheet main.settings {
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@@ -329,101 +279,7 @@
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.charsheet input.tabstoggle[value=settings] ~ main.settings {
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display: grid;
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}
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.charsheet div.tab-buttons {
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display: flex;
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gap: 10px;
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}
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.charsheet div.tab-buttons button {
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font-size: 1.5em;
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}
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/* mobile styling */
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@media only screen and (max-width: 480px) {
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.charsheet button[type=roll].d6-dice::before {
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/*new die changes die roller to d6*/
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content: "";
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}
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.charsheet main.character {
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display: grid;
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grid-gap: 4px;
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grid-template-columns: 13fr 9fr;
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grid-template-rows: 1fr minmax(0.3fr, 2.5fr) 1.5fr 8fr 3fr 2fr 2fr 2fr 2fr 1fr;
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grid-template-areas: "common common " "archetype archetype " "attributes attributes" "skills skills " "powers powers " "weapons weapons " "armor armor " "stress stress " "equipment equipment " "rules rules ";
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width: 480px;
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height: 1800px;
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position: relative;
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}
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.charsheet div.archetype {
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width: 400px;
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}
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.charsheet div.archetype details div {
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flex-direction: column;
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}
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.charsheet div.archetype textarea.featuredesc {
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width: 90%;
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}
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.charsheet div.attributes {
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flex-wrap: wrap;
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}
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.charsheet div.attributes label.title {
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text-align: center;
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min-width: 450px;
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width: 450px;
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}
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.charsheet div.attributes div.rowflex.nowrap.middle {
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flex-wrap: wrap;
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width: 350px;
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}
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.charsheet div.skills div.rowflex {
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flex-direction: column;
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}
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.charsheet div.skills div.skillgrid {
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display: grid;
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padding: 5px;
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grid-template-rows: repeat(21, 1fr);
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grid-template-columns: 3fr 2fr;
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width: 400px;
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height: 800px;
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}
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.charsheet div.skills button[type=roll].red {
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width: 170px;
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}
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.charsheet button[type=roll].skills {
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font-size: 14px;
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padding: 0px;
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margin: 0px;
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width: 145px;
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height: 25px;
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border: 2px solid white;
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color: var(--mythic-light-red);
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text-shadow: none;
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}
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.charsheet button[type=roll].skills:hover {
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font-size: 14px;
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padding: 0px;
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margin: 0px;
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width: 145px;
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height: 25px;
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border: 2px solid black;
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border-radius: 9px;
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color: var(--mythic-light-red);
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text-shadow: none;
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}
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.charsheet button[type=roll].skills:hover::after {
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content: "";
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}
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.charsheet div.skills button[type=roll].special {
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width: 25px;
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color: var(--mythic-light-red);
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}
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.charsheet div.skills button[type=roll].special:hover {
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width: 25px;
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color: var(--mythic-light-red);
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}
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.charsheet div.skills button[type=roll].special::after {
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content: "d6";
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}
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}
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/*------------------------------------*\
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#ROLL TEMPLATES
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\*------------------------------------*/
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+172
-239
@@ -1,221 +1,192 @@
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<!-- main sheet code-->
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<div class="tab-buttons middle center">
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<!-- <input type="hidden" class="npctoggle" name="attr_npc" value="0"> -->
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<button type="action" name="act_character" >Character</button>
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<!-- <button class="npc" type="action" name="act_npc" >NPC</button> -->
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<button type="action" name="act_notes" >Notes</button>
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<button type="action" name="act_settings" >Settings</button>
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<div class="tab-buttons spaced center">
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<!--_ button(type="action" name=`act_${tab}`) tab-->
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<h1>GODSEND AGENDA</h1>
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<div><span>Page selection</span>
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<select name="attr_sheetTab">
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<option value="character">character</option>
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<option value="notes">notes</option>
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<option value="settings">settings</option>
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</select>
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</div>
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<div class="version"><span>Sheet Version: </span><span name="attr_version"></span></div>
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</div>
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<span class="version">Sheet Version: <span name="attr_version"></span> </span>
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<input type="hidden" class="tabstoggle" name="attr_sheetTab" value="character">
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<input class="tabstoggle" type="hidden" name="attr_sheetTab" value="character"/>
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<main class="character">
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<section class="common">
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<div class="columnflex nowrap">
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<label>Name</label>
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<input name="attr_character_name" title="@{character_name}" type="text">
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</div>
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<div class="columnflex nowrap">
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<label>Species</label>
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<input name="attr_species" title="@{species}" type="text">
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</div>
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<div class="columnflex nowrap">
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<label>Archetype</label>
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<input name="attr_archetype" title="@{archetype}" type="text">
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</div>
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<div class="columnflex nowrap">
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<label>Renown</label>
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<input name="attr_renown" title="@{renown}" type="text">
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</div>
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</section>
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<section class="points rowflex nowrap spaced">
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<div class="rowflex nowrap">
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<span>Body Points</span><input name="attr_body_points" type="number" value="" class="txtfield">/<input name="attr_body_points_max" type="number" value="" class="txtfield">
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</div>
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<div class="rowflex nowrap">
|
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<span>Mind Points</span><input name="attr_mind_points" type="number" value="" class="txtfield">/<input name="attr_mind_points_max" type="number" value="" class="txtfield">
|
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</div>
|
||||
<div class="rowflex nowrap">
|
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<span>Hero Points</span><input name="attr_hero_points" title="@{hero_points}" type="number" value="" class="txtfield">/<input name="attr_hero_points_max" title="@{hero_points_max}" type="number" value="" class="txtfield">
|
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</div>
|
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<div class="rowflex nowrap">
|
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<span>Wealth Rating</span><input name="attr_wealth" title="@{wealth}" type="text" value="" class="txtfield">
|
||||
</div>
|
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</section>
|
||||
|
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<section class="attrs columnflex nowrap">
|
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<h2>Attributes</h2>
|
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<div class="rowflex nowrap">
|
||||
<div>
|
||||
<span>con</span>
|
||||
<input name="attr_con" type="number" value="">
|
||||
<button name="roll_con" value="" type="roll">con</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>dex</span>
|
||||
<input name="attr_dex" type="number" value="">
|
||||
<button name="roll_dex" value="" type="roll">dex</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>spd</span>
|
||||
<input name="attr_spd" type="number" value="">
|
||||
<button name="roll_spd" value="" type="roll">spd</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>str</span>
|
||||
<input name="attr_str" type="number" value="">
|
||||
<button name="roll_str" value="" type="roll">str</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>cr</span>
|
||||
<input name="attr_cr" type="number" value="">
|
||||
<button name="roll_cr" value="" type="roll">cr</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="rowflex nowrap">
|
||||
<div>
|
||||
<span>cha</span>
|
||||
<input name="attr_cha" type="number" value="">
|
||||
<button name="roll_cha" value="" type="roll">sha</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>int</span>
|
||||
<input name="attr_int" type="number" value="">
|
||||
<button name="roll_int" value="" type="roll">int</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>per</span>
|
||||
<input name="attr_per" type="number" value="">
|
||||
<button name="roll_per" value="" type="roll">per</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>wil</span>
|
||||
<input name="attr_wil" type="number" value="">
|
||||
<button name="roll_wil" value="" type="roll">wil</button>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<span>mr</span>
|
||||
<input name="attr_mr" type="number" value="">
|
||||
<button name="roll_mr" value="" type="roll">mr</button>
|
||||
</div>
|
||||
<section class="common">
|
||||
<div class="columnflex nowrap">
|
||||
<label>Name</label>
|
||||
<input name="attr_character_name" title="@{character_name}" type="text"/>
|
||||
</div>
|
||||
<div class="columnflex nowrap">
|
||||
<label>Species</label>
|
||||
<input name="attr_species" title="@{species}" type="text"/>
|
||||
</div>
|
||||
<div class="columnflex nowrap">
|
||||
<label>Archetype</label>
|
||||
<input name="attr_archetype" title="@{archetype}" type="text"/>
|
||||
</div>
|
||||
<div class="columnflex nowrap">
|
||||
<label>Renown</label>
|
||||
<input name="attr_renown" title="@{renown}" type="number"/>
|
||||
</div>
|
||||
</section>
|
||||
<section class="points rowflex nowrap spaced">
|
||||
<div class="rowflex nowrap"><span>Body Points</span>
|
||||
<input class="txtfield" name="attr_body_points" type="number" value=""/><span>/</span>
|
||||
<input class="txtfield" name="attr_body_points_max" type="number" value=""/>
|
||||
</div>
|
||||
<div class="rowflex nowrap"><span>Mind Points</span>
|
||||
<input class="txtfield" name="attr_mind_points" type="number" value=""/><span>/</span>
|
||||
<input class="txtfield" name="attr_mind_points_max" type="number" value=""/>
|
||||
</div>
|
||||
<div class="rowflex nowrap"><span>Hero Points</span>
|
||||
<input class="txtfield" name="attr_hero_points" title="@{hero_points}" type="number" value=""/><span>/</span>
|
||||
<input class="txtfield" name="attr_hero_points_max" title="@{hero_points_max}" type="number" value=""/>
|
||||
</div>
|
||||
<div class="rowflex nowrap"><span>Wealth Rating</span>
|
||||
<input class="txtfield" name="attr_wealth" title="@{wealth}" type="number" value=""/>
|
||||
</div>
|
||||
<div class="rowflex nowrap"><span>XP</span>
|
||||
<input class="txtfield" name="attr_xp" title="@{xp}" type="number" value=""/>
|
||||
<input class="txtfield" name="attr_xp_max" title="@{xp_max}" type="number" value=""/>
|
||||
</div>
|
||||
</section>
|
||||
<section class="attrs columnflex nowrap">
|
||||
<h2>Attributes</h2>
|
||||
<div class="rowflex nowrap middle spaced">
|
||||
<div>
|
||||
|
||||
</section>
|
||||
<!--
|
||||
<section class="disadv">
|
||||
|
||||
</section>
|
||||
-->
|
||||
<section class="skills columnflex nowrap">
|
||||
<h2>Skills</h2>
|
||||
<fieldset class="repeating_skills">
|
||||
<input name="attr_name" title="@{name}" type="text">
|
||||
<input name="attr_rank" title="@{rank}" type="number">
|
||||
<input name="attr_attribute" title="@{attribute}" type="number">
|
||||
<button name="roll_roll" value="&{template:rolls} {{title=@{name} }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{rank}+@{attribute}[attribute]@{modquery}]]}}" type="roll" ></button>
|
||||
</fieldset>
|
||||
</section>
|
||||
|
||||
|
||||
<section class="notes columnflex nowrap">
|
||||
<h2>Disadvantages</h2>
|
||||
<div>
|
||||
<span>personal <input name="attr_personal" title="@{personal}" type="text"><input name="attr_personaldice" title="@{personaldice}" type="number" value=""></span>
|
||||
<button name="roll_con" value="@{whisper}&{template:rolls} {{title=con }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{con}[con]@{modquery}]]}}" type="roll">con</button>
|
||||
<input name="attr_con" type="number" title="@{con}" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<span>internal <input name="attr_internal" title="@{internal}" type="text"><input name="attr_internaldice" title="@{internaldice}" type="number" value=""></span>
|
||||
<button name="roll_dex" value="@{whisper}&{template:rolls} {{title=dex }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{dex}[dex]@{modquery}]]}}" type="roll">dex</button>
|
||||
<input name="attr_dex" type="number" title="@{dex}" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<span>external <input name="attr_external" title="@{external}" type="text"><input name="attr_externaldice" title="@{externaldice}" type="number" value=""></span>
|
||||
<button name="roll_spd" value="@{whisper}&{template:rolls} {{title=spd }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{spd}[spd]@{modquery}]]}}" type="roll">spd</button>
|
||||
<input name="attr_spd" type="number" title="@{spd}" value=""/>
|
||||
</div>
|
||||
<h2>Notes</h2>
|
||||
<textarea name="attr_notes"></textarea>
|
||||
</section>
|
||||
|
||||
</main>
|
||||
<!--
|
||||
<main class="npc gap">
|
||||
<h1>NPC</h1>
|
||||
</main>
|
||||
-->
|
||||
|
||||
<main class="notes">
|
||||
<h1>Notes</h1>
|
||||
|
||||
<section>
|
||||
<h3>powers</h3>
|
||||
<textarea name="attr_powers"></textarea>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h3>weapons</h3>
|
||||
<textarea name="attr_weapons"></textarea>
|
||||
</section>
|
||||
|
||||
<section>
|
||||
<h3>equipment</h3>
|
||||
<textarea name="attr_equipment"></textarea>
|
||||
</section>
|
||||
|
||||
</main>
|
||||
|
||||
<main class="settings">
|
||||
<h1>Settings</h1>
|
||||
|
||||
<div class="section columnflex nowrap">
|
||||
<span title="@{show_name}">Ask for Roll Modifiers?</span>
|
||||
<select name="attr_modquery" title="@{modquery}" title="@{modquery}">
|
||||
<option value="+?{Roll Modifier|0}">Yes</option>
|
||||
<option value=" ">No</option>
|
||||
<div>
|
||||
<button name="roll_str" value="@{whisper}&{template:rolls} {{title=str }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{str}[str]@{modquery}]]}}" type="roll">str</button>
|
||||
<input name="attr_str" type="number" title="@{str}" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<button name="roll_cr" value="@{whisper}&{template:rolls} {{title=cr }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{cr}[cr]@{modquery}]]}}" type="roll">cr</button>
|
||||
<input name="attr_cr" type="number" title="@{cr}" value=""/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="rowflex nowrap middle spaced">
|
||||
<div>
|
||||
<button name="roll_sha" value="@{whisper}&{template:rolls} {{title=sha }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{sha}[sha]@{modquery}]]}}" type="roll">sha</button>
|
||||
<input name="attr_sha" type="number" title="@{sha}" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<button name="roll_int" value="@{whisper}&{template:rolls} {{title=int }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{int}[int]@{modquery}]]}}" type="roll">int</button>
|
||||
<input name="attr_int" type="number" title="@{int}" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<button name="roll_per" value="@{whisper}&{template:rolls} {{title=per }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{per}[per]@{modquery}]]}}" type="roll">per</button>
|
||||
<input name="attr_per" type="number" title="@{per}" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<button name="roll_wil" value="@{whisper}&{template:rolls} {{title=wil }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{wil}[wil]@{modquery}]]}}" type="roll">wil</button>
|
||||
<input name="attr_wil" type="number" title="@{wil}" value=""/>
|
||||
</div>
|
||||
<div>
|
||||
<button name="roll_mr" value="@{whisper}&{template:rolls} {{title=mr }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{mr}[mr]@{modquery}]]}}" type="roll">mr</button>
|
||||
<input name="attr_mr" type="number" title="@{mr}" value=""/>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="skills columnflex nowrap">
|
||||
<h2>Skills</h2>
|
||||
<fieldset class="repeating_skills">
|
||||
<input name="attr_name" title="@{name}" type="text"/>
|
||||
<input name="attr_level" title="@{level}" type="number"/>
|
||||
<select name="attr_attribute">
|
||||
<option value="[[@{con}]]">con</option>
|
||||
<option value="[[@{dex}]]">dex</option>
|
||||
<option value="[[@{spd}]]">spd</option>
|
||||
<option value="[[@{str}]]">str</option>
|
||||
<option value="[[@{cr}]]">cr</option>
|
||||
<option value="[[@{sha}]]">sha</option>
|
||||
<option value="[[@{int}]]">int</option>
|
||||
<option value="[[@{per}]]">per</option>
|
||||
<option value="[[@{wil}]]">wil</option>
|
||||
<option value="[[@{mr}]]">mr</option>
|
||||
<option value="[[@{none}]]">none</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="section rowflex nowrap gap">
|
||||
<span title="@{whisper}">Whisper rolls to GM?</span>
|
||||
<input name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm">
|
||||
</div>
|
||||
|
||||
<div class="section rowflex nowrap gap">
|
||||
<span>Dice type</span>
|
||||
<input name="attr_dice" title="@{dice}" type="text" value="1d20">
|
||||
</div>
|
||||
<button name="roll_roll" value="@{whisper}&{template:rolls} {{title=@{name} }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{level}[skill level]+@{attribute}[attribute]@{modquery}]]}}" type="roll"><span name="attr_name"></span></button>
|
||||
</fieldset>
|
||||
</section>
|
||||
<section class="notes columnflex nowrap">
|
||||
<h2>Disadvantages</h2>
|
||||
<div><span>personal
|
||||
<input name="attr_personal" title="@{personal}" type="text"/>
|
||||
<input name="attr_personaldice" title="@{personaldice}" type="number" value=""/></span></div>
|
||||
<div><span>internal
|
||||
<input name="attr_internal" title="@{internal}" type="text"/>
|
||||
<input name="attr_internaldice" title="@{internaldice}" type="number" value=""/></span></div>
|
||||
<div><span>external
|
||||
<input name="attr_external" title="@{external}" type="text"/>
|
||||
<input name="attr_externaldice" title="@{externaldice}" type="number" value=""/></span></div>
|
||||
<h2>Notes</h2>
|
||||
<textarea name="attr_notes"></textarea>
|
||||
</section>
|
||||
</main>
|
||||
<main class="notes">
|
||||
<h1>Notes</h1>
|
||||
<section>
|
||||
<h3>archetype_description</h3>
|
||||
<textarea name="attr_archetype_description"></textarea>
|
||||
</section>
|
||||
<section>
|
||||
<h3>powers</h3>
|
||||
<textarea name="attr_powers"></textarea>
|
||||
</section>
|
||||
<section>
|
||||
<h3>weapons</h3>
|
||||
<textarea name="attr_weapons"></textarea>
|
||||
</section>
|
||||
<section>
|
||||
<h3>equipment</h3>
|
||||
<textarea name="attr_equipment"></textarea>
|
||||
</section>
|
||||
</main>
|
||||
<main class="settings">
|
||||
<h1>Settings</h1>
|
||||
<div class="section columnflex nowrap"><span>Ask for Roll Modifiers?</span>
|
||||
<select name="attr_modquery" title="@{modquery}">
|
||||
<option value="+(?{Roll Modifier|0}[Modifiers])">Yes</option>
|
||||
<option value=" ">No</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="section rowflex nowrap gap"><span title="@{whisper}">Whisper rolls to GM?</span>
|
||||
<input name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm"/>
|
||||
</div>
|
||||
<div class="section rowflex nowrap gap"><span>Dice type</span>
|
||||
<select name="attr_dice" title="@{dice}">
|
||||
<option value="2d10cf0cs0" selected="selected">2d10 (GODSEND Agenda)</option>
|
||||
<option value="1d20">d20 (Talislanta, Hellas, Atlantis)</option>
|
||||
</select>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
|
||||
<!--hidden inputs & datalists-->
|
||||
<!--sheet version-->
|
||||
<input type="hidden" name="attr_version" value="1.0.0"/>
|
||||
<input type="hidden" name="attr_" value="0"/>
|
||||
<datalist id="list">
|
||||
<option value="human"></option>
|
||||
<option value="elf"></option>
|
||||
<option value="dwarf"></option>
|
||||
<option value="halfling"></option>
|
||||
</datalist>
|
||||
<input type="hidden" name="attr_none" value="0"/>
|
||||
<!--roll templates-->
|
||||
<rolltemplate class="sheet-rolltemplate-rolls">
|
||||
<div class="sheet-container sheet-color-{{color}}">
|
||||
<div class="sheet-header">
|
||||
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
||||
{{#name}}<div class="sheet-name">{{name}}</div>{{/name}}
|
||||
<!-- {{#name}}<div class="sheet-name">{{name}}</div>{{/name}} -->
|
||||
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
||||
</div>
|
||||
<div class="sheet-content">
|
||||
{{#allprops() title name subtitle desc color baseroll}}
|
||||
{{#allprops() title subtitle desc color baseroll}}
|
||||
<div class="sheet-key">{{key}}</div>
|
||||
<div class="sheet-value">{{value}}</div>
|
||||
{{/allprops() title subtitle desc color baseroll}}
|
||||
@@ -235,55 +206,17 @@
|
||||
|
||||
const int = score => parseInt(score, 10) || 0;
|
||||
|
||||
const list = ["str", "dex"];
|
||||
|
||||
// tabs
|
||||
|
||||
const buttonlist = ["notes","settings","character"];
|
||||
const buttonlist = ["character", "notes", "settings"];
|
||||
|
||||
buttonlist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
|
||||
setAttrs({
|
||||
sheetTab: button
|
||||
});
|
||||
console.log(button + " was pressed");
|
||||
setAttrs({
|
||||
sheetTab: button
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/*
|
||||
on("sheet:opened", function() {
|
||||
|
||||
getAttrs(["npc", "sheetTab"], values => {
|
||||
|
||||
let npc = int(values["npc"]);
|
||||
let sheetTab = values["sheetTab"];
|
||||
console.log("sheetTab: ", sheetTab);
|
||||
//let page = "character";
|
||||
|
||||
if (sheetTab === "character"){
|
||||
npc = 0;
|
||||
console.log("sheetTab was char, set NPC=0: ", npc);
|
||||
}
|
||||
else if (sheetTab === "npc"){
|
||||
npc = 1;
|
||||
console.log("sheetTab was npc, set NPC=1: ", npc);
|
||||
}
|
||||
else if (sheetTab === "notes"){
|
||||
console.log("sheetTab was note");
|
||||
}
|
||||
else if (sheetTab === "settings"){
|
||||
console.log("sheetTab was settings");
|
||||
}
|
||||
setAttrs({
|
||||
npc: npc
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
on("sheet:opened", function(eventInfo){
|
||||
setAttrs({
|
||||
fumble_i18n: getTranslationByKey("critical-fumble"),
|
||||
success_i18n: getTranslationByKey("critical-success")
|
||||
});
|
||||
});
|
||||
*/
|
||||
</script>
|
||||
@@ -4,7 +4,7 @@
|
||||
"authors": "Andreas J.",
|
||||
"roll20userid": "1223200",
|
||||
"preview": "sheet-preview.png",
|
||||
"instructions": "This is the character sheet for'GODSEND Agenda', by Khepera Publishing.\n\n* [GODSEND-Agenda-3-Beta-Test on DriveThuRPG](https://www.drivethrurpg.com/product/305357/GODSEND-Agenda-3-Beta-Test?affiliate_id=135577)",
|
||||
"instructions": "This is the character sheet for'GODSEND Agenda', by Khepera Publishing.\n\n* [GODSEND-Agenda-3-Beta-Test](https://www.drivethrurpg.com/product/305357/GODSEND-Agenda-3-Beta-Test?affiliate_id=135577) on DriveThuRPG",
|
||||
"legacy": false,
|
||||
"useroptions": [
|
||||
{
|
||||
@@ -20,21 +20,21 @@
|
||||
"type": "select",
|
||||
"options": [
|
||||
"No| ",
|
||||
"Yes|+?{Extra Dice?|0}d6>3cf0cs0[EXTRA DICE]"
|
||||
"Yes|+(?{Roll Modifier|0}[Modifiers])"
|
||||
],
|
||||
"default": " ",
|
||||
"default": "+(?{Roll Modifier|0}[Modifiers])",
|
||||
"description": "If active, sheet will as for dice modifiers before every roll."
|
||||
},
|
||||
{
|
||||
"attribute": "skillcolor",
|
||||
"displayname": "",
|
||||
"attribute": "dice",
|
||||
"displayname": "Base dice for rolls",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"No| ",
|
||||
"Yes|"
|
||||
"2d10 (GODSEND)|2d10cf0cs0",
|
||||
"1d20 (Talislanta, Hellas, Atlantis)|1d20"
|
||||
],
|
||||
"default": " ",
|
||||
"description": ""
|
||||
"default": "2d10cf0cs0",
|
||||
"description": "Choose what dice is used of the rolls from the sheet. GODSEND Agenda uses '2d10', while some other variations like Talislanta, Hellas & Atlantis use a 'd20'."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
// main sheet code
|
||||
include src/pug/core.html
|
||||
include src/pug/core.pug
|
||||
|
||||
//hidden inputs & datalists
|
||||
include src/pug/data.pug
|
||||
|
||||
@@ -2,54 +2,15 @@
|
||||
|
||||
const int = score => parseInt(score, 10) || 0;
|
||||
|
||||
const list = ["str", "dex"];
|
||||
|
||||
// tabs
|
||||
|
||||
const buttonlist = ["notes","settings","character"];
|
||||
const buttonlist = ["character", "notes", "settings"];
|
||||
|
||||
buttonlist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
|
||||
setAttrs({
|
||||
sheetTab: button
|
||||
});
|
||||
console.log(button + " was pressed");
|
||||
setAttrs({
|
||||
sheetTab: button
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
/*
|
||||
on("sheet:opened", function() {
|
||||
|
||||
getAttrs(["npc", "sheetTab"], values => {
|
||||
|
||||
let npc = int(values["npc"]);
|
||||
let sheetTab = values["sheetTab"];
|
||||
console.log("sheetTab: ", sheetTab);
|
||||
//let page = "character";
|
||||
|
||||
if (sheetTab === "character"){
|
||||
npc = 0;
|
||||
console.log("sheetTab was char, set NPC=0: ", npc);
|
||||
}
|
||||
else if (sheetTab === "npc"){
|
||||
npc = 1;
|
||||
console.log("sheetTab was npc, set NPC=1: ", npc);
|
||||
}
|
||||
else if (sheetTab === "notes"){
|
||||
console.log("sheetTab was note");
|
||||
}
|
||||
else if (sheetTab === "settings"){
|
||||
console.log("sheetTab was settings");
|
||||
}
|
||||
setAttrs({
|
||||
npc: npc
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
on("sheet:opened", function(eventInfo){
|
||||
setAttrs({
|
||||
fumble_i18n: getTranslationByKey("critical-fumble"),
|
||||
success_i18n: getTranslationByKey("critical-success")
|
||||
});
|
||||
});
|
||||
*/
|
||||
@@ -0,0 +1,126 @@
|
||||
//- PUG variables/lists
|
||||
- var attrs1 = ["con", "dex", "spd", "str", "cr"];
|
||||
- var attrs2 = ["sha", "int", "per", "wil", "mr"];
|
||||
- var attrsall = ["con", "dex", "spd", "str", "cr", "sha", "int", "per", "wil", "mr", "none"];
|
||||
- var pages = ["character", "notes", "settings"];
|
||||
//- Mixins
|
||||
mixin attrsrolls(name)
|
||||
div
|
||||
button(name=`roll_${name}` value!=`@{whisper}&{template:rolls} {{title=${name} }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{${name}}[${name}]@{modquery}]]}}` type="roll")= name
|
||||
input(name=`attr_${name}` type="number" title=`@{${name}}` value="")
|
||||
|
||||
mixin attrselect
|
||||
select(name="attr_attribute")
|
||||
each name in attrsall
|
||||
option(value=`[[@{${name}}]]`)= name
|
||||
//- end of mixins
|
||||
//- sheet code
|
||||
.tab-buttons.spaced.center
|
||||
//- <input type="hidden" class="npctoggle" name="attr_npc" value="0">
|
||||
//- each tab in pages
|
||||
//_ button(type="action" name=`act_${tab}`) tab
|
||||
//- <button class="npc" type="action" name="act_npc" >NPC</button>
|
||||
h1 GODSEND AGENDA
|
||||
div
|
||||
span Page selection
|
||||
select(name="attr_sheetTab")
|
||||
each tab in pages
|
||||
option(value=`${tab}`)= tab
|
||||
.version
|
||||
span Sheet Version:
|
||||
span(name="attr_version")
|
||||
input.tabstoggle(type="hidden" name="attr_sheetTab" value="character")
|
||||
main.character
|
||||
section.common
|
||||
.columnflex.nowrap
|
||||
label Name
|
||||
input(name="attr_character_name" title="@{character_name}" type="text")
|
||||
.columnflex.nowrap
|
||||
label Species
|
||||
input(name="attr_species" title="@{species}" type="text")
|
||||
.columnflex.nowrap
|
||||
label Archetype
|
||||
input(name="attr_archetype" title="@{archetype}" type="text")
|
||||
.columnflex.nowrap
|
||||
label Renown
|
||||
input(name="attr_renown" title="@{renown}" type="number")
|
||||
section.points.rowflex.nowrap.spaced
|
||||
.rowflex.nowrap
|
||||
span Body Points
|
||||
input.txtfield(name="attr_body_points" type="number" value="")
|
||||
span /
|
||||
input.txtfield(name="attr_body_points_max" type="number" value="")
|
||||
.rowflex.nowrap
|
||||
span Mind Points
|
||||
input.txtfield(name="attr_mind_points" type="number" value="")
|
||||
span /
|
||||
input.txtfield(name="attr_mind_points_max" type="number" value="")
|
||||
.rowflex.nowrap
|
||||
span Hero Points
|
||||
input.txtfield(name="attr_hero_points" title="@{hero_points}" type="number" value="")
|
||||
span /
|
||||
input.txtfield(name="attr_hero_points_max" title="@{hero_points_max}" type="number" value="")
|
||||
.rowflex.nowrap
|
||||
span Wealth Rating
|
||||
input.txtfield(name="attr_wealth" title="@{wealth}" type="number" value="")
|
||||
.rowflex.nowrap
|
||||
span XP
|
||||
input.txtfield(name="attr_xp" title="@{xp}" type="number" value="")
|
||||
input.txtfield(name="attr_xp_max" title="@{xp_max}" type="number" value="")
|
||||
section.attrs.columnflex.nowrap
|
||||
h2 Attributes
|
||||
.rowflex.nowrap.middle.spaced
|
||||
each name in attrs1
|
||||
+attrsrolls(name)
|
||||
.rowflex.nowrap.middle.spaced
|
||||
each name in attrs2
|
||||
+attrsrolls(name)
|
||||
section.skills.columnflex.nowrap
|
||||
h2 Skills
|
||||
fieldset.repeating_skills
|
||||
input(name="attr_name" title="@{name}" type="text")
|
||||
input(name="attr_level" title="@{level}" type="number")
|
||||
+attrselect
|
||||
button(name="roll_roll" value!="@{whisper}&{template:rolls} {{title=@{name} }} {{subtitle=@{character_name} }} {{result= [[@{dice}+@{level}[skill level]+@{attribute}[attribute]@{modquery}]]}}" type="roll")
|
||||
span(name="attr_name")
|
||||
section.notes.columnflex.nowrap
|
||||
h2 Disadvantages
|
||||
div
|
||||
span
|
||||
| personal
|
||||
input(name="attr_personal" title="@{personal}" type="text")
|
||||
input(name="attr_personaldice" title="@{personaldice}" type="number" value="")
|
||||
div
|
||||
span
|
||||
| internal
|
||||
input(name="attr_internal" title="@{internal}" type="text")
|
||||
input(name="attr_internaldice" title="@{internaldice}" type="number" value="")
|
||||
div
|
||||
span
|
||||
| external
|
||||
input(name="attr_external" title="@{external}" type="text")
|
||||
input(name="attr_externaldice" title="@{externaldice}" type="number" value="")
|
||||
h2 Notes
|
||||
textarea(name="attr_notes")
|
||||
main.notes
|
||||
h1 Notes
|
||||
each option in ["archetype_description", "powers","weapons","equipment"]
|
||||
section
|
||||
h3= option
|
||||
textarea(name=`attr_${option}`)
|
||||
main.settings
|
||||
h1 Settings
|
||||
.section.columnflex.nowrap
|
||||
span Ask for Roll Modifiers?
|
||||
select(name="attr_modquery" title="@{modquery}")
|
||||
option(value="+(?{Roll Modifier|0}[Modifiers])") Yes
|
||||
option(value=" ") No
|
||||
.section.rowflex.nowrap.gap
|
||||
span(title="@{whisper}") Whisper rolls to GM?
|
||||
input(name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm")
|
||||
.section.rowflex.nowrap.gap
|
||||
span Dice type
|
||||
select(name="attr_dice" title="@{dice}")
|
||||
option(value="2d10cf0cs0" selected)= '2d10 (GODSEND Agenda)'
|
||||
option(value="1d20")= 'd20 (Talislanta, Hellas, Atlantis)'
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
//sheet version
|
||||
input(type="hidden" name="attr_version" value="1.0.0")
|
||||
|
||||
input(type="hidden" name="attr_none" value="0")
|
||||
|
||||
input(type="hidden" name="attr_" value="0")
|
||||
//- - var = ["lore", "crafting", "dwarf", "halfling"];
|
||||
|
||||
|
||||
datalist#list
|
||||
each item in ["human", "elf", "dwarf", "halfling"]
|
||||
option(value=`${item}`)
|
||||
//- datalist#skillsgodsend
|
||||
//- each item in
|
||||
//- option(value=`${item}`)
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
<div class="sheet-container sheet-color-{{color}}">
|
||||
<div class="sheet-header">
|
||||
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
|
||||
{{#name}}<div class="sheet-name">{{name}}</div>{{/name}}
|
||||
<!-- {{#name}}<div class="sheet-name">{{name}}</div>{{/name}} -->
|
||||
{{#subtitle}}<div class="sheet-subtitle">{{subtitle}}</div>{{/subtitle}}
|
||||
</div>
|
||||
<div class="sheet-content">
|
||||
{{#allprops() title name subtitle desc color baseroll}}
|
||||
{{#allprops() title subtitle desc color baseroll}}
|
||||
<div class="sheet-key">{{key}}</div>
|
||||
<div class="sheet-value">{{value}}</div>
|
||||
{{/allprops() title subtitle desc color baseroll}}
|
||||
|
||||
@@ -8,14 +8,13 @@
|
||||
--mythic-dark-red: #4a0004;
|
||||
--mythic-light-red: #ac3f2b;
|
||||
--mythic-red: #a83521;
|
||||
overflow: clip;
|
||||
}
|
||||
|
||||
.version{
|
||||
color: black;
|
||||
font-weight: bold;
|
||||
float: right;
|
||||
margin: -16px 20px;
|
||||
margin: -31px 13px;
|
||||
}
|
||||
|
||||
.capital,
|
||||
@@ -120,8 +119,6 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* ------- Buttons ---------- */
|
||||
|
||||
|
||||
@@ -178,6 +175,23 @@
|
||||
#SECTIONS
|
||||
\*------------------------------------*/
|
||||
|
||||
/* page selection */
|
||||
|
||||
div.tab-buttons{
|
||||
display: flex;
|
||||
gap: 30px;
|
||||
border: 2px black;
|
||||
border-style: none none solid none;
|
||||
|
||||
button{
|
||||
font-size: 1.5em;
|
||||
}
|
||||
select{
|
||||
width: 90px;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* --------------- Universal Section ------------------- */
|
||||
|
||||
.border{
|
||||
@@ -204,7 +218,7 @@
|
||||
background: white;
|
||||
opacity: 0.9;
|
||||
min-height: 90%;
|
||||
max-width: 800px;
|
||||
max-width: 750px;
|
||||
}
|
||||
.flex-row {
|
||||
display: flex;
|
||||
@@ -263,6 +277,20 @@
|
||||
}
|
||||
|
||||
|
||||
/* Core layout of each page */
|
||||
|
||||
main.character {
|
||||
display: grid;
|
||||
grid-gap: 4px;
|
||||
grid-template-columns: 3fr 1fr;
|
||||
grid-template-rows: 70px 40px 140px auto;
|
||||
grid-template-areas:"common common"
|
||||
"points points"
|
||||
"attrs attrs"
|
||||
"skills notes";
|
||||
width: 800px;
|
||||
height: 1300px;
|
||||
position: relative;
|
||||
/* Section specific */
|
||||
section.common{
|
||||
grid-area: common;
|
||||
@@ -283,22 +311,6 @@
|
||||
background-color: #ccc;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Core layout of each page */
|
||||
|
||||
main.character {
|
||||
display: grid;
|
||||
grid-gap: 4px;
|
||||
grid-template-columns: 3fr 1fr;
|
||||
grid-template-rows: 70px 40px 100px auto;
|
||||
grid-template-areas:"common common"
|
||||
"points points"
|
||||
"attrs attrs"
|
||||
"skills notes";
|
||||
width: 800px;
|
||||
height: 1300px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
main.notes {
|
||||
@@ -315,81 +327,6 @@
|
||||
position: relative;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------- Pages Specific Layout--------------------- */
|
||||
|
||||
/* -------------------------- Page 2/Notes --------------------- */
|
||||
|
||||
main.npc {
|
||||
|
||||
textarea{
|
||||
height: 140px;
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------- Page 3/Settings ------------------ */
|
||||
|
||||
main.settings {
|
||||
input[type="number"]{
|
||||
height: 24px;
|
||||
}
|
||||
|
||||
span.dice{
|
||||
margin-top: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------- Page 4/NPC ------------------ */
|
||||
|
||||
main.npc{
|
||||
|
||||
* {
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
text-align: center;
|
||||
}
|
||||
h3{
|
||||
text-align: center;
|
||||
}
|
||||
.mookgrid{
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
grid-template-rows: repeat(4, 1fr) 3fr;
|
||||
place-items: center;
|
||||
|
||||
.orange {
|
||||
background-color: orange;
|
||||
font-size: 1.3em;
|
||||
place-self: stretch;
|
||||
}
|
||||
|
||||
.name {
|
||||
grid-column: span 5;
|
||||
|
||||
label{
|
||||
width: 40px;
|
||||
}
|
||||
input{
|
||||
font-size: 1.7em;
|
||||
text-align: center;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
.al{
|
||||
grid-column: span 2;
|
||||
}
|
||||
.notes{
|
||||
grid-column: span 5;
|
||||
background-color: LemonChiffon;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*------------------------------------*\
|
||||
#PAGE LAYOUT/ PAGE BUTTONS
|
||||
\*------------------------------------*/
|
||||
@@ -403,150 +340,12 @@
|
||||
main.settings {
|
||||
display: none;
|
||||
}
|
||||
/*
|
||||
main.npc,
|
||||
button[type="action"].npc,
|
||||
button[type="action"].pc,
|
||||
input.tabstoggle[value="npc"] ~ main.npc,
|
||||
*/
|
||||
|
||||
/* show the selected page */
|
||||
input.tabstoggle[value="character"] ~ main.character,
|
||||
input.tabstoggle[value="notes"] ~ main.notes,
|
||||
|
||||
input.tabstoggle[value="settings"] ~ main.settings {
|
||||
display: grid;
|
||||
}
|
||||
|
||||
/* shows/hides page buttons */
|
||||
/*
|
||||
input.npctoggle[value="0"] ~ button[type="action"].pc,
|
||||
input.npctoggle[value="1"] ~ button[type="action"].npc{
|
||||
display: flex;
|
||||
} */
|
||||
|
||||
div.tab-buttons{
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
|
||||
button{
|
||||
font-size: 1.5em;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
/* mobile styling */
|
||||
|
||||
@media only screen and (max-width: 480px) {
|
||||
|
||||
.charsheet{
|
||||
button[type=roll].d6-dice::before { /*new die changes die roller to d6*/
|
||||
content: '';
|
||||
}
|
||||
|
||||
main.character {
|
||||
display: grid;
|
||||
grid-gap: 4px;
|
||||
grid-template-columns: 13fr 9fr;
|
||||
grid-template-rows: 1fr minmax(0.3fr, 2.5fr) 1.5fr 8fr 3fr 2fr 2fr 2fr 2fr 1fr;
|
||||
grid-template-areas:"common common "
|
||||
"archetype archetype "
|
||||
"attributes attributes"
|
||||
"skills skills "
|
||||
"powers powers "
|
||||
"weapons weapons "
|
||||
"armor armor "
|
||||
"stress stress "
|
||||
"equipment equipment "
|
||||
"rules rules ";
|
||||
width: 480px;
|
||||
height: 1800px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
div.archetype {
|
||||
width: 400px;
|
||||
|
||||
details div{
|
||||
flex-direction: column;
|
||||
}
|
||||
textarea.featuredesc{
|
||||
width: 90%;
|
||||
}
|
||||
}
|
||||
|
||||
div.attributes {
|
||||
flex-wrap: wrap;
|
||||
|
||||
label.title{
|
||||
text-align: center;
|
||||
min-width: 450px;
|
||||
width: 450px;
|
||||
}
|
||||
|
||||
div.rowflex.nowrap.middle{
|
||||
flex-wrap: wrap;
|
||||
width: 350px;
|
||||
}
|
||||
}
|
||||
|
||||
div.skills {
|
||||
|
||||
div.rowflex{
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
div.skillgrid{
|
||||
display: grid;
|
||||
padding: 5px;
|
||||
grid-template-rows: repeat(21, 1fr);
|
||||
grid-template-columns: 3fr 2fr;
|
||||
width: 400px;
|
||||
height: 800px;
|
||||
}
|
||||
|
||||
|
||||
button[type="roll"].red{
|
||||
width: 170px;
|
||||
}
|
||||
}
|
||||
button[type="roll"].skills{
|
||||
font-size: 14px;
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
width: 145px;
|
||||
height: 25px;
|
||||
border: 2px solid white;
|
||||
color: var(--mythic-light-red);
|
||||
text-shadow: none;
|
||||
}
|
||||
button[type="roll"].skills:hover{
|
||||
font-size: 14px;
|
||||
padding: 0px;
|
||||
margin: 0px;
|
||||
width: 145px;
|
||||
height: 25px;
|
||||
border: 2px solid black;
|
||||
border-radius: 9px;
|
||||
color: var(--mythic-light-red);
|
||||
text-shadow: none;
|
||||
}
|
||||
button[type="roll"].skills:hover::after{
|
||||
content: '';
|
||||
}
|
||||
|
||||
div.skills{
|
||||
button[type="roll"].special{
|
||||
width: 25px;
|
||||
color: var(--mythic-light-red);
|
||||
}
|
||||
button[type="roll"].special:hover{
|
||||
width: 25px;
|
||||
color: var(--mythic-light-red);
|
||||
}
|
||||
button[type="roll"].special::after{
|
||||
content: 'd6';
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user