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New translations translation.json (Portuguese, Brazilian)
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{
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"name-u": "Name",
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"title-u": "Title:",
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"species-u": "Species:",
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"total-u": "Total",
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"spent-u": "Spent",
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"sacrifice-u": "Sacrificed",
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"reserve-u": "Reserve",
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"attrskill-u": "Attributes & Skills",
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"agi-u": "",
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"flaws": "Flaws",
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"assassination": "Assassination",
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"athletics": "Athletics",
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"cover": "Cover",
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"driving": "Driving",
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"grappling": "Grappling",
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"marksmanship": "Marksmanship",
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"missle_deflection": "Missle Deflection",
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"multistrike": "Multistrike",
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"piloting": "Piloting",
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"riding": "Riding",
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"sailing": "Sailing",
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"sleight-of-hand": "Sleight-of-Hand",
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"stealth": "Stealth",
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"sworn_enemy": "Sworn Enemy*",
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"team_tactics": "Team Tactics",
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"unarmed_strike": "Unarmed Strike",
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"weapon_mastery": "Weapon Mastery*",
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"clumsiness": "Clumsiness",
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"handicap": "Handicap",
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"skillspec-u": "Specifics",
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"tough-u": "",
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"skills": "Skills",
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"aquatic": "Aquatic",
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"armored combat": "Armored Combat",
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"charge": "Charge",
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"endurance": "Endurance",
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"mighty blow": "Mighty Blow",
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"resistance": "Resistance*",
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"second wind": "Second Wind",
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"strength": "Strength",
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"unlife": "Unlife",
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"breathless": "Breathless",
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"frailty": "Frailty",
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"sunlight sensitivity": "Sunlight Sensitivity",
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"vulnerability": "Vulnerability",
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"weakness": "Weakness",
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"aware-u": "",
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"Skills": "Skills",
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"appraisal": "Appraisal",
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"arcane lore": "Arcane Lore",
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"background": "Background*",
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"computers": "Computers",
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"criminology": "Criminology",
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"fixing": "Fixing",
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"heavy_weapon": "Heavy Weapon*",
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"languages": "Languages*",
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"locks_traps": "Locks & Traps",
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"medicine": "Medicine",
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"memory": "Memory",
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"nightvision": "Nightvision",
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"observation": "Observation",
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"power_or_spell": "Power or Spell*",
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"psychology": "Psychology",
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"research": "Research",
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"senses": "Senses",
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"sixth sense": "Sixth Sense",
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"survival": "Survival*",
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"surgery": "Surgery",
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"surveillance": "Surveillance",
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"trivia": "Trivia",
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"underworld": "Underworld",
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"absent-mindedness": "Absent-Mindedness",
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"blindness": "Blindness",
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"deafness": "Deafness",
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"will-u": "",
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"animal_handling": "Animal Handling*",
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"art": "Art*",
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"bargaining": "Bargaining",
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"battle_rage": "Battle Rage",
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"command": "Command",
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"focus": "Focus",
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"followers": "Followers",
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"impersonation": "Impersonation",
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"intimidation_fear": "Intimidation/Fear",
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"luck": "Luck",
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"oratory": "Oratory",
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"persuasion": "Persuasion",
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"politics": "Politics",
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"reputation": "Reputation*",
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"street_smarts": "Street Smarts",
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"trickery": "Trickery",
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"addiction": "Addiction*",
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"cowardice": "Cowardice",
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"code_of_honor": "Code of Honor*",
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"flashbacks": "Flashbacks",
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"greed": "Greed*",
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"outcast": "Outcast*",
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"phobia": "Phobia*",
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"unluck": "Unluck",
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"unmistakable_feature": "Unmistakable Feature*",
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"derstat": "Derived Statistics",
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"health-u": "Health",
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"move-u": "Move",
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"init-u": "Init",
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"spirit-u": "Spirit",
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"bonus": "Bonuses & Penalties",
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"arm-u": "ARM",
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"injury": "Injuries",
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"impair": "Impairment Level",
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"atk": "Attack",
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"defense": "Defense",
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"damage": "Damage",
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"ammo-u": "Ammo",
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"rel-u": "Rel",
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"rng-u": "Range",
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"dam-u": "DAM",
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"aoe-u": "AOE",
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"wt-u": "Wt",
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"notes-u": "Notes",
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"crew-u": "Crew",
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"agiabbr-u": "AGI",
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"loc-u": "Location",
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"dif-u": "DIF",
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"cast-u": "Casting Time",
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"dur-u": "Duration",
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"meffect-u": "Description",
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"sc-u": " Skill Check",
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"statc-u": "Stat Check"
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}
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