New translations translation.json (Italian)

This commit is contained in:
wing-it
2021-03-16 16:34:45 -04:00
parent cbd4cbbdc9
commit 49814ced5c
+3 -31
View File
@@ -788,7 +788,7 @@
"be-aware-info1": "This is the initial release of this sheet. If you are coming from a different sheet, you may experience some <em>data loss</em>. This data loss should be minimal if you are coming from the Savage Worlds Tabbed sheet, but will is still possible (and, in some cases, likely).",
"be-aware-info2": "In the interest of getting this sheet out there so everyone can benefit from some of the enhanced features, we realize there are some things still missing, and some that aren't functioning exaclty right. These should be fringe cases, but wanted to make you aware. Here are some potential problems you may experience:",
"planned-enhancements": "Planned Enhancements",
"trademark-weapon-support": "Support for Trademark Weapon.",
"trademark-weapon": "Support for Trademark Weapon.",
"variable-base-damage": "Support for variable base damage for things such as Shotguns.",
"multiple-vehicles": "Ability to have multiple vehicles.",
"character-update-via-json": "Ability to update character progession via the JSON importer.",
@@ -836,12 +836,11 @@
"deadlands": "Deadlands",
"logo-to-show": "Logo to show",
"swap-swade-logo-for-deadlands-logo": "Added Added the ability to swap out the Savage Worlds logo for the Deadlands logo.",
"fighting-skill-on-older-sheets": "Fighting skill should auto-show for sheets version lower than 1.00.03.",
"fighting-skill-on-older-sheets": "Fixed some styling issues for Roll Templates.",
"skill-selection-list-firefox": "Fixed a bug where the skill selection list spilled over into a third column on Firefox.",
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
"consumables": "Consumabili",
"stealth-rerolling-spellcasting": "Fixed a bug where re-rolling Stealth tried to re-roll Spellcasting.",
"fixed-styling-issues-for-roll-templates": "Fixed some styling issues for Roll Templates.",
"fighting-focus-not-showing-in-statblock-view": "Fixed a bug where the Fighting and Focus skills weren't showing up when the character sheet was in collapsed or \"Statblock View\".",
"weapons-spells-damage-only-error-message": "Fixed a bug for weapons and spells giving an error when they were set to roll Damage Only and the sheet was in collapsed or \"Statblock View\".",
"athletics-electronics-not-showing-linked-attribute": "Fixed a bug where the Athletics and Electronics skills weren't showing the linked attribute.",
@@ -855,7 +854,6 @@
"output-button-styles": "The button for these three sections will ouput the description of the Hindrance, Edge, or Special Ability to the chat panel. The icon on the button serves as a visual queue as to what type of message will be sent. A double speech bubble (<span class='sheet-pictos'>q</span>) indicates the output will be visible to everyone. A single speech bubble (<span class='sheet-pictos'>w</span>) indicates the output will be whispered to the GM.",
"show-special-abilities-section-by-default": "Check this box to show the Special Abilities section by default.",
"skill-modifier": "Skill Modifier",
"trademark-weapon": "Support for Trademark Weapon.",
"trademark-weapon-enhancement": "Added two fields under Weapons to allow the skill roll to be modified. This would most commonly be used for Trademark Weapon, but can be used for other things, such as magic (or cursed) items that modify the attack roll, etc.",
"conviction-rolls": "When the conviction icon is checked, all Trait and Damage rolls will include a row for Conviction with the d6 roll. This is not automatically added to the roll totals, so you will need to add that yourself.",
"trademark-weapon-patch": "Added a patch for weapons that stopped working with the Trademark Weapon update. While the broken weapons could be \"fixed\" by simply changing how the weapon's button works and changing it back, this patch will do that automatically for all characters so the GM and players don't have to.",
@@ -882,31 +880,5 @@
"base-damage-die-type": "The third field is where you configure the die type associated with the damage.",
"damage-modifier-field": "The fourth field is a “wild card” field of sorts, you can enter any valid Roll20 entry here—not just numbers.",
"use-kg-instead-of-pounds": "Use Kilograms instead of pounds",
"use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated.",
"setting_bar1_value": "BAR 1 (GREEN) VALUE",
"setting_bar1_max": "BAR 1 (GREEN) MAX",
"setting_bar1_link": "BAR 1 (GREEN) LINK",
"setting_bar2_value": "BAR 2 (BLUE) VALUE",
"setting_bar2_max": "BAR 2 (BLUE) MAX",
"setting_bar2_link": "BAR 2 (BLUE) LINK",
"setting_bar3_value": "BAR 3 (RED) VALUE",
"setting_bar3_max": "BAR 3 (RED) MAX",
"setting_bar3_link": "BAR 3 (RED) LINK",
"settings_bar1_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's value to the attribute",
"settings_bar1_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 1's max to the attribute",
"settings_bar2_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's value to the attribute",
"settings_bar2_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 2's max to the attribute",
"settings_bar3_value_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's value to the attribute",
"settings_bar3_max_desc": "On Default Tokens created by doing a drop onto the virtual tabletop, set the Bar 3's max to the attribute",
"settings_bar1_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 1's value to this attribute. If set this will override all other bar settings.",
"settings_bar2_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 2's value to this attribute. If set this will override all other bar settings.",
"settings_bar3_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.",
"shields": "Shields",
"shield-type": "Shield Type",
"total-shield-weight-carried": "Total Shield Weight Carried",
"armor-piercing-abbr": "AP",
"shield": "Shield",
"encumbrance-bug": "Invetigating a bug where encumbrance isn't accurately applied to Agility-linked skills (except for Fighting); in some cases, the penalty shows in the list of modifiers, though it wasn't applied to the roll.",
"compendium-support": "Support for Compendium drag and drop",
"support-for-shields": "Added support for shields."
"use-kg-to-calculate-load-limit": "Check this box to use kilograms instead of pounds; this will impact the way load limits are calculated."
}