mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Added icons. Added preview.
This commit is contained in:
@@ -6,4 +6,6 @@ that were left behind fend for themselves, doing the best they can.
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Engine Heart official web site: http://www.viralgamespublishing.com/2.html
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Icon graphics used with permission from Viral Games.
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Please enjoy!
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@@ -16,6 +16,7 @@
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}
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.attributes {
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margin-bottom: 32px;
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width: 100%;
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.attribute {
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@@ -52,7 +53,51 @@
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}
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}
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.attrsHeader {
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margin-bottom: 10px;
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h2 {
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display: inline-block;
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line-height: 1em;
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max-width: 2in;
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vertical-align: middle;
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}
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.boxedIcon {
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display: inline-block;
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height: 60px;
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vertical-align: middle;
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width: 60px;
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&.iconChassis {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconChassis.png");
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}
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&.iconCrux {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconCrux.png");
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}
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&.iconIntelligence {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconIntelligence.png");
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}
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&.iconMovement {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconMovement.png");
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}
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&.iconPhysicalInteraction {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconPhysicalInteraction.png");
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}
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&.iconThresholds {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconThresholds.png");
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}
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}
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}
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.featuresDefects {
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margin-bottom: 32px;
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table {
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font-size: 10px;
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margin-left: 8px;
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@@ -97,6 +142,7 @@
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}
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.secondaryAttrs {
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margin-bottom: 32px;
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width: 100%;
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.attribute {
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@@ -10,18 +10,18 @@ mixin attribute(label, attr, title)
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+bubble('MODIFIER'): +input('number', attr + '_mod')
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.attributes
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.column.attrsIntelligence
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.column
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.attrsHeader
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.boxedIcon
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.boxedIcon.iconIntelligence
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h2 INTELLIGENCE
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.attrsInner
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+attribute('RealityCom', 'rcom', 'Defines how well a robot understands cause and effect in the physical world.')
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+attribute('HumanCom', 'hcom', 'Defines how well a robot understands human minds or organic actions.')
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+attribute('DigiCon', 'dcon', 'Defines how adept a robot is at interacting with non-physical systems like computers.')
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+attribute('MechaniCon', 'mcon', 'Defines how adept a robot is at interacting with mechanical systems.')
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.column.attrsChassis
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.column
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.attrsHeader
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.boxedIcon
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.boxedIcon.iconChassis
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h2 CHASSIS
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.attrsInner
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+attribute('Dexterity', 'dex', 'Measures the degree of fine motor control ncessary for interaction with the outside world.')
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@@ -29,9 +29,9 @@ mixin attribute(label, attr, title)
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+attribute('Perception', 'per', 'Determines the variety and quality of sensors mounted, as well as information relayed back.')
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+attribute('Reflexes', 'ref', 'Determines response lag and overall speed of animation.')
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+attribute('Strength', 'str', 'Determines the robot\'s maximum load capacity and ability to inflict brute-force damage on other objects.')
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.column.attrsCrux
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.column
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.attrsHeader
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.boxedIcon
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.boxedIcon.iconCrux
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h2 CRUX
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.attrsInner
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+attribute('Durability', 'dur', 'Measures how much damage a robot can withstand before ceasing operation or being destroyed.')
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@@ -11,7 +11,7 @@ include fields.pug
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div
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+labelledLeft('ORIGINAL PURPOSE')(style='width: 100%;'): +input('text', 'originalPurpose')
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.column.points
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+bubble('POINTS'): +input()
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+bubble('POINTS'): +input('number', 'points')
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include attributes.pug
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include secondaryAttributes.pug
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@@ -17,29 +17,29 @@ mixin threshold(label, attr, title)
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+bubble('CURRENT')(title=title): +input('number', attr)
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.secondaryAttrs
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.column.attrsPhysicalInteraction
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.column
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.attrsHeader
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.boxedIcon
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label Physical interaction
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.boxedIcon.iconPhysicalInteraction
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h2 Physical interaction
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.attrsInner
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.intPool.rollable
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+secAttr('Interaction Pool', 'intPool', '(Dex + Ref) This is the dice pool a robot has to strike, grab, or otherwise manually interact with an unwilling robot or other mobile object.')
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+rollButton('intPool_calc')
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+secAttr('TN to be struck', 'tn2bStruck', '(Mobil + Ref) A robot\'s TN to be struck may not be higher than 10.')
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+secAttr('Damage from Strike', 'dmgFromStrike', '(Str/2, round down) This is how much damage a robot can inflict by simply smashing its body or limbs into another object.')
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.column.attrsMovement
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.column
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.attrsHeader
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.boxedIcon
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label Movement
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.boxedIcon.iconMovement
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h2 Movement
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.attrsInner
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.initiative.rollable
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+secAttr('Initiative', 'initiative', '(1d10 + Ref) This measures which robots will act first in a conflict or other event where multiple robots attempt to act before each other.')
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+rollButton('initiative_calc')
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+secAttr('Speed', 'speed', '(Mobil + Ref) This determines how fast a robot can move from one place to another. A robot\'s speed is equal to its speed in kilometers per hour during long journeys, or meters per round during conflict situations.')
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.column.attrsThresholds
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.column
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.attrsHeader
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.boxedIcon
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label Thresholds
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.boxedIcon.iconThresholds
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h2 Thresholds
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.attrsInner
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+threshold('OS Threshold', 'osThreshold', '(DigiCon + Buffer) This is a measure of how resilient and self-sustaining the robot\'s "brain" is.')
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+threshold('Damage Threshold', 'dmgThreshold', '(Durability + Size) This is a measure of how hardy and resilient the robot\'s physical body is.')
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@@ -260,6 +260,7 @@
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display: inline-block;
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}
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.charsheet .sheet-attributes {
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margin-bottom: 32px;
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width: 100%;
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}
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.charsheet .sheet-attributes .sheet-attribute {
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@@ -290,6 +291,42 @@
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vertical-align: top;
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width: 33%;
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}
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.charsheet .sheet-attrsHeader {
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margin-bottom: 10px;
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}
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.charsheet .sheet-attrsHeader h2 {
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display: inline-block;
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line-height: 1em;
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max-width: 2in;
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vertical-align: middle;
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}
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.charsheet .sheet-attrsHeader .sheet-boxedIcon {
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display: inline-block;
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height: 60px;
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vertical-align: middle;
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width: 60px;
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}
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.charsheet .sheet-attrsHeader .sheet-boxedIcon.sheet-iconChassis {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconChassis.png");
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}
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.charsheet .sheet-attrsHeader .sheet-boxedIcon.sheet-iconCrux {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconCrux.png");
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}
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.charsheet .sheet-attrsHeader .sheet-boxedIcon.sheet-iconIntelligence {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconIntelligence.png");
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}
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.charsheet .sheet-attrsHeader .sheet-boxedIcon.sheet-iconMovement {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconMovement.png");
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}
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.charsheet .sheet-attrsHeader .sheet-boxedIcon.sheet-iconPhysicalInteraction {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconPhysicalInteraction.png");
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}
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.charsheet .sheet-attrsHeader .sheet-boxedIcon.sheet-iconThresholds {
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background: url("https://raw.githubusercontent.com/Cazra/roll20-character-sheets/engineHeart/EngineHeart/img/iconThresholds.png");
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}
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.charsheet .sheet-featuresDefects {
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margin-bottom: 32px;
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}
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.charsheet .sheet-featuresDefects table {
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font-size: 10px;
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margin-left: 8px;
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@@ -323,6 +360,7 @@
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width: 55%;
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}
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.charsheet .sheet-secondaryAttrs {
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margin-bottom: 32px;
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width: 100%;
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}
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.charsheet .sheet-secondaryAttrs .sheet-attribute {
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+16
-16
@@ -30,15 +30,15 @@
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<div class="bubble">
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<label>POINTS</label>
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<div class="inner">
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<input name="attr_undefined"/>
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<input type="number" name="attr_points"/>
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</div>
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</div>
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</div>
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</div>
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<div class="attributes">
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<div class="column attrsIntelligence">
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<div class="column">
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<div class="attrsHeader">
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<div class="boxedIcon"></div>
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<div class="boxedIcon iconIntelligence"></div>
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<h2>INTELLIGENCE</h2>
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</div>
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<div class="attrsInner">
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@@ -136,9 +136,9 @@
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</div>
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</div>
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</div>
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<div class="column attrsChassis">
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<div class="column">
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<div class="attrsHeader">
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<div class="boxedIcon"></div>
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<div class="boxedIcon iconChassis"></div>
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<h2>CHASSIS</h2>
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</div>
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<div class="attrsInner">
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@@ -259,9 +259,9 @@
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</div>
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</div>
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</div>
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<div class="column attrsCrux">
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<div class="column">
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<div class="attrsHeader">
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<div class="boxedIcon"></div>
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<div class="boxedIcon iconCrux"></div>
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<h2>CRUX</h2>
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</div>
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<div class="attrsInner">
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@@ -363,10 +363,10 @@
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<!-- A secondary attribute.-->
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<!-- Thresholds are like hit points.-->
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<div class="secondaryAttrs">
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<div class="column attrsPhysicalInteraction">
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<div class="column">
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<div class="attrsHeader">
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<div class="boxedIcon"></div>
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<label>Physical interaction</label>
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<div class="boxedIcon iconPhysicalInteraction"></div>
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<h2>Physical interaction</h2>
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</div>
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<div class="attrsInner">
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<div class="intPool rollable">
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@@ -440,10 +440,10 @@
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</div>
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</div>
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</div>
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<div class="column attrsMovement">
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<div class="column">
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<div class="attrsHeader">
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<div class="boxedIcon"></div>
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<label>Movement</label>
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<div class="boxedIcon iconMovement"></div>
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<h2>Movement</h2>
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</div>
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<div class="attrsInner">
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<div class="initiative rollable">
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@@ -495,10 +495,10 @@
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</div>
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</div>
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</div>
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<div class="column attrsThresholds">
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<div class="column">
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<div class="attrsHeader">
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<div class="boxedIcon"></div>
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<label>Thresholds</label>
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<div class="boxedIcon iconThresholds"></div>
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<h2>Thresholds</h2>
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</div>
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<div class="attrsInner">
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<div class="attribute threshold">
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@@ -4,5 +4,5 @@
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"authors": "Stephen Lindberg",
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"preview": "sheet.png",
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"roll20userid": "46544",
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"instructions": "# Engine Heart\r\rThis is a character sheet for the Kickstarter-funded system Engine Heart, a\rpost-apocalyptic game where humans left Earth. Now the little appliance robots \rthat were left behind fend for themselves, doing the best they can.\r\rEngine Heart official web site: http://www.viralgamespublishing.com/2.html\r\rPlease enjoy!\r"
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"instructions": "# Engine Heart\r\rThis is a character sheet for the Kickstarter-funded system Engine Heart, a\rpost-apocalyptic game where humans left Earth. Now the little appliance robots\rthat were left behind fend for themselves, doing the best they can.\r\rEngine Heart official web site: http://www.viralgamespublishing.com/2.html\r\rIcon graphics used with permission from Viral Games.\r\rPlease enjoy!\r"
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}
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