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# Classified Character Sheet
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Buttons are indicated by the text changes to read when the mouse cursor is hovered over them. Other have a white border around them such Attack and Draw and the Pain rolls
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Skill and Weapons can be edited when the cog to the left are yellow. When the cog is clicked it will tirn white and becomes a button.
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Wound penalties area automatically applied to Difficulty Factors when the Wound Track is changed.
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# Weapons
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The performance modifiers for Single Shot and Automatic fire are not automatically added
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Multi should be checked when single shots are fired at multiple targets see MULTIPLE TARGET FIRE on page 46 of the Classified rules
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Area is checked when the weapon does area damage like mortars or missiles
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DR Mod. Is a modifier to the Damage Rating such as targets that are Close or Long range
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DF Mod. Is a modifier to the Difficulty Factor such as targets that are Close or Long range
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Shots is the number of shots being fired. This will roll all the shots and once.
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# Hand to Hand Weapons (including Grenades)
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If the damage rating (DR) is entered as a number the weapon will treated as weapon such as a knife or unarmed. If the damage is entered as a Letter from H–L the damage will be treated as AREA WEAPON DAMAGE (i.e. a grenade) see page 41 of the rules
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# Vehicles
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The Performance Modifier for the vehicle is automatically added to Maneuver and Control Rolls
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The Performance Modifier for the vehicle weapon is NOT automatically added for weapon attacks
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Vehicle damage paenalties are automatically added to Maneuvers, Control rolls and Vehicle weapon attacks
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# Squad sheet rolls
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To have wound penalties applied to skill and weapon rolls the correct squad member should be selected using the radio button beside the squad member number.
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# Turn Order
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if "Speed" label is clicked when an attached token is selected an entry will be add to the turn order with a value of SPEED+(1D100/100). Below is a macro if which to setup a token action
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```
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&{template:turnOrder} {{roll=[[(@{selected|speed})+(@{selected|drawTurn}/100) &{tracker}]]}}
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```
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## Initial Release 07.02.2022
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Expect bugs
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Expect things to be missing
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Translations are spotty
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{
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"html": "Classified.html",
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"css": "Classified.css",
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"authors": "David",
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"roll20userid": "720651",
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"preview": "Classified.png",
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"instructions": "Character Sheet for Classified.\n\n See readme.md for notes on using with Victory Games James Bond 007 RPG ",
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"legacy": false
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}
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{
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"turnOrder":"ADDED TO TURN ORDER",
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"carry":"Carry",
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"run-swim2":"RUN/SWIM",
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"REPUTATION":"REPUTATION",
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"INFORMATION":"INFORMATION",
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"PERSONALITY":"PERSONALITY",
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"BACKGROUND":"BACKGROUND",
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"DESCRIPTION":"DESCRIPTION",
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"IDIOSYNCRASIES":"IDIOSYNCRASIES",
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"weaknesses":"WEAKNESSES",
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"target-token":"HTH Target Token",
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"hth-weapon":"HTH Weapon",
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"fc-weapon":"Fire Combat Weapon",
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"HTH":"HTH",
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"whisper-rolls":"Whisper Rolls",
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"Seduction":"Seduction",
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"Persuasion":"Persuasion",
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"reaction":"Reaction",
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"intreact-mods":"INTERACTION MODIFIERS:",
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"skills-sqd-hdr":"SKILLS (SKILL LEVEL/PRIMARY CHANCE/DF)",
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"villian-pts":"Hero\Villian Points",
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"hthdr":"HTH DR",
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"squad-configuration":"SQUAD CONFIGURATION",
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"show-PC":"Show PC",
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"show-squad":"Show Squad Sheet",
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"hide-photography":"Hide Photography",
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"hide-torture":"Hide Torture",
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"native":"Native",
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"profession":"PROFESSION",
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"h2hstun2":"H-to-H Stun",
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"h2hstun":"HAND TO HAND STUN RESISTANCE",
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"not-needed":"NOT NEEDED",
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"success":"SUCCESS",
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"failed":"FAILED",
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"pain":"PAIN RESISTANCE",
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"Left-Hand":"Left Hand",
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"Right-Hand":"Right Hand",
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"Right-Leg":"Right Leg",
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"Left-Leg":"Left Leg",
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"Right-Arm":"Right Arm",
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"Left-Arm":"Left Arm",
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"Chest":"Chest",
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"Back":"Back",
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"Neck":"Neck",
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"Face":"Face",
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"no-scar":"No Scar",
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"SCAR":"SCAR",
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"DAMAGE":"DAMAGE",
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"Scar":"Scar",
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"Pain":"Pain",
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"Maneuver":"Maneuver",
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"Control":"Control",
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"vehicle-mods-notes":"Vehicle Modifications and Notes",
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"Undamaged":"Undamaged",
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"current-ammo":"Current Ammo",
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"rate-of-fire":"Rate of Fire",
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"ve-rec":"AGENT VEHICLE RECORDS",
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"pc-configuration":"PC CONFIGURATION",
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"npc-configuration":"NPC CONFIGURATION",
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"show-NPC":"Show NPC",
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"Punch":"Punch",
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"Kick":"Kick",
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"Special-Attack":"Special Attack",
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"Targeted-Blow":"Targeted Blow",
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"Knockout-Attack":"Knockout Attack",
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"Pin":"Pin",
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"Break":"Break",
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"Stand":"Stand",
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"rof2-title":"# of Attacks (Except Grenades)",
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"rof3-title":"# of Attacks",
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"rof-title":"Rate of Fire",
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"Attacks":"Attacks",
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"SQ":"SQ",
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"SQ1":"SQ1",
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"SQ2":"SQ2",
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"SQ3":"SQ3",
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"SQ4":"SQ4",
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"area-wpn":"AREA WEAPON DAMAGE",
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"area-title":"Area Weapon Damage",
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"Area":"Area",
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"DMG":"DMG",
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"range":"Range",
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"draw":"DRAW",
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"WND":"WND",
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"multi-title":"Multiple Targets (not auto)",
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"Multi":"Multi.",
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"weakness":"WEAKNESS",
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"foe":"FIELDS OF EXPERIENCE",
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"equipment":"EQUIPMENT",
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"languages":"LANGUAGES",
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"photography":"Photography",
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"first-aid":"First Aid",
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"connoisseur":"Connoisseur",
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"ABILITIES":"ABILITIES",
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"Jam":"Jam (DF 5 to clear)",
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"Fail":"Fail",
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"24 Hours":"24 Hours",
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"Repair":"Repair",
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"Time":"Time",
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"Info":"Info",
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"100%":"100%",
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"90%":"90%",
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"75%":"75%",
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"50%":"50%",
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"False":"False",
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"QR1":"QR1",
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"QR2":"QR2",
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"QR3":"QR3",
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"QR4":"QR4",
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"Failure":"Failure",
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"Misfire":"Misfire",
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"Hours":"Hours",
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"Success":"Success",
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"Result":"Result",
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"Roll":"Roll",
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"SC":"SC",
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"SR":"SR",
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"BC":"BC",
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"no-skill":"-3DF for Rank 0 auto applied",
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"evasion":"Evasion",
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"evasion-form":"[(STR+DEX)/2]",
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"fire_combat":"Fire Combat",
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"fire_combat-form":"[(DEX+PER)/2]",
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"gambling":"Gambling",
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"gambling-form":"PER",
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"htoh_combat":"H-to-H Combat",
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"htoh_combat-form":"STR",
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"interrogation":"Interrogation",
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"interrogation-form":"INT",
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"language":"Language",
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"language-form":"INT",
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"local_customs":"Local Customs",
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"local_customs-form":"PER",
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"lockpicking":"Lockpicking",
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"lockpicking-form":"DEX",
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"lock-safe":"Lockpicking/Safecracking",
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"mountaineering":"Mountaineering",
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"mountaineering-form":"[(STR+WIL)/2]",
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"pickpocket":"Pickpocket",
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"pickpocket-form":"DEX",
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"piloting":"Piloting",
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"piloting-form":"[(DEX+PER)/2]",
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"riding":"Riding",
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"riding-form":"[(WIL+PER)/2]",
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"science":"Science",
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"science-form":"INT",
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"seduction":"Seduction",
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"seduction-form":"[(WIL+CHR/2]",
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"sixth_sense":"Sixth Sense",
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"sixth_sense-form":"[(PER+INT)/2]",
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"stealth":"Stealth",
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"stealth-form":"WIL",
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"torture":"Torture",
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"torture-form":"[(WIL+INT)/2]",
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"electronics":"Electronics",
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"electronics-form":"INT",
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"driving-form":"[(DEX+PER)/2]",
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"driving":"Driving",
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"diving-form":"[(STR+DEX)/2]",
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"diving":"Diving",
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"disguise":"Disguise",
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"disguise-form":"INT",
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"demolitions":"Demolitions",
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"demolitions-form":"INT",
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"cryptography":"Cryptography",
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"cryptography-form":"INT",
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"charisma":"Charisma",
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"charisma-form":"WIL",
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"boating-form":"[(DEX+PER)/2]",
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"boating":"Boating",
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"Formula":"Formula",
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"Formula-tot": "Formula<br>Total",
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"skill-rank":"Skill<br>Rank",
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"base-chance":"Base<br>Chance",
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"DF":"DF",
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"EF":"EF",
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"SKILLS":"SKILLS",
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"Light":"Light",
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"Medium":"Medium",
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"Heavy":"Heavy",
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"Incapacitated":"Incapacitated",
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"Killed":"Killed",
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"Damage":"Damage",
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"FCE":"FCE",
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"RGE":"RGE",
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"CRUS":"CRUS",
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"MP":"MP",
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"Ram":"Ram",
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"Range":"Range",
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"Max":"Max",
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"Cruise":"Cruise",
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"PL":"PL",
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"Vehicle":"Vehicle",
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"STR":"STR",
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"Strength":"Strength",
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"DEX":"DEX",
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"Dexterity":"Dexterity",
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"WIL":"WIL",
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"WillPower":"WillPower",
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"PER":"PER",
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"Perception":"Perception",
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"INT":"INT",
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"Intelligence":"Intelligence",
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"carry-capcity":"Carry<br>Capacity",
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"run-swim":"Running/<br>Swimming",
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"h2hdr":"Hand-to-Hand<br>Damage Rank",
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"speed":"Speed",
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"speed2":"SPEED",
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"Stamina2":"STAMINA",
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"Stamina":"<br>Stamina",
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"Classified-Agent-Dossier":"CLASSIFIED AGENT DOSSIER",
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"Name":"Name",
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"Current-Cover":"Current Cover",
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"Rank":"Rank",
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"Reputation":"Rep.",
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"Hero-Points":"Hero Pts",
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"Age":"Age",
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"Appearance":"Appearance",
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"Height":"Height",
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"Weight":"Weight",
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"XP":"XP",
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"PM-SS":"PM(SS)",
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"PM-Auto":"PM(Auto)",
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"PM-A":"PM(A)",
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"PM":"PM",
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"ROF":"ROF",
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"Ammo":"Ammo",
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"#":"#",
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"RL":"RL",
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"Weapon":"Weapon",
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"Close":"Close",
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"Long":"Long",
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"CM":"CM",
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"MIS":"MIS",
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"DMG-SS":"DR(SS)",
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"DMG-A":"DR(A)",
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"Attack":"Attack",
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"Draw":"Draw",
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"h2h":"H to H",
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"Fire-Combat":"Fire Combat",
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"Custom":"Custom",
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"Skill":"Skill",
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"DR":"DR",
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"Throw":"Throw",
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"Wound-Status":"Wound Status",
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"Wound-Status2":"WOUND STATUS",
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"Date-Wounded":"Date Wounded",
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"LW":"LW",
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"MW":"MW",
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"HW":"HW",
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"UW":"UW",
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"INCAP":"INCAP",
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"Scars":"Scars",
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"DR-Mod":"DR Mod.",
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"DF-Mod":"DF Mod.",
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"Shots":"Shots",
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"FC-Type":"FC Type",
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"Normal-A":"Normal(A)",
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"Normal":"Normal",
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"Multiple":"Multiple",
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"Multiple-A":"Multiple(A)",
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"Dummy": "Dummy"
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}
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