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# Classified Character Sheet
Buttons are indicated by the text changes to read when the mouse cursor is hovered over them. Other have a white border around them such Attack and Draw and the Pain rolls
Skill and Weapons can be edited when the cog to the left are yellow. When the cog is clicked it will tirn white and becomes a button.
Wound penalties area automatically applied to Difficulty Factors when the Wound Track is changed.
# Weapons
The performance modifiers for Single Shot and Automatic fire are not automatically added
Multi should be checked when single shots are fired at multiple targets see MULTIPLE TARGET FIRE on page 46 of the Classified rules
Area is checked when the weapon does area damage like mortars or missiles
DR Mod. Is a modifier to the Damage Rating such as targets that are Close or Long range
DF Mod. Is a modifier to the Difficulty Factor such as targets that are Close or Long range
Shots is the number of shots being fired. This will roll all the shots and once.
# Hand to Hand Weapons (including Grenades)
If the damage rating (DR) is entered as a number the weapon will treated as weapon such as a knife or unarmed. If the damage is entered as a Letter from HL the damage will be treated as AREA WEAPON DAMAGE (i.e. a grenade) see page 41 of the rules
# Vehicles
The Performance Modifier for the vehicle is automatically added to Maneuver and Control Rolls
The Performance Modifier for the vehicle weapon is NOT automatically added for weapon attacks
Vehicle damage paenalties are automatically added to Maneuvers, Control rolls and Vehicle weapon attacks
# Squad sheet rolls
To have wound penalties applied to skill and weapon rolls the correct squad member should be selected using the radio button beside the squad member number.
# Turn Order
if "Speed" label is clicked when an attached token is selected an entry will be add to the turn order with a value of SPEED+(1D100/100). Below is a macro if which to setup a token action
```
&{template:turnOrder} {{roll=[[(@{selected|speed})+(@{selected|drawTurn}/100) &{tracker}]]}}
```
## Initial Release 07.02.2022
Expect bugs
Expect things to be missing
Translations are spotty
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{
"html": "Classified.html",
"css": "Classified.css",
"authors": "David",
"roll20userid": "720651",
"preview": "Classified.png",
"instructions": "Character Sheet for Classified.\n\n See readme.md for notes on using with Victory Games James Bond 007 RPG ",
"legacy": false
}
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{
"turnOrder":"ADDED TO TURN ORDER",
"carry":"Carry",
"run-swim2":"RUN/SWIM",
"REPUTATION":"REPUTATION",
"INFORMATION":"INFORMATION",
"PERSONALITY":"PERSONALITY",
"BACKGROUND":"BACKGROUND",
"DESCRIPTION":"DESCRIPTION",
"IDIOSYNCRASIES":"IDIOSYNCRASIES",
"weaknesses":"WEAKNESSES",
"target-token":"HTH Target Token",
"hth-weapon":"HTH Weapon",
"fc-weapon":"Fire Combat Weapon",
"HTH":"HTH",
"whisper-rolls":"Whisper Rolls",
"Seduction":"Seduction",
"Persuasion":"Persuasion",
"reaction":"Reaction",
"intreact-mods":"INTERACTION MODIFIERS:",
"skills-sqd-hdr":"SKILLS (SKILL LEVEL/PRIMARY CHANCE/DF)",
"villian-pts":"Hero\Villian Points",
"hthdr":"HTH DR",
"squad-configuration":"SQUAD CONFIGURATION",
"show-PC":"Show PC",
"show-squad":"Show Squad Sheet",
"hide-photography":"Hide Photography",
"hide-torture":"Hide Torture",
"native":"Native",
"profession":"PROFESSION",
"h2hstun2":"H-to-H Stun",
"h2hstun":"HAND TO HAND STUN RESISTANCE",
"not-needed":"NOT NEEDED",
"success":"SUCCESS",
"failed":"FAILED",
"pain":"PAIN RESISTANCE",
"Left-Hand":"Left Hand",
"Right-Hand":"Right Hand",
"Right-Leg":"Right Leg",
"Left-Leg":"Left Leg",
"Right-Arm":"Right Arm",
"Left-Arm":"Left Arm",
"Chest":"Chest",
"Back":"Back",
"Neck":"Neck",
"Face":"Face",
"no-scar":"No Scar",
"SCAR":"SCAR",
"DAMAGE":"DAMAGE",
"Scar":"Scar",
"Pain":"Pain",
"Maneuver":"Maneuver",
"Control":"Control",
"vehicle-mods-notes":"Vehicle Modifications and Notes",
"Undamaged":"Undamaged",
"current-ammo":"Current Ammo",
"rate-of-fire":"Rate of Fire",
"ve-rec":"AGENT VEHICLE RECORDS",
"pc-configuration":"PC CONFIGURATION",
"npc-configuration":"NPC CONFIGURATION",
"show-NPC":"Show NPC",
"Punch":"Punch",
"Kick":"Kick",
"Special-Attack":"Special Attack",
"Targeted-Blow":"Targeted Blow",
"Knockout-Attack":"Knockout Attack",
"Pin":"Pin",
"Break":"Break",
"Stand":"Stand",
"rof2-title":"# of Attacks (Except Grenades)",
"rof3-title":"# of Attacks",
"rof-title":"Rate of Fire",
"Attacks":"Attacks",
"SQ":"SQ",
"SQ1":"SQ1",
"SQ2":"SQ2",
"SQ3":"SQ3",
"SQ4":"SQ4",
"area-wpn":"AREA WEAPON DAMAGE",
"area-title":"Area Weapon Damage",
"Area":"Area",
"DMG":"DMG",
"range":"Range",
"draw":"DRAW",
"WND":"WND",
"multi-title":"Multiple Targets (not auto)",
"Multi":"Multi.",
"weakness":"WEAKNESS",
"foe":"FIELDS OF EXPERIENCE",
"equipment":"EQUIPMENT",
"languages":"LANGUAGES",
"photography":"Photography",
"first-aid":"First Aid",
"connoisseur":"Connoisseur",
"ABILITIES":"ABILITIES",
"Jam":"Jam (DF 5 to clear)",
"Fail":"Fail",
"24 Hours":"24 Hours",
"Repair":"Repair",
"Time":"Time",
"Info":"Info",
"100%":"100%",
"90%":"90%",
"75%":"75%",
"50%":"50%",
"False":"False",
"QR1":"QR1",
"QR2":"QR2",
"QR3":"QR3",
"QR4":"QR4",
"Failure":"Failure",
"Misfire":"Misfire",
"Hours":"Hours",
"Success":"Success",
"Result":"Result",
"Roll":"Roll",
"SC":"SC",
"SR":"SR",
"BC":"BC",
"no-skill":"-3DF for Rank 0 auto applied",
"evasion":"Evasion",
"evasion-form":"[(STR+DEX)/2]",
"fire_combat":"Fire Combat",
"fire_combat-form":"[(DEX+PER)/2]",
"gambling":"Gambling",
"gambling-form":"PER",
"htoh_combat":"H-to-H Combat",
"htoh_combat-form":"STR",
"interrogation":"Interrogation",
"interrogation-form":"INT",
"language":"Language",
"language-form":"INT",
"local_customs":"Local Customs",
"local_customs-form":"PER",
"lockpicking":"Lockpicking",
"lockpicking-form":"DEX",
"lock-safe":"Lockpicking/Safecracking",
"mountaineering":"Mountaineering",
"mountaineering-form":"[(STR+WIL)/2]",
"pickpocket":"Pickpocket",
"pickpocket-form":"DEX",
"piloting":"Piloting",
"piloting-form":"[(DEX+PER)/2]",
"riding":"Riding",
"riding-form":"[(WIL+PER)/2]",
"science":"Science",
"science-form":"INT",
"seduction":"Seduction",
"seduction-form":"[(WIL+CHR/2]",
"sixth_sense":"Sixth Sense",
"sixth_sense-form":"[(PER+INT)/2]",
"stealth":"Stealth",
"stealth-form":"WIL",
"torture":"Torture",
"torture-form":"[(WIL+INT)/2]",
"electronics":"Electronics",
"electronics-form":"INT",
"driving-form":"[(DEX+PER)/2]",
"driving":"Driving",
"diving-form":"[(STR+DEX)/2]",
"diving":"Diving",
"disguise":"Disguise",
"disguise-form":"INT",
"demolitions":"Demolitions",
"demolitions-form":"INT",
"cryptography":"Cryptography",
"cryptography-form":"INT",
"charisma":"Charisma",
"charisma-form":"WIL",
"boating-form":"[(DEX+PER)/2]",
"boating":"Boating",
"Formula":"Formula",
"Formula-tot": "Formula<br>Total",
"skill-rank":"Skill<br>Rank",
"base-chance":"Base<br>Chance",
"DF":"DF",
"EF":"EF",
"SKILLS":"SKILLS",
"Light":"Light",
"Medium":"Medium",
"Heavy":"Heavy",
"Incapacitated":"Incapacitated",
"Killed":"Killed",
"Damage":"Damage",
"FCE":"FCE",
"RGE":"RGE",
"CRUS":"CRUS",
"MP":"MP",
"Ram":"Ram",
"Range":"Range",
"Max":"Max",
"Cruise":"Cruise",
"PL":"PL",
"Vehicle":"Vehicle",
"STR":"STR",
"Strength":"Strength",
"DEX":"DEX",
"Dexterity":"Dexterity",
"WIL":"WIL",
"WillPower":"WillPower",
"PER":"PER",
"Perception":"Perception",
"INT":"INT",
"Intelligence":"Intelligence",
"carry-capcity":"Carry<br>Capacity",
"run-swim":"Running/<br>Swimming",
"h2hdr":"Hand-to-Hand<br>Damage Rank",
"speed":"Speed",
"speed2":"SPEED",
"Stamina2":"STAMINA",
"Stamina":"<br>Stamina",
"Classified-Agent-Dossier":"CLASSIFIED AGENT DOSSIER",
"Name":"Name",
"Current-Cover":"Current Cover",
"Rank":"Rank",
"Reputation":"Rep.",
"Hero-Points":"Hero Pts",
"Age":"Age",
"Appearance":"Appearance",
"Height":"Height",
"Weight":"Weight",
"XP":"XP",
"PM-SS":"PM(SS)",
"PM-Auto":"PM(Auto)",
"PM-A":"PM(A)",
"PM":"PM",
"ROF":"ROF",
"Ammo":"Ammo",
"#":"#",
"RL":"RL",
"Weapon":"Weapon",
"Close":"Close",
"Long":"Long",
"CM":"CM",
"MIS":"MIS",
"DMG-SS":"DR(SS)",
"DMG-A":"DR(A)",
"Attack":"Attack",
"Draw":"Draw",
"h2h":"H to H",
"Fire-Combat":"Fire Combat",
"Custom":"Custom",
"Skill":"Skill",
"DR":"DR",
"Throw":"Throw",
"Wound-Status":"Wound Status",
"Wound-Status2":"WOUND STATUS",
"Date-Wounded":"Date Wounded",
"LW":"LW",
"MW":"MW",
"HW":"HW",
"UW":"UW",
"INCAP":"INCAP",
"Scars":"Scars",
"DR-Mod":"DR Mod.",
"DF-Mod":"DF Mod.",
"Shots":"Shots",
"FC-Type":"FC Type",
"Normal-A":"Normal(A)",
"Normal":"Normal",
"Multiple":"Multiple",
"Multiple-A":"Multiple(A)",
"Dummy": "Dummy"
}