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Update Buffy_or_Angel.html
This commit is contained in:
@@ -54,40 +54,40 @@
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<td>Modifier</td>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Strength [[(@{base-Strength}*2) + @{mod-Strength} + 1d10 + ?{Modifiers|0}]]">Strength</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Strength }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Strength}*2+@{mod-Strength}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Strength</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Strength" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Strength" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Strength [[@{base-Strength} + @{mod-Strength} + 1d10 + ?{Modifiers|0}]]">Difficult</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Strength }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Strength}+@{mod-Strength}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Dexterity [[(@{base-Dexterity}*2) + @{mod-Dexterity} + 1d10 + ?{Modifiers|0}]]">Dexterity</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Dexterity}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Dexterity}*2+@{mod-Dexterity}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Dexterity</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Dexterity" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Dexterity" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Dexterity [[@{base-Dexterity} + @{mod-Dexterity} + 1d10 + ?{Modifiers|0}]]">Difficult</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Dexterity }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Dexterity}+@{mod-Dexterity}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Constitution [[(@{base-Constitution}*2) + @{mod-Constitution} + 1d10 + ?{Modifiers|0}]]">Constitution</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Constitution}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Constitution}*2+@{mod-Constitution}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Constitution</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Constitution" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Constitution" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Constitution [[@{base-Constitution} + @{mod-Constitution} + 1d10 + ?{Modifiers|0}]]">Difficult</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Constitution }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Constitution}+@{mod-Constitution}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Intelligence [[(@{base-Intelligence}*2) + @{mod-Intelligence} + 1d10 + ?{Modifiers|0}]]">Intelligence</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Intelligence}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Intelligence}*2+@{mod-Intelligence}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Intelligence</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Intelligence" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Intelligence" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Intelligence [[@{base-Intelligence} + @{mod-Intelligence} + 1d10 + ?{Modifiers|0}]]">Difficult</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Intelligence }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Intelligence}+@{mod-Intelligence}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Perception [[(@{base-Perception}*2) + @{mod-Perception} + 1d10 + ?{Modifiers|0}]]">Perception</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Perception}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Intelligence}*2+@{mod-Perception}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Perception</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Perception" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Perception" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Perception [[@{base-Perception} + @{mod-Perception} + 1d10 + ?{Modifiers|0}]]">Difficult</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Perception }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Perception}+@{mod-Perception}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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<tr>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Willpower [[(@{base-Willpower}*2) + @{mod-Willpower} + 1d10 + ?{Modifiers|0}]]">Willpower</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls Willpower}} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Willpower}*2+@{mod-Perception}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Willpower</button>
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<td><input type="number" class="sheet-trait" name="attr_base-Willpower" value="0" /></td>
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<td><input type="number" class="sheet-trait" name="attr_mod-Willpower" value="0" /></td>
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<td><button type='roll' class="sheet-trait_roll" value="/e rolls Willpower [[@{base-Willpower} + @{mod-Willpower} + 1d10 + ?{Modifiers|0}]]">Difficult</button></td>
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<td><button type='roll' class="sheet-trait_roll" value="&{template:default} {{name=@{character_name} rolls difficult Willpower }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+@{base-Willpower}+@{mod-Willpower}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}">Difficult</button>
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</tr>
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</table>
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</div>
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@@ -338,7 +338,7 @@
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</tr>
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<!-- Acrobatics -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Acrobatics} [[(@{Acrobatics_rating}) + @{Acrobatics_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Acrobatics} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Acrobatics_rating}+ @{Acrobatics_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Acrobatics" disabled="true" name="attr_Acrobatics"
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/> Acrobatics</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Acrobatics_rating" value="0" /></td>
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@@ -353,7 +353,7 @@
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</tr>
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<!-- Art -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Art} [[(@{Art_rating}) + @{Art_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Art} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Art_rating}+ @{Art_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Art" disabled="true" name="attr_Art" /> Art</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Art_rating" value="0" /></td>
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<td><select class="sheet-skill_select" name="attr_Art_attribute_select" />
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@@ -365,7 +365,7 @@
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</tr>
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<!-- Computer -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Computer} [[(@{Computer_rating}) + @{Computer_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Computer} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Computer_rating}+ @{Computer_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Computer" disabled="true" name="attr_Computer"
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/> Computer</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Computer_rating" value="0" /></td>
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@@ -377,7 +377,7 @@
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</tr>
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<!-- Crime -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Crime} [[(@{Crime_rating}) + @{Crime_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Crime} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Crime_rating} + @{Crime_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Crime" disabled="true" name="attr_Crime" /> Crime</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Crime_rating" value="0" /></td>
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<td><select class="sheet-skill_select" name="attr_Crime_attribute_select" />
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@@ -391,7 +391,7 @@
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</tr>
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<!-- Doctor -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Doctor} [[(@{Doctor_rating}) + @{Doctor_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Doctor} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Doctor_rating} + @{Doctor_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Doctor" disabled="true" name="attr_Doctor"
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/> Doctor</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Doctor_rating" value="0" /></td>
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@@ -406,7 +406,7 @@
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</tr>
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<!-- Drive -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Drive} [[(@{Drive_rating}) + @{Drive_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Drive} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Drive_rating}++ @{Drive_attribute_select}+?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Drive" disabled="true" name="attr_Drive" /> Drive</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Drive_rating" value="0" /></td>
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<td><select class="sheet-skill_select" name="attr_Drive_attribute_select" />
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@@ -436,7 +436,7 @@
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</tr>
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<!-- Influence -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Influence} [[(@{Influence_rating}) + @{Influence_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Influence} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Influence_rating}+ @{Influence_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Influence" disabled="true" name="attr_Influence"
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/> Influence</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Influence_rating" value="0" /></td>
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@@ -448,7 +448,7 @@
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</tr>
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<!-- Wildcard2 -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Wildcard2} [[(@{Wildcard2_rating}) + @{Wildcard2_attribute_select} + ?{Modifiers|0}+ 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Wildcard2} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Wildcard2_rating}+ @{Wildcard2_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_Wildcard2" /></td>
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<td><input type="number" class="sheet-numberbox" name="attr_Wildcard2_rating" value="0" /></td>
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<td><select class="sheet-skill_select" name="attr_Wildcard2_attribute_select" />
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@@ -480,7 +480,7 @@
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</tr>
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<!-- Knowledge -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Knowledge} [[(@{Knowledge_rating}) + @{Knowledge_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Knowledge} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Knowledge_rating}+ @{Influence_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Knowledge" disabled="true" name="attr_Knowledge"
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/> Knowledge</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Knowledge_rating" value="0" /></td>
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@@ -500,7 +500,7 @@
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</tr>
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<!-- Languages -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Languages} [[(@{Languages_rating}) + @{Languages_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Languages} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Languages_rating}+ @{Languages_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Languages" disabled="true" name="attr_Languages"
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/> Languages</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Languages_rating" value="0" /></td>
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@@ -512,7 +512,7 @@
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</tr>
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<!-- Mr Fix It -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Mr_Fix_It} [[(@{Mr_Fix_It_rating}) + @{Mr_Fix_It_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Mr_Fix_It} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Mr_Fix_It_rating}+ @{Languages_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Mr Fix It" disabled="true" name="attr_Mr_Fix_It"
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/> Mr Fix It</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Mr_Fix_It_rating" value="0" /></td>
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@@ -527,7 +527,7 @@
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</tr>
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<!-- Notice -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Notice} [[(@{Notice_rating}) + @{Notice_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Notice} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Notice_rating}+ @{Notice_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="Hidden" class="sheet-textbox" value="Notice" disabled="true" name="attr_Notice"
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/> Notice</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Notice_rating" value="0" /></td>
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@@ -542,7 +542,7 @@
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</tr>
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<!-- Occultism -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Occultism} [[(@{Occultism_rating}) + @{Occultism_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Occultism} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Occultism_rating}+ @{Occultism_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Occultism" disabled="true" name="attr_Occultism"
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/> Occultism</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Occultism_rating" value="0" /></td>
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@@ -557,7 +557,7 @@
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</tr>
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<!-- Science -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Science} [[(@{Science_rating}) + @{Science_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Science} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Science_rating}+ @{Science_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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<td><input type="hidden" class="sheet-textbox" value="Science" disabled="true" name="attr_Science"
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/> Science</td>
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<td><input type="number" class="sheet-numberbox" name="attr_Science_rating" value="0" /></td>
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@@ -571,7 +571,7 @@
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</tr>
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<!-- Sports -->
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<tr>
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<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Sports} [[(@{Sports_rating}) + @{Sports_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
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<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Sports} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Sports_rating}+ @{Sports_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
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||||
<td><input type="hidden" class="sheet-textbox" value="Sports" disabled="true" name="attr_Sports"
|
||||
/> Sports</td>
|
||||
<td><input type="number" class="sheet-numberbox" name="attr_Sports_rating" value="0" /></td>
|
||||
@@ -586,7 +586,7 @@
|
||||
</tr>
|
||||
<!-- Wildcard1 -->
|
||||
<tr>
|
||||
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Wildcard1} [[(@{Wildcard1_rating}) + @{Wildcard1_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
|
||||
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Wildcard1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Wildcard1_rating}+ @{Wildcard1_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
||||
<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_Wildcard1" /></td>
|
||||
<td><input type="number" class="sheet-numberbox" name="attr_Wildcard1_rating" value="0" /></td>
|
||||
<td><select class="sheet-skill_select" name="attr_Wildcard1_attribute_select" />
|
||||
@@ -600,7 +600,7 @@
|
||||
</tr>
|
||||
<!-- Wildcard3 -->
|
||||
<tr>
|
||||
<td><button type='roll' class="sheet-skillbutton" value="/e rolls @{Wildcard3} [[(@{Wildcard3_rating}) + @{Wildcard3_attribute_select} + ?{Modifiers|0} + 1d10]]"></button></td>
|
||||
<td><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} rolls @{Wildcard3} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10 + @{Wildcard3_rating}+ @{Wildcard3_attribute_select}+ ?{Modifiers|0}]] ]] ]] {{Roll=$[[0]]}} {{Levels=$[[1]]}}"></button>
|
||||
<td><input type="text" class="sheet-textbox" value="Wildcard" name="attr_Wildcard3" /></td>
|
||||
<td><input type="number" class="sheet-numberbox" name="attr_Wildcard3_rating" value="0" /></td>
|
||||
<td><select class="sheet-skill_select" name="attr_Wildcard3_attribute_select" />
|
||||
@@ -1084,13 +1084,13 @@
|
||||
<!-- Knock-Out / Head Butt -->
|
||||
<tr>
|
||||
<!-- Knockout -->
|
||||
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Knockout_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Knockout_attack_rating-1}?{Modifiers|0}]] ]] +@{Knockout_damage_base}]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
||||
<th><button type='roll' class="sheet-skillbutton" value="&{template:default} {{name=@{character_name} tries to @{Knockout_name-1} }} [[ [[{9,11,13,15,17,21,24,27,30}<[[1d10+ @{Knockout_attack_rating-1}+?{Modifiers|0}]]/2 ]] +@{Knockout_damage_base}]] {{Roll=$[[0]]}} {{Levels=$[[1]]}} {{Damage=$[[3]]}}"></button>
|
||||
<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Knockout" disabled="true" name="attr_Knockout_name-1"
|
||||
/> Knockout</td>
|
||||
<!-- Max Parry is the max of Getting Medieval or Kung Fu. So the following agrees with pg 132 -->
|
||||
<th><input type="number" class="sheet-numberbox" name="attr_Knockout_attack_rating-1" value="@{base-Dexterity} + @{mod-Dexterity} + @{Kung_Fu_rating}-2"
|
||||
disabled="true" /></th>
|
||||
<th class="sheet-lb"><input type="number" name="attr_Knockout_damage_base" value="2*([[@{base-Strength} + @{mod-Strength}]])"
|
||||
<th class="sheet-lb"><input type="number" name="attr_Knockout_damage_base" value="([[@{base-Strength} + @{mod-Strength}]])"
|
||||
disabled="true" /></th>
|
||||
/></th>
|
||||
<th class="sheet-lb"></th>
|
||||
|
||||
Reference in New Issue
Block a user