mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
updating translations
This commit is contained in:
@@ -173,7 +173,7 @@
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"s2_weapon_notes2":"Notizen:",
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"s2_weapon_used_ammo2":"Benutzte Munition:",
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"s2_weapon_used_clips2":"Benutzte Ladestreifen:",
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"s2_drones":"Drohne / Begleiter",
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"s2_drones":"Drohne \/ Begleiter",
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"s2_drones_hit":"Treffer (+FK)",
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"s2_drones_endurance_dmg":"Aus-Sch.",
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"s2_drones_crit_dmg":"Krit-Sch.",
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@@ -1,91 +0,0 @@
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{
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"Language": "Sprache",
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"CharacterName": "Name des Charakters",
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"PlayerName": "Name des Spielers",
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"Disposition": "Auftrag",
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"Campaign": "Kampagne",
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"Attributes": "Attribute",
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"physical": "physisch",
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"Brawn": "Kraft",
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"BrawnRoll": "Probe auf Kraft",
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"Dexterity": "Geschicklichkeit",
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"DexterityRoll": "Probe auf Geschicklichkeit",
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"social": "sozial",
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"Presence": "Erscheinung",
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"PresenceRoll": "Probe auf Erscheinung",
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"Tact": "Taktgefühl",
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"TactRoll": "Probe auf Taktgefühl",
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"mental": "mental",
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"Awareness": "Aufmerksamkeit",
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"Intelligence": "Intelligenz",
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"spiritual": "spirituell",
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"Permanent": "max.",
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"Temporary": "aktuell",
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"Resolve": "Entschlossenheit",
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"Luck": "Glück",
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"Dexterity+Awareness": "Geschicklichkeit + Aufmerksamkeit",
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"BaseInitiative": "Initiative Grundwert",
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"VitalStatistics": "Vitalität",
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"Morality": "Moral",
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"BaseHealth": "Gesundheit Grundwert",
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"Brawn+Luck": "Kraft + Glück",
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"ExtraHealth": "Zusätzliche Gesundheit",
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"Health": "Gesundheit",
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"TotalHealth": "Gesundheit Gesamt",
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"Battered": "Angeschlagen",
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"Current": "Aktuell",
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"Injured": "Verletzt",
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"Wounded": "Verwundet",
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"DamagePenalty": "Schadensmalus",
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"Skills": "Fertigkeiten",
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"AnimalHandling": "Umgang mit Tieren",
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"Athletics": "Athletik",
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"Command": "Befehligen",
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"Construction": "Konstruktion",
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"Deception": "Täuschung",
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"Deduction": "Intelligenz",
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"Diplomacy": "Diplomatie",
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"Dodge": "Ausweichen",
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"Domestic": "Hauswirtschaft",
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"HandToHand": "Nahkampf (unbewaffnet)",
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"Intimidation": "Einschüchterung",
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"Knowledge": "Wissen",
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"Language": "Sprache",
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"Medical": "Medizin",
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"Melee": "Nahkampf (bewaffnet)",
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"Military": "Militärwissen",
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"Observation": "Beobachten",
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"Perform": "Kunst",
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"Pilot": "Fahren",
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"Ranged": "Fernkampf",
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"Rogue": "Gaunerei",
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"Stealth": "Verbergen",
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"Wilderness": "Wildniskunde",
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"Circumstances": "Umstände",
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"Advantages+Disadvantages": "Vor- & Nachteile",
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"Experience": "Erfahrungspunkte",
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"Unused": "ungenutzt",
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"Total": "Gesamt",
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"RangedWeapon": "Fernkampfwaffe",
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"InitMod": "Initiative Modifikator",
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"StrikeMod": "Angriffsmodifikator",
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"Damage": "Schaden",
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"Range": "Reichweite",
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"Magazine": "Magazin",
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"HR": "Härtegrad (HR)",
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"Notes": "Notizen",
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"Armour": "Panzerung",
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"Torso": "Rumpf",
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"Head": "Kopf",
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"Other": "Andere",
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"MovementPenalty": "Malus auf Bewegung",
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"AwarenessPenalty": "Malus auf Aufmerksamkeit",
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"MeleeWeapon": "Nahkampfwaffe",
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"ParryMod": "Parade Modifikator",
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"Equipment": "Ausrüstung",
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"Value": "Wert",
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"Rolled": "Wurf",
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"Success": "Erfolg",
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"Failure": "Fehlschlag",
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"CharacterGenerationMode": "Charactererschaffung"
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}
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@@ -0,0 +1,90 @@
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{
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"Language":"Language",
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"CharacterName":"Character Name",
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"PlayerName":"Player Name",
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"Disposition":"Disposition",
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"Campaign":"Campaign",
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"Attributes":"Attributes",
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"physical":"physical",
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"Brawn":"Brawn",
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"BrawnRoll":"BrawnRoll",
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"Dexterity":"Dexterity",
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"DexterityRoll":"Dexterity Roll",
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"social":"social",
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"Presence":"Presence",
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"PresenceRoll":"Presence Roll",
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"Tact":"Tact",
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"TactRoll":"Tact Roll",
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"mental":"mental",
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"Awareness":"Awareness",
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"Intelligence":"Intelligence",
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"spiritual":"spiritual",
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"Permanent":"Permanent",
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"Temporary":"Temporary",
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"Resolve":"Resolve",
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"Luck":"Luck",
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"Dexterity+Awareness":"Dexterity + Awareness",
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"BaseInitiative":"Base Initiative",
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"VitalStatistics":"Vital Statistics",
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"Morality":"Morality",
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"BaseHealth":"Base Health",
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"Brawn+Luck":"Brawn + Luck",
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"ExtraHealth":"Extra Health",
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"Health":"Health",
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"TotalHealth":"Total Health",
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"Battered":"Battered",
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"Current":"Current",
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"Injured":"Injured",
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"Wounded":"Wounded",
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"DamagePenalty":"Damage Penalty",
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"Skills":"Skills",
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"AnimalHandling":"Animal Handling",
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"Athletics":"Athletics",
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"Command":"Command",
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"Construction":"Construction",
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"Deception":"Deception",
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"Deduction":"Deduction",
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"Diplomacy":"Diplomacy",
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"Dodge":"Dodge",
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"Domestic":"Domestic",
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"HandToHand":"Hand to Hand",
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"Intimidation":"Intimidation",
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"Knowledge":"Knowledge",
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"Medical":"Medical",
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"Melee":"Melee",
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"Military":"Military",
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"Observation":"Observation",
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"Perform":"Perform",
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"Pilot":"Pilot",
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"Ranged":"Ranged",
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"Rogue":"Rogue",
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"Stealth":"Stealth",
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"Wilderness":"Wilderness",
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"Circumstances":"Circumstances",
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"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
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"Experience":"Experience",
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"Unused":"Unused",
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"Total":"Total",
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"RangedWeapon":"Ranged Weapon",
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"InitMod":"Init Mod",
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"StrikeMod":"Strike Mod",
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"Damage":"Damage",
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"Range":"Range",
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"Magazine":"Magazine",
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"HR":"HR",
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"Notes":"Notes",
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"Armour":"Armour",
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"Torso":"Torso",
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"Head":"Head",
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"Other":"Other",
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"MovementPenalty":"Movement Penalty",
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"AwarenessPenalty":"Awareness Penalty",
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"MeleeWeapon":"Melee Weapon",
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"ParryMod":"Parry Mod",
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"Equipment":"Equipment",
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"Value":"Value",
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"Rolled":"Rolled",
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"Success":"Success",
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"Failure":"Failure",
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"CharacterGenerationMode":"Character Generation Mode"
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}
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@@ -0,0 +1,90 @@
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{
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"Language":"Language",
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"CharacterName":"Character Name",
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"PlayerName":"Player Name",
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"Disposition":"Disposition",
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"Campaign":"Campaign",
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"Attributes":"Attributes",
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"physical":"physical",
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"Brawn":"Brawn",
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"BrawnRoll":"BrawnRoll",
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"Dexterity":"Dexterity",
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"DexterityRoll":"Dexterity Roll",
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"social":"social",
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"Presence":"Presence",
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"PresenceRoll":"Presence Roll",
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"Tact":"Tact",
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"TactRoll":"Tact Roll",
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"mental":"mental",
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"Awareness":"Awareness",
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"Intelligence":"Intelligence",
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"spiritual":"spiritual",
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"Permanent":"Permanent",
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"Temporary":"Temporary",
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"Resolve":"Resolve",
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"Luck":"Luck",
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"Dexterity+Awareness":"Dexterity + Awareness",
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"BaseInitiative":"Base Initiative",
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"VitalStatistics":"Vital Statistics",
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"Morality":"Morality",
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"BaseHealth":"Base Health",
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"Brawn+Luck":"Brawn + Luck",
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"ExtraHealth":"Extra Health",
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"Health":"Health",
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"TotalHealth":"Total Health",
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"Battered":"Battered",
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"Current":"Current",
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"Injured":"Injured",
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"Wounded":"Wounded",
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"DamagePenalty":"Damage Penalty",
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"Skills":"Skills",
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"AnimalHandling":"Animal Handling",
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"Athletics":"Athletics",
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"Command":"Command",
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"Construction":"Construction",
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"Deception":"Deception",
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"Deduction":"Deduction",
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"Diplomacy":"Diplomacy",
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"Dodge":"Dodge",
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"Domestic":"Domestic",
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"HandToHand":"Hand to Hand",
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"Intimidation":"Intimidation",
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"Knowledge":"Knowledge",
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"Medical":"Medical",
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"Melee":"Melee",
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"Military":"Military",
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"Observation":"Observation",
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"Perform":"Perform",
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"Pilot":"Pilot",
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"Ranged":"Ranged",
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"Rogue":"Rogue",
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"Stealth":"Stealth",
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"Wilderness":"Wilderness",
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"Circumstances":"Circumstances",
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"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
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"Experience":"Experience",
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"Unused":"Unused",
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"Total":"Total",
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"RangedWeapon":"Ranged Weapon",
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"InitMod":"Init Mod",
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"StrikeMod":"Strike Mod",
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"Damage":"Damage",
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"Range":"Range",
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"Magazine":"Magazine",
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"HR":"HR",
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"Notes":"Notes",
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"Armour":"Armour",
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"Torso":"Torso",
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"Head":"Head",
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"Other":"Other",
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"MovementPenalty":"Movement Penalty",
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"AwarenessPenalty":"Awareness Penalty",
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"MeleeWeapon":"Melee Weapon",
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"ParryMod":"Parry Mod",
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"Equipment":"Equipment",
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"Value":"Value",
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"Rolled":"Rolled",
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"Success":"Success",
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"Failure":"Failure",
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"CharacterGenerationMode":"Character Generation Mode"
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}
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@@ -0,0 +1,91 @@
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{
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"Language": "Sprache",
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"CharacterName": "Name des Charakters",
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"PlayerName": "Name des Spielers",
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"Disposition": "Auftrag",
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"Campaign": "Kampagne",
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||||
"Attributes": "Attribute",
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"physical": "physisch",
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"Brawn": "Kraft",
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"BrawnRoll": "Probe auf Kraft",
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"Dexterity": "Geschicklichkeit",
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"DexterityRoll": "Probe auf Geschicklichkeit",
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||||
"social": "sozial",
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||||
"Presence": "Erscheinung",
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"PresenceRoll": "Probe auf Erscheinung",
|
||||
"Tact": "Taktgefühl",
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||||
"TactRoll": "Probe auf Taktgefühl",
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||||
"mental": "mental",
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||||
"Awareness": "Aufmerksamkeit",
|
||||
"Intelligence": "Intelligenz",
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||||
"spiritual": "spirituell",
|
||||
"Permanent": "max.",
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||||
"Temporary": "aktuell",
|
||||
"Resolve": "Entschlossenheit",
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"Luck": "Glück",
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||||
"Dexterity+Awareness": "Geschicklichkeit + Aufmerksamkeit",
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||||
"BaseInitiative": "Initiative Grundwert",
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"VitalStatistics": "Vitalität",
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"Morality": "Moral",
|
||||
"BaseHealth": "Gesundheit Grundwert",
|
||||
"Brawn+Luck": "Kraft + Glück",
|
||||
"ExtraHealth": "Zusätzliche Gesundheit",
|
||||
"Health": "Gesundheit",
|
||||
"TotalHealth": "Gesundheit Gesamt",
|
||||
"Battered": "Angeschlagen",
|
||||
"Current": "Aktuell",
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||||
"Injured": "Verletzt",
|
||||
"Wounded": "Verwundet",
|
||||
"DamagePenalty": "Schadensmalus",
|
||||
"Skills": "Fertigkeiten",
|
||||
"AnimalHandling": "Umgang mit Tieren",
|
||||
"Athletics": "Athletik",
|
||||
"Command": "Befehligen",
|
||||
"Construction": "Konstruktion",
|
||||
"Deception": "Täuschung",
|
||||
"Deduction": "Intelligenz",
|
||||
"Diplomacy": "Diplomatie",
|
||||
"Dodge": "Ausweichen",
|
||||
"Domestic": "Hauswirtschaft",
|
||||
"HandToHand": "Nahkampf (unbewaffnet)",
|
||||
"Intimidation": "Einschüchterung",
|
||||
"Knowledge": "Wissen",
|
||||
"Language": "Sprache",
|
||||
"Medical": "Medizin",
|
||||
"Melee": "Nahkampf (bewaffnet)",
|
||||
"Military": "Militärwissen",
|
||||
"Observation": "Beobachten",
|
||||
"Perform": "Kunst",
|
||||
"Pilot": "Fahren",
|
||||
"Ranged": "Fernkampf",
|
||||
"Rogue": "Gaunerei",
|
||||
"Stealth": "Verbergen",
|
||||
"Wilderness": "Wildniskunde",
|
||||
"Circumstances": "Umstände",
|
||||
"Advantages+Disadvantages": "Vor- & Nachteile",
|
||||
"Experience": "Erfahrungspunkte",
|
||||
"Unused": "ungenutzt",
|
||||
"Total": "Gesamt",
|
||||
"RangedWeapon": "Fernkampfwaffe",
|
||||
"InitMod": "Initiative Modifikator",
|
||||
"StrikeMod": "Angriffsmodifikator",
|
||||
"Damage": "Schaden",
|
||||
"Range": "Reichweite",
|
||||
"Magazine": "Magazin",
|
||||
"HR": "Härtegrad (HR)",
|
||||
"Notes": "Notizen",
|
||||
"Armour": "Panzerung",
|
||||
"Torso": "Rumpf",
|
||||
"Head": "Kopf",
|
||||
"Other": "Andere",
|
||||
"MovementPenalty": "Malus auf Bewegung",
|
||||
"AwarenessPenalty": "Malus auf Aufmerksamkeit",
|
||||
"MeleeWeapon": "Nahkampfwaffe",
|
||||
"ParryMod": "Parade Modifikator",
|
||||
"Equipment": "Ausrüstung",
|
||||
"Value": "Wert",
|
||||
"Rolled": "Wurf",
|
||||
"Success": "Erfolg",
|
||||
"Failure": "Fehlschlag",
|
||||
"CharacterGenerationMode": "Charactererschaffung"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"BrawnRoll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"Intelligence":"Intelligence",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"Luck":"Luck",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"CharacterGenerationMode":"Character Generation Mode"
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
{
|
||||
"Language":"crwdns11145:0crwdne11145:0",
|
||||
"CharacterName":"crwdns11146:0crwdne11146:0",
|
||||
"PlayerName":"crwdns11147:0crwdne11147:0",
|
||||
"Disposition":"crwdns11148:0crwdne11148:0",
|
||||
"Campaign":"crwdns11149:0crwdne11149:0",
|
||||
"Attributes":"crwdns11150:0crwdne11150:0",
|
||||
"physical":"crwdns11151:0crwdne11151:0",
|
||||
"Brawn":"crwdns11152:0crwdne11152:0",
|
||||
"BrawnRoll":"crwdns11153:0crwdne11153:0",
|
||||
"Dexterity":"crwdns11154:0crwdne11154:0",
|
||||
"DexterityRoll":"crwdns11155:0crwdne11155:0",
|
||||
"social":"crwdns11156:0crwdne11156:0",
|
||||
"Presence":"crwdns11157:0crwdne11157:0",
|
||||
"PresenceRoll":"crwdns11158:0crwdne11158:0",
|
||||
"Tact":"crwdns11159:0crwdne11159:0",
|
||||
"TactRoll":"crwdns11160:0crwdne11160:0",
|
||||
"mental":"crwdns11161:0crwdne11161:0",
|
||||
"Awareness":"crwdns11162:0crwdne11162:0",
|
||||
"Intelligence":"crwdns11163:0crwdne11163:0",
|
||||
"spiritual":"crwdns11164:0crwdne11164:0",
|
||||
"Permanent":"crwdns11165:0crwdne11165:0",
|
||||
"Temporary":"crwdns11166:0crwdne11166:0",
|
||||
"Resolve":"crwdns11167:0crwdne11167:0",
|
||||
"Luck":"crwdns11168:0crwdne11168:0",
|
||||
"Dexterity+Awareness":"crwdns11169:0crwdne11169:0",
|
||||
"BaseInitiative":"crwdns11170:0crwdne11170:0",
|
||||
"VitalStatistics":"crwdns11171:0crwdne11171:0",
|
||||
"Morality":"crwdns11172:0crwdne11172:0",
|
||||
"BaseHealth":"crwdns11173:0crwdne11173:0",
|
||||
"Brawn+Luck":"crwdns11174:0crwdne11174:0",
|
||||
"ExtraHealth":"crwdns11175:0crwdne11175:0",
|
||||
"Health":"crwdns11176:0crwdne11176:0",
|
||||
"TotalHealth":"crwdns11177:0crwdne11177:0",
|
||||
"Battered":"crwdns11178:0crwdne11178:0",
|
||||
"Current":"crwdns11179:0crwdne11179:0",
|
||||
"Injured":"crwdns11180:0crwdne11180:0",
|
||||
"Wounded":"crwdns11181:0crwdne11181:0",
|
||||
"DamagePenalty":"crwdns11182:0crwdne11182:0",
|
||||
"Skills":"crwdns11183:0crwdne11183:0",
|
||||
"AnimalHandling":"crwdns11184:0crwdne11184:0",
|
||||
"Athletics":"crwdns11185:0crwdne11185:0",
|
||||
"Command":"crwdns11186:0crwdne11186:0",
|
||||
"Construction":"crwdns11187:0crwdne11187:0",
|
||||
"Deception":"crwdns11188:0crwdne11188:0",
|
||||
"Deduction":"crwdns11189:0crwdne11189:0",
|
||||
"Diplomacy":"crwdns11190:0crwdne11190:0",
|
||||
"Dodge":"crwdns11191:0crwdne11191:0",
|
||||
"Domestic":"crwdns11192:0crwdne11192:0",
|
||||
"HandToHand":"crwdns11193:0crwdne11193:0",
|
||||
"Intimidation":"crwdns11194:0crwdne11194:0",
|
||||
"Knowledge":"crwdns11195:0crwdne11195:0",
|
||||
"Medical":"crwdns11196:0crwdne11196:0",
|
||||
"Melee":"crwdns11197:0crwdne11197:0",
|
||||
"Military":"crwdns11198:0crwdne11198:0",
|
||||
"Observation":"crwdns11199:0crwdne11199:0",
|
||||
"Perform":"crwdns11200:0crwdne11200:0",
|
||||
"Pilot":"crwdns11201:0crwdne11201:0",
|
||||
"Ranged":"crwdns11202:0crwdne11202:0",
|
||||
"Rogue":"crwdns11203:0crwdne11203:0",
|
||||
"Stealth":"crwdns11204:0crwdne11204:0",
|
||||
"Wilderness":"crwdns11205:0crwdne11205:0",
|
||||
"Circumstances":"crwdns11206:0crwdne11206:0",
|
||||
"Advantages+Disadvantages":"crwdns11207:0crwdne11207:0",
|
||||
"Experience":"crwdns11208:0crwdne11208:0",
|
||||
"Unused":"crwdns11209:0crwdne11209:0",
|
||||
"Total":"crwdns11210:0crwdne11210:0",
|
||||
"RangedWeapon":"crwdns11211:0crwdne11211:0",
|
||||
"InitMod":"crwdns11212:0crwdne11212:0",
|
||||
"StrikeMod":"crwdns11213:0crwdne11213:0",
|
||||
"Damage":"crwdns11214:0crwdne11214:0",
|
||||
"Range":"crwdns11215:0crwdne11215:0",
|
||||
"Magazine":"crwdns11216:0crwdne11216:0",
|
||||
"HR":"crwdns11217:0crwdne11217:0",
|
||||
"Notes":"crwdns11218:0crwdne11218:0",
|
||||
"Armour":"crwdns11219:0crwdne11219:0",
|
||||
"Torso":"crwdns11220:0crwdne11220:0",
|
||||
"Head":"crwdns11221:0crwdne11221:0",
|
||||
"Other":"crwdns11222:0crwdne11222:0",
|
||||
"MovementPenalty":"crwdns11223:0crwdne11223:0",
|
||||
"AwarenessPenalty":"crwdns11224:0crwdne11224:0",
|
||||
"MeleeWeapon":"crwdns11225:0crwdne11225:0",
|
||||
"ParryMod":"crwdns11226:0crwdne11226:0",
|
||||
"Equipment":"crwdns11227:0crwdne11227:0",
|
||||
"Value":"crwdns11228:0crwdne11228:0",
|
||||
"Rolled":"crwdns11229:0crwdne11229:0",
|
||||
"Success":"crwdns11230:0crwdne11230:0",
|
||||
"Failure":"crwdns11231:0crwdne11231:0",
|
||||
"CharacterGenerationMode":"crwdns11232:0crwdne11232:0"
|
||||
}
|
||||
Reference in New Issue
Block a user