updating translations

This commit is contained in:
Phil Behreberg
2016-10-24 18:05:38 -06:00
parent 3c66dcc04b
commit 3fef272357
20 changed files with 1622 additions and 92 deletions
+1 -1
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@@ -173,7 +173,7 @@
"s2_weapon_notes2":"Notizen:",
"s2_weapon_used_ammo2":"Benutzte Munition:",
"s2_weapon_used_clips2":"Benutzte Ladestreifen:",
"s2_drones":"Drohne / Begleiter",
"s2_drones":"Drohne \/ Begleiter",
"s2_drones_hit":"Treffer (+FK)",
"s2_drones_endurance_dmg":"Aus-Sch.",
"s2_drones_crit_dmg":"Krit-Sch.",
-91
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@@ -1,91 +0,0 @@
{
"Language": "Sprache",
"CharacterName": "Name des Charakters",
"PlayerName": "Name des Spielers",
"Disposition": "Auftrag",
"Campaign": "Kampagne",
"Attributes": "Attribute",
"physical": "physisch",
"Brawn": "Kraft",
"BrawnRoll": "Probe auf Kraft",
"Dexterity": "Geschicklichkeit",
"DexterityRoll": "Probe auf Geschicklichkeit",
"social": "sozial",
"Presence": "Erscheinung",
"PresenceRoll": "Probe auf Erscheinung",
"Tact": "Taktgefühl",
"TactRoll": "Probe auf Taktgefühl",
"mental": "mental",
"Awareness": "Aufmerksamkeit",
"Intelligence": "Intelligenz",
"spiritual": "spirituell",
"Permanent": "max.",
"Temporary": "aktuell",
"Resolve": "Entschlossenheit",
"Luck": "Glück",
"Dexterity+Awareness": "Geschicklichkeit + Aufmerksamkeit",
"BaseInitiative": "Initiative Grundwert",
"VitalStatistics": "Vitalität",
"Morality": "Moral",
"BaseHealth": "Gesundheit Grundwert",
"Brawn+Luck": "Kraft + Glück",
"ExtraHealth": "Zusätzliche Gesundheit",
"Health": "Gesundheit",
"TotalHealth": "Gesundheit Gesamt",
"Battered": "Angeschlagen",
"Current": "Aktuell",
"Injured": "Verletzt",
"Wounded": "Verwundet",
"DamagePenalty": "Schadensmalus",
"Skills": "Fertigkeiten",
"AnimalHandling": "Umgang mit Tieren",
"Athletics": "Athletik",
"Command": "Befehligen",
"Construction": "Konstruktion",
"Deception": "Täuschung",
"Deduction": "Intelligenz",
"Diplomacy": "Diplomatie",
"Dodge": "Ausweichen",
"Domestic": "Hauswirtschaft",
"HandToHand": "Nahkampf (unbewaffnet)",
"Intimidation": "Einschüchterung",
"Knowledge": "Wissen",
"Language": "Sprache",
"Medical": "Medizin",
"Melee": "Nahkampf (bewaffnet)",
"Military": "Militärwissen",
"Observation": "Beobachten",
"Perform": "Kunst",
"Pilot": "Fahren",
"Ranged": "Fernkampf",
"Rogue": "Gaunerei",
"Stealth": "Verbergen",
"Wilderness": "Wildniskunde",
"Circumstances": "Umstände",
"Advantages+Disadvantages": "Vor- & Nachteile",
"Experience": "Erfahrungspunkte",
"Unused": "ungenutzt",
"Total": "Gesamt",
"RangedWeapon": "Fernkampfwaffe",
"InitMod": "Initiative Modifikator",
"StrikeMod": "Angriffsmodifikator",
"Damage": "Schaden",
"Range": "Reichweite",
"Magazine": "Magazin",
"HR": "Härtegrad (HR)",
"Notes": "Notizen",
"Armour": "Panzerung",
"Torso": "Rumpf",
"Head": "Kopf",
"Other": "Andere",
"MovementPenalty": "Malus auf Bewegung",
"AwarenessPenalty": "Malus auf Aufmerksamkeit",
"MeleeWeapon": "Nahkampfwaffe",
"ParryMod": "Parade Modifikator",
"Equipment": "Ausrüstung",
"Value": "Wert",
"Rolled": "Wurf",
"Success": "Erfolg",
"Failure": "Fehlschlag",
"CharacterGenerationMode": "Charactererschaffung"
}
+90
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@@ -0,0 +1,90 @@
{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
"Intimidation":"Intimidation",
"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
"Military":"Military",
"Observation":"Observation",
"Perform":"Perform",
"Pilot":"Pilot",
"Ranged":"Ranged",
"Rogue":"Rogue",
"Stealth":"Stealth",
"Wilderness":"Wilderness",
"Circumstances":"Circumstances",
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
"Experience":"Experience",
"Unused":"Unused",
"Total":"Total",
"RangedWeapon":"Ranged Weapon",
"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+90
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@@ -0,0 +1,90 @@
{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
"Intimidation":"Intimidation",
"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
"Military":"Military",
"Observation":"Observation",
"Perform":"Perform",
"Pilot":"Pilot",
"Ranged":"Ranged",
"Rogue":"Rogue",
"Stealth":"Stealth",
"Wilderness":"Wilderness",
"Circumstances":"Circumstances",
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
"Experience":"Experience",
"Unused":"Unused",
"Total":"Total",
"RangedWeapon":"Ranged Weapon",
"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+91
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@@ -0,0 +1,91 @@
{
"Language": "Sprache",
"CharacterName": "Name des Charakters",
"PlayerName": "Name des Spielers",
"Disposition": "Auftrag",
"Campaign": "Kampagne",
"Attributes": "Attribute",
"physical": "physisch",
"Brawn": "Kraft",
"BrawnRoll": "Probe auf Kraft",
"Dexterity": "Geschicklichkeit",
"DexterityRoll": "Probe auf Geschicklichkeit",
"social": "sozial",
"Presence": "Erscheinung",
"PresenceRoll": "Probe auf Erscheinung",
"Tact": "Taktgefühl",
"TactRoll": "Probe auf Taktgefühl",
"mental": "mental",
"Awareness": "Aufmerksamkeit",
"Intelligence": "Intelligenz",
"spiritual": "spirituell",
"Permanent": "max.",
"Temporary": "aktuell",
"Resolve": "Entschlossenheit",
"Luck": "Glück",
"Dexterity+Awareness": "Geschicklichkeit + Aufmerksamkeit",
"BaseInitiative": "Initiative Grundwert",
"VitalStatistics": "Vitalität",
"Morality": "Moral",
"BaseHealth": "Gesundheit Grundwert",
"Brawn+Luck": "Kraft + Glück",
"ExtraHealth": "Zusätzliche Gesundheit",
"Health": "Gesundheit",
"TotalHealth": "Gesundheit Gesamt",
"Battered": "Angeschlagen",
"Current": "Aktuell",
"Injured": "Verletzt",
"Wounded": "Verwundet",
"DamagePenalty": "Schadensmalus",
"Skills": "Fertigkeiten",
"AnimalHandling": "Umgang mit Tieren",
"Athletics": "Athletik",
"Command": "Befehligen",
"Construction": "Konstruktion",
"Deception": "Täuschung",
"Deduction": "Intelligenz",
"Diplomacy": "Diplomatie",
"Dodge": "Ausweichen",
"Domestic": "Hauswirtschaft",
"HandToHand": "Nahkampf (unbewaffnet)",
"Intimidation": "Einschüchterung",
"Knowledge": "Wissen",
"Language": "Sprache",
"Medical": "Medizin",
"Melee": "Nahkampf (bewaffnet)",
"Military": "Militärwissen",
"Observation": "Beobachten",
"Perform": "Kunst",
"Pilot": "Fahren",
"Ranged": "Fernkampf",
"Rogue": "Gaunerei",
"Stealth": "Verbergen",
"Wilderness": "Wildniskunde",
"Circumstances": "Umstände",
"Advantages+Disadvantages": "Vor- & Nachteile",
"Experience": "Erfahrungspunkte",
"Unused": "ungenutzt",
"Total": "Gesamt",
"RangedWeapon": "Fernkampfwaffe",
"InitMod": "Initiative Modifikator",
"StrikeMod": "Angriffsmodifikator",
"Damage": "Schaden",
"Range": "Reichweite",
"Magazine": "Magazin",
"HR": "Härtegrad (HR)",
"Notes": "Notizen",
"Armour": "Panzerung",
"Torso": "Rumpf",
"Head": "Kopf",
"Other": "Andere",
"MovementPenalty": "Malus auf Bewegung",
"AwarenessPenalty": "Malus auf Aufmerksamkeit",
"MeleeWeapon": "Nahkampfwaffe",
"ParryMod": "Parade Modifikator",
"Equipment": "Ausrüstung",
"Value": "Wert",
"Rolled": "Wurf",
"Success": "Erfolg",
"Failure": "Fehlschlag",
"CharacterGenerationMode": "Charactererschaffung"
}
+90
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@@ -0,0 +1,90 @@
{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
"Intimidation":"Intimidation",
"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
"Military":"Military",
"Observation":"Observation",
"Perform":"Perform",
"Pilot":"Pilot",
"Ranged":"Ranged",
"Rogue":"Rogue",
"Stealth":"Stealth",
"Wilderness":"Wilderness",
"Circumstances":"Circumstances",
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
"Experience":"Experience",
"Unused":"Unused",
"Total":"Total",
"RangedWeapon":"Ranged Weapon",
"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+90
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@@ -0,0 +1,90 @@
{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
"Intimidation":"Intimidation",
"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
"Military":"Military",
"Observation":"Observation",
"Perform":"Perform",
"Pilot":"Pilot",
"Ranged":"Ranged",
"Rogue":"Rogue",
"Stealth":"Stealth",
"Wilderness":"Wilderness",
"Circumstances":"Circumstances",
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
"Experience":"Experience",
"Unused":"Unused",
"Total":"Total",
"RangedWeapon":"Ranged Weapon",
"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+90
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@@ -0,0 +1,90 @@
{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
"Intimidation":"Intimidation",
"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
"Military":"Military",
"Observation":"Observation",
"Perform":"Perform",
"Pilot":"Pilot",
"Ranged":"Ranged",
"Rogue":"Rogue",
"Stealth":"Stealth",
"Wilderness":"Wilderness",
"Circumstances":"Circumstances",
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
"Experience":"Experience",
"Unused":"Unused",
"Total":"Total",
"RangedWeapon":"Ranged Weapon",
"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
"Intimidation":"Intimidation",
"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
"Military":"Military",
"Observation":"Observation",
"Perform":"Perform",
"Pilot":"Pilot",
"Ranged":"Ranged",
"Rogue":"Rogue",
"Stealth":"Stealth",
"Wilderness":"Wilderness",
"Circumstances":"Circumstances",
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
"Experience":"Experience",
"Unused":"Unused",
"Total":"Total",
"RangedWeapon":"Ranged Weapon",
"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
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{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
"Intimidation":"Intimidation",
"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
"Military":"Military",
"Observation":"Observation",
"Perform":"Perform",
"Pilot":"Pilot",
"Ranged":"Ranged",
"Rogue":"Rogue",
"Stealth":"Stealth",
"Wilderness":"Wilderness",
"Circumstances":"Circumstances",
"Advantages+Disadvantages":"Advantages &aml; Disadvantages",
"Experience":"Experience",
"Unused":"Unused",
"Total":"Total",
"RangedWeapon":"Ranged Weapon",
"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
"Permanent":"Permanent",
"Temporary":"Temporary",
"Resolve":"Resolve",
"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
"VitalStatistics":"Vital Statistics",
"Morality":"Morality",
"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
"TotalHealth":"Total Health",
"Battered":"Battered",
"Current":"Current",
"Injured":"Injured",
"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
"AnimalHandling":"Animal Handling",
"Athletics":"Athletics",
"Command":"Command",
"Construction":"Construction",
"Deception":"Deception",
"Deduction":"Deduction",
"Diplomacy":"Diplomacy",
"Dodge":"Dodge",
"Domestic":"Domestic",
"HandToHand":"Hand to Hand",
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"Knowledge":"Knowledge",
"Medical":"Medical",
"Melee":"Melee",
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"Experience":"Experience",
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"InitMod":"Init Mod",
"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
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"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
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{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
"Awareness":"Awareness",
"Intelligence":"Intelligence",
"spiritual":"spiritual",
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"Luck":"Luck",
"Dexterity+Awareness":"Dexterity + Awareness",
"BaseInitiative":"Base Initiative",
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"BaseHealth":"Base Health",
"Brawn+Luck":"Brawn + Luck",
"ExtraHealth":"Extra Health",
"Health":"Health",
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"Current":"Current",
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"Wounded":"Wounded",
"DamagePenalty":"Damage Penalty",
"Skills":"Skills",
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"Athletics":"Athletics",
"Command":"Command",
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"Deduction":"Deduction",
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"Dodge":"Dodge",
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"Medical":"Medical",
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"StrikeMod":"Strike Mod",
"Damage":"Damage",
"Range":"Range",
"Magazine":"Magazine",
"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
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"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
"BrawnRoll":"BrawnRoll",
"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
"social":"social",
"Presence":"Presence",
"PresenceRoll":"Presence Roll",
"Tact":"Tact",
"TactRoll":"Tact Roll",
"mental":"mental",
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"spiritual":"spiritual",
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"ExtraHealth":"Extra Health",
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"StrikeMod":"Strike Mod",
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"HR":"HR",
"Notes":"Notes",
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"Torso":"Torso",
"Head":"Head",
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"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
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"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
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"CharacterGenerationMode":"Character Generation Mode"
}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
"PlayerName":"Player Name",
"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
"Brawn":"Brawn",
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"Dexterity":"Dexterity",
"DexterityRoll":"Dexterity Roll",
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"mental":"mental",
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"Torso":"Torso",
"Head":"Head",
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"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
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"Equipment":"Equipment",
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"Rolled":"Rolled",
"Success":"Success",
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"CharacterGenerationMode":"Character Generation Mode"
}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
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"Disposition":"Disposition",
"Campaign":"Campaign",
"Attributes":"Attributes",
"physical":"physical",
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"DexterityRoll":"Dexterity Roll",
"social":"social",
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"mental":"mental",
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"Success":"Success",
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}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
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"physical":"physical",
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}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
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}
+90
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{
"Language":"Language",
"CharacterName":"Character Name",
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}
+90
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{
"Language":"Language",
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"HR":"HR",
"Notes":"Notes",
"Armour":"Armour",
"Torso":"Torso",
"Head":"Head",
"Other":"Other",
"MovementPenalty":"Movement Penalty",
"AwarenessPenalty":"Awareness Penalty",
"MeleeWeapon":"Melee Weapon",
"ParryMod":"Parry Mod",
"Equipment":"Equipment",
"Value":"Value",
"Rolled":"Rolled",
"Success":"Success",
"Failure":"Failure",
"CharacterGenerationMode":"Character Generation Mode"
}
+90
View File
@@ -0,0 +1,90 @@
{
"Language":"crwdns11145:0crwdne11145:0",
"CharacterName":"crwdns11146:0crwdne11146:0",
"PlayerName":"crwdns11147:0crwdne11147:0",
"Disposition":"crwdns11148:0crwdne11148:0",
"Campaign":"crwdns11149:0crwdne11149:0",
"Attributes":"crwdns11150:0crwdne11150:0",
"physical":"crwdns11151:0crwdne11151:0",
"Brawn":"crwdns11152:0crwdne11152:0",
"BrawnRoll":"crwdns11153:0crwdne11153:0",
"Dexterity":"crwdns11154:0crwdne11154:0",
"DexterityRoll":"crwdns11155:0crwdne11155:0",
"social":"crwdns11156:0crwdne11156:0",
"Presence":"crwdns11157:0crwdne11157:0",
"PresenceRoll":"crwdns11158:0crwdne11158:0",
"Tact":"crwdns11159:0crwdne11159:0",
"TactRoll":"crwdns11160:0crwdne11160:0",
"mental":"crwdns11161:0crwdne11161:0",
"Awareness":"crwdns11162:0crwdne11162:0",
"Intelligence":"crwdns11163:0crwdne11163:0",
"spiritual":"crwdns11164:0crwdne11164:0",
"Permanent":"crwdns11165:0crwdne11165:0",
"Temporary":"crwdns11166:0crwdne11166:0",
"Resolve":"crwdns11167:0crwdne11167:0",
"Luck":"crwdns11168:0crwdne11168:0",
"Dexterity+Awareness":"crwdns11169:0crwdne11169:0",
"BaseInitiative":"crwdns11170:0crwdne11170:0",
"VitalStatistics":"crwdns11171:0crwdne11171:0",
"Morality":"crwdns11172:0crwdne11172:0",
"BaseHealth":"crwdns11173:0crwdne11173:0",
"Brawn+Luck":"crwdns11174:0crwdne11174:0",
"ExtraHealth":"crwdns11175:0crwdne11175:0",
"Health":"crwdns11176:0crwdne11176:0",
"TotalHealth":"crwdns11177:0crwdne11177:0",
"Battered":"crwdns11178:0crwdne11178:0",
"Current":"crwdns11179:0crwdne11179:0",
"Injured":"crwdns11180:0crwdne11180:0",
"Wounded":"crwdns11181:0crwdne11181:0",
"DamagePenalty":"crwdns11182:0crwdne11182:0",
"Skills":"crwdns11183:0crwdne11183:0",
"AnimalHandling":"crwdns11184:0crwdne11184:0",
"Athletics":"crwdns11185:0crwdne11185:0",
"Command":"crwdns11186:0crwdne11186:0",
"Construction":"crwdns11187:0crwdne11187:0",
"Deception":"crwdns11188:0crwdne11188:0",
"Deduction":"crwdns11189:0crwdne11189:0",
"Diplomacy":"crwdns11190:0crwdne11190:0",
"Dodge":"crwdns11191:0crwdne11191:0",
"Domestic":"crwdns11192:0crwdne11192:0",
"HandToHand":"crwdns11193:0crwdne11193:0",
"Intimidation":"crwdns11194:0crwdne11194:0",
"Knowledge":"crwdns11195:0crwdne11195:0",
"Medical":"crwdns11196:0crwdne11196:0",
"Melee":"crwdns11197:0crwdne11197:0",
"Military":"crwdns11198:0crwdne11198:0",
"Observation":"crwdns11199:0crwdne11199:0",
"Perform":"crwdns11200:0crwdne11200:0",
"Pilot":"crwdns11201:0crwdne11201:0",
"Ranged":"crwdns11202:0crwdne11202:0",
"Rogue":"crwdns11203:0crwdne11203:0",
"Stealth":"crwdns11204:0crwdne11204:0",
"Wilderness":"crwdns11205:0crwdne11205:0",
"Circumstances":"crwdns11206:0crwdne11206:0",
"Advantages+Disadvantages":"crwdns11207:0crwdne11207:0",
"Experience":"crwdns11208:0crwdne11208:0",
"Unused":"crwdns11209:0crwdne11209:0",
"Total":"crwdns11210:0crwdne11210:0",
"RangedWeapon":"crwdns11211:0crwdne11211:0",
"InitMod":"crwdns11212:0crwdne11212:0",
"StrikeMod":"crwdns11213:0crwdne11213:0",
"Damage":"crwdns11214:0crwdne11214:0",
"Range":"crwdns11215:0crwdne11215:0",
"Magazine":"crwdns11216:0crwdne11216:0",
"HR":"crwdns11217:0crwdne11217:0",
"Notes":"crwdns11218:0crwdne11218:0",
"Armour":"crwdns11219:0crwdne11219:0",
"Torso":"crwdns11220:0crwdne11220:0",
"Head":"crwdns11221:0crwdne11221:0",
"Other":"crwdns11222:0crwdne11222:0",
"MovementPenalty":"crwdns11223:0crwdne11223:0",
"AwarenessPenalty":"crwdns11224:0crwdne11224:0",
"MeleeWeapon":"crwdns11225:0crwdne11225:0",
"ParryMod":"crwdns11226:0crwdne11226:0",
"Equipment":"crwdns11227:0crwdne11227:0",
"Value":"crwdns11228:0crwdne11228:0",
"Rolled":"crwdns11229:0crwdne11229:0",
"Success":"crwdns11230:0crwdne11230:0",
"Failure":"crwdns11231:0crwdne11231:0",
"CharacterGenerationMode":"crwdns11232:0crwdne11232:0"
}