Merge pull request #7456 from DoktorLaser/patch-1

[Call of Cthulhu 7th Ed] Update sv.json
This commit is contained in:
Miguel Peres
2020-10-05 14:45:52 -03:00
committed by GitHub
+376 -376
View File
@@ -1,394 +1,394 @@
{
"investigatorinfo-u": "Investigator Info",
"heroinfo-u": "Hero Info",
"investigatorinfo-u": "Utredare",
"heroinfo-u": "Hjälte",
"name-u": "Namn",
"player-u": "Spelare",
"occupation-u": "Occupation",
"archetype-u": "Archetype",
"age-u": "Age",
"sex-u": "Sex",
"residence-u": "Residence",
"birthplace-u": "Birthplace",
"characteristics-u": "Characteristics",
"STR-u": "STR",
"STR-r-txt": "STR Roll",
"DEX-u": "DEX",
"DEX-r-txt": "DEX Roll",
"POW-u": "POW",
"POW-r-txt": "POW Roll",
"CON-u": "CON",
"CON-r-txt": "CON Roll",
"APP-u": "APP",
"APP-r-txt": "APP Roll",
"EDU-u": "EDU",
"EDU-r-txt": "EDU Roll",
"SIZ-u": "SIZ",
"SIZ-r-txt": "SIZ Roll",
"occupation-u": "Yrke",
"archetype-u": "Arketyp",
"age-u": "Ålder",
"sex-u": "Kön",
"residence-u": "Hemort",
"birthplace-u": "Födelseort",
"characteristics-u": "Egenskaper",
"STR-u": "STY",
"STR-r-txt": "STY-slag",
"DEX-u": "SMI",
"DEX-r-txt": "SMI-slag",
"POW-u": "VST",
"POW-r-txt": "VST-slag",
"CON-u": "FYS",
"CON-r-txt": "FYS-slag",
"APP-u": "KAR",
"APP-r-txt": "KAR-slag",
"EDU-u": "UTB",
"EDU-r-txt": "UTB-slag",
"SIZ-u": "STO",
"SIZ-r-txt": "STO-slag",
"INT-u": "INT",
"INT-r-txt": "INT Roll",
"Move rate-u": "Move rate",
"Move rate-r-txt": "Move rate Roll",
"HP-u": "Hit Points",
"HP-r-txt": "Hit Points Roll",
"current": "current",
"majorwound-u": "Major Wound",
"pulphp-u": "Pulp HP",
"luck-u": "Luck",
"luck-r-txt": "Luck Roll",
"damagebonus-u": "Damage Bonus",
"INT-r-txt": "INT-slag",
"Move rate-u": "Förflyttning",
"Move rate-r-txt": "Förflyttningsslag",
"HP-u": "Kroppspoäng",
"HP-r-txt": "Kroppspoäng-slag",
"current": "nuvarande",
"majorwound-u": "Allvarlig skada",
"pulphp-u": "Pulp KP",
"luck-u": "Tur",
"luck-r-txt": "Turslag",
"damagebonus-u": "Skadebonus",
"None": "Inga",
"build-u": "Build",
"sanity-u": "Sanity",
"build-u": "Kroppsbyggnad",
"sanity-u": "Sinneshälsa",
"4/5-u": "4/5",
"pulp-z": "Pulp",
"sanity-r-txt": "Sanity Roll",
"sanity-r-txt": "Sinnesprövning",
"start": "start",
"current-u": "current",
"current-u": "nuvarande",
"max-u": "max",
"tempinsane-u": "Temp. Insane",
"indefinsane-u": "Indef. Insane",
"bouts-of-madness-u": "Bouts of Madness",
"pulp-bouts-of-madness-u": "Pulp Bouts of Madness",
"bom-real-time": "Real-Time",
"bom-summary": "Summary",
"stable": "Stable",
"magicpoints-u": "Magic Points",
"dicerolls-u": "Dice Rolls",
"custom-u": "Custom",
"investigatorskills-u": "Investigator Skills",
"accounting_da-u": "Accounting(10%)",
"animalhandling_da-u": "Animal Handling(15%)",
"accounting-u": "Accounting(05%)",
"accounting-r-txt": "Accounting Roll",
"anthropology-u": "Anthropology(01%)",
"anthropology-r-txt": "Anthropology Roll",
"artandcraft-u": "Art and Craft(05%)",
"artandcraft1": "Art and Craft 1",
"artandcraft2": "Art and Craft 2",
"appraise-u": "Appraise(05%)",
"appraise-r-txt": "Appraise Roll",
"appraise_et-u": "Appraise(10%)",
"appraise_ic-u": "Appraise(15%)",
"archaeology-u": "Archaeology(01%)",
"archaeology-r-txt": "Archaeology Roll",
"charm-u": "Charm(15%)",
"charm-r-txt": "Charm Roll",
"civics-u": "Civics(10%)",
"climb-u": "Climb(20%)",
"climb-r-txt": "Climb Roll",
"tempinsane-u": "Temp. galenskap",
"indefinsane-u": "Varaktig galenskap",
"bouts-of-madness-u": "Vansinnesepisoder",
"pulp-bouts-of-madness-u": "Pulpvansinnesepisoder",
"bom-real-time": "Realtid",
"bom-summary": "Sammanfattning",
"stable": "Stabil",
"magicpoints-u": "Magipoäng",
"dicerolls-u": "Tärningsslag",
"custom-u": "Anpassat",
"investigatorskills-u": "Färdigheter",
"accounting_da-u": "Bokföring(10%)",
"animalhandling_da-u": "Dressyr(15%)",
"accounting-u": "Bokföring(05%)",
"accounting-r-txt": "Bokföring-slag",
"anthropology-u": "Antropologi(01%)",
"anthropology-r-txt": "Antropologi-slag",
"artandcraft-u": "Konst & hantverk(05%)",
"artandcraft1": "Konst & hantverk 1",
"artandcraft2": "Konst & hantverk 2",
"appraise-u": "Värdering(05%)",
"appraise-r-txt": "Värdering-slag",
"appraise_et-u": "Värdering(10%)",
"appraise_ic-u": "Värdering(15%)",
"archaeology-u": "Arkeologi(01%)",
"archaeology-r-txt": "Arkeologi-slag",
"charm-u": "Charma(15%)",
"charm-r-txt": "Charma-slag",
"civics-u": "Statskännedom(10%)",
"climb-u": "Klättra(20%)",
"climb-r-txt": "Klättra-slag",
"status-u": "Status",
"creditrating-u": "Credit Rating(00%)",
"creditrating-r-txt": "Credit Rating Roll",
"cthulhumythos-u": "Cthulhu Mythos(00%)",
"cthulhumythos-r-txt": "Cthulhu Mythos Roll",
"disguise-u": "Disguise(05%)",
"disguise-r-txt": "Disguise Roll",
"dodge-u": "Dodge(half DEX)",
"dodge-r-txt": "Dodge Roll",
"drivewagon-u": "Drive Wagon(20%)",
"driveauto-u": "Drive Auto(20%)",
"driveauto-r-txt": "Drive Auto Roll",
"drive-u": "Drive(20%)",
"elecrepair-u": "Elec Repair(10%)",
"elecrepair-r-txt": "Elec Repair Roll",
"elecrepair_ow-u": "Elec. Repair(00%)",
"empire-u": "Empire(25%)",
"fasttalk-u": "Fast Talk(05%)",
"fasttalk-r-txt": "Fast Talk Roll",
"fighting(brawl)-u": "Fighting(Brawl)(25%)",
"fighting_brawl-r-txt": "Fighting(Brawl) Roll",
"fightspec1": "Fighting Specialization 1",
"fightspec2": "Fighting Specialization 2",
"fightspec3": "Fighting Specialization 3",
"shield-u": "Shield(15%)",
"fighting_other-u": "Fighting(Other)",
"firearms(hg)-u": "Firearms(HG)(20%)",
"firearms_hg-r-txt": "Firearms(HG) Roll",
"firearms(r/s)-u": "Firearms(R/S)(25%)",
"firearms_rs-r-txt": "Firearms(R/S) Roll",
"firearms_s_m_g-u": "Firearms(SMG)(15%)",
"firearms_other-u": "Firearms(Other)",
"firearms_electr-u": "Firearms(Electr.)(25%)",
"firstaid-u": "First Aid(30%)",
"firstaid-r-txt": "First Aid Roll",
"gambling-u": "Gambling(10%)",
"history-u": "History(05%)",
"history-r-txt": "History Roll",
"insight-da": "Insight(05%)",
"intimidate-u": "Intimidate(15%)",
"intimidate-r-txt": "Intimidate Roll",
"jump_da-u": "Jump(25%)",
"jump-u": "Jump(20%)",
"jump-r-txt": "Jump Roll",
"language(own)-u": "Language(Own)(EDU)",
"language_own-r-txt": "Language(Own) Roll",
"otherlanguage1": "Other Language 1",
"otherlanguage2": "Other Language 2",
"law-u": "Law(05%)",
"law-r-txt": "Law Roll",
"libraryuse-u": "Library Use(20%)",
"libraryuse-r-txt": "Library Use Roll",
"libraryuse_da-u": "Library Use(05%)",
"listen_da-u": "Listen(25%)",
"listen-u": "Listen(20%)",
"listen-r-txt": "Listen Roll",
"listen_mdr-u": "Listen(25%)",
"locksmith-u": "Locksmith(01%)",
"locksmith-r-txt": "Locksmith Roll",
"mechrepair-u": "Mech Repair(10%)",
"mechrepair-r-txt": "Mech Repair Roll",
"medicine-u": "Medicine(01%)",
"medicine-r-txt": "Medicine Roll",
"naturalworld-u": "Natural World(10%)",
"naturalworld-r-txt": "Natural World Roll",
"naturalworld_da-u": "Natural World(20%)",
"naturalworld_et-u": "Natural World(20%)",
"navigate-u": "Navigate(10%)",
"navigate-r-txt": "Navigate Roll",
"occult-u": "Occult(05%)",
"occult-r-txt": "Occult Roll",
"ophvmachine-u": "Op Hv Machine(01%)",
"ophvmachine-r-txt": "Op Hv Machine Roll",
"ownkingdom_da-u": "Own Kingdom(20%)",
"otherkingdom1": "Other Kingdom 1",
"otherkingdom2": "Other Kingdom 2",
"persuade-u": "Persuade(10%)",
"persuade-r-txt": "Persuade Roll",
"pilotboat-u": "Pilot Boat(01%)",
"psychology-u": "Psychology(10%)",
"psychology-r-txt": "Psychology Roll",
"psychoanalysis-u": "Psychoanalysis(01%)",
"psychoanalysis-r-txt": "Psychoanalysis Roll",
"readandwritelang1": "Read and Write Language 1",
"readandwritelang2": "Read and Write Language 2",
"creditrating-u": "Levnadsstandard(00%)",
"creditrating-r-txt": "Levnadsstandard-slag",
"cthulhumythos-u": "Cthulhumyten(00%)",
"cthulhumythos-r-txt": "Cthulhumyten-slag",
"disguise-u": "Förklädnad(05%)",
"disguise-r-txt": "Förklädnad-slag",
"dodge-u": "Ducka(SMI/2)",
"dodge-r-txt": "Ducka-slag",
"drivewagon-u": "Köra vagn(20%)",
"driveauto-u": "Chaufför(20%)",
"driveauto-r-txt": "Chaufför-slag",
"drive-u": "Köra(20%)",
"elecrepair-u": "Elektriker(10%)",
"elecrepair-r-txt": "Elektriker-slag",
"elecrepair_ow-u": "Elektriker(00%)",
"empire-u": "Imperium(25%)",
"fasttalk-u": "Bluffa(05%)",
"fasttalk-r-txt": "Bluffa-slag",
"fighting(brawl)-u": "Strid(Handgemäng)(25%)",
"fighting_brawl-r-txt": "Strid(Handgemäng)-slag",
"fightspec1": "Strid specialisering 1",
"fightspec2": "Strid specialisering 2",
"fightspec3": "Strid specialisering 3",
"shield-u": "Sld(15%)",
"fighting_other-u": "Strid(Annat)",
"firearms(hg)-u": "Skjutvapen(pistol)(20%)",
"firearms_hg-r-txt": "Skjutvapen(pistol)-slag",
"firearms(r/s)-u": "Skjutvapen(Gevär/hagelgevär)(25%)",
"firearms_rs-r-txt": "Skjutvapen(Gevär/hagelgevär)-slag",
"firearms_s_m_g-u": "Skjutvapen(Kulspruta)(15%)",
"firearms_other-u": "Skjutvapen(Annat)",
"firearms_electr-u": "Skjutvapen(Elektr.)(25%)",
"firstaid-u": "Första hjälpen(30%)",
"firstaid-r-txt": "Första hjälpen-slag",
"gambling-u": "Spel & dobbel(10%)",
"history-u": "Historia(05%)",
"history-r-txt": "Historia-slag",
"insight-da": "Insikt(05%)",
"intimidate-u": "Hota(15%)",
"intimidate-r-txt": "Hota-slag",
"jump_da-u": "Hoppa(25%)",
"jump-u": "Hoppa(20%)",
"jump-r-txt": "Hoppa-slag",
"language(own)-u": "Språk(Eget)(UTB)",
"language_own-r-txt": "Språk(Eget)-slag",
"otherlanguage1": "Språk(Annat) 1",
"otherlanguage2": "Språk(Annat) 2",
"law-u": "Juridik(05%)",
"law-r-txt": "Juridik-slag",
"libraryuse-u": "Bibliotekskunskap(20%)",
"libraryuse-r-txt": "Bibliotekskunskap-slag",
"libraryuse_da-u": "Bibliotekskunskap(05%)",
"listen_da-u": "Lyssna(25%)",
"listen-u": "Lyssna(20%)",
"listen-r-txt": "Lyssna-slag",
"listen_mdr-u": "Lyssna(25%)",
"locksmith-u": "Låssmed(01%)",
"locksmith-r-txt": "Låssmed-slag",
"mechrepair-u": "Mekaniker(10%)",
"mechrepair-r-txt": "Mekaniker-slag",
"medicine-u": "Läkekonst(01%)",
"medicine-r-txt": "Läkekonst-slag",
"naturalworld-u": "Naturkunskap(10%)",
"naturalworld-r-txt": "Naturkunskap-slag",
"naturalworld_da-u": "Naturkunskap(20%)",
"naturalworld_et-u": "Naturkunskap(20%)",
"navigate-u": "Navigera(10%)",
"navigate-r-txt": "Navigera-slag",
"occult-u": "Ockultism(05%)",
"occult-r-txt": "Ockultism-slag",
"ophvmachine-u": "Maskinist(01%)",
"ophvmachine-r-txt": "Maskinist-slag",
"ownkingdom_da-u": "Eget kungarike(20%)",
"otherkingdom1": "Annat kungarike 1",
"otherkingdom2": "Annat kungarike 2",
"persuade-u": "Övertyga(10%)",
"persuade-r-txt": "Övertyga-slag",
"pilotboat-u": "Skeppare(01%)",
"psychology-u": "Psykologi(10%)",
"psychology-r-txt": "Psykologi-slag",
"psychoanalysis-u": "Psykoanalys(01%)",
"psychoanalysis-r-txt": "Psykoanalys-slag",
"readandwritelang1": "Läsa och skriva språk 1",
"readandwritelang2": "Läsa och skriva språk 2",
"religion-u": "Religion(20%)",
"repair/devise-u": "Repair/Devise(20%)",
"ride-u": "Ride(05%)",
"ride-r-txt": "Ride Roll",
"ride_ow-u": "Ride(15%)",
"rope_use_ow-u": "Rope Use(05%)",
"scavenge-u": "Scavenge(15%)",
"sleightofhand-u": "Sleight of Hand(10%)",
"sleightofhand-r-txt": "Sleight of Hand Roll",
"sleight_of_hand_da": "Sleight of Hand(25%)",
"spothidden-u": "Spot Hidden(25%)",
"spothidden-r-txt": "Spot Hidden Roll",
"stealth-u": "Stealth(20%)",
"stealth-r-txt": "Stealth Roll",
"swim_da-u": "Swim(25%)",
"swim-u": "Swim(20%)",
"swim-r-txt": "Swim Roll",
"techrepair-u": "Tech. Repair(01%)",
"throw-u": "Throw(20%)",
"throw-r-txt": "Throw Roll",
"throw_da-u": "Throw(25%)",
"track-u": "Track(10%)",
"track-r-txt": "Track Roll",
"trap-u": "Trap(10%)",
"otherskills-u": "Other Skills:",
"animalhandling-u": "Animal Handling(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "Art/Craft(05%)",
"hypnosis-u": "Hypnosis(01%)",
"artillery-u": "Artillery(01%)",
"language(other)-u": "Language(Other)(01%)",
"computeruse-u": "Computer Use(05%)",
"computermaint_ic-u": "Computer Maint.(05%)",
"repair/devise-u": "Reparera/Uppfinna(20%)",
"ride-u": "Rida(05%)",
"ride-r-txt": "Rida-slag",
"ride_ow-u": "Rida(15%)",
"rope_use_ow-u": "Repanvändning(05%)",
"scavenge-u": "Rota(15%)",
"sleightofhand-u": "Fingerfärdighet(10%)",
"sleightofhand-r-txt": "Fingerfärdighet-slag",
"sleight_of_hand_da": "Fingerfärdighet(25%)",
"spothidden-u": "Finna dolda ting(25%)",
"spothidden-r-txt": "Finna dolda ting-slag",
"stealth-u": "Smyga(20%)",
"stealth-r-txt": "Smyga-slag",
"swim_da-u": "Simma(25%)",
"swim-u": "Simma(20%)",
"swim-r-txt": "Simma-slag",
"techrepair-u": "Tekniker(01%)",
"throw-u": "Kasta(20%)",
"throw-r-txt": "Kasta-slag",
"throw_da-u": "Kasta(25%)",
"track-u": "Spåra(10%)",
"track-r-txt": "Spåra-slag",
"trap-u": "Fällor(10%)",
"otherskills-u": "Övriga färdigheter:",
"animalhandling-u": "Dressyr(05%)",
"firearms(varies)-u": "Skjutvapen(Varierar)",
"art/craft-u": "Konst & hantverk(05%)",
"hypnosis-u": "Hypnos(01%)",
"artillery-u": "Artilleri(01%)",
"language(other)-u": "Språk(Annat)(01%)",
"computeruse-u": "Datoranvändning(05%)",
"computermaint_ic-u": "Datorunderhåll(05%)",
"pilot-u": "Pilot(01%)",
"demolitions-u": "Demolitions(01%)",
"demolitions-txt": "Demolitions Roll",
"readlips-u": "Read Lips(01%)",
"electronics-u": "Electronics(01%)",
"science-u": "Science(01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "Survival(10%)",
"demolitions-u": "Sprängteknik(01%)",
"demolitions-txt": "Sprängteknik-slag",
"readlips-u": "Läppläsning(01%)",
"electronics-u": "Elektronik(01%)",
"science-u": "Vetenskap(01%)",
"fighting(varies)-u": "Strid(Varierar)",
"survival-u": "Överlevnad(10%)",
"sysops-u": "SysOps(10%)",
"zerog_ic-u": "Zero-G(05%)",
"talents-u": "Talents",
"shield-z": "Shield",
"head-u": "Head",
"body-u": "Body",
"l_arm-u": "L.Arm",
"chest-u": "Chest",
"r_arm-u": "R.Arm",
"l_leg-u": "L.Leg",
"abdmn-u": "Abdmn",
"r_leg-u": "R.Leg",
"item-u": "Item",
"defence-u": "Defence",
"weapons-u": "Weapons",
"combat-u": "Combat",
"weaponname-u": "Weapon",
"skill-u": "Skill",
"damage-u": "Damage",
"range-u": "Range",
"attacks-u": "Attacks",
"zerog_ic-u": "Noll-G(05%)",
"talents-u": "Talanger",
"shield-z": "Sld",
"head-u": "Huvud",
"body-u": "Kropp",
"l_arm-u": "V.Arm",
"chest-u": "Bröstkorg",
"r_arm-u": "H.Arm",
"l_leg-u": "V.Ben",
"abdmn-u": "Mage",
"r_leg-u": "H.Ben",
"item-u": "Föremål",
"defence-u": "Skydd",
"weapons-u": "Vapen",
"combat-u": "Strid",
"weaponname-u": "Vapen",
"skill-u": "Färdighet",
"damage-u": "Skada",
"range-u": "Räckvidd",
"attacks-u": "Attacker",
"ammo-u": "Ammo",
"malf-u": "Malf",
"Fighting(Brawl)": "Fighting(Brawl)",
"Firarms(HG)": "Firarms(HG)",
"Firarms(SMG)": "Firarms(SMG)",
"Firarms(R/S)": "Firarms(R/S)",
"Fighting(Other)": "Fighting(Other)",
"Firarms(Electr.)": "Firarms(Electr.)",
"Throw": "Throw",
"Other Skill #1": "Other Skill #1",
"Other Skill #2": "Other Skill #2",
"Other Skill #3": "Other Skill #3",
"Other Skill #4": "Other Skill #4",
"Other Skill #5": "Other Skill #5",
"Other Skill #6": "Other Skill #6",
"Other Skill #7": "Other Skill #7",
"Other Skill #8": "Other Skill #8",
"Other Skill #9": "Other Skill #9",
"Other Skill #10": "Other Skill #10",
"spells-u": "Spells",
"companions&mounts-u": "Companions & Mounts",
"vehicles-u": "Vehicles",
"cap-u": "Capacity",
"vehicleattack-u": "Vehicular Impact Attack",
"operatorskill": "Operator's Skill",
"MountedWeaponSkill": "Mounted Weapon Skill",
"generalinfo-u": "General Info",
"cargo-u": "Cargo",
"passengers-u": "Passengers",
"san-u": "SAN",
"HP-z": "HP",
"malf-u": "Krångel",
"Fighting(Brawl)": "Strid(Handgemäng)",
"Firarms(HG)": "Skjutvapen(Pistol)",
"Firarms(SMG)": "Skjutvapen(K-pist)",
"Firarms(R/S)": "Skjutvapen(Gevär/hagelgevär)",
"Fighting(Other)": "Strid(Annat)",
"Firarms(Electr.)": "Skjutvapen(Elektr.)",
"Throw": "Kasta",
"Other Skill #1": "Annan färdighet #1",
"Other Skill #2": "Annan färdighet #2",
"Other Skill #3": "Annan färdighet #3",
"Other Skill #4": "Annan färdighet #4",
"Other Skill #5": "Annan färdighet #5",
"Other Skill #6": "Annan färdighet #6",
"Other Skill #7": "Annan färdighet #7",
"Other Skill #8": "Annan färdighet #8",
"Other Skill #9": "Annan färdighet #9",
"Other Skill #10": "Annan färdighet #10",
"spells-u": "Besvärjelser",
"companions&mounts-u": "Kumpaner & riddjur",
"vehicles-u": "Fordon",
"cap-u": "Kapacitet",
"vehicleattack-u": "Kollisionsattack",
"operatorskill": "Förarens färdighet",
"MountedWeaponSkill": "Vapenbestyckningsfärdighet",
"generalinfo-u": "Allmän info",
"cargo-u": "Last",
"passengers-u": "Passagerare",
"san-u": "Sinneshälsa",
"HP-z": "KP",
"MP-z": "MP",
"armor-z": "Armor",
"db-z": "DB",
"bdb-u": "B/DB",
"damage&db-z": "Dam+DB",
"dam-z": "Dam",
"MOV-u": "MOV",
"skill1": "Skill 1",
"skill2": "Skill 2",
"skill3": "Skill 3",
"skill4": "Skill 4",
"skill5": "Skill 5",
"skill6": "Skill 6",
"skill7": "Skill 7",
"skill8": "Skill 8",
"gearandpossessions-u": "Gear and Possessions",
"cashandassets-u": "Cash and Assests",
"spendinglevel-u": "Spending Level",
"cash-u": "Cash",
"assets-u": "Assets",
"backstory-u": "Backstory",
"Personal Description": "Personal Description",
"Ideology/Beliefs": "Ideology/Beliefs",
"Significant People": "Significant People",
"Meaningful Locations": "Meaningful Locations",
"Treasured Possessions": "Treasured Possessions",
"Traits": "Traits",
"Injuries & Scars": "Injuries & Scars",
"Phobias/Manias": "Phobias/Manias",
"Tomes, Spells and Artifacts": "Tomes, Spells and Artifacts",
"Encounters with Strange Entities": "Encounters with Strange Entities",
"Encounters with Strange Entities-z": "Encounters with Strange Entities",
"majorwound-z": "Major Wound",
"dying-z": "Dying",
"pulphp-z": "Pulp HP",
"unarmed-z": "Unarmed",
"dodge-z": "Dodge",
"current-mental-condition": "Current Mental Condition",
"body-hit-location": "Body Hit Location",
"rolled": "Rolled:",
"right-leg": "Right Leg",
"left-leg": "Left Leg",
"abdomen": "Abdomen",
"chest": "Chest",
"right-arm": "Right Arm",
"left-arm": "Left Arm",
"head": "Head",
"downtime-u": "Downtime",
"scenarioname-u": "Scenario Name",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Rewards",
"spellname-u": "Spell Name",
"cost-u": "Cost",
"castime-u": "Casting Time",
"description-u": "Description",
"bout-of-madness-u-time": "Bout of Madness - Real Time",
"bout-of-madness-u-summary": "Bout of Madness - Summary",
"amnesia": "Amnesia:",
"amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety. This lasts for 1D10 rounds.",
"psychosomatic-disability": "Psychosomatic disability:",
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.",
"violence": "Violence:",
"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.",
"armor-z": "Rustning",
"db-z": "SB",
"bdb-u": "K/SB",
"damage&db-z": "Skada+SB",
"dam-z": "Skada",
"MOV-u": "FÖR",
"skill1": "Färdighet 1",
"skill2": "Färdighet 2",
"skill3": "Färdighet 3",
"skill4": "Färdighet 4",
"skill5": "Färdighet 5",
"skill6": "Färdighet 6",
"skill7": "Färdighet 7",
"skill8": "Färdighet 8",
"gearandpossessions-u": "Utrustning och ägodelar",
"cashandassets-u": "Ekonomi",
"spendinglevel-u": "Köpkraft",
"cash-u": "Kontanter",
"assets-u": "Tillgångar",
"backstory-u": "Bakgrund",
"Personal Description": "Signalement",
"Ideology/Beliefs": "Övertygelse",
"Significant People": "Viktiga anhöriga",
"Meaningful Locations": "Betydelsefulla platser",
"Treasured Possessions": "Värdefulla ägodelar",
"Traits": "Egenheter",
"Injuries & Scars": "Skador och sår",
"Phobias/Manias": "Fobier och manier",
"Tomes, Spells and Artifacts": "Antika skrifter, besvärjelser och artefakter",
"Encounters with Strange Entities": "Möten med underliga varelser",
"Encounters with Strange Entities-z": "Möten med underliga varelser",
"majorwound-z": "Allvarlig skada",
"dying-z": "Döende",
"pulphp-z": "Pulp KP",
"unarmed-z": "Obeväpnad",
"dodge-z": "Ducka",
"current-mental-condition": "Nuvarande sinnestillstånd",
"body-hit-location": "Träffad kroppsdel",
"rolled": "framslagen:",
"right-leg": "Höger ben",
"left-leg": "Vänster ben",
"abdomen": "Mage",
"chest": "Bröstkorg",
"right-arm": "Höger arm",
"left-arm": "Vänster arm",
"head": "Huvud",
"downtime-u": "Mellan äventyr",
"scenarioname-u": "Äventyrets namn",
"scenarioinfo-u": "Avslutning & info",
"scenariorewards-u": "Belöningar",
"spellname-u": "Namn på besvärjelsen",
"cost-u": "Kostnad",
"castime-u": "Tid",
"description-u": "Beskrivning",
"bout-of-madness-u-time": "Vansinnesepisod - Realtid",
"bout-of-madness-u-summary": "Vansinnesepisod - Sammanfattning",
"amnesia": "Minnesförlust:",
"amnesia-dec": "Utredaren har inga minnen av de händelser som har ägt rum sedan hon senast befann sig på en trygg plats. Det verkar till exempel som att hon åt frukost och i nästa ögonblick möter hon ett monster. Det här sitter i under 1D10 rundor.",
"psychosomatic-disability": "Psykosomatiskt handikapp:",
"psychosomatic-disability-dec": "Utredaren drabbas av psykosomatisk blindhet, dövhet eller förlamning av en eller flera kroppsdelar under 1D10 rundor.",
"violence": "Våld:",
"violence-dec": "En röd dimma omsluter utredarens sinnen och hon får ett utbrott av obehärskat våld och förstörelse både mot allierade och fiender under 1D10 rundor.",
"paranoia": "Paranoia:",
"paranoia-dec": "The investigator suffers severe paranoia for 1D10 rounds.",
"significant-person": "Significant Person:",
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.",
"faint": "Faint:",
"faint-dec": "The investigator faints. They recover after 1D10 rounds.",
"flee-in-panic": "Flee in panic:",
"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available. They travel for 1D10 rounds.",
"physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:",
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds.",
"phobia": "Phobia:",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there for the next 1D10 rounds.",
"mania": "Mania:",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania for the next 1D10 rounds.",
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
"robbed": "Robbed:",
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"battered": "Battered:",
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
"ideology-beliefs": "Ideology/Beliefs:",
"ideology-beliefs-dec": "Review the investigators backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people": "Significant People:",
"significant-people-dec": "Consult the investigators backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized": "Institutionalized:",
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses 1D10 hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Value:",
"critical": "Critical",
"success": "Success",
"hard": "Hard",
"extreme": "Extreme",
"fumble": "Fumble",
"fail": "Fail",
"malf": "Malf:",
"result": "Result:",
"dam": "Dam:",
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
"crazy-pan": "Crazy Plan:",
"rage": "Rage:",
"gloat": "Gloat:",
"relax": "Relax:",
"show-off": "Show Off:",
"paranoia-dec": "Utredaren drabbas av paranoia under 1D10 rundor: alla är ute efter henne, det går inte att lita på något, hon blir spionerad på, någon har förrått henne, vad hon ser är bluff.",
"significant-person": "Viktig anhörig:",
"significant-person-dec": "Leta efter Viktiga anhöriga i utredarens bakgrund. Utredaren misstar en närvarande individ för att vara en av dessa viktiga personer. Fundera över hur relationen fungerar, varefter utredaren agerar utifrån det under 1D10 rundor.",
"faint": "Svimmar:",
"faint-dec": "Utredaren svimmar och vaknar efter 1D10 rundor.",
"flee-in-panic": "Flyr i panik:",
"flee-in-panic-dec": "Utredaren känner sig tvingad att fly på alla tillgängliga sätt, även om det innebär att hoppa genom ett fönster eller att hon tar det enda tillgängliga fordonet och kör i 1D10 rundor bort från alla andra.",
"physical-hysterics-or-emotional-outburst": "Fysisk hysteri eller känslomässigt utbrott:",
"physical-hysterics-or-emotional-outburst-dec": "Utredaren är tillfälligt handlingsförlamad av skratt, gråt, skrikande, etc. under 1D10 rundor.",
"phobia": "Fobi:",
"phobia-dec": "Utredaren får en ny fobi. Slå 1D100 på Tabellen för Fobier eller så kan du välja en lämplig. Även om upphovet till fobin inte finns närvarande kommer utredaren att föreställa sig den under de följande 1D10 rundorna.",
"mania": "Mani:",
"mania-dec": "Utredaren får en ny mani. Slå 1D100 på Tabellen för Manier, eller så kan du välja en lämplig. Utredaren försöker hänge sig åt sin nya mani under de följande 1D10 rundorna.",
"amnesia-dec2": "Utredaren vaknar upp på en obekant plats utan minne om vem hon är. Hennes minnen kommer sakta tillbaka i sinom tid.",
"robbed": "Rånad:",
"robbed-dec": "Utredaren kommer till sans 1D10 timmar senare och upptäcker att hon blivit rånad (dock utan att ha blivit skadad). Om hon hade på sig sin Värdefulla Ägodel får hon slå ett Turslag; misslyckas slaget är Ägodelen borta. Oavsett resultatet är alla andra föremål av intresse stulna.",
"battered": "Mörbultad:",
"battered-dec": "Utredaren kommer till sans 1D10 timmar senare, mörbultad och i dåligt skick. Hon har förlorat hälften av de Kroppspoäng hon hade innan hon blev vansinnig (detta leder dock inte till allvarlig skada).",
"violence-dec2": "Utredaren förlorar alla hämningar och går lös på sin omgivning. När utredaren vaknar till sans behöver det inte vara omedelbart uppenbart vad eller vem hon har skadat. Det kan vara så att utredaren rent av dödat någon, men detta är upp till spelledaren.",
"ideology-beliefs": "Övertygelser:",
"ideology-beliefs-dec": "Utredaren tar en av sina Övertygelser från sin bakgrund och utagerar den på ett galet och demonstrativt sätt. En religiös person kan till exempel hålla en hätsk predikan på spårvagnen och anklaga folk för att vara syndare.",
"significant-people": "Viktig anhörig:",
"significant-people-dec": "Utredaren försöker under 1D10 timmar få tag i en av sina Viktiga anhöriga från sin bakgrund.",
"institutionalized": "Intagen:",
"institutionalized-dec": "Utredaren vaknar upp i en sjukhussäng eller i en fängelsecell. Hennes minnen om varför hon hamnat där kan sakta men säkert börja komma tillbaka.",
"flee-in-panic-dec2": "När utredaren blir sig själv igen vet hon inte längre var hon befinner sig. Hon kan vara vilse ute i skogen, irra runt på okända bakgator eller redan sitta på tåget med nyinköpt biljett i hand.",
"phobia-dec2": "Utredaren får en ny fobi. Slå 1D100 på Tabellen för Fobier eller så kan du välja en lämplig. Utredaren kommer till sans 1D10 timmar senare efter att ha försökt att undvika sin nya fobi till det yttersta.",
"mania-dec2": "Utredaren får en ny mani. Slå 1D100 på Tabellen för Manier, eller så kan du välja en lämplig. Under 1D10 timmar hänför sig utredaren till sin nya mani fullt ut.",
"value": "Värde:",
"critical": "Kritisk framgång",
"success": "Framgång",
"hard": "Svårt",
"extreme": "Extremt",
"fumble": "Fummel",
"fail": "Misslyckat",
"malf": "Krångel:",
"result": "Resultat:",
"dam": "Skada:",
"pulp-bout-of-madness-u-time": "Pulpvansinnesepisod - Realtid",
"crazy-pan": "Vansinnig plan:",
"rage": "Vrede:",
"gloat": "Gotta sig åt:",
"relax": "Slappna av:",
"show-off": "Skryta:",
"alter-ego": "Alter Ego:",
"pulp-amnesia-dec": "The hero ceases to think of him or herself as a hero, losing the ability to use his or her pulp talents.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemys situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "A red mist descends on the hero and he or she explodes in a spree of uncontrolled violence and destruction directed at their surroundings, allies, or foes alike.",
"pulp-gloat-dec": "The hero is compelled to boast, gloat, or exclaim their plans aloud.",
"pulp-relax-dec": "The hero is convinced that the threat is negligible, and he or she sits back and relaxes.",
"pulp-flee-in-panic-dec": "The hero is compelled to get as far away as possible by whatever means are available, even if it necessitates them taking the only vehicle and leaving everyone else behind.",
"pulp-show-off-dec": "The hero becomes an attention-seeking maniac, possibly prone to foolhardy acts.",
"pulp-alter-ego-dec": "The heros personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someones life being endangered. When someones life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
"pulp-violence-dec2": "The hero explodes in a spree of violence and destruction. When the hero comes to their senses, their actions may or may not be apparent or remembered. Who or what the hero has inflicted violence upon, and whether they have killed or only inflicted harm, is up to the Keeper.",
"pulp-ideology-beliefs-dec": "Review the heros backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the heros talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the heros backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "The hero comes to their senses in a high-security psychiatric ward, police cell or under captivity. They may slowly recall the events that led them there.",
"pulp-flee-in-panic-dec2": "When the hero comes to their senses, they are far away, perhaps somewhere noteworthy or lost. How they reached the location is unknown to them.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one. The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one. The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da-dec": "The Investigator sees things that are not real, but is unable to tell truth from hallucination.",
"delusion-da": "Delusion:",
"shackled-da": "Shackled:",
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
"pulp-amnesia-dec": "Hjälten slutar betrakta sig själv som en hjälte, och förlorar förmågan att använda sig av sina pulptalanger.",
"pulp-crazy-plan-dec": "Hjälten genomför en irrationell eller ogenomtänkt plan. Planen måste antingen gynna fiendens situation eller försätta hjälten eller hennes vänner i fara.",
"pulp-rage-dec": "En röd dimma omsluter hjältens sinnen och hon får ett utbrott av obehärskat våld och förstörelse både mot allierade och fiender.",
"pulp-gloat-dec": "Hjälten känner sig tvingad att skryta, gotta sig och utbrista sina planer så alla hör.",
"pulp-relax-dec": "Hjälten är övertygad om att hotet är ofarligt, så hon lutar sig tillbaka och slappnar av.",
"pulp-flee-in-panic-dec": "Hjälten känner sig tvingad att fly på alla tillgängliga sätt, även om det innebär att hoppa genom ett fönster eller att hon tar det enda tillgängliga fordonet och kör ifrån alla andra.",
"pulp-show-off-dec": "Hjälten förvandlas till en uppmärksamhetstörstande vettvilling, möjligtvis kapabel att handla dåraktigt.",
"pulp-alter-ego-dec": "Hjälten genomgår en fullständig personlighetsförändring och byts ut mot någon helt annan. Detta alter ego är hjältens totala motsats i alla avseenden.",
"pulp-phobia-dec": "Hjälten får en ny fobi. Slå 1D100 på Tabellen för Fobier eller så kan du välja en lämplig. Även om upphovet till fobin inte finns närvarande kommer utredaren att föreställa sig den.",
"pulp-mania-dec": "Hjälten erhåller en ny mani. Slå 1D100 på Tabellen för Manier, eller så kan du välja en lämplig. Utredaren försöker hänge sig åt sin nya mani.",
"pulp-bout-of-madness-u-summary": "Pulpvansinnesepisod - Sammanfattning",
"institutionalized-or-apprehended": "Intagen eller Gripen:",
"pulp-amnesia-dec2": "Hjälten kommer till sans på en obekant plats, utan minne om vem hon är och utan sina pulptalanger. Hjältens minne återvänder sakta med tiden. Pulptalangerna återvänder endast under en krissituation. I det här fallet innebär en krissituation då någons liv står på spel. När någons liv är i fara, slår hjälten ett Turslag; om det lyckas, så återvänder talangerna. Misslyckas slaget kan hjälten försöka igen efter 1D10 rundor.",
"pulp-robbed-dec": "Hjälten kommer till sans 1D10 timmar senare och upptäcker att hon blivit rånad (dock utan att ha blivit skadad). Om hon hade på sig sin Värdefulla Ägodel får hon slå ett Turslag; misslyckas slaget är Ägodelen borta. Oavsett resultatet är alla andra föremål av intresse stulna.",
"pulp-battered-dec": "Hjälten kommer till sans 1D10 timmar senare, mörbultad och i dåligt skick. Hon har förlorat hälften av de Kroppspoäng hon hade innan hon blev vansinnig.",
"pulp-violence-dec2": "Hjälten förlorar alla hämningar och går lös på sin omgivning. När hjälten vaknar till sans behöver det inte vara omedelbart uppenbart vad eller vem hon har skadat. Det kan vara så att hjälten rent av dödat någon, men detta är upp till spelledaren.",
"pulp-ideology-beliefs-dec": "Hjälten tar en av sina Övertygelser från sin bakgrund och utagerar den på ett galet och demonstrativt sätt. En religiös person kan till exempel hålla en hätsk predikan på spårvagnen och anklaga folk för att vara syndare. En vanlig följd är någon form av storhetsvansinne, där hjältens talanger och övertygelser börjar fördärva vederbörandes mänsklighet och rättrådighet.",
"pulp-significant-people-dec": "Hjälten försöker under 1D10 timmar få tag i en av sina Viktiga anhöriga från sin bakgrund.",
"pulp-institutionalized-or-apprehended-dec": "Hjälten vaknar upp i en sjukhussäng eller i en fängelsecell. Hennes minnen om varför hon hamnat där kan sakta men säkert börja komma tillbaka.",
"pulp-flee-in-panic-dec2": "När hjälten blir sig själv igen vet hon inte längre var hon befinner sig. Hon kan vara vilse ute i skogen, irra runt på okända bakgator eller redan sitta på tåget med nyinköpt biljett i hand.",
"pulp-phobia-dec2": "Hjälten får en ny fobi. Slå 1D100 på Tabellen för Fobier eller så kan du välja en lämplig. Hjälten kommer till sans 1D10 timmar senare efter att ha försökt att undvika sin nya fobi till det yttersta.",
"pulp-mania-dec2": "Hjälten får en ny mani. Slå 1D100 på Tabellen för Manier, eller så kan du välja en lämplig. Under 1D10 timmar hänför sig hjälten till sin nya mani fullt ut.",
"delusion-da-dec": "Utredaren ser saker som inte finns, men är oförmögen att skilja verklighet från vanföreställning.",
"delusion-da": "Vanföreställning:",
"shackled-da": "Fängslad:",
"delusion-da-dec2": "Utredaren har påverkats märkbart av en hallucination, vilken fått henne att handla på något sätt. Kanske genom att gräva en djup grop att gömma sig i, eller förskansat sig själv inuti en hydda.",
"flee-in-panic-da-dec2": "När utredaren kommer till sans befinner hon sig långt borta, kanske vilse i vildmarken eller bankande på en dörr med krav om att släppas in.",
"shackled-da-dec": "Utredaren, som yrar och talar tungomål, har spärrats in och försatts med bojor eller fängslats på något vis."
}