This commit is contained in:
Corey J
2020-12-07 18:03:47 -05:00
30 changed files with 12598 additions and 0 deletions
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large Load Diff
Binary file not shown.

After

Width:  |  Height:  |  Size: 71 KiB

+8
View File
@@ -0,0 +1,8 @@
{
"html": "cyberpunk-red-tabbed.html",
"css": "cyberpunk-red-tabbed.css",
"preview": "cyberpunk-red-tabbed.png",
"authors": "Michael Raichelson",
"roll20userid": "6917",
"instructions": "A tabbed character sheet for Cyberpunk Red based on the full rules (this sheet is not 100% compatible with the Quick Start box)."
}
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large Load Diff
Binary file not shown.

After

Width:  |  Height:  |  Size: 103 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 36 KiB

+24
View File
@@ -0,0 +1,24 @@
# Lowlife 2090 Character Sheet
This is a character sheet for use on Roll20.net with Lowlife 2090.
## Features
This version of the sheet incorporates roll templates and autocalculates hit and damage values. It does not require access to features of the Dev server or the API.
**Attribute clarifications:**
* GS = Great Success
* TF = Terrible Failure
(Lowlife 2090 page 56, "Great Success and Terrible Failure")
### Changelog
* 6 December 2020 original version.
### Credit Where Credit is Due
The CSS and much of the layout is lifted from the excellent work of John Myles ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) and the 5e Dungeons and Dragons sheet.
Initial Version by the creator of Low Fantasy Gaming, Stephen J Grodzicki.
Expanded fields and features contributed by David E. Durrett Jr. ([@Davemania](https://app.roll20.net/users/76/davemania) on roll20)
Updates and automation contributed by BrentTaylor. ([@Brent-t](https://app.roll20.net/users/1878655/brent-t) on roll20).
+7
View File
@@ -0,0 +1,7 @@
{
"html": "LLSheet.html",
"css": "LLSheet.css",
"authors": "Stephen J Grodzicki,Davemania,BTaylor",
"preview": "LLSheet.png",
"instructions": "This sheet is for Lowlife 2090\n* [Sheet Readme](https://github.com/Roll20/roll20-character-sheets/blob/master/Lowlife%202090/ReadMe.md)\n* [Game Homepage](https://lowfantasygaming.com/)"
}
+1
View File
@@ -0,0 +1 @@
This is a character sheet for the The Elephant and Macaw Banner RPG game written by Christopher Kastensmidt.
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 40 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.0 KiB

@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:osb="http://www.openswatchbook.org/uri/2009/osb"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
version="1.1"
id="svg4720"
viewBox="0 0 200 200"
height="200"
width="200">
<defs
id="defs4722">
<linearGradient
osb:paint="solid"
id="linearGradient5270">
<stop
id="stop5272"
offset="0"
style="stop-color:#000000;stop-opacity:1;" />
</linearGradient>
</defs>
<metadata
id="metadata4725">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<g
transform="translate(0,-852.36216)"
id="layer1">
<path
id="rect5268"
transform="translate(0,852.36216)"
d="M 11.617188 2.5 A 9.0913725 9.5964489 0 0 1 11.617188 2.515625 A 9.0913725 9.5964489 0 0 1 2.5253906 12.111328 A 9.0913725 9.5964489 0 0 1 2.5 12.109375 L 2.5 187.88672 A 9.0913725 9.5964489 0 0 1 2.5976562 187.88086 A 9.0913725 9.5964489 0 0 1 11.689453 197.47656 A 9.0913725 9.5964489 0 0 1 11.689453 197.5 L 188.39258 197.5 A 9.0913725 9.5964489 0 0 1 188.39258 197.47461 A 9.0913725 9.5964489 0 0 1 197.48438 187.87891 A 9.0913725 9.5964489 0 0 1 197.5 187.87891 L 197.5 12.208984 A 9.0913725 9.5964489 0 0 1 197.34766 12.216797 A 9.0913725 9.5964489 0 0 1 188.25586 2.6191406 A 9.0913725 9.5964489 0 0 1 188.25977 2.5 L 11.617188 2.5 z "
clip-path="none"
style="fill:none;fill-opacity:1;stroke:#000000;stroke-width:1.051;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.9 KiB

+8
View File
@@ -0,0 +1,8 @@
{
"html": "the_elephant_and_macaw_banner.html",
"css": "the_elephant_and_macaw_banner.css",
"authors": "Daniel Tschiedel",
"roll20userid": "1408312",
"preview": "the_elephant_and_macaw_banner.png",
"instructions": "This is a character sheet for The Elephant and Macaw Banner RPG, (c) 2017 Christopher Kastensmidt. All rights reserved."
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
Binary file not shown.

After

Width:  |  Height:  |  Size: 137 KiB

@@ -0,0 +1,94 @@
{
"name": "Name",
"age": "Age",
"characteristics": "Characteristics",
"characteristic": "Characteristic",
"history": "History",
"defence": "Defence",
"passive": "Passive",
"equipped": "Equipped",
"mod": "Mod",
"active": "Active",
"energy": "Energy",
"max": "Max",
"current": "Current",
"skills": "Skills",
"level1": "Level 1",
"apprentice": "Apprentice",
"level2": "Level 2",
"practitioner": "Practitioner",
"level3": "Level 3",
"master": "Master",
"all_tests_modifier": "All tests\n modifier",
"points_to_spend": "Points to spend",
"cost1": "Cost 1",
"bonus3": "Bonus\n +3",
"cost3": "Cost 3",
"bonus6": "Bonus\n +6",
"cost7": "Cost 7",
"bonus9": "Bonus\n +9",
"description": "Description",
"initiative": "Initiative",
"untrained_skill": "Untrained skill",
"physical_condition": "Physical condition",
"endurance": "Endurance",
"critical_damage": "Critical damage",
"notes": "Notes",
"money_and_gear": "Money &amp; Gear",
"cost": "Cost",
"money": "Money",
"weapons_and_armors": "Weapons &amp; Armors",
"damage": "Damage",
"passive_defence_bonus": "Passive\n defence bonus",
"active_defence_bonus": "Active\n defence bonus",
"reach": "Reach",
"equip-totals-explain": "Only equipments with the checkbox marked will count for the defence bonuses.",
"defence-totals": "Defence totals",
"settings": "Settings",
"max_defence_value": "Max defence value",
"help": "Help",
"help-title": "How to use The Elephant and Macaw Banner RPG Roll20 Character Sheet",
"help-introduction": "Thanks for playing The Elephant and Macaw Banner RPG! Please read this guide to\n understand how all the fields work on our Roll20 character sheet.",
"names": "Names",
"names_chars_his_instructions": "These fields should be filled in\n manually.",
"defence_instructions": "The Active and Passive Defense values are\n calculated automatically, depending on what you have equipped in the Weapons &amp; armors field (see below). If\n you need to add in other modifiers, use the “Mod” boxes. The max defense value is 5, but in exceptional\n circumstances, this value can be modified in the sheet´s configuration menu by clicking the settings button\n at the top of the sheet.\n ",
"energy_instructions": "The max energy is calculated automatically by\n selecting the “Energy” box related to the character´s primary power skill in the Skills field (see below).\n At the current time, we can´t calculate the energy spent automatically, so the current energy must be\n changed manually each time a power is used or energy is recovered.\n ",
"skills_instructions1": "A new character begins with 20 points to\n distribute among skills, which can be distributed according to the suggested initial configuration in the\n rules or in any other way. Any time new learning points are earned, they can be added manually to the\n “Points to spend” field and spent on skills. For example, if the player has 1 point to spend and earns 2\n more learning points, simply change the value in “Points to spend” to 3.\n ",
"skills_instructions2": "The “All tests modifier” field is used to apply a\n modifier to every skill test. This is useful for cases such as when the character receives a Blessing\n (applying a positive value in the field) or a disease (applying a negative value).\n ",
"skills_instructions3": "The dropdown button on each skill serves three\n purposes:\n ",
"skills_instructions4": "Using the Mod field to add a modifier specific\n to that skill. For example, if the player is using a weapon that gives +2 to the <b>Impact weapons</b> skill,\n that bonus should be put into the Mod field. The skill´s level bonus is added automatically to tests and\n should not be applied to the Mod field.\n ",
"skills_instructions5": "If the skill is one of the three base power\n skills, <b>Faith</b>, <b>Breath</b> or <b>Ifá</b> (or something equivalent in the expanded rules), the “Energy” box should be\n selected.\n ",
"skills_instructions6": "A description can be added in the description\n box, if desired.\n ",
"skills_instructions7": "If you need to <i>delete</i> a skill, click on the padlock icon at the bottom of the Skills field, then choose the skill for removal.\n ",
"rolling_skill_tests": "Rolling skill tests:",
"rolling_skills_instructions1": "Clicking the die icon next to each skill will apply a test. The player will be asked to choose the feat level (easy, intermediate, difficult, legendary) and a final modifier value, which can be used to apply effects like subtracting the target´s defense on an attack.\n ",
"rolling_skills_instructions2": "The result will be shown in the chat window as the sum of three values:\n ",
"rolling_skills_formula": "The 3d6 roll + the skill´s level bonus + other modifiers\n ",
"rolling_skills_instructions3": "Other modifiers include:\n ",
"rolling_skills_instructions4": "modifier set for the test,\n ",
"rolling_skills_instructions5": "the “Modify all skills” value and\n ",
"rolling_skills_instructions6": "the Mod value set for the individual skill.\n ",
"rolling_skills_instructions7": "For example: A character receives a <i>Bless +2</i> during a battle, so the player should put 2 in the All tests modifier field. The character is using a rapier that gives +1 to <b>Fencing</b>, which should be represented as 1 in the skill´s Mod field. The player decides to make a normal melee attack (easy feat) on a creature with an Active Defense of 4. So after clicking the die beside <b>Fencing</b> for the test, the player should choose an easy feat and place -4 in the Mod field to subtract the creature´s defense. In the chat window, the “Mods” applied to the test should appear as -1, representing -4 + 2 + 1 for the three modifiers.\n ",
"initiative_instructions": "Can be used for an initiative check. \n ",
"untrained_skill_instructions": "Can be used for level 0 tests against easy or intermediate feats, as explained in the rulebook.\n\n ",
"physical-condition": "Physical Condition",
"physical-condition_instructions": "Endurance, Critical damage and Notes must be filled in manually.\n\n\n ",
"money_and_gear_instructions": "These fields should be applied manually and do not affect anything else on the sheet.\n ",
"weapons_and_armors_instructions1": "It is important to fill in any Active or Passive Defense bonuses related to each piece of equipment. For example, a character with a rapier and level 2 in <b>Fencing</b> should fill in 2 in the Active defense bonus field for that item. The player must also be careful to always select <i>only</i> the current weapon in use. Otherwise, the defense bonus will be calculated incorrectly.\n ",
"weapons_and_armors_instructions2": "The damage fields and description are for reference only.\n ",
"credits": "Credits:\n ",
"credits_text": "Character Sheet by Christopher Kastensmidt and Filipe Borin\n Roll20 implementation by Daniel Tschiedel \n ",
"copyright": "This is a character sheet for The Elephant and Macaw Banner RPG, (c) 2017 Christopher\n Kastensmidt. All rights reserved.",
"easy": "Easy",
"intermediate": "Intermediate",
"difficult": "Difficult",
"legendary": "Legendary",
"check": "Check",
"difficulty": "Difficulty",
"skill-bonus": "Skill bonus",
"mods": "Mods",
"result": "Result",
"success": "Success",
"failure": "Failure",
"epic_failure": "Epic failure!"
}
+3
View File
@@ -0,0 +1,3 @@
Esta es la primera versión de la hoja para el juego de rol genérico Ysystem. Por favor, si tienes cualquier sugerencia o idea de mejora no dudes en escribirme a jorsermar@gmail.com
TODO:
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 5.8 KiB

BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

View File
+8
View File
@@ -0,0 +1,8 @@
{
"html": "ysystem.html",
"css": "ysystem.css",
"authors": "Jorge Serrano | jorsermar@gmail.com",
"roll20userid": "1533278",
"preview": "ysystem.png",
"instructions": "**Instrucciones**\n\n. Por favor, no dudéis en enviarme cualquier duda o comentario que consideréis relevante."
}
+440
View File
@@ -0,0 +1,440 @@
@import url("https://fonts.googleapis.com/css?family=Maven+Pro:400,700,900&display=swap");
/* General */
.ui-dialog .charsheet {
padding: 0!important;
}
.sheet-ysystem button.btn {
color: black;
text-shadow: none;
border: none;
border-radius: 0;
outline: none;
box-shadow: none;
background: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ysystem/dice.png);
background-size: contain;
background-repeat: no-repeat;
cursor: pointer;
width: 23px;
height: 27px;
background-position: center;
padding: 2px 0;
}
.sheet-ysystem button.btn:before {
content: ' ';
}
div.sheet-ysystem {
background-color: #fdfdfd;
max-width: 1055px;
min-width: 755px;
font-family: 'Maven Pro';
margin: 0 auto;
}
label {
font-size: 2rem;
display: inline-block;
width: auto;
line-height: 1;
white-space: nowrap;
vertical-align: -webkit-baseline-middle;
margin-bottom: 0;
margin-top: 2px;
font-weight: 400;
}
label span {
font-size: 10px;
display: block;
text-align: center;
}
.sheet-atributos_container label,
.sheet-derivados label {
font-weight: 700;
}
input {
display: inline-block;
border: 0;
width: auto;
padding: 0;
line-height: 1;
font-size: 2rem;
height: 2rem;
font-family: 'Maven Pro';
border-bottom: 1px dotted black;
font-weight: 400;
}
input[type=number] {
}
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button {
display: none;
}
textarea {
resize: vertical;
height: 30px;
border: 0;
line-height: 1;
font-size: 1.5rem;
padding: 0;
font-family: 'Maven Pro';
border-bottom: 1px dotted black;
}
input:focus, textarea:focus {
outline:none;
}
/* Sección personal */
.sheet-ysystem > .sheet-2colrow.sheet-row1 > .sheet-col:first-of-type{
width:calc(30% - 40px)!important;
margin-right: 35px!important;
}
.sheet-ysystem > .sheet-2colrow.sheet-row1 > .sheet-col{
width:calc(70%)!important;
margin-right: 0!important;
}
.sheet-ysystem > .sheet-2colrow.sheet-row2 > .sheet-col,
.sheet-ysystem > .sheet-2colrow.sheet-row3 > .sheet-col,
.sheet-ysystem > .sheet-2colrow.sheet-row4 > .sheet-col,
.sheet-ysystem > .sheet-2colrow.sheet-row5 > .sheet-col,
.sheet-ysystem > .sheet-2colrow.sheet-row6 > .sheet-col {
width: 100%;
margin: 20px 0px;
}
.sheet-ysystem > .sheet-2colrow.sheet-row1,
.sheet-ysystem > .sheet-2colrow.sheet-row2,
.sheet-ysystem > .sheet-2colrow.sheet-row3,
.sheet-ysystem > .sheet-2colrow.sheet-row4,
.sheet-ysystem > .sheet-2colrow.sheet-row5 {
padding-bottom: 5px;
border-bottom: 2px solid black;
}
.sheet-field-wrap {
width: 100%;
display: flex;
}
.sheet-field-wrap input {
width: 100%;
flex-grow: 1;
}
div.sheet-personal input[type=number] {
width: 40px;
}
.sheet-personal label {
margin-top: 10px;
}
/* Sección Atributos */
.sheet-atributos_container {
display: flex;
justify-content: space-around;
}
.sheet-atributos h1 {
font-weight: 900;
text-align: center;
margin-bottom:10px;
font-size: 2.25rem;
}
.sheet-atributos .sheet-field-wrap {
flex-direction: column;
float: left;
width: auto;
align-items: center;
}
.sheet-atributos label {
padding: 0;
margin-bottom: 10px;
}
.sheet-atributos input[type=number] {
height: 50px;
max-width: 50px;
border-radius: 50px;
border: 1px solid black;
width: auto;
text-align: center;
}
/* Sección Habilides */
.sheet-aux {
display: flex;
width: 100%;
align-items: center;
justify-content: center;
padding: 5px;
border: 1px solid lightgrey;
}
.sheet-aux label {
font-size: 1.5rem;
margin-bottom: 0;
margin-left: 20px;
margin-right: 5px;
line-height: 1.5rem;
}
.sheet-aux input {
width: auto;
}
.sheet-aux input[type=number] {
height: 30px;
width: 30px;
border-radius: 30px;
font-size: 1.5rem;
margin-top: 5px;
}
.sheet-aux select {
margin-bottom: 0;
}
.sheet-3colrow.sheet-habilidades {
margin-right: 10px;
margin-top: 30px;
}
.sheet-habilidades .sheet-field-wrap {
flex-direction: row;
width: 100%;
align-self: center;
}
.sheet-habilidades_container {
width: 100%;
text-align: right;
line-height: 1;
}
.sheet-habilidades label {
margin: 0;
font-size: 1.5rem;
}
.sheet-habilidades input[type=text] {
font-size: 1.5rem;
border-bottom: 1px solid black;
}
.sheet-habilidades input[type="radio"] {
width: auto;
height: initial;
max-width: initial;
border: initial;
border-radius: inherit;
margin-left: 5px;
}
.sheet-habilidades input[type="radio"]:after {
width: 15px;
height: 15px;
border-radius: 15px;
top: -2px;
left: -1px;
position: relative;
background-color: black;
content: "";
display: inline-block;
visibility: visible;
border: 2px solid white;
}
.sheet-habilidades input[type="radio"]:checked ~ input[type="radio"]:after {
width: 12px;
height: 12px;
top: -2px;
background-color: white;
border: 2px solid black;
left: 0px;
}
.sheet-derivados {
display: flex;
margin: 30px 0px;
justify-content: space-around;
}
.sheet-derivados .sheet-field-wrap {
flex-direction: row;
}
.sheet-derivados .sheet-field-wrap label{
margin-right: 10px;
font-size: 1.75rem;
}
.sheet-row4 h1 {
margin-bottom:0;
}
/* SALUD */
.sheet-salud .sheet-field-wrap {
align-items: center;
width: 100%;
margin-top: 20px;
}
/* COMBATE */
.sheet-armas .sheet-col {
margin-right: 5px!important;
}
.sheet-section-combate {
margin-top:20px;
}
.sheet-armas input {
border-bottom: 1px solid black;
width: 100%;
font-size: 1.5rem;
}
.sheet-armas .sheet-aux {
flex-direction: column;
align-items: flex-start;
margin-bottom: 20px;
}
.sheet-armas .sheet-aux label {
margin-left: 0px;
}
.sheet-armas .sheet-aux div {
display: flex;
align-items: center;
margin: 5px 0;
}
.sheet-armas .sheet-combate-row select {
width: 100%;
}
.sheet-smallinput {
border-bottom:none!important;
width: 11px!important;
}
.sheet-pertenencias textarea{
font-size: 1.5rem;
padding: 10px;
height: 410px;
background-image: -webkit-linear-gradient(left, #ffffff 10px, transparent 10px), -webkit-linear-gradient(right, #ffffff 10px, transparent 10px), -webkit-linear-gradient(#ffffff 30px, black 30px, black 31px, #ffffff 31px);
background-image: -moz-linear-gradient(left, #ffffff 10px, transparent 10px), -moz-linear-gradient(right, #ffffff 10px, transparent 10px), -moz-linear-gradient(#ffffff 30px, black 30px, black 31px, #ffffff 31px);
background-image: -ms-linear-gradient(left, #ffffff 10px, transparent 10px), -ms-linear-gradient(right, #ffffff 10px, transparent 10px), -ms-linear-gradient(#ffffff 30px, black 30px, black 31px, #ffffff 31px);
background-image: -o-linear-gradient(left, #ffffff 10px, transparent 10px), -o-linear-gradient(right, #ffffff 10px, transparent 10px), -o-linear-gradient(#ffffff 30px, black 30px, black 31px, #ffffff 31px);
background-image: linear-gradient(left, #ffffff 10px, transparent 10px), linear-gradient(right, #ffffff 10px, transparent 10px), linear-gradient(#ffffff 30px, black 30px, black 31px, #ffffff 31px);
background-size: 100% 100%, 100% 100%, 100% 31px;
box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.1);
line-height: 31px;
padding: 8px;
width: 98%;
}
/* Roll Templates */
.sheet-rolltemplate-ysystem table,
.sheet-rolltemplate-ysystem-ini table {
width: 100%;
border: 1px solid black;
color: black;
background: #FFFFFF;
}
.sheet-rolltemplate-ysystem caption,
.sheet-rolltemplate-ysystem-ini caption {
text-align: center;
background: #ececec;
color: #2b2b2b;
font-weight: 700;
padding: 2px;
border: 1px solid black;
border-bottom: none;
line-height: 2em;
}
.sheet-rolltemplate-ysystem td,
.sheet-rolltemplate-ysystem-ini td {
padding: 2px;
border-bottom: 1px solid black;
text-align: center;
}
.sheet-rolltemplate-ysystem td.sheet-template_label,
.sheet-rolltemplate-ysystem-ini td.sheet-template_label {
font-weight: 700;
}
.sheet-rolltemplate-ysystem td.sheet-template_value,
.sheet-rolltemplate-ysystem-ini td.sheet-template_value {
text-align: center;
}
.sheet-rolltemplate-ysystem td.sheet-extrainfo {
text-align: center;
background: #ececec;
color: #2b2b2b;
border-top: none;
line-height: 1em;
font-style: italic;
}
.sheet-rolltemplate-ysystem .inlinerollresult,
.sheet-rolltemplate-ysystem-ini .inlinerollresult {
display: inline-block;
min-width: 1.5em;
min-height: 1.5em;
text-align: center;
border: none!important;
background: white;
color: #2b2b2b;
margin: 4px 0;
line-height: 1.5em;
padding: 0;
font-size: 1em;
font-weight: 400;
}
.sheet-rolltemplate-ysystem .sheet-dice .inlinerollresult,
.sheet-rolltemplate-ysystem-ini .sheet-dice .inlinerollresult {
border: 1px solid black!important;
background: white;
color: black;
box-shadow: 5px 5px 1px black;
font-size: 1em;
font-weight: 700
}
.sheet-rolltemplate-ysystem .sheet-dice .inlinerollresult.fullfail,
.sheet-rolltemplate-ysystem-ini .sheet-dice .inlinerollresult.fullfail {
background-color: #ff4000;
color: white;
}
.sheet-rolltemplate-ysystem .sheet-dice .inlinerollresult.fullcrit,
.sheet-rolltemplate-ysystem-ini .sheet-dice .inlinerollresult.fullcrit {
background-color: #00ff80;
}
+443
View File
@@ -0,0 +1,443 @@
<div class="ysystem">
<div class="2colrow row1">
<div class="col">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ysystem/logo.png"/>
</div>
<div class="col">
<div class="field-wrap"><label>Nombre del personaje: </label><input type="text" name="attr_character_name" spellcheck="false" /></div>
<div class="field-wrap"><label>Cita: </label><input type="text" name="attr_cita" spellcheck="false" /></div>
<div class="field-wrap"><label>Motivación: </label><input type="text" name="attr_motivacion" spellcheck="false" /></div>
<div class="field-wrap"><label>Lugar de Nacimiento: </label><input type="text" name="attr_lugar" spellcheck="false" style="width:30px;"/><label>Edad</label><input type="text" name="attr_edad" style="max-width: 55px;"/></div>
<div class="field-wrap"><label>Profesión/perfil(+3): </label><input type="text" name="attr_profesion" spellcheck="false" /></div>
<div class="field-wrap"><label>Arquetipo: </label><input type="text" name="attr_arquetipo" spellcheck="false" /></div>
<div class="field-wrap"><label>Talento: </label></div><div class="field-wrap"><textarea rows="4" name="attr_stalento" spellcheck="false"></textarea></div>
<div class="field-wrap"><label>Situación familiar: </label></div><div class="field-wrap"><textarea rows="4" name="attr_situacion" spellcheck="false"></textarea></div>
<div class="field-wrap"><label>Descripción física: </label></div><div class="field-wrap"><textarea rows="4" name="attr_descripcion" spellcheck="false"></textarea></div>
</div>
</div>
<div class="2colrow row2">
<div class="col atributos">
<h1>ATRIBUTOS</h1>
<div class="atributos_container">
<div class="field-wrap"><label>CARISMA</label><input type="number" name="attr_carisma" value="0" /></div>
<div class="field-wrap"><label>DESTREZA</label><input type="number" name="attr_destreza" value="0" /></div>
<div class="field-wrap"><label>FUERZA</label><input type="number" name="attr_fuerza" value="0" /></div>
<div class="field-wrap"><label>INTELIGENCIA</label><input type="number" name="attr_inteligencia"value="0" /></div>
<div class="field-wrap"><label>PERCEPCIÓN</label><input type="number" name="attr_percepcion" value="0" /></div>
</div>
</div>
</div>
<div class="2colrow row3">
<div class="col atributos">
<h1>HABILIDADES</h1>
<div class="aux"><label>Hab. Profesional</label><input type="checkbox" name="attr_prof" value="3"/><label>Colaboradores</label><select type="habilidades" name="attr_colaboradores"/><option value="0">Colaboración +0</option><option value="1">Colaboración +3</option><option value="2">Colaboración +6</option><option value="3">Colaboración +9</option></select><div><label>Dados + (recibir ayuda, proeza, otros)&nbsp;</label><input type="number" name="attr_bonus" min="0" max="5" value="0"/><label>Dados - (prestar ayuda, estados, otros)</label><input type="number" name="attr_malus" min="0" max="5" value="0"/></div></div>
<div class="3colrow habilidades">
<div class="col">
<div class="field-wrap">
<label>Atletismo (DES)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_atletism" value="1" /><input type="radio" name="attr_atletism" value="2" /><input type="radio" name="attr_atletism" value="3" /><input type="hidden" name="attr_dados_atletism" disabled value="@{bonus}-@{malus}-@{penalizador}+@{atletism}"/>
<button type="roll" name="roll_Atletismo" value="&{template:ysystem} {{name=Tirada Atletismo}} {{dados=[[@{dados_atletism}]]}} {{tirada=[[[[(floor((@{dados_atletism}+8)/9))*d6]] + [[(floor((@{dados_atletism}+7)/9))*d6]] + [[(floor((@{dados_atletism}+6)/9))*d6]] + [[(floor((@{dados_atletism}+5)/9))*d6]] + [[(floor((@{dados_atletism}+4)/9))*d6]] + [[(floor((@{dados_atletism}+3)/9))*d6]] + [[(floor((@{dados_atletism}+2)/9))*d6]] + [[(floor((@{dados_atletism}+1)/9))*d6]] + [[(floor((@{dados_atletism}+0)/9))*d6]] + @{destreza} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
<!--{{0=$[[0]]}} {{1=$[[1]]}} {{2=$[[2]]}} {{3=$[[3]]}} {{4=$[[4]]}} {{5=$[[5]]}} {{6=$[[6]]}} {{7=$[[7]]}} {{8=$[[8]]}} {{9=$[[9]]}} {{10=$[[10]]}} {{11=$[[11]]}} {{12=$[[12]]}} {{13=$[[13]]}} {{14=$[[14]]}} {{15=$[[15]]}}-->
</div>
<div class="field-wrap">
<label>Auxilio (INT)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_auxilio" value="1" /><input type="radio" name="attr_auxilio" value="2" /><input type="radio" name="attr_auxilio" value="3" /><input type="hidden" name="attr_dados_auxilio" disabled value="@{bonus}-@{malus}-@{penalizador}+@{auxilio}"/>
<button type="roll" name="roll_Auxilio" value="&{template:ysystem} {{name=Tirada Auxilio}} {{dados=[[@{dados_auxilio}]]}} {{tirada=[[[[(floor((@{dados_auxilio}+8)/9))*d6]] + [[(floor((@{dados_auxilio}+7)/9))*d6]] + [[(floor((@{dados_auxilio}+6)/9))*d6]] + [[(floor((@{dados_auxilio}+5)/9))*d6]] + [[(floor((@{dados_auxilio}+4)/9))*d6]] + [[(floor((@{dados_auxilio}+3)/9))*d6]] + [[(floor((@{dados_auxilio}+2)/9))*d6]] + [[(floor((@{dados_auxilio}+1)/9))*d6]] + [[(floor((@{dados_auxilio}+0)/9))*d6]] + @{inteligencia} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Conducir (DES)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_conducir" value="1" /><input type="radio" name="attr_conducir" value="2" /><input type="radio" name="attr_conducir" value="3" /><input type="hidden" name="attr_dados_conducir" disabled value="@{bonus}-@{malus}-@{penalizador}+@{conducir}"/>
<button type="roll" name="roll_Conducir" value="&{template:ysystem} {{name=Tirada Conducir}} {{dados=[[@{dados_conducir}]]}} {{tirada=[[[[(floor((@{dados_conducir}+8)/9))*d6]] + [[(floor((@{dados_conducir}+7)/9))*d6]] + [[(floor((@{dados_conducir}+6)/9))*d6]] + [[(floor((@{dados_conducir}+5)/9))*d6]] + [[(floor((@{dados_conducir}+4)/9))*d6]] + [[(floor((@{dados_conducir}+3)/9))*d6]] + [[(floor((@{dados_conducir}+2)/9))*d6]] + [[(floor((@{dados_conducir}+1)/9))*d6]] + [[(floor((@{dados_conducir}+0)/9))*d6]] + @{destreza} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label style="font-size: 1.3rem;">Conversación (CAR)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_conversacion" value="1" /><input type="radio" name="attr_conversacion" value="2" /><input type="radio" name="attr_conversacion" value="3" /><input type="hidden" name="attr_dados_conversacion" disabled value="@{bonus}-@{malus}-@{penalizador}+@{conversacion}"/>
<button type="roll" name="roll_Conversacion" value="&{template:ysystem} {{name=Tirada Conversación}} {{dados=[[@{dados_conversacion}]]}} {{tirada=[[[[(floor((@{dados_conversacion}+8)/9))*d6]] + [[(floor((@{dados_conversacion}+7)/9))*d6]] + [[(floor((@{dados_conversacion}+6)/9))*d6]] + [[(floor((@{dados_conversacion}+5)/9))*d6]] + [[(floor((@{dados_conversacion}+4)/9))*d6]] + [[(floor((@{dados_conversacion}+3)/9))*d6]] + [[(floor((@{dados_conversacion}+2)/9))*d6]] + [[(floor((@{dados_conversacion}+1)/9))*d6]] + [[(floor((@{dados_conversacion}+0)/9))*d6]] + @{carisma} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Cultura (INT)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_cultura" value="1" /><input type="radio" name="attr_cultura" value="2" /><input type="radio" name="attr_cultura" value="3" /><input type="hidden" name="attr_dados_cultura" disabled value="@{bonus}-@{malus}-@{penalizador}+@{cultura}"/>
<button type="roll" name="roll_Cultura" value="&{template:ysystem} {{name=Tirada Cultura}} {{dados=[[@{dados_cultura}]]}} {{tirada=[[[[(floor((@{dados_cultura}+8)/9))*d6]] + [[(floor((@{dados_cultura}+7)/9))*d6]] + [[(floor((@{dados_cultura}+6)/9))*d6]] + [[(floor((@{dados_cultura}+5)/9))*d6]] + [[(floor((@{dados_cultura}+4)/9))*d6]] + [[(floor((@{dados_cultura}+3)/9))*d6]] + [[(floor((@{dados_cultura}+2)/9))*d6]] + [[(floor((@{dados_cultura}+1)/9))*d6]] + [[(floor((@{dados_cultura}+0)/9))*d6]] + @{inteligencia} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Entorno (PER)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_entorno" value="1" /><input type="radio" name="attr_entorno" value="2" /><input type="radio" name="attr_entorno" value="3" /><input type="hidden" name="attr_dados_entorno" disabled value="@{bonus}-@{malus}-@{penalizador}+@{entorno}"/>
<button type="roll" name="roll_Entorno" value="&{template:ysystem} {{name=Tirada Entorno}} {{dados=[[@{dados_entorno}]]}} {{tirada=[[[[(floor((@{dados_entorno}+8)/9))*d6]] + [[(floor((@{dados_entorno}+7)/9))*d6]] + [[(floor((@{dados_entorno}+6)/9))*d6]] + [[(floor((@{dados_entorno}+5)/9))*d6]] + [[(floor((@{dados_entorno}+4)/9))*d6]] + [[(floor((@{dados_entorno}+3)/9))*d6]] + [[(floor((@{dados_entorno}+2)/9))*d6]] + [[(floor((@{dados_entorno}+1)/9))*d6]] + [[(floor((@{dados_entorno}+0)/9))*d6]] + @{percepcion} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Fuerza bruta (FUE)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_fuerza_bruta" value="1" /><input type="radio" name="attr_fuerza_bruta" value="2" /><input type="radio" name="attr_fuerza_bruta" value="3" /><input type="hidden" name="attr_dados_fuerza_bruta" disabled value="@{bonus}-@{malus}-@{penalizador}+@{fuerza_bruta}"/>
<button type="roll" name="roll_Fuerza_bruta" value="&{template:ysystem} {{name=Tirada Fuerza bruta}} {{dados=[[@{dados_fuerza_bruta}]]}} {{tirada=[[[[(floor((@{dados_fuerza_bruta}+8)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+7)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+6)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+5)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+4)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+3)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+2)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+1)/9))*d6]] + [[(floor((@{dados_fuerza_bruta}+0)/9))*d6]] + @{fuerza} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label><input name="attr_idioma1" placeholder="Idioma ext.[1]" type="text"> (INT)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_idioma_ext1" value="1" /><input type="radio" name="attr_idioma_ext1" value="2" /><input type="radio" name="attr_idioma_ext1" value="3" /><input type="hidden" name="attr_dados_idioma_ext1" disabled value="@{bonus}-@{malus}-@{penalizador}+@{idioma_ext1}"/>
<button type="roll" name="roll_Idioma_Ext1" value="&{template:ysystem} {{name=Tirada @{idioma1}}} {{dados=[[@{dados_idioma_ext1}]]}} {{tirada=[[[[(floor((@{dados_idioma_ext1}+8)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+7)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+6)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+5)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+4)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+3)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+2)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+1)/9))*d6]] + [[(floor((@{dados_idioma_ext1}+0)/9))*d6]] + @{inteligencia} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
</div>
<div class="col">
<div class="field-wrap">
<label><input name="attr_idioma2" placeholder="Idioma ext.[2]" type="text"> (INT)</label>
<div class="habilidades_container"><input type="radio" name="attr_idioma_ext2" value="0" checked style="display:none;" /><input type="radio" name="attr_idioma_ext2" value="1" /><input type="radio" name="attr_idioma_ext2" value="2" /><input type="radio" name="attr_idioma_ext2" value="3" /><input type="hidden" name="attr_dados_idioma_ext2" disabled value="@{bonus}-@{malus}-@{penalizador}+@{idioma_ext2}"/>
<button type="roll" name="roll_Idioma_Ext2" value="&{template:ysystem} {{name=Tirada @{idioma2}}} {{dados=[[@{dados_idioma_ext2}]]}} {{tirada=[[[[(floor((@{dados_idioma_ext2}+8)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+7)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+6)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+5)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+4)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+3)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+2)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+1)/9))*d6]] + [[(floor((@{dados_idioma_ext2}+0)/9))*d6]] + @{inteligencia} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Información (INT)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_informacion" value="1" /><input type="radio" name="attr_informacion" value="2" /><input type="radio" name="attr_informacion" value="3" /><input type="hidden" name="attr_dados_informacion" disabled value="@{bonus}-@{malus}-@{penalizador}+@{informacion}"/>
<button type="roll" name="roll_Informacion" value="&{template:ysystem} {{name=Tirada Información}} {{dados=[[@{dados_informacion}]]}} {{tirada=[[[[(floor((@{dados_informacion}+8)/9))*d6]] + [[(floor((@{dados_informacion}+7)/9))*d6]] + [[(floor((@{dados_informacion}+6)/9))*d6]] + [[(floor((@{dados_informacion}+5)/9))*d6]] + [[(floor((@{dados_informacion}+4)/9))*d6]] + [[(floor((@{dados_informacion}+3)/9))*d6]] + [[(floor((@{dados_informacion}+2)/9))*d6]] + [[(floor((@{dados_informacion}+1)/9))*d6]] + [[(floor((@{dados_informacion}+0)/9))*d6]] + @{inteligencia} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Intimidación (CAR)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_intimidacion" value="1" /><input type="radio" name="attr_intimidacion" value="2" /><input type="radio" name="attr_intimidacion" value="3" /><input type="hidden" name="attr_dados_intimidacion" disabled value="@{bonus}-@{malus}-@{penalizador}+@{intimidacion}"/>
<button type="roll" name="roll_Intimidacion" value="&{template:ysystem} {{name=Tirada Intimidación}} {{dados=[[@{dados_intimidacion}]]}} {{tirada=[[[[(floor((@{dados_intimidacion}+8)/9))*d6]] + [[(floor((@{dados_intimidacion}+7)/9))*d6]] + [[(floor((@{dados_intimidacion}+6)/9))*d6]] + [[(floor((@{dados_intimidacion}+5)/9))*d6]] + [[(floor((@{dados_intimidacion}+4)/9))*d6]] + [[(floor((@{dados_intimidacion}+3)/9))*d6]] + [[(floor((@{dados_intimidacion}+2)/9))*d6]] + [[(floor((@{dados_intimidacion}+1)/9))*d6]] + [[(floor((@{dados_intimidacion}+0)/9))*d6]] + @{carisma} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Lucha (DES)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_lucha" value="1" /><input type="radio" name="attr_lucha" value="2" /><input type="radio" name="attr_lucha" value="3" /><input type="hidden" name="attr_dados_lucha" disabled value="@{bonus}-@{malus}-@{penalizador}+@{lucha}"/>
<button type="roll" name="roll_Lucha" value="&{template:ysystem} {{name=Tirada Lucha}} {{dados=[[@{dados_lucha}]]}} {{tirada=[[[[(floor((@{dados_lucha}+8)/9))*d6]] + [[(floor((@{dados_lucha}+7)/9))*d6]] + [[(floor((@{dados_lucha}+6)/9))*d6]] + [[(floor((@{dados_lucha}+5)/9))*d6]] + [[(floor((@{dados_lucha}+4)/9))*d6]] + [[(floor((@{dados_lucha}+3)/9))*d6]] + [[(floor((@{dados_lucha}+2)/9))*d6]] + [[(floor((@{dados_lucha}+1)/9))*d6]] + [[(floor((@{dados_lucha}+0)/9))*d6]] + @{destreza} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Mecánica (INT)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_mecanica" value="1" /><input type="radio" name="attr_mecanica" value="2" /><input type="radio" name="attr_mecanica" value="3" /><input type="hidden" name="attr_dados_mecanica" disabled value="@{bonus}-@{malus}-@{penalizador}+@{mecanica}"/>
<button type="roll" name="roll_Mecanica" value="&{template:ysystem} {{name=Tirada Mecánica}} {{dados=[[@{dados_mecanica}]]}} {{tirada=[[[[(floor((@{dados_mecanica}+8)/9))*d6]] + [[(floor((@{dados_mecanica}+7)/9))*d6]] + [[(floor((@{dados_mecanica}+6)/9))*d6]] + [[(floor((@{dados_mecanica}+5)/9))*d6]] + [[(floor((@{dados_mecanica}+4)/9))*d6]] + [[(floor((@{dados_mecanica}+3)/9))*d6]] + [[(floor((@{dados_mecanica}+2)/9))*d6]] + [[(floor((@{dados_mecanica}+1)/9))*d6]] + [[(floor((@{dados_mecanica}+0)/9))*d6]] + @{inteligencia} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Memoria (INT)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_memoria" value="1" /><input type="radio" name="attr_memoria" value="2" /><input type="radio" name="attr_memoria" value="3" /><input type="hidden" name="attr_dados_memoria" disabled value="@{bonus}-@{malus}-@{penalizador}+@{memoria}"/>
<button type="roll" name="roll_Memoria" value="&{template:ysystem} {{name=Tirada Memoria}} {{dados=[[@{dados_memoria}]]}} {{tirada=[[[[(floor((@{dados_memoria}+8)/9))*d6]] + [[(floor((@{dados_memoria}+7)/9))*d6]] + [[(floor((@{dados_memoria}+6)/9))*d6]] + [[(floor((@{dados_memoria}+5)/9))*d6]] + [[(floor((@{dados_memoria}+4)/9))*d6]] + [[(floor((@{dados_memoria}+3)/9))*d6]] + [[(floor((@{dados_memoria}+2)/9))*d6]] + [[(floor((@{dados_memoria}+1)/9))*d6]] + [[(floor((@{dados_memoria}+0)/9))*d6]] + @{inteligencia} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Observación (PER)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_observacion" value="1" /><input type="radio" name="attr_observacion" value="2" /><input type="radio" name="attr_observacion" value="3" /><input type="hidden" name="attr_dados_observacion" disabled value="@{bonus}-@{malus}-@{penalizador}+@{observacion}"/>
<button type="roll" name="roll_Observacion" value="&{template:ysystem} {{name=Tirada Observación}} {{dados=[[@{dados_observacion}]]}} {{tirada=[[[[(floor((@{dados_observacion}+8)/9))*d6]] + [[(floor((@{dados_observacion}+7)/9))*d6]] + [[(floor((@{dados_observacion}+6)/9))*d6]] + [[(floor((@{dados_observacion}+5)/9))*d6]] + [[(floor((@{dados_observacion}+4)/9))*d6]] + [[(floor((@{dados_observacion}+3)/9))*d6]] + [[(floor((@{dados_observacion}+2)/9))*d6]] + [[(floor((@{dados_observacion}+1)/9))*d6]] + [[(floor((@{dados_observacion}+0)/9))*d6]] + @{percepcion} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Ocultación (DES)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_ocultacion" value="1" /><input type="radio" name="attr_ocultacion" value="2" /><input type="radio" name="attr_ocultacion" value="3" /><input type="hidden" name="attr_dados_ocultacion" disabled value="@{bonus}-@{malus}-@{penalizador}+@{ocultacion}"/>
<button type="roll" name="roll_Ocultacion" value="&{template:ysystem} {{name=Tirada Ocultación}} {{dados=[[@{dados_ocultacion}]]}} {{tirada=[[[[(floor((@{dados_ocultacion}+8)/9))*d6]] + [[(floor((@{dados_ocultacion}+7)/9))*d6]] + [[(floor((@{dados_ocultacion}+6)/9))*d6]] + [[(floor((@{dados_ocultacion}+5)/9))*d6]] + [[(floor((@{dados_ocultacion}+4)/9))*d6]] + [[(floor((@{dados_ocultacion}+3)/9))*d6]] + [[(floor((@{dados_ocultacion}+2)/9))*d6]] + [[(floor((@{dados_ocultacion}+1)/9))*d6]] + [[(floor((@{dados_ocultacion}+0)/9))*d6]] + @{destreza} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
</div>
<div class="col">
<div class="field-wrap">
<label>Oído (PER)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_oido" value="1" /><input type="radio" name="attr_oido" value="2" /><input type="radio" name="attr_oido" value="3" /><input type="hidden" name="attr_dados_oido" disabled value="@{bonus}-@{malus}-@{penalizador}+@{oido}"/>
<button type="roll" name="roll_Oido" value="&{template:ysystem} {{name=Tirada Oído}} {{dados=[[@{dados_oido}]]}} {{tirada=[[[[(floor((@{dados_oido}+8)/9))*d6]] + [[(floor((@{dados_oido}+7)/9))*d6]] + [[(floor((@{dados_oido}+6)/9))*d6]] + [[(floor((@{dados_oido}+5)/9))*d6]] + [[(floor((@{dados_oido}+4)/9))*d6]] + [[(floor((@{dados_oido}+3)/9))*d6]] + [[(floor((@{dados_oido}+2)/9))*d6]] + [[(floor((@{dados_oido}+1)/9))*d6]] + [[(floor((@{dados_oido}+0)/9))*d6]] + @{percepcion} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Psicología (PER)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_psicologia" value="1" /><input type="radio" name="attr_psicologia" value="2" /><input type="radio" name="attr_psicologia" value="3" /><input type="hidden" name="attr_dados_psicologia" disabled value="@{bonus}-@{malus}-@{penalizador}+@{psicologia}"/>
<button type="roll" name="roll_Psicologia" value="&{template:ysystem} {{name=Tirada Psicología}} {{dados=[[@{dados_psicologia}]]}} {{tirada=[[[[(floor((@{dados_psicologia}+8)/9))*d6]] + [[(floor((@{dados_psicologia}+7)/9))*d6]] + [[(floor((@{dados_psicologia}+6)/9))*d6]] + [[(floor((@{dados_psicologia}+5)/9))*d6]] + [[(floor((@{dados_psicologia}+4)/9))*d6]] + [[(floor((@{dados_psicologia}+3)/9))*d6]] + [[(floor((@{dados_psicologia}+2)/9))*d6]] + [[(floor((@{dados_psicologia}+1)/9))*d6]] + [[(floor((@{dados_psicologia}+0)/9))*d6]] + @{percepcion} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Puntería (PER)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_punteria" value="1" /><input type="radio" name="attr_punteria" value="2" /><input type="radio" name="attr_punteria" value="3" /><input type="hidden" name="attr_dados_punteria" disabled value="@{bonus}-@{malus}-@{penalizador}+@{punteria}"/>
<button type="roll" name="roll_Punteria" value="&{template:ysystem} {{name=Tirada Puntería}} {{dados=[[@{dados_punteria}]]}} {{tirada=[[[[(floor((@{dados_punteria}+8)/9))*d6]] + [[(floor((@{dados_punteria}+7)/9))*d6]] + [[(floor((@{dados_punteria}+6)/9))*d6]] + [[(floor((@{dados_punteria}+5)/9))*d6]] + [[(floor((@{dados_punteria}+4)/9))*d6]] + [[(floor((@{dados_punteria}+3)/9))*d6]] + [[(floor((@{dados_punteria}+2)/9))*d6]] + [[(floor((@{dados_punteria}+1)/9))*d6]] + [[(floor((@{dados_punteria}+0)/9))*d6]] + @{percepcion} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Rastreo (PER)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_rastreo" value="1" /><input type="radio" name="attr_rastreo" value="2" /><input type="radio" name="attr_rastreo" value="3" /><input type="hidden" name="attr_dados_rastreo" disabled value="@{bonus}-@{malus}-@{penalizador}+@{rastreo}"/>
<button type="roll" name="roll_Rastreo" value="&{template:ysystem} {{name=Tirada Rastreo}} {{dados=[[@{dados_rastreo}]]}} {{tirada=[[[[(floor((@{dados_rastreo}+8)/9))*d6]] + [[(floor((@{dados_rastreo}+7)/9))*d6]] + [[(floor((@{dados_rastreo}+6)/9))*d6]] + [[(floor((@{dados_rastreo}+5)/9))*d6]] + [[(floor((@{dados_rastreo}+4)/9))*d6]] + [[(floor((@{dados_rastreo}+3)/9))*d6]] + [[(floor((@{dados_rastreo}+2)/9))*d6]] + [[(floor((@{dados_rastreo}+1)/9))*d6]] + [[(floor((@{dados_rastreo}+0)/9))*d6]] + @{percepcion} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Seducción (CAR)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_seduccion" value="1" /><input type="radio" name="attr_seduccion" value="2" /><input type="radio" name="attr_seduccion" value="3" /><input type="hidden" name="attr_dados_seduccion" disabled value="@{bonus}-@{malus}-@{penalizador}+@{seduccion}"/>
<button type="roll" name="roll_Seduccion" value="&{template:ysystem} {{name=Tirada Seducción}} {{dados=[[@{dados_seduccion}]]}} {{tirada=[[[[(floor((@{dados_seduccion}+8)/9))*d6]] + [[(floor((@{dados_seduccion}+7)/9))*d6]] + [[(floor((@{dados_seduccion}+6)/9))*d6]] + [[(floor((@{dados_seduccion}+5)/9))*d6]] + [[(floor((@{dados_seduccion}+4)/9))*d6]] + [[(floor((@{dados_seduccion}+3)/9))*d6]] + [[(floor((@{dados_seduccion}+2)/9))*d6]] + [[(floor((@{dados_seduccion}+1)/9))*d6]] + [[(floor((@{dados_seduccion}+0)/9))*d6]] + @{carisma} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Sigilo (DES)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_sigilo" value="1" /><input type="radio" name="attr_sigilo" value="2" /><input type="radio" name="attr_sigilo" value="3" /><input type="hidden" name="attr_dados_sigilo" disabled value="@{bonus}-@{malus}-@{penalizador}+@{sigilo}"/>
<button type="roll" name="roll_Sigilo" value="&{template:ysystem} {{name=Tirada Sigilo}} {{dados=[[@{dados_sigilo}]]}} {{tirada=[[[[(floor((@{dados_sigilo}+8)/9))*d6]] + [[(floor((@{dados_sigilo}+7)/9))*d6]] + [[(floor((@{dados_sigilo}+6)/9))*d6]] + [[(floor((@{dados_sigilo}+5)/9))*d6]] + [[(floor((@{dados_sigilo}+4)/9))*d6]] + [[(floor((@{dados_sigilo}+3)/9))*d6]] + [[(floor((@{dados_sigilo}+2)/9))*d6]] + [[(floor((@{dados_sigilo}+1)/9))*d6]] + [[(floor((@{dados_sigilo}+0)/9))*d6]] + @{destreza} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label>Simulación (CAR)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_simulacion" value="1" /><input type="radio" name="attr_simulacion" value="2" /><input type="radio" name="attr_simulacion" value="3" /><input type="hidden" name="attr_dados_simulacion" disabled value="@{bonus}-@{malus}-@{penalizador}+@{simulacion}"/>
<button type="roll" name="roll_Simulacion" value="&{template:ysystem} {{name=Tirada Simulación}} {{dados=[[@{dados_simulacion}]]}} {{tirada=[[[[(floor((@{dados_simulacion}+8)/9))*d6]] + [[(floor((@{dados_simulacion}+7)/9))*d6]] + [[(floor((@{dados_simulacion}+6)/9))*d6]] + [[(floor((@{dados_simulacion}+5)/9))*d6]] + [[(floor((@{dados_simulacion}+4)/9))*d6]] + [[(floor((@{dados_simulacion}+3)/9))*d6]] + [[(floor((@{dados_simulacion}+2)/9))*d6]] + [[(floor((@{dados_simulacion}+1)/9))*d6]] + [[(floor((@{dados_simulacion}+0)/9))*d6]] + @{carisma} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
<div class="field-wrap">
<label style="font-size: 1.3rem;">Supervivencia (PER)</label>
<div class="habilidades_container"><input checked type="radio" name="attr_supervivencia" value="1" /><input type="radio" name="attr_supervivencia" value="2" /><input type="radio" name="attr_supervivencia" value="3" /><input type="hidden" name="attr_dados_supervivencia" disabled value="@{bonus}-@{malus}-@{penalizador}+@{supervivencia}"/>
<button type="roll" name="roll_Supervivencia" value="&{template:ysystem} {{name=Tirada Supervivencia}} {{dados=[[@{dados_supervivencia}]]}} {{tirada=[[[[(floor((@{dados_supervivencia}+8)/9))*d6]] + [[(floor((@{dados_supervivencia}+7)/9))*d6]] + [[(floor((@{dados_supervivencia}+6)/9))*d6]] + [[(floor((@{dados_supervivencia}+5)/9))*d6]] + [[(floor((@{dados_supervivencia}+4)/9))*d6]] + [[(floor((@{dados_supervivencia}+3)/9))*d6]] + [[(floor((@{dados_supervivencia}+2)/9))*d6]] + [[(floor((@{dados_supervivencia}+1)/9))*d6]] + [[(floor((@{dados_supervivencia}+0)/9))*d6]] + @{percepcion} + @{prof} + 3*@{colaboradores}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{prof}]]}} {{col=[[@{colaboradores}]]}}" /></div>
</div>
</div>
</div>
<div class="derivados">
<div class="field-wrap"><label>AGILIDAD</label><input type="number" name="attr_agilidad" value="((3*@{atletism})+@{destreza})" disabled="true"/></div>
<div class="field-wrap"><label>APLOMO</label><input type="number" name="attr_aplomo" value="(@{carisma}+@{inteligencia}+5)" disabled="true"/></div>
<div class="field-wrap"><label>PERSPICACIA</label><input type="number" name="attr_perspicacia" value="(@{inteligencia}+@{percepcion}+5)" disabled="true"/></div>
<div class="field-wrap"><label>PROEZAS</label><div style="text-align:right;">Totales&nbsp;<input type="number" name="attr_proezas_total" value="(floor((@{fuerza}+@{inteligencia})/2)+3)" disabled="true" disabled="true"/><br/>Actuales&nbsp;<input type="number" name="attr_proezas_actual" style="margin-top:5px;" placeholder="" /></div></div>
</div>
</div>
</div>
<div class="2colrow row4">
<div class="col atributos">
<div class="3colrow">
<div class="col">
<h1>DEFECTO LEVE <input type="checkbox" name="attr_def"/></h1>
<p>Repetir tirada. Solo una vez por sesión.</p>
<textarea name="attr_defecto_leve"></textarea>
</div>
<div class="col">
<h1>DEFECTO GRAVE</h1>
<p>Repetir tirada con un dado menos. Se gana una proeza. Sin límite</p>
<textarea name="attr_defecto_grave"></textarea>
</div>
<div class="col">
<h1>Recuerdo cuando... <input type="checkbox" name="attr_rec"/></h1>
<p>Añade dos dados a una tirada.</p>
</div>
</div>
</div>
</div>
<div class="2colrow row5">
<div class="col atributos">
<div class="3colrow salud">
<div class="col">
<div class="field-wrap"><label><b>SALUD TOTAL</b><span>FUEx2+10+1d6</span></label><input type="number" name="attr_salud_total" value="0" min="0"/></div>
<div class="field-wrap"><label>SALUD ACTUAL</label><input type="number" name="attr_salud_actual" value="0" min="0"/><div style="align-items:center;display:flex;">Penalización <input name="attr_penalizador" value="0" style="border:none;width: 20px;text-align: center;margin-top: 5px;background-color: #f5f5f5;cursor: default;"/>D</div>(aplicado automáticamente)</div>
</div>
<div class="col">
<div class="field-wrap"><label><b>ESTABILIDAD TOTAL</b><span>Aplomo+5+1d6</span></label><input type="number" name="attr_estabilidad_total" value="0" /></div>
<div class="field-wrap"><label>ESTABILIDAD ACTUAL</label><input type="number" name="attr_estabilidad_actual" value="0" /></div>
</div>
<div class="col">
<div class="aux"><div><label>Dados +&nbsp;</label><input type="number" name="attr_bonusR" min="0" max="5" value="0"/></div><div><label>Dados -&nbsp;</label><input type="number" name="attr_malusR" min="0" max="5" value="0"/></div></div>
<input type="hidden" name="attr_dados_res" disabled value="@{bonusR}-@{malusR}-@{penalizador}+3"/>
<div class="field-wrap"><label>Resistencia Física</label><div><input type="number" name="attr_res_fisica" value="(12-@{fuerza})" disabled/><button type="roll" name="roll_cc1" value="&{template:ysystem} {{name=Tirada Resistencia Física}} {{dados=[[@{dados_res}]]}} {{total=[[[[(floor((@{dados_res}+8)/9))*d6]] + [[(floor((@{dados_res}+7)/9))*d6]] + [[(floor((@{dados_res}+6)/9))*d6]] + [[(floor((@{dados_res}+5)/9))*d6]] + [[(floor((@{dados_res}+4)/9))*d6]] + [[(floor((@{dados_res}+3)/9))*d6]] + [[(floor((@{dados_res}+2)/9))*d6]] + [[(floor((@{dados_res}+1)/9))*d6]] + [[(floor((@{dados_res}+0)/9))*d6]]]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}}" /></div></div>
<div class="field-wrap"><label>Resistencia Mental</label><div><input type="number" name="attr_res_mental" value="(12-@{carisma})" disabled/><button type="roll" name="roll_cc1" value="&{template:ysystem} {{name=Tirada Resistencia Mental}} {{dados=[[@{dados_res}]]}} {{total=[[[[(floor((@{dados_res}+8)/9))*d6]] + [[(floor((@{dados_res}+7)/9))*d6]] + [[(floor((@{dados_res}+6)/9))*d6]] + [[(floor((@{dados_res}+5)/9))*d6]] + [[(floor((@{dados_res}+4)/9))*d6]] + [[(floor((@{dados_res}+3)/9))*d6]] + [[(floor((@{dados_res}+2)/9))*d6]] + [[(floor((@{dados_res}+1)/9))*d6]] + [[(floor((@{dados_res}+0)/9))*d6]]]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}}" /></div></div>
</div>
</div>
</div>
</div>
<div class="2colrow row6">
<div class="col atributos">
<div class="3colrow">
<div class="col armas" style="width:55%;">
<div class="section-protecciones">
<div class="3colrow protecciones-header">
<div class="col" style="width:60%;"><b>PROTECCIONES</b></div>
<div class="col" style="width:10%; text-align: center;">Nivel</div>
<div class="col" style="width:25%; text-align: center;">Efecto</div>
</div>
<div class="3colrow protecciones-row">
<div class="col" style="width:60%;"><input type="text" name="attr_pr1_nombre"/></div>
<div class="col" style="width:10%;"><input type="text" name="attr_pr1_lvl"/></div>
<div class="col" style="width:25%;"><input type="text" name="attr_pr1_efecto"/></div>
</div>
<div class="3colrow protecciones-row">
<div class="col" style="width:60%;"><input type="text" name="attr_pr2_nombre"/></div>
<div class="col" style="width:10%;"><input type="text" name="attr_pr2_lvl"/></div>
<div class="col" style="width:25%;"><input type="text" name="attr_pr2_efecto"/></div>
</div>
<div class="3colrow protecciones-row">
<div class="col" style="width:60%;"><input type="text" name="attr_pr3_nombre"/></div>
<div class="col" style="width:10%;"><input type="text" name="attr_pr3_lvl"/></div>
<div class="col" style="width:25%;"><input type="text" name="attr_pr3_efecto"/></div>
</div>
</div>
<div class="section-combate">
<div class="aux"><div><label>Apuntar</label><input type="number" name="attr_apuntarW" min="0" max="5" value="0"/>&nbsp;&nbsp;<label>Hab. Profesional</label><input type="checkbox" name="attr_profW" value="3" style="width:auto;"/>&nbsp;&nbsp;<label>Dados +</label><input type="number" name="attr_bonusW" min="0" max="5" value="0"/>&nbsp;&nbsp;<label>Dados -</label><input type="number" name="attr_malusW" min="0" max="5" value="0"/></div><div><label>Colaboradores</label><select name="attr_colaboradoresW"/><option value="0">Colaboración +0</option><option value="1">Colaboración +3</option><option value="2">Colaboración +6</option><option value="3">Colaboración +9</option></select></div><div></div></div>
<input type="hidden" name="attr_dados_luchaW" disabled value="@{bonusW}-@{malusW}-@{penalizador}-@{apuntarW}+@{lucha}"/>
<div class="3colrow combate-header">
<div class="col" style="width:55%;"><b>COMBATE CC (Lucha)</b></div>
<div class="col" style="width:10%; text-align: center;">Ataque</div>
<div class="col" style="width:10%; text-align: center;">Daño Atributo</div>
<div class="col" style="width:10%; text-align: center;">Daño Arma</div>
<div class="col" style="width:7%; text-align: center;"></div>
</div>
<div class="3colrow combate-row">
<div class="col" style="width:55%;"><input type="text" name="attr_cc1_nombre" value="Sin armas" disabled="True"/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" class="smallinput" name="attr_cc1_a" value="@{lucha}" disabled/>D+<input type="text" name="attr_cc1_a" class="smallinput" value="@{destreza}" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_d" style="text-align: center;" value="(floor((@{fuerza})/2))" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc1_d" style="text-align: center;" value="1" disabled/></div>
<div class="col" style="width:7%;text-align: center;"><button type="roll" name="roll_cc1" value="&{template:ysystem} {{name=Tirada @{cc1_nombre}}} {{dados=[[@{dados_luchaW}]]}} {{total=[[[[(floor((@{dados_luchaW}+8)/9))*d6]] + [[(floor((@{dados_luchaW}+7)/9))*d6]] + [[(floor((@{dados_luchaW}+6)/9))*d6]] + [[(floor((@{dados_luchaW}+5)/9))*d6]] + [[(floor((@{dados_luchaW}+4)/9))*d6]] + [[(floor((@{dados_luchaW}+3)/9))*d6]] + [[(floor((@{dados_luchaW}+2)/9))*d6]] + [[(floor((@{dados_luchaW}+1)/9))*d6]] + [[(floor((@{dados_luchaW}+0)/9))*d6]] + @{destreza} + @{profW} + 3*@{colaboradoresW}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{profW}]]}} {{col=[[@{colaboradoresW}]]}} {{damage=[[@{cc1_d}+@{apuntarW}d6+(floor((@{fuerza})/2))]]}}" /></div>
</div>
<div class="3colrow combate-row">
<div class="col" style="width:55%;"><input type="text" name="attr_cc2_nombre" spellcheck="false" placeholder="Arma CC 1" /></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" class="smallinput" name="attr_cc2_a" value="@{lucha}" disabled/>D+<input type="text" name="attr_cc2_a" class="smallinput" value="@{destreza}" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_d" style="text-align: center;" value="(@{fuerza})" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_d" style="text-align: center;" value="3" disabled/></div>
<div class="col" style="width:7%;text-align: center;"><button type="roll" name="roll_cc2" value="&{template:ysystem} {{name=Tirada @{cc2_nombre}}} {{dados=[[@{dados_luchaW}]]}} {{total=[[[[(floor((@{dados_luchaW}+8)/9))*d6]] + [[(floor((@{dados_luchaW}+7)/9))*d6]] + [[(floor((@{dados_luchaW}+6)/9))*d6]] + [[(floor((@{dados_luchaW}+5)/9))*d6]] + [[(floor((@{dados_luchaW}+4)/9))*d6]] + [[(floor((@{dados_luchaW}+3)/9))*d6]] + [[(floor((@{dados_luchaW}+2)/9))*d6]] + [[(floor((@{dados_luchaW}+1)/9))*d6]] + [[(floor((@{dados_luchaW}+0)/9))*d6]] + @{destreza} + @{profW} + 3*@{colaboradoresW}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{profW}]]}} {{col=[[@{colaboradoresW}]]}} {{damage=[[@{cc2_d}+@{apuntarW}d6+@{fuerza}]]}}" /></div>
</div>
<div class="3colrow combate-row">
<div class="col" style="width:55%;"><input type="text" name="attr_cc3_nombre" spellcheck="false" placeholder="Arma CC 2" /></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" class="smallinput" name="attr_cc3_a" value="@{lucha}" disabled/>D+<input type="text" name="attr_cc3_a" class="smallinput" value="@{destreza}" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_d" style="text-align: center;" value="(@{fuerza})" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_3" style="text-align: center;" value="3" disabled/></div>
<div class="col" style="width:7%;text-align: center;"><button type="roll" name="roll_cc3" value="&{template:ysystem} {{name=Tirada @{cc3_nombre}}} {{dados=[[@{dados_luchaW}]]}} {{total=[[[[(floor((@{dados_luchaW}+8)/9))*d6]] + [[(floor((@{dados_luchaW}+7)/9))*d6]] + [[(floor((@{dados_luchaW}+6)/9))*d6]] + [[(floor((@{dados_luchaW}+5)/9))*d6]] + [[(floor((@{dados_luchaW}+4)/9))*d6]] + [[(floor((@{dados_luchaW}+3)/9))*d6]] + [[(floor((@{dados_luchaW}+2)/9))*d6]] + [[(floor((@{dados_luchaW}+1)/9))*d6]] + [[(floor((@{dados_luchaW}+0)/9))*d6]] + @{destreza} + @{profW} + 3*@{colaboradoresW}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{profW}]]}} {{col=[[@{colaboradoresW}]]}} {{damage=[[@{cc3_d}+@{apuntarW}d6+@{fuerza}]]}}" /></div>
</div>
</div>
<input type="hidden" name="attr_dados_punteriaW" disabled value="@{bonusW}-@{malusW}-@{penalizador}-@{apuntarW}+@{punteria}"/>
<div class="3colrow combate-header">
<div class="col" style="width:55%;"><b>COMBATE DISTANCIA (Puntería)</b></div>
<div class="col" style="width:10%; text-align: center;">Ataque</div>
<div class="col" style="width:10%; text-align: center;">Daño Atributo</div>
<div class="col" style="width:10%; text-align: center;">Daño Arma</div>
<div class="col" style="width:7%; text-align: center;"></div>
</div>
<div class="3colrow combate-row">
<div class="col" style="width:55%;"><input type="text" name="attr_dd1_nombre" spellcheck="false" placeholder="Arma Distancia 1"/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" class="smallinput" name="attr_dd1_a" value="@{punteria}" disabled/>D+<input type="text" name="attr_dd1_a" class="smallinput" value="@{percepcion}" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_d" style="text-align: center;" value="(@{punteria})" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><select name="attr_dd1_d"><option>7</option><option>10</option><option>15</option></select></div>
<div class="col" style="width:7%;text-align: center;"><button type="roll" name="roll_dd1" value="&{template:ysystem} {{name=Tirada @{dd1_nombre}}} {{dados=[[@{dados_punteriaW}]]}} {{total=[[[[(floor((@{dados_punteriaW}+8)/9))*d6]] + [[(floor((@{dados_punteriaW}+7)/9))*d6]] + [[(floor((@{dados_punteriaW}+6)/9))*d6]] + [[(floor((@{dados_punteriaW}+5)/9))*d6]] + [[(floor((@{dados_punteriaW}+4)/9))*d6]] + [[(floor((@{dados_punteriaW}+3)/9))*d6]] + [[(floor((@{dados_punteriaW}+2)/9))*d6]] + [[(floor((@{dados_punteriaW}+1)/9))*d6]] + [[(floor((@{dados_punteriaW}+0)/9))*d6]] + @{percepcion} + @{profW} + 3*@{colaboradoresW}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{profW}]]}} {{col=[[@{colaboradoresW}]]}} {{damage=[[@{dd1_d}+@{apuntarW}d6+@{punteria}]]}}" /></div>
</div>
<div class="3colrow combate-row">
<div class="col" style="width:55%;"><input type="text" name="attr_dd2_nombre" spellcheck="false" placeholder="Arma Distancia 2"/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" class="smallinput" name="attr_dd2_a" value="@{punteria}" disabled/>D+<input type="text" name="attr_dd2_a" class="smallinput" value="@{percepcion}" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_d" style="text-align: center;" value="(@{punteria})" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><select name="attr_dd2_d"><option>7</option><option>10</option><option>15</option></select></div>
<div class="col" style="width:7%;text-align: center;"><button type="roll" name="roll_dd2" value="&{template:ysystem} {{name=Tirada @{dd2_nombre}}} {{dados=[[@{dados_punteriaW}]]}} {{total=[[[[(floor((@{dados_punteriaW}+8)/9))*d6]] + [[(floor((@{dados_punteriaW}+7)/9))*d6]] + [[(floor((@{dados_punteriaW}+6)/9))*d6]] + [[(floor((@{dados_punteriaW}+5)/9))*d6]] + [[(floor((@{dados_punteriaW}+4)/9))*d6]] + [[(floor((@{dados_punteriaW}+3)/9))*d6]] + [[(floor((@{dados_punteriaW}+2)/9))*d6]] + [[(floor((@{dados_punteriaW}+1)/9))*d6]] + [[(floor((@{dados_punteriaW}+0)/9))*d6]] + @{percepcion} + @{profW} + 3*@{colaboradoresW}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{profW}]]}} {{col=[[@{colaboradoresW}]]}} {{damage=[[@{dd2_d}+@{apuntarW}d6+@{punteria}]]}}" /></div>
</div>
<div class="3colrow combate-row">
<div class="col" style="width:55%;"><input type="text" name="attr_dd3_nombre" spellcheck="false" placeholder="Arma Distancia 3"/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" class="smallinput" name="attr_dd3_a" value="@{punteria}" disabled/>D+<input type="text" name="attr_dd3_a" class="smallinput" value="@{percepcion}" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><input type="text" name="attr_cc2_d" style="text-align: center;" value="(@{punteria})" disabled/></div>
<div class="col" style="width:10%;text-align: center;"><select name="attr_dd3_d"><option>7</option><option>10</option><option>15</option></select></div>
<div class="col" style="width:7%;text-align: center;"><button type="roll" name="roll_dd3" value="&{template:ysystem} {{name=Tirada @{dd3_nombre}}} {{dados=[[@{dados_punteriaW}]]}} {{total=[[[[(floor((@{dados_punteriaW}+8)/9))*d6]] + [[(floor((@{dados_punteriaW}+7)/9))*d6]] + [[(floor((@{dados_punteriaW}+6)/9))*d6]] + [[(floor((@{dados_punteriaW}+5)/9))*d6]] + [[(floor((@{dados_punteriaW}+4)/9))*d6]] + [[(floor((@{dados_punteriaW}+3)/9))*d6]] + [[(floor((@{dados_punteriaW}+2)/9))*d6]] + [[(floor((@{dados_punteriaW}+1)/9))*d6]] + [[(floor((@{dados_punteriaW}+0)/9))*d6]] + @{percepcion} + @{profW} + 3*@{colaboradoresW}]]}} {{r1=$[[1]]}} {{r2=$[[2]]}} {{r3=$[[3]]}} {{r4=$[[4]]}} {{r5=$[[5]]}} {{r6=$[[6]]}} {{r7=$[[7]]}} {{r8=$[[8]]}} {{r9=$[[9]]}} {{prf=[[@{profW}]]}} {{col=[[@{colaboradoresW}]]}} {{damage=[[@{dd3_d}+@{apuntarW}d6+@{punteria}]]}}" /></div>
</div>
</div>
<div class="col" style="width:12%;">
<div class="field-wrap"><label>INICIATIVA</label><input type="number" name="attr_ini" value="@{inteligencia}+@{destreza}" disabled="true"/><button type="roll" name="roll_Iniciativa" value="&{template:ysystem-ini} {{name=Tirada Iniciativa}} {{iniciativa=[[[[1d6]] + @{ini}]]}} {{r1=$[[0]]}}" /></div>
<div class="field-wrap"><label style="text-align: center;margin-top: 120px;">TIRAR<br/>DAÑO<br/>DE<br/>PROEZAS</label>
<button type="roll" name="roll_cc1" value="&{template:default} {{name=Daño de Proeza}} {{daño=[[1d6!]]}}"></button>
<button type="roll" name="roll_cc1" value="&{template:default} {{name=Daño de Proeza}} {{daño=[[2d6!]]}}"></button><span>x2</span>
<button type="roll" name="roll_cc1" value="&{template:default} {{name=Daño de Proeza}} {{daño=[[3d6!]]}}"></button><span>x3</span>
</div>
</div>
<div class="col pertenencias" style="width:24%;">
<h3 style="text-align:center;">PERTENENCIAS</h3>
<textarea name="attr_pertenencias" spellcheck="false"></textarea>
</div>
</div>
</div>
</div>
</div>
<!--
&{template:ysystem-ini} ---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-ysystem-ini">
<table>
<caption>{{name}}</caption>
<td class="template_label" >Dado</td>
<td class="template_value dice">{{r1}}</td>
<td class="template_label" >Total</td>
<td class="template_value">{{iniciativa}}</td>
</table>
</rolltemplate>
<!--
&{template:ysystem} ---------------------------------------------------------------------------------------------------------
-->
<rolltemplate class="sheet-rolltemplate-ysystem">
<table>
<caption>{{name}}</caption>
<tr><td colspan="4" class="extrainfo">{{#rollTotal() prf 3}}Habilidad Profesional<br/>{{/rollTotal() prf 3}}{{#col}} {{col}} Personajes Colaborando{{/col}} </td></tr>
<tr>
<td class="template_label" >Dados</td>
{{#rollLess dados 0}}
<td class="template_value dice">{{dados}}</td>
{{/rollLess dados 0}}
{{#rollTotal() dados 1}}
<td class="template_value dice d1">{{r1}}</td>
{{/rollTotal() dados 1}}
{{#rollTotal() dados 2}}
<td class="template_value dice d2">{{r1}} {{r2}}</td>
{{/rollTotal() dados 2}}
{{#rollTotal() dados 3}}
<td class="template_value dice d3">{{r1}} {{r2}} {{r3}}</td>
{{/rollTotal() dados 3}}
{{#rollTotal() dados 4}}
<td class="template_value dice d4">{{r1}} {{r2}} {{r3}} {{r4}}</td>
{{/rollTotal() dados 4}}
{{#rollTotal() dados 5}}
<td class="template_value dice d5">{{r1}} {{r2}} {{r3}} {{r4}} {{r5}}</td>
{{/rollTotal() dados 5}}
{{#rollTotal() dados 6}}
<td class="template_value dice d6">{{r1}} {{r2}} {{r3}} {{r4}} {{r5}} {{r6}}</td>
{{/rollTotal() dados 6}}
{{#rollTotal() dados 7}}
<td class="template_value dice d7">{{r1}} {{r2}} {{r3}} {{r4}} {{r5}} {{r6}} {{r7}}</td>
{{/rollTotal() dados 7}}
{{#rollTotal() dados 8}}
<td class="template_value dice d8">{{r1}} {{r2}} {{r3}} {{r4}} {{r5}} {{r6}} {{r7}} {{r8}}</td>
{{/rollTotal() dados 8}}
{{#rollTotal() dados 9}}
<td class="template_value dice d9">{{r1}} {{r2}} {{r3}} {{r4}} {{r5}} {{r6}} {{r7}} {{r8}} {{r9}}</td>
{{/rollTotal() dados 9}}
<td class="template_label" >Total</td>
<td class="template_value">{{tirada}} {{total}}</td>
</tr>
{{#rollLess() tirada 4}}
<tr><td colspan="4" >Inútil</td></tr>
{{/rollLess() tirada 4}}
{{#rollBetween() tirada 4 5}}
<tr><td colspan="4" >Muy Fácil</td></tr>
{{/rollBetween() tirada 4 5}}
{{#rollBetween() tirada 6 7}}
<tr><td colspan="4" >Fácil</td></tr>
{{/rollBetween() tirada 6 7}}
{{#rollBetween() tirada 8 9}}
<tr><td colspan="4" >Media</td></tr>
{{/rollBetween() tirada 8 9}}
{{#rollBetween() tirada 10 13}}
<tr><td colspan="4" >Desafiante</td></tr>
{{/rollBetween() tirada 10 13}}
{{#rollBetween() tirada 14 17}}
<tr><td colspan="4" >Difícil</td></tr>
{{/rollBetween() tirada 14 17}}
{{#rollBetween() tirada 18 21}}
<tr><td colspan="4" >Muy Difícil</td></tr>
{{/rollBetween() tirada 18 21}}
{{#rollBetween() tirada 22 24}}
<tr><td colspan="4" >Extrema</td></tr>
{{/rollBetween() tirada 22 24}}
{{#rollGreater() tirada 24}}
<tr><td colspan="4" >Imposible</td></tr>
{{/rollGreater() tirada 24}}
{{#damage}}
<tr>
<td class="template_label" colspan="2">Daño</td>
<td class="template_value" colspan="2">{{damage}}</td>
</tr>
{{/damage}}
</table>
</rolltemplate>
<script type="text/worker">
on("change:salud_actual sheet:opened", function() {
getAttrs(["salud_actual","penalizador"], function(values) {
let salud_actual = parseInt(values.salud_actual)||0;
let rpen = 0;
if (salud_actual < 11) rpen = 1;
if (salud_actual < 7) rpen = 2;
if (salud_actual < 4) rpen = 3;
setAttrs({ penalizador: rpen });
});
});
</script>
Binary file not shown.

After

Width:  |  Height:  |  Size: 138 KiB