Merge pull request #1139 from sioc-de-narf/Fate-core-extended-VF

Fate core extended vf
This commit is contained in:
Ryan Hallinan
2015-12-07 16:06:51 -06:00
5 changed files with 1255 additions and 0 deletions
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@@ -0,0 +1,245 @@
/* === GENERAL === */
.charsheet {
min-width: 800px;
}
.sheet-header {
margin-bottom: 4px;
padding: 2px 4px;
background: black;
color: white;
font-weight: bold;
}
.sheet-section {
float: left;
width: 100%;
margin: 4px 0;
padding: 1px;
box-sizing: border-box;
}
.sheet-half {
max-width: 50%;
}
.sheet-half-left {
max-width: 60.5%;
}
.sheet-half-right {
max-width: 39.5%;
}
.sheet-break {
clear: both;
}
label,
select {
margin: 0;
}
textarea {
margin: 0;
width: 100%;
height: auto;
resize: vertical;
box-sizing: border-box;
}
.sheet-repitem,
.repitem {
margin-bottom: 2px;
}
/* Override Roll20 Button styling for something less conspicious */
button {
height: 22px;
line-height: 16px;
margin: 0 !important;
border-radius: 0 !important;
background-image: none !important;
border: none !important;
box-shadow: none !important;
}
.repitem button {
height: 28px;
line-height: 20px;
}
/* === BASIC === */
.sheet-logo {
width: 200px;
margin: 0 5px;
float: left;
}
.sheet-section-basic tr {
margin-left: 5px;
}
.sheet-section-basic td {
padding: 2px;
}
.sheet-section-basic input[type="number"] {
width: 100px;
}
.sheet-section-basic .sheet-column {
width: calc(50% - 200px);
}
/* === SKILLS === */
.sheet-section-skills {
min-width: 400px;
}
.sheet-section-skills input {
width: 60px;
}
.sheet-section-skills td:first-child {
text-align: right;
font-weight: bold;
padding: 0 4px;
}
.sheet-skill-on {
border: 1px solid black;
}
.sheet-skill-off {
background-color: #E3E3E3;
border: 1px solid gray;
}
/* === ASPECT === */
.sheet-section-aspects input {
width: 100%;
}
/* === STRESS === */
.sheet-section-stress td {
text-align: left;
padding-right: 5px;
}
.sheet-section-stress input {
margin-left: 2px;
}
.sheet-check-on {
border: 1px solid black;
}
.sheet-check-off {
background-color: #E3E3E3;
border: 1px solid gray;
}
/* === CONSEQUENCES === */
.sheet-section-consequences {
float: right;
}
.sheet-section-consequences select {
width: 100px;
float: left;
}
.sheet-section-consequences input {
margin-left: 2px;
width: calc(100% - 102px);
}
/* === Additional Stress === */
.charsheet .attr_add-stress, .charsheet .attr_add-stress-skill {
font-family: "Helvetica Neue",Helvetica,Arial,sans-serif;
font-size: 13px;
width: 5em;
height: 14px;
line-height: 14px;
display: inline-block;
}
/* === Additional Stress and stress hack === */
.charsheet .attr_stunt-name, .charsheet .attr_extras-name {
color: #222;
font-weight: bolder;
width: 100%;
}
.charsheet .sheet-section-stress td, .charsheet .attr_extras-name td {
display: inline-block;
}
.sheet-stress-small {
font-size: 11px;
}
/* === Change default Skill box width === */
.sheet-section-skills input {
width: 118px;
}
.sheet-description-long {
width: 50%;
}
.sheet-stress-descr {
width: 4.5em;
}
.sheet-nbsb td {
text-align: right;
font-size: 10px;
vertical-align: middle;
}
.sheet-nbsb input {
text-align: left;
}
.sheet-nbsb input[type=number] {
width: 3em;
}
.sheet-fullwidth {
width: 99%;
}
button.sheet-roll_type_1,
button.sheet-roll_type_2 {
display: none;
}
input.sheet-roll_method_1:checked ~ table button.sheet-roll_type_1,
input.sheet-roll_method_2:checked ~ table button.sheet-roll_type_2 {
display: inline-block !important;
}
input.sheet-roll_method_1, input.sheet-roll_method_2 {
background-color: #3f3f3f;
width: 12px;
text-align: right;
display: inline;
padding-left: 6em;
}
.sheet-section-skills {
text-align: center;
}
.sheet-header {
text-align: left;
}
td {
white-space: nowrap;
}
@@ -0,0 +1,269 @@
<div class="sheet-section-basic sheet-section">
<img class="sheet-logo" src="http://criticalthreat.gooberfodder.net/smf/fatelogo.png" alt="FATE CORE" />
<table>
<tr>
<td>
<label>ID</label>
<input type="text" name="attr_ID" />
</td>
<td>
<label>Refresh</label>
<input type="number" name="attr_Refresh" />
</td>
<td>
<label>Fate Points</label>
<input type="number" name="attr_Fate" />
</td>
</tr>
</table>
<label>Description</label>
<input type="text" name="attr_Description" class="sheet-description-long" />
</div> <!-- .section-basic -->
<div class="sheet-break"></div>
<div class="sheet-section-aspects sheet-section">
<div class="sheet-header">Aspects</div>
<div class="sheet-repitem">
<input type="text" name="attr_HighConcept" placeholder="High Concept Aspect" />
</div>
<div class="sheet-repitem">
<input type="text" name="attr_Trouble" placeholder="Trouble Aspect"/>
</div>
<fieldset class="repeating_Aspects">
<input type="text" name="attr_Aspect" />
</fieldset>
</div> <!-- .section-aspects -->
<div class="sheet-break"></div>
<div class="sheet-section-skills sheet-section">
<div class="sheet-header">Skills</div>
<button type='roll' class="sheet-roll_4df" name='roll_4dF' value='/roll 4dF' title="Roll 4dF+Skill only"></button> 4dF &nbsp;&nbsp;&nbsp;
<button type='roll' class="sheet-roll_4dfm" name='roll_4dFModifiers' value='/roll 4dF + ?{Modifier?|0} ± Modifier' title="Roll 4dF+Modifiers"></button> 4dF± &nbsp;&nbsp;&nbsp;
<input type="radio" class="sheet-roll_method_1" name="attr_roll_method" value="1" title="Roll 4dF+Skill only" checked="checked" /><span>&nbsp;Roll 4dF+Skill only</span>
&nbsp;&nbsp;&nbsp;
<input type="radio" class="sheet-roll_method_2" name="attr_roll_method" value="2" title="Roll 4dF+Skill+Modifiers" /><span>&nbsp;Roll 4dF+Skill+Modifiers</span>
<br style="height: 1em;"/>
<table>
<tr>
<td>Epic (+6)</td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 as test on @{Epic1}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 + ?{Modifier?|0} as test on @{Epic1}'></button>
<input class="sheet-skill-off" type="text" name="attr_Epic1"/>
</td>
<td>
<button type='roll' class="sheet-roll_type_1" value='/roll 4dF + 6 as test on @{Epic2}' name='roll_not_working_in_macro_quick_bar'></button>
<button type='roll' class="sheet-roll_type_2" value='/roll 4dF + 6 + ?{Modifier?|0} as test on @{Epic2}' name='roll_not_working_in_macro_quick_bar'></button>
<input class="sheet-skill-off" type="text" name="attr_Epic2"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 as test on @{Epic3}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 + ?{Modifier?|0} as test on @{Epic3}'></button>
<input class="sheet-skill-off" type="text" name="attr_Epic3"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 as test on @{Epic4}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 + ?{Modifier?|0} as test on @{Epic4}'></button>
<input class="sheet-skill-off" type="text" name="attr_Epic4"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 as test on @{Epic5}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 6 + ?{Modifier?|0} as test on @{Epic5}'></button>
<input class="sheet-skill-off" type="text" name="attr_Epic5"/></td>
</tr>
<tr>
<td>Superb (+5)</td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 as test on @{Epic1}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 + ?{Modifier?|0} as test on @{Epic1}'></button>
<input class="sheet-skill-off" type="text" name="attr_Sup1"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 as test on @{Epic2}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 + ?{Modifier?|0} as test on @{Epic2}'></button>
<input class="sheet-skill-off" type="text" name="attr_Sup2"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 as test on @{Epic3}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 + ?{Modifier?|0} as test on @{Epic3}'></button>
<input class="sheet-skill-off" type="text" name="attr_Sup3"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 as test on @{Epic4}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 + ?{Modifier?|0} as test on @{Epic4}'></button>
<input class="sheet-skill-off" type="text" name="attr_Sup4"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 as test on @{Epic5}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 5 + ?{Modifier?|0} as test on @{Epic5}'></button>
<input class="sheet-skill-off" type="text" name="attr_Sup5"/></td>
</tr>
<tr>
<td>Great (+4)</td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 as test on @{Great1}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 + ?{Modifier?|0} as test on @{Great1}'></button>
<input class="sheet-skill-on" type="text" name="attr_Great1"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 as test on @{Great2}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 + ?{Modifier?|0} as test on @{Great2}'></button>
<input class="sheet-skill-off" type="text" name="attr_Great2"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 as test on @{Great3}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 + ?{Modifier?|0} as test on @{Great3}'></button>
<input class="sheet-skill-off" type="text" name="attr_Great3"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 as test on @{Great4}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 + ?{Modifier?|0} as test on @{Great4}'></button>
<input class="sheet-skill-off" type="text" name="attr_Great4"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 as test on @{Great5}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 4 + ?{Modifier?|0} as test on @{Great5}'></button>
<input class="sheet-skill-off" type="text" name="attr_Great5"/></td>
</tr>
<tr>
<td>Good (+3)</td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 as test on @{Good1}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 + ?{Modifier?|0} as test on @{Good1}'></button>
<input class="sheet-skill-on" type="text" name="attr_Good1"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 as test on @{Good2}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 + ?{Modifier?|0} as test on @{Good2}'></button>
<input class="sheet-skill-on" type="text" name="attr_Good2"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 as test on @{Good3}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 + ?{Modifier?|0} as test on @{Good3}'></button>
<input class="sheet-skill-off" type="text" name="attr_Good3"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 as test on @{Good4}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 + ?{Modifier?|0} as test on @{Good4}'></button>
<input class="sheet-skill-off" type="text" name="attr_Good4"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 as test on @{Good5}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 3 + ?{Modifier?|0} as test on @{Good5}'></button>
<input class="sheet-skill-off" type="text" name="attr_Good5"/></td>
</tr>
<tr>
<td>Fair (+2)</td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 as test on @{Fair1}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 + ?{Modifier?|0} as test on @{Fair1}'></button>
<input class="sheet-skill-on" type="text" name="attr_Fair1"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 as test on @{Fair2}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 + ?{Modifier?|0} as test on @{Fair2}'></button>
<input class="sheet-skill-on" type="text" name="attr_Fair2"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 as test on @{Fair3}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 + ?{Modifier?|0} as test on @{Fair3}'></button>
<input class="sheet-skill-on" type="text" name="attr_Fair3"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 as test on @{Fair4}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 + ?{Modifier?|0} as test on @{Fair4}'></button>
<input class="sheet-skill-off" type="text" name="attr_Fair4"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 as test on @{Fair5}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 2 + ?{Modifier?|0} as test on @{Fair5}'></button>
<input class="sheet-skill-off" type="text" name="attr_Fair5"/></td>
</tr>
<tr>
<td>Average (+1)</td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 as test on @{Avg1}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 + ?{Modifier?|0} as test on @{Avg1}'></button>
<input class="sheet-skill-on" type="text" name="attr_Avg1"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 as test on @{Avg2}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 + ?{Modifier?|0} as test on @{Avg2}'></button>
<input class="sheet-skill-on" type="text" name="attr_Avg2"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 as test on @{Avg3}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 + ?{Modifier?|0} as test on @{Avg3}'></button>
<input class="sheet-skill-on" type="text" name="attr_Avg3"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 as test on @{Avg4}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 + ?{Modifier?|0} as test on @{Avg4}'></button>
<input class="sheet-skill-on" type="text" name="attr_Avg4"/></td>
<td>
<button type='roll' class="sheet-roll_type_1" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 as test on @{Avg5}'></button>
<button type='roll' class="sheet-roll_type_2" name='roll_not_working_in_macro_quick_bar' value='/roll 4dF + 1 + ?{Modifier?|0} as test on @{Avg5}'></button>
<input class="sheet-skill-off" type="text" name="attr_Avg5"/></td>
</tr>
</table>
</div> <!-- .section-skills -->
<div class="sheet-section-consequences sheet-section sheet-half">
<div class="sheet-header">Consequences</div>
<fieldset class="repeating_Cons">
<select name="attr_conType">
<option>Mild</option>
<option>Moderate</option>
<option>Severe</option>
</select>
<input type="text" name="attr_Consequence" />
</fieldset>
</div> <!-- .section-consequences -->
<div class="sheet-section-stress sheet-section sheet-half">
<div class="sheet-header">Stress</div>
<table class="sheet-fullwidth">
<tr>
<td class="sheet-stress-descr">Physical</td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_Phy1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_Phy2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_Phy3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_Phy4" /></td>
<td class="sheet-stress-small">Extra </td>
<td>5<input class="sheet-check-off" type="checkbox" name="attr_Phy5" /></td>
<td class="sheet-stress-descr">(Physique)</td>
<td class="sheet-nbsb" title="Number of Physical Stress Box owned by the character">max #<input type="number" name="attr_nbpsb" class="sheet-nbsb"/></td>
</tr>
<tr>
<td class="sheet-stress-descr">Mental</td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_Men1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_Men2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_Men3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_Men4" /></td>
<td class="sheet-stress-small">Extra </td>
<td>5<input class="sheet-check-off" type="checkbox" name="attr_Men5" /></td>
<td class="sheet-stress-descr">(Will)</td>
<td class="sheet-nbsb" title="Number of Mental Stress Box owned by the character">max #<input type="number" name="attr_nbmsb" class="sheet-nbsb"/></td>
</tr>
</table>
<div class="sheet-header">Additional Stress</div>
<fieldset class="repeating_additional-stress">
<table class="sheet-fullwidth">
<tr>
<td>
<input type="text" name="attr_additional-stress" class="attr_add-stress" />
</td>
<td>1<input class="sheet-check-on" type="checkbox" name="attr_Other1" /></td>
<td>2<input class="sheet-check-on" type="checkbox" name="attr_Other2" /></td>
<td>3<input class="sheet-check-off" type="checkbox" name="attr_Other3" /></td>
<td>4<input class="sheet-check-off" type="checkbox" name="attr_Other4" /></td>
<td class="sheet-stress-small">Extra </td>
<td>5<input class="sheet-check-off" type="checkbox" name="attr_Other5" /></td>
<td>
<input type="text" name="attr_additional-stress-skill" class="attr_add-stress-skill" />
</td>
<td class="sheet-nbsb" title="Number of Stress Box owned by the character in that extra stress">max #<input type="number" name="attr_nbesb" class="sheet-nbsb"/></td>
</tr>
</table>
</fieldset>
</div> <!-- .section-stress -->
<div class="sheet-break"></div>
<div class="sheet-section-stunts sheet-section sheet-half">
<div class="sheet-header">Stunts</div>
<fieldset class="repeating_stunts">
<input type="text" name="attr_stunt-name" class="attr_stunt-name"/>
<textarea name="attr_stunts_descr"></textarea>
</fieldset>
</div> <!-- .section-stunts -->
<div class="sheet-section-extras sheet-section sheet-half">
<div class="sheet-header">Extras</div>
<fieldset class="repeating_Extras">
<input type="text" name="attr_extras-name" class="attr_extras-name"/>
<textarea name="attr_extras_descr"></textarea>
</fieldset>
</div> <!-- .section-extra -->
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{
"html": "fate_core_with_rolls.html",
"css": "fate_core_with_rolls.css",
"authors": "sioc",
"roll20userid": "847107",
"preview": "fatesheetwrolls_500.png",
"instructions": "# Fate Core Character Sheet.\r## Based on previous Fate Core Sheet by Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r**If you use this sheet instead of the old one there will be no data lost**\r**however**, you'll have to do some by hand copy paste from Attributes & Abilities fields : **Stunts** and **Extras** to the new ones area on the sheet.\r\rThe usage of the roll buttons of that sheet in the macro quick bar is not working and is not fixable.\r"
}