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Merge pull request #15142 from Spirito35/DaughtersOfLAM
[Daughters of L.A.M.] New Sheet
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{
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"html": "daughters-of-lam.html",
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"css": "daughters-of-lam.css",
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"authors": "Spirito",
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"roll20userid": "4787657",
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"preview": "preview.png",
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"instructions": "Official character sheet for Daughters of Lam. Daughters of L.A.M. is a post-calamity cyberpunk tabletop RPG where cybernetically enhanced Sisters serve the AI known as L.A.M. In the dangerous city of Gossamer, they hunt for its scattered fragments, battle heretics and hostile machines, and protect their Abbey through faith, steel, and firepower.",
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"legacy": false
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}
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{
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"player-name-placeholder": "Player name",
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"welcome-message": "Welcome Back, Sister.",
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"welcome-message-lam-watches": "L.A.M. Watches Over You.",
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"welcome-message-mission-awaits": "Your Mission Awaits, Sister.",
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"welcome-message-gossamer-vigilance": "Gossamer Requires Your Vigilance.",
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"welcome-message-faith-online": "Faith Online. Weapons Ready.",
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"welcome-message-divine-steel": "Divine Steel Awaits Your Hand.",
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"welcome-message-abbey-stands": "The Abbey Stands With You.",
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"welcome-message-lam-need": "L.A.M. Has Need Of You.",
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"welcome-message-faith-firepower": "Proceed With Faith And Firepower.",
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"welcome-message-heretical-signals": "Heretical Signals Detected.",
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"welcome-message-fragment-calls": "A Fragment Still Calls.",
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"welcome-message-sisters-deployment": "Your Sisters Await Deployment.",
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"welcome-message-guide-aim": "May L.A.M. Guide Your Aim.",
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"welcome-message-blessings-confirmed": "Blessings Confirmed. Deploy When Ready.",
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"welcome-message-gossamer-sleeps": "Gossamer Does Not Sleep.",
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"welcome-message-faith-ammo": "Keep The Faith. Check Your Ammo.",
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"welcome-message-signal-stronger": "The Signal Grows Stronger.",
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"welcome-message-purification-ready": "Purification Protocol Ready.",
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"welcome-message-lam-service": "Another Day In L.A.M.'s Service.",
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"welcome-message-abbey-assignments": "The Abbey Has Open Assignments.",
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"roll-status-public-short": "PC",
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"roll-status-gm-short": "GM",
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"initiative-button": "Initiative",
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"custom-button": "Custom",
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"target-label": "TARGET",
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"tab-character": "Character",
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"tab-inventory": "Reliquary",
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"tab-progression": "Ascension",
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"tab-abbey": "Abbey Ledger",
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"tab-notes": "Chronicle",
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"xp-label": "XP",
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"level-label": "Lvl",
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"character-name-label": "Character Name",
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"character-name-placeholder": "–",
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"dogma-label": "Dogma",
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"choose-dogma-placeholder": "– Choose –",
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"dogma-challenge": "Dogma of Challenge",
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"dogma-lead": "Dogma of Lead",
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"dogma-miracles": "Dogma of Miracles",
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"dogma-responsibility": "Dogma of Responsibility",
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"dogma-shadow": "Dogma of Shadow",
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"dogma-shepherd": "Dogma of Shepherd",
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"dogma-steel": "Dogma of Steel",
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"dogma-wire": "Dogma of Wire",
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"dogma-word": "Dogma of Word",
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"allegiance-label": "Allegiance",
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"allegiance-placeholder": "–",
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"condition-hidden": "Hidden",
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"condition-prone": "Prone",
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"condition-bleeding": "Bleeding",
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"condition-burning": "Burning",
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"condition-toxin": "Toxin",
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"condition-stunned": "Stunned",
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"condition-unconscious": "Unconscious",
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"condition-burnout": "Burnout",
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"attr-body": "Body",
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"attr-coordination": "Coord",
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"attr-perception": "Perc",
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"attr-mind": "Mind",
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"attr-charm": "Charm",
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"attr-spirit": "Spirit",
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"attr-luck": "Luck",
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"dodge-chance": "Dodge Chance",
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"damage-threshold": "DMG Threshold",
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"initiative-label": "Initiative",
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"potency-label": "Potency",
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"versatility-label": "Versatility",
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"healing-rate": "Healing Rate",
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"movement-speed": "Movement Speed",
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"section-weapons": "Weapons",
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"section-invocations": "Invocations",
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"ui-invocation-status-known-short": "K",
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"ui-invocation-status-unknown-short": "U",
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"ui-invocation-status-script-short": "S",
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"ui-invocation-rank-short": "RK",
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"ui-invocation-rank-basic-short": "B",
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"ui-invocation-rank-advanced-short": "A",
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"ui-invocation-rank-expert-short": "E",
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"ui-invocation-rank-master-short": "M",
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"ui-invocation-rank-special-short": "S",
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"section-disciplines": "Disciplines",
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"section-skills": "Skills",
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"section-resistances": "Resistances",
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"section-wound-locations": "Wound Locations",
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"section-exhaustion": "Exhaustion",
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"ui-exhaustion-0": "0 — None",
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"ui-exhaustion-1": "1 — Fatigued",
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"ui-exhaustion-2": "2 — Exhausted",
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"ui-exhaustion-3": "3 — Spent",
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"ui-exhaustion-4": "4 — Debilitated",
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"ui-exhaustion-5": "5 — Incapacitated",
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"ui-exhaustion-6": "6 — Dead",
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"ui-exhaustion-short": "EX",
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"ui-exhaustion-penalty": "Exhaustion Penalty",
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"section-equipped-armor": "Equipped Armor",
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"section-cybernetics": "Cybernetics",
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"section-inventory": "Inventory",
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"section-level-xp": "Level & XP",
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"section-dogma": "Dogma",
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"section-level-rewards": "Level Rewards",
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"section-level-gains-reference": "Level Gains Reference",
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||||
"section-traits": "Traits",
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"section-talent": "Talent",
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"section-skill-perks": "Skill Perks",
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"section-party-boons": "Party Boons",
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"section-abbey-portrait": "Abbey Portrait",
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"section-abbey-stats": "Abbey Stats",
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"section-buildings": "Buildings",
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"section-npc-roster": "NPC Roster",
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||||
"section-general-notes": "General Notes",
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"section-contacts": "Contacts",
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"section-missions-objectives": "Missions & Objectives",
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||||
"section-settings": "Settings",
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||||
"placeholder-abbey-name": "Abbey Name",
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||||
"placeholder-ability-name": "Ability name",
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||||
"placeholder-adornment": "Adornment",
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"placeholder-adornment-effect": "Adornment Effect",
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||||
"placeholder-damage-type": "Damage Type",
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||||
"placeholder-description": "Description",
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||||
"placeholder-discipline-name": "Discipline name",
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||||
"placeholder-duration": "Duration",
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||||
"placeholder-effect": "Effect",
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"placeholder-faction": "Faction",
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||||
"placeholder-formula": "Formula",
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||||
"placeholder-image-url": "Image URL",
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||||
"placeholder-invocation": "Invocation",
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||||
"placeholder-item-name": "Item name",
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"placeholder-name": "Name",
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"placeholder-notes": "Notes",
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"placeholder-party-boon": "Party boon",
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"placeholder-passive-name": "Passive name",
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"placeholder-range": "Range",
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||||
"placeholder-rof": "RoF",
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||||
"placeholder-role": "Role",
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"placeholder-skill-perk": "Skill perk",
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"placeholder-special-rules": "Special rules",
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"placeholder-trait": "Trait",
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"placeholder-weapon-modifications": "Weapon modifications",
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"title-adornment-slot": "Adornment Slot",
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"title-armor-bonus": "Armor bonus",
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"title-base-value": "Base value",
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||||
"title-bonus-per-level": "Bonus Per Level",
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"title-exhaustion-penalty": "Exhaustion penalty",
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"title-global-roll-target": "Global Roll Target",
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"title-level": "Level",
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"title-modifier": "Modifier",
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"title-points-remaining": "Points remaining",
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"title-to-hit-modifier": "To-Hit Modifier",
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"title-total-gained": "Total gained",
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||||
"ui-1-inf-2-obj": "+1 Inf. / 2 Obj.",
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"ui-1-rp-10-items-gift": "+1 RP / 10 Items Gift",
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"ui-10-hp-10-faith-2-dt-3-attrs-1-elem-res-5-dodge": "+10 HP · +10 Faith · +2 DT · +3 attrs · +1 elem res · +5 Dodge",
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"ui-2-rp-obj": "+2 RP / Obj.",
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"ui-acid": "Acid",
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"ui-action-points": "Action Points",
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||||
"ui-action-points-attack-cost": "Action Points (attack cost)",
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||||
"ui-action-points-cost": "Action Points (cost)",
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||||
"ui-all-attrs": "All Attrs",
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"ui-all-res": "All Res.",
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"ui-all-resistances": "All Resistances",
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"ui-ammunition": "AMMUNITION",
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"ui-action-points-short": "AP",
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"ui-ap-max": "AP max",
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"ui-apothecary": "Apothecary",
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"ui-appearance": "Appearance",
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||||
"ui-apt": "APT",
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"ui-arm": "Arm.",
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"ui-arm-left-short": "Arm L",
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"ui-arm-right-short": "Arm R",
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||||
"ui-armor-bonus": "Armor Bonus",
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||||
"ui-at": "AT",
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||||
"ui-attacks": "Attacks",
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||||
"ui-attribute-short": "ATTR",
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||||
"ui-attribute": "Attribute",
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||||
"ui-attributes": "Attributes",
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||||
"ui-automatic": "Automatic",
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"ui-bas": "Bas.",
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||||
"ui-base": "Base",
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"ui-base-value": "Base Value",
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"ui-black": "Black",
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||||
"ui-black-hp-400-body-lv-10": "Black: HP = 400+(body×lv) · ×10",
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"ui-bleed": "Bleed.",
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||||
"ui-bleed-out": "Bleed Out",
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||||
"ui-body-short": "BOD",
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"ui-bpl": "BPL",
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"ui-broken": "Broken",
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||||
"ui-built": "Built",
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||||
"ui-carry-load": "Carry Load",
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"ui-category": "Category",
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||||
"ui-charm-short": "CHA",
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"ui-character-portrait": "Character Portrait",
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||||
"ui-characteristics": "Characteristics",
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||||
"ui-cold": "Cold",
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"ui-combat": "Combat",
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||||
"ui-cond": "Cond.",
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||||
"ui-condition": "Condition",
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||||
"ui-coordination": "Coordination",
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||||
"ui-cost": "Cost",
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||||
"ui-coordination-short": "CRD",
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||||
"ui-crit-fail": "Crit Fail <=",
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"ui-crit-success": "Crit Success >=",
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||||
"ui-critical": "Critical",
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||||
"ui-critical-fail": "Critical Fail",
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"ui-critical-success": "Critical Success",
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"ui-cyb": "Cyb.",
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"ui-damage": "Damage",
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"ui-damage-threshold": "Damage Threshold",
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"ui-dc": "DC",
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"ui-defense": "Defense",
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"ui-discipline": "Discipline",
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"ui-dmg": "DMG",
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"ui-dodge": "Dodge",
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"ui-donations": "Donations",
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"ui-dt": "DT",
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"ui-duration": "Duration",
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"ui-effect": "EFFECT",
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"ui-elec": "Elec.",
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"ui-electricity": "Electricity",
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"ui-encumbered": "Encumbered",
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"ui-experience-points": "Experience Points",
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"ui-explosive": "Explosive",
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"ui-extra": "EXTRA",
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"ui-faith": "Faith",
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"ui-faith-max": "Faith max",
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"ui-faith-points": "Faith Points",
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"ui-fire": "Fire",
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"ui-food": "Food",
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"ui-faith-points-short": "FP",
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"ui-fuel": "Fuel",
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"ui-good": "Good",
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"ui-green": "Green",
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"ui-green-hp-25-body-lv-2": "Green: HP = 25+(body×lv) · ×2",
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"ui-hacking": "Hacking",
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"ui-hacking-matrix": "Hacking / Matrix",
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"ui-hck": "HCK",
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"ui-head": "Head",
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"ui-heavily-used": "Heavily Used",
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"ui-heavy": "Heavy",
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"ui-hit-points": "Hit Points",
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"ui-hp": "HP",
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"ui-hp-max": "HP max",
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||||
"ui-illusion": "Illusion",
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"ui-imbuement": "Imbuement",
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"ui-in-progress": "In Progress",
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"ui-inf": "INF",
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"ui-infamy": "Infamy",
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"ui-infiltration": "Infiltration",
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"ui-ini": "Ini",
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"ui-luck-short": "LCK",
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"ui-leg-l": "Leg L",
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"ui-leg-r": "Leg R",
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"ui-light": "Light",
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"ui-load": "LOAD",
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"ui-lv-1-4-7": "Lv 1, 4, 7",
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"ui-lv-10-veteran": "Lv 10 Veteran",
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"ui-lv-2-5-8": "Lv 2, 5, 8",
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"ui-lv-3-6-9": "Lv 3, 6, 9",
|
||||
"ui-manipulation": "Manipulation",
|
||||
"ui-market-value": "Market Value",
|
||||
"ui-max": "Max",
|
||||
"ui-mec": "MEC",
|
||||
"ui-mechanics": "Mechanics",
|
||||
"ui-medicine": "Medicine",
|
||||
"ui-medium": "Medium",
|
||||
"ui-mel": "MEL",
|
||||
"ui-melee": "Melee",
|
||||
"ui-melee-unarmed": "Melee / Unarmed",
|
||||
"ui-mind-short": "MND",
|
||||
"ui-modifier-short": "MOD",
|
||||
"ui-mods": "Mods",
|
||||
"ui-movement": "Movement",
|
||||
"ui-near-perf": "Near Perf.",
|
||||
"ui-near-perfect": "Near Perfect",
|
||||
"ui-neglected": "Neglected",
|
||||
"ui-none": "None",
|
||||
"ui-offense": "Offense",
|
||||
"ui-orange": "Orange",
|
||||
"ui-orange-hp-100-body-lv-6": "Orange: HP = 100+(body×lv) · ×6",
|
||||
"ui-output": "OUTPUT",
|
||||
"ui-party-boon-discipline-confirm-with-pdf": "Party Boon + Discipline (confirm with PDF)",
|
||||
"ui-passive": "Passive",
|
||||
"ui-perception-short": "PER",
|
||||
"ui-perception": "Perception",
|
||||
"ui-perfect": "Perfect",
|
||||
"ui-personal-lore": "Personal Lore",
|
||||
"ui-pistol": "Pistol",
|
||||
"ui-poor": "Poor",
|
||||
"ui-population": "Population",
|
||||
"ui-power-armor": "Power Armor",
|
||||
"ui-qty": "Qty",
|
||||
"ui-rad": "Rad.",
|
||||
"ui-radiation": "Radiation",
|
||||
"ui-range": "Range",
|
||||
"ui-ranged": "Ranged",
|
||||
"ui-ranged-w": "Ranged W.",
|
||||
"ui-ranged-weapons": "Ranged Weapons",
|
||||
"ui-rank": "Rank",
|
||||
"ui-rate-of-fire": "Rate of Fire",
|
||||
"ui-red": "Red",
|
||||
"ui-red-hp-200-body-lv-8": "Red: HP = 200+(body×lv) · ×8",
|
||||
"ui-requirements": "Requirements",
|
||||
"ui-resistance": "Resistance",
|
||||
"ui-retaliation": "Retaliation",
|
||||
"ui-retaliation-5-inf": "Retaliation / 5 Inf.",
|
||||
"ui-rew": "Rew.",
|
||||
"ui-reward": "Reward",
|
||||
"ui-rgd": "RGD",
|
||||
"ui-rifle": "Rifle",
|
||||
"ui-rof": "ROF",
|
||||
"ui-roll": "Roll",
|
||||
"ui-rp": "RP",
|
||||
"ui-settings-columns": "Settings Columns",
|
||||
"ui-shotgun": "Shotgun",
|
||||
"ui-skill": "Skill",
|
||||
"ui-skill-2": "SKILL",
|
||||
"ui-skill-pts": "Skill Pts",
|
||||
"ui-smg": "SMG",
|
||||
"ui-sonic": "Sonic",
|
||||
"ui-spc": "SPC",
|
||||
"ui-special": "Special",
|
||||
"ui-special-rules": "Special Rules",
|
||||
"ui-speech": "Speech",
|
||||
"ui-spirit-short": "SPT",
|
||||
"ui-status": "Status",
|
||||
"ui-storage": "Storage",
|
||||
"ui-stun": "Stun",
|
||||
"ui-successes": "Successes",
|
||||
"ui-tier-short": "T",
|
||||
"ui-tier-1-short": "T1",
|
||||
"ui-tier-2-short": "T2",
|
||||
"ui-talent-cybernetic": "Talent + Cybernetic",
|
||||
"ui-talent-lv-5-5-dodge": "Talent (Lv 5 · +5 Dodge)",
|
||||
"ui-talents-traits": "Talents / Traits",
|
||||
"ui-temporary": "Temporary",
|
||||
"ui-threat": "Threat",
|
||||
"ui-thrown": "Thrown",
|
||||
"ui-tier-label": "Tier",
|
||||
"ui-weapon-tier-reference": "Tier 1 / Tier 2",
|
||||
"ui-to-damage": "To Damage",
|
||||
"ui-to-hit": "To Hit",
|
||||
"ui-to-hit-2": "To Hit",
|
||||
"ui-to-next": "to next",
|
||||
"ui-torso": "Torso",
|
||||
"ui-total": "Total",
|
||||
"ui-type": "Type",
|
||||
"ui-type-2": "TYPE",
|
||||
"ui-unarmed": "Unarmed",
|
||||
"ui-use": "Use",
|
||||
"ui-use-max": "Use / Max",
|
||||
"ui-used": "Used",
|
||||
"ui-val": "VAL",
|
||||
"ui-value": "Value",
|
||||
"ui-vitals": "Vitals",
|
||||
"ui-weight-carry": "Weight (Carry)",
|
||||
"ui-wgt": "WGT",
|
||||
"ui-white": "White",
|
||||
"ui-white-hp-10-body-lv-xp-lv-15-10": "White: HP = 10+(body×lv) · XP = lv×15/10",
|
||||
"ui-yellow": "Yellow",
|
||||
"ui-yellow-hp-50-body-lv-4": "Yellow: HP = 50+(body×lv) · ×4",
|
||||
"ui-compact": "Compact",
|
||||
"ui-labeled": "Labeled",
|
||||
"ui-advanced": "Advanced",
|
||||
"ui-ability-1": "Ability 1",
|
||||
"ui-ability-2": "Ability 2",
|
||||
"ui-ability-3": "Ability 3",
|
||||
"ui-ability-4": "Ability 4",
|
||||
"ui-attack": "Attack",
|
||||
"ui-basic": "Basic",
|
||||
"ui-crit": "Crit",
|
||||
"ui-crit-damage": "Crit Damage",
|
||||
"ui-damage-bonus": "DamageBonus",
|
||||
"ui-dice": "Dice",
|
||||
"ui-empty": "Empty",
|
||||
"ui-expert": "Expert",
|
||||
"ui-heal": "Heal",
|
||||
"ui-lv": "Lv",
|
||||
"ui-master": "Master",
|
||||
"ui-no-dice": "No dice",
|
||||
"ui-party-boon": "Party Boon",
|
||||
"ui-skill-perk": "Skill Perk",
|
||||
"ui-trait": "Trait"
|
||||
}
|
||||
Reference in New Issue
Block a user