mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
[Demon Gate] Update
Updated background and multiple fixes throughout.
This commit is contained in:
@@ -0,0 +1,46 @@
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.charsheet label {
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display: inline-block;
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width: 75px;
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text-align: left;
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font-size: 1.1em;
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/* display: inline-block;
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width: 75px;
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text-align: right */
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}
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.charsheet input {
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display: inline-block;
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/* width: 165px; */
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width: 110px;
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}
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.sheet-col strong.sheet-dee {
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font-size: 1.4em;
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font-weight: bold;
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padding-right: 4px;
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}
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.charsheet input.sheet-short {
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width: 3.5em;
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}
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.charsheet {
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/*background-image: url("http://freeseamlesstextures.com/images/28-faded-parchment-background-sml.jpg");*/
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background-image: url("https://i.imgur.com/VuZht2r.gif");
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background-size: 100% 100%;
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}
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.charsheet table td, .charsheet table th {
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font-size: 1.1em;
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font-weight: bold;
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text-align: left;
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}
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select.sheet-dtype {
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width: 60px;
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vertical-align: top;
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}
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@@ -0,0 +1,645 @@
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="text-align: center;"> Player Information </h3>
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<hr/>
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<table style="width:100%">
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<tr><td>Character Name:</td><td><input type="text" name="attr_character_name" /></td></tr>
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<tr><td>Title:</td><td><input type="text" name="attr_character_title" /></td></tr>
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<tr><td>Player's Name:</td><td><input type="text" name="attr_player_name" /></td></tr>
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<tr><td>Race:</td><td><input type="text" name="attr_race" /></td></tr>
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<tr><td>Class:</td><td><input type="text" name="attr_class" /></td></tr>
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<tr><td>Level:</td><td><input type="text" name="attr_level" /></td></tr>
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<tr><td>Saga Points:</td><td><input type="text" name="attr_saga_points" /></td></tr>
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<tr><td>Saved Saga Points:</td><td><input type="text" name="attr_saved_saga_points" /></td></tr>
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<tr><td>Frenzy Pool:</td><td><input type="text" name="attr_frenzy_pool" /></td></tr>
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</table>
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</div>
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<div class="sheet-col">
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<p style="text-align: center;">
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<!-- <img src="https://i.imgur.com/b0yuCGt.gif" style="max-height: 100px;" /> -->
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<img src="https://i.imgur.com/SItbiH4.gif" style="max-height: 100x" />
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</p>
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<hr/>
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<table style="width:100%">
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<tr><td>Current Hit Points:</td><td><input type="text" name="attr_hit_points" /></td></tr>
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<tr><td>Max Hit Points:</td><td><input type="text" name="attr_hit_points_max" /></td></tr>
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<tr><td>Total Armor Value:</td><td><input type="text" name="attr_total_armor_value" /></td></tr>
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<tr><td>Initiative Roll:</td><td><button type='roll' name='roll_initiative' value=' &{template:default} {{name=Initiative}} {{Roll = [[d10+@{dexterity_initiative_mod}+?{Modifier for this roll only} &{tracker}]]}}' ></td></tr>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="text-align: center;"> Actions and Attacks </h3>
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<hr/>
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<table style="width:100%">
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<tr><td>Unarmed:</td><td><input type="text" name="attr_unarmed_attack" /></td></tr>
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<tr><td>Melee:</td><td><input type="text" name="attr_melee_attack" /></td></tr>
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<tr><td>Projectile:</td><td><input type="text" name="attr_projectile_attack" /></td></tr>
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<tr><td>Magic:</td><td><input type="text" name="attr_magic_attack" /></td></tr>
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</table>
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<hr/>
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<h3 style="text-align: center;"> Defense</h3>
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<hr/>
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<table style="width:100%">
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<tr><td>+Physical:</td><td><input type="text" name="attr_physical_defense" /></td><td><button type='roll' name='roll_physical_defense' value=' &{template:default} {{name=Defense Roll}} {{Defense = Physical}} {{Roll = [[1d20+@{physical_defense}]]}} '></td></tr>
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<tr><td>+Magical:</td><td><input type="text" name="attr_magic_defense" /></td><td><button type='roll' name='roll_magic_defense' value=' &{template:default} {{name=Defense Roll}} {{Defense = Magic}} {{Roll = [[1d20+@{magic_defense}]]}} '></td></tr>
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<tr><td>+Mental:</td><td><input type="text" name="attr_mental_defense" /></td><td><button type='roll' name='roll_mental_defense' value=' &{template:default} {{name=Defense Roll}} {{Defense = Mental}} {{Roll = [[1d20+@{mental_defense}]]}} '></td></tr>
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</table>
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</div>
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</div>
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<hr/>
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<div class="sheet-3colrow">
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Attributes</h3>
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<hr/>
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<table style="width:100%">
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<tr><th>Strength</th><th></th><th>Rank</th><th>Dice</th></tr>
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<td><input type="text" class="sheet-short" name="attr_strength" /></td>
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<td><input type="text" class="sheet-short" name="attr_strength_mod" value="( )"/></td>
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<td><input type="text" class="sheet-short" name="attr_strength_rank" /></td>
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<td><input type="text" class="sheet-short" name="attr_strength_dice" /><button type='roll' name='roll_strength' value=' &{template:default} {{name=Strength Roll}} {{Strength=@{strength}}} {{Roll = [[@{strength_dice}]]}}'></td>
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</table>
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<table style="width:100%">
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<tr><td>DMG Modifier:</td><td><input type="text" name="attr_strength_dam_modifier" /></td></tr>
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<tr><td>Weight Allow:</td><td><input type="text" name="attr_strength_weight_allow" /></td></tr>
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</table>
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<hr/>
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<table style="width:100%">
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<tr><th>Dexterity</th><th></th><th>Rank</th><th>Dice</th></tr>
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<td><input type="text" class="sheet-short" name="attr_dexterity" /></td>
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<td><input type="text" class="sheet-short" name="attr_dexterity_mod" value="( )"/></td>
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<td><input type="text" class="sheet-short" name="attr_dexterity_rank" /></td>
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<td><input type="text" class="sheet-short" name="attr_dexterity_dice" /><button type='roll' name='roll_dexterity' value=' &{template:default} {{name=Dexterity Roll}} {{Dexterity=@{dexterity}}} {{Roll = [[@{dexterity_dice}]]}}'></td>
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</table>
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<table style="width:100%">
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<tr><td>Defense Modifier:</td><td><input type="text" name="attr_dexterity_defense_mod" /></td></tr>
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<tr><td>Initiative Modifier:</td><td><input type="text" name="attr_dexterity_initiative_mod" /></td></tr>
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<tr><td>Movement:</td><td></label><input type="text" name="attr_dexterity_movement_mod" /></td></tr>
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</table>
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<hr/>
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<table style="width:100%">
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<tr><th>Body</th><th></th><th>Rank</th><th>Dice</th></tr>
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<td><input type="text" class="sheet-short" name="attr_body" /></td>
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<td><input type="text" class="sheet-short" name="attr_body_mod" value="( )"/></td>
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<td><input type="text" class="sheet-short" name="attr_body_rank" /></td>
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<td><input type="text" class="sheet-short" name="attr_body_dice" /><button type='roll' name='roll_body' value=' &{template:default} {{name=Body Roll}} {{Body=@{body}}} {{Roll = [[@{body_dice}]]}}'></td>
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</table>
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<table style="width:100%">
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<tr><td>Body Save:</td><td><input type="text" name="attr_body_body_save" /></td></tr>
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<tr><td>Toughness:</td><td><input type="text" name="attr_body_toughness" /></td></tr>
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<tr><td>Chi:</td><td><input type="text" name="attr_body_chi" /></td></tr>
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</table>
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<hr/>
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<table style="width:100%">
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<tr><th>Perception</th><th></th><th>Rank</th><th>Dice</th></tr>
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<td><input type="text" class="sheet-short" name="attr_perception" /></td>
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<td><input type="text" class="sheet-short" name="attr_perception_mod" value="( )"/></td>
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<td><input type="text" class="sheet-short" name="attr_perception_rank" /></td>
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<td><input type="text" class="sheet-short" name="attr_perception_dice" /><button type='roll' name='roll_perception' value=' &{template:default} {{name=Perception Roll}} {{Perception=@{perception}}} {{Roll = [[@{perception_dice}]]}}'></td>
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</table>
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<table style="width:100%">
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<tr><td>Shot Dmg Mod:</td><td><input type="text" name="attr_perception_shot_damage_mod" /></td></tr>
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</table>
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<hr/>
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<table style="width:100%">
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<tr><th>Intelligence</th><th></th><th>Rank</th><th>Dice</th></tr>
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<td><input type="text" class="sheet-short" name="attr_intelligence" /></td>
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<td><input type="text" class="sheet-short" name="attr_intelligence_mod" value="( )"/></td>
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<td><input type="text" class="sheet-short" name="attr_intelligence_rank" /></td>
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<td><input type="text" class="sheet-short" name="attr_intelligence_dice" /><button type='roll' name='roll_intelligence' value=' &{template:default} {{name=Intelligence Roll}} {{Intelligence=@{intelligence}}} {{Roll = [[@{intelligence_dice}]]}}'></td>
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</table>
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<table style="width:100%">
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<tr><td>Spell Time:</td><td><input type="text" name="attr_intelligence_spell_time" /></td></tr>
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</table>
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<hr/>
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<table style="width:100%">
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<tr><th>Willpower</th><th></th><th>Rank</th><th>Dice</th></tr>
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<td><input type="text" class="sheet-short" name="attr_willpower" /></td>
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<td><input type="text" class="sheet-short" name="attr_willpower_mod" value="( )"/></td>
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<td><input type="text" class="sheet-short" name="attr_willpower_rank" /></td>
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<td><input type="text" class="sheet-short" name="attr_willpower_dice" /><button type='roll' name='roll_willpower' value=' &{template:default} {{name=Willpower Roll}} {{Willpower=@{willpower}}} {{Roll = [[@{willpower_dice}]]}}'></td>
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</table>
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<table style="width:100%">
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<tr><td>Mana:</td><td><input type="text" name="attr_intelligence_mana" /></td></tr>
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<tr><td>Mental Defense:</td><td><input type="text" name="attr_intelligence_mental_defense" /></td></tr>
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<tr><td>Fortitude:</td><td><input type="text" name="attr_intelligence_fortitude" /></td></tr>
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</table>
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<hr/>
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<table style="width:100%">
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<tr><th>Charisma</th><th></th><th>Rank</th><th>Dice</th></tr>
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<td><input type="text" class="sheet-short" name="attr_charisma" /></td>
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<td><input type="text" class="sheet-short" name="attr_charisma_mod" value="( )"/></td>
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<td><input type="text" class="sheet-short" name="attr_charisma_rank" /></td>
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<td><input type="text" class="sheet-short" name="attr_charisma_dice" /><button type='roll' name='roll_charisma' value=' &{template:default} {{name=Charisma Roll}} {{Charisma=@{charisma}}} {{Roll = [[@{charisma_dice}]]}}'></td>
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</table>
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<table style="width:100%">
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<tr><td>Reputation:</td><td><input type="text" name="attr_charisma_reputation" /></td></tr>
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<tr><td>Social Pool:</td><td><input type="text" name="attr_charisma_social_pool" /></td></tr>
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</table>
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<hr/>
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<h3 style="margin-bottom: 10px;">Character Description</h3>
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<table>
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<td>Physical Beauty</td><td><input type="text" class="sheet-short" name="attr_description_physical_beauty" /></td>
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<td>Gender</td><td><input type="text" class="sheet-short" name="attr_description_gender" /></td>
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<td>Height</td><td><input type="text" class="sheet-short" name="attr_description_height" /></td>
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<tr>
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<td>Weight</td><td><input type="text" class="sheet-short" name="attr_description_weight" /></td>
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<td>Skin Color</td><td><input type="text" class="sheet-short" name="attr_description_skin_color" /></td>
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<td>Hair</td><td><input type="text" class="sheet-short" name="attr_description_hair" /></td>
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</tr>
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<tr>
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<td>Name Day</td><td><input type="text" class="sheet-short" name="attr_description_name_day" /></td>
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<td>Age</td><td><input type="text" class="sheet-short" name="attr_description_age" /></td>
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<td>Origin</td><td><input type="text" class="sheet-short" name="attr_description_origin" /></td>
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</tr>
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</table>
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</div>
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<div class="sheet-col">
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<h3 style="margin-bottom: 10px;">Skills</h3>
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<hr/>
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<h3 style="margin-bottom: 10px;">Combat Skills</h3>
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<table style="width:100%">
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<tr><th>Unarmed Combat</th><th></th><th>+ to hit</th><th>DMG</th></tr>
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<td><input type="text" name="attr_unarmed_combat" /></td><td></td>
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<td><input type="text" class="sheet-short" name="attr_unarmed_combat_to_hit" /></td>
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<td><input type="text" class="sheet-short" name="attr_unarmed_combat_dmg" />
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</table>
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<table style="width:100%">
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<tr><td>Attack:</td><td><button type='roll' name='roll_unarmed_combat' value=' &{template:default} {{name=Unarmed Combat Roll}} {{Roll = [[d20+@{unarmed_combat_to_hit}]]}} '></td></tr>
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<tr><td>Damage:</td><td><button type='roll' name='roll_unarmed_combat_damage' value=' &{template:default} {{name=Unarmed Combat Damage}} {{Damage = [[@{unarmed_combat_dmg}]]}}'></td></tr>
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</table>
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<hr/>
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<h3 style="margin-bottom: 10px;">Weapon Proficiencies</h3>
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<fieldset class="repeating_weapon-proficiency">
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<table style="width:100%">
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<tr><th>Name</th></tr>
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<td><input type="text" name="attr_skill_weapon_proficiency" /></td>
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</table>
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</fieldset>
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<hr/>
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<h3 style="margin-bottom: 10px;">Specializations </h3>
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<fieldset class="repeating_weapon-specialization">
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<table style="width:100%">
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<tr><th>Spec</th><th>+ to hit</th></tr>
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<tr><td><input type="text" name="attr_skill_weapon_specialization" /></td>
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<td><input type="text" class="sheet-short" name="attr_skill_weapon_specialization_to_hit" /></td></tr>
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||||
</fieldset>
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||||
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||||
<hr/>
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||||
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<h3 style="margin-bottom: 10px;">Character Skills</h3>
|
||||
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||||
<fieldset class="repeating_character-skills">
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||||
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<table style="width:100%">
|
||||
<tr><th>Skill</th><th>Rating</th><th>Level</th><th>Dice</th></tr>
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<td><input type="text" name="attr_character_skill" /></td>
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<td><input type="text" class="sheet-short" name="attr_character_skill_rating" /></td>
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||||
<td><input type="text" class="sheet-short" name="attr_character_skill_level" /></td>
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||||
<td><input type="text" class="sheet-short" name="attr_character_skill_dice" /></td>
|
||||
</table>
|
||||
<table style="width:100%">
|
||||
<tr><td>Skill Roll:</td><td><button type='roll' name='roll_character_skill_dice' value=' &{template:default} {{name=Character Skill Roll}} {{Skill = @{character_skill}}} {{Roll = [[@{character_skill_dice}]]}} '></td></tr>
|
||||
</table>
|
||||
|
||||
</fieldset>
|
||||
|
||||
<hr/>
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||||
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||||
<h3 style="margin-bottom: 10px;">Fluent Languages</h3>
|
||||
<fieldset class="repeating_fluent-languages">
|
||||
<input type="text" name="attr_fluent_languages" />
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</fieldset>
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||||
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||||
|
||||
|
||||
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||||
</div>
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||||
<div class="sheet-col">
|
||||
<h3 style="margin-bottom: 10px;">Weapons</h3>
|
||||
<hr/>
|
||||
<fieldset class="repeating_weapons">
|
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<table style="width:100%">
|
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<tr><th>Name</th><th>+ to hit</th></tr>
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||||
<td><input type="text" name="attr_weapon_name" /></td>
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||||
<td><input type="text" class="sheet-short" name="attr_weapon_plus_to_hit" /></td>
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||||
</table>
|
||||
<table style="width:100%">
|
||||
<tr></tr><td><label>DMG:</label></td><td><input type="text" name="attr_weapon_damage" /></td></tr>
|
||||
<tr></tr><td><label>Durability:</label></td><td><input type="text" name="attr_weapon_durability" /></td></tr>
|
||||
<tr></tr><td><label>Range:</label></td><td><input type="text" name="attr_weapon_range" /></td></tr>
|
||||
<tr></tr><td><label>Weight:</label></td><td><input type="text" name="attr_weapon_weight" /></td></tr>
|
||||
<tr></tr><td><label>Ammo:</label></td><td><input type="text" name="attr_weapon_ammo" /></td></tr>
|
||||
<tr></tr><td><label>Accessories:</label></td><td><input type="text" name="attr_weapon_accessories" /></td></tr>
|
||||
</table>
|
||||
|
||||
<table style="width:100%">
|
||||
<tr><td>Attack:</td><td><button type='roll' name='roll_weapon_hit' value=' &{template:default} {{name=Weapon Attack}} {{Weapon = @{weapon_name}}} {{Attack Roll = [[d20+@{weapon_plus_to_hit}]]}} '></td></tr>
|
||||
<tr><td>Damage:</td><td><button type='roll' name='roll_weapon_damage' value=' &{template:default} {{name=Weapon Damage}} {{Weapon = @{weapon_name}}} {{Damage Roll = [[@{weapon_damage}]]}}'></td></tr>
|
||||
<tr><td>Damage with Multipliers:</td><td><button type='roll' name='roll_weapon_damage' value=' &{template:default} {{name=Multiplied Weapon Damage}} {{Weapon = @{weapon_name}}} {{Multiplier = ?{Multiplier?}}}{{Damage Roll = [[(@{weapon_damage})*?{Multiplier?}]]}}'></td></tr>
|
||||
|
||||
</table>
|
||||
<hr/>
|
||||
</fieldset>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Armor and Clothing</h3>
|
||||
|
||||
<table style="width:100%">
|
||||
<tr><th></th><th>Name</th><th>Dur</th><th>AR</th></tr>
|
||||
<tr></tr><td>Clothing</td><td><input type="text" name="attr_armor_clothing_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_clothing_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_clothing_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Torso</td><td><input type="text" name="attr_armor_torso_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_torso_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_torso_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Cloak</td><td><input type="text" name="attr_armor_cloak_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_cloak_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_cloak_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Helmet</td><td><input type="text" name="attr_armor_helmet_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_helmet_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_hemlet_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Amulet</td><td><input type="text" name="attr_armor_amulet_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_amulet_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_amulet_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Pauldrons</td><td><input type="text" name="attr_armor_pauldrons_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_pauldrons_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_pauldrons_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Bracers</td><td><input type="text" name="attr_armor_bracers_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_bracers_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_bracers_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Greaves</td><td><input type="text" name="attr_armor_greaves_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_greaves_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_greaves_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Belt</td><td><input type="text" name="attr_armor_belt_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_belt_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_belt_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Shield</td><td><input type="text" name="attr_armor_shield_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_shield_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_shield_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Boots</td><td><input type="text" name="attr_armor_boots_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_boots_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_boots_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Gloves</td><td><input type="text" name="attr_armor_gloves_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_gloves_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_gloves_ar" /></td></tr>
|
||||
|
||||
<tr></tr><td>Ring</td><td><input type="text" name="attr_armor_ring_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_ring_durability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_armor_ring_ar" /></td></tr>
|
||||
|
||||
</table>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Resistances</h3>
|
||||
<table>
|
||||
<td>Fire</td><td><input type="text" class="sheet-short" name="attr_resistance_fire" /></td>
|
||||
<td>Cold</td><td><input type="text" class="sheet-short" name="attr_resistance_cold" /></td>
|
||||
<td>Toxic</td><td><input type="text" class="sheet-short" name="attr_resistance_toxic" /></td>
|
||||
<tr>
|
||||
<td>Electrical</td><td><input type="text" class="sheet-short" name="attr_resistance_electrical" /></td>
|
||||
<td>Sonic</td><td><input type="text" class="sheet-short" name="attr_resistance_sonic" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<hr/>
|
||||
<h3 style="margin-bottom: 10px;">Equipent(belt)</h3>
|
||||
<fieldset class="repeating_equipment-belt">
|
||||
<input type="text" name="attr_equipment_belt" />
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
</div>
|
||||
<!-- This will be page 2, if we ever figure out tabs -->
|
||||
<div class="sheet-3colrow">
|
||||
|
||||
<hr/>
|
||||
|
||||
<div class="sheet-col">
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Racial Abilities</h3>
|
||||
<fieldset class="repeating_racial-ability">
|
||||
<input type="text" name="attr_racial_ability" />
|
||||
</fieldset>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Class Abilities</h3>
|
||||
<fieldset class="repeating_class-ability">
|
||||
<table style="width:100%">
|
||||
<tr><th>Name</th><th>Rank</th></tr>
|
||||
<td><input type="text" name="attr_class_ability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_class_ability_rank" /></td></tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3 style="margin-bottom: 10px;">Character Traits</h3>
|
||||
<fieldset class="repeating_character-traits">
|
||||
<input type="text" name="attr_character_traits" />
|
||||
</fieldset>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Talents</h3>
|
||||
<fieldset class="repeating_talents">
|
||||
<input type="text" name="attr_talents" />
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Backpack or Stash</h3>
|
||||
<fieldset class="repeating_backpack-or-stash">
|
||||
<input type="text" name="attr_backpack_or_stash" />
|
||||
</fieldset>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Loot</h3>
|
||||
|
||||
<table style="width:100%">
|
||||
<tr><td>Mertacullum</td><td><input type="text" class="sheet-short" name="attr_mertacullum" /></td></tr>
|
||||
<tr><td>Gold Talons</td><td><input type="text" class="sheet-short" name="attr_gold_talons" /></td></tr>
|
||||
<tr><td>Silver (shillings)</td><td><input type="text" class="sheet-short" name="attr_silver_shillings" /></td></tr>
|
||||
<tr><td>Copper (crets)</td><td><input type="text" class="sheet-short" name="attr_copper_shardsm" /></td></tr>
|
||||
<tr><td>Bits (bones)</td><td><input type="text" class="sheet-short" name="attr_bone_crets" /></td></tr>
|
||||
</table>
|
||||
<h3 style="margin-bottom: 10px;">Misc Treasure</h3>
|
||||
<fieldset class="repeating_misc-treasure">
|
||||
<input type="text" name="attr_misc_treasure" />
|
||||
</fieldset>
|
||||
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Hideouts</h3>
|
||||
<fieldset class="repeating_hideouts">
|
||||
<input type="text" name="attr_hideouts" />
|
||||
</fieldset>
|
||||
|
||||
|
||||
<hr/>
|
||||
<h3 style="margin-bottom: 10px;">Total Hideouts</h3>
|
||||
<table style="width:100%">
|
||||
<tr><th>Income</th><th>Upkeep</th></tr>
|
||||
<td><input type="text" name="attr_hideout_income" /></td>
|
||||
<td><input type="text" name="attr_hideout_upkeep" /></td></tr>
|
||||
</table>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<!-- This will be page 3, if we ever figure out tabs -->
|
||||
<div class="sheet-3colrow">
|
||||
|
||||
<hr/>
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3 style="margin-bottom: 10px;">Religious Beliefs</h3>
|
||||
<table style="width:100%">
|
||||
<tr><td>Path</td><td><input type="text" name="attr_religious_path" /></td></tr>
|
||||
<tr><td>Spiritual Influence</td><td><input type="text" name="attr_spiritual_influence" /></td></tr>
|
||||
<tr><td>Animal Spirit</td><td><input type="text" name="attr_animal_spirit" /></td></tr>
|
||||
<tr><td>Soul Points</td><td><input type="text" name="attr_soul_points" /></td></tr>
|
||||
<tr><td>gods</td></tr>
|
||||
</table>
|
||||
|
||||
|
||||
|
||||
<fieldset class="repeating_gods">
|
||||
<table style="width:100%">
|
||||
|
||||
<td><input type="text" name="attr_god" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_god_number" /></td></tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
|
||||
<hr/>
|
||||
<h3 style="margin-bottom: 10px;">Astrological Sign</h3>
|
||||
<table style="width:100%">
|
||||
<tr><td>Fate</td><td><input type="text" name="attr_fate" /></td></tr>
|
||||
</table>
|
||||
|
||||
|
||||
<hr/>
|
||||
<h3 style="margin-bottom: 10px;">Reputation</h3>
|
||||
<table style="width:100%">
|
||||
<tr><td>Title</td><td><input type="text" name="attr_reputation_title" /></td></tr>
|
||||
<tr><td>% chance known</td><td><input type="text" name="attr_reputation_percentage_chance_known" /></td></tr>
|
||||
<tr><td>Total Reputation Points</td><td><input type="text" name="attr_total_rep_points" /></td></tr>
|
||||
</table>
|
||||
<h3 style="margin-bottom: 10px;">Reputation Log</h3>
|
||||
<fieldset class="repeating_reputation-log">
|
||||
<input type="text" name="attr_reputation_log" />
|
||||
</fieldset>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Reputation Locations</h3>
|
||||
<fieldset class="repeating_reputation-locations">
|
||||
<table style="width:100%">
|
||||
<tr><th>Name</th><th>Points</th></tr>
|
||||
<tr><td><input type="text" name="attr_reputation_location_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_reputation_location_points" /></td></tr>
|
||||
</table>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</fieldset>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Character Background</h3>
|
||||
<fieldset class="repeating_character-background">
|
||||
<input type="text" name="attr_character_background" />
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3 style="margin-bottom: 10px;">Vessel and Transport</h3>
|
||||
<fieldset class="repeating_vessel-and-transport">
|
||||
<input type="text" name="attr_vessel_and_transport" />
|
||||
</fieldset>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Creature Transport</h3>
|
||||
<fieldset class="repeating_creature-transport">
|
||||
<input type="text" name="attr_creature_transport" />
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-col">
|
||||
|
||||
<hr/>
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Characters Known</h3>
|
||||
|
||||
<fieldset class="repeating_characters-known">
|
||||
<table style="width:100%">
|
||||
<tr><th>Name</th><th>Rank</th></tr>
|
||||
<td><input type="text" name="attr_characters_known_name" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_characters_known_level" /></td></tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
|
||||
|
||||
<hr/>
|
||||
<h3 style="text-align: center;">Physical Condition Gauge</h3>
|
||||
<table style="width:100%">
|
||||
|
||||
<tr><td><input type='radio' value='restored' name='attr_physical_condition' checked='true' /></td><td>Restored</td><td>-0%</td><td>-0</td></tr>
|
||||
<tr><td><input type='radio' value='tired' name='attr_physical_condition' /></td><td>Tired</td><td>-10%</td><td>-0</td></tr>
|
||||
<tr><td><input type='radio' value='weary' name='attr_physical_condition' /></td><td>Weary</td><td>-25%</td><td>-1</td></tr>
|
||||
<tr><td><input type='radio' value='fatigued' name='attr_physical_condition' /></td><td>Fatigued</td><td>-50%</td><td>-2</td></tr>
|
||||
<tr><td><input type='radio' value='exhausted' name='attr_physical_condition' /></td><td>Exhausted</td><td>-75%</td><td>-3</td></tr>
|
||||
<tr><td><input type='radio' value='overexhausted' name='attr_physical_condition' /></td><td>Over Exhausted</td><td>-90%</td><td>-4</td></tr>
|
||||
<tr><td><input type='radio' value='critical' name='attr_physical_condition' /></td><td>Critical</td><td>-100%</td><td>-5</td></tr>
|
||||
</table>
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
<h3 style="text-align: center;">Mental Condition Gauge</h3>
|
||||
<table style="width:100%">
|
||||
|
||||
<tr><td><input type='radio' value='collected' name='attr_mental_condition' checked='true' /></td><td>Collected</td><td>-0%</td><td>-0</td></tr>
|
||||
<tr><td><input type='radio' value='agitated' name='attr_mental_condition' /></td><td>Agitated</td><td>-10%</td><td>-0</td></tr>
|
||||
<tr><td><input type='radio' value='distraught' name='attr_mental_condition' /></td><td>Distraught</td><td>-25%</td><td>-1</td></tr>
|
||||
<tr><td><input type='radio' value='irrational' name='attr_mental_condition' /></td><td>Irrational</td><td>-50%</td><td>-2</td></tr>
|
||||
<tr><td><input type='radio' value='unstable' name='attr_mental_condition' /></td><td>Unstable</td><td>-75%</td><td>-3</td></tr>
|
||||
<tr><td><input type='radio' value='maniacal' name='attr_mental_condition' /></td><td>Maniacal</td><td>-90%</td><td>-4</td></tr>
|
||||
<tr><td><input type='radio' value='senseless' name='attr_mental_condition' /></td><td>Senseless</td><td>-100%</td><td>-5</td></tr>
|
||||
</table>
|
||||
<hr/>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<!-- This is for page 4 when we figure this shit out -->
|
||||
<div class="sheet-row">
|
||||
|
||||
<hr/>
|
||||
|
||||
|
||||
<h3 style="margin-bottom: 10px;">Spell Book</h3>
|
||||
<fieldset class="repeating_spells">
|
||||
<table style="width:100%">
|
||||
<tr><th>Spell</th><th>Area</th><th>Actions</th><th>DMG</th><th>Duration</th><th>Protect</th><th>Drain</th><th>+ to hit</th></tr>
|
||||
<tr><td><input type="text" name="attr_spell" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_spell_area" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_spell_actions" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_spell_damage" /><button type='roll' name='roll_spell_damage' value=' &{template:default} {{name=Spell Damage}} {{Spell=@{spell}}} {{Damage Roll = [[@{spell_damage}]]}} '>Base <button type='roll' name='roll_spell_damage' value=' &{template:default} {{name=Multiplied Spell Damage}} {{Spell = @{spell}}} {{Multiplier = ?{Multiplier?}}}{{Damage Roll = [[(@{spell_damage})*?{Multiplier?}]]}}'>Mult</td>
|
||||
<td><input type="text" class="sheet-short" name="attr_spell_duration" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_spell_protect" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_spell_Drain" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_spell_plus_to_hit" /><button type='roll' name='roll_spell_hit' value=' &{template:default} {{name=Spell Attack}} {{Spell=@{spell}}} {{Spell Attack Roll = [[d20+@{spell_plus_to_hit}]]}} '></td></tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
|
||||
|
||||
|
||||
<hr/>
|
||||
</div>
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col">
|
||||
<h3 style="margin-bottom: 10px;">Alchemical Formulas</h3>
|
||||
<fieldset class="repeating_alchemical-formula">
|
||||
<input type="text" name="attr_alchemical_formula" />
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<div class="sheet-col">
|
||||
<h3 style="margin-bottom: 10px;">Chi Abilities</h3>
|
||||
<fieldset class="repeating_chi-ability">
|
||||
<table style="width:100%">
|
||||
<tr><th>Name</th><th>Drain</th></tr>
|
||||
<td><input type="text" name="attr_chi_ability" /></td>
|
||||
<td><input type="text" class="sheet-short" name="attr_chi_ability_drain" /></td></tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 376 KiB |
@@ -0,0 +1 @@
|
||||
This is a roll20 character sheet for Demon Gate by Arcanum Syndicate.
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "Demon Gate.html",
|
||||
"css": "Demon Gate.css",
|
||||
"authors": "Mike Wenditz, Brandon Williams, Arcanum Syndicate",
|
||||
"roll20userid": "2056835,2908748",
|
||||
"preview": "Demon Gate.png",
|
||||
"instructions": "**Demon Gate**\n\n Dice fields need to include ! if you want maximum continuency."
|
||||
}
|
||||
Reference in New Issue
Block a user