mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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[Sharp Swords] layout fixes (#6926)
* removing info about language * Fixing layout Changing form grid to 100% flexbox to solve repeatable areas height growth. Including new weapons roll damage button. Fixing positive and negative dice rolling. * including test files * fixing google fonts import * fixing game title and Equipments translation * another fix to negative dice roll * Improving weapon and equipment rolls * Update README.md removing language information * new layout fixes Fixing font, wepaons damage translation and general layout * removing html tags * another fix to the middle section layout * fix game title center * Update sharpswords.png
This commit is contained in:
@@ -1,3 +1 @@
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This is an unoficial character sheet for the Sharp Swords & Sinister Spells RPG game by Diogo Nogueira.
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Currently it is only in Portuguese language.
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This is an unofficial character sheet for the Sharp Swords & Sinister Spells RPG game by Diogo Nogueira.
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@@ -1,59 +1,63 @@
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/*----------------- GRID MAIN DEFINITIONS ------------------*/
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@import url('https://fonts.googleapis.com/css?family=New Rocker|Rosarivo&display=swap');
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/*----------------- MAIN CONTAINER DEFINITIONS ------------------*/
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@import url('https://fonts.googleapis.com/css?family=New+Rocker|Rosarivo&display=swap');
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.sheet-grid-main-container {
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font-family: New Rocker;
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font-size: 1em;
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display: grid;
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gap: 1.5em;
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max-width: 800px;
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.sheet-main-container {
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min-height: 600px;
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/*justify-items: center;*/
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grid-template-columns: 0.5fr 1fr 1fr;
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grid-template-rows: auto auto auto 1fr 1fr 1fr auto;
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grid-template-areas: "header header header"
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"defs defs defs"
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"other-attr other-attr other-attr"
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"main-attr weapons equipment"
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"coins habilities spells"
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"notes habilities spells"
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"footer footer footer";
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min-width: 800px;
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max-width: 1000px;
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}
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/*----------------- GENERAL CSS ------------------*/
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.sheet-main-font {
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font-family: 'New Rocker';
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font-size: 1em;
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}
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.sheet-second-font {
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font-family: 'Rosarivo';
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font-size: 0.8em;
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}
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.sheet-flex-row {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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flex-wrap: wrap;
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}
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.sheet-flex-column {
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display: flex;
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flex-direction: column;
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flex-direction: column;
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flex-wrap: wrap;
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}
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.sheet-nowrap {
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flex-wrap: nowrap;
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}
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.sheet-grid-main-container input {
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margin: 0 2px 0 2px;
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.sheet-main-container input {
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margin: 2px;
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}
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.sheet-grid-main-container input[type=number] {
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width: 40px;
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.sheet-main-container input[type=number] {
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width: 40px;
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}
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.sheet-grid-main-container fieldset {
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.sheet-main-container fieldset {
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min-width: 0;
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padding: 0;
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margin: 0;
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border: 0;
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}
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.sheet-grid-main-container textarea {
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width: 100%;
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.sheet-main-container textarea {
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width: 100%;
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height: 5em;
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margin: 2px;
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}
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.sheet-section {
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margin: 0.7em;
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}
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.sheet-section-title {
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@@ -75,18 +79,27 @@
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padding: 2px;
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}
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.sheet-second-font {
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font-family: Rosarivo;
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font-size: 0.8em;
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.sheet-die-select {
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width: auto;
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margin: 2px;
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}
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.sheet-big-margin-bottom {
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margin-bottom: 20px;
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}
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.sheet-repeatable-item {
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margin-bottom: 5px;
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}
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/*------------- GRID SECTIONS -------------*/
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.sheet-header {
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grid-area: header;
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align-items: center;
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}
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.sheet-header h1 {
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margin: 0px;
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align-items: center;
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}
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.sheet-sharp-swords {
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@@ -103,9 +116,7 @@
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border-style:solid;
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}
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.sheet-char-definitions {
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grid-area: defs;
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justify-content: space-between;
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}
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@@ -122,16 +133,31 @@
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flex-grow: 1;
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}
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.sheet-middle-section {
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justify-content: flex-start;
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}
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.sheet-left-column {
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justify-content: stretch;
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width: 20%;
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}
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.sheet-middle-column {
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width: 40%;
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}
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.sheet-right-column {
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width: 40%;
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}
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.sheet-main-attributes {
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grid-area: main-attr;
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display: grid;
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grid-template-columns: 1fr auto 1fr 2fr;
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justify-items: stretch;
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align-items: center;
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grid-template-columns: auto auto auto auto;
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justify-items: flex-start;
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align-items: center;
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}
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.sheet-other-attributes {
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grid-area: other-attr;
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justify-content: space-evenly;
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align-items: center;
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}
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@@ -140,32 +166,14 @@
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align-items: center;
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}
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.sheet-habilities {
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grid-area: habilities;
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}
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.sheet-equipment {
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grid-area: equipment;
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}
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.sheet-notes {
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grid-area: notes;
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}
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.sheet-spells {
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grid-area: spells;
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}
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.sheet-weapons {
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grid-area: weapons;
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.sheet-notes textarea{
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height: 10em;
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margin: 0px;
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width: max-content;
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}
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.sheet-weapons-damage {
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width: 4em;
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}
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.sheet-coins {
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grid-area: coins;
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width: 5em;
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}
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.sheet-coins-grid {
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@@ -175,7 +183,6 @@
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}
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.sheet-footer {
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grid-area: footer;
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font-style: italic;
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font-size: 0.7em;
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justify-content: flex-end;
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@@ -1,32 +1,33 @@
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<div class="grid-main-container">
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<div class="main-container flex-column border">
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<!-- Header section -->
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<div class="header flex-row">
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<h1 data-i18n="sharp-swords" class="sharp-swords">ESPADAS<br \> AFIADAS</h1>
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<div class="header flex-row section main-font">
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<h1 data-i18n="sharp-swords" class="sharp-swords">ESPADAS <br> AFIADAS</h1>
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<h1 data-i18n="and" class="and">&</h1>
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<h1 data-i18n="sinister-spells" class="sinister-spells">FEITIÇOS<br \> SINISTROS</h1>
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<h1 data-i18n="sinister-spells" class="sinister-spells">FEITIÇOS<br> SINISTROS</h1>
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</div>
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<div class="char-definitions flex-row border">
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<!-- Character Definitions -->
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<div class="char-definitions flex-row border section">
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<div class="flex-column">
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<div class="flex-row char-definitions-margin">
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<span class="char-definitions-margin" data-i18n="char-name">Nome</span>
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<span class="char-definitions-margin main-font" data-i18n="char-name">Nome</span>
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<input class="char-definitions-margin char-definitions-input" name="attr_character_name" type="text"
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title="{@character_name}" />
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<span class="char-definitions-margin" data-i18n="char-archetype">Arquétipo</span>
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<span class="char-definitions-margin main-font" data-i18n="char-archetype">Arquétipo</span>
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<input class="char-definitions-margin char-definitions-input" name="attr_archetype" type="text"
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title="{@archetype}" />
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</div>
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<div class="flex-row char-definitions-margin">
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<span class="char-definitions-margin" data-i18n="char-calling">Vocação</span>
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<span class="char-definitions-margin main-font" data-i18n="char-calling">Vocação</span>
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<input class="char-definitions-margin char-definitions-input" name="attr_calling" type="text"
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title="{@calling}" />
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<span class="char-definitions-margin" data-i18n="char-complication">Complicação</span>
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<span class="char-definitions-margin main-font" data-i18n="char-complication">Complicação</span>
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<input class="char-definitions-margin char-definitions-input" name="attr_complication" type="text"
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title="{@complication}" />
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</div>
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@@ -34,11 +35,11 @@
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<div class="flex-row char-level-row">
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<div class="flex-column center">
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<span data-i18n="char-level">Nível</span>
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<span class="main-font" data-i18n="char-level">Nível</span>
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<input name="attr_level" type="number" value="1" title="{@level}" />
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</div>
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<div class="flex-column center">
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<span data-i18n="adventures" data-i18n-title="char-adventures-levelup" title="Aventuras para o próximo nível">
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<span class="main-font" data-i18n="adventures" data-i18n-title="char-adventures-levelup" title="Aventuras para o próximo nível">
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Aventuras
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</span>
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@@ -47,11 +48,12 @@
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</div>
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</div>
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<div class="other-attributes flex-row">
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<!-- Other Attributes -->
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<div class="other-attributes flex-row section">
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<div>
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<span data-i18n="char-luck-die">Dado de sorte</span>
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<select name="attr_luckdie" title="{@luckdie}">
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<span class="main-font" data-i18n="char-luck-die">Dado de sorte</span>
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<select class="die-select" name="attr_luckdie" title="{@luckdie}">
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<option value="d4" selected="selected">d4</option>
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<option value="d6">d6</option>
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<option value="d8">d8</option>
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@@ -65,7 +67,7 @@
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<div class="flex-row health-points">
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<div class="char-definitions-margin">
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<span data-i18n="char-hp">Pontos de Vida</span>
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<span class="main-font" data-i18n="char-hp">Pontos de Vida</span>
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</div>
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<div class="flex-column center">
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@@ -80,140 +82,158 @@
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</div>
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</div>
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</div>
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<!-- Character attributes-->
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<div class="main-attributes">
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<span data-i18n="char-physique">Físico</span>
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<input name="attr_physique" type="number" title="{@physique}" />
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<input type="checkbox" name="attr_physique_primary" data-i18n-title="primary-checkbox"
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title="Marque essa caixa se esse for um atirbuto primário." />
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<button type="roll" name="roll_physique_check" title="{@physique_check}"
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value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{physique_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20k1 | @{negative}, 2d20d1 } + ?{@{modifier}|0} ]] }}"></button>
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<div class="middle-section flex-row nowrap">
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<div class="left-column flex-column">
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<!-- Character attributes-->
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<div class="main-attributes section">
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<span data-i18n="char-agility">Agilidade</span>
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<input name="attr_agility" type="number" title="{@agility}" />
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<input type="checkbox" name="attr_agility_primary" data-i18n-title="primary-checkbox"
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title="Marque essa caixa se esse for um atirbuto primário." />
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<button type="roll" name="roll_agility_check" title="{@agility_check}"
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value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{agility_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20k1 | @{negative}, 2d20d1 } + ?{@{modifier}|0} ]] }}"></button>
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<span class="main-font" data-i18n="char-physique">Físico</span>
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<input name="attr_physique" type="number" title="{@physique}" />
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<input type="checkbox" name="attr_physique_primary" data-i18n-title="primary-checkbox"
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title="Marque essa caixa se esse for um atirbuto primário." />
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<button type="roll" name="roll_physique_check" title="{@physique_check}"
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value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{physique_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
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<span data-i18n="char-intellect">Intelecto</span>
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<input name="attr_intellect" type="number" title="{@intellect}" />
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<input type="checkbox" name="attr_intellect_primary" data-i18n-title="primary-checkbox"
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title="Marque essa caixa se esse for um atirbuto primário." />
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<button type="roll" name="roll_intellect_check" title="{@intellect_check}"
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value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{intellect_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20k1 | @{negative}, 2d20d1 } + ?{@{modifier}|0} ]] }}"></button>
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<span class="main-font" data-i18n="char-agility">Agilidade</span>
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<input name="attr_agility" type="number" title="{@agility}" />
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<input type="checkbox" name="attr_agility_primary" data-i18n-title="primary-checkbox"
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title="Marque essa caixa se esse for um atirbuto primário." />
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<button type="roll" name="roll_agility_check" title="{@agility_check}"
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value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{agility_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
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<span data-i18n="char-will">Vontade</span>
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<input name="attr_will" type="number" title="{@will}" />
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<input type="checkbox" name="attr_will_primary" data-i18n-title="primary-checkbox"
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title="Marque essa caixa se esse for um atirbuto primário." />
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<button type="roll" name="roll_will_check" title="{@will_check}"
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value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{will_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20k1 | @{negative}, 2d20d1 } + ?{@{modifier}|0} ]] }}"></button>
|
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<span class="main-font" data-i18n="char-intellect">Intelecto</span>
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<input name="attr_intellect" type="number" title="{@intellect}" />
|
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<input type="checkbox" name="attr_intellect_primary" data-i18n-title="primary-checkbox"
|
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title="Marque essa caixa se esse for um atirbuto primário." />
|
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<button type="roll" name="roll_intellect_check" title="{@intellect_check}"
|
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value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{intellect_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
|
||||
|
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</div>
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||||
<span class="main-font" data-i18n="char-will">Vontade</span>
|
||||
<input name="attr_will" type="number" title="{@will}" />
|
||||
<input type="checkbox" name="attr_will_primary" data-i18n-title="primary-checkbox"
|
||||
title="Marque essa caixa se esse for um atirbuto primário." />
|
||||
<button type="roll" name="roll_will_check" title="{@will_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{will_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
|
||||
|
||||
<!-- Notes -->
|
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<div class="notes flex-column">
|
||||
<div class="section-title flex-row">
|
||||
<span data-i18n="notes">Anotações</span>
|
||||
</div>
|
||||
<div class="flex-row grow">
|
||||
<textarea name="attr_notes" title="{@notes}"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Special Habilities -->
|
||||
<div class="habilities flex-column border">
|
||||
<div class="section-title">
|
||||
<span data-i18n="special-habilities">Habilidades Especiais</span>
|
||||
</div>
|
||||
<fieldset class="repeating_specialhabilities">
|
||||
<div class="flex-row">
|
||||
<textarea name="attr_specialhabilities" data-i18n-placeholder="special-hability"
|
||||
placeholder="Habilidade Especial"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<!-- Spells -->
|
||||
<div class="spells flex-column border">
|
||||
<div class="section-title flex-row">
|
||||
<span data-i18n="spells">Magias</span>
|
||||
</div>
|
||||
<!-- Coins -->
|
||||
<div class="coins flex-column border section">
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="coins">Moedas</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_spells">
|
||||
<div class="flex-row">
|
||||
<textarea name="attr_spelldescription" data-i18n-placeholder="spell" placeholder="Magia"></textarea>
|
||||
<div class="coins-grid center">
|
||||
<span class="second-font" data-i18n="copper-coins">mc</span>
|
||||
<input name="attr_copper_coins" type="number" data-i18n-title="copper-coins-title"
|
||||
title="Moedas de Cobre" />
|
||||
|
||||
<span class="second-font" data-i18n="silver-coins">mp</span>
|
||||
<input name="attr_silver_coins" type="number" data-i18n-title="silver-coins-title"
|
||||
title="Moedas de Prata" />
|
||||
|
||||
<span class="second-font" data-i18n="gold-coins">mo</span>
|
||||
<input name="attr_gold_coins" type="number" data-i18n-title="gold-coins-title" title="Moedas de Ouro" />
|
||||
|
||||
<span class="second-font" data-i18n="platin-coins">mpl</span>
|
||||
<input name="attr_platin_coins" type="number" data-i18n-title="platin-coins-title"
|
||||
title="Moedas de Platina" />
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<!-- Equipment -->
|
||||
<div class="equipment flex-column border">
|
||||
<!-- Equipment Header -->
|
||||
<div class="section-title">
|
||||
<span data-i18n="equipments">Equipamentos</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_equipment">
|
||||
<div class="flex-row center">
|
||||
<input name="attr_equipmentdescription" type="text" class="grow" data-i18n-placeholder="description"
|
||||
placeholder="Descrição" />
|
||||
|
||||
<select name="attr_equipmentusagedie" data-i18n-title="usage-die" title="Dado de uso">
|
||||
<option value="none" selected="selected">-</option>
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
<option value="d20">d20</option>
|
||||
</select>
|
||||
<button type="roll" name="roll_usage_check" title="{@usage_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{usage_die} }} {{ @{result} = [[@{equipmentusagedie}cs>3cf<2]]}}"></button>
|
||||
<!-- Notes -->
|
||||
<div class="notes flex-column section">
|
||||
<div class="section-title flex-row">
|
||||
<span class="main-font" data-i18n="notes">Anotações</span>
|
||||
</div>
|
||||
<div class="flex-row grow">
|
||||
<textarea name="attr_notes" title="{@notes}"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<!-- Weapons -->
|
||||
<div class="weapons flex-column border">
|
||||
<!-- Weapons Header -->
|
||||
<div class="section-title">
|
||||
<span data-i18n="weapons">Armas</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_weapons">
|
||||
<div class="flex-row nowrap">
|
||||
<input name="attr_weapondescription" type="text" class="grow" data-i18n-placeholder="description"
|
||||
placeholder="Descrição" />
|
||||
<!-- TODO make damage die roll -->
|
||||
<input class="weapons-damage" name="attr_weapondamage" type="text" data-i18n-placeholder="damage"
|
||||
placeholder="Dano" />
|
||||
<div class="middle-column flex-column">
|
||||
<!-- Weapons -->
|
||||
<div class="weapons flex-column border section">
|
||||
<!-- Weapons Header -->
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="weapons">Armas</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_weapons">
|
||||
<div class="flex-row center nowrap repeatable-item">
|
||||
<input name="attr_weapondescription" type="text" class="grow" data-i18n-placeholder="description"
|
||||
placeholder="Descrição" />
|
||||
|
||||
<input class="weapons-damage" name="attr_weapondamage" type="text" data-i18n-placeholder="damage"
|
||||
placeholder="Dano" />
|
||||
<button type="roll" name="roll_weapondamagecheck" title="{@weapondamagecheck}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{weapon}=@{weapondescription} }} {{ @{damage} = [[@{weapondamage}]]}}"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Coins -->
|
||||
<div class="coins flex-column border">
|
||||
<div class="section-title">
|
||||
<span data-i18n="coins">Moedas</span>
|
||||
<!-- Special Habilities -->
|
||||
<div class="habilities flex-column border section">
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="special-habilities">Habilidades Especiais</span>
|
||||
</div>
|
||||
<fieldset class="repeating_specialhabilities">
|
||||
<div class="flex-row repeatable-item">
|
||||
<input name="attr_habilityname" type="text" data-i18n-placeholder="name" placeholder="Nome" />
|
||||
<textarea name="attr_habilitydescription" data-i18n-placeholder="description"
|
||||
placeholder="Descrição"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="coins-grid second-font">
|
||||
<span data-i18n="copper-coins">mc</span>
|
||||
<input name="attr_copper_coins" type="number" data-i18n-title="copper-coins-title" title="Moedas de Cobre" />
|
||||
<div class="right-column flex-column">
|
||||
<!-- Equipment -->
|
||||
<div class="equipment flex-column border section">
|
||||
<!-- Equipment Header -->
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="equipments">Equipamentos</span>
|
||||
</div>
|
||||
|
||||
<span data-i18n="silver-coins">mp</span>
|
||||
<input name="attr_silver_coins" type="number" data-i18n-title="silver-coins-title" title="Moedas de Prata" />
|
||||
<fieldset class="repeating_equipment">
|
||||
<div class="flex-row center nowrap repeatable-item">
|
||||
<input name="attr_equipmentdescription" type="text" class="grow" data-i18n-placeholder="description"
|
||||
placeholder="Descrição" />
|
||||
|
||||
<span data-i18n="gold-coins">mo</span>
|
||||
<input name="attr_gold_coins" type="number" data-i18n-title="gold-coins-title" title="Moedas de Ouro" />
|
||||
<select class="die-select" name="attr_equipmentusagedie" data-i18n-title="usage-die" title="Dado de uso">
|
||||
<option value="none" selected="selected">-</option>
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
<option value="d20">d20</option>
|
||||
</select>
|
||||
<button type="roll" name="roll_usage_check" title="{@usage_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{item} = @{equipmentdescription} }} {{ @{check}=@{usage_die} }} {{ @{result} = [[@{equipmentusagedie}cs>3cf<2]]}}"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<span data-i18n="platin-coins">mpl</span>
|
||||
<input name="attr_platin_coins" type="number" data-i18n-title="platin-coins-title" title="Moedas de Platina" />
|
||||
<!-- Spells -->
|
||||
<div class="spells flex-column border section">
|
||||
<div class="section-title flex-row">
|
||||
<span class="main-font" data-i18n="spells">Magias</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_spells">
|
||||
<div class="flex-row repeatable-item">
|
||||
<input name="attr_spellname" type="text" data-i18n-placeholder="name" placeholder="Nome" />
|
||||
<textarea name="attr_spelldescription" data-i18n-placeholder="description"
|
||||
placeholder="Descrição"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="footer flex-row second-font">
|
||||
@@ -231,6 +251,8 @@
|
||||
<span data-i18n="modifier">Modificador</span>
|
||||
<span data-i18n="result">Resultado</span>
|
||||
<span data-i18n="check">Teste</span>
|
||||
<span data-i18n="weapon">Arma</span>
|
||||
<span data-i18n="item">Item</span>
|
||||
</div>
|
||||
|
||||
<!--Sheet Workers -->
|
||||
@@ -252,10 +274,13 @@
|
||||
physique_label: getTranslationByKey("char-physique"),
|
||||
agility_label: getTranslationByKey("char-agility"),
|
||||
intellect_label: getTranslationByKey("char-intellect"),
|
||||
will_label: getTranslationByKey("char-will")
|
||||
will_label: getTranslationByKey("char-will"),
|
||||
weapon: getTranslationByKey("weapon"),
|
||||
item: getTranslationByKey("item"),
|
||||
damage: getTranslationByKey("damage")
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
</script>
|
||||
</script>
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 59 KiB |
@@ -4,5 +4,5 @@
|
||||
"authors": "Daniel Tschiedel",
|
||||
"roll20userid": "1408312",
|
||||
"preview": "sharpswords.png",
|
||||
"instructions": "This is an unoficial character sheet for the Sharp Swords & Sinister Spells RPG game by Diogo Nogueira.\n Currently it is only in Portuguese language."
|
||||
"instructions": "This is an unofficial character sheet for the Sharp Swords & Sinister Spells RPG game by Diogo Nogueira."
|
||||
}
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
/*----------------- MAIN CONTAINER DEFINITIONS ------------------*/
|
||||
@import url('https://fonts.googleapis.com/css?family=New+Rocker|Rosarivo&display=swap');
|
||||
|
||||
.main-container {
|
||||
min-height: 600px;
|
||||
min-width: 800px;
|
||||
max-width: 1000px;
|
||||
}
|
||||
|
||||
/*----------------- GENERAL CSS ------------------*/
|
||||
|
||||
.main-font {
|
||||
font-family: 'New Rocker';
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
.second-font {
|
||||
font-family: 'Rosarivo';
|
||||
font-size: 0.8em;
|
||||
}
|
||||
|
||||
.flex-row {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.flex-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.nowrap {
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
|
||||
.main-container input {
|
||||
margin: 2px;
|
||||
}
|
||||
|
||||
.main-container input[type=number] {
|
||||
width: 40px;
|
||||
}
|
||||
|
||||
.main-container fieldset {
|
||||
min-width: 0;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
.main-container textarea {
|
||||
width: 100%;
|
||||
height: 5em;
|
||||
margin: 2px;
|
||||
}
|
||||
|
||||
.section {
|
||||
margin: 0.7em;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.grow {
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.center {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.border {
|
||||
border-width: 1px;
|
||||
border-style: outset;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
.die-select {
|
||||
width: auto;
|
||||
margin: 2px;
|
||||
}
|
||||
|
||||
.big-margin-bottom {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.repeatable-item {
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
/*------------- GRID SECTIONS -------------*/
|
||||
|
||||
.header {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.header h1 {
|
||||
margin: 0px;
|
||||
}
|
||||
|
||||
.sharp-swords {
|
||||
border-width:0px 0px 4px 0px;
|
||||
border-style:solid;
|
||||
}
|
||||
|
||||
.and {
|
||||
font-size: 4em;
|
||||
}
|
||||
|
||||
.sinister-spells {
|
||||
border-width:4px 0px 0px 0px;
|
||||
border-style:solid;
|
||||
}
|
||||
|
||||
.char-definitions {
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.char-definitions-margin {
|
||||
margin: 4px;
|
||||
}
|
||||
|
||||
.char-definitions-input {
|
||||
min-width: 15em;
|
||||
}
|
||||
|
||||
.char-level-row {
|
||||
justify-content: space-evenly;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
.middle-section {
|
||||
justify-content: flex-start;
|
||||
}
|
||||
|
||||
.left-column {
|
||||
justify-content: stretch;
|
||||
width: 20%;
|
||||
}
|
||||
|
||||
.middle-column {
|
||||
width: 40%;
|
||||
}
|
||||
|
||||
.right-column {
|
||||
width: 40%;
|
||||
}
|
||||
|
||||
.main-attributes {
|
||||
display: grid;
|
||||
grid-template-columns: auto auto auto auto;
|
||||
justify-items: flex-start;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.other-attributes {
|
||||
justify-content: space-evenly;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.health-points {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.notes textarea{
|
||||
height: 10em;
|
||||
margin: 0px;
|
||||
width: max-content;
|
||||
}
|
||||
|
||||
.weapons-damage {
|
||||
width: 5em;
|
||||
}
|
||||
|
||||
.coins-grid {
|
||||
display: grid;
|
||||
grid-template-columns: auto 2fr;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.footer {
|
||||
font-style: italic;
|
||||
font-size: 0.7em;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
|
||||
<!-- Meta -->
|
||||
<meta charset="UTF-8" />
|
||||
<title>My New Pen!</title>
|
||||
|
||||
<!-- Styles -->
|
||||
<link rel="stylesheet" href="test.css">
|
||||
</head>
|
||||
<body>
|
||||
<div class="main-container flex-column border">
|
||||
|
||||
<!-- Header section -->
|
||||
<div class="header flex-row section main-font">
|
||||
<h1 data-i18n="sharp-swords" class="sharp-swords">ESPADAS <br> AFIADAS</h1>
|
||||
<h1 data-i18n="and" class="and">&</h1>
|
||||
<h1 data-i18n="sinister-spells" class="sinister-spells">FEITIÇOS<br> SINISTROS</h1>
|
||||
</div>
|
||||
|
||||
<!-- Character Definitions -->
|
||||
<div class="char-definitions flex-row border section">
|
||||
|
||||
<div class="flex-column">
|
||||
<div class="flex-row char-definitions-margin">
|
||||
<span class="char-definitions-margin main-font" data-i18n="char-name">Nome</span>
|
||||
<input class="char-definitions-margin char-definitions-input" name="attr_character_name" type="text"
|
||||
title="{@character_name}" />
|
||||
|
||||
<span class="char-definitions-margin main-font" data-i18n="char-archetype">Arquétipo</span>
|
||||
<input class="char-definitions-margin char-definitions-input" name="attr_archetype" type="text"
|
||||
title="{@archetype}" />
|
||||
</div>
|
||||
|
||||
<div class="flex-row char-definitions-margin">
|
||||
<span class="char-definitions-margin main-font" data-i18n="char-calling">Vocação</span>
|
||||
<input class="char-definitions-margin char-definitions-input" name="attr_calling" type="text"
|
||||
title="{@calling}" />
|
||||
|
||||
|
||||
<span class="char-definitions-margin main-font" data-i18n="char-complication">Complicação</span>
|
||||
<input class="char-definitions-margin char-definitions-input" name="attr_complication" type="text"
|
||||
title="{@complication}" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex-row char-level-row">
|
||||
<div class="flex-column center">
|
||||
<span class="main-font" data-i18n="char-level">Nível</span>
|
||||
<input name="attr_level" type="number" value="1" title="{@level}" />
|
||||
</div>
|
||||
<div class="flex-column center">
|
||||
<span class="main-font" data-i18n="adventures" data-i18n-title="char-adventures-levelup" title="Aventuras para o próximo nível">
|
||||
|
||||
Aventuras
|
||||
</span>
|
||||
<input name="attr_adventures_to_levelup" type="number" value="2" title="{@adventures_to_levelup}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Other Attributes -->
|
||||
<div class="other-attributes flex-row section">
|
||||
|
||||
<div>
|
||||
<span class="main-font" data-i18n="char-luck-die">Dado de sorte</span>
|
||||
<select class="die-select" name="attr_luckdie" title="{@luckdie}">
|
||||
<option value="d4" selected="selected">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
<option value="d20">d20</option>
|
||||
</select>
|
||||
<button type="roll" name="roll_luck_check" title="{@luck_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{luckdie_label} }} {{ @{result} = [[@{luckdie}cs>3cf<2]]}}"></button>
|
||||
</div>
|
||||
|
||||
<div class="flex-row health-points">
|
||||
<div class="char-definitions-margin">
|
||||
<span class="main-font" data-i18n="char-hp">Pontos de Vida</span>
|
||||
</div>
|
||||
|
||||
<div class="flex-column center">
|
||||
<span data-i18n="maximum" class="second-font">Max</span>
|
||||
<input name="attr_hp" type="number" title="{@hp}" />
|
||||
|
||||
</div>
|
||||
<div class="flex-column center">
|
||||
<span data-i18n="current-hp" class="second-font">Atuais</span>
|
||||
<input name="attr_current_hp" type="number" title="{@current_hp}" />
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="middle-section flex-row nowrap">
|
||||
<div class="left-column flex-column">
|
||||
<!-- Character attributes-->
|
||||
<div class="main-attributes section">
|
||||
|
||||
<span class="main-font" data-i18n="char-physique">Físico</span>
|
||||
<input name="attr_physique" type="number" title="{@physique}" />
|
||||
<input type="checkbox" name="attr_physique_primary" data-i18n-title="primary-checkbox"
|
||||
title="Marque essa caixa se esse for um atirbuto primário." />
|
||||
<button type="roll" name="roll_physique_check" title="{@physique_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{physique_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
|
||||
|
||||
<span class="main-font" data-i18n="char-agility">Agilidade</span>
|
||||
<input name="attr_agility" type="number" title="{@agility}" />
|
||||
<input type="checkbox" name="attr_agility_primary" data-i18n-title="primary-checkbox"
|
||||
title="Marque essa caixa se esse for um atirbuto primário." />
|
||||
<button type="roll" name="roll_agility_check" title="{@agility_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{agility_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
|
||||
|
||||
<span class="main-font" data-i18n="char-intellect">Intelecto</span>
|
||||
<input name="attr_intellect" type="number" title="{@intellect}" />
|
||||
<input type="checkbox" name="attr_intellect_primary" data-i18n-title="primary-checkbox"
|
||||
title="Marque essa caixa se esse for um atirbuto primário." />
|
||||
<button type="roll" name="roll_intellect_check" title="{@intellect_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{intellect_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
|
||||
|
||||
<span class="main-font" data-i18n="char-will">Vontade</span>
|
||||
<input name="attr_will" type="number" title="{@will}" />
|
||||
<input type="checkbox" name="attr_will_primary" data-i18n-title="primary-checkbox"
|
||||
title="Marque essa caixa se esse for um atirbuto primário." />
|
||||
<button type="roll" name="roll_will_check" title="{@will_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{check}=@{will_label} }} {{ @{result} = [[ ?{ @{positivenegativedie} | @{normal}, 1d20 | @{positive}, 2d20kl1 | @{negative}, 2d20kh1 } + ?{@{modifier}|0} ]] }}"></button>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Coins -->
|
||||
<div class="coins flex-column border section">
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="coins">Moedas</span>
|
||||
</div>
|
||||
|
||||
<div class="coins-grid center">
|
||||
<span class="second-font" data-i18n="copper-coins">mc</span>
|
||||
<input name="attr_copper_coins" type="number" data-i18n-title="copper-coins-title"
|
||||
title="Moedas de Cobre" />
|
||||
|
||||
<span class="second-font" data-i18n="silver-coins">mp</span>
|
||||
<input name="attr_silver_coins" type="number" data-i18n-title="silver-coins-title"
|
||||
title="Moedas de Prata" />
|
||||
|
||||
<span class="second-font" data-i18n="gold-coins">mo</span>
|
||||
<input name="attr_gold_coins" type="number" data-i18n-title="gold-coins-title" title="Moedas de Ouro" />
|
||||
|
||||
<span class="second-font" data-i18n="platin-coins">mpl</span>
|
||||
<input name="attr_platin_coins" type="number" data-i18n-title="platin-coins-title"
|
||||
title="Moedas de Platina" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Notes -->
|
||||
<div class="notes flex-column section">
|
||||
<div class="section-title flex-row">
|
||||
<span class="main-font" data-i18n="notes">Anotações</span>
|
||||
</div>
|
||||
<div class="flex-row grow">
|
||||
<textarea name="attr_notes" title="{@notes}"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="middle-column flex-column">
|
||||
<!-- Weapons -->
|
||||
<div class="weapons flex-column border section">
|
||||
<!-- Weapons Header -->
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="weapons">Armas</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_weapons">
|
||||
<div class="flex-row center nowrap repeatable-item">
|
||||
<input name="attr_weapondescription" type="text" class="grow" data-i18n-placeholder="description"
|
||||
placeholder="Descrição" />
|
||||
|
||||
<input class="weapons-damage" name="attr_weapondamage" type="text" data-i18n-placeholder="damage"
|
||||
placeholder="Dano" />
|
||||
<button type="roll" name="roll_weapondamagecheck" title="{@weapondamagecheck}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{weapon}=@{weapondescription} }} {{ @{damage} = [[@{weapondamage}]]}}"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- Special Habilities -->
|
||||
<div class="habilities flex-column border section">
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="special-habilities">Habilidades Especiais</span>
|
||||
</div>
|
||||
<fieldset class="repeating_specialhabilities">
|
||||
<div class="flex-row repeatable-item">
|
||||
<input name="attr_habilityname" type="text" data-i18n-placeholder="name" placeholder="Nome" />
|
||||
<textarea name="attr_habilitydescription" data-i18n-placeholder="description"
|
||||
placeholder="Descrição"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="right-column flex-column">
|
||||
<!-- Equipment -->
|
||||
<div class="equipment flex-column border section">
|
||||
<!-- Equipment Header -->
|
||||
<div class="section-title">
|
||||
<span class="main-font" data-i18n="equipments">Equipamentos</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_equipment">
|
||||
<div class="flex-row center nowrap repeatable-item">
|
||||
<input name="attr_equipmentdescription" type="text" class="grow" data-i18n-placeholder="description"
|
||||
placeholder="Descrição" />
|
||||
|
||||
<select class="die-select" name="attr_equipmentusagedie" data-i18n-title="usage-die" title="Dado de uso">
|
||||
<option value="none" selected="selected">-</option>
|
||||
<option value="d4">d4</option>
|
||||
<option value="d6">d6</option>
|
||||
<option value="d8">d8</option>
|
||||
<option value="d10">d10</option>
|
||||
<option value="d12">d12</option>
|
||||
<option value="d20">d20</option>
|
||||
</select>
|
||||
<button type="roll" name="roll_usage_check" title="{@usage_check}"
|
||||
value="&{template:default} {{name=@{character_name} }} {{ @{item} = @{equipmentdescription} }} {{ @{check}=@{usage_die} }} {{ @{result} = [[@{equipmentusagedie}cs>3cf<2]]}}"></button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<!-- Spells -->
|
||||
<div class="spells flex-column border section">
|
||||
<div class="section-title flex-row">
|
||||
<span class="main-font" data-i18n="spells">Magias</span>
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_spells">
|
||||
<div class="flex-row repeatable-item">
|
||||
<input name="attr_spellname" type="text" data-i18n-placeholder="name" placeholder="Nome" />
|
||||
<textarea name="attr_spelldescription" data-i18n-placeholder="description"
|
||||
placeholder="Descrição"></textarea>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="footer flex-row second-font">
|
||||
<span>“Sharp Swords & Sinister Spells” Copyright ©2016 Diogo Nogueira.</span>
|
||||
</div>
|
||||
</div>
|
||||
<!-- end of sheet -->
|
||||
|
||||
<!-- Strings translations for Roll Queries-->
|
||||
<div style="display: none;">
|
||||
<span data-i18n="positive-negative-die">Possui dado positivo ou negativo?</span>
|
||||
<span data-i18n="normal">Normal</span>
|
||||
<span data-i18n="positive">Positivo</span>
|
||||
<span data-i18n="negative">Negativo</span>
|
||||
<span data-i18n="modifier">Modificador</span>
|
||||
<span data-i18n="result">Resultado</span>
|
||||
<span data-i18n="check">Teste</span>
|
||||
<span data-i18n="weapon">Arma</span>
|
||||
<span data-i18n="item">Item</span>
|
||||
</div>
|
||||
|
||||
<!--Sheet Workers -->
|
||||
<script type="text/worker">
|
||||
|
||||
/*config Roll Queries translations */
|
||||
on("sheet:opened", function(eventInfo){
|
||||
|
||||
setAttrs({
|
||||
positivenegativedie: getTranslationByKey("positive-negative-die"),
|
||||
normal: getTranslationByKey("normal"),
|
||||
positive: getTranslationByKey("positive"),
|
||||
negative: getTranslationByKey("negative"),
|
||||
modifier: getTranslationByKey("modifier"),
|
||||
result: getTranslationByKey("result"),
|
||||
check: getTranslationByKey("check"),
|
||||
usage_die: getTranslationByKey("usage-die"),
|
||||
luckdie_label: getTranslationByKey("char-luck-die"),
|
||||
physique_label: getTranslationByKey("char-physique"),
|
||||
agility_label: getTranslationByKey("char-agility"),
|
||||
intellect_label: getTranslationByKey("char-intellect"),
|
||||
will_label: getTranslationByKey("char-will"),
|
||||
weapon: getTranslationByKey("weapon"),
|
||||
item: getTranslationByKey("item"),
|
||||
damage: getTranslationByKey("damage")
|
||||
|
||||
});
|
||||
|
||||
});
|
||||
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"sharp-swords": "ESPADAS AFIADAS",
|
||||
"sharp-swords": "ESPADAS<br> AFIADAS",
|
||||
"and": "&",
|
||||
"sinister-spells": "FEITIÇOS SINISTROS",
|
||||
"sinister-spells": "FEITIÇOS<br> SINISTROS",
|
||||
"char-name": "Nome",
|
||||
"char-archetype": "Arquétipo",
|
||||
"char-calling": "Vocação",
|
||||
@@ -22,7 +22,7 @@
|
||||
"special-hability": "Habilidade Especial",
|
||||
"spells": "Magias",
|
||||
"spell": "Magia",
|
||||
"equipment": "Equipamentos",
|
||||
"equipments": "Equipamentos",
|
||||
"usage-die": "Dado de uso",
|
||||
"coins": "Moedas",
|
||||
"copper-coins": "mc",
|
||||
@@ -43,5 +43,8 @@
|
||||
"negative":"Negativo",
|
||||
"modifier":"Modificador",
|
||||
"result":"Resultado",
|
||||
"check":"Teste"
|
||||
"check":"Teste",
|
||||
"name": "Nome",
|
||||
"weapon": "Arma",
|
||||
"item": "Item"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user