Update Arc Doom translation.json

Use the good key for descriptions
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akibi90
2024-09-24 01:22:10 +02:00
committed by GitHub
parent 1442f477c6
commit 258983739b
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@@ -119,7 +119,7 @@
"knowledge": "Knowledge",
"knowledge_description": "Careful: assess, inquire, analyze<br />Concerted: recall, memorize, restore<br />Creative: theorize, shift, make logical connections",
"learning_spells_and_techniques": "Learning Spells & Techniques",
"learning_spells_and_techniques_base_effect": "To gain a new Spell or Technique—either an additional instance or a brand-new power—the hero must have access to a source that can teach them, as well as a number of successful, special Skill Checks equal to the Spell or Technique's Complexity, and with TN equal to pure Arcana or pure Focus; Approach doesn't factor. <br /><br />The teaching source must be available whenever the special Skill Check is made, for example as a spellbook that the hero carries, or even a living mentor who accompanies them.",
"learning_spells_and_techniques_description": "To gain a new Spell or Technique—either an additional instance or a brand-new power—the hero must have access to a source that can teach them, as well as a number of successful, special Skill Checks equal to the Spell or Technique's Complexity, and with TN equal to pure Arcana or pure Focus; Approach doesn't factor. <br /><br />The teaching source must be available whenever the special Skill Check is made, for example as a spellbook that the hero carries, or even a living mentor who accompanies them.",
"life": "Life",
"life_and_death": "Life & Death: Fallen Heroes",
"long_rest": "Long Rest",
@@ -202,9 +202,9 @@
"social": "Social",
"social_description": "Careful: reason, detail, guide<br />Concerted: intimidate, enforce, invade<br />Creative: charm, incite, inspire",
"spells_and_techniques": "Spells & Techniques",
"spells_and_techniques_base_effect": "Spells & Techniques are unique powers that are tracked in inventory. Its number of instances (copies) denote how many times it can be used before requiring replenishment through a Ritual. Spells & Techniques have a base and an enhanced version that may be performed typically at a small sacrifice to Guts and an additional Skill Check, either Arcana for Spells, or Focus for Techniques. Completely new Spells & Techniques or additional instances may be learned through dedicated, difficult Skill Checks.",
"spells_and_techniques_description": "Spells & Techniques are unique powers that are tracked in inventory. Its number of instances (copies) denote how many times it can be used before requiring replenishment through a Ritual. Spells & Techniques have a base and an enhanced version that may be performed typically at a small sacrifice to Guts and an additional Skill Check, either Arcana for Spells, or Focus for Techniques. Completely new Spells & Techniques or additional instances may be learned through dedicated, difficult Skill Checks.",
"spells_and_techniques_in_conflict": "Spells & Techniques in Conflict",
"spells_and_techniques_in_conflict_base_effect": "On a hero's Turn, they may use a Spell or Technique in ther inventory. However, if they are attacked before their Turn, they must succeed at a random, unskilled roll with TN = 6. This TN reduces by 1 for each subsequent attack, whether or not they hit. If the roll fails, then the hero loses their Turn though no instance of the Spell or Technique is used.",
"spells_and_techniques_in_conflict_description": "On a hero's Turn, they may use a Spell or Technique in ther inventory. However, if they are attacked before their Turn, they must succeed at a random, unskilled roll with TN = 6. This TN reduces by 1 for each subsequent attack, whether or not they hit. If the roll fails, then the hero loses their Turn though no instance of the Spell or Technique is used.",
"spells_bind_weapon": "Bind Weapon",
"spells_bind_weapon_base_effect": "Suddenly you feel it on your palm: the heft of a magical weapon",
"spells_blackout": "Blackout",