Fire Emblem Ultimate Edition, made in like 2 minutes. aaa
This commit is contained in:
Jeremy
2024-05-22 00:50:53 -04:00
parent a7e89e69bd
commit 1ab8d5bda3
4 changed files with 468 additions and 0 deletions
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.charsheet label {
display: inline-block;
width: 100px;
text-align: right;
}
.charsheet input {
display: inline-block;
width: 220px;
}
.sheet-col strong.sheet-dee {
font-size: 1.4em;
font-weight: bold;
padding-right: 4px;
}
.charsheet input.sheet-short {
width: 5em;
}
.charsheet {
font-family: "Trebuchet MS", "Helvetica", sans-serif;
background: #EEEEEF;
color: #222222;
background-image: url("http://olddesignshop.com/wp-content/uploads/2013/02/OldDesignShop_12x12Page001.jpg");
.charsheet .sheet-item {
padding: 1vh;
text-align: center;
display: flex;
align-items: center;
justify-content: center;
}
.charsheet label {
font-size: inherit;
color: inherit;
}
.charsheet .sheet-col{
background: #E6E6E3;
}
/*----------- Details and Summary -------*/
.charsheet summary {
cursor: pointer;
display: revert;
}
.row {
display: flex;
}
.column {
flex: 50%;
float: left;
width: 50%;
}
}
.charsheet table td, .charsheet table th {
font-size: 1.2em;
font-weight: bold;
text-align: center;
}
select.sheet-dtype {
width: 100px;
vertical-align: top;
}
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<h1><div align="center">Fire Emblem - Ultimate Edition</div></h1><br><br>
<!--This is the character sheet for Fire Emblem - Ultimate Edition.
Much of it is still under construction.-->
<h1><b>Character Details</b></h1>
<b>Character Name: </b>
<input title="character_name" type="text" name="attr_character_name" placeholder="Character Name"><br><br>
<b>Player Name:</b>
<input title="player-name" type="text" name="attr_player-name" placeholder="Player Name"><br><br>
<b>Sex:</b>
<input title="Sex" type="text" name="attr_sex" placeholder="Sex"><br><br>
<b>Standard/Advanced Class</b>
<input title="class" type="text" name="attr_class" placeholder="Classes Here (ex. Fighter 20 / Warrior 5)"><br><br>
<b>Total Level</b><input title="level" type="number" name="attr_level" value="1" min="1" max="40"><br><br>
<b>Unit Type(s)</b>
<select name="attr_type_1">
<option value ="Foot" name="attr_ut_f">Infantry</option>
<option value ="Magic" name="attr_ut_m">Magician</option>
<option value ="Armored" name="attr_ut_a">Armored</option>
<option value ="Mounted" name="attr_ut_mo">Mounted</option>
<option value ="Flying" name="attr_ut_f">Flying</option>
<option value ="Dragon" name="attr_ut_d">Dragon</option>
<option value ="Monster" name="attr_ut_mon">Monster</option>
<option value ="Beasts" name="attr_ut_b">Beasts</option>
</select>
<select name="attr_type_2">
<option value ="N/A" name="attr_ut_na">-</option>
<option value ="Foot" name="attr_ut_f2">Infantry</option>
<option value ="Magic" name="attr_ut_m2">Magician</option>
<option value ="Armored" name="attr_ut_a2">Armored</option>
<option value ="Mounted" name="attr_ut_mo2">Mounted</option>
<option value ="Flying" name="attr_ut_f2">Flying</option>
<option value ="Dragon" name="attr_ut_d2">Dragon</option>
<option value ="Monster" name="attr_ut_mon2">Monster</option>
<option value ="Beasts" name="attr_ut_b2">Beasts</option>
</select>
<select name="attr_type_3">
<option value ="N/A" name="attr_ut_na2">-</option>
<option value ="Foot" name="attr_ut_f3">Infantry</option>
<option value ="Magic" name="attr_ut_m3">Magician</option>
<option value ="Armored" name="attr_ut_a3">Armored</option>
<option value ="Mounted" name="attr_ut_mo3">Mounted</option>
<option value ="Flying" name="attr_ut_f3">Flying</option>
<option value ="Dragon" name="attr_ut_d3">Dragon</option>
<option value ="Monster" name="attr_ut_mon3">Monster</option>
<option value ="Beasts" name="attr_ut_b3">Beasts</option>
</select>
<br><br>
<hr></hr>
<b><h1>Stats</h1></b>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<b>Strength: </b>
<input title="STR" type="number" name="attr_STR" style="width:10%;" value="1" min="0">
<br>
<b>Strength Growth: </b>
<input title="STR Growth" type="number" name="attr_STR_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>Magic: </b>
<input title="MAG" type="number" name="attr_MAG" style="width:10%;" value="1" min="0">
<br>
<b>Magic Growth: </b>
<input title="MAG Growth" type="number" name="attr_MAG_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>Defense: </b>
<input title="DEF" type="number" name="attr_DEF" style="width:10%;" value="1" min="0">
<br>
<b>Defense Growth: </b>
<input title="DEF Growth" type="number" name="attr_DEF_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>Resistance: </b>
<input title="RES" type="number" name="attr_RES" style="width:10%;" value="1" min="0">
<br>
<b>Resistance Growth: </b>
<input title="RES Growth" type="number" name="attr_RES_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
</div>
<div class='sheet-col'>
<b>Skill: </b>
<input title="SKL" type="number" name="attr_SKL" style="width:10%;" value="1" min="0">
<br>
<b>Skill Growth: </b>
<input title="SKL Growth" type="number" name="attr_SKL_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>Speed: </b>
<input title="SPD" type="number" name="attr_SPD" style="width:10%;" value="1" min="0">
<br>
<b>Speed Growth: </b>
<input title="SPD Growth" type="number" name="attr_SPD_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>Luck: </b>
<input title="LUK" type="number" name="attr_LUK" style="width:10%;" value="1" min="0">
<br>
<b>Luck Growth: </b>
<input title="LUK Growth" type="number" name="attr_LUK_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>Charm: </b>
<input title="CHA" type="number" name="attr_CHA" style="width:10%;" value="1" min="0"><br>
<br>
<b>Charm Growth: </b>
<input title="CHA Growth" type="number" name="attr_CHA_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
</div>
</div>
<hr></hr>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<b>HP</b>
<input title="HP" type="number" name="attr_HP" value="0">
<br>
<b>HP Growth: </b>
<input title="HP GRowth" type="number" name="attr_HP_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>Hit Rate</b>
<input title="Hit Rate" type="number" name="attr_HitRate" value="0+(@{SKL}+(floor(@{LUK}/4)))" disabled="true"><br><br>
<b>Critical Rate</b>
<input title="Crit Rate" type="number" name="attr_CritRate" value="0+(floor(@{SKL}/2))" disabled="true"><br><br>
<b>Avoid</b>
<input title="Avoid" type="number" name="attr_Avoid" value="0+(@{SPD}+floor(@{LUK}/4))" disabled="true"><br><br>
<b>Dodge</b>
<input title="Dodge" type="number" name="attr_Dodge" value="0+(@{LUK})" disabled="true"><br><br>
</div>
<div class='sheet-col'>
<b>Move</b>
<input title="MOV" type="number" name="attr_MOV" min="1" value="1"><br><br>
<b>Build</b>
<input title="BLD" type="number" name="attr_BLD" min="1" value="1">
<br>
<b>Build Growth: </b>
<input title="BLD GRowth" type="number" name="attr_BLD_Growth" style="width:10%;" value="2" min="2" max="8">
<br><br>
<b>AID</b>
<input title="AID" type="number" name="attr_AID" min="1" value="1"><br><br>
</div>
</div>
<hr></hr>
<h1><b>Currency and Experience</b></h1>
<b>Gold</b>
<input title="Gold" type="number" name="attr_Gold" value="0" style="width:40%;"><br><br>
<b>EXP</b>
<input title="experience" type="text" name="attr_experience" placeholder="Current EXP" style="width:14%" min="0" max="10">
<br><br>
<hr></hr>
<br>
<b><h3>Class Abilities</h3></b><br><br>
<b>Class Skill:</b>
<input title="class_skill" type="text" name="attr_class_skill1" style="width:70%;"><br><br>
<b>Class Skill:</b>
<input title="class_skill" type="text" name="attr_class_skill2" style="width:70%;"><br><br>
<b>Class Skill:</b>
<input title="class_skill" type="text" name="attr_class_skill3" style="width:70%;"><br><br>
<b>Class Skill:</b>
<input title="class_skill" type="text" name="attr_class_skill4" style="width:70%;"><br><br>
<b>Class Skill:</b>
<input title="class_skill" type="text" name="attr_class_skill5" style="width:70%;"><br><br>
<hr></hr>
<b><h3>Weapon Proficiency</h3></b>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<b>Sword</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_swordprof">
<option value ="N/A" name="attr_s_na">-</option>
<option value ="E" name="attr_s_e">E</option>
<option value ="D" name="attr_s_d">D</option>
<option value ="C" name="attr_s_c">C</option>
<option value ="B" name="attr_s_b">B</option>
<option value ="A" name="attr_s_a">A</option>
<option value ="S" name="attr_s_s">S</option>
<select>
<br><br>
<b>Lance</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_lanceprof">
<option value ="N/A" name="attr_l_na">-</option>
<option value ="E" name="attr_l_e">E</option>
<option value ="D" name="attr_l_d">D</option>
<option value ="C" name="attr_l_c">C</option>
<option value ="B" name="attr_l_b">B</option>
<option value ="A" name="attr_l_a">A</option>
<option value ="S" name="attr_l_s">S</option>
</select>
<br><br>
<b>Axe</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_axeprof">
<option value ="N/A" name="attr_a_na">-</option>
<option value ="E" name="attr_a_e">E</option>
<option value ="D" name="attr_a_d">D</option>
<option value ="C" name="attr_a_c">C</option>
<option value ="B" name="attr_a_b">B</option>
<option value ="A" name="attr_a_a">A</option>
<option value ="S" name="attr_a_s">S</option>
</select>
<br><br>
<b>Bow</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_bowprof">
<option value ="N/A" name="attr_b_na">-</option>
<option value ="E" name="attr_b_e">E</option>
<option value ="D" name="attr_b_d">D</option>
<option value ="C" name="attr_b_c">C</option>
<option value ="B" name="attr_b_b">B</option>
<option value ="A" name="attr_b_a">A</option>
<option value ="S" name="attr_b_s">S</option>
</select>
<br><br>
<b>Anima</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_animaprof">
<option value ="N/A" name="attr_an_na">-</option>
<option value ="E" name="attr_an_e">E</option>
<option value ="D" name="attr_an_d">D</option>
<option value ="C" name="attr_an_c">C</option>
<option value ="B" name="attr_an_b">B</option>
<option value ="A" name="attr_an_a">A</option>
<option value ="S" name="attr_an_s">S</option>
</select>
</div>
<div class='sheet-col'>
<b>Light</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_lightprof">
<option value ="N/A" name="attr_li_na">-</option>
<option value ="E" name="attr_li_e">E</option>
<option value ="D" name="attr_li_d">D</option>
<option value ="C" name="attr_li_c">C</option>
<option value ="B" name="attr_li_b">B</option>
<option value ="A" name="attr_li_a">A</option>
<option value ="S" name="attr_li_s">S</option>
</select>
<br><br>
<b>Dark</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_darkprof">
<option value ="N/A" name="attr_d_na">-</option>
<option value ="E" name="attr_d_e">E</option>
<option value ="D" name="attr_d_d">D</option>
<option value ="C" name="attr_d_c">C</option>
<option value ="B" name="attr_d_b">B</option>
<option value ="A" name="attr_d_a">A</option>
<option value ="S" name="attr_d_s">S</option>
</select>
<br><br>
<b>Staff</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_staffprof">
<option value ="N/A" name="attr_st_na">-</option>
<option value ="E" name="attr_st_e">E</option>
<option value ="D" name="attr_st_d">D</option>
<option value ="C" name="attr_st_c">C</option>
<option value ="B" name="attr_st_b">B</option>
<option value ="A" name="attr_st_a">A</option>
<option value ="S" name="attr_st_s">S</option>
</select>
<br><br>
<b>Firearm</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_firearmprof">
<option value ="N/A" name="attr_f_na">-</option>
<option value ="E" name="attr_f_e">E</option>
<option value ="D" name="attr_f_d">D</option>
<option value ="C" name="attr_f_c">C</option>
<option value ="B" name="attr_f_b">B</option>
<option value ="A" name="attr_f_a">A</option>
<option value ="S" name="attr_f_s">S</option>
</select>
<br><br>
<b>Unarmed</b><br>
<b>Proficiency Level</b>
<select style="width:20%;" name="attr_unarmedprof">
<option value ="N/A" name="attr_u_na">-</option>
<option value ="E" name="attr_u_e">E</option>
<option value ="D" name="attr_u_d">D</option>
<option value ="C" name="attr_u_c">C</option>
<option value ="B" name="attr_u_b">B</option>
<option value ="A" name="attr_u_a">A</option>
<option value ="S" name="attr_u_s">S</option>
</select>
</div>
</div>
<hr></hr>
<h3><b>Equipment</b></h3><br><br>
<b>Weapons</b></span>
<fieldset class="repeating_weapon">
<button type="roll" value="/em attacks with @{wname} for [[1d100]] vs. [[(@{HitRate})+(@{whit})+?{EnemyAvoid|-0}]] for [[@{wmight}+@{w_damtype}]] damage."><b>Attack!</b></button><br><br>
<b>Name</b><input type="text" name="attr_wname" title="Weapon's Name" placeholder="Name"><br><br>
<details>
<b><summary>Weapon Attributes</summary><b>
<b>Uses</b><input type="number" name="attr_wuse" title="Weapon's Uses" value="1" min="0"><b>/</b><input type="number" name="attr_wuse2" title="Weapon's Uses" value="1" min="0"><br><br>
<b>Hit Rate</b><input type="number" name="attr_whit" title="Weapon's Hit" value="0" max="200"><br><br>
<b>Might</b><input type="number" name="attr_wmight" title="Might" value="1" min="0"><br><br>
<b>Damage Attribute</b><br>
<select style="width:20%;" name="attr_w_damtype">
<option value ="0" name="attr_wepdam_none">-</option>
<option value ="@{STR}" name="attr_wepdam_str">Strength</option>
<option value ="@{MAG}" name="attr_wepdam_mag">Magic</option>
<option value ="@{SKL}" name="attr_wepdam_skill">Skill</option>
<option value ="@{SPD}" name="attr_wepdam_speed">Speed</option>
<option value ="@{LUK}" name="attr_wepdam_luck">Luck</option>
<option value ="@{CHA}" name="attr_wepdam_charm">Charm</option>
</select><br><br>
<b>Crit Chance</b><input type="text" name="attr_wcrit-target" title="Chance of Critical Hit" value="0" max="200"><br><br>
<b>Range</b><input type="number" name="attr_wrange" title="Weapon Range" min="1" value="1"> - <input type="number" name="attr_wrange2" title="Weapon Range 2" min="1" value="1"><br><br>
<b>Weight</b><input type="number" name="attr_wweight" title="Weapon Weight" value="1" step="any" min="1"><br><br>
<b>Special</b><br>
<textarea input type="text" name="attr_wnotes" title="Attack Notes" placeholder="Description here." style="width:80%"></textarea><br><br>
</details>
<hr></hr>
</fieldset>
<br><br>
<b>Inventory</b>
<fieldset class="repeating_item">
<b>Name</b><input title="repeating_item_X_name" type="text" name="attr_iname"><br>
<b>Qty/Uses</b><input title="repeating_item_X_qty" type="number" name="attr_iqty" value="0"><br>
<b>Description</b><br><textarea input title="repeating_item_X_description" type="text" name="attr_idescription" placeholder="Description here." style="width:80%"></textarea><br><br>
</fieldset>
<br><br>
<b>Combat Arts</b>
<fieldset class="repeating_talents">
<b>Name</b><input title="repeating_talent_X_name" type="text" name="attr_talentname"><br>
<b>SP</b><input title="repeating_spell_X_sp" type="number" name="attr_spellsp" value="0" min="0"><br>
<b>Description</b><br><textarea input title="repeating_talent_X_stuff" type="text" name="attr_talentarea" placeholder="Description here." style="width:80%">Description here.</textarea><br><br>
</fieldset>
<br><br>
<b>Spells</b>
<fieldset class="repeating_spells">
<b>Name</b><input title="repeating_spell_X_name" type="text" name="attr_spellname"><br>
<b>MP</b><input title="repeating_spell_X_mp" type="number" name="attr_spellmp" value="0" min="0"></span><br>
<b>Description</b><br><textarea input title="repeating_spell_X_stuff" type="text" name="attr_spellarea" placeholder="Description here." style="width:80%">Description here.</textarea><br><br>
</fieldset>
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{
"html": "FEUE.html",
"css": "FEUE.css",
"authors": "Jeremy H.",
"roll20userid": "90448",
"preview": "FEUE.png",
"instructions": "Be sure not to leave any fields blank as this may disrupt some of the code."
}