Merge pull request #7342 from avocadoedition/Strato-Shout

Strato Shout : Skill Ui Change
This commit is contained in:
Olivia Kristiansen
2020-09-07 12:02:34 -07:00
committed by GitHub
2 changed files with 237 additions and 75 deletions
+17
View File
@@ -223,6 +223,23 @@ fieldset {margin:0; padding:0; border:none;}
.sheet-position-B[value="1"] ~ .sheet-use-Bust[value="1"] ~ div .sheet-st-phrase .sheet-item-in .sheet-phrase-dice button.sheet-B {display:block !important;}
.sheet-position-D[value="1"] ~ .sheet-use-Bust[value="1"] ~ div .sheet-st-phrase .sheet-item-in .sheet-phrase-dice button.sheet-D {display:block !important;}
.sheet-item-wrap {overflow:hidden; clear:both; transition:.3s all; -webkit-transition:.3s all;}
.sheet-st-phrase .sheet-phrase-viewbox[value=""] ~ .sheet-item-wrap {height:160px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="1"] ~ .sheet-item-wrap {height:160px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="2"] ~ .sheet-item-wrap {height:160px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="3"] ~ .sheet-item-wrap {height:160px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="4"] ~ .sheet-item-wrap {height:213px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="5"] ~ .sheet-item-wrap {height:266px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="6"] ~ .sheet-item-wrap {height:319px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="7"] ~ .sheet-item-wrap {height:327px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="8"] ~ .sheet-item-wrap {height:425px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="9"] ~ .sheet-item-wrap {height:478px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="10"] ~ .sheet-item-wrap {height:531px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="11"] ~ .sheet-item-wrap {height:584px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="12"] ~ .sheet-item-wrap {height:637px;}
.sheet-st-phrase .sheet-phrase-viewbox[value="13"] ~ .sheet-item-wrap {height:690px;}
/** Dice + Content Template */
.sheet-rolltemplate-StratoDiceContent {display:block; position:relative; max-width:967px; margin:0 auto;}
.sheet-rolltemplate-StratoDiceContent .sheet-stratioDice-wrap {display:block; position:relative; border-bottom:2px solid #000; z-index:0;}
+220 -75
View File
@@ -1100,96 +1100,220 @@
</div>
<div class="sheet-st-phrase">
<div class="sheet-guide">
<input type="hidden" name="attr_phrase_viewbox" class="sheet-phrase-viewbox" value="" />
<div class="sheet-guide" style="clear:both;">
<div class="sheet-bust-use">
<input type="checkbox" name="attr_phrase_use_bust" value="1" />
<span></span>
</div>
<span>프레이즈 버스트 이용 시 체크</span>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase01_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase01_Types}]]}} {{Phrase=@{phrase01_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase01_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase01_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase01_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase01_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase01_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase01_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase01_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase01_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase01_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase02_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase02_Types}]]}} {{Phrase=@{phrase02_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase02_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase02_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase02_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase02_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase02_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase02_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase02_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase02_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase02_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase03_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase03_Types}]]}} {{Phrase=@{phrase03_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase03_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase03_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase03_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase03_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase03_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase03_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase03_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase03_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase03_target" value=""/>
</div>
</div>
<fieldset class="repeating_phraseitems">
<div class="sheet-bust-count" style="float:right; padding:5px 10px; background:#000; color:#fff; font-size:11px; border-radius:5px;">
프레이즈 <input type="number" min="3" max="11" name="attr_phrase_count" value="3" style="width:30px; text-align:center; height:18px;"/> 개 보기
</div>
</div>
<div class="sheet-item-wrap">
<div class="sheet-item">
<input type="checkbox" name="attr_phrase_use" value="1" />
<input type="checkbox" name="attr_phrase01_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase_spec}}} {{target=@{phrase_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase_Types}]]}} {{Phrase=@{phrase_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase_spec}}} {{target=@{phrase_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase_spec}}} {{target=@{phrase_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase_spec}}} {{target=@{phrase_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase_spec}}} {{target=@{phrase_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase_spec}}} {{target=@{phrase_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase_name}}}" title="드럼"></button>
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase01_Types}]]}} {{Phrase=@{phrase01_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase01_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase01_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase01_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase01_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase01_spec}}} {{target=@{phrase01_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase01_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase_Types" value="">
<select name="attr_phrase01_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase_target" value=""/>
<input type="text" name="attr_phrase01_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase01_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase01_target" value=""/>
</div>
</div>
</fieldset>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase02_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase02_Types}]]}} {{Phrase=@{phrase02_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase02_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase02_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase02_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase02_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase02_spec}}} {{target=@{phrase02_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase02_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase02_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase02_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase02_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase02_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase03_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase03_Types}]]}} {{Phrase=@{phrase03_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase03_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase03_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase03_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase03_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase03_spec}}} {{target=@{phrase03_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase03_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase03_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase03_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase03_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase03_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase04_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase04_spec}}} {{target=@{phrase04_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase04_Types}]]}} {{Phrase=@{phrase04_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase04_spec}}} {{target=@{phrase04_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase04_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase04_spec}}} {{target=@{phrase04_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase04_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase04_spec}}} {{target=@{phrase04_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase04_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase04_spec}}} {{target=@{phrase04_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase04_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase04_spec}}} {{target=@{phrase04_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase04_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase04_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase04_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase04_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase04_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase05_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase05_spec}}} {{target=@{phrase05_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase05_Types}]]}} {{Phrase=@{phrase05_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase05_spec}}} {{target=@{phrase05_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase05_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase05_spec}}} {{target=@{phrase05_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase05_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase05_spec}}} {{target=@{phrase05_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase05_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase05_spec}}} {{target=@{phrase05_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase05_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase05_spec}}} {{target=@{phrase05_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase05_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase05_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase05_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase05_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase05_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase06_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase06_spec}}} {{target=@{phrase06_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase06_Types}]]}} {{Phrase=@{phrase06_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase06_spec}}} {{target=@{phrase06_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase06_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase06_spec}}} {{target=@{phrase06_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase06_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase06_spec}}} {{target=@{phrase06_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase06_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase06_spec}}} {{target=@{phrase06_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase06_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase06_spec}}} {{target=@{phrase06_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase06_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase06_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase06_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase06_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase06_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase07_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase07_spec}}} {{target=@{phrase07_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase07_Types}]]}} {{Phrase=@{phrase07_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase07_spec}}} {{target=@{phrase07_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase07_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase07_spec}}} {{target=@{phrase07_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase07_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase07_spec}}} {{target=@{phrase07_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase07_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase07_spec}}} {{target=@{phrase07_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase07_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase07_spec}}} {{target=@{phrase07_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase07_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase07_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase07_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase07_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase07_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase08_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase08_spec}}} {{target=@{phrase08_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase08_Types}]]}} {{Phrase=@{phrase08_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase08_spec}}} {{target=@{phrase08_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase08_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase08_spec}}} {{target=@{phrase08_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase08_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase08_spec}}} {{target=@{phrase08_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase08_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase08_spec}}} {{target=@{phrase08_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase08_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase08_spec}}} {{target=@{phrase08_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase08_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase08_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase08_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase08_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase08_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase09_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase09_spec}}} {{target=@{phrase09_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase09_Types}]]}} {{Phrase=@{phrase09_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase09_spec}}} {{target=@{phrase09_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase09_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase09_spec}}} {{target=@{phrase09_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase09_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase09_spec}}} {{target=@{phrase09_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase09_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase09_spec}}} {{target=@{phrase09_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase09_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase09_spec}}} {{target=@{phrase09_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase09_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase09_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase09_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase09_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase09_target" value=""/>
</div>
</div>
<div class="sheet-item">
<input type="checkbox" name="attr_phrase10_use" value="1" />
<div class="sheet-item-in">
<div class="sheet-phrase-dice">
<button class="old-roll sheet-default" type="roll" value="&{template:StratoPhrase} {{name=@{character_name}}} {{AssignedSkill=@{phrase10_spec}}} {{target=@{phrase10_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDamage)}} {{heal=[회복 주사위 결과](~phraseHeal)}} {{etctype=[[@{phrase10_Types}]]}} {{Phrase=@{phrase10_name}}}" title="기본"></button>
<button class="old-roll sheet-V" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[1]]}} {{AssignedSkill=@{phrase10_spec}}} {{target=@{phrase10_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseVDamage)}} {{Phrase=@{phrase10_name}}}" title="보컬"></button>
<button class="old-roll sheet-K" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[2]]}} {{AssignedSkill=@{phrase10_spec}}} {{target=@{phrase10_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseKDamage)}} {{Phrase=@{phrase10_name}}}" title="키보드"></button>
<button class="old-roll sheet-G" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[3]]}} {{AssignedSkill=@{phrase10_spec}}} {{target=@{phrase10_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseGDamage)}} {{Phrase=@{phrase10_name}}} {{round=?{현재라운드|0}}}" title="기타"></button>
<button class="old-roll sheet-B" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[4]]}} {{AssignedSkill=@{phrase10_spec}}} {{target=@{phrase10_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseBDamage)}} {{Phrase=@{phrase10_name}}}" title="베이스"></button>
<button class="old-roll sheet-D" type="roll" value="&{template:StratoBustPhrase} {{name=@{character_name}}}{{position=[[5]]}} {{AssignedSkill=@{phrase10_spec}}} {{target=@{phrase10_target}}} {{roll=[[2d6]]}} {{cond=[[?{소모할 컨디션|0}]]}} {{damage=[대미지 주사위 결과](~phraseDDamage)}} {{Phrase=@{phrase10_name}}}" title="드럼"></button>
</div>
<select name="attr_phrase10_Types" value="">
<option value="1">공격</option>
<option value="2">회복</option>
</select>
<input type="text" name="attr_phrase10_name" value="" placeholder="프레이즈 가사"/>
<input type="text" name="attr_phrase10_spec" value="" placeholder="판정특기"/>
<input type="hidden" name="attr_phrase10_target" value=""/>
</div>
</div>
</div>
</div>
</div>
@@ -1568,6 +1692,27 @@ on("change:chk_A change:chk_B change:chk_C change:chk_D change:chk_E",
}
);
// 프레이즈 스킬 목록 보기 체크
on("change:phrase_count",
function() {
getAttrs(["phrase_count"],
function(values) {
setAttrs({phrase_viewbox:values.phrase_count});
}
);
}
);
on("sheet:opened",
function() {
getAttrs(["phrase_count"],
function(values) {
setAttrs({phrase_viewbox:values.phrase_count});
}
);
}
);
// 특기 리스트 체크 변화 시 업데이트
on("change:heart change:A2 change:B2 change:C2 change:D2 change:E2 change:F2 change:A3 change:B3 change:C3 change:D3 change:E3 change:F3 change:A4 change:B4 change:C4 change:D4 change:E4 change:F4 change:A5 change:B5 change:C5 change:D5 change:E5 change:F5 change:A6 change:B6 change:C6 change:D6 change:E6 change:F6 change:A7 change:B7 change:C7 change:D7 change:E7 change:F7 change:A8 change:B8 change:C8 change:D8 change:E8 change:F8 change:A9 change:B9 change:C9 change:D9 change:E9 change:F9 change:A10 change:B10 change:C10 change:D10 change:E10 change:F10 change:A11 change:B11 change:C11 change:D11 change:E11 change:F11 change:A12 change:B12 change:C12 change:D12 change:E12 change:F12", function () { Count() });