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New translations translation.json (French)
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{
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"0-75-lbs": "0-37,5 kg",
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"1-sqr": "3 m",
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"101-150-lbs": "50,5-75",
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"151-300-lbs": "75,5-150 kg",
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"2-sqrs": "6 m",
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"3-sqrs": "9 m",
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"4-sqrs": "12 m",
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"76-100-lbs": "38-50 kg",
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"AC+": "CA +",
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"0-75-lbs": "0-75 lbs",
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"1-sqr": "1 sqr",
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"101-150-lbs": "101-150 lbs",
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"151-300-lbs": "151-300 lbs",
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"2-sqrs": "2 sqrs",
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"3-sqrs": "3 sqrs",
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"4-sqrs": "4 sqrs",
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"76-100-lbs": "76-100 lbs",
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"AC+": "AC+",
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"CHA": "CHA",
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"CON": "CON",
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"DEX": "DEX",
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"HD": "DV",
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"HP": "PV",
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"HD": "HD",
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"HP": "HP",
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"INT": "INT",
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"STR": "FOR",
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"WIS": "SAG",
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"XP": "PX",
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"abilities": "Talents",
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"ability-names": "Talents",
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"age": "Âge",
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"alignment": "Alignement",
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"armor": "Armure",
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"armor-ac-effect": "Bonus d'Armure à la CA. Saisissez une valeur négative ou positive, peu importe : la CA totale sera calculée avec la valeur absolue, selon que l'on choisisse le système de CA Ascendante ou Descendante.",
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"armor-name": "Nom de l'Armure",
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"asc-ac": "Croiss.",
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"ascending-ac": "CA Ascendante",
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"attribute": "Caractéristique",
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"attributes": "Caractéristiques",
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"base-ac": "CA base",
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"biographical-and-physical": "Biographie & Physique",
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"bonus-xp-percent": "Bonus XP",
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"bonus-xp-tooltip": "Pour calculer le bonus d'XP : additionnez 5% pour chaque caractéristique >= à 13 parmi : CHA, SAG et la caractéristique directrice du personnage",
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"bonuses": "Bonus",
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"carry": "Porter",
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"carry-modifier": "Modificateur au poids que peut porter le personnage. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.",
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"chance-new-spell": "Chance de comprendre un nouveau Sort. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.",
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"charheight": "Taille",
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"charweight": "Poids",
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"class": "Classe",
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"cleric-spells+": "Sorts de Prêtre",
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"cleric-spells-plus": "Sorts de Prêtre de 1er niveau additionnels. Calculé automatiquement lorsque SAG est modifiée. Peut être remplacé.",
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"current-hp": "PV courants",
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"current-xp": "XP courants",
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"damage": "Dégâts",
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"defense": "Défense",
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"deity": "Dieu",
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"desc-ac": "Décroiss.",
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"descending-ac": "CA Descendante",
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"dex-mod": "Mod. DEX",
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"dmg-roll": "Dégâts",
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"doors": "Portes",
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"effect-on-ac": "Effet sur la Classe d'Armure. Calculé automatiquement, selon le choix de CA Ascendante ou Descendante. Peut être remplacé.",
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"equipment": "Équipement",
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"extra-hirelings": "Nombre maximum de Suivants. Calculé automatiquement lorsque CHA est modifié. Peut être remplacé.",
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"failure": "Échec",
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"gear": "Matériel",
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"gear-wt": "Poids équip.",
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"gear-wt-title": "Poids total de l'équipement. Calculé automatiquement en se basant sur (Quantité x Poids) de chaque élément de la liste d'équipement. Peut être remplacé.",
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"gender": "Genre",
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"hd-example": "Ex: 5d6+5",
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"health": "Santé",
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"hirelings": "Suivants",
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"hit-dice+": "PV +",
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"hit-points": "Points de Vie",
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"hit-roll": "Attaque",
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"hp-mod": "Modificateur de Points de Vie (par Dé de Vie). Calculé automatiquement lorsque que CON est modifiée. Peut être remplacé.",
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"item-name": "Équipement",
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"key-items": "Richesses",
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"languages": "Langues",
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"level": "Niveau",
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"magic": "Magie",
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"maximum-additional-languages": "Nombre maximum de langues additionnelles. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.",
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"maximum-hp": "PV courants",
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"maximum-spell-level": "Niveau maximum des Sorts. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.",
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"melee-damage-modifier": "Modificateur aux dégâts en mêlée. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.",
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"melee-to-hit-mod": "Modificateur à l'attaque en mêlée. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.",
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"min-max-spells": "Sorts min/max",
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"min-max-spells-title": "Sorts min/max. Calculé automatiquement lorsque INT est modifiée. Peut être remplacé.",
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"missile-to-hit-mod": "Modificateur aux attaques à distance (Tir). Calculé automatiquement lorsque DEX est modifiée. Peut être remplacé.",
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"move-squares": "Mouvement",
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"movement": "Mouvement",
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"movesquares-title": "Mouvement de base. Non calculé. Doit être saisi manuellement, selon les règles et/ou les unités de mesure de distance utilisées.",
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"name": "Nom",
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"new-spell%": "% Nouv.Sort",
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"next-level": "Niveau suivant",
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"STR": "STR",
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"WIS": "WIS",
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"XP": "XP",
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"abilities": "Abilities",
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"ability-names": "Ability Names",
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"age": "Age",
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"alignment": "Alignment",
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"armor": "Armor",
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"armor-ac-effect": "Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
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"armor-name": "Armor name",
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"asc-ac": "Asc.",
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"ascending-ac": "Ascending AC System",
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"attribute": "Attribute",
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"attributes": "Attributes",
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"base-ac": "Base AC",
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"biographical-and-physical": "Biographical & Physical",
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"bonus-xp-percent": "Bonus XP%",
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"bonus-xp-tooltip": "To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13",
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"bonuses": "Bonuses",
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"carry": "Carry",
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"carry-modifier": "Carry Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"chance-new-spell": "Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.",
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"charheight": "Height",
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"charweight": "Weight",
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"class": "Class",
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"cleric-spells+": "Cleric Spells+",
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"cleric-spells-plus": "Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.",
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"current-hp": "Current HP",
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"current-xp": "Current XP",
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"damage": "Damage",
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"defense": "Defense",
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"deity": "Deity",
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"desc-ac": "Desc.",
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"descending-ac": "Descending AC System",
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"dex-mod": "DEX mod.",
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"dmg-roll": "Dmg Roll",
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"doors": "Doors",
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"effect-on-ac": "Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.",
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"equipment": "Equipment",
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"extra-hirelings": "Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.",
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"failure": "Failure",
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"gear": "Gear",
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"gear-wt": "Gear Wt.",
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"gear-wt-title": "Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.",
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"gender": "Gender",
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"hd-example": "Ex:5d6+5",
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"health": "Health",
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"hirelings": "Hirelings",
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"hit-dice+": "Hit Dice+",
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"hit-points": "Hit Points",
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"hit-roll": "Hit Roll",
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"hp-mod": "Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.",
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"item-name": "Item name",
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"key-items": "Key Items",
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"languages": "Languages",
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"level": "Level",
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"magic": "Magic",
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"maximum-additional-languages": "Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.",
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"maximum-hp": "Current HP",
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"maximum-spell-level": "Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.",
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"melee-damage-modifier": "Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"melee-to-hit-mod": "Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.",
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"min-max-spells": "Min/Max Spells",
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"min-max-spells-title": "Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
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"missile-to-hit-mod": "Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.",
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"move-squares": "Move Squares",
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"movement": "Movement",
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"movesquares-title": "Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.",
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"name": "Name",
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"new-spell%": "New Spell%",
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"next-level": "Next Level",
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"note": "Note",
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"number-of-spells-by-level": "Nombre de Sorts par Niveau",
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"open-doors": "Forcer Porte",
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"open-doors-title": "Forcer Porte. Calculé automatiquement lorsque FOR est modifiée. Peut être remplacé.",
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"other": "Autre",
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"other-ac-effect": "Autre modificateur à la CA. La valeur sera additionnée telle que saisie (positive ou négative) pour calculer la CA totale, permettant ainsi de saisir un bonus ou un malus, selon le choix de CA Ascendante ou Descendante.",
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"primary": "Directrice",
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"primary-attribute": "Caractéristique Directrice",
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"qty": "Qté",
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"number-of-spells-by-level": "Number of Spells by Level",
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"open-doors": "Open Doors",
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"open-doors-title": "Open Doors. Automatically calculted when STR is modified. Can be overriden.",
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"other": "Other",
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"other-ac-effect": "Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.",
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"primary": "Primary",
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"primary-attribute": "Primary Attribute",
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"qty": "Qty",
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"race": "Race",
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"raise-dead%": "Résurrection",
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"raise-dead-survival": "% de chance de Résurrection. Calculé automatiquement lorsque CON est modifiée. Peut être remplacé.",
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"roll-attack": "Jet d'Attaque (toucher et dégâts)",
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"roll-base-saving-throw": "Jet de Sauvegarde",
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"roll-bonus-saving-throw": "Jet de Sauvegarde avec bonus",
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"roll-hd": "Jet de DV",
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"roll-magic": "Jet (ex:1d100)",
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"saving-throw": "Jet de Sauvegarde",
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"saving-throw-bonus-note": "Ex: contre la paralysie",
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"shield": "Bouclier",
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"shield-ac-effect": "Modificateur de Bouclier à la CA. Saisissez une valeur négative ou positive, peu importe : la CA totale sera calculée avec la valeur absolue, selon que l'on choisisse le système de CA Ascendante ou Descendante.",
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"shield-name": "Bouclier",
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"spell": "Sort",
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"spell-level": "Niveau Sort",
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"spell-or-ability-name": "Nom du Sort ou du Talent",
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"success": "Réussite",
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"to-hit": "Attaque",
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"total-ac": "CA Totale",
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"total-ac-title": "CA finale. Calculée automatiquement à partir des modificateurs de DEX, d'Armure, de Bouclier, Autre et du choix de CA Ascendante ou Descendante. Peut être remplacé.",
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"total-wealth-in-gp": "Richesse totale en PO",
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"total-weight": "Poids total",
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"totalweight-title": "Poids total transporté. Calculé automatiquement à partir du poids de l'équipement et des trésors. Peut être remplacé.",
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"treasure": "Trésors",
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"treasure-wt": "Poids Trésors",
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"treasurewt-title": "Poids total des trésors et richesses. Calculé automatiquement en additionnant le poids de chaque élément de la liste correspondante. Peut être remplacé.",
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"value": "Valeur",
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"weapon-name": "Nom de l'arme",
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"weapons": "Armes",
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"wt": "Poids"
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"raise-dead%": "Raise Dead%",
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"raise-dead-survival": "Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.",
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"roll-attack": "Roll attack (to hit and damage rolls)",
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"roll-base-saving-throw": "Roll base Saving Throw",
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"roll-bonus-saving-throw": "Roll bonus Saving Throw",
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"roll-hd": "Roll HD",
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"roll-magic": "Roll (ex:1d100)",
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"saving-throw": "Saving Throw",
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"saving-throw-bonus-note": "Ex: against being paralyzed or poisoned",
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"shield": "Shield",
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"shield-ac-effect": "Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
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"shield-name": "Shield name",
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"spell": "Spell",
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"spell-level": "Spell level",
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"spell-or-ability-name": "Spell or Ability name",
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"success": "Success",
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"to-hit": "To-Hit",
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"total-ac": "Total AC",
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"total-ac-title": "Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.",
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"total-wealth-in-gp": "Total Wealth in GP",
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"total-weight": "Total Wt.",
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"totalweight-title": "Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.",
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"treasure": "Treasure",
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"treasure-wt": "Treasure Wt.",
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"treasurewt-title": "Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.",
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"value": "Value",
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"weapon-name": "Weapon name",
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"weapons": "Weapons",
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"wt": "Wt"
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}
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