mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Updated Demongate Sheets
Updated Demongate Sheets
This commit is contained in:
@@ -25,7 +25,13 @@
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}
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.charsheet {
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background-image: url("http://freeseamlesstextures.com/images/28-faded-parchment-background-sml.jpg");
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/*background-image: url("http://freeseamlesstextures.com/images/28-faded-parchment-background-sml.jpg");*/
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background-image: url("https://i.imgur.com/VuZht2r.gif");
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background-size: 100% 100%;
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}
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.charsheet table td, .charsheet table th {
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@@ -10,7 +10,8 @@
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<tr><td>Race:</td><td><input type="text" name="attr_race" /></td></tr>
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<tr><td>Class:</td><td><input type="text" name="attr_class" /></td></tr>
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<tr><td>Level:</td><td><input type="text" name="attr_level" /></td></tr>
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<tr><td>Saga Points:</td><td><input type="text" name="attr_legend_points" /></td></tr>
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<tr><td>Saga Points:</td><td><input type="text" name="attr_saga_points" /></td></tr>
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<tr><td>Saved Saga Points:</td><td><input type="text" name="attr_saved_saga_points" /></td></tr>
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<tr><td>Frenzy Pool:</td><td><input type="text" name="attr_frenzy_pool" /></td></tr>
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</table>
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</div>
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@@ -18,7 +19,8 @@
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<div class="sheet-col">
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<p style="text-align: center;">
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<img src="https://i.imgur.com/b0yuCGt.gif" style="max-height: 100px;" />
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<!-- <img src="https://i.imgur.com/b0yuCGt.gif" style="max-height: 100px;" /> -->
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<img src="https://i.imgur.com/SItbiH4.gif" style="max-height: 100x" />
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</p>
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<hr/>
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@@ -29,6 +31,13 @@
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<tr><td>Total Armor Value:</td><td><input type="text" name="attr_total_armor_value" /></td></tr>
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<tr><td>Initiative Roll:</td><td><button type='roll' name='roll_initiative' value=' &{template:default} {{name=Initiative}} {{Roll = [[d10+@{dexterity_initiative_mod}+?{Modifier for this roll only} &{tracker}]]}}' ></td></tr>
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</table>
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</div>
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<div class="sheet-col">
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@@ -250,7 +259,7 @@
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<fieldset class="repeating_fluent-languages">
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<input type="text" name="attr_fluent_languages" />
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</fieldset>
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@@ -276,7 +285,7 @@
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<table style="width:100%">
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<tr><td>Attack:</td><td><button type='roll' name='roll_weapon_hit' value=' &{template:default} {{name=Weapon Attack}} {{Weapon = @{weapon_name}}} {{Attack Roll = [[d20+@{weapon_plus_to_hit}]]}} '></td></tr>
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<tr><td>Damage:</td><td><button type='roll' name='roll_weapon_damage' value=' &{template:default} {{name=Weapon Damage}} {{Weapon = @{weapon_name}}} {{Damage Roll = [[@{weapon_damage}]]}}'></td></tr>
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<tr><td>Damage with Multipliers:</td><td><button type='roll' name='roll_weapon_damage' value=' &{template:default} {{name=Multiplied Weapon Damage}} {{Weapon = @{weapon_name}}} {{Multiplier = ?{Multiplier?}}}{{Damage Roll = [[@{weapon_damage}*?{Multiplier?}]]}}'></td></tr>
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<tr><td>Damage with Multipliers:</td><td><button type='roll' name='roll_weapon_damage' value=' &{template:default} {{name=Multiplied Weapon Damage}} {{Weapon = @{weapon_name}}} {{Multiplier = ?{Multiplier?}}}{{Damage Roll = [[(@{weapon_damage})*?{Multiplier?}]]}}'></td></tr>
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</table>
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<hr/>
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@@ -351,7 +360,6 @@
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<td>Toxic</td><td><input type="text" class="sheet-short" name="attr_resistance_toxic" /></td>
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<tr>
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<td>Electrical</td><td><input type="text" class="sheet-short" name="attr_resistance_electrical" /></td>
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<td>Earth</td><td><input type="text" class="sheet-short" name="attr_resistance_earth" /></td>
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<td>Sonic</td><td><input type="text" class="sheet-short" name="attr_resistance_sonic" /></td>
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</tr>
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</table>
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@@ -484,11 +492,25 @@
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<table style="width:100%">
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<tr><td>Title</td><td><input type="text" name="attr_reputation_title" /></td></tr>
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<tr><td>% chance known</td><td><input type="text" name="attr_reputation_percentage_chance_known" /></td></tr>
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<tr><td>Total Reputatin Points</td><td><input type="text" name="attr_total_rep_points" /></td></tr>
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<tr><td>Total Reputation Points</td><td><input type="text" name="attr_total_rep_points" /></td></tr>
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</table>
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<h3 style="margin-bottom: 10px;">Reputation Log</h3>
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<fieldset class="repeating_reputation-log">
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<input type="text" name="attr_reputation_log" />
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</fieldset>
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<h3 style="margin-bottom: 10px;">Reputation Locations</h3>
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<fieldset class="repeating_reputation-locations">
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<table style="width:100%">
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<tr><th>Name</th><th>Points</th></tr>
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<tr><td><input type="text" name="attr_reputation_location_name" /></td>
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<td><input type="text" class="sheet-short" name="attr_reputation_location_points" /></td></tr>
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</table>
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</fieldset>
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<hr/>
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@@ -529,6 +551,36 @@
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</table>
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</fieldset>
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<hr/>
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<h3 style="text-align: center;">Physical Condition Gauge</h3>
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<table style="width:100%">
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<tr><td><input type='radio' value='restored' name='attr_physical_condition' checked='true' /></td><td>Restored</td><td>-0%</td><td>-0</td></tr>
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<tr><td><input type='radio' value='tired' name='attr_physical_condition' /></td><td>Tired</td><td>-10%</td><td>-0</td></tr>
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<tr><td><input type='radio' value='weary' name='attr_physical_condition' /></td><td>Weary</td><td>-25%</td><td>-1</td></tr>
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<tr><td><input type='radio' value='fatigued' name='attr_physical_condition' /></td><td>Fatigued</td><td>-50%</td><td>-2</td></tr>
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<tr><td><input type='radio' value='exhausted' name='attr_physical_condition' /></td><td>Exhausted</td><td>-75%</td><td>-3</td></tr>
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<tr><td><input type='radio' value='overexhausted' name='attr_physical_condition' /></td><td>Over Exhausted</td><td>-90%</td><td>-4</td></tr>
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<tr><td><input type='radio' value='critical' name='attr_physical_condition' /></td><td>Critical</td><td>-100%</td><td>-5</td></tr>
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</table>
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<hr/>
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<h3 style="text-align: center;">Mental Condition Gauge</h3>
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<table style="width:100%">
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<tr><td><input type='radio' value='collected' name='attr_mental_condition' checked='true' /></td><td>Collected</td><td>-0%</td><td>-0</td></tr>
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<tr><td><input type='radio' value='agitated' name='attr_mental_condition' /></td><td>Agitated</td><td>-10%</td><td>-0</td></tr>
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<tr><td><input type='radio' value='distraught' name='attr_mental_condition' /></td><td>Distraught</td><td>-25%</td><td>-1</td></tr>
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<tr><td><input type='radio' value='irrational' name='attr_mental_condition' /></td><td>Irrational</td><td>-50%</td><td>-2</td></tr>
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<tr><td><input type='radio' value='unstable' name='attr_mental_condition' /></td><td>Unstable</td><td>-75%</td><td>-3</td></tr>
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<tr><td><input type='radio' value='maniacal' name='attr_mental_condition' /></td><td>Maniacal</td><td>-90%</td><td>-4</td></tr>
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<tr><td><input type='radio' value='senseless' name='attr_mental_condition' /></td><td>Senseless</td><td>-100%</td><td>-5</td></tr>
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</table>
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<hr/>
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</div>
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</div>
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@@ -548,7 +600,7 @@
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<tr><td><input type="text" name="attr_spell" /></td>
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<td><input type="text" class="sheet-short" name="attr_spell_area" /></td>
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<td><input type="text" class="sheet-short" name="attr_spell_actions" /></td>
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<td><input type="text" class="sheet-short" name="attr_spell_damage" /><button type='roll' name='roll_spell_damage' value=' &{template:default} {{name=Spell Damage}} {{Spell=@{spell}}} {{Damage Roll = [[@{spell_damage}]]}} '>Base <button type='roll' name='roll_spell_damage' value=' &{template:default} {{name=Multiplied Spell Damage}} {{Spell = @{spell}}} {{Multiplier = ?{Multiplier?}}}{{Damage Roll = [[@{spell_damage}*?{Multiplier?}]]}}'>Mult</td>
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<td><input type="text" class="sheet-short" name="attr_spell_damage" /><button type='roll' name='roll_spell_damage' value=' &{template:default} {{name=Spell Damage}} {{Spell=@{spell}}} {{Damage Roll = [[@{spell_damage}]]}} '>Base <button type='roll' name='roll_spell_damage' value=' &{template:default} {{name=Multiplied Spell Damage}} {{Spell = @{spell}}} {{Multiplier = ?{Multiplier?}}}{{Damage Roll = [[(@{spell_damage})*?{Multiplier?}]]}}'>Mult</td>
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<td><input type="text" class="sheet-short" name="attr_spell_duration" /></td>
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<td><input type="text" class="sheet-short" name="attr_spell_protect" /></td>
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<td><input type="text" class="sheet-short" name="attr_spell_Drain" /></td>
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