Merge branch 'Roll20:master' into experimental

This commit is contained in:
Villain1nGlasses
2025-02-07 13:20:00 -07:00
committed by GitHub
30 changed files with 5698 additions and 1123 deletions
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"Powers": "Poderes",
"See options for more.": "Ver opciones para más información.",
"Demands": "Demandas",
"Starting Bonds Prompts": "Starting Bonds Prompts",
"You were there when I was summoned: what makes you afraid of me? (Gain 1 Bond with them)": "You were there when I was summoned: what makes you afraid of me? (Gain 1 Bond with them)",
"Why cant you tell me you love me? (Gain 2 Bonds with them)": "Why cant you tell me you love me? (Gain 2 Bonds with them)",
"Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)": "Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)",
"You were there when I truly let go. What did I destroy that belonged to you? Why are you grateful? (Gain 1 Bond with them)": "You were there when I truly let go. What did I destroy that belonged to you? Why are you grateful? (Gain 1 Bond with them)",
"I love you, but you rejected me for my own sake. Why? (Gain 2 Bonds with them)": "I love you, but you rejected me for my own sake. Why? (Gain 2 Bonds with them)",
"You were there when I was found. Do you pity or admire me? (Gain 1 Bond with them)": "You were there when I was found. Do you pity or admire me? (Gain 1 Bond with them)",
"You love me, but I dont understand love. Why wont you give up on me? (Gain 2 Bonds with them)": "You love me, but I dont understand love. Why wont you give up on me? (Gain 2 Bonds with them)",
"You were there when I died. How did witnessing my death transform our relationship? (Gain 1 Bond with them)": "You were there when I died. How did witnessing my death transform our relationship? (Gain 1 Bond with them)",
"I love you, but I cant accept it. Why do you allow me to remain ignorant? (Gain 2 Bonds with them)": "I love you, but I cant accept it. Why do you allow me to remain ignorant? (Gain 2 Bonds with them)",
"You know of another like me. How does keeping this secret from me protect me? (Gain 1 Bond with them)": "You know of another like me. How does keeping this secret from me protect me? (Gain 1 Bond with them)",
"We loved each other, once. Why do we keep hurting each other? (Gain 2 Bonds with them)": "We loved each other, once. Why do we keep hurting each other? (Gain 2 Bonds with them)",
"You made sure my fall was swift and terrible, why dont I hate you for it? (Gain 1 Bond with them)": "You made sure my fall was swift and terrible, why dont I hate you for it? (Gain 1 Bond with them)",
"You long to worship me, your heart yearns for me. Why do I keep my distance from you? (Gain 2 Bonds with them)": "You long to worship me, your heart yearns for me. Why do I keep my distance from you? (Gain 2 Bonds with them)",
"You remember what I was like before my Hunger claimed me, why do you wish to protect others from me? (Gain 1 Bond with them)": "You remember what I was like before my Hunger claimed me, why do you wish to protect others from me? (Gain 1 Bond with them)",
"Your heart wishes to consume me, why do we bring out the worst in each other? (Gain 2 Bonds with them)": "Your heart wishes to consume me, why do we bring out the worst in each other? (Gain 2 Bonds with them)",
"Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond on What the Darkness Demands of You)": "Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond on What the Darkness Demands of You)",
"Starting Bonds Prompts": "Consignas de lazos iniciales",
"You were there when I was summoned: what makes you afraid of me? (Gain 1 Bond with them)": "Estabas allí cuando me invocaron: ¿qué te hace temerme? (Ganas un Lazo con esa persona)",
"Why cant you tell me you love me? (Gain 2 Bonds with them)": " ¿Por qué no puedes decirme que me amas? (Ganas dos Lazos con esa persona)",
"Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond with What the Darkness Demands of You)": "¿Por qué estoy tentado de ceder a Lo que la oscuridad me exige? (Ganas un Lazo con Lo que la oscuridad exige de ti)",
"You were there when I truly let go. What did I destroy that belonged to you? Why are you grateful? (Gain 1 Bond with them)": "Tú estabas allí cuando me dejé llevar de verdad. ¿Qué destruí que te pertenecía? ¿Por qué sientes gratitud hacia mí? (Ganas un Lazo con esa persona)",
"I love you, but you rejected me for my own sake. Why? (Gain 2 Bonds with them)": "Te amo, pero me rechazaste por mi propio bien. ¿Por qué? (Ganas dos Lazos con esa persona)",
"You were there when I was found. Do you pity or admire me? (Gain 1 Bond with them)": "Tú estabas allí cuando me encontraron. ¿Me compadeces o me admiras? (Ganas un Lazo con esa persona)",
"You love me, but I dont understand love. Why wont you give up on me? (Gain 2 Bonds with them)": "Me amas, pero yo no entiendo el amor. ¿Por qué no renuncias a mí? (Ganas dos Lazos con esa persona)",
"You were there when I died. How did witnessing my death transform our relationship? (Gain 1 Bond with them)": "Tú estabas allí cuando morí. ¿Cómo transformó nuestra relación presenciar mi muerte? (Ganas un Lazo con esa persona)",
"I love you, but I cant accept it. Why do you allow me to remain ignorant? (Gain 2 Bonds with them)": "Te amo, pero no puedo aceptarlo. ¿Por qué me permites ignorarlo? (Ganas dos Lazos con esa persona)",
"You know of another like me. How does keeping this secret from me protect me? (Gain 1 Bond with them)": "Conoces a otro como yo. ¿Cómo me protege mantener este secreto? (Ganas un Lazo con esa persona)",
"We loved each other, once. Why do we keep hurting each other? (Gain 2 Bonds with them)": "Alguna vez nos amamos. ¿Por qué seguimos lastimándonos? (Ganas dos Lazos con esa persona)",
"You made sure my fall was swift and terrible, why dont I hate you for it? (Gain 1 Bond with them)": "Te aseguraste de que mi caída fuera rápida y terrible, ¿por qué no te odio por ello? (Ganas un Lazo con esa persona)",
"You long to worship me, your heart yearns for me. Why do I keep my distance from you? (Gain 2 Bonds with them)": "Anhelas adorarme, tu corazón me añora. ¿Por qué me mantengo alejado de ti? (Ganas dos Lazos con esa persona)",
"You remember what I was like before my Hunger claimed me, why do you wish to protect others from me? (Gain 1 Bond with them)": "Tú recuerdas cómo era antes de que mi hambre me reclamara, ¿por qué deseas proteger a los demás de mí? (Ganas un Lazo con esa persona)",
"Your heart wishes to consume me, why do we bring out the worst in each other? (Gain 2 Bonds with them)": "Tu corazón desea consumirme, ¿por qué sacamos lo peor el uno del otro? (Ganas dos Lazos con esa persona)",
"Why am I tempted to give into What the Darkness Demands? (Gain 1 Bond on What the Darkness Demands of You)": "¿Por qué estoy tentado de ceder a Lo que la oscuridad me exige? (Ganas un Lazo con Lo que la oscuridad exige de ti)",
"You were there when I was still reeling from my betrayal. What oath did we swear to each other? (Gain 1 Bond with them)": "You were there when I was still reeling from my betrayal. What oath did we swear to each other? (Gain 1 Bond with them)",
"Youve betrayed my trust again and again. Why do we still love each other? (Gain 2 Bonds with them)": "Youve betrayed my trust again and again. Why do we still love each other? (Gain 2 Bonds with them)",
"You were the sole person able to restrain my Fury when it threatened to overwhelm me for the first time, why did it listen to you? (Gain 1 Bond with them)": "You were the sole person able to restrain my Fury when it threatened to overwhelm me for the first time, why did it listen to you? (Gain 1 Bond with them)",
"You were there when I was first dragged into DIVISION with my Handler watching. Why did my Handler want you to be part of the retrieval team? (Gain 2 Bonds with them)": "You were there when I was first dragged into DIVISION with my Handler watching. Why did my Handler want you to be part of the retrieval team? (Gain 2 Bonds with them)",
"You were there when my community cast me out. How did my indignation hurt you? Why did you stay by my side? (Gain 1 Bond with them)": "You were there when my community cast me out. How did my indignation hurt you? Why did you stay by my side? (Gain 1 Bond with them)",
"You love me, but I have never loved before and I dont know if I can. Why do you think you can show me how? (Gain 2 Bonds with them)": "You love me, but I have never loved before and I dont know if I can. Why do you think you can show me how? (Gain 2 Bonds with them)",
"Before changing a Conditions name, make sure it is unmarked.": "Before changing a Conditions name, make sure it is unmarked.",
"locked": "locked",
"locked (click to unlock)": "locked (click to unlock)",
"unlocked": "unlocked",
"(Temporary)": "(Temporary)",
"locked (permanent)": "locked (permanent)",
"Breaking Point": "Breaking Point",
"(when you mark your last named condition)": "(when you mark your last named condition)",
"You know that this world is not your own, and you will never belong here.": "You know that this world is not your own, and you will never belong here.",
"The dream that is humanity can never belong to you. The darkness grips your heart and the world you were summoned from bleeds into this one. You are a beacon to what has been aching to reach this world.": "The dream that is humanity can never belong to you. The darkness grips your heart and the world you were summoned from bleeds into this one. You are a beacon to what has been aching to reach this world.",
"Describe what terrors are unleashed and how an aspect of your terrible prophecy comes to pass.": "Describe what terrors are unleashed and how an aspect of your terrible prophecy comes to pass.",
"The Keeper will tell you how the world is now wounded, warped by what you allowed to come through.": "The Keeper will tell you how the world is now wounded, warped by what you allowed to come through.",
"This world cannot contain you and all of your power.": "This world cannot contain you and all of your power.",
"You can never create, never nurture—you can only break and destroy. Its time to remember that. Its time to let go, and let someone else take this burden.": "You can never create, never nurture—you can only break and destroy. Its time to remember that. Its time to let go, and let someone else take this burden.",
"Describe how your power overwhelms you and the obscene amount of collateral damage you cause.": "Describe how your power overwhelms you and the obscene amount of collateral damage you cause.",
"The Keeper will tell you how a part of your power is taken by someone, how it molds and breaks them until they are a perfect vessel, ready to evolve.": "The Keeper will tell you how a part of your power is taken by someone, how it molds and breaks them until they are a perfect vessel, ready to evolve.",
"Time weighs heavily on you, and there is much you have allowed yourself to forget.": "Time weighs heavily on you, and there is much you have allowed yourself to forget.",
"The puzzle box in your mind opens up, and there is no looking away from the truth.": "The puzzle box in your mind opens up, and there is no looking away from the truth.",
"Describe the terrible flashbacks that reveal your role in ushering in the apocalypse, and what this revelation drives you to do.": "Describe the terrible flashbacks that reveal your role in ushering in the apocalypse, and what this revelation drives you to do.",
"The Keeper will add layers of heartbreak and despair to your memories. They will then reveal someone from your past determined to destroy you and all you hold dear. What clues do you see that reveal how close they are to tracking you down?": "The Keeper will add layers of heartbreak and despair to your memories. They will then reveal someone from your past determined to destroy you and all you hold dear. What clues do you see that reveal how close they are to tracking you down?",
"Your delusion shatters, and you are forced to look at the painful state of your hollow soul.": "Your delusion shatters, and you are forced to look at the painful state of your hollow soul.",
"Death has left its mark on you—you are a twisted and miserable thing that yearns for mutual destruction. There is no going back for you, there is only the inconceivable void of this pitiful existence.": "Death has left its mark on you—you are a twisted and miserable thing that yearns for mutual destruction. There is no going back for you, there is only the inconceivable void of this pitiful existence.",
"Describe how the void in your soul pulls at and weakens the life force of everyone and everything around you, hurting the innocent and the weak.": "Describe how the void in your soul pulls at and weakens the life force of everyone and everything around you, hurting the innocent and the weak.",
"The Keeper will tell you how Death gains more power through you, and how something beautiful in the world dies as a result.": "The Keeper will tell you how Death gains more power through you, and how something beautiful in the world dies as a result.",
"Youve barely been able to keep the grief and anger at bay.": "Youve barely been able to keep the grief and anger at bay.",
"It rises in you now, you feel time wither away as you relive the trauma and heartbreak. Your guilt turns you into a weapon.": "It rises in you now, you feel time wither away as you relive the trauma and heartbreak. Your guilt turns you into a weapon.",
"Describe how you will make everyone and everything around you pay for what happened to your people, and how you go too far.": "Describe how you will make everyone and everything around you pay for what happened to your people, and how you go too far.",
"The Keeper will tell you how the faintest hope surfaces before you destroy it, and who walks away to perpetuate this cycle of violence and pain.": "The Keeper will tell you how the faintest hope surfaces before you destroy it, and who walks away to perpetuate this cycle of violence and pain.",
"You were once beautiful and loved, perfect and beyond despair.": "You were once beautiful and loved, perfect and beyond despair.",
"You are gripped with how far you have fallen, how much of your glory was ripped away from you. You are unworthy of love, and your heart screams in anguish.": "You are gripped with how far you have fallen, how much of your glory was ripped away from you. You are unworthy of love, and your heart screams in anguish.",
"Describe how you use what little power you have left to bring you painfully close to your former divinity, and how it twists and consumes everything around you.": "Describe how you use what little power you have left to bring you painfully close to your former divinity, and how it twists and consumes everything around you.",
"The Keeper will tell you what horrors you birth and what twisted shadow of a god escapes quietly into the world.": "The Keeper will tell you what horrors you birth and what twisted shadow of a god escapes quietly into the world.",
"Whatever was pure and good in you was fed to your hunger long ago, and now you are only emptiness and malice, a mockery of life and dignity.": "Whatever was pure and good in you was fed to your hunger long ago, and now you are only emptiness and malice, a mockery of life and dignity.",
"You are nothing but ache and pain, desperation and terror. You are only your hunger, you can only bring misery and suffering to others.": "You are nothing but ache and pain, desperation and terror. You are only your hunger, you can only bring misery and suffering to others.",
"Describe how your hunger ravages and cruelly transforms your body, how you lose control of the monster inside you and leave carnage and terror in your wake.": "Describe how your hunger ravages and cruelly transforms your body, how you lose control of the monster inside you and leave carnage and terror in your wake.",
"The Keeper will tell you how your hunger infects and creates a multitude of monstrosities as hollow and soulless as you are.": "The Keeper will tell you how your hunger infects and creates a multitude of monstrosities as hollow and soulless as you are.",
"Before changing a Conditions name, make sure it is unmarked.": "Antes de cambiar el nombre de una condición, asegúrese de que no esté marcada.",
"locked": "bloqueado",
"locked (click to unlock)": "bloqueado (clic para desbloquear)",
"unlocked": "desbloqueado",
"(Temporary)": "(Temporal)",
"locked (permanent)": "bloqueado (permanente)",
"Breaking Point": "Punto de Inflexión",
"(when you mark your last named condition)": "(cuando marques tu último Estado)",
"You know that this world is not your own, and you will never belong here.": "Sabes que este mundo no es tuyo y que nunca pertenecerás a él.",
"The dream that is humanity can never belong to you. The darkness grips your heart and the world you were summoned from bleeds into this one. You are a beacon to what has been aching to reach this world.": "El sueño que es la humanidad nunca podrá pertenecerte. La oscuridad sueño que es la humanidad nunca podrá pertenecerte. La oscuridad se apodera de tu corazón y el mundo del que fuiste convocado sangra se apodera de tu corazón y el mundo del que fuiste convocado sangra en este. Eres un faro de luz para lo que ha estado anhelando llegar a en este. Eres un faro de luz para lo que ha estado anhelando llegar a este mundo.",
"Describe what terrors are unleashed and how an aspect of your terrible prophecy comes to pass.": " Describe qué terrores se desatan y cómo se cumple un aspecto de tu terrible profecía.",
"The Keeper will tell you how the world is now wounded, warped by what you allowed to come through.": "El Guardián te dirá cómo el mundo está ahora herido, deformado por lo que permitiste que pasara.",
"This world cannot contain you and all of your power.": "Este mundo no puede contenerte a ti y todo tu poder.",
"You can never create, never nurture—you can only break and destroy. Its time to remember that. Its time to let go, and let someone else take this burden.": "No puedes crear No puedes crear ni alentar, solo romper y destruir. Es hora de recordarlo. Es hora de dejar ni alentar, solo romper y destruir. Es hora de recordarlo. Es hora de dejar ir y permitir que alguien más asuma esta carga.",
"Describe how your power overwhelms you and the obscene amount of collateral damage you cause.": "Describe cómo tu poder te abruma y la cantidad obscena de daño colateral que causas colateral que causas.",
"The Keeper will tell you how a part of your power is taken by someone, how it molds and breaks them until they are a perfect vessel, ready to evolve.": "El Guardián te dirá cómo alguien toma una fracción de tu poder, cómo lo moldea y lo rompe hasta que lo transforma en un recipiente perfecto, listo para evolucionar.",
"Time weighs heavily on you, and there is much you have allowed yourself to forget.": "El paso del tiempo te aqueja y hay mucho que te has permitido olvidar. ",
"The puzzle box in your mind opens up, and there is no looking away from the truth.": "La caja de rompecabezas en tu mente se abre, y no hay forma de apartar la mirada de la verdad.",
"Describe the terrible flashbacks that reveal your role in ushering in the apocalypse, and what this revelation drives you to do.": "Describe las terribles escenas retrospectivas que revelan tu papel en el comienzo del apocalipsis y lo que esta revelación te impulsa a hacer.",
"The Keeper will add layers of heartbreak and despair to your memories. They will then reveal someone from your past determined to destroy you and all you hold dear. What clues do you see that reveal how close they are to tracking you down?": "El Guardián añadirá capas de angustia y desesperación a tus recuerdos. Luego revelará a alguien de tu pasado que está decidido a destruirte a ti y a todo lo que amas. ¿Qué pistas ves que revelan lo cerca que está de encontrarte?",
"Your delusion shatters, and you are forced to look at the painful state of your hollow soul.": "Tu delirio llega a su fin y te ves obligado a ser testigo del doloroso estado de tu alma hueca.",
"Death has left its mark on you—you are a twisted and miserable thing that yearns for mutual destruction. There is no going back for you, there is only the inconceivable void of this pitiful existence.": "La Muerte ha dejado su huella en ti: eres una cosa retorcida y miserable que anhela la destrucción mutua. No hay vuelta atrás para ti, solo existe el vacío inconcebible de esta lamentable existencia.",
"Describe how the void in your soul pulls at and weakens the life force of everyone and everything around you, hurting the innocent and the weak.": "Describe cómo el vacío en tu alma tira y debilita la fuerza vital de todos \ny de todo lo que te rodea, hiriendo a los inocentes y a los débiles.",
"The Keeper will tell you how Death gains more power through you, and how something beautiful in the world dies as a result.": "El Guardián te dirá cómo la Muerte gana más poder a través de ti y cómo algo bello en el mundo muere como resultado.",
"Youve barely been able to keep the grief and anger at bay.": "Apenas has podido mantener a raya el dolor y la ira.",
"It rises in you now, you feel time wither away as you relive the trauma and heartbreak. Your guilt turns you into a weapon.": "Ahora se apoderan de ti y sientes que el tiempo se marchita mientras revives el trauma y la angustia. Tu culpa te convierte en un arma.",
"Describe how you will make everyone and everything around you pay for what happened to your people, and how you go too far.": "Describe cómo harás que todos y todo lo que te rodea paguen por lo que le sucedió a tu gente y cómo vas demasiado lejos.",
"The Keeper will tell you how the faintest hope surfaces before you destroy it, and who walks away to perpetuate this cycle of violence and pain.": "El Guardián te dirá cómo surge la más débil esperanza antes de que la destruyas, y quién escapa para perpetuar este ciclo de violencia y dolor.",
"You were once beautiful and loved, perfect and beyond despair.": "Alguna vez fuiste hermoso y amado, perfecto e inmune a la desesperanza.",
"You are gripped with how far you have fallen, how much of your glory was ripped away from you. You are unworthy of love, and your heart screams in anguish.": "Estás sometido por lo bajo que has caído, por la gloria que te fue arrebatada. Eres indigno de amor y tu corazón grita de angustia. ",
"Describe how you use what little power you have left to bring you painfully close to your former divinity, and how it twists and consumes everything around you.": "Describe cómo usas el poco poder que te queda para acercarte a tu antigua divinidad, y cómo se retuerce y consume todo lo que te rodea.",
"The Keeper will tell you what horrors you birth and what twisted shadow of a god escapes quietly into the world.": "El Guardián te dirá qué horrores das a luz y qué retorcida sombra de un dios escapa al mundo.",
"Whatever was pure and good in you was fed to your hunger long ago, and now you are only emptiness and malice, a mockery of life and dignity.": "Hace mucho tiempo, tu hambre se alimentó de todo lo que era puro y bueno en ti, y ahora solo eres vacío y malicia, una burla de la vida y la dignidad.",
"You are nothing but ache and pain, desperation and terror. You are only your hunger, you can only bring misery and suffering to others.": " No eres más que dolor, desesperación y terror. Eres solo tu hambre, solo puedes traer miseria y sufrimiento a los demás.",
"Describe how your hunger ravages and cruelly transforms your body, how you lose control of the monster inside you and leave carnage and terror in your wake.": "Describe cómo tu hambre asola y transforma cruelmente tu cuerpo, cómo pierdes el control del monstruo que llevas dentro y dejas una estela de muerte y terror a tu paso.",
"The Keeper will tell you how your hunger infects and creates a multitude of monstrosities as hollow and soulless as you are.": "El Guardián te dirá cómo tu hambre infecta y crea una multitud de monstruosidades tan vacías y desalmadas como tú.",
"Vengeance rises within you and burns away everything else that held you to this world.": "Vengeance rises within you and burns away everything else that held you to this world.",
"All that is left of you is betrayal and pain, shame and fury. You deserve this, to have your humanity stripped away to reveal the monster youve always been. Youll make sure, however, that the world burns with you.": "All that is left of you is betrayal and pain, shame and fury. You deserve this, to have your humanity stripped away to reveal the monster youve always been. Youll make sure, however, that the world burns with you.",
"Describe how your betrayal transforms you into a monstrous tool of despair, and what unforgivable horrors you commit to perform cruel justice.": "Describe how your betrayal transforms you into a monstrous tool of despair, and what unforgivable horrors you commit to perform cruel justice.",
@@ -582,45 +582,45 @@
"The last vestiges of compassion and kindness were wrung from you, leaving your heart overgrown with bitterness and despair. Even if you were perfect, you would still be unloved, unwanted, and unworthy. Your soul shatters.": "The last vestiges of compassion and kindness were wrung from you, leaving your heart overgrown with bitterness and despair. Even if you were perfect, you would still be unloved, unwanted, and unworthy. Your soul shatters.",
"Describe how the anguish of not being enough warps you until you are too much, and bleeds into everyone and everything around you.": "Describe how the anguish of not being enough warps you until you are too much, and bleeds into everyone and everything around you.",
"The Keeper will tell you what bloody doppelganger crawls from the residue to reveal the monster you really are, and what permanent wound this reality suffers as a result.": "The Keeper will tell you what bloody doppelganger crawls from the residue to reveal the monster you really are, and what permanent wound this reality suffers as a result.",
"Experience": "Experience",
"Your Impulse": "Your Impulse",
"At the start of every session,": "At the start of every session,",
"choose one to explore during play.": "choose one to explore during play.",
"Did you fight against the prophecy that haunts you?": "Did you fight against the prophecy that haunts you?",
"Did you learn something significant about your prophecy?": "Did you learn something significant about your prophecy?",
"Did you entangle another monster with your prophecy?": "Did you entangle another monster with your prophecy?",
"Did you try to hold on to your humanity, to great consequence?": "Did you try to hold on to your humanity, to great consequence?",
"Did you give into the power of prophecy and strengthen it?": "Did you give into the power of prophecy and strengthen it?",
"Did you let go and cause collateral damage?": "Did you let go and cause collateral damage?",
"Did you destroy something precious and beautiful?": "Did you destroy something precious and beautiful?",
"Did you use your power to provoke or entice another monster?": "Did you use your power to provoke or entice another monster?",
"Did you initiate a moment of intimacy with someone weaker than you?": "Did you initiate a moment of intimacy with someone weaker than you?",
"Did you bargain with a Harbinger and offer a part of your power to them?": "Did you bargain with a Harbinger and offer a part of your power to them?",
"Did you reclaim a fragment of your memories?": "Did you reclaim a fragment of your memories?",
"Did you let go of one of your memories and replace it with a new one?": "Did you let go of one of your memories and replace it with a new one?",
"Did you open your mind or heart to another monster?": "Did you open your mind or heart to another monster?",
"Did you act in a way that contradicts what you know of your past self?": "Did you act in a way that contradicts what you know of your past self?",
"Did you use the emotions or memories of another to create a cruel advantage?": "Did you use the emotions or memories of another to create a cruel advantage?",
"Did you have an intimate or harrowing moment with Death?": "Did you have an intimate or harrowing moment with Death?",
"Did you go too far in search of the truth?": "Did you go too far in search of the truth?",
"Did you give into the temptation of the living and indulge in pleasure or vice?": "Did you give into the temptation of the living and indulge in pleasure or vice?",
"Did you prioritize DIVISIONs interests over your fellow monsters?": "Did you prioritize DIVISIONs interests over your fellow monsters?",
"Did you find something or someone worth living for? ": "Did you find something or someone worth living for? ",
"Did you share a story of your people and what you lost? ": "Did you share a story of your people and what you lost? ",
"Did you seek solitude and turn away from hope for the future?": "Did you seek solitude and turn away from hope for the future?",
"Did you allow yourself to find hope in the arms of another monster?": "Did you allow yourself to find hope in the arms of another monster?",
"Did you compromise the beliefs and traditions of your people for the sake of someone else?": "Did you compromise the beliefs and traditions of your people for the sake of someone else?",
"Did you find an innocent target for your grief, despair, or fear? ": "Did you find an innocent target for your grief, despair, or fear? ",
"Did you bless the weak with the immeasurable glory of your presence? ": "Did you bless the weak with the immeasurable glory of your presence? ",
"Did you taunt or seduce those who would seek to destroy you?": "Did you taunt or seduce those who would seek to destroy you?",
"Did you humiliate yourself for the intimacy you crave for?": "Did you humiliate yourself for the intimacy you crave for?",
"Did you tell the truth when you shouldnt have?": "Did you tell the truth when you shouldnt have?",
"Did you betray someone you love? ": "Did you betray someone you love? ",
"Did you surrender to the Hunger within you at the worst possible moment? ": "Did you surrender to the Hunger within you at the worst possible moment? ",
"Did you find a willing victim to sate your hunger? ": "Did you find a willing victim to sate your hunger? ",
"Did you infect another monster with hunger or desire? ": "Did you infect another monster with hunger or desire? ",
"Did you protect someone pure and beautiful? ": "Did you protect someone pure and beautiful? ",
"Did you offer another kindness at great cost to yourself? ": "Did you offer another kindness at great cost to yourself? ",
"Experience": "Experiencia",
"Your Impulse": "Tu Impulso",
"At the start of every session,": "Al comienzo de cada sesn,",
"choose one to explore during play.": "elige uno para explorar mientras juegas.",
"Did you fight against the prophecy that haunts you?": "¿Luchaste contra la profecía que te persigue?",
"Did you learn something significant about your prophecy?": "¿Aprendiste algo significativo acerca de tu profecía?",
"Did you entangle another monster with your prophecy?": "¿Enredaste a otro monstruo con tu profecía?",
"Did you try to hold on to your humanity, to great consequence?": "¿Intentaste aferrarte a tu humanidad, con grandes consecuencias?",
"Did you give into the power of prophecy and strengthen it?": "¿Cediste al poder de la profecía y la fortaleciste?",
"Did you let go and cause collateral damage?": "¿Te dejaste llevar y causaste daños colaterales",
"Did you destroy something precious and beautiful?": "¿Destruiste algo bello y valioso?",
"Did you use your power to provoke or entice another monster?": "¿Usaste tu poder para provocar o atraer a otro monstruo?",
"Did you initiate a moment of intimacy with someone weaker than you?": "¿Iniciaste un momento de intimidad con alguien más débil que tú?",
"Did you bargain with a Harbinger and offer a part of your power to them?": "¿Has negociado con un Heraldo y le has ofrecido parte de tu poder?",
"Did you reclaim a fragment of your memories?": "¿Recuperaste un fragmento de tus recuerdos?",
"Did you let go of one of your memories and replace it with a new one?": "¿Dejaste ir uno de tus recuerdos y lo sustituiste por uno nuevo?",
"Did you open your mind or heart to another monster?": "¿Abriste tu mente o tu corazón a otro monstruo?",
"Did you act in a way that contradicts what you know of your past self?": "¿Actuaste de una manera que contradice lo que sabes de tu yo pasado?",
"Did you use the emotions or memories of another to create a cruel advantage?": "¿Utilizaste las emociones o los recuerdos de otro para sacar ventaja por tu crueldad?",
"Did you have an intimate or harrowing moment with Death?": "¿Tuviste un momento íntimo o angustioso con la Muerte?",
"Did you go too far in search of the truth?": "¿Fuiste demasiado lejos en busca de la verdad?",
"Did you give into the temptation of the living and indulge in pleasure or vice?": "¿Cediste a la tentación de los vivos y te entregaste al placer o al vicio?",
"Did you prioritize DIVISIONs interests over your fellow monsters?": "¿Priorizaste los intereses de DIVISION sobre tus compañeros monstruos?",
"Did you find something or someone worth living for? ": "¿Encontraste algo o alguien por lo que valga la pena vivir?",
"Did you share a story of your people and what you lost? ": "¿Compartiste una historia de tu gente y de lo que perdiste?",
"Did you seek solitude and turn away from hope for the future?": "¿Buscaste soledad y rechazaste sentir esperanza por el futuro?",
"Did you allow yourself to find hope in the arms of another monster?": "¿Te permitiste encontrar esperanza en los brazos de otro monstruo?",
"Did you compromise the beliefs and traditions of your people for the sake of someone else?": "¿Comprometiste las creencias y tradiciones de tu pueblo por el bien de otra persona?",
"Did you find an innocent target for your grief, despair, or fear? ": "¿Encontraste un objetivo inocente para tu dolor, desesperación o miedo?",
"Did you bless the weak with the immeasurable glory of your presence? ": "¿Bendijiste a los débiles con la gloria inconmensurable de tu presencia?",
"Did you taunt or seduce those who would seek to destroy you?": "¿Te burlaste o sedujiste a aquellos que intentarían destruirte?",
"Did you humiliate yourself for the intimacy you crave for?": "¿Te humillaste por la intimidad que anhelas?",
"Did you tell the truth when you shouldnt have?": "¿Dijiste la verdad cuando no deberías haberlo hecho?",
"Did you betray someone you love? ": "¿Traicionaste a alguien a quien amas?",
"Did you surrender to the Hunger within you at the worst possible moment? ": "¿Te rendiste al hambre que hay dentro de ti en el peor momento posible?",
"Did you find a willing victim to sate your hunger? ": "¿Encontraste una víctima dispuesta a saciar tu hambre?",
"Did you infect another monster with hunger or desire? ": "¿Infectaste a otro monstruo con hambre o deseo?",
"Did you protect someone pure and beautiful? ": "¿Protegiste a alguien puro y hermoso?",
"Did you offer another kindness at great cost to yourself? ": "¿Ofreciste amabilidad a otra persona a un gran coste para ti?",
"Did you have an intimate or violent moment with the entity of vengeance that has taken residence in your soul?": "Did you have an intimate or violent moment with the entity of vengeance that has taken residence in your soul?",
"Did you break your own heart in order to deliver retribution?": "Did you break your own heart in order to deliver retribution?",
"Did you seek escape and reprieve through intimacy and connection?": "Did you seek escape and reprieve through intimacy and connection?",
@@ -636,77 +636,77 @@
"Did you blame someone else to hide your own inadequacies?": "Did you blame someone else to hide your own inadequacies?",
"Did you let yourself believe you could be loved?": "Did you let yourself believe you could be loved?",
"Did you put your own desires above the needs of others?": "Did you put your own desires above the needs of others?",
"At the end of the session,": "At the end of the session,",
"answer the question—if yes, mark": "answer the question—if yes, mark",
"or": "or",
"End of Session": "End of Session",
"answer all of these questions.": "answer all of these questions.",
"Did you express your monstrous nature and/or express your humanity?": "Did you express your monstrous nature and/or express your humanity?",
"If yes, mark": "If yes, mark",
"Did you learn something significant about yourself and/or your impending ruin?": "Did you learn something significant about yourself and/or your impending ruin?",
"Did you learn something significant about a fellow monster?": "Did you learn something significant about a fellow monster?",
"Did you uncover at least a Key of the Apocalypse or attempt to Unlock Dooms Door?": "Did you uncover at least a Key of the Apocalypse or attempt to Unlock Dooms Door?",
"If no, mark": "If no, mark",
"You're ready for an XP advance.": "You're ready for an XP advance.",
"You're ready for a Ruin advance.": "You're ready for a Ruin advance.",
"XP Advances": "XP Advances",
"You may spend": "You may spend",
"click to spend": "click to spend",
"for an XP advance.": "for an XP advance.",
"(You will still need to select the advance you want from the list below. If you're not ready to decide, add one to your Unused Advances tally.)": "(You will still need to select the advance you want from the list below. If you're not ready to decide, add one to your Unused Advances tally.)",
"Take a new Summoned move": "Take a new Summoned move",
"Take a new Surge move": "Take a new Surge move",
"Take a new Found move": "Take a new Found move",
"Take a new Shade move": "Take a new Shade move",
"Take a new Last move": "Take a new Last move",
"Take a new Fallen move": "Take a new Fallen move",
"Take a new Hungry move": "Take a new Hungry move",
"At the end of the session,": "Al final de la sesión,",
"answer the question—if yes, mark": " responde la pregunta: en caso afirmativo, marca",
"or": "o",
"End of Session": "Final de Sesn",
"answer all of these questions.": " responde estas preguntas:",
"Did you express your monstrous nature and/or express your humanity?": "Expresaste tu naturaleza monstruosa y/o tu humanidad?",
"If yes, mark": "en caso afirmativo, marca",
"Did you learn something significant about yourself and/or your impending ruin?": "¿Aprendiste algo significativo sobre ti y/o tu ruina inminente?",
"Did you learn something significant about a fellow monster?": "¿Aprendiste algo significativo sobre un compañero monstruo?",
"Did you uncover at least a Key of the Apocalypse or attempt to Unlock Dooms Door?": "¿Descubriste al menos una Llave del apocalipsis o intentaste Abrir la Puerta de la Perdición?",
"If no, mark": "Si no, marca",
"You're ready for an XP advance.": "Estás listo para un avance de XP.",
"You're ready for a Ruin advance.": "Estás listo para un avance de Ruina.",
"XP Advances": "Avances y XP",
"You may spend": "Puedes gastar",
"click to spend": "clic para gastar",
"for an XP advance.": "por un avance de XP.",
"(You will still need to select the advance you want from the list below. If you're not ready to decide, add one to your Unused Advances tally.)": "(Aún tendrás que seleccionar el avance que deseas de la lista a continuación. Si no estás listo para decidir, agrega uno a tu cuenta de Avances No Utilizados).",
"Take a new Summoned move": "Elige una nueva acción de Invocado",
"Take a new Surge move": "Elige una nueva acción de Sobrecargado",
"Take a new Found move": "Elige una nueva acción de Encontrado",
"Take a new Shade move": "Elige una nueva acción de Sombra",
"Take a new Last move": "Elige una nueva acción de Último",
"Take a new Fallen move": "Elige una nueva acción de Caído",
"Take a new Hungry move": "Elige una nueva acción de Hambriento",
"Take a new Betrayed move": "Take a new Betrayed move",
"Take a new Chainged move": "Take a new Chainged move",
"Take a new Untethered move": "Take a new Untethered move",
"Take a new DIVISION move": "Take a new DIVISION move",
"Take a move from another playbook": "Take a move from another playbook",
"Describe a new way to gain Darkness Tokens": "Describe a new way to gain Darkness Tokens",
"Take a new Power of Darkness from your playbook": "Take a new Power of Darkness from your playbook",
"Change your playbook": "Change your playbook",
"Unused": "Unused",
"Not ready to make a decision? Note an earned advance here, and come back to spend it later when you're ready to decide.": "Not ready to make a decision? Note an earned advance here, and come back to spend it later when you're ready to decide.",
"Ruin Advances": "Ruin Advances",
"for a Ruin advance.": "for a Ruin advance.",
"Take a new Ruin Move": "Take a new Ruin Move",
"Take Ruin Move from another playbook": "Take Ruin Move from another playbook",
"Permanently mark a Condition": "Permanently mark a Condition",
"Gain a new Ruin Condition": "Gain a new Ruin Condition",
"Take a new DIVISION move": "Elige una nueva acción de DIVISION",
"Take a move from another playbook": "Elige una acción de otro libreto",
"Describe a new way to gain Darkness Tokens": "Describe una nueva forma de obtener fichas de oscuridad",
"Take a new Power of Darkness from your playbook": "Elige un nuevo poder de la oscuridad de tu libreto ",
"Change your playbook": "Cambia tu libreto",
"Unused": "Sin usar",
"Not ready to make a decision? Note an earned advance here, and come back to spend it later when you're ready to decide.": "¿No está listo para tomar una decisión? Anota aquí un avance ganado, y vuelve para gastarlo más tarde cuando estés listo para decidir.",
"Ruin Advances": "Avances de Ruina",
"for a Ruin advance.": "para un avance de Ruina.",
"Take a new Ruin Move": "Elige una nueva acción de Ruina",
"Take Ruin Move from another playbook": "Elige una acción de Ruina de otro libreto",
"Permanently mark a Condition": "Marca un Estado de forma permanente",
"Gain a new Ruin Condition": "Obtienes un nuevo Estado de Ruina",
"Cruel": "Cruel",
"Fragile": "Fragile",
"Guilty": "Guilty",
"Haunted": "Haunted",
"Paranoid": "Paranoid",
"Possessive": "Possessive",
"Ruthless": "Ruthless",
"Reckless": "Reckless",
"Retire your character. You become a Harbinger of the apocalypse.": "Retire your character. You become a Harbinger of the apocalypse.",
"Define violence on your own terms": "Define violence on your own terms",
"Seek out love in all its forms": "Seek out love in all its forms",
"Defy your Destiny": "Defy your Destiny",
"Struggle to define yourself beyond your power": "Struggle to define yourself beyond your power",
"Love others, knowing hurting them is easy": "Love others, knowing hurting them is easy",
"Share the burden with others": "Share the burden with others",
"Seek to understand the minds and hearts around you": "Seek to understand the minds and hearts around you",
"Struggle to be brave and true": "Struggle to be brave and true",
"Fear the truths hidden in your lost memories": "Fear the truths hidden in your lost memories",
"Hold Death close": "Hold Death close",
"Hide your heart behind logic": "Hide your heart behind logic",
"Decide why you chose to keep on living": "Decide why you chose to keep on living",
"Leave your heart in the past": "Leave your heart in the past",
"Find others to create a future with": "Find others to create a future with",
"Hold tightly to the double-edged nature of grief": "Hold tightly to the double-edged nature of grief",
"Weave devastation with charm and guile": "Weave devastation with charm and guile",
"Yearn for love and power equally": "Yearn for love and power equally",
"Claw your way to even greater heights": "Claw your way to even greater heights",
"Struggle with the Hunger": "Struggle with the Hunger",
"Seek intimacy at every opportunity": "Seek intimacy at every opportunity",
"Confront the horror of a body you cannot control": "Confront the horror of a body you cannot control",
"Fragile": "Frágil",
"Guilty": "Culpable",
"Haunted": "Torturado",
"Paranoid": "Paranoico",
"Possessive": "Posesivo",
"Ruthless": "Despiadado",
"Reckless": "Temerario",
"Retire your character. You become a Harbinger of the apocalypse.": "Retira a tu personaje y conviértete en un Heraldo del apocalipsis",
"Define violence on your own terms": "Define la violencia en tus propios términos",
"Seek out love in all its forms": "Busca el amor en todas sus formas",
"Defy your Destiny": "Desafía tu destino",
"Struggle to define yourself beyond your power": "Lucha por definir tu identidad más allá de tu poder",
"Love others, knowing hurting them is easy": "Ama a los demás, aunque sepas lo fácil que es hacerles daño",
"Share the burden with others": "Comparte la carga con los demás",
"Seek to understand the minds and hearts around you": "Busca comprender las mentes y los corazones que te rodean.",
"Struggle to be brave and true": "Lucha por ser valiente y sincero",
"Fear the truths hidden in your lost memories": "Teme las verdades ocultas en tus recuerdos perdidos",
"Hold Death close": "Mantener cerca a la Muerte",
"Hide your heart behind logic": "Esconde tu corazón detrás de la lógica",
"Decide why you chose to keep on living": "Decide por qué elegiste seguir viviendo",
"Leave your heart in the past": "Deja tu corazón en el pasado",
"Find others to create a future with": "Encuentra a otras personas con las que crear un futuro",
"Hold tightly to the double-edged nature of grief": "Aférrate con fuerza al arma de doble filo que es el duelo",
"Weave devastation with charm and guile": "Teje la devastación con encanto y astucia",
"Yearn for love and power equally": "Anhela amor y poder por igual",
"Claw your way to even greater heights": "Ábrete camino hacia alturas aún mayores",
"Struggle with the Hunger": "Lucha contra el hambre",
"Seek intimacy at every opportunity": "Busca intimidad siempre que puedas",
"Confront the horror of a body you cannot control": "Enfréntate el horror de un cuerpo que no puedes controlar",
"Relive your betrayal again and again": "Relive your betrayal again and again",
"Embody vengeance to protect those you love": "Embody vengeance to protect those you love",
"Hold on to the tattered remains of your humanity": "Hold on to the tattered remains of your humanity",
@@ -716,67 +716,67 @@
"Aspire to be better than you are": "Aspire to be better than you are",
"Imagine alternate realities in which you are still with your community": "Imagine alternate realities in which you are still with your community",
"Struggle with vulnerability": "Struggle with vulnerability",
"Independent scrollbars (compact)": "Independent scrollbars (compact)",
"Independent scrollbars (comfy)": "Independent scrollbars (comfy)",
"Independent scrollbars (tall)": "Independent scrollbars (tall)",
"Single scrollbar": "Single scrollbar",
"Show tooltips": "Show tooltips",
"Hide tooltips": "Hide tooltips",
"Hide final mystery move": "Hide final mystery move",
"Show final mystery move": "Show final mystery move",
"Show Moves List": "Show Moves List",
"Hide Moves List": "Hide Moves List",
"click to get rid of these instructions": "click to get rid of these instructions",
"Choose one more Playbook Move, then choose either one of your Ruin Moves, or instead take a DIVISION move (make sure everyone knows which one).": "Choose one more Playbook Move, then choose either one of your Ruin Moves, or instead take a DIVISION move (make sure everyone knows which one).",
"Jump to this move": "Jump to this move",
"show this move": "show this move",
"Sometimes, I Get Angry": "Sometimes, I Get Angry",
"My Hands Around Your Heart": "My Hands Around Your Heart",
"The Hearts Eclipse": "The Hearts Eclipse",
"You Cant Hide Your Heart from Me": "You Cant Hide Your Heart from Me",
"Death Walked Here": "Death Walked Here",
"Ashes to Ashes": "Ashes to Ashes",
"Call Me Master": "Call Me Master",
"The Gnawing Edge of Hunger": "The Gnawing Edge of Hunger",
"Independent scrollbars (compact)": "Barras de desplazamiento independientes (compactas)",
"Independent scrollbars (comfy)": "Barras de desplazamiento independientes (cómodas)",
"Independent scrollbars (tall)": "Barras de desplazamiento independientes (altas)",
"Single scrollbar": "Barra de desplazamiento individual",
"Show tooltips": "Mostrar información sobre herramientas",
"Hide tooltips": "Ocultar información sobre herramientas",
"Hide final mystery move": "Ocultar acción de Misterio final",
"Show final mystery move": "Mostrar acción de Misterio final",
"Show Moves List": "Mostrar lista de acciones",
"Hide Moves List": "Ocultar lista de acciones",
"click to get rid of these instructions": "Haga clic para deshacerse de estas instrucciones",
"Choose one more Playbook Move, then choose either one of your Ruin Moves, or instead take a DIVISION move (make sure everyone knows which one).": "Elige una acción más y después elige entre una de tus acciones de Ruina o una acción de DIVISION (asegúrate de que todos saben cuál es).",
"Jump to this move": "Saltar a esta acción",
"show this move": "Mostrar esta acción",
"Sometimes, I Get Angry": "A veces, me cabreo",
"My Hands Around Your Heart": "Tu corazón en mis manos",
"The Hearts Eclipse": "El eclipse de mi corazón",
"You Cant Hide Your Heart from Me": "No puedes ocultarme tus emociones",
"Death Walked Here": "La muerte estuvo aquí",
"Ashes to Ashes": "Cenizas a las cenizas",
"Call Me Master": "Llamadme vuestro amo",
"The Gnawing Edge of Hunger": "Un hambre voraz e incontenible",
"I Am Vengeance": "I Am Vengeance",
"Ego Death": "Ego Death",
"In Another Life, Perhaps": "In Another Life, Perhaps",
"Showing checked only": "Showing checked only",
"Showing checked and unchecked": "Showing checked and unchecked",
"Come On, Tough Guy": "Come On, Tough Guy",
"Borrowed Power": "Borrowed Power",
"Were Family Now": "Were Family Now",
"Everything For You, My Love": "Everything For You, My Love",
"Together We Are Destiny": "Together We Are Destiny",
"My Darkness is Never Leashed": "My Darkness is Never Leashed",
"I Am Your Destruction": "I Am Your Destruction",
"Like a Moth to the Flame": "Like a Moth to the Flame",
"My Little Monster": "My Little Monster",
"Walk with Me in Dreams": "Walk with Me in Dreams",
"A Man of a Thousand Faces": "A Man of a Thousand Faces",
"You Are Not Alone": "You Are Not Alone",
"The Truth Above All Else": "The Truth Above All Else",
"It Was Just Me for A Long Time": "It Was Just Me for A Long Time",
"Soul Like a Steel Trap": "Soul Like a Steel Trap",
"Im the Expert Here!": "Im the Expert Here!",
"Your Reputation Precedes You": "Your Reputation Precedes You",
"The Devils Advocate": "The Devils Advocate",
"Allow Me to Offer a Theory": "Allow Me to Offer a Theory",
"Harrowing Beauty": "Harrowing Beauty",
"Tragedys Long Shadow": "Tragedys Long Shadow",
"Reshaped by Despair": "Reshaped by Despair",
"A Flickering Hope": "A Flickering Hope",
"You Are All I Have Left": "You Are All I Have Left",
"Mother of Monsters": "Mother of Monsters",
"Fleeting Divinity": "Fleeting Divinity",
"Honeyed Tongue and Clouded Minds": "Honeyed Tongue and Clouded Minds",
"You Loved Me Once": "You Loved Me Once",
"The Lies That Serve Me": "The Lies That Serve Me",
"The Better to Eat You With, My Dear": "The Better to Eat You With, My Dear",
"Do Harbingers Dream of Monsters Like Me": "Do Harbingers Dream of Monsters Like Me",
"Gaze Into My Hearts Abyss": "Gaze Into My Hearts Abyss",
"Enthralled by You": "Enthralled by You",
"I Remember the Taste of You": "I Remember the Taste of You",
"Showing checked only": "Mostrando solo marcados",
"Showing checked and unchecked": "Mostrando marcados y no marcados",
"Come On, Tough Guy": "Venga, tío duro",
"Borrowed Power": "Poder prestado",
"Were Family Now": "Ahora somos familia",
"Everything For You, My Love": "Lo que sea por ti, mi amor",
"Together We Are Destiny": "Juntos somos el destino",
"My Darkness is Never Leashed": "Mi oscuridad es libre",
"I Am Your Destruction": "Soy tu destrucción",
"Like a Moth to the Flame": "Como una polilla a la llama",
"My Little Monster": "Mi pequeño monstruo",
"Walk with Me in Dreams": "Camina conmigo en sueños",
"A Man of a Thousand Faces": "Un hombre de mil rostros",
"You Are Not Alone": "No estás solo",
"The Truth Above All Else": "La verdad por encima de todo",
"It Was Just Me for A Long Time": "Durante mucho tiempo estuve solo",
"Soul Like a Steel Trap": "Alma fuerte como el acero",
"Im the Expert Here!": "¡Yo soy el experto!",
"Your Reputation Precedes You": "Tu reputación te precede",
"The Devils Advocate": "El abogado del diablo",
"Allow Me to Offer a Theory": "Permitidme proponer una teoría",
"Harrowing Beauty": "Belleza desgarradora",
"Tragedys Long Shadow": "La profunda huella de la tragedia",
"Reshaped by Despair": "Cambiado por la desesperación",
"A Flickering Hope": "Luz de esperanza",
"You Are All I Have Left": "Eres todo lo que me queda",
"Mother of Monsters": "Madre de monstruos",
"Fleeting Divinity": "Divinidad efímera",
"Honeyed Tongue and Clouded Minds": "Pico de oro y juicios nublados",
"You Loved Me Once": "Alguna vez me amaste",
"The Lies That Serve Me": "Las mentiras que me sirven",
"The Better to Eat You With, My Dear": "Para comerte mejor, cariño",
"Do Harbingers Dream of Monsters Like Me": "¿Los heraldos sueñan con monstruos como yo?",
"Gaze Into My Hearts Abyss": "Contempla el abismo de mi corazón",
"Enthralled by You": "Tu atento servidor",
"I Remember the Taste of You": "Recuerdo tu sabor",
"Vengeance Reveals the Truth": "Vengeance Reveals the Truth",
"An Eye for an Eye": "An Eye for an Eye",
"The Bindings of Retribution": "The Bindings of Retribution",
@@ -792,34 +792,34 @@
"Conceal Your Heart": "Conceal Your Heart",
"Best Friends": "Best Friends",
"My Double-edged Blade": "My Double-edged Blade",
"None Stand Before Me": "None Stand Before Me",
"The Prodigal Child Will Return": "The Prodigal Child Will Return",
"Heavy Is the Crown": "Heavy Is the Crown",
"Humanity Was a Dream": "Humanity Was a Dream",
"Alpha and Omega": "Alpha and Omega",
"My Dark Patron": "My Dark Patron",
"This Is the Blood of My Covenant": "This Is the Blood of My Covenant",
"My Anointed One": "My Anointed One",
"Dark Puppet Strings": "Dark Puppet Strings",
"Where Do You End, Where Do I Begin?": "Where Do You End, Where Do I Begin?",
"Let Sleeping Gods Lie": "Let Sleeping Gods Lie",
"Crowned by Dream, Exalted by Nightmare": "Crowned by Dream, Exalted by Nightmare",
"You Cant Escape the Truth": "You Cant Escape the Truth",
"Death Broke Me First": "Death Broke Me First",
"Death Always Leads to Life": "Death Always Leads to Life",
"The Corridor of Doors": "The Corridor of Doors",
"Tragedy Will Not Claim Another": "Tragedy Will Not Claim Another",
"I Carry the Hope of my People": "I Carry the Hope of my People",
"Reaching Beyond Time and Space": "Reaching Beyond Time and Space",
"Tower of Isolation": "Tower of Isolation",
"Tremble Before Me": "Tremble Before Me",
"My Beloved Nemesis": "My Beloved Nemesis",
"Desire Dressed as Faith": "Desire Dressed as Faith",
"I Will Rise Again": "I Will Rise Again",
"The Story of You Carved into My Flesh": "The Story of You Carved into My Flesh",
"Your Ruin on My Lips": "Your Ruin on My Lips",
"The Purity of My Reflection": "The Purity of My Reflection",
"Until Only Hunger Remains": "Until Only Hunger Remains",
"None Stand Before Me": "Nadie me hace frente",
"The Prodigal Child Will Return": "El hijo pródigo regresará",
"Heavy Is the Crown": "Pesada es la corona",
"Humanity Was a Dream": "La humanidad era un sueño",
"Alpha and Omega": "Alfa y Omega",
"My Dark Patron": "Mi patrón oscuro",
"This Is the Blood of My Covenant": "Esta es la sangre de mi pacto",
"My Anointed One": "Mi Ungido",
"Dark Puppet Strings": "Marioneta oscura",
"Where Do You End, Where Do I Begin?": "¿Dónde terminas tú, dónde empiezo yo?",
"Let Sleeping Gods Lie": "Deja que las deidades dormidas descansen",
"Crowned by Dream, Exalted by Nightmare": "Coronado por el sueño, exaltado por la pesadilla",
"You Cant Escape the Truth": "No puedes escapar de la verdad",
"Death Broke Me First": "La muerte me destrozó primero",
"Death Always Leads to Life": "La muerte siempre da vida",
"The Corridor of Doors": "El corredor de las puertas",
"Tragedy Will Not Claim Another": "La tragedia no se cobrará a nadie más",
"I Carry the Hope of my People": "Llevo la esperanza de mi pueblo",
"Reaching Beyond Time and Space": "Más allá del tiempo y el espacio",
"Tower of Isolation": "Torre de la soledad",
"Tremble Before Me": "Tiembla ante mí",
"My Beloved Nemesis": "Mi amada Némesis",
"Desire Dressed as Faith": "Deseo disfrazado de Fe",
"I Will Rise Again": "Volveré a levantarme",
"The Story of You Carved into My Flesh": "Tu historia marcada en mi piel",
"Your Ruin on My Lips": "Eres ruina en mi boca",
"The Purity of My Reflection": "La pureza de mi reflejo",
"Until Only Hunger Remains": "Hasta que sólo quede el hambre",
"Shadows of a Life Unlived": "Shadows of a Life Unlived",
"The Blade of Forgiveness": "The Blade of Forgiveness",
"We Who Serve Vengeance": "We Who Serve Vengeance",
@@ -832,22 +832,22 @@
"Ill Make You Proud": "Ill Make You Proud",
"My Happy Family": "My Happy Family",
"Immaculate Reflection": "Immaculate Reflection",
"Dream Future Review Protocols": "Dream Future Review Protocols",
"Fae Liaison": "Fae Liaison",
"The Forbidden Archives": "The Forbidden Archives",
"Ghostly Agent": "Ghostly Agent",
"Heros Weapon": "Heros Weapon",
"Holy Symbol Arsenal": "Holy Symbol Arsenal",
"Monster Celebrity": "Monster Celebrity",
"Orphanage Visit": "Orphanage Visit",
"Partly Cursed Weapon": "Partly Cursed Weapon",
"The Peacemaker": "The Peacemaker",
"Psychic Invokers": "Psychic Invokers",
"Subcontractor": "Subcontractor",
"Dream Future Review Protocols": "Protocolos de revisión de sueños premonitorios",
"Fae Liaison": "Intermediario feérico",
"The Forbidden Archives": "Los archivos prohibidos",
"Ghostly Agent": "Agente fantasma",
"Heros Weapon": "Arma heroica",
"Holy Symbol Arsenal": "Arsenal de símbolos sagrados",
"Monster Celebrity": "Celebridad monstruosa",
"Orphanage Visit": "Visita al orfanato",
"Partly Cursed Weapon": "Arma parcialmente maldita",
"The Peacemaker": "Mediador",
"Psychic Invokers": "Invocadores psíquicos",
"Subcontractor": "Subcontratista",
"Get In Loser, Were Doing Alien Stuff (ABYSS)": "Get In Loser, Were Doing Alien Stuff (ABYSS)",
"Reality Shift Manipulation (Change)": "Reality Shift Manipulation (Change)",
"The Shattered Me (HOURGLASS)": "The Shattered Me (HOURGLASS)",
"Final Mystery Move": "Final Mystery Move",
"Final Mystery Move": "Acción de Misterio Final",
"The Crown of Prophecy": "The Crown of Prophecy",
"Follow Me into the Dark": "Follow Me into the Dark",
"Waking Up from the Dream": "Waking Up from the Dream",
@@ -858,112 +858,112 @@
"Mine is a Soul Still Unbroken": "Mine is a Soul Still Unbroken",
"Roaring Finality": "Roaring Finality",
"The Frayed Dream": "The Frayed Dream",
"Unleash the Dark": "Unleash the Dark",
"Power Through Darkness": "Power Through Darkness",
"Reveal Your Heart": "Reveal Your Heart",
"Grasp Keys": "Grasp Keys",
"Unlock Dooms Door": "Unlock Dooms Door",
"When you": "When you",
"through anger and violence,": "through anger and violence,",
"take": "take",
"before doing so.": "before doing so.",
"Yours is a power that was never meant for you alone to bear.": "Yours is a power that was never meant for you alone to bear.",
"At the start of each session,": "At the start of each session,",
"choose another PC to be your Heart and share the burden of your power with.": "choose another PC to be your Heart and share the burden of your power with.",
"Say why you hope they will save you from": "Say why you hope they will save you from",
"What the Darkness Demands.": "What the Darkness Demands.",
"When you share an intimate moment together,": "When you share an intimate moment together,",
"either of you can mark": "either of you can mark",
"1 Condition": "1 Condition",
"to reflect the nature of your relationship.": "to reflect the nature of your relationship.",
"Choose one:": "Choose one:",
"You each gain": "You each gain",
"1 Bond": "1 Bond",
"with the other": "with the other",
"One of you gains": "One of you gains",
"a Key": "a Key",
"at great cost": "at great cost",
"In addition,": "In addition,",
"when you hit your": "when you hit your",
"Breaking Point,": "Breaking Point,",
"your Heart chooses:": "your Heart chooses:",
"They do nothing, allowing you to hit your Breaking Point. They clear all their Conditions.": "They do nothing, allowing you to hit your Breaking Point. They clear all their Conditions.",
"They intervene, and describe how they hurt themselves to protect you. You clear": "They intervene, and describe how they hurt themselves to protect you. You clear",
"all your Conditions,": "all your Conditions,",
"but they mark": "but they mark",
"1 Ruin.": "1 Ruin.",
"When your Heart hits their Breaking Point,": "When your Heart hits their Breaking Point,",
"you have the last option to intervene, but if you do nothing, your Conditions dont clear.": "you have the last option to intervene, but if you do nothing, your Conditions dont clear.",
"Your heart is a wild thing that surges along with your power, one day your heart will break and your power will consume you. But that day is not today.": "Your heart is a wild thing that surges along with your power, one day your heart will break and your power will consume you. But that day is not today.",
"Whenever you roll a miss,": "Whenever you roll a miss,",
"you can choose to have your power surge beyond your control, causing great collateral damage around you. Choose:": "you can choose to have your power surge beyond your control, causing great collateral damage around you. Choose:",
"Mark": "Mark",
"2 Conditions,": "2 Conditions,",
"describe how your emotions get the better of you and gain": "describe how your emotions get the better of you and gain",
"with": "with",
"What the Darkness Demands of You.": "What the Darkness Demands of You.",
"Treat the roll as if you had rolled an 11+ instead.": "Treat the roll as if you had rolled an 11+ instead.",
"A PC marks": "A PC marks",
"2 Conditions": "2 Conditions",
"and gains": "and gains",
"with you—they describe how they hurt themselves to help you. Treat the roll as if you had rolled an 8-10 instead.": "with you—they describe how they hurt themselves to help you. Treat the roll as if you had rolled an 8-10 instead.",
"You are sensitive to the surface thoughts and strongest feelings of those around you.": "You are sensitive to the surface thoughts and strongest feelings of those around you.",
"When you deepen your senses,": "When you deepen your senses,",
"spend Darkness Tokens and roll.": "spend Darkness Tokens and roll.",
"On an 8-10": "On an 8-10",
"you sense more under the surface,": "you sense more under the surface,",
"ask two:": "ask two:",
"What do you wish would happen?": "What do you wish would happen?",
"What are you hiding?": "What are you hiding?",
"What are you truly afraid of?": "What are you truly afraid of?",
"Who or what do you love above all else?": "Who or what do you love above all else?",
"How can I make you trust me?": "How can I make you trust me?",
"What dont you realize you know? Draw a line between": "What dont you realize you know? Draw a line between",
"and a Facet of the Mystery. Declare an irrevocable truth about the Mystery.": "and a Facet of the Mystery. Declare an irrevocable truth about the Mystery.",
"On an 11+": "On an 11+",
"their mind bleeds into yours,": "their mind bleeds into yours,",
"choose one above and they will choose one to ask you as well. The Keeper tells you how their heart is corrupted by your power, gain": "choose one above and they will choose one to ask you as well. The Keeper tells you how their heart is corrupted by your power, gain",
"with them.": "with them.",
"On a 7-": "On a 7-",
"the darkness within you takes hold and will break the mind and heart of who you were connecting to.": "the darkness within you takes hold and will break the mind and heart of who you were connecting to.",
"The Keeper tells you what price you must pay to save them from the worst of your power.": "The Keeper tells you what price you must pay to save them from the worst of your power.",
"Death reaches all places, and into the heart of all things.": "Death reaches all places, and into the heart of all things.",
"When you seek to reconstruct events or learn something valuable in an area,": "When you seek to reconstruct events or learn something valuable in an area,",
"Death shows you exactly what happened here.": "Death shows you exactly what happened here.",
"In addition, you draw Death close to you, ask two that Death will answer:": "In addition, you draw Death close to you, ask two that Death will answer:",
"What glimpse beyond these events can you show me?": "What glimpse beyond these events can you show me?",
"What important item or knowledge was taken from here?": "What important item or knowledge was taken from here?",
"What evidence here will help my investigation?": "What evidence here will help my investigation?",
"How can I use any of this as leverage?": "How can I use any of this as leverage?",
"What draws Death close? Draw a line between": "What draws Death close? Draw a line between",
"the whispers of Death overwhelm you,": "the whispers of Death overwhelm you,",
"choose one from above and one from below.": "choose one from above and one from below.",
"Death lingers and holds you, mark": "Death lingers and holds you, mark",
"Death shows you what you do not wish to see, mark": "Death shows you what you do not wish to see, mark",
"You bring someone else closer to Death, destroy": "You bring someone else closer to Death, destroy",
"to no effect": "to no effect",
"the laws of the dead and dying are compromised somehow.": "the laws of the dead and dying are compromised somehow.",
"The Keeper will tell you what happens next.": "The Keeper will tell you what happens next.",
"You are the last of your kind, there will never be another.": "You are the last of your kind, there will never be another.",
"When you declare how the wisdom of your people may help in a situation,": "When you declare how the wisdom of your people may help in a situation,",
"your wisdom shines brightly in the dark,": "your wisdom shines brightly in the dark,",
"choose two.": "choose two.",
"Recall ancient knowledge.": "Recall ancient knowledge.",
"Ask the Keeper any question, they will answer it honestly and with great detail.": "Ask the Keeper any question, they will answer it honestly and with great detail.",
"Awaken latent abilities within.": "Awaken latent abilities within.",
"Choose another": "Choose another",
"Power of Darkness": "Power of Darkness",
"from another playbook, you have access to it, for now.": "from another playbook, you have access to it, for now.",
"Recognize the signs of portent hanging over your fellow monsters.": "Recognize the signs of portent hanging over your fellow monsters.",
"Each PC gains": "Each PC gains",
"Darkness Token": "Darkness Token",
"See a fractured memory in the face of another monster.": "See a fractured memory in the face of another monster.",
"Declare what that memory is and gain": "Declare what that memory is and gain",
"with that PC or NPC.": "with that PC or NPC.",
"the dark of your despair threatens to consume you,": "the dark of your despair threatens to consume you,",
"choose one from above. The Keeper will describe how an aspect of your peoples tragedy will be repeated, in spite of or because of your actions.": "choose one from above. The Keeper will describe how an aspect of your peoples tragedy will be repeated, in spite of or because of your actions.",
"the ashes of your people demand fire and retribution.": "the ashes of your people demand fire and retribution.",
"No one can resist the call of your dark heart, not for long anyway.": "No one can resist the call of your dark heart, not for long anyway.",
"Unleash the Dark": "Liberar la oscuridad",
"Power Through Darkness": "Sacar fuerzas de la oscuridad",
"Reveal Your Heart": "Abrir el corazón",
"Grasp Keys": "Tomar Llaves",
"Unlock Dooms Door": "Abrir la Puerta de la Perdición",
"When you": "Cuando vayas a",
"through anger and violence,": "a través de la ira y la violencia,",
"take": "gana",
"before doing so.": "antes de hacerlo.",
"Yours is a power that was never meant for you alone to bear.": "El destino de tu poder nunca fue que tú lo asumieras por completo.",
"At the start of each session,": "Al comienzo de cada sesn,",
"choose another PC to be your Heart and share the burden of your power with.": "elige otro PJ para que sea tu Corazón, con quién podrás compartir la carga de tu poder. ",
"Say why you hope they will save you from": "Di por qué esperas que te salve de",
"What the Darkness Demands.": "Lo que la oscuridad exige de ti.",
"When you share an intimate moment together,": "Cuando compartís un momento íntimo juntos,",
"either of you can mark": "cualquiera de los dos podéis marcar",
"1 Condition": "un Estado",
"to reflect the nature of your relationship.": "para reflejar la naturaleza de vuestra relación.",
"Choose one:": "Elegir una:",
"You each gain": "Cada uno gana",
"1 Bond": "un Lazo",
"with the other": "con el otro",
"One of you gains": "Uno de vosotros gana",
"a Key": "una Lave",
"at great cost": "a un gran coste",
"In addition,": "Además,",
"when you hit your": "cuando alcanzas tu",
"Breaking Point,": "Punto de inflexión,",
"your Heart chooses:": "tu Corazón elige:",
"They do nothing, allowing you to hit your Breaking Point. They clear all their Conditions.": "No hace nada, lo que te permite alcanzar tu Punto de inflexión. Elimina todos sus Estados.",
"They intervene, and describe how they hurt themselves to protect you. You clear": "Interviene y describe cómo se lastima al protegerte. Eliminas",
"all your Conditions,": "todos tus Estados,",
"but they mark": "pero la otra persona se marca",
"1 Ruin.": "una Ruina.",
"When your Heart hits their Breaking Point,": "Cuando tu Corazón llega a su Punto de inflexión,",
"you have the last option to intervene, but if you do nothing, your Conditions dont clear.": " puedes utilizar la última opción para intervenir. Sin embargo, si no haces nada, no eliminas tus Estados.",
"Your heart is a wild thing that surges along with your power, one day your heart will break and your power will consume you. But that day is not today.": " Tu corazón es una cosa salvaje que se sobrecarga al mismo tiempo que tu poder. Un día tu corazón se romperá y tu poder te consumirá. Pero ese día no es hoy.",
"Whenever you roll a miss,": "Cada vez que tiras y consigues un fallo,",
"you can choose to have your power surge beyond your control, causing great collateral damage around you. Choose:": "puedes elegir que tu sobrecarga de poder quede fuera de tu control y causar grandes daños colaterales a tu alrededor. Elige:",
"Mark": "Marca",
"2 Conditions,": "dos Estados,",
"describe how your emotions get the better of you and gain": " describe cómo tus emociones se apoderan de ti y ganas",
"with": "con",
"What the Darkness Demands of You.": "Lo que la oscuridad exige de ti.",
"Treat the roll as if you had rolled an 11+ instead.": "Trata la tirada como si hubieras sacado un 11+ en su lugar.",
"A PC marks": "Un PJ marca",
"2 Conditions": "dos Estados",
"and gains": "y gana",
"with you—they describe how they hurt themselves to help you. Treat the roll as if you had rolled an 8-10 instead.": "o contigo: debe describir cómo se lastima para ayudarte. Trata la tirada como si hubieras sacado un 8-10 en su lugar.",
"You are sensitive to the surface thoughts and strongest feelings of those around you.": "Eres sensible a los pensamientos superficiales y a los sentimientos intensos de quienes te rodean.",
"When you deepen your senses,": "Cuando profundices en tus sentidos,",
"spend Darkness Tokens and roll.": "gasta fichas de oscuridad y tira.",
"On an 8-10": "Con un 8-10",
"you sense more under the surface,": "percibes algo más bajo la superficie,",
"ask two:": "pregunta dos:",
"What do you wish would happen?": "¿Qué desearías que pasara?",
"What are you hiding?": "¿Qué escondes?",
"What are you truly afraid of?": "¿A qué le temes?",
"Who or what do you love above all else?": "¿A quién o qué amas por encima de todo?",
"How can I make you trust me?": "¿Cómo puedo hacer que confíes en mí?",
"What dont you realize you know? Draw a line between": "¿Qué no te das cuenta de que sabes? Dibuja una línea entre",
"and a Facet of the Mystery. Declare an irrevocable truth about the Mystery.": "y una Faceta del Misterio. Declara una verdad irrevocable sobre el Misterio.",
"On an 11+": "Con un 11+",
"their mind bleeds into yours,": " su mente se vierte en la tuya. ",
"choose one above and they will choose one to ask you as well. The Keeper tells you how their heart is corrupted by your power, gain": "Elige una de las preguntas de arriba. Tu objetivo también elegirá una pregunta que hacerte. El Guardián te dirá cómo su corazón se corrompe por tu poder. Ganas",
"with them.": "con la otra persona.",
"On a 7-": "Con un 7-",
"the darkness within you takes hold and will break the mind and heart of who you were connecting to.": "la oscuridad dentro de ti toma el control para romper la mente y el corazón de la persona con quién conectabas.",
"The Keeper tells you what price you must pay to save them from the worst of your power.": "El Guardián te dirá qué precio debes pagar para salvarle de lo peor de tu poder.",
"Death reaches all places, and into the heart of all things.": "La Muerte llega a todos los lugares y al corazón de todas las cosas.",
"When you seek to reconstruct events or learn something valuable in an area,": "Cuando busques reconstruir eventos o aprender algo valioso en un área,",
"Death shows you exactly what happened here.": "La Muerte te muestra exactamente lo que sucedió aquí.",
"In addition, you draw Death close to you, ask two that Death will answer:": "Además, acercas la Muerte a ti. Haz dos preguntas que la Muerte responderá:",
"What glimpse beyond these events can you show me?": "¿Qué visión más allá de estos acontecimientos puedes mostrarme?",
"What important item or knowledge was taken from here?": "¿Qué elemento o conocimiento importante se extrajo de aquí?",
"What evidence here will help my investigation?": "¿Qué pruebas aquí ayudarán a mi investigación?",
"How can I use any of this as leverage?": "¿Cómo puedo usar algo de esto como ventaja?",
"What draws Death close? Draw a line between": "¿Qué es lo que acerca a la Muerte? Traza una línea entre",
"the whispers of Death overwhelm you,": "los susurros de la Muerte te abruman,",
"choose one from above and one from below.": "elige una de las opciones anteriores y una de las siguientes.",
"Death lingers and holds you, mark": " La Muerte persiste y te retiene, marca",
"Death shows you what you do not wish to see, mark": "La Muerte te muestra lo que no quieres ver, marca",
"You bring someone else closer to Death, destroy": "Acercas a alguien más a la Muerte. Destruye",
"to no effect": "sin ningún efecto.",
"the laws of the dead and dying are compromised somehow.": " las leyes de los muertos y moribundos se ven comprometidas de alguna manera.",
"The Keeper will tell you what happens next.": "El Guardián te dirá lo que sucede a continuación.",
"You are the last of your kind, there will never be another.": "Eres el último de tu especie, nunca habrá otro.",
"When you declare how the wisdom of your people may help in a situation,": "Cuando declares cómo la sabiduría de tu gente puede ayudar en una situación,",
"your wisdom shines brightly in the dark,": "tu sabiduría brilla en la oscuridad,",
"choose two.": "elige dos:",
"Recall ancient knowledge.": "Recuerda conocimiento ancestral.",
"Ask the Keeper any question, they will answer it honestly and with great detail.": "Hazle cualquier pregunta al Guardián. La responderá con honestidad y con gran detalle. ",
"Awaken latent abilities within.": "Despierta habilidades latentes en tu interior.",
"Choose another": "Elige otro",
"Power of Darkness": "poder de la oscuridad",
"from another playbook, you have access to it, for now.": "de otro libreto. Tienes acceso a él, por ahora.",
"Recognize the signs of portent hanging over your fellow monsters.": "Reconoce los augurios que se ciernen sobre tus compañeros monstruos.",
"Each PC gains": "Cada PJ gana",
"Darkness Token": "ficha de oscuridad",
"See a fractured memory in the face of another monster.": "Ve un recuerdo fracturado en la cara de otro monstruo.",
"Declare what that memory is and gain": "Declara cuál es ese recuerdo. Ganas",
"with that PC or NPC.": "con ese PJ o PNJ.",
"the dark of your despair threatens to consume you,": "la oscuridad de tu desesperación amenaza con consumirte, ",
"choose one from above. The Keeper will describe how an aspect of your peoples tragedy will be repeated, in spite of or because of your actions.": "elige una de arriba. El Guardián describirá cómo se repite un aspecto de la tragedia de tu gente, a pesar de tus acciones o debido a ellas.",
"the ashes of your people demand fire and retribution.": "las cenizas de tu gente exigen fuego y castigo.",
"No one can resist the call of your dark heart, not for long anyway.": "Nadie puede resistirse a la llamada de tu corazón oscuro. No por mucho tiempo, al menos.",
"When you declare how you mesmerize onlooking NPCs with your faded power,": "When you declare how you mesmerize onlooking NPCs with your faded power,",
"you have claimed new worshipers.": "you have claimed new worshipers.",
"Choose two:": "Choose two:",
+183
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@@ -0,0 +1,183 @@
{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
+183
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
+183
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
+183
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
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{
"attacktype_melee": "Nahkampf",
"attacktype_ranged": "Fernkampf",
"attribute_athletic_short": "Ath",
"attribute_athletic": "Athletik",
"attribute_coup": "Coups",
"attribute_dexterity_short": "Ges",
"attribute_dexterity": "Geschick",
"attribute_hitpoints": "Lebenspunkte",
"attribute_idea": "Ideen",
"attribute_initiative": "Initiative",
"attribute_knowledge_short": "Wis",
"attribute_knowledge": "Wissen",
"attribute_senses_short": "Sin",
"attribute_senses": "Sinnesschärfe",
"attribute_strength_short": "Kkr",
"attribute_strength": "Körperkraft",
"attribute_willpower_short": "Wil",
"attribute_willpower": "Willenskraft",
"button_character": "Charakter",
"button_combat": "Kampf",
"button_contert_to_npc": "Zu NSC umwandeln",
"button_contert_to_pc": "Zu SC umwandeln",
"button_enter_edit_mode": "Editieren",
"button_exit_edit_mode": "Editieren beenden",
"button_exit_tutorial": "Tutorial Beenden",
"button_next_tutorial": "Nächster Hinweis",
"button_npc": "NSC",
"button_reset_tutorial": "Tutorial Zurücksetzen",
"button_reset": "Zurücksetzen",
"button_roll": "Würfeln",
"checkhint": "Wenn du eine Probe würfeln möchtest, klicke zuerst den Rabenbutton um deinen Würfelpool vorzubereiten und stelle dann oben die Januswürfel ein. Klicke dann auf \"Würfeln\" um zu würfeln.",
"collapsehint": "Klicke auf die Feder um den Inhalt einer Box zu verbergen oder wieder anzuzeigen.",
"coup": "Coups",
"header_actionpoints": "Ap",
"header_attack": "Ang",
"header_damage": "Sch",
"header_parry": "Par",
"header_roll": "Wurf",
"header_skillvalue": "Fw",
"header_sum": "Sum",
"header_weapon": "Kategorie",
"heading_armorsets": "Kleidungssets",
"heading_attributes": "Attribute",
"heading_effects": "Aktive Effekte",
"heading_equipment": "Restliche Ausrüstung",
"heading_healing": "Schutz und Gesundheit",
"heading_hunterpowers": "Jägerkräfte",
"heading_influences": "Anhaltende Einflüsse",
"heading_mental": "Geistige",
"heading_npc_powers": "Kräfte",
"heading_personal": "Charakter",
"heading_physical": "Körperliche",
"heading_powers": "Ausbaukräfte",
"heading_roles": "Rollen",
"heading_skills": "Allgemeine Fertigkeiten",
"heading_weapons": "Waffenübersicht",
"hitpoints": "Lebenspunkte",
"idea": "Ideen",
"ini": "Initiative",
"janushint": "Verrechne positive und negative Modifikatoren und stelle hier dann die richtige Anzahl Januswürfel ein. Wähle die '-'-Symbole, wenn die Januswürfel ein Malus darstellen und die '+'-Symbole, wenn die Januswürfel einen Bonus darstellen.",
"janustooltip": "Bonus oder Malus Januswürfel",
"label_actionpoints": "Aktionspunkte:",
"label_amorset_prefix": "Set No",
"label_armor_heavy": "Schwer",
"label_armor_light": "Leicht",
"label_armor_medium": "Mittel",
"label_armor_prefix": "Pw",
"label_armor_short": "Pw:",
"label_armor": "Panzerung",
"label_attack": "Angriff",
"label_buffer_hp": "Puffer-[Lep]",
"label_condition": "Zustand",
"label_corruption": "Verderbnis:",
"label_damage": "Schaden",
"label_description": "Beschreibung",
"label_firstaid": "Erste Hilfe",
"label_hitpoints_formula": "Formel:",
"label_hitpoints": "Lebenspunkte:",
"label_initiative_short": "Ini:",
"label_innerdamage": "Innerer Schaden",
"label_magical_healing_and_elixir": "Magische Heilung & Elixiere",
"label_malusdamage": "Malusschaden",
"label_modifier": "Modifikator:",
"label_motivation": "Motivation:",
"label_name": "Name",
"label_option_display_ambition": "Ambition anzeigen",
"label_option_display_chipstacks": "Chips als Stapel anzeigen",
"label_option_display_quintessence": "Quintessenz anzeigen",
"label_option_display_rage": "Rage anzeigen",
"label_outerdamage": "Äußerer Schaden",
"label_paralysisdamage": "Lähmungsschaden",
"label_power_apprenticeeffect": "Geselleneffekt",
"label_power_baseeffect": "Stammeffekt",
"label_power_experteffect": "Experteneffekt",
"label_power_mastereffect": "Meistereffekt",
"label_profession": "Profession:",
"label_rank": "Jägerstufe:",
"label_role_prefix": "Rolle No",
"label_strategy": "Strategie:",
"label_upkeep": "Unterhalt:",
"label_wealth": "Vermögen:",
"mod_checks_all": "Alle Proben",
"mod_none": "Keine",
"mod_parry_all": "Alle Paraden",
"navigationhint": "Wechsle zwischen den Basiswerten und den Kampfwerten deines Charakters und füge deine Werte ein. Klicke \"Editieren\", wenn du später Werte anpassen möchtest und \"Editieren beenden\" um zu spielen.",
"npc_strategy_allrounder": "Allrounder",
"npc_strategy_defensive": "Defensiv",
"npc_strategy_mighty_allrounder": "Mächtiger Allrounder",
"npc_strategy_mighty_offensive": "Mächtiger Offensiver",
"npc_strategy_none": "Keine",
"npc_strategy_offensive": "Offensiv",
"npc_strategy_protective": "Beschützend",
"npc_strategy_simple": "Tumb",
"npc_type_gang": "Bande",
"npc_type_leader": "Anführer",
"parry": "Parade",
"ressource_ambition": "Ambition",
"ressource_blessing": "Segnung",
"ressource_coup": "Coup",
"ressource_hex": "Hex",
"ressource_idea": "Idee",
"ressource_quintessence": "Quintessenz",
"ressource_rage": "Rage",
"ressourcehint": "Stelle hier die Menge deiner Coups, Ideen, Segnungen etc. ein, indem du die Buttons mit den Symbolen '+' und '-' neben der Zahl anklickst. Du kannst auch direkt auf den Chipstapel klicken.",
"role_alchemist": "Alchemist",
"role_assassin": "Attentäter",
"role_constructor": "Konstrukteur",
"role_fencer": "Fechter",
"role_guard": "Beschützer",
"role_horseman": "Reiter",
"role_mariner": "Seefahrer",
"role_melee": "Nahkämpfer",
"role_mystic": "Mystiker",
"role_none": "Keine",
"role_parazoologist": "Parazoologe",
"role_priest": "Priester",
"role_range": "Fernkämpfer",
"role_scout": "Kundschafter",
"role_strategist": "Stratege",
"role_voodoomystic": "Voodoo-Mystiker",
"role_witchfoe": "Hexenfeind",
"role_witchmystic": "Hexenmystiker",
"role_zealot": "Eiferer",
"skill_academical_knowledge": "Akademisches Wissen",
"skill_acrobatics": "Akrobatik",
"skill_alertness": "Aufmerksamkeit",
"skill_crafting": "Handwerken",
"skill_firstaid": "Erste Hilfe",
"skill_flexing": "Muskelspiel",
"skill_insensibility": "Unempfindlichkeit",
"skill_investigation": "Recherche",
"skill_mentalpower": "Geistesstärke",
"skill_mystical_knowledge": "Mystisches Wissen",
"skill_navigation": "Seefahrt",
"skill_practical_knowledge": "Praktisches Wissen",
"skill_rhetoric": "Redekunst",
"skill_sleightofhand": "Fingerfertigkeit",
"skill_stealth": "Heimlichkeit",
"tooltip_hp": "Aktuelle Basis-[Lep].<br>Bei Basis-[Lep]≤-1 der Verlust alle Coups/Ideen, deren Benutzung unmöglich. Puffer-[Lep]=0",
"weapon_crossbow_note": "Angreifer muss freistehen",
"weapon_crossbow": "Armbrüste",
"weapon_dagger_note": "Giftverwendung",
"weapon_dagger": "Dolche",
"weapon_dodge_note": "",
"weapon_dodge": "Ausweichen",
"weapon_fencing_note": "",
"weapon_fencing": "Fechtwaffen",
"weapon_impact_note": "",
"weapon_impact": "Schlagwaffen",
"weapon_musket_note": "Angreifer und Ziel müssen freistehen",
"weapon_musket": "Musketen",
"weapon_pistol_note": "Immer freie Schussmöglichkeit",
"weapon_pistol": "Pistolen",
"weapon_polearm_note": "",
"weapon_polearm": "Stangenwaffen",
"weapon_punch_note": "",
"weapon_punch": "Fausthiebe",
"weapon_sling_note": "Angreifer muss freistehen",
"weapon_sling": "Wurfwaffen",
"weapon_swords_note": "",
"weapon_swords": "Schwerter"
}
@@ -42,7 +42,7 @@
"water-stance-u": "POST. DE ÁGUA",
"void-stance-u": "POST. DE VAZIO",
"air-stance-text-u": "+1 ao NA de testes de Ataque e Esquema alvejando você (+2 no nível 4+).",
"earth-stance-text-u": "Outros não poderão gastar oportunidades para causar golpes críticos em você.",
"earth-stance-text-u": "Outros não poderão gastar oportunidades para causar golpes críticos ou condições em você.",
"fire-stance-text-u": "Se obtiver sucesso, some +1 sucesso adicional por símbolo de Conflito mantido.",
"water-stance-text-u": "Realiza uma ação adicional para a qual não seja necessário um teste e não repita o tipo da sua primeira ação.",
"void-stance-text-u": "Não receba Conflito de símbolos obtidos no teste.",
+254 -254
View File
@@ -1,270 +1,270 @@
{
"character-name-u": "Character Name:",
"clan-u": "Clan:",
"family-u": "Family",
"school-u": "School",
"rank-u": "Rank",
"player-u": "Player Name:",
"techtypes-u": "Technique Types Available:",
"narrative-u": "Narrative Mode",
"conflict-u": "Conflict Mode",
"advance-u": "Advancement",
"campaign-u": "Campaign Sheet",
"20questions-u": "20 Questions",
"npcs-u": "NPC Sheet",
"air-u": "Air",
"earth-u": "Earth",
"fire-u": "Fire",
"water-u": "Water",
"void-u": "Void",
"skill-name-u": "Skill Name",
"roll-u": "+Skill",
"keep-u": "+Ring",
"ring-u": "Ring:",
"skill-u": "Skill:",
"modifiers-u": "Modifiers:",
"modifiers-nocolon-u": "Modifiers",
"approach-u": "Approach",
"aesthetics-u": "Aesthetics",
"composition-u": "Composition",
"design-u": "Design",
"smithing-u": "Smithing",
"artisan-skills-u": "Artisan Skills",
"martial-skills-u": "Martial Skills",
"fitness-u": "Fitness",
"martial_arts_melee-u": "M.A. [Melee]",
"martial_arts_ranged-u": "M.A. [Ranged]",
"martial_arts_unarmed-u": "M.A. [Unarmed]",
"meditation-u": "Meditation",
"tactics-u": "Tactics",
"social-skills-u": "Social Skills",
"command-u": "Command",
"courtesy-u": "Courtesy",
"games-u": "Games",
"character-name-u": "Nome do Personagem:",
"clan-u": "Clã:",
"family-u": "Família",
"school-u": "Escola",
"rank-u": "Nível",
"player-u": "Nome do Jogador:",
"techtypes-u": "Tipos de Técnicas Disponíveis:",
"narrative-u": "Modo Narrativo",
"conflict-u": "Modo Dramático",
"advance-u": "Avanço",
"campaign-u": "Planilha de Campanha",
"20questions-u": "20 Perguntas",
"npcs-u": "Ficha de PNJ",
"air-u": "Ar",
"earth-u": "Terra",
"fire-u": "Fogo",
"water-u": "Água",
"void-u": "Vazio",
"skill-name-u": "Nome da Perícia",
"roll-u": "+Pericia",
"keep-u": "+Anel",
"ring-u": "Anel:",
"skill-u": "Pericia:",
"modifiers-u": "Modificadores:",
"modifiers-nocolon-u": "Modificadores",
"approach-u": "Abordagem",
"aesthetics-u": "Estética",
"composition-u": "Composição",
"design-u": "Moda",
"smithing-u": "Forja",
"artisan-skills-u": "Perícias Artesanais",
"martial-skills-u": "Perícias Marciais",
"fitness-u": "Atletismo",
"martial_arts_melee-u": "A.M. [Corpo a Corpo]",
"martial_arts_ranged-u": "A.M. [À Distância]",
"martial_arts_unarmed-u": "A.M. [Desarmado]",
"meditation-u": "Meditação",
"tactics-u": "Estratégia\n",
"social-skills-u": "Perícias Sociais",
"command-u": "Comando",
"courtesy-u": "Cortesia",
"games-u": "Jogos",
"performance-u": "Performance",
"scholar-skills-u": "Scholar Skills",
"culture-u": "Culture",
"government-u": "Government",
"sentiment-u": "Sentiment",
"theology-u": "Theology",
"medicine-u": "Medicine",
"trade-skills-u": "Trade Skills",
"survival-u": "Survival",
"commerce-u": "Commerce",
"scholar-skills-u": "Perícias Eruditas",
"culture-u": "Cultura",
"government-u": "Política",
"sentiment-u": "Intuição",
"theology-u": "Teologia",
"medicine-u": "Medicina",
"trade-skills-u": "Perícias Mercantes",
"survival-u": "Sobrevivência",
"commerce-u": "Comércio",
"labor-u": "Labor",
"seafaring-u": "Seafaring",
"skulduggery-u": "Skulduggery",
"honor-u": "Honor",
"glory-u": "Glory",
"seafaring-u": "Velejar",
"skulduggery-u": "Artimanha",
"honor-u": "Honra",
"glory-u": "Glória",
"status-u": "Status",
"ninjo-u": "Ninjō",
"ninjo-colon-u": "Ninjō:",
"giri-u": "Giri",
"giri-colon-u": "Giri:",
"titles-u": "Titles",
"roller-u": "Roller",
"symbolkey-u": "Symbol Key",
"success-u": "Success",
"explosivesuccess-u": "Explosive Success",
"opportunity-u": "Opportunities",
"strife-u": "Strife",
"socialstatus-u": "Social Status",
"advantagesanddisadvantages-u": "Advantages and Disadvantages",
"distinctions-u": "DISTINCTIONS: Reroll up to two dice of your choice when a distinction helps you on a check.",
"adversities-u": "ADVERSITIES: Reroll two dice containing success or explosive success symbols when an adversity hinders you on a check. If you fail, gain 1 Void point.",
"passions-u": "PASSIONS: After performing a check related to your passion, remove 3 strife.",
"anxieties-u": "ANXIETIES: After performing a check related to your anxiety, receive 3 strife. Then, gain 1 Void point (limit once per scene).",
"personalunmasking-u": "Personal Unmasking",
"othercharacters-u": "Other Characters, their standing, and notes.",
"experience-u": "Experience",
"total-xp-u": "Total XP",
"saved-xp-u": "Saved XP",
"spent-xp-u": "Spent XP",
"air-stance-u": "AIR STANCE: +1 to TN of Attack and Scheme checks targeting you (+2 at rank 4+).",
"earth-stance-u": "EARTH STANCE: Others cannot spend Opportunity to inflict critical strikes or conditions on you.",
"fire-stance-u": "FIRE STANCE: If you succeed, +1 bonus success per Strife symbol.",
"water-stance-u": "WATER STANCE: Perform a second action on your turn that does not require a check or share a type with your first action.",
"void-stance-u": "VOID STANCE: You do not gain Strife from strife results on checks.",
"advantages-u": "Advantages",
"disadvantages-u": "Disadvantages",
"school-ability-u": "School Ability",
"derivative-attributes-u": "Derivative Attributes",
"endurance-u": "Endurance",
"fatigue-u": "Fatigue",
"composure-u": "Composure",
"focus-u": "Focus",
"vigilance-u": "Vigilance",
"void-points-u": "Void Points",
"max-void-u": "Max Void",
"current-u": "Cur Void",
"conditions-u": "Conditions",
"weapons-u": "Weapons",
"armor-u": "Armor",
"name-u": "Name",
"damage-u": "Damage",
"deadliness-u": "Deadliness",
"range-u": "Range",
"protection-type-u": "Protection Type (Resistance)",
"physical-resistance-u": "Phy Resistance",
"supernatural-resistance-u": "Sup Resistance",
"qualities-u": "Qualities",
"notes-gear-u": "Notes and Gear Inventory",
"techniques-u": "Techniques",
"activation-u": "Activation",
"effects-u": "Effects",
"titles-u": "Títulos",
"roller-u": "Rolador",
"symbolkey-u": "Símbolos",
"success-u": "Sucesso",
"explosivesuccess-u": "Sucesso Explosivo",
"opportunity-u": "Oportunidades",
"strife-u": "Conflito",
"socialstatus-u": "Status Social",
"advantagesanddisadvantages-u": "Vantagens e Desvantagens",
"distinctions-u": "DISTINÇÕES: Rerole até dois dados de sua escolha quando uma distinção ajudar você em um teste.",
"adversities-u": "ADVERSIDADES: Rerole dois dados contendo símbolos de sucesso ou sucesso explosivo quando uma adversidade atrapalhar você em um teste. Se falhar, ganhe 1 ponto de Vazio.",
"passions-u": "PAIXÕES: Após realizar um teste relacionado à sua paixão, remova 3 Conflitos.",
"anxieties-u": "ANSIEDADES: Após realizar um teste relacionado à sua ansiedade, receba 3 Conflitos. Então, ganhe 1 ponto de Vazio (limite de uma vez por cena).",
"personalunmasking-u": "Desmascaramento Pessoal",
"othercharacters-u": "Outros personagens, suas posições e notas.",
"experience-u": "Experiência",
"total-xp-u": "EXP Total",
"saved-xp-u": "EXP Guardada",
"spent-xp-u": "EXP Gasta",
"air-stance-u": "POSTURA DE AR: +1 ao NA de testes de Ataque e Esquema alvejando você (+2 no nível 4+).",
"earth-stance-u": "POSTURA DE TERRA: Outros não poderão gastar oportunidades para causar golpes críticos ou condições em você.",
"fire-stance-u": "POSTURA DE FOGO: Se obtiver sucesso, some +1 sucesso adicional por símbolo de Conflito mantido.",
"water-stance-u": "POSTURA DE ÁGUA: Realiza uma ação adicional para a qual não seja necessário um teste e não repita o tipo da sua primeira ação.",
"void-stance-u": "POSTURA DO VAZIO: Não receba Conflito de símbolos obtidos no teste.",
"advantages-u": "Vantagens",
"disadvantages-u": "Desvantagens",
"school-ability-u": "Habilidade de Escola",
"derivative-attributes-u": "Atributos Derivados",
"endurance-u": "Vigor",
"fatigue-u": "Fadiga",
"composure-u": "Compostura",
"focus-u": "Foco",
"vigilance-u": "Vigilância",
"void-points-u": "Pontos de Vazio",
"max-void-u": "Vazio Máximo",
"current-u": "Vazio Atual",
"conditions-u": "Condições",
"weapons-u": "Armas",
"armor-u": "Armadura",
"name-u": "Nome",
"damage-u": "Dano",
"deadliness-u": "Letalidade",
"range-u": "Alc.",
"protection-type-u": "Tipo de Proteção (Resistência)",
"physical-resistance-u": "Resistência Fís",
"supernatural-resistance-u": "Resistência Sob",
"qualities-u": "Propriedades",
"notes-gear-u": "Notas e Inventário de Equipamentos",
"techniques-u": "Técnicas",
"activation-u": "Ativação",
"effects-u": "Efeitos",
"p-u": "p# ",
"narrative-mode-u": "Narrative Mode",
"rings-skills-u": "Rings, Skills, and Information",
"conflict-mode-u": "Conflict Mode",
"armaments-u": "Armaments",
"minion-u": "(Minion)",
"adversary-u": "(Adversary)",
"details-u": "Details",
"conflict-rank-u": "Conflict Rank:",
"combat-u": "Combat ",
"intrigue-u": "Intrigue ",
"skills-u": "Skills:",
"advantages-colon-u": "Advantages:",
"disadvantages-colon-u": "Disadvatages:",
"demeanor-u": "Demeanor:",
"typical-unmasking-u": "Typical Unmasking:",
"honor-colon-u": "Honor:",
"glory-colon-u": "Glory:",
"narrative-mode-u": "Modo Narrativo",
"rings-skills-u": "Anéis, Perícias e Informações",
"conflict-mode-u": "Modo Dramático",
"armaments-u": "Armamentos",
"minion-u": "(Lacaio)",
"adversary-u": "(Adversário)",
"details-u": "Detalhes",
"conflict-rank-u": "Nível de Embate:",
"combat-u": "Combate ",
"intrigue-u": "Intriga ",
"skills-u": "Pericias:",
"advantages-colon-u": "Vantagens:",
"disadvantages-colon-u": "Desvantagens:",
"demeanor-u": "Condutas:",
"typical-unmasking-u": "Desmascaramento Típico:",
"honor-colon-u": "Honra:",
"glory-colon-u": "Glória:",
"status-colon-u": "Status:",
"abilities-colon-u": "Abilities: ",
"gear-equiped-u": "Gear (equipped):",
"gear-other-u": "Gear (other):",
"artisan-u": "Artisan ",
"martial-u": "Martial ",
"social-u": "Social ",
"scholar-u": "Scholar ",
"trade-u": "Trade ",
"abilities-colon-u": "Habilidades: ",
"gear-equiped-u": "Equipamento (equipado):",
"gear-other-u": "Equipamento (outros):",
"artisan-u": "Artesanais ",
"martial-u": "Marciais ",
"social-u": "Sociais ",
"scholar-u": "Eruditas ",
"trade-u": "Mercantes ",
"kata-u": "Kata:",
"kiho-u": "Kihō:",
"invocations-u": "Invocations:",
"rituals-u": "Rituals:",
"invocations-u": "Invocações:",
"rituals-u": "Rituais:",
"shuji-u": "Shūji:",
"20-questions-worksheet-u": "Twenty Questions Worksheet",
"20hello-u": "You can use this sheet to fill in your answers to the Game of Twenty Questions, and to take notes for later!",
"question1-u": "1). What clan does your character belong to?",
"question2-u": "2). What family does your character belong to?",
"question3-u": "3). What is your characters school and role?",
"question4-u": "4). How does your character stand out within their school?",
"question5-u": "5). What is your characters duty to their lord?",
"question6-u": "6). What does your character long for?",
"question7-u": "7). What is your characters opinion of their clan?",
"question8-u": "8). What does your character think of Bushidō?",
"question9-u": "9). What is your characters greatest accomplishment so far?",
"question10-u": "10). What holds your characters back the most in life?",
"question11-u": "11). What makes your character feel at peace?",
"question12-u": "12). What concern, fear, or foible troubles your character the most?",
"question13-u": "13). Who has your character learned the most from during their life?",
"question14-u": "14). What details do others find most striking about your character?",
"question15-u": "15). How does your character respond to stressful situations?",
"question16-u": "16. What are your characters preexisting relationships with other clans, families, organizations, and traditions?",
"question17-u": "17). How would your characters parents describe them?",
"question18-u": "18). Who was your character named to honor?",
"question19-u": "19). What is your characters personal name?",
"question20-u": "20). How should your character die?",
"part-i-u": "Part I: Core Identity (Clan & Family)",
"part-ii-u": "Part II: Role & School",
"part-iii-u": "Part III: Honor & Glory",
"part-iv-u": "Part IV: Strengths & Weaknesses",
"part-v-u": "Part V: Personality & Behavior",
"part-vi-u": "Part VI: Ancestry & Family",
"part-vii-u": "Part VII: Death",
"ring-increase-u": "Ring Increase (1)",
"ring-increase2-u": "Ring Increase (2)",
"skill-increases0-u": "Skill Increase (01)",
"skill-increases1-u": "Skill Increases (1)",
"skill-increases2-u": "Skill Increases (2)",
"skill-increases3-u": "Skill Increases (3-5)",
"techniques-available-u": "Techniques Available",
"starting-equipment-u": "Starting Equipment",
"starting-techniques-u": "Starting Techniques (25)",
"glory-increase-u": "Glory Increase",
"honor-increase-u": "Honor Increase",
"distinction1-u": "Distinction (1)",
"adversity1-u": "Adversity (1)",
"anxiety1-u": "Anxiety (1)",
"passion1-u": "Passion (1)",
"advantage1-u": "Advantage (1)",
"disadvantage1-u": "Disadvantage (1)",
"or-u": "OR",
"notes-u": "Notes",
"samurai-heritage-u": "Samurai Heritage (Result)",
"name-colon-u": "Name:",
"damage-colon-u": "Damage: ",
"deadliness-colon-u": "Deadliness: ",
"approach-colon-u": "Approach:",
"effects-colon-u": "Effects:",
"immediate-effects-colon-u": "Immediate Effects:",
"kiho-effect-colon-u": "Kihō Effect:",
"silhouette-u": "Silhouette ",
"artisan-tooltip-u": "<p>Artisan Approaches</p><p>Refine (Air)</p><p>Restore(Earth)</p><p>Invent (Fire)</p><p>Adapt (Water)</p><p>Attune (Void)",
"martial-tooltip-u": "<p>Martial Approaches</p><p>Feint (Air)</p><p>Withstand (Earth)</p><p>Overwhelm (Fire)</p><p>Shift (Water)</p><p>Sacrifice (Void)",
"social-tooltip-u": "<p>Social Approaches</p><p>Trick (Air)</p><p>Reason (Earth)</p><p>Incite (Fire)</p><p>Charm (Water)</p><p>Enlighten (Void)",
"scholar-tooltip-u": "<p>Scholar Approaches</p><p>Analyze (Air)</p><p>Recall (Earth)</p><p>Theorize (Fire)</p><p>Survey (Water)</p><p>Sense (Void)",
"trade-tooltip-u": "<p>Trade Approaches</p><p>Con (Air)</p><p>Produce (Earth)</p><p>Innovate (Fire)</p><p>Exchange (Water)</p><p>Subsist (Void)",
"roll-emote-u": "@{name} rolls a skill! (Keep up to @{ringdie} dice, minimum of 5.)",
"army-u": "Armies",
"strength-u": "Strength:",
"discipline-u": "Discipline:",
"counter-up-u": "Up",
"counter-down-u": "Dwn",
"activation-colon-u": "Activation:",
"session-notes-u": "Session Notes",
"session#-u": "Session #",
"character-ninjo-u": "Character (Ninjō)",
"character-giri-u": "Character (Giri)",
"rank1-u": "Rank 1",
"xp-rank1-u": "XP spent at Rank 1 / Total:",
"rank2-u": "Rank 2",
"xp-rank2-u": "XP spent at Rank 2 / Total:",
"rank3-u": "Rank 3",
"xp-rank3-u": "XP spent at Rank 3 / Total:",
"rank4-u": "Rank 4",
"xp-rank4-u": "XP spent at Rank 4 / Total:",
"rank5-u": "Rank 5",
"xp-rank5-u": "XP spent at Rank 5 / Total:",
"xp-invested-u": "XP Invested",
"skill-group-u": "Skill Group",
"skill-nocolon-u": "Skill",
"technique-category-u": "Technique Category",
"technique-u": "Technique",
"rings-u": "Rings",
"completed-u": "Completed",
"school-mastery-u": "School Mastery Ability",
"unlocked-u": "Unlocked",
"purchase-u": "Purchase",
"cost-u": "Cost",
"school-rank-u": "School Rank?",
"title-name-u": "Title Name",
"xp-title-u": "XP spent in Title / Total:",
"title-mastery-u": "Title Mastery Ability",
"xp-and-advancement-u": "XP and Advancement",
"distinctive-equipment-u": "Piece of Distinctive Equipment",
"additional-item-u": "Additional Item",
"casualties-u": "Casualties:",
"panic-u": "Panic:",
"skill-emote1-u": "rolls",
"skill-emote2-u": "using the",
"skill-emote3-u": "approach! (Keep up to",
"skill-emote4-u": "rolls a skill! (Keep up to",
"skill-emote5-u": ", minimum of 1.)",
"skill-emote6-u": "attacks with their",
"skill-emote7-u": "kata using the",
"skill-emote8-u": "kihō using the",
"skill-emote9-u": "casts their",
"skill-emote10-u": "invocation using the",
"skill-emote11-u": "stance! (Keep up to",
"skill-emote12-u": "ritual using the",
"skill-emote13-u": "shūji using the",
"skill-emote14-u": "applies their",
"ninjo-giri-u": "Ninjō and Giri Notes",
"out-of-rank-u": "Out of Rank",
"defense-check-u": "Defense Check",
"fitness-defense-u": "Fitness (Defense)",
"20-questions-worksheet-u": "Planilha de Vinte Perguntas",
"20hello-u": "Você pode usar esta folha para preencher suas respostas para o Jogo das Vinte Perguntas e fazer anotações para mais tarde!",
"question1-u": "1). A qual clã seu personagem pertence? ",
"question2-u": "2). A qual família seu personagem pertence?",
"question3-u": "3). Qual é a escola e a função do seu personagem?",
"question4-u": "4). Como seu personagem se destaca na escola?",
"question5-u": "5). Qual é o dever do seu personagem para com seu senhor?",
"question6-u": "6). O que seu personagem deseja?",
"question7-u": "7). Qual é a opinião do seu personagem sobre seu clã?",
"question8-u": "8). O que seu personagem pensa do Bushidō? ",
"question9-u": "9). Qual é a maior conquista do seu personagem até agora? ",
"question10-u": "10). O que mais impede seu personagem na vida? ",
"question11-u": "11). O que faz seu personagem se sentir em paz?",
"question12-u": "12). Qual preocupação, medo ou fraqueza mais aflige seu personagem? ",
"question13-u": "13). Com quem seu personagem mais aprendeu ao longo da vida? ",
"question14-u": "14). Quais detalhes os outros acham mais marcantes sobre seu personagem?",
"question15-u": "15). Como seu personagem reage a situações estressantes? ",
"question16-u": "16). Quais são os relacionamentos preexistentes do seu personagem com outros clãs, famílias, organizações e tradições? ",
"question17-u": "17). Como os pais do seu personagem o descreveriam? ",
"question18-u": "18). Em honra a quem foi escolhido o nome do seu personagem? ",
"question19-u": "19). Qual é o nome pessoal do seu personagem?",
"question20-u": "20). Como seu personagem deveria morrer?",
"part-i-u": "Parte I: Identidade Central (Clã e Família)",
"part-ii-u": "Parte II: Função e Escola",
"part-iii-u": "Parte III: Honra e Glória",
"part-iv-u": "Parte IV: Forças e Fraquezas",
"part-v-u": "Parte V: Personalidade e Comportamento",
"part-vi-u": "Parte VI: Ancestralidade e Família",
"part-vii-u": "Parte VII: Morte",
"ring-increase-u": "Aumentar Anel (1)",
"ring-increase2-u": "Aumentar Anel (2)",
"skill-increases0-u": "Aumentar Perícia (0-1)",
"skill-increases1-u": "Aumentar Perícia (1)",
"skill-increases2-u": "Aumentar Perícia (2)",
"skill-increases3-u": "Aumentar Perícias (3-5)",
"techniques-available-u": "Técnicas Disponíveis",
"starting-equipment-u": "Equipamento Inicial",
"starting-techniques-u": "Técnicas Iniciais (2-5)",
"glory-increase-u": "Aumentar Glória",
"honor-increase-u": "Aumentar Honra",
"distinction1-u": "Distinção (1)",
"adversity1-u": "Adversidade (1)",
"anxiety1-u": "Ansiedade (1)",
"passion1-u": "Paixão (1)",
"advantage1-u": "Vantagem (1)",
"disadvantage1-u": "Desvantagem (1)",
"or-u": "OU",
"notes-u": "Anotações",
"samurai-heritage-u": "Herança Samurai (Resultado)",
"name-colon-u": "Nome:",
"damage-colon-u": "Dano: ",
"deadliness-colon-u": "Letalidade: ",
"approach-colon-u": "Abordagem:",
"effects-colon-u": "Efeitos:",
"immediate-effects-colon-u": "Efeitos Imediatos:",
"kiho-effect-colon-u": "Efeito de Kihō:",
"silhouette-u": "Silhueta ",
"artisan-tooltip-u": "<p>Abordagens Artesanais</p><p>Refinar (Ar)</p><p>Restaurar (Terra)</p><p>Inventar (Fogo)</p><p>Adaptar (Água)</p><p>Sintonizar (Vazio)",
"martial-tooltip-u": "<p>Abordagens Marciais</p><p>Fintar (Ar)</p><p>Resistir (Terra)</p><p>Sobrepujar (Fogo)</p><p>Manobrar (Água)</p><p>Sacrificar (Vazio)",
"social-tooltip-u": "<p>Abordagens Sociais</p><p>Enganar (Ar)</p><p>Racionalizar (Terra)</p><p>Incitar (Fogo)</p><p>Cativar (Água)</p><p>Esclarecer (Vazio)",
"scholar-tooltip-u": "<p>Abordagens Eruditas</p><p>Analisar (Ar)</p><p>Recordar (Terra)</p><p>Teorizar (Fogo)</p><p>Inspecionar (Água)</p><p>Sentir (Vazio)",
"trade-tooltip-u": "<p>Abordagens Mercantes</p><p>Ludibriar (Ar)</p><p>Produzir (Terra)</p><p>Inovar (Fogo)</p><p>Trocar (Água)</p><p>Subsistir (Vazio)",
"roll-emote-u": "@{name} rola uma perícia! (Mantenha até @{ringdie} dados, mínimo de 5.)",
"army-u": "Exércitos",
"strength-u": "Potência:",
"discipline-u": "Disciplina:",
"counter-up-u": "Subir",
"counter-down-u": "Descer",
"activation-colon-u": "Ativação:",
"session-notes-u": "Anotações da Sessão",
"session#-u": "Sessão #",
"character-ninjo-u": "Personagem (Ninjō)",
"character-giri-u": "Personagem (Giri)",
"rank1-u": "Nível 1",
"xp-rank1-u": "EXP gasta no Nível 1 / Total:",
"rank2-u": "Nível 2",
"xp-rank2-u": "EXP gasta no Nível 2 / Total:",
"rank3-u": "Nível 3",
"xp-rank3-u": "EXP gasta no Nível 3 / Total:",
"rank4-u": "Nível 4",
"xp-rank4-u": "EXP gasta no Nível 4 / Total:",
"rank5-u": "Nível 5",
"xp-rank5-u": "EXP gasta no Nível 5 / Total:",
"xp-invested-u": "EXP Investida",
"skill-group-u": "Grupo de Perícias",
"skill-nocolon-u": "Perícia",
"technique-category-u": "Categoria de Técnica",
"technique-u": "Técnica",
"rings-u": "Anéis",
"completed-u": "Completo",
"school-mastery-u": "Habilidade de Maestria de Escola",
"unlocked-u": "Desbloqueado",
"purchase-u": "Compra",
"cost-u": "Custo",
"school-rank-u": "Nível de Escola?",
"title-name-u": "Nome do Título",
"xp-title-u": "EXP gasta no Título / Total:",
"title-mastery-u": "Habilidade de Maestria de Título",
"xp-and-advancement-u": "EXP e Avanço",
"distinctive-equipment-u": "Peça de Equipamento Distinto",
"additional-item-u": "Item Adicional",
"casualties-u": "Baixas:",
"panic-u": "Pânico:",
"skill-emote1-u": "rola",
"skill-emote2-u": "usando a abordagem",
"skill-emote3-u": "! (Mantenha até",
"skill-emote4-u": "rola uma perícia! (Mantenha até",
"skill-emote5-u": ", mínimo de 1.)",
"skill-emote6-u": "ataca com seu",
"skill-emote7-u": "usando a postura",
"skill-emote8-u": "usando a postura",
"skill-emote9-u": "lança a sua invocação ",
"skill-emote10-u": "usando a postura",
"skill-emote11-u": "! (Mantenha até",
"skill-emote12-u": "usando a postura",
"skill-emote13-u": "usando a postura",
"skill-emote14-u": "aplica seu",
"ninjo-giri-u": "Anotações de Ninjō e Giri",
"out-of-rank-u": "Fora do Currículo",
"defense-check-u": "Teste de Defesa",
"fitness-defense-u": "Atletismo (Defesa)",
"ninjutsu-u": "Ninjutsu",
"maho-u": "Mahō"
}
+381 -381
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@@ -1,395 +1,395 @@
{
"personal data": "personal data",
"name": "nome",
"age": "idade",
"son number": "son number",
"homeland": "terra Natal",
"culture": "culture",
"religion": "religião",
"lord": "lord",
"current class": "current class",
"current home": "current home",
"personal traits": "personal traits",
"chivalry bonus": "chivalry bonus",
"religious bonus": "religious bonus",
"chaste": "chaste",
"lustful": "lustful",
"energetic": "energetic",
"lazy": "lazy",
"forgiving": "forgiving",
"vengeful": "vengeful",
"generous": "generous",
"selfish": "selfish",
"honest": "honest",
"deceitful": "deceitful",
"just": "just",
"arbitrary": "arbitrary",
"merciful": "merciful",
"cruel": "cruel",
"modest": "modest",
"proud": "proud",
"prudent": "prudent",
"reckless": "reckless",
"spiritual": "spiritual",
"wordly": "wordly",
"temperate": "temperate",
"indulgent": "indulgent",
"trusting": "trusting",
"suspicious": "suspicious",
"valorous": "valorous",
"cowardly": "cowardly",
"directed trait": "directed trait",
"personal data": "Dados Pessoais",
"name": "Nome",
"age": "Idade",
"son number": "Filho Número",
"homeland": "Terra Natal",
"culture": "Cultura",
"religion": "Religião",
"lord": "Senhor",
"current class": "Classe Atual",
"current home": "Morada Atual",
"personal traits": "Traços Pessoais",
"chivalry bonus": "Bônus de Cavalheirismo",
"religious bonus": "Bônus Religioso",
"chaste": "Castidade",
"lustful": "Luxúria",
"energetic": "Diligência",
"lazy": "Preguiça",
"forgiving": "Indulgência ",
"vengeful": "Vingança",
"generous": "Generosidade",
"selfish": "Egoísmo",
"honest": "Honestidade",
"deceitful": "Dissimulação",
"just": "Justiça",
"arbitrary": "Arbitrariedade",
"merciful": "Compaixão",
"cruel": "Crueldade",
"modest": "Modéstia",
"proud": "Orgulho",
"prudent": "Prudência",
"reckless": "Impulsividade",
"spiritual": "Espiritualidade",
"wordly": "Materialismo",
"temperate": "Temperança",
"indulgent": "Voracidade",
"trusting": "Credulidade",
"suspicious": "Desconfiança",
"valorous": "Valentia",
"cowardly": "Covardia",
"directed trait": "Traço Direcionado",
"trait": "traço",
"Player:": "Jogador:",
"personality traits": "personality traits",
"Chivalry Bonus[*](total=80+)": "Chivalry Bonus*(total=80+)",
"Religious Bonus(traits all 16+)": "Religious Bonus(traits all 16+)",
"personality traits": "Traços de Personalidade",
"Chivalry Bonus[*](total=80+)": "Bônus de Cavalheirismo*(total=80+)",
"Religious Bonus(traits all 16+)": "Bônus Religioso (todos os traços 16+)",
"(15)": "(15)",
"passions": "passions",
"loyalty lord": "loyalty (lord)",
"love family": "love (family)",
"hospitality": "hospitality",
"honor": "honor",
"passion": "passion",
"equipment carried": "equipment carried",
"armor type": "armor type",
"points": "pontos",
"clothing": "clothing",
"libra value": "libra value",
"personal gear": "personal gear",
"travel gear": "travel gear",
"war gear": "war gear",
"on horse #": "on horse #",
"equipment": "equipamento",
"attributes": "atributos",
"(Knockdown)": "(Knockdown)",
"size": "tamanho",
"siz": "siz",
"dex": "des",
"dexterity": "destreza",
"str": "for",
"strength": "força",
"(Major Wound)": "(Major Wound)",
"passions": "Paixões",
"loyalty lord": "Lealdade (Senhor)",
"love family": "Amor (Família)",
"hospitality": "Hospitalidade",
"honor": "Honra",
"passion": "Paixão",
"equipment carried": "Equipamento Carregado",
"armor type": "Tipo de Armadura",
"points": "Pontos",
"clothing": "Roupas",
"libra value": "Valor em £",
"personal gear": "Equipamento Pessoal",
"travel gear": "Equipamento de Viagem",
"war gear": "Equipamento de Guerra",
"on horse #": "No cavalo #",
"equipment": "Equipamento",
"attributes": "Atributos",
"(Knockdown)": "(Derrubar)",
"size": "Tamanho",
"siz": "TAM",
"dex": "DES",
"dexterity": "Destreza",
"str": "FOR",
"strength": "Força",
"(Major Wound)": "(Lesão Grave)",
"(+3)": "(+3)",
"con": "con",
"constitution": "constituição",
"appearance": "aparência",
"app": "app",
"con": "CON",
"constitution": "Constituição",
"appearance": "Aparência",
"app": "APA",
"Damage": "Dano",
"d6": "d6",
"damage": "dano",
"healing rate": "healing rate",
"movement rate": "movement rate",
"total hit points": "total hit points",
"unconcious": "unconcious",
"distinctive features": "distinctive features",
"awareness": "prontidão",
"boating": "boating",
"compose": "compose",
"courtesy": "courtesy",
"dancing": "dancing",
"faerie lore": "faerie lore",
"falconry": "falconry",
"first aid": "first aid",
"flirting": "flirting",
"folk lore": "folk lore",
"gaming": "gaming",
"heraldry": "heraldry",
"hunting": "hunting",
"intrigue": "intriga",
"orate": "orate",
"play": "play",
"read": "read",
"recognize": "recognize",
"romance": "romance",
"singing": "singing",
"stewardship": "administração",
"swimming": "swimming",
"tourney": "tourney",
"skills": "perícias",
"squire": "squire",
"horsemanship": "horsemanship",
"battle": "battle",
"chirurgery needed": "chirurgery needed",
"current hit points": "current hit points",
"wounds": "ferimentos",
"this game": "this game",
"glory this game": "glory this game",
"glory": "glória",
"skill": "perícia",
"combat skills": "combat skills",
"glory total": "glory total",
"weapon skills": "weapon skills",
"dagger": "dagger",
"lance": "lance",
"spear": "spear",
"sword": "sword",
"win": "win",
"losses": "losses",
"other horses": "other horses",
"horse type": "horse type",
"horse damage": "horse damage",
"horse move": "horse move",
"horse armor": "horse armor",
"horse hp": "horse hp",
"horse con": "horse con",
"horse siz": "horse siz",
"horse dex": "horse dex",
"horse breed": "horse breed",
"riding(#2)": "riding(#2)",
"squire(#3)": "squire(#3)",
"healing rate": "Taxa de Cura",
"movement rate": "Taxa de Movimento",
"total hit points": "Pontos de Vida",
"unconcious": "Inconsciente",
"distinctive features": "Características Distintivas",
"awareness": "Atenção",
"boating": "Canoagem",
"compose": "Compor",
"courtesy": "Cortesia",
"dancing": "Dança",
"faerie lore": "Conhec. Feérico",
"falconry": "Falcoaria",
"first aid": "Prim. Socorros",
"flirting": "Flerte",
"folk lore": "Folclore",
"gaming": "Jogos",
"heraldry": "Heráldica",
"hunting": "Caça",
"intrigue": "Intriga",
"orate": "Oratória",
"play": "Tocar",
"read": "Ler",
"recognize": "Reconhecer",
"romance": "Romance",
"singing": "Cantar",
"stewardship": "Administrar",
"swimming": "Nadar",
"tourney": "Torneios",
"skills": "Perícias",
"squire": "Escudeiro",
"horsemanship": "Equitação",
"battle": "Batalha",
"chirurgery needed": "Requer Chirurgia",
"current hit points": "PVs Atuais",
"wounds": "Lesões",
"this game": "Neste Jogo",
"glory this game": "Glória Neste Jogo",
"glory": "Glória",
"skill": "Perícia",
"combat skills": "Perícias Marciais",
"glory total": "Total de Glória",
"weapon skills": "Perícia com Armas",
"dagger": "Adaga",
"lance": "Lança de Justa",
"spear": "Lança",
"sword": "Espada",
"win": "Vitórias",
"losses": "Derrotas",
"other horses": "Outros Cavalos",
"horse type": "Tipo do Cavalo",
"horse damage": "Dano",
"horse move": "Movimento",
"horse armor": "Armadura",
"horse hp": "PVs do Cavalo",
"horse con": "CON",
"horse siz": "TAM",
"horse dex": "DES",
"horse breed": "Raça",
"riding(#2)": "Montaria (#2)",
"squire(#3)": "Escudeiro (#3)",
"(#4)": "(#4)",
"move": "move",
"joust score": "joust score",
"horses": "horses",
"best warhorse (#1)": "best warhorse (#1)",
"type": "tipo",
"hp": "hp",
"armor": "armadura",
"breed": "breed",
"knight": "knight",
"holdings": "holdings",
"annual glory rewards": "annual glory rewards",
"denarii": "denarii",
"libra": "libra",
"old knights": "old knights",
"middle aged knights": "middle aged knights",
"young knights": "young knights",
"total family knights": "total family knights",
"vassal knights": "vassal knights",
"other lineage men": "other lineage men",
"levy": "levy",
"date": "data",
"important event": "important event",
"new": "new",
"new glory": "new glory",
"total glory": "total glory",
"event": "event",
"born": "born",
"squired": "squired",
"knighted": "knighted",
"member of the round table": "member of the round table",
"landed": "landed",
"titled": "titled",
"wed": "wed",
"died": "died",
"father name": "father name",
"class": "classe",
"glory to sons": "glory to sons",
"family characteristic": "family characteristic",
"lover": "lover",
"children": "children",
"will": "vontade",
"traits": "atributos",
"chivalry": "chivalry",
"equipment at home": "equipment at home",
"character history": "character history",
"family history and events": "family history and events",
"army": "army",
"coat of arms": "coat of arms",
"motto": "lema",
"annual glory rewards traits": "annual glory rewards traits",
"annual glory rewards chivalry": "annual glory rewards chivalry",
"annual glory rewards holdings": "annual glory rewards holdings",
"annual glory rewards passions": "annual glory rewards passions",
"annual glory rewards religion": "annual glory rewards religion",
"annual glory rewards total": "annual glory rewards total",
"enter warhorse damage": "enter warhorse damage",
"shilling": "shilling",
"select character sheet knight": "select character sheet knight",
"select character sheet holdings": "select character sheet holdings",
"Holdings Character Sheet": "Holdings Character Sheet",
"horse 2": "horse 2",
"horse 3": "horse 3",
"horse 4": "horse 4",
"personal religion": "personal religion",
"play name": "play name",
"read name": "read name",
"religion name": "religion name",
"squire name": "squire name",
"fashion": "fashion",
"squire age": "squire age",
"daughter number": "daughter number",
"Gentle Woman Bonus[*](total=80+)": "Gentle Woman Bonus*(total=80+)",
"industry": "industry",
"servant": "servant",
"woman's gift": "woman's gift",
"best horse (#1)": "best horse (#1)",
"household treasures": "household treasures",
"spouse": "spouse",
"woman": "woman",
"player name": "player name",
"chirurgery": "chirurgery",
"character": "character",
"gear": "gear",
"personal": "personal",
"war": "war",
"travel": "travel",
"enter personal gear": "enter personal gear",
"gamemaster": "gamemaster",
"feast record": "feast record",
"gamemaster characters": "gamemaster characters",
"location": "localização",
"above the salt (high table)": "above the salt (high table)",
"round 5": "round 5",
"round 1": "round 1",
"round 2": "round 2",
"round 3": "round 3",
"round 4": "round 4",
"total": "total",
"seating": "seating",
"geniality mod.": "geniality mod.",
"accumulated geniality": "accumulated geniality",
"near the salt (seat of honor)": "near the salt (seat of honor)",
"notes": "notas",
"below the salt (normal seating)": "below the salt (normal seating)",
"on the floor (squires)": "on the floor (squires)",
"enter name": "enter name",
"significant gamemaster characters": "significant gamemaster characters",
"enter glory this game": "enter glory this game",
"knight's entourage": "knight's entourage",
"lady's entourage": "lady's entourage",
"position": "position",
"cost £": "custo £",
"value": "valor",
"entourage": "entourage",
"mod": "mod",
"loyalty": "loyalty",
"squire skill": "squire skill",
"weapon": "weapon",
"mw": "mw",
"horse": "horse",
"weapon 1": "weapon 1",
"weapon 2": "weapon 2",
"value 1": "value 1",
"value 2": "value 2",
"value 3": "value 3",
"skill 1": "skill 1",
"skill 2": "skill 2",
"skill 3": "skill 3",
"cost": "custo",
"modifier": "modifier",
"dowry": "dowry",
"love (family)": "love (family)",
"number of children": "number of children",
"wife": "wife",
"lady skill": "lady skill",
"dower": "dower",
"maid-in-waiting": "maid-in-waiting",
"loyalty lady": "loyalty (lady)",
"hand maiden skill": "hand maiden skill",
"skill industry": "skill industry",
"husband": "husband",
"knight skill": "knight skill",
"mesnie": "mesnie",
"improvable skill": "improvable skill",
"feast": "feast",
"feast location": "feast location",
"feast type": "feast type",
"feast date": "feast date",
"move": "Mov.",
"joust score": "Pontuação de Justa",
"horses": "Cavalos",
"best warhorse (#1)": "Melhor Cavalo de Guerra (#1)",
"type": "Tipo",
"hp": "PVs",
"armor": "Armadura",
"breed": "Raça",
"knight": "Cavaleiro",
"holdings": "Herdades",
"annual glory rewards": "Recompensas Anuais de Glória",
"denarii": "Denários",
"libra": "Libras",
"old knights": "Cavaleiros Velhos",
"middle aged knights": "Cavaleiros de Meia Idade",
"young knights": "Cavaleiros Jovens",
"total family knights": "Total de Cavaleiros Familiares",
"vassal knights": "Cavaleiros Vassalos",
"other lineage men": "Outros Homens de Linhagem",
"levy": "Recrutas",
"date": "Data",
"important event": "Evento Importante",
"new": "Novo",
"new glory": "Nova Glória",
"total glory": "Total de Glória",
"event": "Evento",
"born": "Nascido em",
"squired": "Escudeiro em",
"knighted": "Cavaleiro em",
"member of the round table": "Membro da Távola Redonda em",
"landed": "Investido em",
"titled": "Titulado em",
"wed": "Casado em",
"died": "Morto em",
"father name": "Nome do Pai",
"class": "Classe",
"glory to sons": "Glória dos Filhos",
"family characteristic": "Característica Familiar",
"lover": "Amante",
"children": "Filhos",
"will": "Testamento",
"traits": "Traços",
"chivalry": "Cavalheirismo",
"equipment at home": "Equipamento em Casa",
"character history": "História do Personagem",
"family history and events": "Histórico e Eventos Familiares",
"army": "Exército",
"coat of arms": "Brasão de Armas",
"motto": "Lema",
"annual glory rewards traits": "Recompensas Anuais de Glória por Traços",
"annual glory rewards chivalry": "Recompensas Anuais de Glória por Cavalheirismo",
"annual glory rewards holdings": "Recompensas Anuais de Glória por Herdades",
"annual glory rewards passions": "Recompensas Anuais de Glória por Paixões",
"annual glory rewards religion": "Recompensas Anuais de Glória por Religião",
"annual glory rewards total": "Recompensas Anuais de Glória Totais",
"enter warhorse damage": "Insira dano de Cavalo de Guerra",
"shilling": "Xelins",
"select character sheet knight": "Selecione a Ficha de Personagem Cavaleiro",
"select character sheet holdings": "Selecione a Ficha de Herdades do Personagem Cavaleiro",
"Holdings Character Sheet": "Planilha de Herdades do Personagem",
"horse 2": "Cavalo 2",
"horse 3": "Cavalo 3",
"horse 4": "Cavalo 4",
"personal religion": "Religião Pessoal",
"play name": "Instrumento",
"read name": "Idioma",
"religion name": "Nome da Religião",
"squire name": "Nome do Escudeiro",
"fashion": "Moda",
"squire age": "Idade do Escudeiro",
"daughter number": "Filha Número",
"Gentle Woman Bonus[*](total=80+)": "Bônus de Donzela*(total=80+)",
"industry": "Indústria",
"servant": "Criada",
"woman's gift": "Dom Feminino",
"best horse (#1)": "Melhor Cavalo (#1)",
"household treasures": "Tesouros Familiares",
"spouse": "Cônjuge",
"woman": "Mulher",
"player name": "Nome do Jogador",
"chirurgery": "Chirurgia",
"character": "Personagem",
"gear": "Equipamento",
"personal": "Pessoal",
"war": "Guerra",
"travel": "Viagem",
"enter personal gear": "Insira Equipamento Pessoal",
"gamemaster": "Mestre do Jogo",
"feast record": "Registro de Festim",
"gamemaster characters": "Personagens do MJ",
"location": "Localização",
"above the salt (high table)": "Acima do Sal (Mesa Alta)",
"round 5": "5ª rodada",
"round 1": "1ª rodada",
"round 2": "2ª rodada",
"round 3": "3ª rodada",
"round 4": "4ª rodada",
"total": "Total",
"seating": "Assentos",
"geniality mod.": "Mod. de Genialidade",
"accumulated geniality": "Genialidade Acumulada",
"near the salt (seat of honor)": "Próximo ao Sal (Assentos de Honra)",
"notes": "Anotações",
"below the salt (normal seating)": "Abaixo do Sal (Assentos Normais)",
"on the floor (squires)": "Sobre o Chão (Escudeiros)",
"enter name": "Inserir Nome",
"significant gamemaster characters": "Personagens Importantes do MJ",
"enter glory this game": "Inserir a Glória do Jogo",
"knight's entourage": "Comitiva do Cavaleiro",
"lady's entourage": "Comitiva da Dama",
"position": "Posição",
"cost £": "Custo em £",
"value": "Valor",
"entourage": "Comitiva",
"mod": "Mod.",
"loyalty": "Lealdade",
"squire skill": "Per.Escudeiro",
"weapon": "Arma",
"mw": "LG",
"horse": "Cavalo",
"weapon 1": "Arma 1",
"weapon 2": "Arma 2",
"value 1": "Valor 1",
"value 2": "Valor 2",
"value 3": "Valor 3",
"skill 1": "Perícia 1",
"skill 2": "Perícia 2",
"skill 3": "Perícia 3",
"cost": "Custo",
"modifier": "Modificador",
"dowry": "Dote",
"love (family)": "Amor (Família)",
"number of children": "Número de Filhos",
"wife": "Esposa",
"lady skill": "Per.Senhora",
"dower": "Pensão",
"maid-in-waiting": "Dama de Companhia",
"loyalty lady": "Lealdade (Senhora)",
"hand maiden skill": "Perícia de Aia",
"skill industry": "Per. Indústria",
"husband": "Marido",
"knight skill": "Per de Cavaleiro",
"mesnie": "Mesnie",
"improvable skill": "Per. Improvável",
"feast": "Festim",
"feast location": "Local do Festim",
"feast type": "Tipo do Festim",
"feast date": "Data do Festim",
"Success": "Sucesso",
"Failure": "Failure",
"Failure": "Falha",
"Critical": "Crítico",
"Fumble": "Fumble",
"sheet: character": "sheet: character",
"sheet: holdings": "sheet: holdings",
"sheet: entourage": "sheet: entourage",
"sheet: settings": "sheet: settings",
"sheet: gamemaster characters": "sheet: gamemaster characters",
"sheet: feast record": "sheet: feast record",
"character sheet type": "character sheet type",
"feast size": "feast size",
"enter total glory": "enter total glory",
"enter date": "enter date",
"enter event": "enter event",
"enter new glory": "enter new glory",
"armor value": "armor value",
"wife name": "wife name",
"wife born": "wife born",
"wife age": "wife age",
"wife modifier": "wife modifier",
"wife skill 1": "wife skill 1",
"wife skill 2": "wife skill 2",
"wife love": "wife love",
"wife dower": "wife dower",
"wife dowry": "wife dowry",
"wife value 1": "wife value 1",
"wife value 2": "wife value 2",
"wife value 3": "wife value 3",
"npc": "npc",
"enter player name": "enter player name",
"description": "descrição",
"unconscious": "inconsciente",
"major wound": "major wound",
"knockdown": "knockdown",
"hit points": "hit points",
"glory won": "glory won",
"abilities": "habilidades",
"skills / passions": "skills / passions",
"manor": "manor",
"treasure record": "treasure record",
"income worksheet": "income worksheet",
"land record": "land record",
"knight name": "knight name",
"treasure location": "treasure location",
"security": "security",
"other location": "other location",
"best clothing": "best clothing",
"source/expense": "source/expense",
"form of treasure": "form of treasure",
"amount/worth": "amount/worth £",
"manor income worksheet": "manor income worksheet",
"a.d.": "a.d.",
"revenue £": "revenue £",
"fortune": "fortune",
"harvest": "harvest",
"tally": "tally",
"normal income": "normal income £",
"investment income": "investment income £",
"anticipated income": "anticipated income £",
"manorial luck": "manorial luck",
"fate": "fate",
"care": "care",
"misfortune": "misfortune",
"harvest result": "harvest result",
"manor income": "manor income £",
"emergency income": "emergency income £",
"expenses": "expenses £",
"treasury": "treasury £",
"incredible": "incredible",
"excellent": "excellent",
"good": "good",
"regular": "regular",
"bad": "bad",
"very bad": "very bad",
"negligible": "negligible",
"hate (landlord)": "hate (landlord)",
"manor name": "manor name",
"held by": "held by",
"liege lord": "liege lord",
"annual glory": "annual glory",
"fortification (DV)": "fortification (DV)",
"manor description": "manor description",
"manor summary": "manor summary",
"manor improvements": "manor improvements",
"feature": "feature",
"building cost": "building cost £",
"annual income": "annual income £",
"annual maintenance": "annual maintenance £",
"annual income total": "annual income total £",
"annual maintenance total": "annual maintenance total £",
"annual glory total": "annual glory total",
"weather": "weather",
"bandits": "bandits",
"raided": "raided",
"pillaged": "pillaged",
"plundered": "plundered",
"property destruction": "property destruction",
"season": "season",
"knightly presence": "knightly presence",
"conflict": "conflict",
"population": "population",
"population growth": "population growth",
"Fumble": "Trapalhada",
"sheet: character": "Planilha: Personagem",
"sheet: holdings": "Planilha: Herdades",
"sheet: entourage": "Planilha: Comitiva",
"sheet: settings": "Planilha: Configurações",
"sheet: gamemaster characters": "Planilha: Personagens do MJ",
"sheet: feast record": "Planilha: Registros de Festim",
"character sheet type": "Tipo de Planilha de Personagem",
"feast size": "Tamanho do Festim",
"enter total glory": "Inserir o Total de Glória",
"enter date": "Inserir Data",
"enter event": "Inserir Evento",
"enter new glory": "Inserir Nova Glória",
"armor value": "Valor da Armadura",
"wife name": "Nome da Esposa",
"wife born": "Esposa Nasceu em",
"wife age": "Idade da Esposa",
"wife modifier": "Mod. da Esposa",
"wife skill 1": "Perícia de Esposa 1",
"wife skill 2": "Perícia de Esposa 2",
"wife love": "Amor da Esposa",
"wife dower": "Porção da Viuva",
"wife dowry": "Dote da Esposa",
"wife value 1": "Valor da Esposa 1",
"wife value 2": "Valor da Esposa 2",
"wife value 3": "Valor da Esposa 3",
"npc": "PNJ",
"enter player name": "Inserir Nome do Jogador",
"description": "Descrição",
"unconscious": "Inconsciente",
"major wound": "Lesão Grave",
"knockdown": "Derrubar",
"hit points": "Pontos de Vida",
"glory won": "Glória Ganha",
"abilities": "Habilidades",
"skills / passions": "Perícias / Paixões",
"manor": "Feudo",
"treasure record": "Registro de Tesouro",
"income worksheet": "Planilha de Receita",
"land record": "Registro de Terras",
"knight name": "Nome do Cavaleiro",
"treasure location": "Local do Tesouro",
"security": "Segurança",
"other location": "Outros Locais",
"best clothing": "Melhores Roupas",
"source/expense": "Origem/Despesa",
"form of treasure": "Forma do Tesouro",
"amount/worth": "Quant./Valor (£)",
"manor income worksheet": "Planilha de Receita do Feudo",
"a.d.": "D.A.",
"revenue £": "Receita em £",
"fortune": "Fortuna",
"harvest": "Colheita",
"tally": "Contagem",
"normal income": "Rend. Normal (£)",
"investment income": "Rend. Investim. (£)",
"anticipated income": "Rend. Antecipado (£)",
"manorial luck": "Sorte Feudal",
"fate": "Destino",
"care": "Cuidados",
"misfortune": "Infortúnio",
"harvest result": "Result. da Colheita",
"manor income": "Rend. do Feudo (£)",
"emergency income": "Renda Emergencial (£)",
"expenses": "Despesas (£)",
"treasury": "Tesouro (£)",
"incredible": "Incrível",
"excellent": "Excelente",
"good": "Bom",
"regular": "Regular",
"bad": "Ruim",
"very bad": "Muito Ruim",
"negligible": "Insignificante",
"hate (landlord)": "Ódio (Senhorio)",
"manor name": "Nome do Feudo",
"held by": "Detido Por",
"liege lord": "Senhor Feudal",
"annual glory": "Glória Anual",
"fortification (DV)": "Fortificação (VD)",
"manor description": "Descrição do Feudo",
"manor summary": "Resumo do Feudo",
"manor improvements": "Melhorias do Feudo",
"feature": "Características",
"building cost": "Custo (£)",
"annual income": "Rend. Anual (£)",
"annual maintenance": "Manutenção Anual (£)",
"annual income total": "Rend. Anual Total (£)",
"annual maintenance total": "Manutenção Anual Total (£)",
"annual glory total": "Glória Anual Total",
"weather": "Clima",
"bandits": "Bandidos",
"raided": "Saqueado",
"pillaged": "Pilhado",
"plundered": "Arrasado",
"property destruction": "Destruição de Propriedade",
"season": "Estação",
"knightly presence": "Presença Cavalheiresca",
"conflict": "Conflito",
"population": "População",
"population growth": "Crescimento Pop.",
"meager": "meager",
"total £": "total £",
"treasure total": "treasure total £",
+123 -123
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@@ -1,138 +1,138 @@
{
"choose_otraimg_type": "Elija una imagen",
"choose_otraimg_type": "Elige una imagen",
"choose_sheet_type": "Elige un libreto",
"agetsa": "and gets a",
"agetsa": "y obtiene un",
"rollswith": "tira con",
"charm_label": "Carisma",
"cunning_label": "Astuto",
"finesse_label": "Finura",
"luck_label": "Chance",
"might_label": "Físico",
"luck_label": "Suerte",
"might_label": "Potencia",
"name_label": "NOMBRE",
"species_label": "ESPECIES",
"demeanor_label": "DEMEANOR",
"species_label": "ESPECIE",
"demeanor_label": "COMPORTAMIENTO",
"details_label": "DETALLES",
"basicmove_roll": "MOVIMIENTO BÁSICO",
"basicmoves1_label": "Attempt a Roguish Feat",
"basicmoves1_dsc": "When you <b>attempt a roguish feat you are skilled in</b>, say your goal and roll with Finesse. On a hit, you achieve your goal. On a 7-9, mark exhaustion or one risk of your feat (GMs choice) comes to bear. When you attempt a roguish feat you are NOT skilled in, you are trusting fate.",
"basicmoves2_label": "Figure Someone Out",
"basicmoves2_dsc": "When you <b>try to figure someone out</b>, roll with Charm. On a 10+, hold 3. On a 79, hold 1. While interacting with them, spend your hold 1 for 1 to ask their player a question:<ul><li>is your character telling the truth?</li><li>what is your character really feeling?</li><li>what does your character intend to do?</li><li>what does your character wish Id do?</li><li>how could I get your character to _______?</li></ul>",
"basicmoves3_label": "Persuade a NPC",
"basicmoves3_dsc": "When you <b>persuade an NPC</b> with promises or threats, roll with Charm. On a 10+, they see things your way, provided you have given them a strong motive or reasonable bribe. On a 79, they arent sure; the GM will tell you what you need to do to sway them.",
"basicmoves4_label": "Read a Tense Situation",
"basicmoves4_dsc": "When you <b>read a tense situation</b>, roll with Cunning. On a 79, ask 1. On a 10+, ask 3. Take +1 when acting on the answers.<ul><li> whats my best way out / in / through?</li><li>who or what is the biggest threat?</li><li>who or what is most vulnerable to me?</li><li>what should I be on the lookout for?</li><li>who is in control here?</li></ul>",
"basicmoves5_label": "Trick an NPC",
"basicmoves5_dsc": "When you <b>trick an NPC</b> to get what you want, roll with Cunning. On a hit, they take the bait and do what you want. On a 79, they can instead choose one:<ul><li>they hesitate; you shake their confidence or weaken their morale.</li><li>they stumble; you gain a critical opportunity.</li><li>they overreact; take +1 forward against them.</li></ul>",
"basicmoves6_label": "Trust Fate",
"basicmoves6_dsc": "When you <b>trust fate</b> to get through trouble, roll with Luck. On a hit, you scrape by or barrel through; the GM will tell you what it costs you. On a 10+, fortune favors the bold; your panache also earns you a fleeting opportunity.",
"basicmoves7_label": "Wreck Something",
"basicmoves7_dsc": "When you <b>wreck something</b>, roll with Might. On a hit, you seriously break it; it cant be used again until its repaired. On a 79, youre imprecise and dangerous; you cause collateral damage, attract attention, or end up in a bad spot, GMs choice.",
"basicmoves8_label": "Help or Interfere",
"basicmoves8_dsc": "When you <b>help or interfere</b> with another vagabond, mark exhaustion to add +1 or 2 to their roll (after rolling). Mark exhaustion again to select one of the following:<ul><li>conceal your help or interference</li><li>create an opportunity or obstacle</li></ul>",
"basicmoves9_label": "Plead with a PC",
"basicmoves9_dsc": "When you plead with a PC to go along with you, they clear 1-exhaustion if they agree to what youve proposed. You may use this move only once per session.",
"basicmoves10_label": "Engage in Melee",
"basicmoves10_dsc": "When you <b>engage an enemy in melee at close or intimate range</b>, roll with Might. On a hit, trade harm. On a 10+, pick 3. On a 79, pick 1.<ul><li>inflict serious (+1) harm</li><li>suffer little (-1) harm</li><li>shift your range one step</li><li>impress, dismay, or frighten your foe</li></ul>",
"basicmoves11_label": "Grapple an Enemy",
"basicmoves11_dsc": "When you <b>grapple with an enemy at intimate range</b>, roll with Might. On a hit, you choose simultaneously. Continue making choices until someone disengages, falls unconscious, or dies. On a 10+, you make one choice first, before beginning to make simultaneous choices.<ul><li>you strike a fast blow; inflict injury</li><li>you wear them down; they mark exhaustion</li><li>you exploit weakness; mark exhaustion to inflict 2-injury</li><li>you withdraw; disengage to close range</li></ul>",
"basicmoves12_label": "Target Someone",
"basicmoves12_dsc": "When you <b>target a vulnerable foe at far range</b>, roll with Finesse. On a hit, you inflict injury. On a 10+, you can strike again before they get to cover—inflict injury again—or keep your position hidden, your choice.",
"weaponmove_roll": "WEAPON SKILL",
"weaponmoves1_label": "Cleave",
"weaponmoves1_dsc": "When you <b>cleave armored foes at close range</b>, mark exhaustion and roll with Might. On a hit, you smash through their defenses and equipment; inflict 3-wear. On a 79, you overextend your weapon or yourself: mark wear or end up in a bad spot, your choice.",
"weaponmoves2_label": "Confuse Senses",
"weaponmoves2_dsc": "When you <b>throw something to confuse an opponents senses at close or intimate range</b>, roll with Finesse. On a hit, youve thrown them off balance, blinded them, deafened them, or confused them, and given yourself an opportunity. On a 10+, they have to take some time to get their bearings and restore their senses before they can act clearly again. On a 79, you have just a few moments.",
"basicmoves1_label": "Intentar una Proeza de Granuja",
"basicmoves1_dsc": "Cuando <b>intentes proezas de granuja en la que seas competente</b>, di cuál es tu objetivo y tira con Finura. Si tienes éxito, consigues tu objetivo. Con un resultado de 7-9, marcas una casilla de agotamiento o asumes un riesgo que enfrentar generado por tu proeza, a elección del DJ. Cuando intentes proezas de granuja en las que NO seas competente, en realidad estás <b>confiando en el destino</b>.",
"basicmoves2_label": "Discernir las Intenciones de Alguien",
"basicmoves2_dsc": "Cuando <b>intentes discernir las intenciones de alguien</b>, tira con Carisma. Con un resultado de 10+, guardas 3 puntos. Con un resultado de 7-9, guardas 1. Mientras interactúas con ellos, puedes utilizar los puntos guardados a razón de 1 punto para hacer una pregunta al jugador: \n<ul><li> ¿Está diciendo la verdad tu personaje?</li>\n<li> ¿Qué siente realmente tu personaje?</li>\n<li> ¿Qué pretende hacer tu personaje?</li>\n<li> ¿Qué desearía tu personaje que yo hiciera?</li>\n<li> ¿Cómo podría conseguir que tu personaje _______?</li></ul>",
"basicmoves3_label": "Persuadir a un PNJ",
"basicmoves3_dsc": "<b>Cuando persuades a un PNJ con promesas o amenazas</b>, tira con Carisma. Con un resultado de 10+, ellos ven las cosas a tu manera, siempre que les des un buen motivo para hacerlo o un soborno razonable. Con un resultado de 7-9, no están seguros; el DJ te dirá lo que tienes que hacer para convencerlos.",
"basicmoves4_label": "Leer una Situación Tensa",
"basicmoves4_dsc": "Cuando leas una situación tensa, tira con Astucia. Con un resultado de 7-9, puedes hacer 1 pregunta. Con un resultado de 10+, puedes hacer 3. Ganas un bonificador de +1 a los movimientos posteriores cuando actúes según las respuestas obtenidas. \n<ul><li>¿Cuál es mi mejor manera para salir / entrar / pasar a través de la situación?</li>\n<li>¿Quién o qué es la mayor amenaza?</li>\n<li>¿Quién o qué es más vulnerable con respecto a mí?</li>\n<li>¿Qué debo tener en cuenta?</li>\n<li>¿Quién tiene el control aquí?</li></ul>",
"basicmoves5_label": "Engañar a un PNJ",
"basicmoves5_dsc": "Cuando <b>engañas a un PNJ para conseguir lo que quieres</b>, tiras con Astucia. Si tienes éxito, muerden el anzuelo y hacen lo que quieres. Con un 7-9, pueden elegir una de las siguientes opciones:\n<ul><li>Dudan; debilitas su confianza o su moral.</li>\n<li>Tienen un desliz; ganas una oportunidad crítica.</li>\n<li>Reaccionan de forma exagerada; ganas +1 Al siguiente contra ellos.</li></ul>",
"basicmoves6_label": "Confiar en el Destino",
"basicmoves6_dsc": "Cuando <b>confías en el destino</b> para superar un problema, tira con Suerte. Si tienes éxito, te las apañas o te las arreglas; el DJ te dirá lo que te cuesta. Con un resultado de 10+, la fortuna favorece a los audaces; tu garbo también te hace ganar una oportunidad fugaz. ",
"basicmoves7_label": "Destrozar Algo",
"basicmoves7_dsc": "Cuando <b>destrozas algo</b>, tira con Poderío. Si tienes éxito, lo rompes del todo y no podrá volver a ser usarlo hasta que esté reparado. Con un resultado de 7-9, has sido impreciso y el resultado es peligroso; causas daños colaterales, llamas la atención o acabas en mal lugar o situación, a elección del DJ.",
"basicmoves8_label": "Ayudar o Interferir ",
"basicmoves8_dsc": "Cuando <b>ayudes o interfieras</b> a otro vagabundo, puedes aceptar marcar una casilla de agotamiento para modificar con +1 o -2 su tirada (después de tirar). Marca una casilla más de agotamiento para seleccionar una de las siguientes opciones:\n<ul><li>Ocultar tu ayuda o interferencia.</li><li>\n• Crear una oportunidad u obstáculo.</li></ul>",
"basicmoves9_label": "Suplicar a un PJ",
"basicmoves9_dsc": "Cuando <b>suplicas a un PJ</b> que te siga la corriente, se libera de 1 marca de agotamiento si acepta lo que le propones. Solo puedes usar este movimiento una vez por sesn.",
"basicmoves10_label": "Enfrentarse con Armas Cuerpo a Cuerpo",
"basicmoves10_dsc": "Cuando te <b>enfrentas a un enemigo con armas cuerpo a cuerpo a corto alcance o pegado</b>, tira con Poderío. Si tienes éxito, intercambiáis golpes y causas daño (y puedes recibirlo). Con un resultado de 10+, elige 3 de las siguientes opciones. Con un resultado de 7-9, elige 1.<ul><li></li>Infligir daño grave.\n</li><li>Sufrir un poco de daño.\n</li><li>Desplazar tu posición en un rango de\nalcance.\n</li><li>Impresionar, desmoralizar o asustar a tu\nenemigo.</li></ul>",
"basicmoves11_label": "Lucha sin Armas contra un Enemigo",
"basicmoves11_dsc": "Enemigo\nCuando <b>luchas sin armas contra un enemigo (alcance pegado)</b>, tira con Poderío. Con un resultado de 10+, tú eliges primero un efecto, y luego el enemigo elige otro. Con un resultado de 7-9, elegís simultáneamente. Continúa eligiendo hasta que alguien se retire o muera.\n<ul><li></li>Asestas un golpe rápido; infliges una herida.\n</li><li>Los desgastas (forcejeas, te mueves rápido); marca una casilla de agotamiento. </li><li>Aprovechas una debilidad; marca una casilla de agotamiento para infligir dos de heridas. </li><li>Te retiras; te retiras a corto alcance cerca.</li></ul>",
"basicmoves12_label": "Apuntar y Disparar a Alguien",
"basicmoves12_dsc": "Cuando <b>apuntas y disparas a un enemigo vulnerable a largo alcance</b>, tira con Finura. Si tienes éxito, infliges una herida. Con un resultado de 10+, puedes impactarles de nuevo antes de que puedan ponerse a cubierto —infligiendo daño otra vez — o mantener tu posición oculta, tú eliges.",
"weaponmove_roll": "HABILIDAD CON ARMA",
"weaponmoves1_label": "Hender",
"weaponmoves1_dsc": "Cuando tratas de <b>hender la armadura de enemigos a corta distancia</b>, marca una casilla de agotamiento y tira con Poderío. Si tienes éxito, atraviesas sus defensas y equipo e infliges 3 casillas de desgaste. Con un resultado de 7-9, extralimitas la resistencia de tu arma o la tuya propia, marcando una casilla de desgaste o terminando la acción en mal lugar, tú eliges.",
"weaponmoves2_label": "Confundir los Sentidos",
"weaponmoves2_dsc": "Cuando <b>lanzas algo para confundir los sentidos a un oponente que esté pegado o a corto alcance</b>, tira con Finura. Si tienes éxito, los has desequilibrado, los has cegado, los has ensordecido o los has confundido durante un tiempo, y habrás conseguido una oportunidad. Con un resultado de 10+, tienen que tomarse un tiempo para \nreorientarse y recuperar la claridad de sus sentidos antes de que puedan actuar con normalidad de nuevo. Con un resultado de 7-9, consigues solo escasos momentos que\naprovechar.",
"weaponmoves3_label": "Desarmar",
"weaponmoves3_dsc": "When you <b>target an opponents weapon with your strikes at close range</b>, roll with Finesse. On a hit, they have to mark 2-exhaustion or lose their weapon—its well out of reach. On a 10+, they have to mark 3-exhaustion instead of 2. ",
"weaponmoves4_label": "Harry a Group",
"weaponmoves4_dsc": "When you <b>harry a group of enemies at far range</b>, mark wear and roll with Cunning. On a 10+, both. On a 79, choose 1:<ul><li>inflict 2-morale harm</li><li>they are pinned or blocked</li></ul>",
"weaponmoves5_label": "Improvise a Weapon",
"weaponmoves5_dsc": "When you <b>make a weapon out of improvised materials around you</b>, roll with Cunning. On a hit, you make a weapon; the GM will tell you its range tag and at least one other beneficial tag based on the materials you used. On a 79, the weapon also has a weakness tag. ",
"weaponmoves3_dsc": "Cuando <b>el objetivo de tus golpes es el arma de un oponente a corto alcance</b>, tira con Finura. Si tienes éxito, el enemigo tiene que marcar dos casillas de agotamiento o soltar su arma. Con un resultado de 10+, tienen que marcar tres casillas de agotamientos en vez de dos.",
"weaponmoves4_label": "Hostigar a un Grupo",
"weaponmoves4_dsc": "Cuando <b>hostigas a un grupo de enemigos a largo alcance</b>, marca una casilla de desgaste y tira con Astucia. Con un resultado de 10+, consigues ambos efectos. Con un 7-9, elige 1 de los siguientes efectos: <ul><li>Sufren daño moral. </li><li>Son inmovilizados o bloqueados.</li></ul>",
"weaponmoves5_label": "Improvisar Arma",
"weaponmoves5_dsc": "Cuando <b>fabricas un arma con los materiales improvisados que haya a tu alrededor</b>, tira con Astucia. Si tienes éxito, fabricas un arma; el DJ te dirá su etiqueta de alcance y al menos otra etiqueta basada en los materiales que has utilizado. Con un resultado de 7-9, el arma también tiene una etiqueta de debilidad.",
"weaponmoves6_label": "Bloquear",
"weaponmoves6_dsc": "When you try to <b>parry the attacks of an enemy at close range</b>, mark exhaustion and roll with Finesse. On a hit, you consume their attention. On a 10+, all 3. On a 79, pick 1.<ul><li>you inflict morale or exhaustion harm (GMs choice)</li><li> you disarm your opponent; their weapon is out of hand, but in reach</li><li>you dont suffer any harm</li></ul>",
"weaponmoves7_label": "Quick Shot",
"weaponmoves7_dsc": "When you <b>fire a snap shot at an enemy at close range</b>, roll with Luck. On a hit, inflict injury. On a 79, choose 1. On a 10+, choose 2.<ul><li>you dont mark wear</li><li>you dont mark exhaustion</li><li>you move quickly and change your position (and, if you choose, range)</li><li>you keep your target at bay—they dont move</li></ul>",
"weaponmoves8_label": "Storm a Group",
"weaponmoves8_dsc": "When you <b>storm a group of foes in melee</b>, mark exhaustion and roll with Might. On a hit, trade harm. On a 10+, choose 2.On a 79, choose 1.<ul><li>you show them up; you inflict 2-morale harm</li><li>you keep them off-balance and confused; you inflict 2-exhaustion</li><li>you avoid their blows to the best of your ability; you suffer little (1) harm</li><li>you use them against each other; mark exhaustion again and they inflict their harm against themselves</li></ul>",
"weaponmoves9_label": "Trick Shot",
"weaponmoves9_dsc": "When you <b>fire a clever shot designed to take advantage of the environment at any range</b>, mark wear and roll with Finesse. On a 79, choose 2. On a 10+, choose 3.<ul><li>your shot lands in any target of your choice within range, even if its behind cover or hidden (inflicting injury or wear if appropriate)</li><li>your shot strikes a second available target of your choice</li><li>your shot cuts something, breaks something, or knocks something over, your choice</li><li>your shot distracts an opponent and provides an opportunity</li></ul>",
"weaponmoves10_label": "Vicious Strike",
"weaponmoves10_dsc": "When you <b>viciously strike an opponent where they are weak at intimate or close range</b>, mark exhaustion and roll with Might. On a hit, they suffer serious (+1) harm and cannot mark wear on their armor to block it. On a 10+, you get away with the strike. On a 79, they score a blow against you as well. ",
"weaponmoves11_label": "Battle Fury",
"weaponmoves11_dsc": "When you <b>fling yourself into a fury of weapon, tooth, and claw in an allout attack at intimate range</b>, mark wear on your weapon and roll with Luck. On a hit, fill your exhaustion track. For each box you mark, inflict 2-injury on your target. On a 7-9, your target also inflicts their harm upon you. <b>This move does not require the weapon to be tagged with intimate range; weapons with close range may also be used.</b>",
"weaponmoves6_dsc": "Cuando <b>intentas parar los ataques de un enemigo a corto alcance</b>, marca una casilla de agotamiento y tira con Finura. Con un éxito, eludes los ataques acaparando su atención ofensiva. Con un resultado de 10+, elige 3 de las siguientes opciones. Con un resultado de 7-9, elige 1.\n<ul><li>Les infliges daño moral.\n</li><li>Desarmas a tu oponente.\n</li><li>No sufres ningún daño.</li></ul>",
"weaponmoves7_label": "Disparo Rápido",
"weaponmoves7_dsc": "Cuando <b>realizas un disparo rápido a un enemigo a corto alcance</b>, tira con Suerte. Con un éxito, infliges una herida. Con un resultado de 7-9, elige 1 de los siguientes efectos. Con un resultado de 10+, elige 2.\n<ul><li>No marcas una casilla de desgaste.\n</li><li>No marcas una casilla de agotamiento.\n</li><li>Te mueves rápidamente y cambias de\nposición (y, si quieres, de alcance).\n</li><li>Mantienes a tu objetivo a raya: no se mueve.</li></ul>",
"weaponmoves8_label": "Asaltar a un Grupo",
"weaponmoves8_dsc": "Cuando <b>asaltas a un grupo de enemigos cuerpo a cuerpo</b>, marca una casilla de agotamiento y tira con Poderío. Si tienes éxito, hay un intercambio de golpes y de daño. Con un resultado de 10+, elige dos de las siguientes opciones. Con un resultado de 7-9, elige una.\n<ul><li>Los pones en evidencia o dejas en ridículo; les infliges 2 puntos de daño moral. </li><li>Los mantienes desequilibrados y confusos; les infliges 2 puntos de daño por agotamiento. </li><li>Evitas sus golpes lo mejor que puedes; sufres 1 punto menos de daño de sus ataques. </li><li>Los utilizas unos contra otros; vuelves a marcar una casilla de agotamiento y ellos se infligen daño entre ellos.</li></ul>",
"weaponmoves9_label": "Disparo trucado",
"weaponmoves9_dsc": "Cuando <b>realizas un disparo trucado con la intención de aprovechar el entorno a cualquier alcance</b>, marca una casilla de desgaste en tu arco y tira con Finura. Con un resultado de 7-9, elige 2 de los siguientes efectos. Con un 10+, elige 3.\n<ul><li>Tu disparo impacta en cualquier objetivo de tu elección dentro del alcance, incluso si está tras cobertura u oculto (infligiendo una herida o desgaste si procede).\n</li><li>Tu disparo impacta en un segundo objetivo disponible a tu elección.\n</li><li>Tu disparo corta algo, rompe algo o derriba algo, a tu elección.\n</li><li>Tu disparo distrae a un oponente y esto proporciona una oportunidad.</li></ul>",
"weaponmoves10_label": "Ataque Vil",
"weaponmoves10_dsc": "Cuando <b>atacas vilmente al punto débil de un oponente a alcance pegado</b>, marca una casilla de agotamiento y tira con Poderío. Si tienes éxito, el objetivo sufre un daño grave. Con un resultado de 10+, te libras de las represalias. Con un resultado de 7-9, puede contra golpearte.",
"weaponmoves11_label": "Furia de combate",
"weaponmoves11_dsc": "Cuando <b>te lanzas en un furioso ataque sin cuartel con armas, dientes y garras a corta distancia</b>, marcas desgaste en tu arma y tiras con Suerte. Si tienes éxito, llenas tu contador de agotamiento. Por cada casilla que marques, infliges 2 heridas a tu objetivo. Con un resultado de 79, tu objetivo también te inflige su cantidad de daño.\n<b>Este movimiento no requiere que el arma tenga la etiqueta de alcance pegado; también pueden utilizarse armas con corto alcance.</b>",
"weaponmoves12_label": "Cargar",
"weaponmoves12_dsc": "When you <b>charge at an opponent at far range,</b> mark exhaustion and roll with Might. On a hit, they must choose to either mark 2-exhaustion or allow you to push them—you say where they are driven, and you say what range you now stand at. On a 10+, inflict morale harm on them as well.",
"weaponmoves13_label": "Hurl",
"weaponmoves13_dsc": "When you <b>hurl a weapon or dangerous object not intended for throwing at an enemy at far range,</b> mark exhaustion and roll with Might. On a hit, your hurled weapon strikes your target; mark wear on the weapon and inflict 1-injury and 1-exhaustion on your target. On a 7-9, choose 1. On a 10+, choose 2.<ul><li>mark an additional wear on the hurled item to inflict an additional 1-injury</li><li>the hurled item rebounds to somewhere reachable, instead of out of sight or out of reach</li><li> your target is knocked off their feet by the throw</li></ul>",
"weaponmoves15_label": "Paired Fighting",
"weaponmoves15_dsc": "When you and another vagabond <b>pair fight back to back against foes at close range,</b> you each mark exhaustion and one of you rolls with the following modifiers (max +3):<ul><li>+1 if you have a connection with each other</li><li>+1 if you are outnumbered</li><li>+1 for every 2 additional exhaustion you mark between the two of you</li></ul>On a hit, you together inflict 1-injury on every foe within close range (or 3-injury total against a group), and you each suffer 1-injury. On a 7-9, choose 1. On a 10+, choose 2.<ul><li> you each suffer little (-1) harm</li><li>you inflict an additional 2-injury to any single target (including a single group) of your choice</li><li>you inflict 2-morale harm</li><li>you create a path for the two of you to retreat or advance</li></ul>",
"weaponmoves14_label": "Lunge",
"weaponmoves14_dsc": "When you <b>make an outright lunge at a foe within close range,</b> choose an amount of injury between 1-injury and 3-injury and roll with Finesse. On a hit, you inflict that amount of injury—ignoring armor—but if your target survives (or if other foes are present) they can take advantage of your overextension to inflict the same amount on you. On a 7-9, they can inflict 1-injury more upon you than you had originally chosen to inflict upon them.",
"weaponmoves16_label": "Hammerpaws",
"weaponmoves16_dsc": "When you <b>come to blows with an armed opponent at close or intimate range while you are unarmed,</b> roll with Finesse. On a hit, they inflict their harm on you. On a 7-9, choose 2. On a 10+, choose 3.<ul><li>you inflict 2-exhaustion on your opponent</li><li>you shift your range one step</li><li>you deflect some of their incoming blows; suffer little (-1) harm</li><li>you inflict wear on their equipment with precise strikes</li><li>you take an object from them; they must mark exhaustion to stop you</li></ul>",
"weaponmoves17_label": "Pinpoint Shot",
"weaponmoves17_dsc": "When you <b>take the time to fire a shot at far range with pinpoint accuracy,</b> roll with Cunning. On a hit, you put the shot exactly where you choose:<ul><li>if you target an NPCs weak point, inflict 3-injury (unblockable by armor)</li><li>if you target a piece of equipments weak point, inflict 2-wear</li><li>if you target something in the environment, you strike it, cut it, or break it as appropriate</li></ul>On a 7-9, your current vantage point isnt quite right; you need to move to a better one before you can make the perfect shot. Mark exhaustion to scramble there, and then choose as normal.",
"weaponmoves18_label": "Long Shot",
"weaponmoves18_dsc": "When you <b>pull hard on your bows draw to extend its range beyond far,</b> mark wear and exhaustion to roll any far range weapon move (<b>target someone</b>, <b>pinpoint shot</b>, etc.) with Might instead of the moves normal stat, paying the additional cost(s) of the weapon move as well. <b>This weapon skill requires your weapon to be tagged with far range, this skill, and the tag for whatever weapon move you are using (if needed).</b>",
"weaponmoves19_label": "Point-Blank Shot",
"weaponmoves19_dsc": "When you <b>fire a shot at point-blank range (intimate range),</b> mark any combination of up to 2-wear and up to 2-exhaustion, and roll with Luck. On a hit, you put your shot into your target; inflict injury equivalent to the wear and exhaustion you marked, combined. On a 10+, you can also skip back after your shot, moving to close range before your opponent can grab you or otherwise retaliate. <b>Your weapon does not need to be tagged with intimate range to use this weapon skill.</b>",
"weaponmoves20_label": "Switch Hands",
"weaponmoves20_dsc": "When you <b>shift your grip to change your dominant hand in the middle of an extended bout with a foe,</b> roll with Finesse. On a 7-9, choose 1. On a 10+, choose 2:<ul><li>your new dominant hand is fresher; clear 2-exhaustion</li><li>your opponent is startled by the shift; they mark morale harm</li><li>your shift gives you an immediate opportunity; mark exhaustion to seize it and inflict 2-injury</li></ul>",
"champion_label": "The Champion",
"champion_dsc": "You are a would-be hero and legend, a defender of the innocent and a standard-bearer of lost causes. Yours is the heroic narrative, even if you sometimes oversimplify things.",
"chronicler_label": "The Chronicler",
"chronicler_dsc": "You are a sage who honors history and the written word, keeper of lost, banned, or forbidden texts of truths the great Woodland powers would rather be forgotten.",
"exile_label": "El Exiliado",
"exile_dsc": "You were once a prominent member of a powerful faction, but now you are exiled from it, and defined by what you do in relation to the group you once called your own.",
"envoy_label": "The Envoy",
"envoy_dsc": "You are a professional representative, capable of speaking for other powers while maintaining plausible deniability, fashioned as the ultimate neutral agent and diplomatic mercenary.",
"heretic_label": "The Heretic",
"heretic_dsc": "You are a fervent believer in a cause or ideology that most Woodland denizens and factions find distasteful and unacceptable, even if your beliefs are genuinely for the greater good of the denizens.",
"pirate_label": "The Pirate",
"pirate_dsc": "You are a rogue boat captain, at home on the waters of the Woodlands rivers, lakes, or bays, free from the sway of land-bound life and more than willing to do whatever it takes to maintain that freedom.",
"prince_label": "The Prince",
"prince_dsc": "You are a second-generation vagabond, heir to your parents masteries and knowledge, but also born to this life of roguery and independence—you are not a vagabond by your own volition.",
"raconteur_label": "The Raconteur",
"raconteur_dsc": "You are a storyteller, making coin and earning trust by moving amid the clearings and weaving tales that ultimately teach the denizens the 'truth' of what goes on in the Woodland.",
"raider_label": "The Raider",
"raider_dsc": "You are a bandit, a thief-by-force, dangerous and threatening, but perhaps with the capacity to turn your axe to good use...and all the better if you get paid for it.",
"seeker_label": "El Buscador",
"seeker_dsc": "You are an explorer by nature, interested in free-ranging discovery, delving into ruins, and uncovering whatever secret wonders and ancient truths lie hidden amid the Woodland.",
"adventurer_label": "The Adventurer",
"adventurer_dsc": "You are a peaceful, diplomatic vagabond, making allies from those you aid, perhaps toppling greater powers by forging strong bonds with others.",
"arbiter_label": "The Arbiter",
"arbiter_dsc": "You are a powerful, obstinate vagabond, serving as somewhere between a mercenary and a protector, perhaps taking sides too easily in the greater conflict between the factions.",
"harrier_label": "The Harrier",
"harrier_dsc": "You are a quick, enterprising vagabond, racing easily from building to building and clearing to clearing without anything stopping you, perhaps finding yourself in places others would rather keep secret or hidden.",
"ranger_label": "The Ranger",
"ranger_dsc": "You are a capable, stealthy vagabond, centered on the forests that fill the Woodland between the clearings, more interested in the wilds than in the company of other Woodland denizens or their society.",
"ronin_label": "The Ronin",
"ronin_dsc": "You are a skilled, willful vagabond, formerly a servant of a lord in a different land, now masterless. You came to the Woodland to live as a free vagabond.",
"scoundrel_label": "The Scoundrel",
"scoundrel_dsc": "You are a lucky, dangerous vagabond, acting more as destroyer and troublemaker than anything else, perhaps creating chaos and destruction for its own sake.",
"thief_label": "The Thief",
"thief_dsc": "You are a cunning, criminal vagabond, capable of stealing even the most well-guarded treasures, perhaps committed to crime and theft for its own sake.",
"tinker_label": "The Tinker",
"tinker_dsc": "You are an adept, clever vagabond, interested in mechanisms and craftsmanship, perhaps possessed of ideas that separate you from those around you.",
"vagrant_label": "The Vagrant",
"vagrant_dsc": "You are a charming, survivor vagabond, using words to get out of dangerous situations, perhaps even setting possible predators upon each other to keep them away from yourself.",
"injury_label": "INJURY",
"exhaustion_label": "EXHAUSTION",
"depletion_label": "DEPLETION",
"acrobatics_label": "Acrobatics",
"blindside_label": "Blindside",
"counterfeit_label": "Counterfeit",
"disableDevice_label": "Disable Device",
"hide_label": "Hide",
"mastermind_label": "Mastermind",
"setTrap_label": "Set Trap",
"pickpocket_label": "Pickpocket",
"sneak_label": "Sneak",
"pickLock_label": "Pick Lock",
"sleightOfHand_label": "Sleight of Hand",
"coverUp_label": "Cover Up",
"tracking_label": "Tracking",
"useDevice_label": "Use Device",
"weaponmoves12_dsc": "Cuando <b>cargas contra un oponente a larga distancia</b>, marcas agotamiento y tiras con Poderío. Si tienes éxito, el objetivo debe elegir entre marcar 2 casillas de ago-tamiento o permitirte que le empujes: tú dices hacia dónde lo empujas y a qué distancia te encuentras ahora. Con un resultado de 10+, también le infliges daño moral. ",
"weaponmoves13_label": "Arrojar",
"weaponmoves13_dsc": "Cuando<b> arrojas un arma o un objeto peligroso no diseñado para ser lanzado a un enemigo a larga distancia</b>, marcas agotamiento y tiras con Poderío. Si tienes éxito, el arma arrojada golpea a tu objetivo; marcas desgaste en el arma y le causas 1 heri-das y 1 marca de agotamiento. Con un resultado de 79, eliges una de las siguien-tes opciones; con un resultado de 10+, eliges dos: <ul><li>Marca una casilla de desgaste adicional en el objeto lanzado para infligir 1 herida adicional. </li><li>El objeto arrojado rebota en algún lugar al alcance, en lugar de quedar fuera de la vista o del alcance. </li><li>Tu objetivo es derribado por el lanzamiento.</li></ul>",
"weaponmoves15_label": "Combate en pareja",
"weaponmoves15_dsc": "Cuando tú y otro vagabundo <b>combatís en pareja espalda con espalda contra enemigos a corta distancia</b>, cada uno marca agotamiento, y uno de vosotros tira con los siguientes modificadores (máx. +3): \n<ul><li>+1 si estáis en inferioridad numérica. </li><li>+1 por cada 2 casillas de agotamiento adicionales que marquéis entre los dos. </li></ul> Si tiene éxito, causáis juntos 1 herida a cada enemigo a corta distancia (o 3 heridas en total contra un grupo), y cada uno de vosotros sufre 1 herida. Con un resultado de 79, elegís una de las siguientes opciones; con un resultado de 10+, elegís dos:\n.<ul><li>Cada uno de vosotros sufre poco daño (-1). · Infligís 2 heridas adicionales a cualquier objetivo individual (incluyendo un grupo único) a vuestra tu elección.</li><li>Infligís 2 de daño moral. </li><li>Creáis un camino entre vuestros enemigos para que los dos podáis retroceder o avanzar..<ul><li>",
"weaponmoves14_label": "A Fondo",
"weaponmoves14_dsc": "Cuando <b>realizas una estocada a fondo contra un enemigo a corta distancia</b>, eliges una cantidad de heridas entre 1 y 3 y tiras con Finura. Si tienes éxito, infliges esa cantidad de daño —ignorando la armadura— pero si tu objetivo sobrevive (o si hay otros enemigos presentes) puede aprovechar tu sobreesfuerzo y guardia baja para contraatacarte e infligirte la misma cantidad de daño. Con un resultado de 79, pueden infligirte 1 herida más de la que tú habías decidido infligirle originalmente. ",
"weaponmoves16_label": "Garras martillo",
"weaponmoves16_dsc": "Cuando <b>llegas a las manos con un oponente armado a corta distancia o pegado mientras estás desarmado</b>, tiras con Finura. Si tienes éxito, tu enemigo te inflige su cantidad daño. Con un resultado de 79, eliges dos de las siguientes opciones; con un resultado de 10+, eliges tres: \n<ul><li>Causas 2 marcas de agotamiento a tu oponente.\n</li><li>Cambias tu alcance en un rango.\n</li><li>Desvías algunos de sus golpes; sufres menos daño (-1).\n</li><li>Infliges desgaste a su equipo con golpes precisos.\n</li><li>Le quitas un objeto; debe marcar agotamiento para detenerte.</li></ul>",
"weaponmoves17_label": "Disparo certero",
"weaponmoves17_dsc": "Cuando <b>te tomas tu tiempo para realizar un disparo a larga distancia con precisión milimétrica,</b> tiras con Astucia. Si tienes éxito, disparas exactamente donde eliges:\n<ul><li>Si apuntas al punto débil de un PNJ, le infliges 3 marcas de herida (no se pueden\nbloquear con armadura). </li><li>Si apuntas al punto débil de un objeto de equipo, infliges 2 marcas de desgaste. </li><li>Si apuntas a algo del entorno, lo golpeas, cortas o rompes según corresponda.</li></ul>\nCon un resultado de 79, tu posición actual no es del todo buena; necesitas moverte a una mejor antes de poder hacer el disparo perfecto. Marca agotamiento para desplazarte hasta allí, y luego elige con normalidad.",
"weaponmoves18_label": "Disparo lejano",
"weaponmoves18_dsc": "Cuando <b>tensas con fuerza tu arco para extender su alcance más allá de largo alcance,</b> marcas desgaste y agotamiento para realizar la tirada de cualquier movimiento con armas de largo alcance (<b>apuntar y disparar a alguien</b>, <b>disparo certero</b>, etc.) con Poderío, en lugar de la aptitud habitualmente usada para ese movimiento, y pagas también el coste adicional de utilizar ese movimiento con armas. <b>Esta habilidad con armas requiere que tu arma tenga la etiqueta de largo alcance, además de esta habilidad y la etiqueta del movimiento con armas que quieras utilizar con ella (si es necesario). </b>",
"weaponmoves19_label": "Disparo a bocajarro",
"weaponmoves19_dsc": "Cuando <b>realizas un disparo a bocajarro (alcance pegado),</b> marcas cualquier com-binación de casillas de desgaste y agotamiento hasta un máximo de 2 en cada uno de los contadores, y tiras con Suerte. Con un éxito, disparas a tu objetivo y causas heridas equivalentes al desgaste y agotamiento que marcaste, en conjunto. Con un resultado de 10+, también puedes retroceder tras tu disparo, moviéndote a corta distancia antes de que tu oponente pueda agarrarte o contratacar. <b>Tu arma no necesita tener la etiqueta de alcance pegado para usar esta habilidad con armas. </b>",
"weaponmoves20_label": "Cambiar de mano",
"weaponmoves20_dsc": "Cuando <b>cambias la mano dominante que empuña tu arma en mitad de un combate prolongado con un enemigo</b>, tiras con Finura. Con un resultado de 79, eliges un de las opciones siguientes; con un resultado de 10+, eliges dos: \n<ul><li>Tu nueva mano dominante está descansada; recuperas 2 marcas de agotamiento.\n</li><li>Tu oponente se sorprende por el cambio; marcas daño moral.\n</li><li>Tu cambio te da una oportunidad inmediata; marcas agotamiento para aprovecharla e infligir 2 marcas de herida.</li></ul>",
"champion_label": "Campn",
"champion_dsc": "Eres un aspirante a héroe y a leyenda, un defensor de los inocentes y un abanderado de las causas perdidas. La tuya es la narración heroica, incluso aunque a veces simplifiques demasiado las cosas.",
"chronicler_label": "Cronista",
"chronicler_dsc": "Eres un sabio que honra la historia y la palabra escrita, guardián de textos perdidos, prohibidos o vetados que guardan verdades que los grandes poderes del Bosque preferirían olvidar.",
"exile_label": "Exiliado",
"exile_dsc": "Antes eras un miembro destacado de una poderosa facción, pero ahora estás exiliado y te defines por lo que haces en relación con el grupo que antes llamabas tuyo.",
"envoy_label": "Embajador",
"envoy_dsc": "Eres un representante profesional, capaz de hablar en nombre de otras potencias incluso manteniendo la negación plausible, lo que te convierte en el agente neutral y mercenario diplomático definitivo.",
"heretic_label": "Hereje",
"heretic_dsc": "Eres un ferviente creyente en una causa o ideología que la mayoría de los habitantes y facciones del Bosque consideran desagradable e inaceptable, incluso si tus creencias buscan genuinamente el bien de los habitantes.",
"pirate_label": "Pirata",
"pirate_dsc": "Eres un tunante capitán de barco que se siente como en casa en las aguas de los ríos, lagos o bahías del Bosque, libre de las ataduras de la vida terrestre y más que dispuesto a hacer lo que haga falta para mantener esa libertad.",
"prince_label": "Príncipe",
"prince_dsc": "Eres un vagabundo de segunda generación, heredero \nde la maestría y los conocimientos de tus progenitores, pero también has nacido en esta vida de granuja e independencia; no eres un vagabundo por voluntad propia.",
"raconteur_label": "Juglar",
"raconteur_dsc": "Eres un contador de historias, haces dinero y te ganas la confianza de tu público yendo de un claro a otro y tejiendo historias que, en última instancia, enseñan a los habitantes lo que quieres que crean sobre los sucesos del Bosque.",
"raider_label": "Asaltante",
"raider_dsc": "Eres un bandido, un ladrón que usa la fuerza, peligroso y amenazante, pero quizá con la capacidad de dar un buen uso a tu hacha... y tanto mejor si te pagan por ello.",
"seeker_label": "Buscador",
"seeker_dsc": "Eres un explorador por naturaleza, interesado en el descubrimiento sin límites, en ahondar en las ruinas y en desvelar cualquier maravilla secreta y verdad antigua que se oculte en medio del Bosque.",
"adventurer_label": "Aventurero",
"adventurer_dsc": "Eres un vagabundo pacífico y diplomático, que hace aliados a aquellos a los que ayudas, tal vez derrocando a grandes potencias al forjar fuertes lazos con otros.",
"arbiter_label": "Árbitro",
"arbiter_dsc": "Eres un poderoso y obstinado vagabundo, que sirve como algo intermedio entre un mercenario y un protector, quizás tomando partido con demasiada facilidad en el gran conflicto entre las facciones.",
"harrier_label": "Hostigador",
"harrier_dsc": "Eres un vagabundo rápido y emprendedor, que corre con facilidad de un edificio a otro y de un claro a otro sin que nada te detenga, llegando incluso a lugares que otros preferirían mantener secretos u ocultos.",
"ranger_label": "Montaraz",
"ranger_dsc": "Eres un vagabundo capaz y sigiloso, centrado en la espesura que inunda el Bosque entre los claros, más interesado en lo salvaje que en la compañía de otros habitantes del Bosque o su sociedad.",
"ronin_label": "Ronin",
"ronin_dsc": "Eres un vagabundo habilidoso y voluntarioso, antes siervo de un señor en otra tierra, y ahora sin amo. Viniste al Bosque a vivir como un vagabundo libre.",
"scoundrel_label": "Bribón",
"scoundrel_dsc": "Eres un vagabundo afortunado y peligroso, que actúa más como destructor y alborotador que otra cosa, quizá creando caos y destrucción porque sí.",
"thief_label": "Ladrón",
"thief_dsc": "Eres un vagabundo astuto y criminal, capaz de robar incluso los tesoros mejor guardados, tal vez comprometido con usar el crimen y el robo para tu propio beneficio.",
"tinker_label": "Chatarrero",
"tinker_dsc": "Eres un vagabundo hábil e inteligente, interesado en los mecanismos y la artesanía, quizá con ideas que te separan de quienes te rodean.",
"vagrant_label": "Agitador",
"vagrant_dsc": "Eres un vagabundo encantador y superviviente, que utiliza la palabra para salir de situaciones peligrosas, quizá incluso para enfrentar a posibles depredadores y mantenerlos alejados de ti.",
"injury_label": "HERIDAS",
"exhaustion_label": "AGOTAMIENTO",
"depletion_label": "EXISTENCIAS",
"acrobatics_label": "Acrobacias",
"blindside_label": "Por sorpresa",
"counterfeit_label": "Falsificación",
"disableDevice_label": "Inutilizar dispositivo",
"hide_label": "Esconderse",
"mastermind_label": "Mente maestra",
"setTrap_label": "Tender una trampa",
"pickpocket_label": "Carterista",
"sneak_label": "Infiltración",
"pickLock_label": "Forzar cerraduras",
"sleightOfHand_label": "Prestidigitación",
"coverUp_label": "Encubrir",
"tracking_label": "Rastrear",
"useDevice_label": "Usar dispositivo",
"activist_label": "ACTIVIST",
"advocate_label": "ADVOCATE",
"agent_label": "AGENT",