mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Fixes and New Reroll logic
Rate of fire damage increase Ammo damage increase Ammo misc info appearing in the roll template fix on initiative
This commit is contained in:
@@ -0,0 +1,743 @@
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@import url('https://fonts.googleapis.com/css?family=Coming+Soon&display=swap');
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button[type=roll]::before{
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font-family: dicefontd6 !important;
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content: "f" !important;
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font-size: 1em !important;
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color: #848484 !important;
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}
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.sheet-container {
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display: grid;
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grid-template-columns: 22px 34px 42px 35px 15px 42px 44px 50px 20px 30px 96px 40px 96px 70px 130px 33px;
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grid-template-rows: 37.5px 37.5px 7.5px 37.5px 7.5px 37.5px 7.5px 30px 7.5px 30px 7.5px 30px 7.5px 30px 7.5px 30px 15px 37.5px 37.5px 37.5px;
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grid-auto-flow: row;
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background:#FFFF00;
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border: 5pt solid green;
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}
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.sheet-header
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{
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grid-column: 1 / span 7;
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grid-row: 1;
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background:#FFFF00;
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color:#FFFF00;
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border: none;
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}
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.sheet-footer
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{
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grid-column: 1 / span 7;
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grid-row: 25;
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background:#FFFF00;
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color:#FFFF00;
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border: none;
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}
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.sheet-nametitle
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{
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grid-column: 2 / span 2;
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grid-row: 2;
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background:#FFFF00;
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color:#000000;
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border: none;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-nametitle span
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{
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grid-column: 2 / span 2;
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grid-row: 2;
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background:#FFFF00;
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color:#000000;
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border: none;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-namescore
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{
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grid-column: 4 / span 5;
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grid-row: 2;
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border: none;
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font-size: 18pt;
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vertical-align:middle;
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}
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.sheet-namescore input[type=text]
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{
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background:#FFFF00;
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color:#848484;
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border: none;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-aceidcard
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{
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grid-column: 14 / span 2;
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grid-row: 2;
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border: 3pt solid green;
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}
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.sheet-idcard
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{
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grid-column: 15;
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grid-row: 2;
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font-size: 18pt;
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font-weight: bold;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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color: #000000;
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vertical-align:middle;
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}
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.sheet-ace
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{
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grid-column: 14;
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grid-row: 2;
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font-size: 18pt;
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font-weight: bold;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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color: green;
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vertical-align:middle;
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}
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.sheet-spacer3
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{
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grid-column: 1 / span 8;
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grid-row: 3;
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background:#FFFF00;
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color:#FFFF00;
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border: none;
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vertical-align:middle;
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}
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.sheet-spacer5
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{
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grid-column: 1 / span 8;
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grid-row: 5;
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background:#FFFF00;
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color:#FFFF00;
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border: none;
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vertical-align:middle;
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}
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.sheet-spacer7
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{
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grid-column: 1 / span 8;
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grid-row: 7;
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background:#FFFF00;
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color:#FFFF00;
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border: none;
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vertical-align:middle;
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}
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.sheet-traitroletitle
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{
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grid-column: 2 / span 4;
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grid-row: 4;
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background:#FFFF00;
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color:#000000;
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border: none;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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||||
.sheet-traitrolescore
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||||
{
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grid-column: 6 / span 7;
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grid-row: 4;
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background:#FFFF00;
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color:#848484;
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border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-traitrolescore input[type=text]
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||||
{
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background:#FFFF00;
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color:#848484;
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border: none;
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font-size: 18pt;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-weight: bold;
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width: 110pt;
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vertical-align:middle;
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}
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.sheet-healthtitle
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{
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grid-column: 2 / span 2;
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grid-row: 6;
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background:#FFFF00;
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color:#000000;
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||||
border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-healthcurrentscore
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||||
{
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||||
grid-column: 4;
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grid-row: 6;
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background:#FFFF00;
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color:#848484;
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border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-healthcurrentscore input[type=number]
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||||
{
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background:#FFFF00;
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color:#848484;
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border: none;
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font-size: 18pt;
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font-weight: bold;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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width: 30pt !important;
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vertical-align:top;
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}
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.sheet-healthdivider
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{
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grid-column: 5;
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grid-row: 6;
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background:#FFFF00;
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color:#848484;
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||||
border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-healthscore
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||||
{
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||||
grid-column: 6;
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grid-row: 6;
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||||
background:#FFFF00;
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||||
color:#848484;
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||||
border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 18pt;
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||||
font-weight: bold;
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vertical-align:middle;
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}
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||||
.sheet-healthscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
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||||
font-size: 18pt;
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||||
font-weight: bold;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
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vertical-align:top;
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text-align: right !important;
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}
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.sheet-defencetitle
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||||
{
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||||
grid-column: 7 / span 2;
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grid-row: 6;
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||||
background:#FFFF00;
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||||
color:#000000;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-defencescore
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{
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grid-column: 10;
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grid-row: 6;
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background:#FFFF00;
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color:#848484;
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||||
border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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||||
font-size: 18pt;
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||||
font-weight: bold;
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vertical-align:middle;
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}
|
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.sheet-defencescore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
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||||
border: none;
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||||
font-size: 18pt;
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||||
font-weight: bold;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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width: 50px;
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vertical-align:middle;
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}
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.sheet-karmatitle
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||||
{
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grid-column: 11;
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grid-row: 6;
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background:#FFFF00;
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color:#000000;
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||||
border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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||||
font-size: 18pt;
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||||
font-weight: bold;
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vertical-align:middle;
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||||
}
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||||
.sheet-karmascore
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||||
{
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||||
grid-column: 12;
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grid-row: 6;
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background:#FFFF00;
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||||
color:#848484;
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||||
border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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||||
font-size: 18pt;
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font-weight: bold;
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vertical-align:middle;
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}
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.sheet-karmascore input[type=number]
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||||
{
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background:#FFFF00;
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||||
color:#848484;
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||||
border: none;
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||||
font-size: 18pt;
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font-weight: bold;
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font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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width: 50pt !important;
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vertical-align:middle;
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}
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.sheet-smartstitle
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||||
{
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grid-column: 3 / span 5;
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grid-row: 8;
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background:#FFFF00;
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||||
color:#848484;
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||||
border: none;
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||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
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font-size: 16pt;
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vertical-align:middle;
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}
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.sheet-smartstitle button[type=roll]
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||||
{
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background:#FFFF00;
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||||
color:#848484;
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border: none;
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||||
}
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||||
.sheet-smartsscore
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||||
{
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||||
grid-column: 8;
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grid-row: 8;
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||||
background:#FFFF00;
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||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
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||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartsscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartfocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 8;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartfocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 400pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movestitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 10;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movestitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-movesscore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 10;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movesscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movefocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 10;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movefocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 400pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-styletitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 12;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-styletitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-stylescore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 12;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-stylescore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-stylefocusscore
|
||||
{
|
||||
grid-column: 9 / span 76;
|
||||
grid-row: 12;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-stylefocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 400pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawntitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 14;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawntitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-brawnscore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 14;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawnscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawnfocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 14;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawnfocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 400pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powertitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 16;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powertitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-powerscore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 16;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powerscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powerfocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 16;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powerfocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 400pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-abilityscore
|
||||
{
|
||||
grid-column: 2 / span 13;
|
||||
grid-row: 18;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-abilityscore textarea
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 590pt;
|
||||
height: 75pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-version
|
||||
{
|
||||
grid-column: 15;
|
||||
grid-row: 24;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 8pt;
|
||||
text-align: right;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-container {
|
||||
background:#FFFF00;
|
||||
border:1pt solid green;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollheader
|
||||
{
|
||||
color:#848484;
|
||||
font-size:16.0pt;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align:center;
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
height: 25px;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow1
|
||||
{
|
||||
color:#848484;
|
||||
vertical-align:middle !important;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
font-size:12.0pt;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align:center;
|
||||
height: 25px;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow1 .inlinerollresult {
|
||||
background-color: #FFFF00;
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow2
|
||||
{
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
color:#848484;
|
||||
font-size:9.0pt;
|
||||
font-weight:700;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align: center;
|
||||
overflow:hidden,none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow2 .inlinerollresult {
|
||||
background-color: #FFFF00;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollfail
|
||||
{
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
color:#848484;
|
||||
font-size:9.0pt;
|
||||
font-weight:700;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align: center;
|
||||
overflow:hidden,none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollcalamity
|
||||
{
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
color:#848484;
|
||||
font-size:16.0pt;
|
||||
font-weight:700;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align: center;
|
||||
overflow:hidden,none;
|
||||
height: 25px;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,337 @@
|
||||
<datalist id="rolelist">
|
||||
<optgroup label="Talking Animals">
|
||||
<option>Ape</option>
|
||||
<option>Crow</option>
|
||||
<option>Dog</option>
|
||||
<option>Turtle</option>
|
||||
</optgroup>
|
||||
<optgroup label="Species">
|
||||
<option>Alien</option>
|
||||
<option>Dwarf</option>
|
||||
<option>Elf</option>
|
||||
<option>Ghost</option>
|
||||
<option>Goblin</option>
|
||||
<option>Golem</option>
|
||||
<option>Hobbit</option>
|
||||
<option>Monster</option>
|
||||
<option>Ogre</option>
|
||||
<option>Robot</option>
|
||||
<option>Vampire</option>
|
||||
<option>Werewolf</option>
|
||||
</optgroup>
|
||||
<optgroup label="Fantasy">
|
||||
<option>Alchemist</option>
|
||||
<option>Assassin</option>
|
||||
<option>Barbarian</option>
|
||||
<option>Cleric</option>
|
||||
<option>Druid</option>
|
||||
<option>Knight</option>
|
||||
<option>Ninja</option>
|
||||
<option>Outlaw</option>
|
||||
<option>Pirate</option>
|
||||
<option>Ranger</option>
|
||||
<option>Samurai</option>
|
||||
<option>Slayer</option>
|
||||
<option>Wizard</option>
|
||||
</optgroup>
|
||||
<optgroup label="Occupations">
|
||||
<option>Actor</option>
|
||||
<option>Archeologist</option>
|
||||
<option>Astronaut</option>
|
||||
<option>Athlete</option>
|
||||
<option>Bounty Hunter</option>
|
||||
<option>Boxer</option>
|
||||
<option>Burglar</option>
|
||||
<option>Chef</option>
|
||||
<option>Con Artist</option>
|
||||
<option>Cowboy</option>
|
||||
<option>Detective</option>
|
||||
<option>Doctor</option>
|
||||
<option>Engineer</option>
|
||||
<option>Gambler</option>
|
||||
<option>Gangster</option>
|
||||
<option>Hacker</option>
|
||||
<option>Hermit</option>
|
||||
<option>Inventor</option>
|
||||
<option>Musician</option>
|
||||
<option>Pilot</option>
|
||||
<option>Priest</option>
|
||||
<option>Professor</option>
|
||||
<option>Reporter</option>
|
||||
<option>Scientist</option>
|
||||
<option>Smuggler</option>
|
||||
<option>Soldier</option>
|
||||
<option>Spy</option>
|
||||
<option>Student</option>
|
||||
<option>Stuntman</option>
|
||||
</optgroup>
|
||||
<optgroup label="Superheroes">
|
||||
<option>Speedster</option>
|
||||
<option>Vigilante</option>
|
||||
</optgroup>
|
||||
</datalist>
|
||||
<datalist id="traitlist">
|
||||
<option>Abrasive</option>
|
||||
<option>Affable</option>
|
||||
<option>Angry</option>
|
||||
<option>Apologetic</option>
|
||||
<option>Brave</option>
|
||||
<option>Beautiful</option>
|
||||
<option>Cautious</option>
|
||||
<option>Cheerful</option>
|
||||
<option>Clumsy</option>
|
||||
<option>Cocky</option>
|
||||
<option>Cowardly</option>
|
||||
<option>Cynical</option>
|
||||
<option>Elderly</option>
|
||||
<option>Evil</option>
|
||||
<option>Greedy</option>
|
||||
<option>Gullible</option>
|
||||
<option>Forgetful</option>
|
||||
<option>Hardy</option>
|
||||
<option>Heroic</option>
|
||||
<option>Honest</option>
|
||||
<option>Impulsive</option>
|
||||
<option>Inattentive</option>
|
||||
<option>Kindly</option>
|
||||
<option>Klepto</option>
|
||||
<option>Lazy</option>
|
||||
<option>Logical</option>
|
||||
<option>Lustful</option>
|
||||
<option>Naive</option>
|
||||
<option>Obsessive</option>
|
||||
<option>Optimistic</option>
|
||||
<option>Paranoid</option>
|
||||
<option>Phobic</option>
|
||||
<option>Punk Rock</option>
|
||||
<option>Quiet</option>
|
||||
<option>Sentimental</option>
|
||||
<option>Smelly</option>
|
||||
<option>Squeamish</option>
|
||||
<option>Teenage</option>
|
||||
<option>Tiny</option>
|
||||
<option>Unlucky</option>
|
||||
<option>Vain</option>
|
||||
</datalist>
|
||||
<datalist id="smartslist">
|
||||
<option>Medicine</option>
|
||||
<option>[Sciences]*</option>
|
||||
<option>History</option>
|
||||
<option>Engineering</option>
|
||||
<option>Computers</option>
|
||||
<option>Languages</option>
|
||||
<option>Perception</option>
|
||||
<option>Theology</option>
|
||||
<option>Nature</option>
|
||||
<option>Occultism</option>
|
||||
<option>Accounting</option>
|
||||
</datalist>
|
||||
<datalist id="moveslist">
|
||||
<option>Dodging</option>
|
||||
<option>Shooting**</option>
|
||||
<option>Acrobatics</option>
|
||||
<option>Running</option>
|
||||
<option>Stealth</option>
|
||||
<option>Thievery</option>
|
||||
<option>Driving</option>
|
||||
<option>Riding</option>
|
||||
<option>Piloting</option>
|
||||
<option>Sailing</option>
|
||||
</datalist>
|
||||
<datalist id="stylelist">
|
||||
<option>Bluffing</option>
|
||||
<option>Dancing</option>
|
||||
<option>Disguise</option>
|
||||
<option>Persuasion</option>
|
||||
<option>Music</option>
|
||||
<option>Animals</option>
|
||||
<option>Gambling</option>
|
||||
<option>Wealth</option>
|
||||
</datalist>
|
||||
<datalist id="brawnlist">
|
||||
<option>Brawling**</option>
|
||||
<option>Climbing</option>
|
||||
<option>Swimming</option>
|
||||
<option>Carrying</option>
|
||||
<option>Intimidating</option>
|
||||
<option>Sports</option>
|
||||
<option>Parrying</option>
|
||||
<option>Tough</option>
|
||||
</datalist>
|
||||
<datalist id="powerlist">
|
||||
<option>Fire</option>
|
||||
<option>Insects</option>
|
||||
<option>Ice</option>
|
||||
<option>Plants</option>
|
||||
<option>Light</option>
|
||||
<option>Darkness</option>
|
||||
<option>Mind</option>
|
||||
</datalist>
|
||||
|
||||
<div class="sheet-container">
|
||||
<div class="sheet-header"> </div>
|
||||
<div class="sheet-nametitle"><span class=sheet-name-title">Name</span></div>
|
||||
<div class="sheet-namescore"><input name="attr_character_name" type="text"></div>
|
||||
<div class="sheet-aceidcard"> </div>
|
||||
<div class="sheet-ace"><span class="sheet-ace"> ACE!</span></div>
|
||||
<div class="sheet-idcard"><span class="sheet-idcard">ID CARD</span></div>
|
||||
<div class="sheet-spacer3"> </div>
|
||||
<div class="sheet-traitroletitle"><span class="sheet-traitroletitle">Trait/Role</span></div>
|
||||
<div class="sheet-traitrolescore"><input name="attr_trait" list="traitlist" type="text"><input name="attr_role" list="rolelist" type="text"></div>
|
||||
<div class="sheet-spacer5"> </div>
|
||||
<div class="sheet-healthtitle"><span class="sheet-healthtitle">Health</span></div>
|
||||
<div class="sheet-healthcurrentscore"><input name="attr_currenthealth" type="number"></div>
|
||||
<div class="sheet-healthscore"><input name="attr_health" type="number"></div>
|
||||
<div class="sheet-healthdivider"><span class="sheet-healthdivider">/</span></div>
|
||||
<div class="sheet-healthscore"><input name="attr_health" type="number"></div>
|
||||
<div class="sheet-defencetitle"><span class="sheet-defencetitle">Defence</span></div>
|
||||
<div class="sheet-defencescore"><span class="sheet-defencescore" name="attr_defence"></div>
|
||||
<div class="sheet-karmatitle"><span class="sheet-karmatitle">Karma</span></div>
|
||||
<div class="sheet-karmascore"><input name="attr_karma" type="number" value=6 max=10></div>
|
||||
<div class="sheet-spacer7"> </div>
|
||||
<div class="sheet-smartstitle"><button class="d6-dice" name="roll_smarts" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{smarts}-1+?{Bonus Dice}]]d6!]]]] {{name=Smarts}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Smarts</button></div>
|
||||
<div class="sheet-smartsscore"><input name="attr_smarts" type="number" min=1 value=1></div>
|
||||
<div class="sheet-smartfocusscore"><input name="attr_smartfocus" type="text" list="smartslist"></div>
|
||||
<div class="sheet-movestitle"><button name="roll_smarts" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{moves}-1+?{Bonus Dice}]]d6!]]]] {{name=Moves}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Moves</button></div>
|
||||
<div class="sheet-movesscore"><input name="attr_moves" type="number" min=1 value=1></div>
|
||||
<div class="sheet-movefocusscore"><input name="attr_movefocus" type="text" list="moveslist"></div>
|
||||
<div class="sheet-styletitle"><button name="roll_smarts" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{style}-1+?{Bonus Dice}]]d6!]]]] {{name=Style}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Style</button></div>
|
||||
<div class="sheet-stylescore"><input name="attr_style" type="number" min=1 value=1></div>
|
||||
<div class="sheet-stylefocusscore"><input name="attr_stylefocus" type="text" list="stylelist"></div>
|
||||
<div class="sheet-brawntitle"><button name="roll_smarts" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{brawn}-1+?{Bonus Dice}]]d6!]]]] {{name=Brawn}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Brawn</button></div>
|
||||
<div class="sheet-brawnscore"><input name="attr_brawn" type="number" min=1 value=1></div>
|
||||
<div class="sheet-brawnfocusscore"><input name="attr_brawnfocus" type="text" list="brawnlist"></div>
|
||||
<div class="sheet-powertitle"><button name="roll_power" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{power}-1+?{Bonus Dice}]]d6!]]]] {{name=Power}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Power</button></div>
|
||||
<div class="sheet-powerscore"><input name="attr_power" type="number" min=0 value=0></div>
|
||||
<div class="sheet-powerfocusscore"><input name="attr_powerfocus" type="text" list="powerlist"></div>
|
||||
<div class="sheet-abilityscore"><textarea name="attr_ability"></textarea></div>
|
||||
<div class="sheet-version">ver: 1.0</div>
|
||||
<div class="sheet-footer"> </div>
|
||||
</div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-skill">
|
||||
<div class="container">
|
||||
<div class="rollheader">{{name}}</div>
|
||||
<div class="rollrow1">Total: {{skill}}</div>
|
||||
<div class="rollrow2">Calamity: {{calamity}} | Other: {{subs}}</div>
|
||||
{{#rollTotal() calamity 1}}
|
||||
<div class="rollcalamity">CALAMITY</div>
|
||||
{{/rollTotal() calamity 1}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<script type="text/worker">
|
||||
|
||||
on('change:role', event => {
|
||||
const roledetails = {
|
||||
"Ape": {power: "0", ability:"You're a walking, talking ape! You can jump 30 feet in the air with no effort."},
|
||||
"Crow": {power: "0", ability:"You can fly. That's good, isn't it? It doesn't have to be a crow; you can pick a different bird if you want."},
|
||||
"Dog": {power: "0", ability:"A loyal companion, if there's something to smell you can always smell it. Also, sometimes you smell."},
|
||||
"Turtle": {power: "0", ability:"A hero in a half shell, you reduce all damage done to you by 1 point. "},
|
||||
"Alien": {power: "1", ability:"You have psychic powers! You have a Power stat, although you don't get extra points to distribute."},
|
||||
"Dwarf": {power: "0", ability:"Grumpy, and with a Scottish accent (if you want), you can appraise the value of things with a single glance."},
|
||||
"Elf.": {power: "0", ability:"You're very sneaky, and when in natural surroundings, you can be effectively invisible."},
|
||||
"Ghost": {power: "0", ability:"You don't take damage unless its from a holy source or some special sci-fi ectogadget. But you also can't pick things up. So there's that."},
|
||||
"Goblin": {power: "0", ability:"Vicious little scrapper, you can snatch small items from your opponent instead of attacking."},
|
||||
"Golem": {power: "0", ability:"You may be slow (you always go last in the turn) but you also take half damage (round up) because you're, like, made of stone or metal or something."},
|
||||
"Hobbit": {power: "0", ability:"You're a brave little hobbit. Hobbits have tremendous reserves of courage, so you might be scared, but you are never affected by fear."},
|
||||
"Monster": {power: "0", ability:"Grrr! I'm a monster! You're very scary. If you make a Style check against somebody's Style, they have to run away for a minute. You can only do it to them once though."},
|
||||
"Ogre": {power: "0", ability:"Big, scary ogre. If you don't put loads of points into your Brawn Stat you're going wrong somewhere. Anyway, you get an extra +1 to your Brawn Stat, and an extra +2 Health."},
|
||||
"Robot": {power: "0", ability:"I AM A ROBOT! You're basically immune to fear and mental stuff. Cuz you're a robot."},
|
||||
"Vampire": {power: "0", ability:"Creature of the night! When you make an unarmed melee attack, you gain 1 Health as you suck your victim's blood. But you can't go out in the sunlight."},
|
||||
"Werewolf": {power: "0", ability:"You take double damage from silver weapons, but you do get to turn into a wolf at night. You have the same stats, but you're a wolf."},
|
||||
"Alchemist": {power: "0", ability:"You know potions and stuff. You can spend an hour to make a potion that cures any ailment, curse, or disease."},
|
||||
"Assassin": {power: "0", ability:"You're so good at killing people. You do double damage on your first attack against somebody."},
|
||||
"Barbarian": {power: "0", ability:"In tune with nature and good at smashing stuff. When outdoors, in a natural environment add 1 to all your damage scores."},
|
||||
"Cleric": {power: "0", ability:"You can turn the undead. Make a Style check vs. their Defence. If you succeed they can't come within 10 feet of you for an hour."},
|
||||
"Druid": {power: "0", ability:"You can speak to animals. That doesn't make them suddenly intelligent, though."},
|
||||
"Knight": {power: "0", ability:"Chivalry is your middle name. You can take damage for an adjacent ally."},
|
||||
"Ninja": {power: "0", ability:"You can turn invisible for a minute once a day."},
|
||||
"Outlaw": {power: "0", ability:"You're wanted by the law! Wait, that's not a useful ability. But you do have a free hideout where you can't be found."},
|
||||
"Pirate": {power: "0", ability:"Scourge of the Seven Seas! Aaar matey! You have either a hook hand (+1 unarmed damage) or a parrot. Or both, if you like."},
|
||||
"Ranger": {power: "0", ability:"You are amazing at tracking things. In outdoor environments you can stay on the trail of another person or creature as long as you are no more than a day behind."},
|
||||
"Samurai": {power: "0", ability:"You can spend a Karma point to use your Ki! When you do that, your attack with your deadly katana does double damage."},
|
||||
"Slayer": {power: "0", ability:"What do you slay? Vampires? Probably. You do double damage to the thing you slay."},
|
||||
"Wizard": {power: "1", ability:"You can do magic! You have a Power stat, although you don't get extra points to distribute."},
|
||||
"Actor": {power: "0", ability:"Star of stage and screen, you are great at pretending to be somebody else. Your disguises always work."},
|
||||
"Archeologist": {power: "0", ability:"You've raided tombs and lost arks. If there's a trap, you can spend a Karma point to circumvent it."},
|
||||
"Astronaut": {power: "0", ability:"All that time in zero-g means you just don't get sick any more. You're immune to the feeling of nausea."},
|
||||
"Athlete": {power: "0", ability:"You can move twice as far in your turn. Normally you can move 10 feet per point of Moves, but you're an Athlete — you can move 20 feet per point of Moves!"},
|
||||
"Bounty Hunter":{power: "0", ability:"You can spend a day, and at the end of it determine the location of any individual person or creature. Catching them might be another matter!"},
|
||||
"Boxer": {power: "0", ability:"With a quick One-Two, and swift K.O., you really know how to punch. Your unarmed damage increases by 1. And also, once per day, when you would normally be Knocked Out, you can choose to remain on 1 Health."},
|
||||
"Burglar": {power: "0", ability:"Sneaky does it! Up that wall, through the window, crack the safe! Locks mean nothing to you."},
|
||||
"Chef": {power: "0", ability:"You can cook up an amazing meal in an hour, which gives everybody 1 Health back. Plus you do +1 damage with knives."},
|
||||
"Con Artist": {power: "0", ability:"Liar, liar, pants on fire! You have a collection of very convincing fake IDs, and can pull out any one you need at a moment's notice."},
|
||||
"Cowboy": {power: "0", ability:"Yeehaw! Fastest gun in the West! When deciding who gets to go first, you get a quick shot in before it all kicks off."},
|
||||
"Detective": {power: "0", ability:"Are there any clues? If there are, you spot them automatically. You don't even have to roll any dice!"},
|
||||
"Doctor": {power: "0", ability:"Medic! You can heal people. For every Karma point you spend, you heal somebody (or yourself) one point of damage. This takes you a minute."},
|
||||
"Engineer": {power: "0", ability:"If something is broken, you can fix it within an hour. Well, within reason. Not like the Golden Gate Bridge or something, but a vending machine or a car."},
|
||||
"Gambler": {power: "0", ability:"You rely on luck. Any time when there's equal chances of something, you can spend a Karma point and it works out in your favor."},
|
||||
"Gangster": {power: "0", ability:"You know how to make someone an offer they can't refuse. You gain the Intimidation Focus for free, in addition to whatever other Focus you choose for your Brawn Stat."},
|
||||
"Hacker": {power: "0", ability:"Breaking into computer systems is what you do. You can circumvent computer security. It usually takes you about an hour."},
|
||||
"Hermit": {power: "0", ability:"You live alone. People aren't much use to you. When you're acting alone, without allies, you get an extra die."},
|
||||
"Inventor": {power: "0", ability:"A gadget for every occasion. You can spend a Karma point to pull out a gadget which helps you with your next dice roll. You have to describe the gadget. Basically, you get double value from Karma points-two extra dice instead of one. "},
|
||||
"Musician": {power: "0", ability:"Sing me a song, oh music man! You can make music, and everyone who can hear it is affected. Roll your Style Stat vs. their Smarts Stat, or they are basically dazed for a minute. Unless you do something to snap them out of it like hit them or make a loud noise. After the minute they can't be affected again."},
|
||||
"Pilot": {power: "0", ability:"You know how to fly planes. Or spaceships."},
|
||||
"Priest": {power: "0", ability:"The undead cannot harm you. They're still pretty scary, though."},
|
||||
"Professor": {power: "0", ability:"You know stuff. You get free Focuses in History, Languages, and Theology."},
|
||||
"Reporter": {power: "0", ability:"Nothing can keep you from that scoop! You know how to ask the right question. Ask an Extra a question. You get the answer if they know it. Just the one question, mind, so choose wisely!"},
|
||||
"Scientist": {power: "0", ability:"If a monster has a weakness, you know it automatically. It's just a question of physics."},
|
||||
"Smuggler": {power: "0", ability:"You're pretty good at hiding things. If you have something hidden about your person, or in your vehicle, or your spaceship, or your… well, you get the idea. Anyway, they won't find it."},
|
||||
"Soldier": {power: "0", ability:"You are great at tactics. When deciding who goes first, it's you."},
|
||||
"Spy": {power: "0", ability:"You know how to make the bad guy give you a monologue explaining their whole plan. Weirdly, time kinda freezes while they do it. Then they laugh manically, or something."},
|
||||
"Student": {power: "0", ability:"Funny how heroes often seem to be high school kids! You have homework, and the principal is on your back. But you can pretty much get away with stuff because you're a kid. People just overlook you. More fool them!"},
|
||||
"Stuntman": {power: "0", ability:"You never seem to get injured. You take damage, but you always manage to get up again—you recover ALL your Health every day."},
|
||||
"Speedster": {power: "0", ability:"You go fast. Real fast. Each turn you get two actions instead of one."},
|
||||
"Vigilante": {power: "0", ability:"Dark crusader of the night? Ex-cop out for revenge? The criminals are all afraid of you, and rightly so. I mean, we're afraid of you and we're just the writers of this game. Make a Style roll vs. a criminal's Smarts, and if you win they basically surrender and beg you not to hurt them. If you lose, they laugh and probably try to kill you."} };
|
||||
getAttrs(["role"], values => {
|
||||
let name = values.role;
|
||||
let output = roledetails[name] || "";
|
||||
if(output) setAttrs(output);
|
||||
});
|
||||
});
|
||||
|
||||
on("change:smarts", function() {
|
||||
getAttrs(["smarts"], function(values) {
|
||||
var smarts = parseInt(values["smarts"])||0;
|
||||
setAttrs({
|
||||
"smarts": smarts,
|
||||
});
|
||||
});
|
||||
});
|
||||
on("change:moves change:movefocus", function() {
|
||||
getAttrs(["moves","movefocus"], function(values) {
|
||||
var moves = parseInt(values["moves"])||0;
|
||||
var movefocus = values["movefocus"]||"";
|
||||
var defence = moves * 3;
|
||||
if (movefocus == "Dodging") {defence = defence + 6;}
|
||||
setAttrs({
|
||||
"moves": moves,
|
||||
"defence": defence,
|
||||
});
|
||||
});
|
||||
});
|
||||
on("change:style", function() {
|
||||
getAttrs(["style"], function(values) {
|
||||
var smarts = parseInt(values["smarts"])||0;
|
||||
setAttrs({
|
||||
"smarts": smarts,
|
||||
});
|
||||
});
|
||||
});
|
||||
on("change:brawn change:brawnfocus", function() {
|
||||
getAttrs(["brawn","brawnfocus"], function(values) {
|
||||
var brawn = parseInt(values["brawn"])||0;
|
||||
var brawnfocus = values["brawnfocus"]||"";
|
||||
var health = brawn;
|
||||
if (brawnfocus == "Tough") {health = health + 2;}
|
||||
setAttrs({
|
||||
"brawn": brawn,
|
||||
"health" : health,
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 63 KiB |
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"title": "The Awfully Cheerful Engine! Character Sheet",
|
||||
"version": "1.0",
|
||||
"html": "ace.html",
|
||||
"css": "ace.css",
|
||||
"authors": "PaulV",
|
||||
"roll20userid": "84040",
|
||||
"preview": "ace.png",
|
||||
"instructions": "Character sheet for [The Awfully Cheerful Engine!](https://www.awfullycheerfulengine.com) for more information click here https://wiki.roll20.net/AwfullyCheerfulEngine.",
|
||||
"tipeee": "",
|
||||
"legacy": false
|
||||
}
|
||||
@@ -10029,6 +10029,24 @@
|
||||
background-color: #E9F1FF;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow2
|
||||
{
|
||||
vertical-align:middle;
|
||||
border:.5pt solid white;
|
||||
background:#C9DAF8;
|
||||
white-space:normal;
|
||||
color:black;
|
||||
font-size:7.0pt;
|
||||
font-weight:700;
|
||||
font-family:Verdana;
|
||||
text-align: center;
|
||||
overflow:hidden,none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow2 .inlinerollresult {
|
||||
background-color: #C9DAF8;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-weapon .sheet-container {
|
||||
background:#425363;
|
||||
}
|
||||
@@ -10074,3 +10092,88 @@
|
||||
background-color: #C9DAF8;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-successreroll .sheet-container {
|
||||
background:#425363;
|
||||
}
|
||||
.sheet-rolltemplate-successreroll .sheet-rollheader
|
||||
{
|
||||
color:white;
|
||||
font-size:9.0pt;
|
||||
font-family:Verdana;
|
||||
text-align:center;
|
||||
vertical-align:middle;
|
||||
border:.5pt solid white;
|
||||
background:#073763;
|
||||
}
|
||||
.sheet-rolltemplate-successreroll .sheet-rollrow1
|
||||
{
|
||||
color:black;
|
||||
vertical-align:middle;
|
||||
border:.5pt solid white;
|
||||
background:#E9F1FF;
|
||||
white-space:normal;
|
||||
font-size:7.0pt;
|
||||
font-family:Verdana;
|
||||
text-align:center;
|
||||
}
|
||||
.sheet-rolltemplate-successreroll .sheet-rollrow1 .inlinerollresult {
|
||||
background-color: #E9F1FF;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-skillreroll .sheet-container {
|
||||
background:#425363;
|
||||
}
|
||||
.sheet-rolltemplate-skillreroll .sheet-rollheader
|
||||
{
|
||||
color:white;
|
||||
font-size:9.0pt;
|
||||
font-family:Verdana;
|
||||
text-align:center;
|
||||
vertical-align:middle;
|
||||
border:.5pt solid white;
|
||||
background:#073763;
|
||||
}
|
||||
.sheet-rolltemplate-skillreroll .sheet-rollrow1
|
||||
{
|
||||
color:black;
|
||||
vertical-align:middle;
|
||||
border:.5pt solid white;
|
||||
background:#E9F1FF;
|
||||
white-space:normal;
|
||||
font-size:7.0pt;
|
||||
font-family:Verdana;
|
||||
text-align:center;
|
||||
}
|
||||
.sheet-rolltemplate-skillreroll .sheet-rollrow1 .inlinerollresult {
|
||||
background-color: #E9F1FF;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-reroll .sheet-container {
|
||||
background:#425363;
|
||||
}
|
||||
.sheet-rolltemplate-reroll .sheet-rollheader
|
||||
{
|
||||
color:white;
|
||||
font-size:9.0pt;
|
||||
font-family:Verdana;
|
||||
text-align:center;
|
||||
vertical-align:middle;
|
||||
border:.5pt solid white;
|
||||
background:#073763;
|
||||
}
|
||||
.sheet-rolltemplate-reroll .sheet-rollrow1
|
||||
{
|
||||
color:black;
|
||||
vertical-align:middle;
|
||||
border:.5pt solid white;
|
||||
background:#E9F1FF;
|
||||
white-space:normal;
|
||||
font-size:7.0pt;
|
||||
font-family:Verdana;
|
||||
text-align:center;
|
||||
}
|
||||
.sheet-rolltemplate-reroll .sheet-rollrow1 .inlinerollresult {
|
||||
background-color: #E9F1FF;
|
||||
border: none;
|
||||
}
|
||||
|
||||
+224
-106
@@ -281,8 +281,23 @@
|
||||
<option>Shotgun Slug</option>
|
||||
<option>HESH</option>
|
||||
</datalist>
|
||||
|
||||
<div class="sheet-container">
|
||||
<div class="sheet-header"> </div>
|
||||
<div class="sheet-header">
|
||||
<!-- <input name="attr_rollname" type="hidden" value="test">
|
||||
<input name="attr_successmod" type="hidden" value=0>
|
||||
<input name="attr_skillmod" type="hidden" value=0>
|
||||
<input name="attr_skilltotal" type="hidden" value=0>
|
||||
<input name="attr_skilldice" type="hidden" value=0>
|
||||
<input name="attr_skilltarget" type="hidden" value=0>
|
||||
<button name="roll_successreroll" class="hidden" type="roll" value="&{template:successreroll} {{name=@{rollname}}}{{success=[[{1d10+@{skilltotal}+@{successmod}}>@{skilltarget}]]}}">
|
||||
<button name="roll_skillreroll" class="hidden" type="roll" value="&{template:skillreroll} {{name=@{rollname}}}{{skill=[[{[[@{skilldice}+1]]d10+@{skilltotal}+@{skillmod}}>@{skilltarget}]]}}">
|
||||
<button name="roll_reroll" class="hidden" type="roll" value="&{template:reroll} {{name=@{rollname}}}{{success=[[{1d10+@{skilltotal}+@{successmod}}>@{skilltarget}]]}}{{skill=[[{[[@{skilldice}+1]]d10+@{skilltotal}+@{skillmod}}>@{skilltarget}]]}}">
|
||||
-->
|
||||
<button name="roll_successreroll" class="hidden" type="roll" value="&{template:successreroll} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Total Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19} {{success=[[{1d10+?{Total Dice Modifier}}>?{Target Number}]]}}">
|
||||
<button name="roll_skillreroll" class="hidden" type="roll" value="&{template:skillreroll} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Total Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19} ?{Number of Dice to Reroll|1|2|3|4|5} {{skill=[[{[[?{Number of Dice to Reroll}]]d10+?{Total Dice Modifier}}>?{Target Number}]]}}">
|
||||
<button name="roll_reroll" class="hidden" type="roll" value="&{template:reroll} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19} ?{Number of Skill Dice to Reroll|1|2|3|4|5} {{success=[[{1d10+?{Success Dice Modifier}}>?{Target Number}]]}} {{skill=[[{[[?{Number of Skill Dice to Reroll}]]d10+?{Skill Dice Modifier}}>?{Target Number}]]}}">
|
||||
</div>
|
||||
<div class="sheet-basetitle">BASE</div>
|
||||
<div class="sheet-currenttitle">CURRENT</div>
|
||||
<div class="sheet-soscc">SLA OPERATIVE SECURITY CLEARANCE CARD</div>
|
||||
@@ -324,7 +339,7 @@
|
||||
<div class="sheet-bravadotitle">BRAVADO</div>
|
||||
<div class="sheet-bravadoscore"><input name="attr_bravado" type="number" min=0></div>
|
||||
<div class="sheet-inittitle">INITIATIVE BONUS</div>
|
||||
<div class="sheet-initscore"><input name="attr_initiative" type="number"><input name="attr_initiativedrugs" type="hidden"><input name="attr_initiativearmour" type="hidden"><button type="roll"value="&{template:initiative} {{name=initiative}}{{initiative=[[1d10+@{initiative}+@{initiativearmour}+@{initiativedrugs}&{tracker}]]}}"> </button></div>
|
||||
<div class="sheet-initscore"><input name="attr_initiative" type="number"><input name="attr_initiativedrugs" type="hidden"><input name="attr_initiativearmour" type="hidden"><button type="roll"value="&{template:initiative} {{name=initiative}}{{initiative=[[1d10+@{initiative}&{tracker}]]}}"> </button></div>
|
||||
<div class="sheet-lucktitle"><span name="attr_luckflux"/></div>
|
||||
<div class="sheet-luckmaxtitle">MAX</div>
|
||||
<div class="sheet-luckcurrtitle">CURRENT</div>
|
||||
@@ -349,148 +364,149 @@
|
||||
<div class="sheet-skill1title">SKILL</div>
|
||||
<div class="sheet-skill1ranktitle">RANK</div>
|
||||
<div class="sheet-skill1stattitle">STAT</div>
|
||||
<!-- <div class="sheet-acrobaticsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} !setattr --silent --name @{character_name} --rollname|acrobatics --successmod|?{Success Dice Modifier} --skillmod|?{Skill Dice Modifier} --skilltotal|@{acrobatics_total} --skilldice|@{acrobatics} --skilltarget|?{Target Number}!!! {{name=acrobatics}} {{success=[[{1d10+@{acrobatics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{acrobatics}+1]]d10+@{acrobatics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Acrobatics</button></div> -->
|
||||
<div class="sheet-acrobaticsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=acrobatics}} {{success=[[{1d10+@{acrobatics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{acrobatics}+1]]d10+@{acrobatics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Acrobatics</button></div>
|
||||
<div class="sheet-skill1bonustitle">BONUS</div>
|
||||
<div class="sheet-acrobaticsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=acrobatics}}{{success=[[{1d10+@{acrobatics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{acrobatics}+1]]d10+@{acrobatics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Acrobatics</button></div>
|
||||
<div class="sheet-acrobaticsrank"><input name="attr_acrobatics" type="number" min=0 max=4></div>
|
||||
<div class="sheet-acrobaticsstat">Dexterity</div>
|
||||
<div class="sheet-acrobaticsbonus"><span name="attr_acrobatics_total"></div>
|
||||
<div class="sheet-adminbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=admin}}{{success=[[{1d10+@{admin_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{admin}+1]]d10+@{admin_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Admin & Finance</button></div>
|
||||
<div class="sheet-adminbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=admin}}{{success=[[{1d10+@{admin_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{admin}+1]]d10+@{admin_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Admin & Finance</button></div>
|
||||
<div class="sheet-adminrank"><input name="attr_admin" type="number" min=0 max=4></div>
|
||||
<div class="sheet-adminstat">Knowledge</div>
|
||||
<div class="sheet-adminbonus"><span name="attr_admin_total"></div>
|
||||
<div class="sheet-appraisalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=appraisal}}{{success=[[{1d10+@{appraisal_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{appraisal}+1]]d10+@{appraisal_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Appraisal</button></div>
|
||||
<div class="sheet-appraisalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=appraisal}}{{success=[[{1d10+@{appraisal_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{appraisal}+1]]d10+@{appraisal_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Appraisal</button></div>
|
||||
<div class="sheet-appraisalrank"><input name="attr_appraisal" type="number" min=0 max=4></div>
|
||||
<div class="sheet-appraisalstat">Concentration</div>
|
||||
<div class="sheet-appraisalbonus"><span name="attr_appraisal_total"></div>
|
||||
<div class="sheet-athleticsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=athletics}}{{success=[[{1d10+@{athletics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{athletics}+1]]d10+@{athletics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Athletics</button></div>
|
||||
<div class="sheet-athleticsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=athletics}}{{success=[[{1d10+@{athletics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{athletics}+1]]d10+@{athletics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Athletics</button></div>
|
||||
<div class="sheet-athleticsrank"><input name="attr_athletics" type="number" min=0 max=4></div>
|
||||
<div class="sheet-athleticsstat">Dexterity</div>
|
||||
<div class="sheet-athleticsbonus"><span name="attr_athletics_total"></div>
|
||||
<div class="sheet-briberybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=bribery}}{{success=[[{1d10+@{bribery_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{bribery}+1]]d10+@{bribery_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Bribery</button></div>
|
||||
<div class="sheet-briberybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=bribery}}{{success=[[{1d10+@{bribery_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{bribery}+1]]d10+@{bribery_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Bribery</button></div>
|
||||
<div class="sheet-briberyrank"><input name="attr_bribery" type="number" min=0 max=4></div>
|
||||
<div class="sheet-briberystat">Cool</div>
|
||||
<div class="sheet-briberybonus"><span name="attr_bribery_total"></div>
|
||||
<div class="sheet-climbingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=climbing}}{{success=[[{1d10+@{climbing_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{climbing}+1]]d10+@{climbing_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Climbing</button></div>
|
||||
<div class="sheet-climbingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=climbing}}{{success=[[{1d10+@{climbing_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{climbing}+1]]d10+@{climbing_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Climbing</button></div>
|
||||
<div class="sheet-climbingrank"><input name="attr_climbing" type="number" min=0 max=4></div>
|
||||
<div class="sheet-climbingstat">Strength</div>
|
||||
<div class="sheet-climbingbonus"><span name="attr_climbing_total"></div>
|
||||
<div class="sheet-computerbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=computer}}{{success=[[{1d10+@{computer_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{computer}+1]]d10+@{computer_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Computer</button></div>
|
||||
<div class="sheet-computerbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=computer}}{{success=[[{1d10+@{computer_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{computer}+1]]d10+@{computer_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Computer</button></div>
|
||||
<div class="sheet-computerrank"><input name="attr_computer" type="number" min=0 max=4></div>
|
||||
<div class="sheet-computerstat">Knowledge</div>
|
||||
<div class="sheet-computerbonus"><span name="attr_computer_total"></div>
|
||||
<div class="sheet-demolitionsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=demolitions}}{{success=[[{1d10+@{demolitions_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{demolitions}+1]]d10+@{demolitions_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Demolitions</button></div>
|
||||
<div class="sheet-demolitionsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=demolitions}}{{success=[[{1d10+@{demolitions_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{demolitions}+1]]d10+@{demolitions_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Demolitions</button></div>
|
||||
<div class="sheet-demolitionsrank"><input name="attr_demolitions" type="number" min=0 max=4></div>
|
||||
<div class="sheet-demolitionsstat">Concentration</div>
|
||||
<div class="sheet-demolitionsbonus"><span name="attr_demolitions_total"></div>
|
||||
<div class="sheet-detectbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=detect}}{{success=[[{1d10+@{detect_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{detect}+1]]d10+@{detect_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Detect</button></div>
|
||||
<div class="sheet-detectbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=detect}}{{success=[[{1d10+@{detect_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{detect}+1]]d10+@{detect_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Detect</button></div>
|
||||
<div class="sheet-detectrank"><input name="attr_detect" type="number" min=0 max=4></div>
|
||||
<div class="sheet-detectstat">Concentration</div>
|
||||
<div class="sheet-detectbonus"><span name="attr_detect_total"></div>
|
||||
<div class="sheet-diplomacybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=diplomacy}}{{success=[[{1d10+@{diplomacy_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{diplomacy}+1]]d10+@{diplomacy_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Diplomacy</button></div>
|
||||
<div class="sheet-diplomacybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=diplomacy}}{{success=[[{1d10+@{diplomacy_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{diplomacy}+1]]d10+@{diplomacy_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Diplomacy</button></div>
|
||||
<div class="sheet-diplomacyrank"><input name="attr_diplomacy" type="number" min=0 max=4></div>
|
||||
<div class="sheet-diplomacystat">Charisma</div>
|
||||
<div class="sheet-diplomacybonus"><span name="attr_diplomacy_total"></div>
|
||||
<div class="sheet-drivecivbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=driveciv}}{{success=[[{1d10+@{driveciv_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{driveciv}+1]]d10+@{driveciv_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Drive Civilian</button></div>
|
||||
<div class="sheet-drivecivbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=driveciv}}{{success=[[{1d10+@{driveciv_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{driveciv}+1]]d10+@{driveciv_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Drive Civilian</button></div>
|
||||
<div class="sheet-drivecivrank"><input name="attr_driveciv" type="number" min=0 max=4></div>
|
||||
<div class="sheet-drivecivstat">Concentration</div>
|
||||
<div class="sheet-drivecivbonus"><span name="attr_driveciv_total"></div>
|
||||
<div class="sheet-drivemilbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=drivemil}}{{success=[[{1d10+@{drivemil_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{drivemil}+1]]d10+@{drivemil_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Drive Militart</button></div>
|
||||
<div class="sheet-drivemilbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=drivemil}}{{success=[[{1d10+@{drivemil_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{drivemil}+1]]d10+@{drivemil_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Drive Militart</button></div>
|
||||
<div class="sheet-drivemilrank"><input name="attr_drivemil" type="number" min=0 max=4></div>
|
||||
<div class="sheet-drivemilstat">Concentration</div>
|
||||
<div class="sheet-drivemilbonus"><span name="attr_drivemil_total"></div>
|
||||
<div class="sheet-drivepilbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=drivepil}}{{success=[[{1d10+@{drivepil_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{drivepil}+1]]d10+@{drivepil_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Drive Pilot</button></div>
|
||||
<div class="sheet-drivepilbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=drivepil}}{{success=[[{1d10+@{drivepil_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{drivepil}+1]]d10+@{drivepil_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Drive Pilot</button></div>
|
||||
<div class="sheet-drivepilrank"><input name="attr_drivepil" type="number" min=0 max=4></div>
|
||||
<div class="sheet-drivepilstat">Concentration</div>
|
||||
<div class="sheet-drivepilbonus"><span name="attr_drivepil_total"></div>
|
||||
<div class="sheet-drivemotbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=drivemot}}{{success=[[{1d10+@{drivemot_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{drivemot}+1]]d10+@{drivemot_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Drive Motorcycle</button></div>
|
||||
<div class="sheet-drivemotbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=drivemot}}{{success=[[{1d10+@{drivemot_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{drivemot}+1]]d10+@{drivemot_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Drive Motorcycle</button></div>
|
||||
<div class="sheet-drivemotrank"><input name="attr_drivemot" type="number" min=0 max=4></div>
|
||||
<div class="sheet-drivemotstat">Dexterity</div>
|
||||
<div class="sheet-drivemotbonus"><span name="attr_drivemot_total"></div>
|
||||
<div class="sheet-eduacadbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=eduacad}}{{success=[[{1d10+@{eduacad_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{eduacad}+1]]d10+@{eduacad_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Edu Academic</button></div>
|
||||
<div class="sheet-eduacadbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=eduacad}}{{success=[[{1d10+@{eduacad_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{eduacad}+1]]d10+@{eduacad_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Edu Academic</button></div>
|
||||
<div class="sheet-eduacadrank"><input name="attr_eduacad" type="number" min=0 max=4></div>
|
||||
<div class="sheet-eduacadstat">Knowledge</div>
|
||||
<div class="sheet-eduacadbonus"><span name="attr_eduacad_total"></div>
|
||||
<div class="sheet-edunatbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=edunat}}{{success=[[{1d10+@{edunat_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{edunat}+1]]d10+@{edunat_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Edu Natural</button></div>
|
||||
<div class="sheet-edunatbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=edunat}}{{success=[[{1d10+@{edunat_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{edunat}+1]]d10+@{edunat_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Edu Natural</button></div>
|
||||
<div class="sheet-edunatrank"><input name="attr_edunat" type="number" min=0 max=4></div>
|
||||
<div class="sheet-edunatstat">Knowledge</div>
|
||||
<div class="sheet-edunatbonus"><span name="attr_edunat_total"></div>
|
||||
<div class="sheet-forensicsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=forensics}}{{success=[[{1d10+@{forensics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{forensics}+1]]d10+@{forensics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Forensics</button></div>
|
||||
<div class="sheet-forensicsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=forensics}}{{success=[[{1d10+@{forensics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{forensics}+1]]d10+@{forensics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Forensics</button></div>
|
||||
<div class="sheet-forensicsrank"><input name="attr_forensics" type="number" min=0 max=4></div>
|
||||
<div class="sheet-forensicsstat">Knowledge</div>
|
||||
<div class="sheet-forensicsbonus"><span name="attr_forensics_total"></div>
|
||||
<div class="sheet-forgerybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=forgery}}{{success=[[{1d10+@{forgery_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{forgery}+1]]d10+@{forgery_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Forgery</button></div>
|
||||
<div class="sheet-forgerybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=forgery}}{{success=[[{1d10+@{forgery_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{forgery}+1]]d10+@{forgery_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Forgery</button></div>
|
||||
<div class="sheet-forgeryrank"><input name="attr_forgery" type="number" min=0 max=4></div>
|
||||
<div class="sheet-forgerystat">Dexterity</div>
|
||||
<div class="sheet-forgerybonus"><span name="attr_forgery_total"></div>
|
||||
<div class="sheet-gamblingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=gambling}}{{success=[[{1d10+@{gambling_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{gambling}+1]]d10+@{gambling_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Gambling</button></div>
|
||||
<div class="sheet-gamblingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=gambling}}{{success=[[{1d10+@{gambling_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{gambling}+1]]d10+@{gambling_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Gambling</button></div>
|
||||
<div class="sheet-gamblingrank"><input name="attr_gambling" type="number" min=0 max=4></div>
|
||||
<div class="sheet-gamblingstat">Cool</div>
|
||||
<div class="sheet-gamblingbonus"><span name="attr_gambling_total"></div>
|
||||
<div class="sheet-hagglebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=haggle}}{{success=[[{1d10+@{haggle_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{haggle}+1]]d10+@{haggle_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Haggle</button></div>
|
||||
<div class="sheet-hagglebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=haggle}}{{success=[[{1d10+@{haggle_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{haggle}+1]]d10+@{haggle_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Haggle</button></div>
|
||||
<div class="sheet-hagglerank"><input name="attr_haggle" type="number" min=0 max=4></div>
|
||||
<div class="sheet-hagglestat">Charisma</div>
|
||||
<div class="sheet-hagglebonus"><span name="attr_haggle_total"></div>
|
||||
<div class="sheet-interrogatebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=interrogate}}{{success=[[{1d10+@{interrogate_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{interrogate}+1]]d10+@{interrogate_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Interrogate</button></div>
|
||||
<div class="sheet-interrogatebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=interrogate}}{{success=[[{1d10+@{interrogate_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{interrogate}+1]]d10+@{interrogate_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Interrogate</button></div>
|
||||
<div class="sheet-interrogaterank"><input name="attr_interrogate" type="number" min=0 max=4></div>
|
||||
<div class="sheet-interrogatestat">Cool</div>
|
||||
<div class="sheet-interrogatebonus"><span name="attr_interrogate_total"></div>
|
||||
<div class="sheet-intimidatebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=intimidate}}{{success=[[{1d10+@{intimidate_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{intimidate}+1]]d10+@{intimidate_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Intimidate</button></div>
|
||||
<div class="sheet-intimidatebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=intimidate}}{{success=[[{1d10+@{intimidate_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{intimidate}+1]]d10+@{intimidate_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Intimidate</button></div>
|
||||
<div class="sheet-intimidaterank"><input name="attr_intimidate" type="number" min=0 max=4></div>
|
||||
<div class="sheet-intimidatestat">Cool</div>
|
||||
<div class="sheet-intimidatebonus"><span name="attr_intimidate_total"></div>
|
||||
<div class="sheet-langbiyabutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langbiya}}{{success=[[{1d10+@{langbiya_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langbiya}+1]]d10+@{langbiya_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lang Biya</button></div>
|
||||
<div class="sheet-langbiyabutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langbiya}}{{success=[[{1d10+@{langbiya_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langbiya}+1]]d10+@{langbiya_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lang Biya</button></div>
|
||||
<div class="sheet-langbiyarank"><input name="attr_langbiya" type="number" min=0 max=4></div>
|
||||
<div class="sheet-langbiyastat">Knowledge</div>
|
||||
<div class="sheet-langbiyabonus"><span name="attr_langbiya_total"></div>
|
||||
<div class="sheet-langgristlebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langgristle}}{{success=[[{1d10+@{langgristle_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langgristle}+1]]d10+@{langgristle_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lang Gristle</button></div>
|
||||
<div class="sheet-langgristlebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langgristle}}{{success=[[{1d10+@{langgristle_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langgristle}+1]]d10+@{langgristle_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lang Gristle</button></div>
|
||||
<div class="sheet-langgristlerank"><input name="attr_langgristle" type="number" min=0 max=4></div>
|
||||
<div class="sheet-langgristlestat">Knowledge</div>
|
||||
<div class="sheet-langgristlebonus"><span name="attr_langgristle_total"></div>
|
||||
<div class="sheet-langneobutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langneo}}{{success=[[{1d10+@{langneo_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langneo}+1]]d10+@{langneo_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lang Neophron</button></div>
|
||||
<div class="sheet-langneobutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langneo}}{{success=[[{1d10+@{langneo_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langneo}+1]]d10+@{langneo_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lang Neophron</button></div>
|
||||
<div class="sheet-langneorank"><input name="attr_langneo" type="number" min=0 max=4></div>
|
||||
<div class="sheet-langneostat">Knowledge</div>
|
||||
<div class="sheet-langneobonus"><span name="attr_langneo_total"></div>
|
||||
<div class="sheet-langshakbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langshak}}{{success=[[{1d10+@{langshak_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langshak}+1]]d10+@{langshak_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lang Shaktarian</button></div>
|
||||
<div class="sheet-langshakbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langshak}}{{success=[[{1d10+@{langshak_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langshak}+1]]d10+@{langshak_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lang Shaktarian</button></div>
|
||||
<div class="sheet-langshakrank"><input name="attr_langshak" type="number" min=0 max=4><span name="attr_langshak+1" type="hidden"></div>
|
||||
<div class="sheet-langshakstat">Knowledge</div>
|
||||
<div class="sheet-langshakbonus"><span name="attr_langshak_total"></div>
|
||||
<div class="sheet-langsignbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langsign}}{{success=[[{1d10+@{langsign_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langsign}+1]]d10+@{langsign_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lang Sign</button></div>
|
||||
<div class="sheet-langsignbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langsign}}{{success=[[{1d10+@{langsign_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langsign}+1]]d10+@{langsign_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lang Sign</button></div>
|
||||
<div class="sheet-langsignrank"><input name="attr_langsign" type="number" min=0 max=4></div>
|
||||
<div class="sheet-langsignstat">Knowledge</div>
|
||||
<div class="sheet-langsignbonus"><span name="attr_langsign_total"></div>
|
||||
<div class="sheet-langwraithbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langwraith}}{{success=[[{1d10+@{langwraith_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langwraith}+1]]d10+@{langwraith_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lang Wraithen</button></div>
|
||||
<div class="sheet-langwraithbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=langwraith}}{{success=[[{1d10+@{langwraith_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{langwraith}+1]]d10+@{langwraith_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lang Wraithen</button></div>
|
||||
<div class="sheet-langwraithrank"><input name="attr_langwraith" type="number" min=0 max=4></div>
|
||||
<div class="sheet-langwraithstat">Knowledge</div>
|
||||
<div class="sheet-langwraithbonus"><span name="attr_langwraith_total"></div>
|
||||
<div class="sheet-leadershipbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=leadership}}{{success=[[{1d10+@{leadership_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{leadership}+1]]d10+@{leadership_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Leadership</button></div>
|
||||
<div class="sheet-leadershipbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=leadership}}{{success=[[{1d10+@{leadership_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{leadership}+1]]d10+@{leadership_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Leadership</button></div>
|
||||
<div class="sheet-leadershiprank"><input name="attr_leadership" type="number" min=0 max=4></div>
|
||||
<div class="sheet-leadershipstat">Charisma</div>
|
||||
<div class="sheet-leadershipbonus"><span name="attr_leadership_total"></div>
|
||||
<div class="sheet-lockpickmanbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=lockpickman}}{{success=[[{1d10+@{lockpickman_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{lockpickman}+1]]d10+@{lockpickman_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lockpick Manual</button></div>
|
||||
<div class="sheet-lockpickmanbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=lockpickman}}{{success=[[{1d10+@{lockpickman_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{lockpickman}+1]]d10+@{lockpickman_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lockpick Manual</button></div>
|
||||
<div class="sheet-lockpickmanrank"><input name="attr_lockpickman" type="number" min=0 max=4></div>
|
||||
<div class="sheet-lockpickmanstat">Concentration</div>
|
||||
<div class="sheet-lockpickmanbonus"><span name="attr_lockpickman_total"></div>
|
||||
<div class="sheet-lockpickelecbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=lockpickelec}}{{success=[[{1d10+@{lockpickelec_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{lockpickelec}+1]]d10+@{lockpickelec_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lockpick Elec</button></div>
|
||||
<div class="sheet-lockpickelecbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=lockpickelec}}{{success=[[{1d10+@{lockpickelec_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{lockpickelec}+1]]d10+@{lockpickelec_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lockpick Elec</button></div>
|
||||
<div class="sheet-lockpickelecrank"><input name="attr_lockpickelec" type="number" min=0 max=4></div>
|
||||
<div class="sheet-lockpickelecstat">Concentration</div>
|
||||
<div class="sheet-lockpickelecbonus"><span name="attr_lockpickelec_total"></div>
|
||||
<div class="sheet-lorecultbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=lorecult}}{{success=[[{1d10+@{lorecult_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{lorecult}+1]]d10+@{lorecult_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lore Cult</button></div>
|
||||
<div class="sheet-lorecultbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=lorecult}}{{success=[[{1d10+@{lorecult_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{lorecult}+1]]d10+@{lorecult_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lore Cult</button></div>
|
||||
<div class="sheet-lorecultrank"><input name="attr_lorecult" type="number" min=0 max=4></div>
|
||||
<div class="sheet-lorecultstat">Knowledge</div>
|
||||
<div class="sheet-lorecultbonus"><span name="attr_lorecult_total"></div>
|
||||
<div class="sheet-loredreambutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=loredream}}{{success=[[{1d10+@{loredream_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{loredream}+1]]d10+@{loredream_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lore Dream</button></div>
|
||||
<div class="sheet-loredreambutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=loredream}}{{success=[[{1d10+@{loredream_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{loredream}+1]]d10+@{loredream_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lore Dream</button></div>
|
||||
<div class="sheet-loredreamrank"><input name="attr_loredream" type="number" min=0 max=4></div>
|
||||
<div class="sheet-loredreamstat">Knowledge</div>
|
||||
<div class="sheet-loredreambonus"><span name="attr_loredream_total"></div>
|
||||
<div class="sheet-loresectorbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=loresector}}{{success=[[{1d10+@{loresector_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{loresector}+1]]d10+@{loresector_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Lore Sector</button></div>
|
||||
<div class="sheet-loresectorbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=loresector}}{{success=[[{1d10+@{loresector_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{loresector}+1]]d10+@{loresector_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Lore Sector</button></div>
|
||||
<div class="sheet-loresectorrank"><input name="attr_loresector" type="number" min=0 max=4></div>
|
||||
<div class="sheet-loresectorstat">Knowledge</div>
|
||||
<div class="sheet-loresectorbonus"><span name="attr_loresector_total"></div>
|
||||
<div class="sheet-medicalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=medical}}{{success=[[{1d10+@{medical_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{medical}+1]]d10+@{medical_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Medical</button></div>
|
||||
<div class="sheet-medicalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=medical}}{{success=[[{1d10+@{medical_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{medical}+1]]d10+@{medical_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Medical</button></div>
|
||||
<div class="sheet-medicalrank"><input name="attr_medical" type="number" min=0 max=4></div>
|
||||
<div class="sheet-medicalstat">Knowledge</div>
|
||||
<div class="sheet-medicalbonus"><span name="attr_medical_total"></div>
|
||||
<div class="sheet-meleewpnbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=meleewpn}}{{success=[[{1d10+@{meleewpn_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{meleewpn}+1]]d10+@{meleewpn_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Melee Weapons</button></div>
|
||||
<div class="sheet-meleewpnbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=meleewpn}}{{success=[[{1d10+@{meleewpn_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{meleewpn}+1]]d10+@{meleewpn_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Melee Weapons</button></div>
|
||||
<div class="sheet-meleewpnrank"><input name="attr_meleewpn" type="number" min=0 max=4></div>
|
||||
<div class="sheet-meleewpnstat">Strength</div>
|
||||
<div class="sheet-meleewpnbonus"><span name="attr_meleewpn_total"></div>
|
||||
@@ -498,95 +514,95 @@
|
||||
<div class="sheet-skill2ranktitle">RANK</div>
|
||||
<div class="sheet-skill2stattitle">STAT</div>
|
||||
<div class="sheet-skill2bonustitle">BONUS</div>
|
||||
<div class="sheet-optimisebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=optimise}}{{success=[[{1d10+@{optimise_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{optimise}+1]]d10+@{optimise_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Optimise</button></div>
|
||||
<div class="sheet-optimisebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=optimise}}{{success=[[{1d10+@{optimise_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{optimise}+1]]d10+@{optimise_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Optimise</button></div>
|
||||
<div class="sheet-optimiserank"><input name="attr_optimise" type="number" min=0 max=4></div>
|
||||
<div class="sheet-optimisestat">Knowledge</div>
|
||||
<div class="sheet-optimisebonus"><span name="attr_optimise_total"></div>
|
||||
<div class="sheet-oratorybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=oratory}}{{success=[[{1d10+@{oratory_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{oratory}+1]]d10+@{oratory_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Oratory</button></div>
|
||||
<div class="sheet-oratorybutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=oratory}}{{success=[[{1d10+@{oratory_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{oratory}+1]]d10+@{oratory_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Oratory</button></div>
|
||||
<div class="sheet-oratoryrank"><input name="attr_oratory" type="number" min=0 max=4></div>
|
||||
<div class="sheet-oratorystat">Charisma</div>
|
||||
<div class="sheet-oratorybonus"><span name="attr_oratory_total"></div>
|
||||
<div class="sheet-persuasionbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=persuasion}}{{success=[[{1d10+@{persuasion_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{persuasion}+1]]d10+@{persuasion_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Persuasion</button></div>
|
||||
<div class="sheet-persuasionbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=persuasion}}{{success=[[{1d10+@{persuasion_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{persuasion}+1]]d10+@{persuasion_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Persuasion</button></div>
|
||||
<div class="sheet-persuasionrank"><input name="attr_persuasion" type="number" min=0 max=4></div>
|
||||
<div class="sheet-persuasionstat">Charisma</div>
|
||||
<div class="sheet-persuasionbonus"><span name="attr_persuasion_total"></div>
|
||||
<div class="sheet-pistolbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=pistol}}{{success=[[{1d10+@{pistol_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{pistol}+1]]d10+@{pistol_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Pistol</button></div>
|
||||
<div class="sheet-pistolbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=pistol}}{{success=[[{1d10+@{pistol_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{pistol}+1]]d10+@{pistol_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Pistol</button></div>
|
||||
<div class="sheet-pistolrank"><input name="attr_pistol" type="number" min=0 max=4></div>
|
||||
<div class="sheet-pistolstat">Dexterity</div>
|
||||
<div class="sheet-pistolbonus"><span name="attr_pistol_total"></div>
|
||||
<div class="sheet-polearmbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=polearm}}{{success=[[{1d10+@{polearm_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{polearm}+1]]d10+@{polearm_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Polearm</button></div>
|
||||
<div class="sheet-polearmbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=polearm}}{{success=[[{1d10+@{polearm_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{polearm}+1]]d10+@{polearm_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Polearm</button></div>
|
||||
<div class="sheet-polearmrank"><input name="attr_polearm" type="number" min=0 max=4></div>
|
||||
<div class="sheet-polearmstat">Strength</div>
|
||||
<div class="sheet-polearmbonus"><span name="attr_polearm_total"></div>
|
||||
<div class="sheet-readlipsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=readlips}}{{success=[[{1d10+@{readlips_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{readlips}+1]]d10+@{readlips_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Read Lips</button></div>
|
||||
<div class="sheet-readlipsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=readlips}}{{success=[[{1d10+@{readlips_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{readlips}+1]]d10+@{readlips_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Read Lips</button></div>
|
||||
<div class="sheet-readlipsrank"><input name="attr_readlips" type="number" min=0 max=4></div>
|
||||
<div class="sheet-readlipsstat">Concentration</div>
|
||||
<div class="sheet-readlipsbonus"><span name="attr_readlips_total"></div>
|
||||
<div class="sheet-riflebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=rifle}}{{success=[[{1d10+@{rifle_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{rifle}+1]]d10+@{rifle_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Rifle</button></div>
|
||||
<div class="sheet-riflebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=rifle}}{{success=[[{1d10+@{rifle_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{rifle}+1]]d10+@{rifle_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Rifle</button></div>
|
||||
<div class="sheet-riflerank"><input name="attr_rifle" type="number" min=0 max=4></div>
|
||||
<div class="sheet-riflestat">Dexterity</div>
|
||||
<div class="sheet-riflebonus"><span name="attr_rifle_total"></div>
|
||||
<div class="sheet-seductionbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=seduction}}{{success=[[{1d10+@{seduction_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{seduction}+1]]d10+@{seduction_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Seduction</button></div>
|
||||
<div class="sheet-seductionbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=seduction}}{{success=[[{1d10+@{seduction_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{seduction}+1]]d10+@{seduction_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Seduction</button></div>
|
||||
<div class="sheet-seductionrank"><input name="attr_seduction" type="number" min=0 max=4></div>
|
||||
<div class="sheet-seductionstat">Charisma</div>
|
||||
<div class="sheet-seductionbonus"><span name="attr_seduction_total"></div>
|
||||
<div class="sheet-shieldcraftbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=shieldcraft}}{{success=[[{1d10+@{shieldcraft_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{shieldcraft}+1]]d10+@{shieldcraft_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Shield Craft</button></div>
|
||||
<div class="sheet-shieldcraftbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=shieldcraft}}{{success=[[{1d10+@{shieldcraft_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{shieldcraft}+1]]d10+@{shieldcraft_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Shield Craft</button></div>
|
||||
<div class="sheet-shieldcraftrank"><input name="attr_shieldcraft" type="number" min=0 max=4></div>
|
||||
<div class="sheet-shieldcraftstat">Strength</div>
|
||||
<div class="sheet-shieldcraftbonus"><span name="attr_shieldcraft_total"></div>
|
||||
<div class="sheet-sleightbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=sleight}}{{success=[[{1d10+@{sleight_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{sleight}+1]]d10+@{sleight_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Sleight</button></div>
|
||||
<div class="sheet-sleightbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=sleight}}{{success=[[{1d10+@{sleight_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{sleight}+1]]d10+@{sleight_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Sleight</button></div>
|
||||
<div class="sheet-sleightrank"><input name="attr_sleight" type="number" min=0 max=4></div>
|
||||
<div class="sheet-sleightstat">Dexterity</div>
|
||||
<div class="sheet-sleightbonus"><span name="attr_sleight_total"></div>
|
||||
<div class="sheet-stealthbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=stealth}}{{success=[[{1d10+@{stealth_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{stealth}+1]]d10+@{stealth_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Stealth</button></div>
|
||||
<div class="sheet-stealthbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=stealth}}{{success=[[{1d10+@{stealth_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{stealth}+1]]d10+@{stealth_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Stealth</button></div>
|
||||
<div class="sheet-stealthrank"><input name="attr_stealth" type="number" min=0 max=4></div>
|
||||
<div class="sheet-stealthstat">Dexterity</div>
|
||||
<div class="sheet-stealthbonus"><span name="attr_stealth_total"></div>
|
||||
<div class="sheet-streetwisebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=streetwise}}{{success=[[{1d10+@{streetwise_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{streetwise}+1]]d10+@{streetwise_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Streetwise</button></div>
|
||||
<div class="sheet-streetwisebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=streetwise}}{{success=[[{1d10+@{streetwise_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{streetwise}+1]]d10+@{streetwise_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Streetwise</button></div>
|
||||
<div class="sheet-streetwiserank"><input name="attr_streetwise" type="number" min=0 max=4></div>
|
||||
<div class="sheet-streetwisestat">Knowledge</div>
|
||||
<div class="sheet-streetwisebonus"><span name="attr_streetwise_total"></div>
|
||||
<div class="sheet-supportwpnbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=supportwpn}}{{success=[[{1d10+@{supportwpn_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{supportwpn}+1]]d10+@{supportwpn_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Support Weapon</button></div>
|
||||
<div class="sheet-supportwpnbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=supportwpn}}{{success=[[{1d10+@{supportwpn_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{supportwpn}+1]]d10+@{supportwpn_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Support Weapon</button></div>
|
||||
<div class="sheet-supportwpnrank"><input name="attr_supportwpn" type="number" min=0 max=4></div>
|
||||
<div class="sheet-supportwpnstat">Strength</div>
|
||||
<div class="sheet-supportwpnbonus"><span name="attr_supportwpn_total"></div>
|
||||
<div class="sheet-survivalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=survival}}{{success=[[{1d10+@{survival_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{survival}+1]]d10+@{survival_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Survival</button></div>
|
||||
<div class="sheet-survivalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=survival}}{{success=[[{1d10+@{survival_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{survival}+1]]d10+@{survival_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Survival</button></div>
|
||||
<div class="sheet-survivalrank"><input name="attr_survival" type="number" min=0 max=4></div>
|
||||
<div class="sheet-survivalstat">Cool</div>
|
||||
<div class="sheet-survivalbonus"><span name="attr_survival_total"></div>
|
||||
<div class="sheet-swimmingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=swimming}}{{success=[[{1d10+@{swimming_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{swimming}+1]]d10+@{swimming_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Swimming</button></div>
|
||||
<div class="sheet-swimmingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=swimming}}{{success=[[{1d10+@{swimming_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{swimming}+1]]d10+@{swimming_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Swimming</button></div>
|
||||
<div class="sheet-swimmingrank"><input name="attr_swimming" type="number" min=0 max=4></div>
|
||||
<div class="sheet-swimmingstat">Strength</div>
|
||||
<div class="sheet-swimmingbonus"><span name="attr_swimming_total"></div>
|
||||
<div class="sheet-tacticsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=tactics}}{{success=[[{1d10+@{tactics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{tactics}+1]]d10+@{tactics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Tactics</button></div>
|
||||
<div class="sheet-tacticsbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=tactics}}{{success=[[{1d10+@{tactics_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{tactics}+1]]d10+@{tactics_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Tactics</button></div>
|
||||
<div class="sheet-tacticsrank"><input name="attr_tactics" type="number" min=0 max=4></div>
|
||||
<div class="sheet-tacticsstat">Concentration</div>
|
||||
<div class="sheet-tacticsbonus"><span name="attr_tactics_total"></div>
|
||||
<div class="sheet-techelecbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=techelec}}{{success=[[{1d10+@{techelec_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techelec}+1]]d10+@{techelec_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Tech Electrical</button></div>
|
||||
<div class="sheet-techelecbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=techelec}}{{success=[[{1d10+@{techelec_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techelec}+1]]d10+@{techelec_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Tech Electrical</button></div>
|
||||
<div class="sheet-techelecrank"><input name="attr_techelec" type="number" min=0 max=4></div>
|
||||
<div class="sheet-techelecstat">Concentration</div>
|
||||
<div class="sheet-techelecbonus"><span name="attr_techelec_total"></div>
|
||||
<div class="sheet-techmanbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=techman}}{{success=[[{1d10+@{techman_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techman}+1]]d10+@{techman_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Tech Manual</button></div>
|
||||
<div class="sheet-techmanbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=techman}}{{success=[[{1d10+@{techman_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techman}+1]]d10+@{techman_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Tech Manual</button></div>
|
||||
<div class="sheet-techmanrank"><input name="attr_techman" type="number" min=0 max=4></div>
|
||||
<div class="sheet-techmanstat">Concentration</div>
|
||||
<div class="sheet-techmanbonus"><span name="attr_techman_total"></div>
|
||||
<div class="sheet-techwpnbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=techwpn}}{{success=[[{1d10+@{techwpn_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techwpn}+1]]d10+@{techwpn_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Tech Weapons</button></div>
|
||||
<div class="sheet-techwpnbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=techwpn}}{{success=[[{1d10+@{techwpn_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{techwpn}+1]]d10+@{techwpn_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Tech Weapons</button></div>
|
||||
<div class="sheet-techwpnrank"><input name="attr_techwpn" type="number" min=0 max=4></div>
|
||||
<div class="sheet-techwpnstat">Concentration</div>
|
||||
<div class="sheet-techwpnbonus"><span name="attr_techwpn_total"></div>
|
||||
<div class="sheet-throwbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=throw}}{{success=[[{1d10+@{throw_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{throw}+1]]d10+@{throw_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Throw</button></div>
|
||||
<div class="sheet-throwbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=throw}}{{success=[[{1d10+@{throw_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{throw}+1]]d10+@{throw_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Throw</button></div>
|
||||
<div class="sheet-throwrank"><input name="attr_throw" type="number" min=0 max=4></div>
|
||||
<div class="sheet-throwstat">Strength</div>
|
||||
<div class="sheet-throwbonus"><span name="attr_throw_total"></div>
|
||||
<div class="sheet-torturebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=torture}}{{success=[[{1d10+@{torture_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{torture}+1]]d10+@{torture_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Torture</button></div>
|
||||
<div class="sheet-torturebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=torture}}{{success=[[{1d10+@{torture_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{torture}+1]]d10+@{torture_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Torture</button></div>
|
||||
<div class="sheet-torturerank"><input name="attr_torture" type="number" min=0 max=4></div>
|
||||
<div class="sheet-torturestat">Cool</div>
|
||||
<div class="sheet-torturebonus"><span name="attr_torture_total"></div>
|
||||
<div class="sheet-trackingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=tracking}}{{success=[[{1d10+@{tracking_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{tracking}+1]]d10+@{tracking_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Tracking</button></div>
|
||||
<div class="sheet-trackingbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=tracking}}{{success=[[{1d10+@{tracking_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{tracking}+1]]d10+@{tracking_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Tracking</button></div>
|
||||
<div class="sheet-trackingrank"><input name="attr_tracking" type="number" min=0 max=4></div>
|
||||
<div class="sheet-trackingstat">Concentration</div>
|
||||
<div class="sheet-trackingbonus"><span name="attr_tracking_total"></div>
|
||||
<div class="sheet-unarmedbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=unarmed}}{{success=[[{1d10+@{unarmed_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{unarmed}+1]]d10+@{unarmed_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Unarmed Cmbt</button></div>
|
||||
<div class="sheet-unarmedbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=unarmed}}{{success=[[{1d10+@{unarmed_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{unarmed}+1]]d10+@{unarmed_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Unarmed Cmbt</button></div>
|
||||
<div class="sheet-unarmedrank"><input name="attr_unarmed" type="number" min=0 max=4></div>
|
||||
<div class="sheet-unarmedstat">Strength</div>
|
||||
<div class="sheet-unarmedbonus"><span name="attr_unarmed_total"></div>
|
||||
@@ -595,43 +611,43 @@
|
||||
<div class="sheet-skillotherranktitle">RANK</div>
|
||||
<div class="sheet-skillotherstattitle">STAT</div>
|
||||
<div class="sheet-skillotherbonustitle">BONUS</div>
|
||||
<div class="sheet-awarenessbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=awareness}}{{success=[[{1d10+@{awareness_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{awareness}+1]]d10+@{awareness_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Awareness</button></div>
|
||||
<div class="sheet-awarenessbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=awareness}}{{success=[[{1d10+@{awareness_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{awareness}+1]]d10+@{awareness_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Awareness</button></div>
|
||||
<div class="sheet-awarenessrank"><input name="attr_awareness" type="number" min=0 max=4></div>
|
||||
<div class="sheet-awarenessstat">Concentration</div>
|
||||
<div class="sheet-awarenessbonus"><span name="attr_awareness_total"></div>
|
||||
<div class="sheet-blastbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=blast}}{{success=[[{1d10+@{blast_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{blast}+1]]d10+@{blast_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Blast</button></div>
|
||||
<div class="sheet-blastbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=blast}}{{success=[[{1d10+@{blast_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{blast}+1]]d10+@{blast_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Blast</button></div>
|
||||
<div class="sheet-blastrank"><input name="attr_blast" type="number" min=0 max=4></div>
|
||||
<div class="sheet-blaststat">Concentration</div>
|
||||
<div class="sheet-blastbonus"><span name="attr_blast_total"></div>
|
||||
<div class="sheet-communicatebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=communicate}}{{success=[[{1d10+@{communicate_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{communicate}+1]]d10+@{communicate_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Communicate</button></div>
|
||||
<div class="sheet-communicatebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=communicate}}{{success=[[{1d10+@{communicate_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{communicate}+1]]d10+@{communicate_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Communicate</button></div>
|
||||
<div class="sheet-communicaterank"><input name="attr_communicate" type="number" min=0 max=4></div>
|
||||
<div class="sheet-communicatestat">Concentration</div>
|
||||
<div class="sheet-communicatebonus"><span name="attr_communicate_total"></div>
|
||||
<div class="sheet-enhancebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=enhance}}{{success=[[{1d10+@{enhance_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{enhance}+1]]d10+@{enhance_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Enhance</button></div>
|
||||
<div class="sheet-enhancebutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=enhance}}{{success=[[{1d10+@{enhance_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{enhance}+1]]d10+@{enhance_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Enhance</button></div>
|
||||
<div class="sheet-enhancerank"><input name="attr_enhance" type="number" min=0 max=4></div>
|
||||
<div class="sheet-enhancestat">Concentration</div>
|
||||
<div class="sheet-enhancebonus"><span name="attr_enhance_total"></div>
|
||||
<div class="sheet-healbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=heal}}{{success=[[{1d10+@{heal_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{heal}+1]]d10+@{heal_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Heal</button></div>
|
||||
<div class="sheet-healbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=heal}}{{success=[[{1d10+@{heal_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{heal}+1]]d10+@{heal_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Heal</button></div>
|
||||
<div class="sheet-healrank"><input name="attr_heal" type="number" min=0 max=4></div>
|
||||
<div class="sheet-healstat">Concentration</div>
|
||||
<div class="sheet-healbonus"><span name="attr_heal_total"></div>
|
||||
<div class="sheet-protectbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=protect}}{{success=[[{1d10+@{protect_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{protect}+1]]d10+@{protect_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Protect</button></div>
|
||||
<div class="sheet-protectbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=protect}}{{success=[[{1d10+@{protect_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{protect}+1]]d10+@{protect_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Protect</button></div>
|
||||
<div class="sheet-protectrank"><input name="attr_protect" type="number" min=0 max=4></div>
|
||||
<div class="sheet-protectstat">Concentration</div>
|
||||
<div class="sheet-protectbonus"><span name="attr_protect_total"></div>
|
||||
<div class="sheet-realityfoldbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=realityfold}}{{success=[[{1d10+@{realityfold_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{realityfold}+1]]d10+@{realityfold_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Reality Fold</button></div>
|
||||
<div class="sheet-realityfoldbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=realityfold}}{{success=[[{1d10+@{realityfold_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{realityfold}+1]]d10+@{realityfold_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Reality Fold</button></div>
|
||||
<div class="sheet-realityfoldrank"><input name="attr_realityfold" type="number" min=0 max=4></div>
|
||||
<div class="sheet-realityfoldstat">Concentration</div>
|
||||
<div class="sheet-realityfoldbonus"><span name="attr_realityfold_total"></div>
|
||||
<div class="sheet-sensesbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=senses}}{{success=[[{1d10+@{senses_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{senses}+1]]d10+@{senses_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Senses</button></div>
|
||||
<div class="sheet-sensesbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=senses}}{{success=[[{1d10+@{senses_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{senses}+1]]d10+@{senses_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Senses</button></div>
|
||||
<div class="sheet-sensesrank"><input name="attr_senses" type="number" min=0 max=4></div>
|
||||
<div class="sheet-sensesstat">Concentration</div>
|
||||
<div class="sheet-sensesbonus"><span name="attr_senses_total"></div>
|
||||
<div class="sheet-telekinesisbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=telekinesis}}{{success=[[{1d10+@{telekinesis_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{telekinesis}+1]]d10+@{telekinesis_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Telekinesis</button></div>
|
||||
<div class="sheet-telekinesisbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=telekinesis}}{{success=[[{1d10+@{telekinesis_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{telekinesis}+1]]d10+@{telekinesis_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Telekinesis</button></div>
|
||||
<div class="sheet-telekinesisrank"><input name="attr_telekinesis" type="number" min=0 max=4></div>
|
||||
<div class="sheet-telekinesisstat">Concentration</div>
|
||||
<div class="sheet-telekinesisbonus"><span name="attr_telekinesis_total"></div>
|
||||
<div class="sheet-thermalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=thermal}}{{success=[[{1d10+@{thermal_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{thermal}+1]]d10+@{thermal_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}">Thermal</button></div>
|
||||
<div class="sheet-thermalbutton"><button type="roll"value="&{template:skill} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name=thermal}}{{success=[[{1d10+@{thermal_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{thermal}+1]]d10+@{thermal_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}">Thermal</button></div>
|
||||
<div class="sheet-thermalrank"><input name="attr_thermal" type="number" min=0 max=4></div>
|
||||
<div class="sheet-thermalstat">Concentration</div>
|
||||
<div class="sheet-thermalbonus"><span name="attr_thermal_total"></div>
|
||||
@@ -1048,6 +1064,26 @@
|
||||
<div class="container">
|
||||
<div class="rollheader">{{name}}</div>
|
||||
<div class="rollrow1"><span class="tcat">Success: </span>{{success}} | <span class="tcat">Skill: </span> {{skill}}</div>
|
||||
<div class="rollrow2"><span class="tcat">{{successreroll}}</span><span class="tcat">{{skillreroll}} </span></div>
|
||||
<div class="rollrow1"><span class="tcat">{{reroll}}</span> </div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-reroll">
|
||||
<div class="container">
|
||||
<div class="rollheader">Reroll</div>
|
||||
<div class="rollrow1"><span class="tcat">Success: </span>{{success}} | <span class="tcat">Skill: </span> {{skill}}</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-successreroll">
|
||||
<div class="container">
|
||||
<div class="rollheader">Reroll</div>
|
||||
<div class="rollrow1"><span class="tcat">Success: </span>{{success}} </div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-skillreroll">
|
||||
<div class="container">
|
||||
<div class="rollheader">Reroll</div>
|
||||
<div class="rollrow1"><span class="tcat">Skill: </span>{{skill}} </div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
<rolltemplate class="sheet-rolltemplate-weapon">
|
||||
@@ -1062,7 +1098,10 @@
|
||||
<span class="tcat">AD: </span>
|
||||
{{ad}}
|
||||
</div>
|
||||
<div class="rollrow1">
|
||||
<div class="rollrow2"><span class="tcat">{{successreroll}}</span><span class="tcat">{{skillreroll}} </span></div>
|
||||
<div class="rollrow1"><span class="tcat">{{reroll}}</span> </div>
|
||||
<div class="rollrow2">{{weaponnotes}}</div>
|
||||
<div class="rollrow1">
|
||||
{{#rollTotal() success 1}}
|
||||
{{#rollTotal() skill 1}}
|
||||
+1 Damage
|
||||
@@ -2686,8 +2725,8 @@ on('change:rangedweapon_1', event => {
|
||||
if(output) setAttrs(output);
|
||||
});
|
||||
});
|
||||
on("change:rangedweapon_1 change:rangedweapon_skill_1 change:rangedweapon_damage_1 change:rangedweapon_mindamage_1 change:rangedweapon_armourdamage_1 change:rangedweapon_rof_1 change:rangedweapon_recoil_1", function() {
|
||||
getAttrs(["rangedweapon_1","rangedweapon_skill_1","rangedweapon_damage_1","rangedweapon_mindamage_1","rangedweapon_armourdamage_1","rangedweapon_rof_1","rangedweapon_recoil_1"], function(values) {
|
||||
on("change:rangedweapon_1 change:rangedweapon_skill_1 change:rangedweapon_damage_1 change:rangedweapon_mindamage_1 change:rangedweapon_armourdamage_1 change:rangedweapon_rof_1 change:rangedweapon_recoil_1 change:rangedweapon_ammo_1", function() {
|
||||
getAttrs(["rangedweapon_1","rangedweapon_skill_1","rangedweapon_damage_1","rangedweapon_mindamage_1","rangedweapon_armourdamage_1","rangedweapon_rof_1","rangedweapon_recoil_1","rangedweapon_ammo_1"], function(values) {
|
||||
const rofdetails = {
|
||||
"AGB/Core P82 Cloudfall Pistol": {rof1: '1', rof3: '3', rof10: '3', rofsup25: '3', rofsup40: '3', rofsup50: '3', rofsup100: '3', rec1: '0', rec3: '0', rec10: '0', recsup25: '0', recsup40: '0', recsup50: '0', rec100: '0'},
|
||||
"BLA 046M Blitzer": {rof1: '1', rof3: '1', rof10: '1', rofsup25: '1', rofsup40: '1', rofsup50: '1', rofsup100: '1', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
@@ -2784,11 +2823,26 @@ on("change:rangedweapon_1 change:rangedweapon_skill_1 change:rangedweapon_damage
|
||||
"Frag Gun Pistol": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
"Frag Gun Rifle": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
}
|
||||
const ammodetails = {
|
||||
"Standard": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"High Explosive": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"HE": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"Armour Piercing": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"AP": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"Shotgun Shell": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"Shotgun Slug": {dammod: '1', admod: '-1',ammonotes: ''},
|
||||
"HESH": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
}
|
||||
|
||||
var setweaponrecoil = values["rangedweapon_recoil_1"]||"";
|
||||
var setweaponrof = values["rangedweapon_rof_1"]||"";
|
||||
var setweaponname = values["rangedweapon_1"]||"";
|
||||
var setweaponskill = values["rangedweapon_skill_1"]||"";
|
||||
var setweaponammo = values["rangedweapon_ammo_1"]||"";
|
||||
|
||||
var setammodamage = ammodetails[setweaponammo]["dammod"];
|
||||
var setammoad = ammodetails[setweaponammo]["admod"];
|
||||
var setammonotes = ammodetails[setweaponammo]["ammonotes"];
|
||||
var setrofbonusdamage = "0";
|
||||
if (setweaponrof == "1") {
|
||||
setrofbonusdamage = "0";
|
||||
@@ -2819,10 +2873,10 @@ on("change:rangedweapon_1 change:rangedweapon_skill_1 change:rangedweapon_damage
|
||||
setweaponrecoil = rofdetails[setweaponname]["rec100"];
|
||||
};
|
||||
|
||||
var setweapondmg = values["rangedweapon_damage_1"]+"+"+setrofbonusdamage||"";
|
||||
var setweaponmindmg = parseInt(values["rangedweapon_mindamage_1"])+"+"+setrofbonusdamage||0;
|
||||
var setweaponad = parseInt(values["rangedweapon_armourdamage_1"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}-"+setweaponrecoil+"}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
var setweapondmg = values["rangedweapon_damage_1"]+"+"+setrofbonusdamage+"+"+setammodamage||"";
|
||||
var setweaponmindmg = values["rangedweapon_mindamage_1"]+"+"+setrofbonusdamage+"+"+setammodamage||"0";
|
||||
var setweaponad = values["rangedweapon_armourdamage_1"]+"+"+setammoad||"0";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}-"+setweaponrecoil+"}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}{{weaponnotes="+setammonotes+"}}";
|
||||
setAttrs({
|
||||
"rangedweapon_roll_1": setweaponroll,
|
||||
"rangedweapon_recoil_1": setweaponrecoil,
|
||||
@@ -2933,8 +2987,8 @@ on('change:rangedweapon_2', event => {
|
||||
if(output) setAttrs(output);
|
||||
});
|
||||
});
|
||||
on("change:rangedweapon_2 change:rangedweapon_skill_2 change:rangedweapon_damage_2 change:rangedweapon_mindamage_2 change:rangedweapon_armourdamage_2 change:rangedweapon_rof_2 change:rangedweapon_recoil_2", function() {
|
||||
getAttrs(["rangedweapon_2","rangedweapon_skill_2","rangedweapon_damage_2","rangedweapon_mindamage_2","rangedweapon_armourdamage_2","rangedweapon_rof_2","rangedweapon_recoil_2"], function(values) {
|
||||
on("change:rangedweapon_2 change:rangedweapon_skill_2 change:rangedweapon_damage_2 change:rangedweapon_mindamage_2 change:rangedweapon_armourdamage_2 change:rangedweapon_rof_2 change:rangedweapon_recoil_2 change:rangedweapon_ammo_2", function() {
|
||||
getAttrs(["rangedweapon_2","rangedweapon_skill_2","rangedweapon_damage_2","rangedweapon_mindamage_2","rangedweapon_armourdamage_2","rangedweapon_rof_2","rangedweapon_recoil_2","rangedweapon_ammo_2"], function(values) {
|
||||
const rofdetails = {
|
||||
"AGB/Core P82 Cloudfall Pistol": {rof1: '1', rof3: '3', rof10: '3', rofsup25: '3', rofsup40: '3', rofsup50: '3', rofsup100: '3', rec1: '0', rec3: '0', rec10: '0', recsup25: '0', recsup40: '0', recsup50: '0', rec100: '0'},
|
||||
"BLA 046M Blitzer": {rof1: '1', rof3: '1', rof10: '1', rofsup25: '1', rofsup40: '1', rofsup50: '1', rofsup100: '1', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
@@ -3031,11 +3085,26 @@ on("change:rangedweapon_2 change:rangedweapon_skill_2 change:rangedweapon_damage
|
||||
"Frag Gun Pistol": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
"Frag Gun Rifle": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
}
|
||||
const ammodetails = {
|
||||
"Standard": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"High Explosive": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"HE": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"Armour Piercing": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"AP": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"Shotgun Shell": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"Shotgun Slug": {dammod: '1', admod: '-1',ammonotes: ''},
|
||||
"HESH": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
}
|
||||
|
||||
var setweaponrecoil = values["rangedweapon_recoil_2"]||"";
|
||||
var setweaponrof = values["rangedweapon_rof_2"]||"";
|
||||
var setweaponname = values["rangedweapon_2"]||"";
|
||||
var setweaponskill = values["rangedweapon_skill_2"]||"";
|
||||
var setweaponammo = values["rangedweapon_ammo_2"]||"";
|
||||
|
||||
var setammodamage = ammodetails[setweaponammo]["dammod"];
|
||||
var setammoad = ammodetails[setweaponammo]["admod"];
|
||||
var setammonotes = ammodetails[setweaponammo]["ammonotes"];
|
||||
var setrofbonusdamage = "0";
|
||||
if (setweaponrof == "1") {
|
||||
setrofbonusdamage = "0";
|
||||
@@ -3065,10 +3134,11 @@ on("change:rangedweapon_2 change:rangedweapon_skill_2 change:rangedweapon_damage
|
||||
setrofbonusdamage = "4";
|
||||
setweaponrecoil = rofdetails[setweaponname]["rec100"];
|
||||
};
|
||||
var setweapondmg = values["rangedweapon_damage_2"]||"";
|
||||
var setweaponmindmg = parseInt(values["rangedweapon_mindamage_2"])||0;
|
||||
var setweaponad = parseInt(values["rangedweapon_armourdamage_2"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
|
||||
var setweapondmg = values["rangedweapon_damage_2"]+"+"+setrofbonusdamage+"+"+setammodamage||"";
|
||||
var setweaponmindmg = values["rangedweapon_mindamage_2"]+"+"+setrofbonusdamage+"+"+setammodamage||"0";
|
||||
var setweaponad = values["rangedweapon_armourdamage_2"]+"+"+setammoad||"0";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}-"+setweaponrecoil+"}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}{{weaponnotes="+setammonotes+"}}";
|
||||
setAttrs({
|
||||
"rangedweapon_roll_2": setweaponroll,
|
||||
"rangedweapon_recoil_2": setweaponrecoil,
|
||||
@@ -3178,8 +3248,8 @@ on('change:rangedweapon_3', event => {
|
||||
if(output) setAttrs(output);
|
||||
});
|
||||
});
|
||||
on("change:rangedweapon_3 change:rangedweapon_skill_3 change:rangedweapon_damage_3 change:rangedweapon_mindamage_3 change:rangedweapon_armourdamage_3 change:rangedweapon_rof_3 change:rangedweapon_recoil_3", function() {
|
||||
getAttrs(["rangedweapon_3","rangedweapon_skill_3","rangedweapon_damage_3","rangedweapon_mindamage_3","rangedweapon_armourdamage_3","rangedweapon_rof_3","rangedweapon_recoil_3"], function(values) {
|
||||
on("change:rangedweapon_3 change:rangedweapon_skill_3 change:rangedweapon_damage_3 change:rangedweapon_mindamage_3 change:rangedweapon_armourdamage_3 change:rangedweapon_rof_3 change:rangedweapon_recoil_3 change:rangedweapon_ammo_3", function() {
|
||||
getAttrs(["rangedweapon_3","rangedweapon_skill_3","rangedweapon_damage_3","rangedweapon_mindamage_3","rangedweapon_armourdamage_3","rangedweapon_rof_3","rangedweapon_recoil_3","rangedweapon_ammo_3"], function(values) {
|
||||
const rofdetails = {
|
||||
"AGB/Core P82 Cloudfall Pistol": {rof1: '1', rof3: '3', rof10: '3', rofsup25: '3', rofsup40: '3', rofsup50: '3', rofsup100: '3', rec1: '0', rec3: '0', rec10: '0', recsup25: '0', recsup40: '0', recsup50: '0', rec100: '0'},
|
||||
"BLA 046M Blitzer": {rof1: '1', rof3: '1', rof10: '1', rofsup25: '1', rofsup40: '1', rofsup50: '1', rofsup100: '1', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
@@ -3276,11 +3346,26 @@ on("change:rangedweapon_3 change:rangedweapon_skill_3 change:rangedweapon_damage
|
||||
"Frag Gun Pistol": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
"Frag Gun Rifle": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
}
|
||||
const ammodetails = {
|
||||
"Standard": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"High Explosive": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"HE": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"Armour Piercing": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"AP": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"Shotgun Shell": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"Shotgun Slug": {dammod: '1', admod: '-1',ammonotes: ''},
|
||||
"HESH": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
}
|
||||
|
||||
var setweaponrecoil = values["rangedweapon_recoil_3"]||"";
|
||||
var setweaponrof = values["rangedweapon_rof_3"]||"";
|
||||
var setweaponname = values["rangedweapon_3"]||"";
|
||||
var setweaponskill = values["rangedweapon_skill_3"]||"";
|
||||
var setweaponammo = values["rangedweapon_ammo_3"]||"";
|
||||
|
||||
var setammodamage = ammodetails[setweaponammo]["dammod"];
|
||||
var setammoad = ammodetails[setweaponammo]["admod"];
|
||||
var setammonotes = ammodetails[setweaponammo]["ammonotes"];
|
||||
var setrofbonusdamage = "0";
|
||||
if (setweaponrof == "1") {
|
||||
setrofbonusdamage = "0";
|
||||
@@ -3310,10 +3395,11 @@ on("change:rangedweapon_3 change:rangedweapon_skill_3 change:rangedweapon_damage
|
||||
setrofbonusdamage = "4";
|
||||
setweaponrecoil = rofdetails[setweaponname]["rec100"];
|
||||
};
|
||||
var setweapondmg = values["rangedweapon_damage_3"]||"";
|
||||
var setweaponmindmg = parseInt(values["rangedweapon_mindamage_3"])||0;
|
||||
var setweaponad = parseInt(values["rangedweapon_armourdamage_3"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
|
||||
var setweapondmg = values["rangedweapon_damage_3"]+"+"+setrofbonusdamage+"+"+setammodamage||"";
|
||||
var setweaponmindmg = values["rangedweapon_mindamage_3"]+"+"+setrofbonusdamage+"+"+setammodamage||"0";
|
||||
var setweaponad = values["rangedweapon_armourdamage_3"]+"+"+setammoad||"0";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}-"+setweaponrecoil+"}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}{{weaponnotes="+setammonotes+"}}";
|
||||
setAttrs({
|
||||
"rangedweapon_roll_3": setweaponroll,
|
||||
"rangedweapon_recoil_3": setweaponrecoil,
|
||||
@@ -3423,8 +3509,8 @@ on('change:rangedweapon_4', event => {
|
||||
if(output) setAttrs(output);
|
||||
});
|
||||
});
|
||||
on("change:rangedweapon_4 change:rangedweapon_skill_4 change:rangedweapon_damage_4 change:rangedweapon_mindamage_4 change:rangedweapon_armourdamage_4 change:rangedweapon_rof_4 change:rangedweapon_recoil_4", function() {
|
||||
getAttrs(["rangedweapon_4","rangedweapon_skill_4","rangedweapon_damage_4","rangedweapon_mindamage_4","rangedweapon_armourdamage_4","rangedweapon_rof_4","rangedweapon_recoil_4"], function(values) {
|
||||
on("change:rangedweapon_4 change:rangedweapon_skill_4 change:rangedweapon_damage_4 change:rangedweapon_mindamage_4 change:rangedweapon_armourdamage_4 change:rangedweapon_rof_4 change:rangedweapon_recoil_4 change:rangedweapon_ammo_4", function() {
|
||||
getAttrs(["rangedweapon_4","rangedweapon_skill_4","rangedweapon_damage_4","rangedweapon_mindamage_4","rangedweapon_armourdamage_4","rangedweapon_rof_4","rangedweapon_recoil_4","rangedweapon_ammo_4"], function(values) {
|
||||
const rofdetails = {
|
||||
"AGB/Core P82 Cloudfall Pistol": {rof1: '1', rof3: '3', rof10: '3', rofsup25: '3', rofsup40: '3', rofsup50: '3', rofsup100: '3', rec1: '0', rec3: '0', rec10: '0', recsup25: '0', recsup40: '0', recsup50: '0', rec100: '0'},
|
||||
"BLA 046M Blitzer": {rof1: '1', rof3: '1', rof10: '1', rofsup25: '1', rofsup40: '1', rofsup50: '1', rofsup100: '1', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
@@ -3521,11 +3607,26 @@ on("change:rangedweapon_4 change:rangedweapon_skill_4 change:rangedweapon_damage
|
||||
"Frag Gun Pistol": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
"Frag Gun Rifle": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
}
|
||||
const ammodetails = {
|
||||
"Standard": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"High Explosive": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"HE": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"Armour Piercing": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"AP": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"Shotgun Shell": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"Shotgun Slug": {dammod: '1', admod: '-1',ammonotes: ''},
|
||||
"HESH": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
}
|
||||
|
||||
var setweaponrecoil = values["rangedweapon_recoil_4"]||"";
|
||||
var setweaponrof = values["rangedweapon_rof_4"]||"";
|
||||
var setweaponname = values["rangedweapon_4"]||"";
|
||||
var setweaponskill = values["rangedweapon_skill_4"]||"";
|
||||
var setweaponammo = values["rangedweapon_ammo_4"]||"";
|
||||
|
||||
var setammodamage = ammodetails[setweaponammo]["dammod"];
|
||||
var setammoad = ammodetails[setweaponammo]["admod"];
|
||||
var setammonotes = ammodetails[setweaponammo]["ammonotes"];
|
||||
var setrofbonusdamage = "0";
|
||||
if (setweaponrof == "1") {
|
||||
setrofbonusdamage = "0";
|
||||
@@ -3555,10 +3656,11 @@ on("change:rangedweapon_4 change:rangedweapon_skill_4 change:rangedweapon_damage
|
||||
setrofbonusdamage = "4";
|
||||
setweaponrecoil = rofdetails[setweaponname]["rec100"];
|
||||
};
|
||||
var setweapondmg = values["rangedweapon_damage_4"]||"";
|
||||
var setweaponmindmg = parseInt(values["rangedweapon_mindamage_4"])||0;
|
||||
var setweaponad = parseInt(values["rangedweapon_armourdamage_4"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
|
||||
var setweapondmg = values["rangedweapon_damage_4"]+"+"+setrofbonusdamage+"+"+setammodamage||"";
|
||||
var setweaponmindmg = values["rangedweapon_mindamage_4"]+"+"+setrofbonusdamage+"+"+setammodamage||"0";
|
||||
var setweaponad = values["rangedweapon_armourdamage_4"]+"+"+setammoad||"0";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}-"+setweaponrecoil+"}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}{{weaponnotes="+setammonotes+"}}";
|
||||
setAttrs({
|
||||
"rangedweapon_roll_4": setweaponroll,
|
||||
"rangedweapon_recoil_4": setweaponrecoil,
|
||||
@@ -3669,8 +3771,8 @@ on('change:rangedweapon_5', event => {
|
||||
});
|
||||
});
|
||||
|
||||
on("change:rangedweapon_5 change:rangedweapon_skill_5 change:rangedweapon_damage_5 change:rangedweapon_mindamage_5 change:rangedweapon_armourdamage_5 change:rangedweapon_rof_5 change:rangedweapon_recoil_5", function() {
|
||||
getAttrs(["rangedweapon_5","rangedweapon_skill_5","rangedweapon_damage_5","rangedweapon_mindamage_5","rangedweapon_armourdamage_5","rangedweapon_rof_5","rangedweapon_recoil_5"], function(values) {
|
||||
on("change:rangedweapon_5 change:rangedweapon_skill_5 change:rangedweapon_damage_5 change:rangedweapon_mindamage_5 change:rangedweapon_armourdamage_5 change:rangedweapon_rof_5 change:rangedweapon_recoil_5 change:rangedweapon_ammo_5", function() {
|
||||
getAttrs(["rangedweapon_5","rangedweapon_skill_5","rangedweapon_damage_5","rangedweapon_mindamage_5","rangedweapon_armourdamage_5","rangedweapon_rof_5","rangedweapon_recoil_5","rangedweapon_ammo_5"], function(values) {
|
||||
const rofdetails = {
|
||||
"AGB/Core P82 Cloudfall Pistol": {rof1: '1', rof3: '3', rof10: '3', rofsup25: '3', rofsup40: '3', rofsup50: '3', rofsup100: '3', rec1: '0', rec3: '0', rec10: '0', recsup25: '0', recsup40: '0', recsup50: '0', rec100: '0'},
|
||||
"BLA 046M Blitzer": {rof1: '1', rof3: '1', rof10: '1', rofsup25: '1', rofsup40: '1', rofsup50: '1', rofsup100: '1', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
@@ -3767,11 +3869,26 @@ on("change:rangedweapon_5 change:rangedweapon_skill_5 change:rangedweapon_damage
|
||||
"Frag Gun Pistol": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
"Frag Gun Rifle": {rof1: '3', rof3: '3', rof10: '10', rofsup25: '10', rofsup40: '10', rofsup50: '10', rofsup100: '10', rec1: '1', rec3: '1', rec10: '1', recsup25: '1', recsup40: '1', recsup50: '1', rec100: '1'},
|
||||
}
|
||||
const ammodetails = {
|
||||
"Standard": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"High Explosive": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"HE": {dammod: '1', admod: '1', ammonotes: '+1 DMG if the target is unarmoured.'},
|
||||
"Armour Piercing": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"AP": {dammod: '0', admod: '0', ammonotes: '-2 to the targets armour PV.'},
|
||||
"Shotgun Shell": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
"Shotgun Slug": {dammod: '1', admod: '-1',ammonotes: ''},
|
||||
"HESH": {dammod: '0', admod: '0', ammonotes: ''},
|
||||
}
|
||||
|
||||
var setweaponrecoil = values["rangedweapon_recoil_5"]||"";
|
||||
var setweaponrof = values["rangedweapon_rof_5"]||"";
|
||||
var setweaponname = values["rangedweapon_5"]||"";
|
||||
var setweaponskill = values["rangedweapon_skill_5"]||"";
|
||||
var setweaponammo = values["rangedweapon_ammo_5"]||"";
|
||||
|
||||
var setammodamage = ammodetails[setweaponammo]["dammod"];
|
||||
var setammoad = ammodetails[setweaponammo]["admod"];
|
||||
var setammonotes = ammodetails[setweaponammo]["ammonotes"];
|
||||
var setrofbonusdamage = "0";
|
||||
if (setweaponrof == "1") {
|
||||
setrofbonusdamage = "0";
|
||||
@@ -3801,10 +3918,11 @@ on("change:rangedweapon_5 change:rangedweapon_skill_5 change:rangedweapon_damage
|
||||
setrofbonusdamage = "4";
|
||||
setweaponrecoil = rofdetails[setweaponname]["rec100"];
|
||||
};
|
||||
var setweapondmg = values["rangedweapon_damage_5"]||"";
|
||||
var setweaponmindmg = parseInt(values["rangedweapon_mindamage_5"])||0;
|
||||
var setweaponad = parseInt(values["rangedweapon_armourdamage_5"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
|
||||
var setweapondmg = values["rangedweapon_damage_5"]+"+"+setrofbonusdamage+"+"+setammodamage||"";
|
||||
var setweaponmindmg = values["rangedweapon_mindamage_5"]+"+"+setrofbonusdamage+"+"+setammodamage||"0";
|
||||
var setweaponad = values["rangedweapon_armourdamage_5"]+"+"+setammoad||"0";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}-"+setweaponrecoil+"}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}{{weaponnotes="+setammonotes+"}}";
|
||||
setAttrs({
|
||||
"rangedweapon_roll_5": setweaponroll,
|
||||
"rangedweapon_recoil_5": setweaponrecoil,
|
||||
@@ -3873,7 +3991,7 @@ on("change:meleeweapon_1 change:meleeweapon_skill_1 change:meleeweapon_damage_1
|
||||
var setweapondmg = values["meleeweapon_damage_1"]+"+"+strengthdam||"";
|
||||
var setweaponmindmg = parseInt(values["meleeweapon_mindamage_1"])+strengthdam||0;
|
||||
var setweaponad = parseInt(values["meleeweapon_armourdamage_1"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}";
|
||||
setAttrs({
|
||||
"meleeweapon_roll_1": setweaponroll,
|
||||
});
|
||||
@@ -3940,7 +4058,7 @@ on("change:meleeweapon_2 change:meleeweapon_skill_2 change:meleeweapon_damage_2
|
||||
var setweapondmg = values["meleeweapon_damage_2"]+"+"+strengthdam||"";
|
||||
var setweaponmindmg = parseInt(values["meleeweapon_mindamage_2"])+strengthdam||0;
|
||||
var setweaponad = parseInt(values["meleeweapon_armourdamage_2"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}";
|
||||
setAttrs({
|
||||
"meleeweapon_roll_2": setweaponroll,
|
||||
});
|
||||
@@ -4007,7 +4125,7 @@ on("change:meleeweapon_3 change:meleeweapon_skill_3 change:meleeweapon_damage_3
|
||||
var setweapondmg = values["meleeweapon_damage_3"]+"+"+strengthdam||"";
|
||||
var setweaponmindmg = parseInt(values["meleeweapon_mindamage_3"])+strengthdam||0;
|
||||
var setweaponad = parseInt(values["meleeweapon_armourdamage_3"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}";
|
||||
setAttrs({
|
||||
"meleeweapon_roll_3": setweaponroll,
|
||||
});
|
||||
@@ -4074,7 +4192,7 @@ on("change:meleeweapon_4 change:meleeweapon_skill_4 change:meleeweapon_damage_4
|
||||
var setweapondmg = values["meleeweapon_damage_4"]+"+"+strengthdam||"";
|
||||
var setweaponmindmg = parseInt(values["meleeweapon_mindamage_4"])+strengthdam||0;
|
||||
var setweaponad = parseInt(values["meleeweapon_armourdamage_4"])||0;
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}";
|
||||
var setweaponroll = "&{template:weapon} !?{Target Number|10|9|8|7|6|5|4|11|12|13|14|15|16|17|18} ?{Success Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} ?{Skill Dice Modifier|0|-1|-2|-3|-4|-5|-6|-7|-8|-9|1|2|3|4|5|6|7|8|9} {{name="+setweaponname+":"+setweaponskill+"}}{{success=[[{1d10+@{"+setweaponskill+"_total}+?{Success Dice Modifier}}>?{Target Number}]]}}{{skill=[[{[[@{"+setweaponskill+"}+1]]d10+@{"+setweaponskill+"_total}+?{Skill Dice Modifier}}>?{Target Number}]]}}{{damage=[["+setweapondmg+"]]}}{{mindmg=[["+setweaponmindmg+"]]}}{{ad=[["+setweaponad+"]]}}{{successreroll=[Reroll Success](~@{character_name}|successreroll)}}{{skillreroll=[Reroll Skill](~@{character_name}|skillreroll)}}{{reroll=[Reroll](~@{character_name}|reroll)}}";
|
||||
setAttrs({
|
||||
"meleeweapon_roll_4": setweaponroll,
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user