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https://github.com/Nighthawk42/roll20-character-sheets.git
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ChroniquesOublieesContemporain: version 2.9 (#5861)
* ChroniquesOublieesContemporain: version 2.9 * ChroniquesOublieesContemporain: use latest preview in sheet.json.
This commit is contained in:
@@ -9,10 +9,14 @@ Cette feuilles de personnage inclut quelques jets et règles optionnelles.
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Le jeu complet est disponible sur le site de l'éditeur [Black Book Editions](http://www.black-book-editions.fr/produit.php?id=4349).
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# Version courante
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2.8 [Screenshot](coc_v2.png)
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2.9 [Screenshot](coc_v2.png)
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# Notes de version
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## v2.9 (2020-02-12)
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* Déplacement des parties règles optionnelles vers le tab caractéristiques
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* Utilisation de coc_settings pour précharger les options de règles par défaut
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## v2.8 (2019-10-10)
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* Modifications du sheetworker pour éviter erreurs dans la console API
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* Homogénéisation des noms des roll buttons
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@@ -370,6 +370,25 @@ input.sheet-hidden-tab {
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display: none;
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}
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/*Optional block switch, no margin */
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.sheet-optional-block-switch {
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display: none;
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position: relative;
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}
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.sheet-optional-block {
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position: relative;
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}
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.sheet-optional-block-switch:checked~.sheet-optional-block {
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display: block;
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}
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.sheet-optional-block,
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.sheet-optional-block-switch:checked {
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display: none;
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}
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/* Switch -- styled checkboxes */
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input[type="checkbox"].sheet-block-switch {
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@@ -1,7 +1,7 @@
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<div class="sheet-mainBg">
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<!-- FDP -->
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<!-- INPUT HIDDEN Version FdP -->
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<input type="hidden" name="attr_VERFDP" value="2.8" />
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<input type="hidden" name="attr_VERFDP" value="2.9" />
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<input type="hidden" name="attr_VERSION" value="2.8" />
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<!-- INPUT HIDDEN Univers (COF, CG, COC) -->
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<input type="hidden" name="attr_UNIVERS" value="COC" />
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@@ -24,8 +24,9 @@
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<input type="hidden" name="attr_CHA_BUFF" value="0" />
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<input type="hidden" name="attr_ATKCAC_BUFF" value="0" />
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<input type="hidden" name="attr_ATKTIR_BUFF" value="0" />
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<input type="hidden" name="attr_ATKMAG_BUFF" value="0" />
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<input type="hidden" name="attr_ATKMEN_BUFF" value="0" />
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<input type="hidden" name="attr_ATKPIL_BUFF" value="0" />
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<input type="hidden" name="attr_ATKMAG_BUFF" value="0" />
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<input type="hidden" name="attr_PSYINFLU_BUFF" value="0" />
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<input type="hidden" name="attr_PSYINTUI_BUFF" value="0" />
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<input type="hidden" name="attr_INIT_BUFF" value="0" />
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@@ -56,16 +57,15 @@
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<input type="hidden" name="attr_RANG_VOIE9" value="0" />
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<!-- INPUT HIDDEN Caractéristiques -->
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<input type="hidden" name="attr_CARACS" value="" />
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<!-- INPUT HIDDEN Mods de circonstance attaques -->
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<input type="hidden" name="attr_MODS_ATC" value="" />
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<input type="hidden" name="attr_MODS_ATD" value="" />
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<input type="hidden" name="attr_MODS_MEN" value="" />
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<input type="hidden" name="attr_MODS_MAG" value="" />
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<!-- INPUT HIDDEN PC -->
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<input type="hidden" name="attr_PC_DESC_SNGL" value="" />
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<input type="hidden" name="attr_PC_DESC_PLUR" value="" />
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<input type="hidden" name="attr_PC_DESC_ABRV" value="" />
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<!-- Fin INPUT HIDDEN -->
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<div class="sheet-container">
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<!-- Identité -->
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<div style="vertical-align: middle; text-align: center;">
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<img style="width:70%; height:90%" title="Version 2.8 - 28/09/2019"
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<img style="width:70%; height:90%" title="Version 2.9 - 11/02/2020"
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src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_logo.png" />
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</div>
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<div style="width:250px;">
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@@ -481,64 +481,143 @@
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value="@{ATKTIR_BASE}+@{ATKTIR_CARAC}+@{ATKTIR_DIV}" disabled />
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</td>
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</tr>
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<tr>
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<td class="sheet-boxtitre">
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<button class="sheet-boxtitre" type="roll" name="roll_jet_men"
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title="%{jet_men} Jet d'attaque mentale"
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value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Mental}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKMEN}]][Bonus] ]]}}">
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MENTAL</button>
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKMEN_BASE" value="0" title="@{ATKMEN_BASE} Score de base" />
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</td>
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<td class="sheet-boxinput">
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<select class="sheet-carac" name="attr_ATKMEN_CARAC" title="@{ATKMEN_CARAC}" size="1">
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<option value="@{FOR}">FOR</option>
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<option value="@{DEX}">DEX</option>
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<option value="@{CON}">CON</option>
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<option value="@{INT}" selected>INT</option>
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<option value="@{PER}">PER</option>
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<option value="@{CHA}">CHA</option>
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</select>
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKMEN_DIV" title="@{ATKMEN_DIV} Bonus divers"
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value="@{ATKMEN_BUFF}" disabled />
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKMEN" title="@{ATKMEN}"
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value="@{ATKMEN_BASE}+@{ATKMEN_CARAC}+@{ATKMEN_DIV}" disabled />
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</td>
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</tr>
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<tr>
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<td class="sheet-boxtitre">
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<button class="sheet-boxtitre" type="roll" name="roll_jet_mag"
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title="%{jet_mag} Jet d'attaque magique"
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value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Magique}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKMAG}]][Bonus] ]]}}">
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MAGIQUE</button>
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKMAG_BASE" value="0" title="@{ATKMAG_BASE} Score de base" />
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</td>
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<td class="sheet-boxinput">
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<select class="sheet-carac" name="attr_ATKMAG_CARAC" title="@{ATKMAG_CARAC}" size="1">
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<option value="@{FOR}">FOR</option>
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<option value="@{DEX}">DEX</option>
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<option value="@{CON}">CON</option>
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<option value="@{INT}">INT</option>
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<option value="@{PER}">PER</option>
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<option value="@{CHA}" selected>CHA</option>
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</select>
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKMAG_DIV" title="@{ATKMAG_DIV} Bonus divers"
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value="@{ATKMAG_BUFF}" disabled />
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKMAG" title="@{ATKMAG}"
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value="@{ATKMAG_BASE}+@{ATKMAG_CARAC}+@{ATKMAG_DIV}" disabled />
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</td>
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</tr>
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</table>
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<div>
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<input type="checkbox" class="optional-block-switch" name="attr_option_atkmen" value="1" checked><span></span>
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<div class="optional-block">
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<table class="tabsep">
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<tr>
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<td class="sheet-boxtitre">
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<button class="sheet-boxtitre" type="roll" name="roll_jet_men"
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title="%{jet_men} Jet d'attaque mentale"
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value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Mental}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKMEN}]][Bonus] ]]}}">
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MENTAL</button>
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKMEN_BASE" value="0" title="@{ATKMEN_BASE} Score de base" />
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</td>
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<td class="sheet-boxinput">
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<select class="sheet-carac" name="attr_ATKMEN_CARAC" title="@{ATKMEN_CARAC}" size="1">
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<option value="@{FOR}">FOR</option>
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<option value="@{DEX}">DEX</option>
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<option value="@{CON}">CON</option>
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<option value="@{INT}" selected>INT</option>
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<option value="@{PER}">PER</option>
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<option value="@{CHA}">CHA</option>
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</select>
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKMEN_DIV" title="@{ATKMEN_DIV} Bonus divers"
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value="@{ATKMEN_BUFF}" disabled />
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKMEN" title="@{ATKMEN}"
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value="@{ATKMEN_BASE}+@{ATKMEN_CARAC}+@{ATKMEN_DIV}" disabled />
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</td>
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</tr>
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</table>
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</div>
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</div>
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<div>
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<input type="checkbox" class="optional-block-switch" name="attr_option_atkpsi" value="1"><span></span>
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<div class="optional-block">
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<table class="tabsep">
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<tr>
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<td class="sheet-boxtitre">
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<button class="sheet-boxtitre" type="roll" name="roll_jet_psi" title="%{jet_psi} Jet d'attaque PSI"
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value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=PSI}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKPSI}]][Bonus] ]]}}">
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PSI</button>
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKPSI_BASE" value="0" title="@{ATKPSI_BASE}" />
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKPSI_CARAC" value="@{INT}" title="@{ATKPSI_CARAC} Mod. d'INT" disabled />
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKPSI_DIV" value="0" title="@{ATKPSI_DIV}" />
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKPSI" value="@{ATKPSI_BASE}+@{ATKPSI_CARAC}+@{ATKPSI_DIV}" title="@{ATKPSI}"
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disabled />
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</td>
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</tr>
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</table>
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</div>
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</div>
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<div>
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<input type="checkbox" class="optional-block-switch" name="attr_option_atkpil" value="1"><span></span>
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<div class="optional-block">
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<table class="tabsep">
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<tr>
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<td class="sheet-boxtitre">
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<button class="sheet-boxtitre" type="roll" name="roll_jet_pil"
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title="%{jet_pil} Jet de PILotage"
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value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Pilotage}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKMEN}]][Bonus] ]]}}">
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PILOTAGE</button>
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKPIL_BASE" value="0" title="@{ATKPIL_BASE} Score de base" />
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</td>
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<td class="sheet-boxinput">
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<select class="sheet-carac" name="attr_ATKPIL_CARAC" title="@{ATKPIL_CARAC}" size="1">
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<option value="@{FOR}">FOR</option>
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<option value="@{DEX}">DEX</option>
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<option value="@{CON}">CON</option>
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<option value="@{INT}">INT</option>
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<option value="@{PER}" selected>PER</option>
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<option value="@{CHA}">CHA</option>
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</select>
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKPIL_DIV" title="@{ATKPIL_DIV} Bonus divers"
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value="@{ATKPIL_BUFF}" disabled />
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</td>
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<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKPIL" title="@{ATKPIL}"
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value="@{ATKPIL_BASE}+@{ATKPIL_CARAC}+@{ATKPIL_DIV}" disabled />
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</td>
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</tr>
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</table>
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</div>
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</div>
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<div>
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<input type="checkbox" class="optional-block-switch" name="attr_option_atkmag" value="1" checked><span></span>
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<div class="optional-block">
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<table class="tabsep">
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<tr>
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<td class="sheet-boxtitre">
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<button class="sheet-boxtitre" type="roll" name="roll_jet_mag"
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title="%{jet_mag} Jet d'attaque magique"
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value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Magique}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKMAG}]][Bonus] ]]}}">
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MAGIQUE</button>
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</td>
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<td class="sheet-boxinput">
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<input type="number" name="attr_ATKMAG_BASE" value="0" title="@{ATKMAG_BASE} Score de base" />
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</td>
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<td class="sheet-boxinput">
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<select class="sheet-carac" name="attr_ATKMAG_CARAC" title="@{ATKMAG_CARAC}" size="1">
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<option value="@{FOR}">FOR</option>
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<option value="@{DEX}">DEX</option>
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<option value="@{CON}">CON</option>
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<option value="@{INT}">INT</option>
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||||
<option value="@{PER}">PER</option>
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<option value="@{CHA}" selected>CHA</option>
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</select>
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||||
</td>
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||||
<td class="sheet-boxinputlight">
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<input type="number" name="attr_ATKMAG_DIV" title="@{ATKMAG_DIV} Bonus divers"
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||||
value="@{ATKMAG_BUFF}" disabled />
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||||
</td>
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||||
<td class="sheet-boxinputlight">
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||||
<input type="number" name="attr_ATKMAG" title="@{ATKMAG}"
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||||
value="@{ATKMAG_BASE}+@{ATKMAG_CARAC}+@{ATKMAG_DIV}" disabled />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">
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||||
<button class="sheet-boxtitre" type="roll" name="roll_jet_init" title="%{jet_init} Initiative"
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||||
@@ -593,13 +672,9 @@
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||||
<tr>
|
||||
<td class="sheet-boxtitre">PV</td>
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||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PV_max" title="@{PV|max} Points de Vie maximum" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
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||||
<td class="sheet-boxinput" colspan="2">
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||||
<span class="textbase">PV restants</span>
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||||
<input type="number" name="attr_PV" title="@{PV} Points de Vie restants" value="0" />
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||||
/
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||||
<input type="number" name="attr_PV_max" title="@{PV|max} Points de Vie maximum" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -617,6 +692,64 @@
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<div>
|
||||
<input type="checkbox" class="optional-block-switch" name="attr_option_pr" value="1" checked><span></span>
|
||||
<div class="optional-block">
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">
|
||||
<button type="roll" class="sheet-boxtitre" title="%{jet_pr} Jet de Récupération" name="roll_jet_pr"
|
||||
value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalité}} {{DV=[[1d@{DV}[Dé de Vie] +[[@{CON}]][CON] +@{NIVEAU}[Niveau] ]]}}" />
|
||||
PR</td>
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PR" value="0" title="@{PR} Points de Récupération courants" />
|
||||
/
|
||||
<input type="number" name="attr_PR_max" value="0" title="@{PR|max} Points de Récupération MAX" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" class="optional-block-switch" name="attr_option_pc" value="1" checked><span></span>
|
||||
<div class="optional-block">
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td class="sheet-textfatleft" colspan="2"><span name="attr_PC_DESC_PLUR"></span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">
|
||||
<button type="roll" class="sheet-boxtitre" title="%{jet_pc} Utilisation d'un PC" name="roll_jet_pc"
|
||||
value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=@{PC_DESC_PLUR}}} {{subtags=Bonus}} {{desc=@{character_name} utilise un @{PC_DESC_SNGL} et obtient un bonus de @{PC_BONUS}}}" />
|
||||
<span name="attr_PC_DESC_ABRV"></span>
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PC" value="0" title="@{PC} Points de Chance courants" />
|
||||
/
|
||||
<input type="number" name="attr_PC_max" value="0" title="@{PC|max} Points de Chance MAX" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" class="optional-block-switch" name="attr_option_pm" value="1" checked><span></span>
|
||||
<div class="optional-block">
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td class="sheet-textfatleft" colspan="2">MAGIE</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">PM</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PM" value="0" title="@{PM} Points de Mana courants" />
|
||||
/
|
||||
<input type="number" name="attr_PM_max" value="0" title="@{PM|max} Points de Mana MAX" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</td>
|
||||
<!-- FIN PV -->
|
||||
</tr>
|
||||
@@ -624,6 +757,7 @@
|
||||
<td colspan="2">
|
||||
<!-- Défense -->
|
||||
<table class="sheet-tabsep">
|
||||
|
||||
<tr>
|
||||
<td class="sheet-textfat">DÉFENSE</td>
|
||||
<td class="sheet-textbase"> </td>
|
||||
@@ -674,6 +808,31 @@
|
||||
</td>
|
||||
<td class="sheet-textbase" colspan="3"> </td>
|
||||
</tr>
|
||||
</table>
|
||||
<div>
|
||||
<input type="checkbox" class="optional-block-switch" name="attr_option_defpsi" value="1"><span></span>
|
||||
<div class="optional-block">
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">PSI</td>
|
||||
<td class="sheet-boxinput">10+</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI_CARAC" value="@{CHA}" title="@{DEFPSI_CARAC} Mod. de CHA" disabled />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI_ATK" value="@{ATKPSI}" title="@{DEFPSI_ATK}" disabled />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI_DIV" value="0" title="@{DEFPSI_DIV}" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI" value="10+@{DEFPSI_CARAC}+@{DEFPSI_ATK}+@{DEFPSI_DIV}" title="@{DEFPSI}"
|
||||
disabled />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<table class="sheet-tabsep">
|
||||
<tr>
|
||||
<td class="sheet-boxtitre" title="Réduction(s) des DM">RD</td>
|
||||
<td class="sheet-boxinput" colspan="6">
|
||||
@@ -1229,7 +1388,7 @@
|
||||
<tr>
|
||||
<td style="width: 15px;">
|
||||
<button type="roll" name="roll_pjtrait" class="sheet-output" title="%{repeating_traits_$N_pjtrait}"
|
||||
value='/w "@{character_name}" &{template:co1} {{perso=@{character_name}}} {{name=@{traitnom}}} {{subtags=@{traittype}}} {{text=@{traitdesc}}}'>w</button>
|
||||
value='@{togm} &{template:co1} {{perso=@{character_name}}} {{name=@{traitnom}}} {{subtags=@{traittype}}} {{text=@{traitdesc}}}'>w</button>
|
||||
</td>
|
||||
<td class="sheet-boxinputleft" style="width: 200px;">
|
||||
<input type="text" style="font-weight: bold;" name="attr_traitnom" placeholder="Nom du trait"
|
||||
@@ -1250,14 +1409,14 @@
|
||||
</div>
|
||||
<div class="sheet-tab-content sheet-tab3">
|
||||
<div>
|
||||
<!-- Equipement et règles optionnelles -->
|
||||
<!-- Equipement et ressources -->
|
||||
<div class="sheet-2colrow">
|
||||
<div class="sheet-col" title="repeating_equipement">
|
||||
<div class="sheet-textfatleft">ÉQUIPEMENT</div>
|
||||
<div class="sheet-boxtitre">Consommables</div>
|
||||
<div class="sheet-boxinputleft">
|
||||
<span class="textbase">Argent :</span>
|
||||
<input type="text" style="width:230px;" name="attr_BOURSE" title="@{BOURSE}"
|
||||
<input type="text" style="width:225px;" name="attr_BOURSE" title="@{BOURSE}"
|
||||
placeholder="Rien ? C'est la pauvreté !" />
|
||||
<input type="number" name="attr_encombrement" title="@{encombrement} Encombrement total"
|
||||
value="@{total_enc}" disabled></span>
|
||||
@@ -1273,44 +1432,16 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<div class="sheet-textfatleft">RÈGLES OPTIONNELLES</div>
|
||||
<table class="sheet-tabsep">
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">
|
||||
<button type="roll" class="sheet-boxtitre" title="%{jet_pc} Utilisation d'un PC" name="roll_jet_pc"
|
||||
value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=@{PC_DESC}}} {{subtags=Bonus}} {{desc=@{character_name} utilise un @{PC_DESC} et obtient un bonus de @{PC_BONUS}}}" />
|
||||
PC
|
||||
</td>
|
||||
<td class="sheet-boxtitre">
|
||||
<button type="roll" class="sheet-boxtitre" title="%{jet_pr} Jet de Récupération" name="roll_jet_pr"
|
||||
value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalité}} {{DV=[[1d@{DV}[Dé de Vie] +[[@{CON}]][CON] +@{NIVEAU}[Niveau] ]]}}" />
|
||||
PR</td>
|
||||
<td class="sheet-boxtitre">PM</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PC_max" value="0" title="@{PC|max} Points de Chance MAX" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PR_max" value="0" title="@{PR|max} Points de Recup. MAX" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PM_max" value="0" title="@{PM|max} Points de Mana MAX" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PC" value="0" title="@{PC} Points de Chance courants" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PR" value="0" title="@{PR} Points de Recup. courants" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PM" value="0" title="@{PM} Points de Mana courants" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="sheet-col" title="repeating_ressources">
|
||||
<div class="sheet-textfatleft">AUTRES RESSOURCES</div>
|
||||
<div class="sheet-boxtitre">Autres ressources</div>
|
||||
<fieldset class="repeating_ressources">
|
||||
<div class="sheet-boxvoie">
|
||||
<input type="text" style="width: 280px;" name="attr_res-desc" title="@{res-desc}" />
|
||||
<span class="sheet-textbase">Valeur :</span>
|
||||
<input type="number" name="attr_res-nbr" value="1" title="@{res-val}" />
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-2colrow">
|
||||
@@ -1322,16 +1453,6 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-col" title="repeating_ressources">
|
||||
<div class="sheet-boxtitre">Autres ressources</div>
|
||||
<fieldset class="repeating_ressources">
|
||||
<div class="sheet-boxvoie">
|
||||
<input type="text" style="width: 290px;" name="attr_res-desc" title="@{res-desc}" />
|
||||
<span class="sheet-textbase">Valeur :</span>
|
||||
<input type="number" name="attr_res-nbr" value="1" title="@{res-val}" />
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-col" style="width: 100%;">
|
||||
@@ -1350,53 +1471,90 @@
|
||||
<img class="sheet-imghr"
|
||||
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_hr.jpg" />
|
||||
</div>
|
||||
<!-- FIN Equipement et règles optionnelles -->
|
||||
<!-- FIN Equipement et ressources -->
|
||||
</div>
|
||||
<div class="sheet-tab-content sheet-tab4">
|
||||
<div class="sheet-row">
|
||||
<!-- Config -->
|
||||
<table class="sheet-tabsep">
|
||||
<tr>
|
||||
<td style="width: 15%;">
|
||||
<span class="textbase">Jets</span>
|
||||
<select class="sheet-carac" style="width: 80px;" name="attr_togm" title="@{togm}" size="1">
|
||||
<option value="" selected>Normaux</option>
|
||||
<option value="/w gm ">Cachés</option>
|
||||
</select>
|
||||
</td>
|
||||
<td>
|
||||
<span class="textbase">Initiative</span>
|
||||
<select class="sheet-carac" style="width: 90px;" name="attr_INIT_JET" title="@{INIT_JET}" size="1">
|
||||
<option value="@{INIT}" selected>Normale</option>
|
||||
<option value="[[@{INIT}]]+1d6!">Variable</option>
|
||||
<option value="{[[@{INIT}]]+1d6!, ([[@{INIT}]]*2)+0d6}kl1">Cyberpunk</option>
|
||||
</select>
|
||||
</td>
|
||||
<td>
|
||||
<span class="textbase">Bonus PC :</span>
|
||||
<input type="text" style="width: 80px;" name="attr_PC_BONUS" title="@{PC_BONUS}" /> (
|
||||
<input type="text" style="width: 150px;" name="attr_PC_DESC" title="@{PC_DESC}" />)
|
||||
</td>
|
||||
<td>
|
||||
<button type="action" class="sheet-iconbtn" name="act_reset_btn"
|
||||
title="Re-calculer attributs (rangs, encombrement)">r</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<span class="textbase">Encombrement</span>
|
||||
<input type="checkbox" name="attr_use_encombrement" title="@{use_encombrement} Gérer l'encombrement"
|
||||
value="1" />
|
||||
</td>
|
||||
<td>
|
||||
<span class="textbase">Progression PV :</span>
|
||||
<select class="sheet-carac" style="width: 90px;" name="attr_prog_pv" title="@{prog_pv}" size="1">
|
||||
<option value="0" selected>Jet DV</option>
|
||||
<option value="1">Moyenne</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<span style="float: right;"><button type="action" class="sheet-iconbtn" name="act_reset_btn"
|
||||
title="Re-calculer attributs (rangs, encombrement)">r</button>
|
||||
</span>
|
||||
<div class="sheet-textfatleft">PARAMETRES</div>
|
||||
<ul>
|
||||
<li>Jets :
|
||||
<select class="sheet-carac" style="width: 130px;" name="attr_togm" title="@{togm}" size="1">
|
||||
<option value="" selected>Publics</option>
|
||||
<option value="/w gm ">Chuchotés au MJ</option>
|
||||
</select>
|
||||
</li>
|
||||
<li>Setting :
|
||||
<select class="sheet-carac" style="width: 140px;" name="attr_coc_setting" size="1">
|
||||
<option value="" selected>Choisir...</option>
|
||||
<option value="cthulhu">Cthulhu/Epouvante</option>
|
||||
<option value="pulp">Pulp</option>
|
||||
<option value="cyberpunk">Cyberpunk</option>
|
||||
<option value="shadowrun">Cyber+Fantasy</option>
|
||||
<option value="menacex">Menace-X</option>
|
||||
<option value="bitume">Bitume</option>
|
||||
</select>
|
||||
</li>
|
||||
<li>Initiative :
|
||||
<select class="sheet-carac" style="width: 90px;" name="attr_INIT_JET" title="@{INIT_JET}" size="1">
|
||||
<option value="@{INIT}" selected>Normale</option>
|
||||
<option value="[[@{INIT}]]+1d6!">Variable</option>
|
||||
<option value="{[[@{INIT}]]+1d6!, ([[@{INIT}]]*2)+0d6}kl1">Cyberpunk</option>
|
||||
</select>
|
||||
</li>
|
||||
<li>Attaques :
|
||||
<ul>
|
||||
<li>MENtale :
|
||||
<input type="checkbox" name="attr_option_atkmen" value="1" title="@{option_atkmen}" checked />
|
||||
</li>
|
||||
<li>PSI (Menace-X) :
|
||||
<input type="checkbox" name="attr_option_atkpsi" value="1" title="@{option_atkpsi}" />
|
||||
</li>
|
||||
<li>PILotage (Bitume) :
|
||||
<input type="checkbox" name="attr_option_atkpil" value="1" title="@{option_atkpil}" />
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Défense PSI (Menace-X) :
|
||||
<input type="checkbox" name="attr_option_defpsi" value="1" title="@{option_defpsi}" />
|
||||
</li>
|
||||
<li>Magie :
|
||||
<ul>
|
||||
<li>Attaque magique :
|
||||
<input type="checkbox" name="attr_option_atkmag" value="1" title="@{option_atkmag}" checked />
|
||||
</li>
|
||||
<li>Points de Mana :
|
||||
<input type="checkbox" name="attr_option_pm" value="1" title="@{option_pm}" checked />
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Points de Chance :
|
||||
<input type="checkbox" name="attr_option_pc" value="1" title="@{option_pc}" checked />
|
||||
<ul>
|
||||
<li title="Points de Choc, de Cash, de Style, etc...">Intitulé :
|
||||
<input type="text" style="width: 240px;" name="attr_PC_DESC" title="@{PC_DESC}" placeholder="Pluriel,Singulier,Abréviation" />
|
||||
</li>
|
||||
<li>Valeur de bonus :
|
||||
<input type="text" style="width: 120px;" name="attr_PC_BONUS" title="@{PC_BONUS}" />
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Progression des PV :
|
||||
<select class="sheet-carac" style="width: 90px;" name="attr_prog_pv" title="@{prog_pv}" size="1">
|
||||
<option value="0" selected>Jet DV</option>
|
||||
<option value="1">Moyenne</option>
|
||||
</select>
|
||||
</li>
|
||||
<li>Points de Récupération :
|
||||
<input type="checkbox" name="attr_option_pr" value="1" title="@{option_pr}" checked />
|
||||
</li>
|
||||
<li>Gérer l'encombrement :
|
||||
<input type="checkbox" name="attr_use_encombrement" title="@{use_encombrement} Gérer l'encombrement" value="1" />
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<!-- FIN Config -->
|
||||
<img class="sheet-imghr"
|
||||
@@ -1485,16 +1643,6 @@
|
||||
<input class="sheet-buff" type="number" name="attr_ATKTIR_BUFFS" value="@{ATKTIR_BUFF}" disabled />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="width: 5%;">MAG:</td>
|
||||
<td style="width: 90%;">
|
||||
<input class="sheet-buff" type="text" name="attr_ATKMAG_BUFF_LIST"
|
||||
placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />
|
||||
</td>
|
||||
<td style="width: 5%;">
|
||||
<input class="sheet-buff" type="number" name="attr_ATKMAG_BUFFS" value="@{ATKMAG_BUFF}" disabled />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="width: 5%;">MEN:</td>
|
||||
<td style="width: 90%;">
|
||||
@@ -1505,6 +1653,26 @@
|
||||
<input class="sheet-buff" type="number" name="attr_ATKMEN_BUFFS" value="@{ATKMEN_BUFF}" disabled />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="width: 5%;">PIL:</td>
|
||||
<td style="width: 90%;">
|
||||
<input class="sheet-buff" type="text" name="attr_ATKPIL_BUFF_LIST"
|
||||
placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />
|
||||
</td>
|
||||
<td style="width: 5%;">
|
||||
<input class="sheet-buff" type="number" name="attr_ATKPIL_BUFFS" value="@{ATKPIL_BUFF}" disabled />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="width: 5%;">MAG:</td>
|
||||
<td style="width: 90%;">
|
||||
<input class="sheet-buff" type="text" name="attr_ATKMAG_BUFF_LIST"
|
||||
placeholder="<Type> : <Valeur>; <Type> <Valeur>..." />
|
||||
</td>
|
||||
<td style="width: 5%;">
|
||||
<input class="sheet-buff" type="number" name="attr_ATKMAG_BUFFS" value="@{ATKMAG_BUFF}" disabled />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="width: 5%;">INIT:</td>
|
||||
<td style="width: 90%;">
|
||||
@@ -1540,54 +1708,6 @@
|
||||
<!-- FIN BUFFS -->
|
||||
<img class="sheet-imghr"
|
||||
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_hr.jpg" />
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-block-switch" name="attr_menacex"><span>Menace-X</span>
|
||||
<div class="sheet-block-hidden"></div>
|
||||
<div class="sheet-block-show">
|
||||
<table class="sheet-tabsep">
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">
|
||||
<button class="sheet-boxtitre" type="roll" name="roll_jet_psi" title="%{jet_psi} Jet d'attaque PSI"
|
||||
value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=PSI}} {{subtags=Attaque}} {{attaque=[[@{JETNORMAL}cs20cf1[Dé] + [[@{ATKPSI}]][Bonus] ]]}}">
|
||||
Attaque PSI</button>
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_ATKPSI_BASE" value="0" title="@{ATKPSI_BASE}" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_ATKPSI_CARAC" value="@{INT}" title="@{ATKPSI_CARAC} Mod. d'INT"
|
||||
disabled />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_ATKPSI_DIV" value="0" title="@{ATKPSI_DIV}" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_ATKPSI" value="@{ATKPSI_BASE}+@{ATKPSI_CARAC}+@{ATKPSI_DIV}"
|
||||
title="@{ATKPSI}" disabled />
|
||||
</td>
|
||||
<td class="sheet-boxtitre">DEF PSI</td>
|
||||
<td class="sheet-boxinput">10+</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI_CARAC" value="@{CHA}" title="@{DEFPSI_CARAC} Mod. de CHA"
|
||||
disabled />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI_ATK" value="@{ATKPSI}" title="@{DEFPSI_ATK}" disabled />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI_DIV" value="0" title="@{DEFPSI_DIV}" />
|
||||
</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_DEFPSI" value="10+@{DEFPSI_CARAC}+@{DEFPSI_ATK}+@{DEFPSI_DIV}"
|
||||
title="@{DEFPSI}" disabled />
|
||||
</td>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<img class="sheet-imghr"
|
||||
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_hr.jpg" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-tab-content sheet-fp2">
|
||||
@@ -2577,6 +2697,17 @@ on('sheet:opened', function () {
|
||||
VERSION: '2.5'
|
||||
});
|
||||
}
|
||||
if (verfdp < 2.9) { // version 2.x > 2.9
|
||||
getAttrs(["PC_DESC"], function (value) {
|
||||
let pc_desc = value.PC_DESC || "Points de Chance";
|
||||
setAttrs({
|
||||
PC_DESC_PLUR: pc_desc,
|
||||
PC_DESC_SNGL: pc_desc,
|
||||
PC_DESC_ABRV: 'PC',
|
||||
PC_DESC: `${pc_desc},${pc_desc},PC`
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
// Activer Buffs PSY
|
||||
getAttrs(["UNIVERS", 'type_personnage'], function (values) {
|
||||
@@ -2788,14 +2919,18 @@ on('change:atktir_buff_list', function () {
|
||||
parseBuff('ATKTIR');
|
||||
});
|
||||
|
||||
on('change:atkmag_buff_list', function () {
|
||||
parseBuff('ATKMAG');
|
||||
});
|
||||
|
||||
on('change:atkmen_buff_list', function () {
|
||||
parseBuff('ATKMEN');
|
||||
});
|
||||
|
||||
on('change:atkpil_buff_list', function () {
|
||||
parseBuff('ATKPIL');
|
||||
});
|
||||
|
||||
on('change:atkmag_buff_list', function () {
|
||||
parseBuff('ATKMAG');
|
||||
});
|
||||
|
||||
on('change:init_buff_list', function () {
|
||||
parseBuff('INIT');
|
||||
});
|
||||
@@ -3681,5 +3816,108 @@ on('clicked:dv_btn', function () {
|
||||
});
|
||||
});
|
||||
|
||||
on('change:pc_desc', function () {
|
||||
getAttrs(['PC_DESC'], function (value) {
|
||||
let v = value.PC_DESC.split(',');
|
||||
setAttrs({
|
||||
PC_DESC_PLUR: v[0],
|
||||
PC_DESC_SNGL: v[1] || v[0],
|
||||
PC_DESC_ABRV: v[2] || 'PC'
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
on('change:coc_setting', function() {
|
||||
getAttrs(['coc_setting'], function (value) {
|
||||
defaultConfig = {
|
||||
"cthulhu": {
|
||||
INIT_JET: "@{INIT}",
|
||||
option_atkmen: "0",
|
||||
option_atkpsi: "0",
|
||||
option_atkpil: "0",
|
||||
option_defpsi: "0",
|
||||
option_atkmag: "1",
|
||||
option_pm: "0",
|
||||
option_pc: "1",
|
||||
option_pr: "0",
|
||||
use_encombrement: "0",
|
||||
PC_DESC: "Points de Choc,Point de Choc,PC",
|
||||
PC_BONUS: "+10"
|
||||
},
|
||||
"pulp": {
|
||||
INIT_JET: "@{INIT}",
|
||||
option_atkmen: "0",
|
||||
option_atkpsi: "0",
|
||||
option_atkpil: "0",
|
||||
option_defpsi: "0",
|
||||
option_atkmag: "1",
|
||||
option_pm: "1",
|
||||
option_pc: "1",
|
||||
option_pr: "1",
|
||||
use_encombrement: "0",
|
||||
PC_DESC: "Points de Chance,Point de Chance,PC",
|
||||
PC_BONUS: "+10"
|
||||
},
|
||||
"cyberpunk": {
|
||||
INIT_JET: "{[[@{INIT}]]+1d6!, ([[@{INIT}]]*2)+0d6}kl1",
|
||||
option_atkmen: "1",
|
||||
option_atkpsi: "0",
|
||||
option_atkpil: "0",
|
||||
option_defpsi: "0",
|
||||
option_atkmag: "0",
|
||||
option_pm: "0",
|
||||
option_pc: "1",
|
||||
option_pr: "1",
|
||||
use_encombrement: "0",
|
||||
PC_DESC: "Points de Cash,Point de Cash,PC",
|
||||
PC_BONUS: "+[[1d6]]"
|
||||
},
|
||||
"shadowrun": {
|
||||
INIT_JET: "{[[@{INIT}]]+1d6!, ([[@{INIT}]]*2)+0d6}kl1",
|
||||
option_atkmen: "1",
|
||||
option_atkpsi: "0",
|
||||
option_atkpil: "0",
|
||||
option_defpsi: "0",
|
||||
option_atkmag: "1",
|
||||
option_pm: "1",
|
||||
option_pc: "1",
|
||||
option_pr: "1",
|
||||
use_encombrement: "0",
|
||||
PC_DESC: "Points de Cash,Point de Cash,PC",
|
||||
PC_BONUS: "+[[1d6]]"
|
||||
},
|
||||
"menacex": {
|
||||
INIT_JET: "@{INIT}",
|
||||
option_atkmen: "0",
|
||||
option_atkpsi: "1",
|
||||
option_atkpil: "0",
|
||||
option_defpsi: "1",
|
||||
option_atkmag: "0",
|
||||
option_pm: "0",
|
||||
option_pc: "1",
|
||||
option_pr: "1",
|
||||
use_encombrement: "0",
|
||||
PC_DESC: "Points de Chance,Point de Chance,PC",
|
||||
PC_BONUS: "+10"
|
||||
},
|
||||
"bitume": {
|
||||
INIT_JET: "{[[@{INIT}]]+1d6!, ([[@{INIT}]]*2)+0d6}kl1",
|
||||
option_atkmen: "0",
|
||||
option_atkpsi: "0",
|
||||
option_atkpil: "1",
|
||||
option_defpsi: "0",
|
||||
option_atkmag: "0",
|
||||
option_pm: "0",
|
||||
option_pc: "1",
|
||||
option_pr: "0",
|
||||
use_encombrement: "0",
|
||||
PC_DESC: "Points de Style,Point de Style,PS",
|
||||
PC_BONUS: "effet Waouh, réussite héroïque, juste une égratignure"
|
||||
}
|
||||
};
|
||||
setAttrs(defaultConfig[value.coc_setting]);
|
||||
})
|
||||
});
|
||||
|
||||
</script>
|
||||
<!-- FIN SCRIPTS / SHEET WORKERS -->
|
||||
@@ -4,5 +4,22 @@
|
||||
"authors": "Ulti, Stéphane D, and Natha",
|
||||
"roll20userid": ["1794854","75857","84776"],
|
||||
"preview": "coc_v2.png",
|
||||
"instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus."
|
||||
"instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus.",
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "coc_setting",
|
||||
"displayname": "Setting",
|
||||
"type": "select",
|
||||
"options": [
|
||||
"Cthulhu/Epouvante|cthulhu",
|
||||
"Pulp|pulp",
|
||||
"Cyberpunk|cyberpunk",
|
||||
"Cyber+Fantasy|shadowrun",
|
||||
"Menace-X|menacex",
|
||||
"Bitume|bitume"
|
||||
],
|
||||
"default": "",
|
||||
"description": "Choix des options de jeux"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user