Update sheet_RMU_v1.0.html

This commit is contained in:
Pantsorama
2021-02-16 16:21:21 -05:00
parent 8a749a9c01
commit 04bd68d4ba
-158
View File
@@ -10772,164 +10772,6 @@ on('change:vegetationclear', function() {
});
});
// <!---- Parse the treasures out of the treasure codes ---->
on('change:treasurecode', function() {
//console.log('------------looks like we got us some treasure, lads---------------');
getAttrs(['treasurecode'], function(values) {
//console.log('/* ---------- treasurecode: '+values.treasurecode+' ------------ */');
var treasure='';
var count=0;
if((values.treasurecode)==null)
values.treasurecode = '-';
//console.log('/* 0---------- treasurecode: '+values.treasurecode+' ---- treasure: '+values.treasure+'---count:'+values.count+' ------------ */');
if(values.treasurecode.includes('a')) {
//console.log('------------it be an a, eh?---------------');
count=values.treasurecode.split('a').length-1;
//console.log('/* 1---------- treasure: '+values.treasure+'---count:'+values.count+' ------------ */');
treasure += count+'x Items= Very Poor & '+ count+'x Wealth = Very Poor; ';
//console.log('/* 2---------- treasure: '+values.treasure+'---count:'+values.count+' ------------ */');
}
if(values.treasurecode.includes('b')){
count=values.treasurecode.split('b').length-1;
treasure += count+'x Items= Very Poor & '+ count+'x Wealth = Poor; ';
}
if(values.treasurecode.includes('c')){
count=values.treasurecode.split('c').length-1;
treasure += count+'x Items= Very Poor & '+ count+'x Wealth = Normal; ';
}
if(values.treasurecode.includes('d')){
count=values.treasurecode.split('d').length-1;
treasure += count+'x Items= Very Poor & '+ count+'x Wealth = Rich; ';
}
if(values.treasurecode.includes('e')){
count=values.treasurecode.split('e').length-1;
treasure += count+'x Items= Very Poor & '+ count+'x Wealth = Very Rich; ';
}
if(values.treasurecode.includes('f')){
count=values.treasurecode.split('f').length-1;
treasure += count+'x Items= Poor & '+ count+'x Wealth = Very Poor; ';
}
if(values.treasurecode.includes('g')){
count=values.treasurecode.split('g').length-1;
treasure += count+'x Items= Poor & '+ count+'x Wealth = Poor; ';
}
if(values.treasurecode.includes('h')){
count=values.treasurecode.split('h').length-1;
treasure += count+'x Items= Poor & '+ count+'x Wealth = Normal; ';
}
if(values.treasurecode.includes('i')){
count=values.treasurecode.split('i').length-1;
treasure += count+'x Items= Poor & '+ count+'x Wealth = Rich; ';
}
if(values.treasurecode.includes('j')){
count=values.treasurecode.split('j').length-1;
treasure += count+'x Items= Poor & '+ count+'x Wealth = Very Rich; ';
}
if(values.treasurecode.includes('k')){
count=values.treasurecode.split('k').length-1;
treasure += count+'x Items= Normal & '+ count+'x Wealth = Very Poor; ';
}
if(values.treasurecode.includes('l')){
count=values.treasurecode.split('l').length-1;
treasure += count+'x Items= Normal & '+ count+'x Wealth = Poor; ';
}
if(values.treasurecode.includes('m')){
count=values.treasurecode.split('m').length-1;
treasure += count+'x Items= Normal & '+ count+'x Wealth = Normal; ';
}
if(values.treasurecode.includes('n')){
count=values.treasurecode.split('n').length-1;
treasure += count+'x Items= Normal & '+ count+'x Wealth = Rich; ';
}
if(values.treasurecode.includes('o')){
count=values.treasurecode.split('o').length-1;
treasure += count+'x Items= Normal & '+ count+'x Wealth = Very Rich; ';
}
if(values.treasurecode.includes('p')){
count=values.treasurecode.split('p').length-1;
treasure += count+'x Items= Rich & '+ count+'x Wealth = Very Poor; ';
}
if(values.treasurecode.includes('q')){
count=values.treasurecode.split('q').length-1;
treasure += count+'x Items= Rich & '+ count+'x Wealth = Poor; ';
}
if(values.treasurecode.includes('r')){
count=values.treasurecode.split('r').length-1;
treasure += count+'x Items= Rich & '+ count+'x Wealth = Normal; ';
}
if(values.treasurecode.includes('s')){
count=values.treasurecode.split('s').length-1;
treasure += count+'x Items= Rich & '+ count+'x Wealth = Rich; ';
}
if(values.treasurecode.includes('t')){
count=values.treasurecode.split('t').length-1;
treasure += count+'x Items= Rich & '+ count+'x Wealth = Very Rich; ';
}
if(values.treasurecode.includes('u')){
count=values.treasurecode.split('u').length-1;
treasure += count+'x Items= Very Rich & '+ count+'x Wealth = Very Poor; ';
}
if(values.treasurecode.includes('v')){
count=values.treasurecode.split('v').length-1;
treasure += count+'x Items= Very Rich & '+ count+'x Wealth = Poor; ';
}
if(values.treasurecode.includes('w')){
count=values.treasurecode.split('w').length-1;
treasure += count+'x Items= Very Rich & '+ count+'x Wealth = Normal; ';
}
if(values.treasurecode.includes('x')){
count=values.treasurecode.split('x').length-1;
treasure += count+'x Items= Very Rich & '+ count+'x Wealth = Rich; ';
}
if(values.treasurecode.includes('y')){
count=values.treasurecode.split('y').length-1;
treasure += count+'x Items= Very Rich & '+ count+'x Wealth = Very Rich; ';
}
if(values.treasurecode.includes('z')){
count=values.treasurecode.split('z').length-1;
treasure += count+'x Items= Special & '+ count+'x Wealth = Special; ';
}
if(values.treasurecode.includes('*'))
treasure += 'Special, see description. ';
if(values.treasurecode.includes('-'))
treasure = '--';
if(values.treasurecode.includes(' '))
treasure = '-';
setAttrs({
npctreasure: treasure
});
});
});
// npctreasure= the treasures
// treasurecode= the codes
// "Special; see description" = *
// "Items= Very Poor; Wealth = Very Poor;" = a
// "Items= Very Poor; Wealth = Poor;" = b
// "Items= Very Poor; Wealth = Normal;" = c
// "Items= Very Poor; Wealth = Rich;" = d
// "Items= Very Poor; Wealth = Very Rich;" = e
// "Items= Poor; Wealth = Very Poor;" = f
// "Items= Poor; Wealth = Poor;" = g
// "Items= Poor; Wealth = Normal;" = h
// "Items= Poor; Wealth = Rich;" = i
// "Items= Poor; Wealth = Very Rich;" = j
// "Items= Normal; Wealth = Very Poor;" = k
// "Items= Normal; Wealth = Poor;" = l
// "Items= Normal; Wealth = Normal;" = m
// "Items= Normal; Wealth = Rich;" = n
// "Items= Normal; Wealth = Very Rich;" = o
// "Items= Rich; Wealth = Very Poor;" = p
// "Items= Rich; Wealth = Poor;" = q
// "Items= Rich; Wealth = Normal;" = r
// "Items= Rich; Wealth = Rich;" = s
// "Items= Rich; Wealth = Very Rich;" = t
// "Items= Very Rich; Wealth = Very Poor;" = u
// "Items= Very Rich; Wealth = Poor;" = v
// "Items= Very Rich; Wealth = Normal;" = w
// "Items= Very Rich; Wealth = Rich;" = x
// "Items= Very Rich; Wealth = Very Rich;" = y
// "Items= Special; Wealth = Special;" = z
// <!---- Parse the NPC JSON code to import an NPC ---->
on('change:npcimportcheckbox', function(){