New translations translation.json (Czech)

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roll20deploy
2025-11-13 15:16:08 -05:00
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@@ -37,24 +37,33 @@
"Move rate-r-txt": "Hod na Pohyblivost",
"HP-u": "Životy",
"HP-r-txt": "Hod na Životy",
"current": "Současné",
"majorwound-u": "Vážné zranění",
"hptemp-z": "HP Temporary",
"pulphp-u": "Pulp HP",
"luck-u": "Štěstí",
"luck-r-txt": "Hod na Štěstí",
"init-r-txt": "Send Initiative to Turn Order",
"init-uf": "Initiative (Fixed)",
"init-ur": "Initiative (Rolled)",
"init-set-txt": "ATTENTION: MANUALLY SET",
"init-roll-p": "Previous Value",
"init-roll-c": "Current Value",
"init-roll-s": "Roll Sent",
"damagebonus-u": "Bonusové poškození",
"None": "Žádné",
"build-u": "Postava",
"sanity-u": "Příčetnost",
"4/5-u": "4/5",
"indins-tr1-u": "Attention:",
"indins-tr2-u": "You are Becomes Indefinitely Insane",
"pulp-z": "Pulp",
"sanity-r-txt": "Hod na Příčetnost",
"start": "Startovní",
"current": "Současné",
"current-u": "Současné",
"max-u": "Maximum",
"tempinsane-u": "Dočasná nepříčenost",
"indefinsane-u": "Neurčitá nepříčetnost",
"bouts-of-madness-u": "Záchvat šílenství",
"mixed-bouts-of-madness-u": "Mixed Bouts of Madness (Normal+Pulp)",
"pulp-bouts-of-madness-u": "Pulpový závchvat šílenství",
"bom-real-time": "Reálný čas",
"bom-summary": "Shrnutí",
@@ -225,13 +234,36 @@
"defence-u": "Obrana",
"weapons-u": "Zbraně",
"combat-u": "Boj",
"type-u": "Type of Weapons",
"hth-u": "Hand-to-Hand",
"hgun-u": "Handguns",
"rifles-u": "Rifles",
"shotgun-u": "Shotgun",
"automatic-u": "Automatic",
"explhv-u": "Explosives/Heavy",
"misc-u": "Miscellaneous",
"curr-u": "Curr.",
"max-u": "Max",
"mid-u": "Mid",
"weaponname-u": "Zbraň",
"skill-u": "Schopnost",
"damage-u": "Zranění",
"conditions-u": "Conditions",
"condition-u": "Conditions:",
"noammo-tr1-u": "Ammo Depleted:",
"noammo-tr2-u": "Recharge",
"none-u": "None",
"stun-u": "+Stun",
"burn-u": "+Burn",
"range-u": "Dosah",
"rangeunit-u": "Range (yd)",
"radiusunit-u": "Radius (yd)",
"attacks-u": "Útoky",
"uses-u": "Uses",
"ammo-u": "Střelivo",
"malf-u": "Porucha",
"malf-t": "Malfunction",
"yd-t": "yd",
"Fighting(Brawl)": "Boj (Rvačka)",
"Firarms(HG)": "Palné zbraně (Pistole)",
"Firarms(SMG)": "Palné zbraně (Samopal)",
@@ -249,6 +281,19 @@
"Other Skill #8": "Další schopnost 8",
"Other Skill #9": "Další schopnost 9",
"Other Skill #10": "Další schopnost 10",
"F.(Brawl)": "F.(Brawl)",
"F.a.(HG)": "F.a.(HG)",
"F.a.(R/S)": "F.a.(R/S)",
"O.S. #1": "O.S. #1",
"O.S. #2": "O.S. #2",
"O.S. #3": "O.S. #3",
"O.S. #4": "O.S. #4",
"O.S. #5": "O.S. #5",
"O.S. #6": "O.S. #6",
"O.S. #7": "O.S. #7",
"O.S. #8": "O.S. #8",
"O.S. #9": "O.S. #9",
"O.S. #10": "O.S. #10",
"spells-u": "Kouzla",
"companions&mounts-u": "Společníci",
"vehicles-u": "Vozidla",
@@ -291,7 +336,6 @@
"Injuries & Scars": "Zranění a jizvy",
"Phobias/Manias": "Fóbie a mánie",
"Tomes, Spells and Artifacts": "Svazky, Kouzla a Artefakty",
"Encounters with Strange Entities": "Setkání s podivnými bytostmi",
"Encounters with Strange Entities-z": "Setkání s podivnými bytostmi",
"majorwound-z": "Vážné zranění",
"dying-z": "Úmírání",
@@ -316,46 +360,53 @@
"cost-u": "Cena",
"castime-u": "Doba vyvolávání",
"description-u": "Popis",
"bout-of-madness-u-time": "Záchvat šílenství - reálný čas",
"bout-of-madness-u-summary": "Záchvat šílenství - Shrnutí",
"amnesia": "Amnézie:",
"amnesia-dec": "Vyšetřovatel si nepamatuje události, které se staly od doby, kdy byl naposledy na bezpečném místě. Trvání 1d10 kol.",
"psychosomatic-disability": "Psychosomatické postižení:",
"psychosomatic-disability-dec": "Vyšetřovatel trpí psychosomatickou slepotou, hluchotou, nebo nemožností používat končetinu či končetiny na 1d10 kol.",
"violence": "Násilí:",
"violence-dec": "Rudá mlha sestoupí na Vyšetřovatele a ten propadne nekontrolovatelnému násilí, které si začne vybíjet na svém okolí - ať už spojencích, či nepřátel po dobu 1d10 kol.",
"paranoia": "Paranoia:",
"paranoia-dec": "Vyšetřovatl trpí těžkou paranoiou po dobu 1d10 kol.",
"significant-person": "Významná osoba:",
"significant-person-dec": "Vyšetřovatel si splete jinou osobu přítomnou ve scéně za svou Významnou osobu. Trvá 1d10 kol.",
"violence": "Násilí:",
"paranoia": "Paranoia:",
"faint": "Mdloby:",
"faint-dec": "Vyšetřovatel omdlí. Proberou se po 1d10 kolech.",
"flee-in-panic": "Panický útěk:",
"flee-in-panic-dec": "Vyšetřovatel je nucen dostat se co nejdál jakýmikoliv dostupnými prostředky. Útěk trvá 1d10 kol.",
"physical-hysterics-or-emotional-outburst": "Fyzická hysterie nebo emocionální výbuch:",
"physical-hysterics-or-emotional-outburst-dec": "Vyšetřovatel je zneschopněn záchvatem smíchu, pláče, křiku a jiné. Trvá 1d10 kol.",
"phobia": "Fóbie:",
"phobia-dec": "Vyšetřovatel získá novou fóbii. Hoď si 1d100 v Tabulce Fóbií (nebo jednu vyber). I pokud zdroj fóbie není přítomen, tak se vyšetřovatel chová, jako by zde po dobu 1d10 kol byla.",
"mania": "Mánie?",
"mania-dec": "Vyštřovatel získá novou mánii. Hoď si 1d100 v Tabulce Mánii (nebo jednu vyber). Po dobu 1d10 kol propadne vyšetřovatel mánii a snaží se ji naplnit.",
"amnesia-dec2": "Vyšetřovatel se probere na neznámém místě aniž by věděl, co je zač. Jeho vzpomínky se mu budou pomalu vracet.",
"robbed": "Okraden:",
"robbed-dec": "Vyšetřovatel se probere po 1d10 hodinách, okraden ale jinak nezraněn. Všechno vybavení bylo vyšetřovateli ukradeno. Pokud sebou měli svůj Ceněný majetek, tak si hoď na Štěstí - při neúspěchu chybí i tento Majetek.",
"battered": "Otlučený:",
"institutionalized": "Institucionalizování:",
"crazy-pan": "Bláznivý nápad:",
"rage": "Vztek:",
"ideology-beliefs": "Ideologie/Víra:",
"significant-people": "Významní lidé:",
"gloat": "Vychloubání se:",
"relax": "Odpočinek:",
"show-off": "Předvést se:",
"alter-ego": "Alter Ego:",
"institutionalized-or-apprehended": "Institucionalizován nebo zadržen:",
"bout-of-madness-u-time": "Záchvat šílenství - reálný čas",
"amnesia-dec": "Vyšetřovatel si nepamatuje události, které se staly od doby, kdy byl naposledy na bezpečném místě. Trvání 1d10 kol.",
"psychosomatic-disability-dec": "Vyšetřovatel trpí psychosomatickou slepotou, hluchotou, nebo nemožností používat končetinu či končetiny na 1d10 kol.",
"violence-dec": "Rudá mlha sestoupí na Vyšetřovatele a ten propadne nekontrolovatelnému násilí, které si začne vybíjet na svém okolí - ať už spojencích, či nepřátel po dobu 1d10 kol.",
"paranoia-dec": "Vyšetřovatl trpí těžkou paranoiou po dobu 1d10 kol.",
"significant-person-dec": "Vyšetřovatel si splete jinou osobu přítomnou ve scéně za svou Významnou osobu. Trvá 1d10 kol.",
"faint-dec": "Vyšetřovatel omdlí. Proberou se po 1d10 kolech.",
"flee-in-panic-dec": "Vyšetřovatel je nucen dostat se co nejdál jakýmikoliv dostupnými prostředky. Útěk trvá 1d10 kol.",
"physical-hysterics-or-emotional-outburst-dec": "Vyšetřovatel je zneschopněn záchvatem smíchu, pláče, křiku a jiné. Trvá 1d10 kol.",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the investigator imagines it is there.",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator seeks to indulge in their new mania.",
"bout-of-madness-u-summary": "Záchvat šílenství - Shrnutí",
"amnesia-dec2": "Vyšetřovatel se probere na neznámém místě aniž by věděl, co je zač. Jeho vzpomínky se mu budou pomalu vracet.",
"robbed-dec": "Vyšetřovatel se probere po 1d10 hodinách, okraden ale jinak nezraněn. Všechno vybavení bylo vyšetřovateli ukradeno. Pokud sebou měli svůj Ceněný majetek, tak si hoď na Štěstí - při neúspěchu chybí i tento Majetek.",
"battered-dec": "Vyšetřovatel se probere po 1d10 hodinách ošklivě potlučený a odřený. Postava přichází o polovinu svých aktuálních Životů (ale nemůže takto získat Vážné zranění). Jak Vyšetřovatel přišel ke svým zraněním je na Keeperovi, postava ale nebyla okradena.",
"violence-dec2": "Vyšetřovatel propadne touze po násilí a ničení. Když se pak ze svého řádění probere, jeho minulé akce nemusejí být hned patrné a nemusí si je ani pamatovat. Koho všechno Vyšetřovatel napadl, zranil, nebo dokonce zabil je na Keeperovi.",
"ideology-beliefs": "Ideologie/Víra:",
"ideology-beliefs-dec": "Na konání Vyšetřovatele se výrazně projeví některá z jeho Ideologií nebo Víry a to v extrémním, šíleném pojetí.",
"significant-people": "Významní lidé:",
"significant-people-dec": "Vyšetřovatel se pokusí (za 1d10 hodin) dostat co nejblíže ke své Významné osobě nebo s ní nějak významně jednat podle jejich vztahu.",
"institutionalized": "Institucionalizování:",
"ideology-beliefs-dec": "Review the investigator's backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"significant-people-dec": "Consult the investigator's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"institutionalized-dec": "Vyšetřoval se probere v policejní nebo psychiatrické celé. Vzpomínky na nedávnou minulost se začnou pomalu navracet.",
"flee-in-panic-dec2": "Vyšetřovatel se probere daleko od místa, kde začal.",
"phobia-dec2": "Vyšetřovatel získá novou fóbii. Hoď si 1d100 v Tabulce Fóbií (nebo jednu vyber). Vyšetřovatel se probere po 1d10 hodinách později poté, co provedl všechny možné opatření pro to, aby se vyhnul objektu své fóbie.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The investigator comes to their senses (1D10) hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "Hodnota:",
"critical": "Kritické",
"success": "Úspěch",
"success": "Regular",
"hard": "Těžká",
"extreme": "Extrémní",
"fumble": "Nemotornost",
@@ -363,39 +414,66 @@
"malf": "Porucha:",
"result": "Výsledek:",
"dam": "Poškoz:",
"recluck-u": "Luck Recovery",
"norluck-u": "You don't recover Luck",
"succ-u": "Success",
"mixed-bout-of-madness-u-time": "Bout of Madness (Normal+Pulp) - Real-Time",
"mixed-amnesia-rt": "The Investigator/Hero does not remember the Events that occurred since they were last in a safe place. For example, they may be having breakfast and suddenly find themselves facing a monster. Additionally, if they have Pulp Talents, they lose the ability to use them. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-psychosomatic-disability-rt": "The Investigator/Hero suffers from Psychosomatic Loss of use of a Limb, Blindness, or Deafness. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-crazy-plan-rt": "The Investigator/Hero pursues an Irrational and Poorly Conceived Plan. The plan must benefit the Enemy or increase the danger to the Investigator/Hero and their Allies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-rage-rt": "The Investigator/Hero explodes into an Uncontrolled Fit of Rage and Destruction, directed indiscriminately at those around them, whether allies or enemies. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-paranoia-rt": "The Investigator/Hero suffers a Severe Paranoia Attack: Everyone wants to Capture them, they can't trust anyone, they are being watched, someone has betrayed them, what they see is a Deception. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-gloat-rt": "The Investigator/Hero is Driven to Boast, Gloat, or Announce their plans aloud: "So, before my friends and I proceed to eliminate all the Ghouls in this Den, know that...". Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-significant-person-rt": "The Investigator/Hero mistakes another Person for one of their Significant People. The Investigator/Hero will act based on the nature of their relationship with this person. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-relax-rt": "The Investigator/Hero is Convinced the Threat is Negligible, so they sit and relax. They might light a cigar or toast with a flask of alcohol. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-faint-rt": "The Investigator/Hero Faints and regains consciousness only after 1D10 rounds, that is at the End of the Bout of Madness.",
"mixed-pulp-flee-in-panic-rt": "The Investigator/Hero is Forced to Flee as far as possible by any means available, even if it means taking the only vehicle and leaving everyone else behind. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-show-off-rt": "The Investigator/Hero desperately wants to capture attention by performing Reckless Acts. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-physical-hysterics-or-emotional-outburst-rt": "The Investigator/Hero is Immobilized by Laughing, Crying, Screaming, etc. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-alter-ego-rt": "The Investigator/Hero's Personality undergoes a complete transformation and is replaced by a Completely Different one. The Alter Ego is the Exact Opposite of the Investigator/Hero. Where one is Kind, the Other is Ruthless; where one is Selfish, the Other is Altruistic. The Alter Ego should also Foreshadow the Monster the Investigator/Hero would become if they succumbed to Permanent Insanity. Lasts for 1D10 rounds. The Investigator/Hero returns to normal at the end of the Bout of Madness.",
"mixed-phobia-rt": "The Investigator/Hero develops a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). If the Source of the Phobia is not Present, the Investigator/Hero will imagine it is for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-mania-rt": "The Investigator/Hero develops a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Hero will then Indulge in their New Mania for 1D10 rounds, that is until the Bout of Madness ends.",
"mixed-bout-of-madness-u-summary": "Bout of Madness (Normal+Pulp) - Summary",
"mixed-amnesia-summ": "The Investigator/Hero comes to in some Unknown Location with no memory of who they are, and if they have any, without their Pulp Talents. Memories will gradually return over time. Their Pulp Talents return only when Someone's Life is in Danger. When Someone's Life is Threatened (and at the beginning of Each Subsequent Turn of the Investigator/Hero as long as the Threat Persists), the Investigator/Hero should perform a combined INT and Luck roll: On Success, their Pulp Talents Immediately Return; On Partial Success, their Pulp Talents will return at the End of their Next Turn; On Failure, their Pulp Talents do not Return. | (Alternatively, the Hero must roll Luck; on Success, their Talents return. On Failure, they can retry after 1D10 Rounds).",
"mixed-robbed-summ": "The Investigator/Hero regains consciousness 1D10 Hours Later and Discovers they have been Robbed. They are Unarmed, and if they carried a Treasured Possessions (Part of their Backstory), they must roll Luck to Determine if the Item was Stolen. Everything else of value has been Taken.",
"mixed-battered-summ": "The Investigator/Hero regains consciousness 1D10 Hours later and discovers they have been Beaten and Wounded. HP is Reduced to Half of what it was before the Hero went Insane. If the Major Wound Rule is in use, it does not apply in this case. The way they were Wounded is up to the Keeper.",
"mixed-violence-summ": "The Investigator/Hero goes on a rampage of Violence and Destruction. When they regain consciousness, they may or may not remember their Actions. Who or what the Investigator/Hero inflicted Violence upon, and whether they Killed or merely Damaged, is up to the Keeper to decide.",
"mixed-ideology-beliefs-summ": "The Investigator/Hero expresses one of their "Ideology/Beliefs" in an Extreme, Mad, and Spectacular way. For instance, a Religious Person might be found in the Middle of the Street on a Platform Preaching the Gospel loudly. Alternatively, a common result is some variant of Megalomania, where the Investigator/Hero's Talents and Ideologies begin to Corrupt their Humanity and Sense of Right and Wrong.",
"mixed-significant-people-summ": "For 1D10 Hours or more, the Investigator/Hero has done their best to get closer to one of their "Significant People" and act in some way to influence their relationship.",
"mixed-institutionalized-or-apprehended-summ": "The Investigator/Hero regains consciousness in a Psychiatric Ward or a Cell. They might Slowly Recover the Memory of the Events that brought them there.",
"mixed-flee-in-panic-summ": "When the Investigator/Hero regains consciousness, they find themselves far away, possibly lost in a Desolate Wasteland or on a Long-Distance Train or Bus. Alternatively, they might find themselves in a noteworthy and appropriate place, perhaps on top of the Empire State Building, at the White House, or within a Military Headquarters. How they got there is unknown to them.",
"mixed-phobia-summ": "The Investigator/Hero acquires a New Phobia. Roll 1D100 on the Phobia Table or choose one (Pag. 160 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they took every precaution possible to Avoid their New Phobia.",
"mixed-mania-summ": "The Investigator/Hero acquires a New Mania. Roll 1D100 on the Mania Table or choose one (Pag. 161 - Keeper Rulebook). The Investigator/Hero regains consciousness 1D10 Hours later. During the Bout of Madness, they were Fully Engaged in their New Mania. The Keeper and Player decide if others noticed.",
"phobia-number": "Phobia Number:",
"mania-number": "Mania Number:",
"hours": "Hours:",
"underlying-duration": "Underlying Insanity Duration (Hours):",
"pulp-bout-of-madness-u-time": "Pulpový Záchvat šílenství - reálný čas",
"crazy-pan": "Bláznivý nápad:",
"rage": "Vztek:",
"gloat": "Vychloubání se:",
"relax": "Odpočinek:",
"show-off": "Předvést se:",
"alter-ego": "Alter Ego:",
"pulp-amnesia-dec": "Hrdina začne o sobě pochybovat a ztratí schopnost používat svůj Pulp talent.",
"pulp-crazy-plan-dec": "Hrdina se upně k iracionálnímu nebo nedomyšlenému plánu. Plán musí buďto prospet situaci nepřátel, nebo ohrozit Hrdinu nebo jeho spojence.",
"pulp-crazy-plan-dec": "The hero pursues an irrational or ill-conceived plan. The plan must either benefit the enemy's situation or increase the danger for the hero or his or her allies.",
"pulp-rage-dec": "Rudá mlha sestoupí na Vyšetřovatele a ten propadne nekontrolovatelnému násilí, které si začne vybíjet na svém okolí - ať už spojencích, či nepřátel po dobu 1d10 kol.",
"pulp-gloat-dec": "Hrdina se začne chvástat, chlubit se a nahlas vykřikovat své plány.",
"pulp-relax-dec": "Hrdina je přesvědčen, že hrozba je zcela zanedbatelná a rozhodne si sednout kousek stranou a odpočinout si.",
"pulp-flee-in-panic-dec": "Hrdina je nucen dostat se tak daleko od tohoto místa, jak jen to bude možné a použije pro to všechny dostupné prostředky.",
"pulp-show-off-dec": "Z hrdiny se stane pozornost vyžadující maniak se sklony k pošetilým činům.",
"pulp-alter-ego-dec": "Osobnost hrdiny projde komplet transformací a je dočasně nahrazena zcela jinou. Toto alter ego je zrcadlovým opakem Hrdiny.",
"pulp-phobia-dec": "Hrdina získá novou fóbii. Hoď si 1d100 v Tabulce Fóbií (nebo jednu vyber). I pokud zdroj fóbie není přítomen, tak se Hrdina chová, jako by zde po dobu 1d10 kol byla.",
"pulp-mania-dec": "Hrdina získá novou mánii. Hoď si 1d100 v Tabulce Mánii (nebo jednu vyber). Po dobu 1d10 kol propadne Hrdina mánii a snaží se ji naplnit.",
"pulp-alter-ego-dec": "The hero's personality undergoes a complete transformation and is replaced by one completely different. The alter ego is a mirror opposite of the hero.",
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table or choose one (Pag.160 - Keeper Rulebook). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulpový Záchvat šílenství - Shrnutí",
"institutionalized-or-apprehended": "Institucionalizován nebo zadržen:",
"pulp-amnesia-dec2": "Hrdina se probudí na neznámém místě, bez svých vzpomínek a jakýchkoliv Pulp talentů. Zatímco vzpomínky se Hrdinovi vrátí pomalu sami, Puplové talenty se navrátí až v okamžiku nějaké krize (ohrožení něčího života). Hrdina si v takovém případě může hodit na Štěstí - při úspěchu získá svůj talent zpět, jinak může hod opakovat po 1d10 kolech.",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone's life being endangered. When someone's life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "Hrdina se probere po 1d10 hodinách, okraden ale jinak nezraněn. Všechno vybavení bylo Hrdinovi ukradeno. Pokud sebou měli svůj Ceněný majetek, tak si hoď na Štěstí - při neúspěchu chybí i tento Majetek.",
"pulp-battered-dec": "Hrdina se probere po 1d10 hodinách ošklivě potlučený a odřený. Postava přichází o polovinu svých aktuálních Životů. Jak Hrdina přišel ke svým zraněním je na Keeperovi, postava ale nebyla okradena.",
"pulp-violence-dec2": "Hrdina propadne touze po násilí a ničení. Když se pak ze svého řádění probere, jeho minulé akce nemusejí být hned patrné a nemusí si je ani pamatovat. Koho všechno Hrdina napadl, zranil, nebo dokonce zabil je na Keeperovi.",
"pulp-ideology-beliefs-dec": "Projděte si hrdinův příběh o ideologii a přesvědčení. Hrdina jeden z nich projevuje extrémním, bláznivým a demonstrativním způsobem. Běžným výsledkem je nějaká varianta megalomanie, kdy hrdinovy talenty a víra začnou kazit jejich lidskost a smysl pro dobro a zlo.",
"pulp-significant-people-dec": "Hrdina se pokusí (během 1d10 hodin) dostat co nejblíže ke své Významné osobě nebo s ní nějak významně jednat podle jejich vztahu.",
"pulp-ideology-beliefs-dec": "Review the hero's backstory entry for Ideology and Beliefs. The hero manifests one of these in an extreme, crazed, and demonstrative manner. A common outcome is some variant of megalomania, whereby the hero's talents and beliefs begin to corrupt their humanity and sense of right and wrong.",
"pulp-significant-people-dec": "Consult the hero's backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the hero has done their best to get close to that person and act upon their relationship in some way.",
"pulp-institutionalized-or-apprehended-dec": "Hrdina se probere v policejní nebo psychiatrické celé. Vzpomínky na nedávnou minulost se začnou pomalu navracet.",
"pulp-flee-in-panic-dec2": "Hrdina se probere na vzdáleném místě - možná ztracen, možná ale také na nějakém důležitém místě. Hrdina neví, jak se tam dostal.",
"pulp-phobia-dec2": "Hrdina získá novou fóbii. Hoď si 1d100 v Tabulce Fóbií (nebo jednu vyber). Hrdina se probere po 1d10 hodinách později poté, co provedl všechny možné opatření pro to, aby se vyhnul objektu své fóbie.",
"pulp-mania-dec2": "Hrdina získá novou mánii. Hoď si 1d100 v Tabulce Mánii (nebo jednu vyber). Hrdina se probere po 1d10 hodinách. Během tohoto záchvatu se Hrdina zcela oddává své nové mánii. Zda je tato skutečnost zřejmá jiným lidem záleží na Keeperovi a hráči.",
"delusion-da-dec": "Vyšetřovatel vidí věci, které nejsou skutečné a není schopen je odlišit od reality.",
"pulp-phobia-dec2": "The hero gains a new phobia. Roll 1D100 on Phobias Table or choose one (Pag.160 - Keeper Rulebook). The hero comes to their senses (1D10) hours later, having taken every precaution to avoid their new phobia.",
"pulp-mania-dec2": "The hero gains a new mania. Roll 1D100 on Manias Table or choose one (Pag.161 - Keeper Rulebook). The hero comes to their senses (1D10) hours later. During this bout of madness, they will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"delusion-da": "Bludy:",
"shackled-da": "Uvěznění:",
"delusion-da-dec": "Vyšetřovatel vidí věci, které nejsou skutečné a není schopen je odlišit od reality.",
"delusion-da-dec2": "Vyšetřovatel byl hluboce zasažen halucinací, kvůli které podnikl nějakou podivnou akci. Možná vykopal hluboký příkop, ve kterém se nyní ukrývá, nebo se zabarikádoval v chatrči.",
"flee-in-panic-da-dec2": "Vyšetřovatel příjde k rozumu někde daleko, možná ztracený v divočině. Nebo blouzní a buší na dveře, za které požaduje vstup.",
"shackled-da-dec": "Šílící Vyšetřovatel, mluvicí podivnými cizími jazyky, byl zajat a spoután nebo uvězněn."
}
}