Updated screenshots and README.
@@ -15195,7 +15195,7 @@
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<div class="item-version-information">
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<!-- Update version before release. -->
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<input type="text" value="4.01" name="attr_version" title="@{version}" readonly tabindex="-1"/>
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<input type="text" value="4.02" name="attr_version" title="@{version}" readonly tabindex="-1"/>
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</div>
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</div>
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@@ -16210,7 +16210,7 @@
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version = 3.50;
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}
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if (version < 4.01) {
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if (version < 4.02) {
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// Add 30 to combat and language skill IDs to make room for a block of twenty general skills.
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values = await _getAttrs(["skillName31", "skillType31", "skillLevels31", "skillName32", "skillType32", "skillLevels32", "skillName33", "skillType33", "skillLevels33", "skillName34", "skillType34", "skillLevels34", "skillName35", "skillType35", "skillLevels35", "skillName36", "skillType36", "skillLevels36", "skillName37", "skillType37", "skillLevels37", "skillLevels38", "skillLevels39", "skillLevels40", "skillName41", "skillFluency41", "skillLiteracy41", "skillName42", "skillFluency42", "skillLiteracy42", "skillName43", "skillFluency43", "skillLiteracy43", "skillName44", "skillFluency44", "skillLiteracy44", "skillName45", "skillFluency45", "skillLiteracy45", "skillName46", "skillFluency46", "skillLiteracy46", "skillName47", "skillFluency47", "skillLiteracy47", "skillName48", "skillFluency48", "skillLiteracy48", "skillName49", "skillFluency49", "skillLiteracy49"]);
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@@ -16261,13 +16261,13 @@
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updateEnhancerSkillCosts();
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version = 4.01;
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version = 4.02;
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}
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// Pickup for later versions.
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// if (version < 4.01) {
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// if (version < 4.02) {
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// // No updates needed.
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// version = 4.01;
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// version = 4.02;
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// }
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if (version != origVersion) {
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@@ -3,7 +3,7 @@ A Hero System 6th Edition character sheet for Roll20
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This character sheet is designed for use in heroic-level Hero System games such as Fantasy Hero or Star Hero. Characters in these games tend to have many skills, few powers, and employ weapons that generally do killing damage and are purchased with in-game money rather than character points. The overall aim of this character sheet is to make playing Heroic-level games in Hero System as easy as possible. This sheet attempts to handle the basic bookkeeping math for characteristics, skills, powers, and complications. However, no skill names, power names, power descriptions, advantages, or limitations are included, except for the six skill enhancers, overall levels, and endurance-related choices, which are required for the internal math. Please refer to official Hero System rules publications or the official helper software Hero Designer for this information (https://www.herogames.com).
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The number of skills (30 general skills, 7 combat skills, 9 maneuvers, and 9 languages) and powers (20) is hard-coded to handle the background math and for aesthetics, but should be sufficient for most cases.
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The number of skills (50 general skills, up to 12 combat skills, 9 maneuvers, and up to 9 languages) and powers (20) is hard-coded to handle the background math and for aesthetics, but should be sufficient for most cases.
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> [!NOTE]
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> For help, comments, feature requests, or bug reports please contact [Villain In Glasses](https://app.roll20.net/users/633423/villain-in-glasses) on [Roll20](https://roll20.net) or consider this [HERO Games forum thread](https://www.herogames.com/forums/topic/101627-new-roll20-character-sheet-hero-system-6e-heroic/).
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@@ -155,7 +155,7 @@ To make a targeted attack select the radio button corresponding to desired focus
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Characters in Heroic campaigns can have a lot of skills. On the left side of this page is room for 30 skills. The base skill chance is determined from the type of skill selected and the number of points spent. Skills 1, 5, 11, 15, 21, and 25 also include an additional skill type "Group" in their selection menus (indicated by  instead of ). When this skill type is selected, every three points spent will apply a group level to the next three skills listed below the group skill. For example, in the image below, the first skill, "Spacecraft Officer," is a regular skill of type "PS" or "Professional Skill." The fifth skill, "Pilot Skill Group," is a group skill level that applies +1 to the skill rolls of Combat Pilot, Systems Operation, and Sensors Operation.
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Characters in Heroic campaigns can have a lot of skills. The left side of this page has room for fifty general skills. The base skill chance of general skills is determined from the type of skill selected and the number of points spent. Skills of type "Group" will apply +1 per 3 CP spent to the next three skills listed. For example, in the image below, the first skill, "Spacecraft Officer," is a regular skill of type "PS" or *Professional Skill.* The third skill, *Command Skill Group*, is a 6-CP skill of type "group" that applies +2 to the rolls of *Teamwork*, *Persuasion*, and *Oratory*.
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@@ -209,6 +209,10 @@ If checked, character point costs are doubled above the standard Hero System max
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If checked, literacy costs 1 CP per language selected in the Skills tab. Typical for Fantasy Hero settings but not Star Hero campaigns.
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### More Combat Skills; Fewer Languages
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This option adds five more combat skill slots at the cost of five language slots. Any skills hidden by this option are not counted as purchased skills.
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### Takes No Stun
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This option is commonly used for automaton-type characters that cannot be stunned and do not use END.
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@@ -331,4 +335,6 @@ During play, add the Turn Token to the Turn Tracker using the "Tracker" button o
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*First version by Villain In Glasses, August 1, 2021.*
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*Last updated by Villain in Glasses on November 21, 2024 to represent the sheet as of Version 3.81 and updated support in Hero Roller 1.3.1.*
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*Recent updates:*
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*January 3, 2025 to represent the sheet as of Version 4.02.*
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*November 21, 2024 to represent the sheet as of Version 3.81 and updated support in Hero Roller 1.3.1.*
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