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* Fix: When rolling hit points, if the result is 0 or negative, 1 is shown. Consequence: The dialogue box for rolling multiple hit dice at once has been removed.
# DCC Tabbed Character Sheet This is a DCC sheet that uses tabs and Roll Templates. It also includes a 0-level sheet, and a Monster sheet. It is the same style sheet as the Mutant Crawl Classics (MCC) sheet. ## Contibuting Contributions are always welcome! If you want to contribute, it's best to make the changes against the `dcc_tabbed_sheet` repo on Github [1]. The sheet is broken down into templates and views there, making it much easier to maintain. If you want help, or some direction don't hesistate to email rgould@u2622.ca. You can follow development here: https://trello.com/b/jfLKA3e6/dcc-tabbed-sheet-roll20 1: https://github.com/rgould/dcc_tabbed_sheet ## Current Version 1.7.3 ### Changelog #### 1.7.3 * Fix: When rolling hit points, if the result is 0 or negative, 1 is shown. Consequence: The dialogue box for rolling multiple hit dice at once has been removed. #### 1.7.2 * Feature: Add reminder for Birth Augur 16: Survived the Plague. Shown when using Lay on Hands or rolling for healing. * Fix: Swap position of birth augur checkboxes to make them more intuitive * Bug fix: Remove accidentally displayed Lankhmar coinage #### 1.7.1 * Bug fix: Properly execute migrations (Reported by Mano, thank you!) #### 1.7.0 * Feature: Enable choosing abilities from different classes #### 1.6.4 * Feature: Add "path" attribute to Thief class #### 1.6.3 * Feature: Added button for generic spell check (under Spellbook tab) * Feature: Notes for cleric abilities are sent to chat during rolls * Feature: Add generic spellcheck button (Under Spellbook) #### 1.6.2 * Bug fix: Fixed display of roll templates in dark mode (Thanks DBendit!) * Feature: Automatically fill backstab damage value if it's not already set #### 1.6.1 * Bug fix: Fixed issue where some level0 characters' rolls weren't being shown correctly (Thanks GrapeApe!) #### 1.6.0 * Feature: Multiple level 0 characters in one sheet * Fixup: Reorganized the lucky rolls section, and included all lucky rolls. Those not yet supported are marked with a caution sign * Fixup: Fixed up some of the text on saving throws * Ruling: Lucky Roll: Broken star (fumbles) does not apply to critical spell failures, only combat fumbles * Ruling: Lucky Roll: Broken star (fumbles) / Warrior's arm (critical hits): Modifier is no longer doubled #### 1.5.7 * Feature: New "notes" section for weapons and armour #### 1.5.6 * Feature: Button to import data from other character sheet #### 1.5.5 * Feature: Add easily selectable action die to the header area, so it can be selected from any tab #### 1.5.4 * Bugfix: Make elven rogues use the same backstab attribute as thieves/halfling burglars (reported by [mdellutri](https://github.com/mdellutri)) * Bugfix: Ranged backstabs now include the backstab bonus on the to-hit calculation NOTICE: Anyone playing an elven rogue must reset their backstab attribute! (But it didn't work in the first place :) ) #### 1.5.3 * Feature: When Turning Unholy, a bonus is now prompted for * Feature: New "learning new spells" section for elves and wizards * Feature: Added "reminders" to skill and saving throws - useful for those often forgotten special conditions (ie. +2 vs traps) * Feature: Separate to-hit and damage sections for weapons * Feature: Backstab damage for weapons #### 1.5.2 * Bugfix: 0-level crit table now uses correct table * Bugfix: thrown/ranged attack values now set properly #### 1.5.1 Features: * Flavour text on saves/skill checks is now moved to a tooltip in the top right of the chatbox (saves space in the chat area) * Added a reminder if a character has low stamina (<=5) when making a Stamina check or Fort save * Added sensible default values when creating a new character (ie. 10 for all stats, 1 hp, 30 speed, weapon damage 1d4) * Ability score max scores are set when setting the current value (unless max is already set) Bug fixes: * Monster sheet: special attack rolls save properly now * Thrown weapons add strength modifier at short distance * Missle weapons automatically calculate penalty at medium/long ranges #### 1.5.0 * Added advanced sections to weapons * Added Attack w/ Deed to melee and ranged sections #### 1.4.3 * Added Halfling Burglar class from Crawl! Fanzine #### 1.4.2 * Fixed display of crit table number (previously always rendered "II") #### 1.4.1 * Fixed Dwarven Shield Bash #### 1.4 * Fixed misnamed rolls for Single and Multi-Die spell checks. They should now be able to be dragged onto the hotbar and work. Old macros will no longer work as the roll variable names have changed. * Fixed bug where disapproval rolls with a negative luck modifier wouldn't roll * Fixed unnamed rolls for Level 1+ Melee, Melee Backstab, Ranged, Ranged Backstab rolls so they can now be dragged onto the hotbar as macros * Fixed unnamed rolls for Level 0 Melee and Ranged attack rolls so that they now can be dragged onto the hotbar as macros * Fixed unnamed rolls for Monsters for Melee and Ranged attack rolls so that they now can be dragged onto the hotbar as macros #### 1.3 * Fixed formatting for Melee Weapons * Added in a 16 melee Critical Threat range for those who dual wield (mostly Halflings) * Fixed formatting for Ranged Weapons * Added in Wielded column for Melee Attacks * Fixed bug with misnamed variable in Monster ranged attacks * Minimum damage a successful attack does is at least 1 * Made Inventory/Treasure text area's bigger on all 3 sheets * Arcane casters now have correct "spell slots" section - Number of Known spells and Max Spell Level * Elves now have a checkbox within the Spellbook for choosing their Lucky Spell * Fixed bug with misnamed Cleric spell die variable name * Fixed misspelling with FuMble * Added Other Notes sections to all other classes besides arcane casters * Moved Arcane and Divine bonus/minus section from within the Roll Template to a field next to the spell check die. This allows for people with a more permament mod to have to stop typing it in each time. NOTE: Do NOT include the bonus' from Lucky Rolls, Elvish Lucky Spells, Level, Spellburn, or Intelligence here as all of those values are added in elsewhere! #### 1.2 * Fixed bug where Core to hit bonus' wasn't showing up due to an old variable still being present #### 1.1 * Fixed bug where 0-level to hit and damage bonus' weren't showing up due to a misnamed variable #### 1.0 * Uploading current sheet to Roll20 (again :) * There is a pared down 0-level Player sheet * There is a Level 1+ Player sheet with multi-tab pages * There is a Monster Sheet for the GM * Most rolls should have Roll Templates. * Includes classes from Purple Planet, Crawl! and Crawling Under a Broken Moon. * Lucky rolls are included within rolls automatically whenever possible. * Roll Template Backgrounds based on the kind of rolls you are making. * Criticals and Fumbles are rolled automatically based on the dice roll. * Monster Rolls have Roll Templates. * Certain monster rolls only go to GM * Monster Melee and Ranged Attacks include Special attack ability ### Credit Where Credit is Due The CSS and the layout of this sheet is an amalgamation of the work done by myself and ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) on the 5e D&D sheet.