mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
169 lines
5.5 KiB
JSON
169 lines
5.5 KiB
JSON
{
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"": "",
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"{{index.}} battered": "{{0}} maltrecho",
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"{{index.}} broken": "{{0}} malherido",
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"{{index.}} bruised": "{{0}} magullado",
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"{{index.}} unharmed": "{{0}} ileso",
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"0.": "0.",
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"1.": "1.",
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"2.": "2.",
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"3.": "3.",
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"affects": "afecta",
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"agility": "agilidad",
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"always": "siempre",
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"archetype": "arquetipo",
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"armor": "protección",
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"attack": "ataque",
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"attributes & skills": "atributos y habilidades",
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"base damage": "daño base",
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"bonus": "bonificación",
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"brawl phases": "fases de refriega",
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"capacity": "capacidad",
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"challenges": "desafíos",
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"character": "personaje",
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"character info": "información del personaje",
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"clock": "diagrama",
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"close combat": "combate cuerpo a cuerpo",
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"comments": "comentarios",
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"coordinates": "coordenadas",
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"crew": "banda",
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"damage": " daño",
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"date": "fecha",
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"defense": "defensa",
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"description": "descripción",
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"description:": "descripción:",
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"descriptor": "descriptor",
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"drive": "motivación",
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"driver": "conductor",
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"effect": "efecto",
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"empathy": "empatia",
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"encumbrance slots": "espacios de carga",
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"endgame": "desenlace",
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"endure": "aguante",
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"equipped": "equipado",
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"experience": "experiencia",
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"expert": "pericia",
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"faction": "facción",
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"factions": "facciones",
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"fate": "destino",
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"finish date": "fecha de conclusión",
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"first aid": "primeros auxilios",
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"food sources": "fuentes de alimento",
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"force": "fuerza",
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"gear": "equipo",
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"gm": "dj",
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"haven": "refugio",
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"haven info": "información refugio",
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"health": "salud",
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"hull": "carrocería",
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"injury": "herida",
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"Injury d66": "Herida d66",
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"Injury Table": "Tabla de Heridas",
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"issues": "conflictos",
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"issues:": "conflictos:",
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"key npcs": "pnjs importantes",
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"leadership": "liderazgo",
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"location": "localización",
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"maneuverability": "maniobrabilidad",
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"manipulation": "influencia",
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"master": "maestría",
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"medicine": "medicina",
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"mobility": "movilidad",
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"movement": "movimiento",
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"name": "nombre",
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"name for autolinking": "nombre para autoenlazar",
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"never": "nunca",
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"no dice to roll": "no hay dados para tirar",
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"none": "ninguno",
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"notes": "notas",
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"npc": "pnj",
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"npc anchor": "pilar de pnj",
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"npc survivors": "pnjs supervivientes",
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"npcs": "pnjs",
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"number of walkers": "número de caminantes",
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"other": "otro",
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"overall": "general",
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"owner": "propietario",
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"pc anchor": "pilar de pj",
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"penalty": "penalización",
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"project": "proyecto",
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"projects": "proyectos",
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"protection": "nivel",
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"quantity abbreviation": "cant.",
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"range": "alcance",
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"ranged combat": "combate a distancia",
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"recovery": "recuperación",
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"requirements": "requisitos",
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"roll": "tirada",
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"rumors": "rumores",
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"scout": "exploración",
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"select one": "elige uno",
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"sheet type": "tipo de ficha",
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"single player": "un solo jugador",
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"skill": "habilidad",
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"skills": "habilidades",
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"slots": "espacios",
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"source": "fuente",
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"stealth": "sigilo\n",
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"stored": "guardado",
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"stored gear": "equipo guardado",
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"strength": "fortaleza",
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"stress": "estrés",
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"structures": "estructuras",
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"successes": "éxitos",
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"surroudings": "alrededores",
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"survival": "supervivencia",
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"swarm size": "tamaño de horda",
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"swarm threat": "amenaza de horda",
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"tabs-walking-dead-challenge": "desafío",
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"tabs-walking-dead-character": "personaje",
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"tabs-walking-dead-faction": "facción",
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"tabs-walking-dead-gm": "dj",
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"tabs-walking-dead-haven": "refugio",
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"tabs-walking-dead-npc": "pnj",
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"tabs-walking-dead-travel-log": "bítácora de viaje",
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"tabs-walking-dead-vehicle": "vehículo",
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"taking cover": "ponerse a cubierto",
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"talents": "talentos",
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"tech": "tecnología",
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"terrain": "terreno",
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"threat": "amenaza",
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"threat meter": "contador de amenaza",
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"time limit": "limite de tiempo",
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"trained": "práctica",
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"travel log": "bitácora de viaje",
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"untrained": "inexperiencia",
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"usable once/session": "usable una vez/sesión",
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"used": "usado",
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"user": "usuario",
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"vehicle": "vehículo",
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"weapon": "arma",
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"weapons": "armas",
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"whisper gm": "susurrar dj",
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"wits": "ingenio",
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"workforce": "mano de obra",
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"you messed up!": "¡La cagaste!",
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"tabs-walking-dead-settings": "ajustes",
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"roll bonus query": "Dados de bonificación/penalización",
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"push": "forzar",
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"Critical Injury": "Herida crítica",
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"days": "días",
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"weeks": "semanas",
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"minutes": "minutos",
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"hours": "horas",
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"medical supplies": "suministros médicos",
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"basic": "básico",
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"advanced": "avanzado",
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"Where is this item stored": "Dónde se almacena este objeto",
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"Who owns this item": "Quién es el propietario de este objeto",
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"threat-situation-0": "Estás en una zona despejada y segura. Por ahora.",
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"threat-situation-1": "Hay caminantes en los alrededores, pero aún no te han visto. Puedes sufrir un ataque individual de caminante si pifias una prueba de habilidad.",
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"threat-situation-2": "Hay caminantes cerca, pero no se dan cuenta de tu presencia. Todavía. El DJ puede dibujar un mapa de la zona y señalar dónde están situados exactamente los caminantes.",
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"threat-situation-3": "Los caminantes detectan tu presencia. Todos los caminantes cercanos arrastrarán los pies hacia ti y deberás luchar para salir con vida. Todos los PJs presentes sufren un punto de estrés.",
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"threat-situation-4": "Los caminantes se acercan.",
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"threat-situation-5": "Los tienes al alcance de la mano.",
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"threat-situation-6": "Tienes a los muertos delante de tus narices, rodeándote.",
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"query": "consulta",
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"swarm attack": "ataque de horda",
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"months": "meses"
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} |