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roll20-character-sheets/inSANe auto cal/inSANe.html
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<input type="hidden" name="attr_theme" class="sheet-theme-chk" value="" />
<div class="sheet-wrap-frame">
<div class="sheet-wrap">
<div class="sheet-page-background"><div></div><div></div><div></div>
<strong data-i18n="title">inSANe</strong>
<em data-i18n="title_sub">Multiverse Horror TRPG</em>
<div style="display:none;">
<span data-i18n="plot">'s plot is </span>
<span data-i18n="roll">roll</span>
<span data-i18n="attack">attack</span>
<span data-i18n="equip">equip</span>
<span data-i18n="support">support</span>
</div>
</div>
<input type="hidden" name="attr_roll_common" value="@{template_dice}{{roll=[[([[1d6]]+[[1d6]])]]}}{{roll1=$[[1]]}}{{roll2=$[[2]]}}" />
<input type="hidden" name="attr_template_desc" value="&{template:InsDesc}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}">
<input type="hidden" name="attr_template_dice" value="&{template:InsDice}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}">
<input type="hidden" name="attr_template_skill" value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}">
<input type="hidden" name="attr_template_plot" value="&{template:InsPlot}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}">
<input type="hidden" name="attr_template_afterCheck" value="&{template:InsAfter}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}">
<input type="hidden" name="attr_Isick" value="">
<input type="hidden" name="attr_Z" class="sheet-gaps-style-Z" value="">
<input type="hidden" name="attr_A" class="sheet-gaps-style-A" value="">
<input type="hidden" name="attr_B" class="sheet-gaps-style-B" value="">
<input type="hidden" name="attr_C" class="sheet-gaps-style-C" value="">
<input type="hidden" name="attr_D" class="sheet-gaps-style-D" value="">
<input type="hidden" name="attr_E" class="sheet-gaps-style-E" value="">
<input type="hidden" name="attr_A2_fear" class="sheet-fear-style-A2" value="">
<input type="hidden" name="attr_B2_fear" class="sheet-fear-style-B2" value="">
<input type="hidden" name="attr_C2_fear" class="sheet-fear-style-C2" value="">
<input type="hidden" name="attr_D2_fear" class="sheet-fear-style-D2" value="">
<input type="hidden" name="attr_E2_fear" class="sheet-fear-style-E2" value="">
<input type="hidden" name="attr_F2_fear" class="sheet-fear-style-F2" value="">
<input type="hidden" name="attr_A3_fear" class="sheet-fear-style-A3" value="">
<input type="hidden" name="attr_B3_fear" class="sheet-fear-style-B3" value="">
<input type="hidden" name="attr_C3_fear" class="sheet-fear-style-C3" value="">
<input type="hidden" name="attr_D3_fear" class="sheet-fear-style-D3" value="">
<input type="hidden" name="attr_E3_fear" class="sheet-fear-style-E3" value="">
<input type="hidden" name="attr_F3_fear" class="sheet-fear-style-F3" value="">
<input type="hidden" name="attr_A4_fear" class="sheet-fear-style-A4" value="">
<input type="hidden" name="attr_B4_fear" class="sheet-fear-style-B4" value="">
<input type="hidden" name="attr_C4_fear" class="sheet-fear-style-C4" value="">
<input type="hidden" name="attr_D4_fear" class="sheet-fear-style-D4" value="">
<input type="hidden" name="attr_E4_fear" class="sheet-fear-style-E4" value="">
<input type="hidden" name="attr_F4_fear" class="sheet-fear-style-F4" value="">
<input type="hidden" name="attr_A5_fear" class="sheet-fear-style-A5" value="">
<input type="hidden" name="attr_B5_fear" class="sheet-fear-style-B5" value="">
<input type="hidden" name="attr_C5_fear" class="sheet-fear-style-C5" value="">
<input type="hidden" name="attr_D5_fear" class="sheet-fear-style-D5" value="">
<input type="hidden" name="attr_E5_fear" class="sheet-fear-style-E5" value="">
<input type="hidden" name="attr_F5_fear" class="sheet-fear-style-F5" value="">
<input type="hidden" name="attr_A6_fear" class="sheet-fear-style-A6" value="">
<input type="hidden" name="attr_B6_fear" class="sheet-fear-style-B6" value="">
<input type="hidden" name="attr_C6_fear" class="sheet-fear-style-C6" value="">
<input type="hidden" name="attr_D6_fear" class="sheet-fear-style-D6" value="">
<input type="hidden" name="attr_E6_fear" class="sheet-fear-style-E6" value="">
<input type="hidden" name="attr_F6_fear" class="sheet-fear-style-F6" value="">
<input type="hidden" name="attr_A7_fear" class="sheet-fear-style-A7" value="">
<input type="hidden" name="attr_B7_fear" class="sheet-fear-style-B7" value="">
<input type="hidden" name="attr_C7_fear" class="sheet-fear-style-C7" value="">
<input type="hidden" name="attr_D7_fear" class="sheet-fear-style-D7" value="">
<input type="hidden" name="attr_E7_fear" class="sheet-fear-style-E7" value="">
<input type="hidden" name="attr_F7_fear" class="sheet-fear-style-F7" value="">
<input type="hidden" name="attr_A8_fear" class="sheet-fear-style-A8" value="">
<input type="hidden" name="attr_B8_fear" class="sheet-fear-style-B8" value="">
<input type="hidden" name="attr_C8_fear" class="sheet-fear-style-C8" value="">
<input type="hidden" name="attr_D8_fear" class="sheet-fear-style-D8" value="">
<input type="hidden" name="attr_E8_fear" class="sheet-fear-style-E8" value="">
<input type="hidden" name="attr_F8_fear" class="sheet-fear-style-F8" value="">
<input type="hidden" name="attr_A9_fear" class="sheet-fear-style-A9" value="">
<input type="hidden" name="attr_B9_fear" class="sheet-fear-style-B9" value="">
<input type="hidden" name="attr_C9_fear" class="sheet-fear-style-C9" value="">
<input type="hidden" name="attr_D9_fear" class="sheet-fear-style-D9" value="">
<input type="hidden" name="attr_E9_fear" class="sheet-fear-style-E9" value="">
<input type="hidden" name="attr_F9_fear" class="sheet-fear-style-F9" value="">
<input type="hidden" name="attr_A10_fear" class="sheet-fear-style-A10" value="">
<input type="hidden" name="attr_B10_fear" class="sheet-fear-style-B10" value="">
<input type="hidden" name="attr_C10_fear" class="sheet-fear-style-C10" value="">
<input type="hidden" name="attr_D10_fear" class="sheet-fear-style-D10" value="">
<input type="hidden" name="attr_E10_fear" class="sheet-fear-style-E10" value="">
<input type="hidden" name="attr_F10_fear" class="sheet-fear-style-F10" value="">
<input type="hidden" name="attr_A11_fear" class="sheet-fear-style-A11" value="">
<input type="hidden" name="attr_B11_fear" class="sheet-fear-style-B11" value="">
<input type="hidden" name="attr_C11_fear" class="sheet-fear-style-C11" value="">
<input type="hidden" name="attr_D11_fear" class="sheet-fear-style-D11" value="">
<input type="hidden" name="attr_E11_fear" class="sheet-fear-style-E11" value="">
<input type="hidden" name="attr_F11_fear" class="sheet-fear-style-F11" value="">
<input type="hidden" name="attr_A12_fear" class="sheet-fear-style-A12" value="">
<input type="hidden" name="attr_B12_fear" class="sheet-fear-style-B12" value="">
<input type="hidden" name="attr_C12_fear" class="sheet-fear-style-C12" value="">
<input type="hidden" name="attr_D12_fear" class="sheet-fear-style-D12" value="">
<input type="hidden" name="attr_E12_fear" class="sheet-fear-style-E12" value="">
<input type="hidden" name="attr_F12_fear" class="sheet-fear-style-F12" value="">
<div class="sheet-prof-area">
<div class="sheet-left">
<input type="text" name="attr_player" class="sheet-player" data-i18n-title="player" data-i18n-placeholder="player"/>
<input type="text" name="attr_character_name" class="sheet-chname" data-i18n-title="character_name" data-i18n-placeholder="character_name"/>
<div class="sheet-simple-prof">
<strong data-i18n="gender" >gender</strong>
<input type="text" name="attr_gender" data-i18n-title="gender" style="width:3em;" />
<strong data-i18n="age" >age</strong>
<input type="text" name="attr_age" data-i18n-title="age" style="width:3em;"/>
<strong data-i18n="job" >job</strong>
<input type="text" name="attr_job" data-i18n-title="job" style="width:7em;"/>
</div>
</div>
<div class="sheet-right">
<div class="sheet-chk-theme"><input type="checkbox" name="attr_theme" value="1" class="sheet-switch"><span>Dark Mode</span></div>
<div class="sheet-copy">Sad QAQ v1.02 & TATECK Ver.02</div>
<div class="sheet-status">
<div class="sheet-status-item sheet-theme-box1">
<strong data-i18n="hp">HP</strong>
<input type="number" name="attr_hp" placeholder="0" value="0" class="sheet-short" />
<span>/</span>
<input type="number" name="attr_hp_max" placeholder="0" value="0" class="sheet-short" />
</div>
<div class="sheet-status-item sheet-theme-box1">
<strong data-i18n="san">SAN</strong>
<input type="number" name="attr_san" placeholder="0" value="0" class="sheet-short" />
<span>/</span>
<input type="number" name="attr_san_max" placeholder="0" value="0" class="sheet-short" />
</div>
<div class="sheet-status-item sheet-theme-box1">
<strong data-i18n="score">Score</strong>
<input type="number" name="attr_score" placeholder="0" value="0" />
</div>
<div class="sheet-status-item sheet-theme-box1">
<strong><input type="text" name="attr_state_name" placeholder="Etc" /></strong>
<input type="number" name="attr_state" placeholder="0" value="0" />
</div>
</div>
</div>
</div>
<div class="sheet-item-area">
<div class="sheet-left">
<!-- Inventory -->
<div class="sheet-inventory">
<div class="sheet-tit" data-i18n="items">Items</div>
<div>
<div>
<button type="roll" value="@{template_desc}{{items=[[1]]}}"></button>
<span data-i18n="items_painkiller">Painkiller</span>
<input type="number" name="attr_ins_item1" placeholder="0">
</div>
<div>
<button type="roll" value="@{template_desc}{{items=[[2]]}}"></button>
<span data-i18n="items_weapon">Weapon</span>
<input type="number" name="attr_ins_item2" placeholder="0">
</div>
<div>
<button type="roll" value="@{template_desc}{{items=[[3]]}}"></button>
<span data-i18n="items_talisman">Talisman</span>
<input type="number" name="attr_ins_item3" placeholder="0">
</div>
</div>
<div>
<div>
<button type="roll" value="@{template_desc}{{items=[[4]]}}"></button>
<span data-i18n="items_net_launcher">Net Launcher</span>
<input type="number" name="attr_ins_item4" placeholder="0">
</div>
<div>
<button type="roll" value="@{template_desc}{{items=[[5]]}}"></button>
<span data-i18n="items_b_amnestic">B Amnestic</span>
<input type="number" name="attr_ins_item5" placeholder="0">
</div>
<div>
<button type="roll" value="@{template_desc}{{items=[[6]]}}"></button>
<span data-i18n="items_detonator">Detonator</span>
<input type="number" name="attr_ins_item6" placeholder="0">
</div>
</div>
</div>
<!-- // Inventory -->
<!-- Madness Area Box -->
<div class="sheet-medness-area">
<div>
<strong data-i18n="manifested_madness">Manifested Madness</strong>
<input type="number" name="attr_mad_count" placeholder="0" value="0" />
</div>
<div>
<input type="checkbox" name="attr_mad" value="1" class="sheet-switch"/>
<span data-i18n="confusion">Confusion</span>
</div>
</div>
<!-- // Madness Area Box -->
</div>
<div class="sheet-right">
<div class="sheet-data-row">
<div class="sheet-tit" data-i18n="random_roll">Random Roll</div>
<div class="sheet-con"><div>
<div>
<div class="sheet-rand-table">
<input type="hidden" name="attr_randTable" class="sheet-check-rolltable" value="" />
<div>
<div class="sheet-ty2"><input type="text" name="attr_rollable_scene" value="" placeholder="Rollable Table"/></div>
<select name="attr_randTable">
<option value="">Random Table Select</option>
<option value="0">Rollable Table...</option>
<option value="10" data-i18n="list_emotion">Emotion table</option>
<option value="20" data-i18n="list_badending">Bad Ending table</option>
<option value="1" data-i18n="list_place1">scene table</option>
<option value="2" data-i18n="list_place2">japan scene table</option>
<option value="3" data-i18n="list_place3">1920 scene table</option>
<option value="4" data-i18n="list_place4">dark age scene table</option>
</select>
</div>
<div class="sheet-dice-box">
<button type="roll" class="sheet-ty1" value="@{template_desc}{{randTable=[[@{randTable}]]}}{{roll1d6=[[1d6]]}}{{roll2d6=[[2d6]]}}"></button>
<button type="roll" class="sheet-ty2" value="@{template_desc}{{subject=@{rollable_scene}}}{{desc=[[1t[@{rollable_scene}]]]}}"></button>
</div>
</div>
</div>
<div>
<strong data-i18n="specialty">Specialty</strong>
<select name="attr_randomSpec" style="width:100px;">
<option value="1d6" data-i18n="all">All</option>
<option value="1" data-i18n="violence">Violence</option>
<option value="2" data-i18n="emotion">Emotion</option>
<option value="3" data-i18n="perception">Perception</option>
<option value="4" data-i18n="technology">Technology</option>
<option value="5" data-i18n="knowledge">Knowledge</option>
<option value="6" data-i18n="strangeness">Strangeness</option>
</select>
<input type="hidden" name="attr_rand_spec_string" value="@{template_plot}{{randCategory=[[@{randomSpec}]]}}{{randSpec=[[2d6]]}}" />
<button type="roll" value="@{rand_spec_string}"></button>
<button class="sheet-gm" type="roll" value="/w gm @{rand_spec_string}"></button>
</div>
</div></div>
</div>
<div class="sheet-data-row">
<div class="sheet-tit" data-i18n="check_roll">Check Roll</div>
<div class="sheet-con"><div>
<div>
<strong data-i18n="fear_check">Fear Check</strong>
<input type="hidden" name="attr_fear_action_target" value=""/>
<input type="hidden" name="attr_fear_my_mod" value=""/>
<select name="attr_fear_action" style="width:116px;">
<option data-i18n="violence" value="@{violence}" style="background:#000; color:#fff !important;" disabled>Violence</option>
<option data-i18n="incineration" value="@{incineration}">Incineration</option>
<option data-i18n="torture" value="@{torture}">Torture</option>
<option data-i18n="binding" value="@{binding}">Binding</option>
<option data-i18n="threat" value="@{threat}">Threat</option>
<option data-i18n="destroy" value="@{destroy}">Destroy</option>
<option data-i18n="beaten" value="@{beaten}">Beaten</option>
<option data-i18n="cut_off" value="@{cut_off}">Cut Off</option>
<option data-i18n="puncture" value="@{puncture}">Puncture</option>
<option data-i18n="shoot" value="@{shoot}">Shoot</option>
<option data-i18n="war" value="@{war}">War</option>
<option data-i18n="bury" value="@{bury}">Bury</option>
<option data-i18n="emotion" value="@{emotion}" style="background:#000; color:#fff !important;" disabled>emotion</option>
<option data-i18n="love" value="@{love}">love</option>
<option data-i18n="joy" value="@{joy}">joy</option>
<option data-i18n="melancholy" value="@{melancholy}">melancholy</option>
<option data-i18n="shame" value="@{shame}">shame</option>
<option data-i18n="smile" value="@{smile}">smile</option>
<option data-i18n="patience" value="@{patience}">patience</option>
<option data-i18n="shocked" value="@{shocked}">shocked</option>
<option data-i18n="anger" value="@{anger}">anger</option>
<option data-i18n="hate" value="@{hate}">hate</option>
<option data-i18n="sad" value="@{sad}">sad</option>
<option data-i18n="affection" value="@{affection}">affection</option>
<option data-i18n="perception" value="@{perception}" style="background:#000; color:#fff !important;" disabled>perception</option>
<option data-i18n="pain" value="@{pain}">pain</option>
<option data-i18n="senses" value="@{senses}">senses</option>
<option data-i18n="touching" value="@{touching}">touching</option>
<option data-i18n="smell" value="@{smell}">smell</option>
<option data-i18n="taste" value="@{taste}">taste</option>
<option data-i18n="phonetic_sound" value="@{phonetic_sound}">phonetic_sound</option>
<option data-i18n="scene" value="@{scene}">scene</option>
<option data-i18n="pursuit" value="@{pursuit}">pursuit</option>
<option data-i18n="art" value="@{art}">art</option>
<option data-i18n="sixth_sense" value="@{sixth_sense}">sixth_sense</option>
<option data-i18n="shadow" value="@{shadow}">shadow</option>
<option data-i18n="technology" value="@{technology}" style="background:#000; color:#fff !important;" disabled>technology</option>
<option data-i18n="analysis" value="@{analysis}">analysis</option>
<option data-i18n="electron" value="@{electron}">electron</option>
<option data-i18n="arrange" value="@{arrange}">arrange</option>
<option data-i18n="drug" value="@{drug}">drug</option>
<option data-i18n="efficiency" value="@{efficiency}">efficiency</option>
<option data-i18n="medium" value="@{medium}">medium</option>
<option data-i18n="photography" value="@{photography}">photography</option>
<option data-i18n="drive" value="@{drive}">drive</option>
<option data-i18n="mechanical" value="@{mechanical}">mechanical</option>
<option data-i18n="trap" value="@{trap}">trap</option>
<option data-i18n="weapon" value="@{weapon}">weapon</option>
<option data-i18n="knowledge" value="@{knowledge}" style="background:#000; color:#fff !important;" disabled>knowledge</option>
<option data-i18n="physics" value="@{physics}">physics</option>
<option data-i18n="mathematics" value="@{mathematics}">mathematics</option>
<option data-i18n="chemical" value="@{chemical}">chemical</option>
<option data-i18n="biological" value="@{biological}">biological</option>
<option data-i18n="medicine" value="@{medicine}">medicine</option>
<option data-i18n="self_discipline" value="@{self_discipline}">self_discipline</option>
<option data-i18n="humanity" value="@{humanity}">humanity</option>
<option data-i18n="history" value="@{history}">history</option>
<option data-i18n="folkways" value="@{folkways}">folkways</option>
<option data-i18n="archeology" value="@{archeology}">archeology</option>
<option data-i18n="astronomical" value="@{astronomical}">astronomical</option>
<option data-i18n="strangeness" value="@{strangeness}" style="background:#000; color:#fff !important;" disabled>strangeness</option>
<option data-i18n="time" value="@{time}">time</option>
<option data-i18n="chaos" value="@{chaos}">chaos</option>
<option data-i18n="deep_sea" value="@{deep_sea}">deep_sea</option>
<option data-i18n="death" value="@{death}">death</option>
<option data-i18n="soul" value="@{soul}">soul</option>
<option data-i18n="magic" value="@{magic}">magic</option>
<option data-i18n="dark" value="@{dark}">dark</option>
<option data-i18n="the_end" value="@{the_end}">the_end</option>
<option data-i18n="dream" value="@{dream}">dream</option>
<option data-i18n="underground" value="@{underground}">underground</option>
<option data-i18n="universe" value="@{universe}">universe</option>
</select>
<input type="hidden" name="attr_fear_common" value="@{roll_common}{{isFearCheck=1}}{{subject=@{fear_action}}}{{target=[[@{fear_action_target}]]}}{{target_real=[[@{fear_action_target}-(@{fear_my_mod}+(@{all_mod}))]]}}{{mod=[[@{all_mod}+@{fear_my_mod}]]}}" />
<button type="roll" value="@{fear_common}"></button>
<button class="sheet-gm" type="roll" value="/w gm @{fear_common}"></button>
</div>
</div></div>
</div>
<div class="sheet-data-row">
<div class="sheet-tit" data-i18n="evasion_title">Evasion</div>
<div class="sheet-con"><div>
<div>
<strong data-i18n="plot_t">Plot</strong>
<select name="attr_plot_roll" style="width:77px;">
<option data-i18n="random" value="1d6">random</option>
<option value="1">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
</select>
<button type="action" name="act_plot_rolling" class="sheet-gm" value="/w gm @{template_plot}{{evas_send=@{plot_roll}}}{{evas_send_roll=[[@{plot_roll}+0]]}}"></button>
</div>
<div class="sheet-flex-grid" style="width:100%;">
<strong data-i18n="target">Target</strong>
<input type="text" name="attr_evas_target" value="0" placeholder="0" style="width:40px;">
<strong data-i18n="modify">Modify</strong>
<input type="text" name="attr_evas_mod" value="0" placeholder="0" style="width:40px;">
<div>
<input type="checkbox" class="sheet-switch" name="attr_evas_spec" value="1">
<span data-i18n="specialty">Specialty </span>
</div>
<div>
<input type="checkbox" class="sheet-switch" name="attr_evas_fear" value="-2">
<span data-i18n="fear">Fear</span>
</div>
<button type="roll" name="act_plot" value="@{roll_common}{{plot=@{plot_roll}}}{{target=[[@{evas_target}]]}}{{target_real=[[@{evas_target}-((@{evas_spec}+0)+(@{evas_fear}+0)+(@{evas_mod}+(@{all_mod})))]]}}{{mod=[[(@{evas_spec}+0)+(@{evas_fear}+0)+(@{evas_mod}+(@{all_mod}))]]}}"></button>
</div>
</div></div>
</div>
</div>
</div>
<div class="sheet-data-row">
<div class="sheet-tit" data-i18n="respect">Respect</div>
<div class="sheet-con"><div>
<div class="sheet-flex-grid sheet-pad-10">
<div>
<strong data-i18n="new_world">New World</strong>
<input type="checkbox" name="attr_grade_check1" value="1" class="sheet-switch">
</div>
<div>
<strong data-i18n="joined">Joined</strong>
<input type="checkbox" name="attr_grade_check2" value="1" class="sheet-switch">
</div>
<div>
<strong data-i18n="role_play">Role Play</strong>
<input type="checkbox" name="attr_grade_check3" value="1" class="sheet-switch">
</div>
<div>
<strong data-i18n="prize">Prize</strong>
<input type="checkbox" name="attr_grade_check4" value="1" class="sheet-switch">
</div>
<div>
<strong data-i18n="heartstrings">Heartstrings</strong>
<input type="number" name="attr_grade_check5" placeholder="0" style="width:30px !important;"/>
</div>
<div>
<strong data-i18n="mission_accomplished">Mission Accomplished</strong>
<input type="checkbox" name="attr_grade_check6" value="3" class="sheet-switch"">
</div>
<div>
<strong data-i18n="etc">Etc</strong>
<input type="number" name="attr_grade_check7" placeholder="0" style="width:30px !important;"/>
</div>
<button type="roll" value="@{template_afterCheck}{{roll=[[2d6]]}}{{mad_count=[[@{mad_count}]]}}{{{{afterFumble=[[2+@{mad_count}]]}}{{afterRoll=[[2d6]]}}{{afterFumble=[[2+@{mad_count}]]}}{{isMad=[[@{mad}+0)]]}}{{B2=[[@{B2_value}]]}}{{B3=[[@{B3_value}]]}}{{B4=[[@{B4_value}]]}}{{B5=[[@{B5_value}]]}}{{B6=[[@{B6_value}]]}}{{B7=[[@{B7_value}]]}}{{B8=[[@{B8_value}]]}}{{B9=[[@{B9_value}]]}}{{B10=[[@{B10_value}]]}}{{B11=[[@{B11_value}]]}}{{B12=[[@{B12_value}]]}}{{respect1=[[0+@{grade_check1}]]}}{{respect2=[[0+@{grade_check2}]]}}{{respect3=[[0+@{grade_check3}]]}}{{respect4=[[0+@{grade_check4}]]}}{{respect5=[[0+@{grade_check5}]]}}{{respect6=[[0+@{grade_check6}]]}}{{respect6=[[0+@{grade_check6}]]}}{{respect7=[[0+@{grade_check7}]]}}{{respect_total=[[0+(@{grade_check1}+0)+(@{grade_check2}+0)+(@{grade_check3}+0)+(@{grade_check4}+0)+(@{grade_check5}+0)+(@{grade_check6}+0)+(@{grade_check7}+0)]]}}"></button>
</div>
</div></div>
</div>
<div class="sheet-spec-table">
<div class="sheet-ins-order">
<div class="sheet-tit"></div>
<div class="sheet-items">
<div><span>2</span></div>
<div><span>3</span></div>
<div><span>4</span></div>
<div><span>5</span></div>
<div><span>6</span></div>
<div><span>7</span></div>
<div><span>8</span></div>
<div><span>9</span></div>
<div><span>10</span></div>
<div><span>11</span></div>
<div><span>12</span></div>
</div>
</div>
<div class="sheet-ins-gaps sheet-Z"></div>
<div class="sheet-ins-category sheet-A">
<div class="sheet-tit"><strong data-i18n="violence">Violence</strong></div>
<div class="sheet-items">
<div class="sheet-item-A2">
<input type="checkbox" name="attr_A2" value="1" />
<button type="roll" name="attr_A2roll" value="@{roll_common}{{subject=@{incineration}}}{{target=[[@{A2_value}]]}}{{target_real=[[@{A2_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="incineration">Incineration</button>
<input type="number" value="" name="attr_A2_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A3">
<input type="checkbox" name="attr_A3" value="1" />
<button type="roll" name="attr_A3roll" value="@{roll_common}{{subject=@{torture}}}{{target=[[@{A3_value}]]}}{{target_real=[[@{A3_value}]]}}" data-i18n="torture">Torture</button>
<input type="number" value="" name="attr_A3_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A4">
<input type="checkbox" name="attr_A4" value="1" />
<button type="roll" name="attr_A4roll" value="@{roll_common}{{subject=@{binding}}}{{target=[[@{A4_value}]]}}{{target_real=[[@{A4_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="binding">Binding</button>
<input type="number" value="" name="attr_A4_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A5">
<input type="checkbox" name="attr_A5" value="1" />
<button type="roll" name="attr_A5roll" value="@{roll_common}{{subject=@{threat}}}{{target=[[@{A5_value}]]}}{{target_real=[[@{A5_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="threat">Threat</button>
<input type="number" value="" name="attr_A5_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A6">
<input type="checkbox" name="attr_A6" value="1" />
<button type="roll" name="attr_A6roll" value="@{roll_common}{{subject=@{destroy}}}{{target=[[@{A6_value}]]}}{{target_real=[[@{A6_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="destroy">Destroy</button>
<input type="number" value="" name="attr_A6_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A7">
<input type="checkbox" name="attr_A7" value="1" />
<button type="roll" name="attr_A7roll" value="@{roll_common}{{subject=@{beaten}}}{{target=[[@{A7_value}]]}}{{target_real=[[@{A7_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="beaten">Beaten</button>
<input type="number" value="" name="attr_A7_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A8">
<input type="checkbox" name="attr_A8" value="1" />
<button type="roll" name="attr_A8roll" value="@{roll_common}{{subject=@{cut_off}}}{{target=[[@{A8_value}]]}}{{target_real=[[@{A8_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="cut_off">Cut off</button>
<input type="number" value="" name="attr_A8_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A9">
<input type="checkbox" name="attr_A9" value="1" />
<button type="roll" name="attr_A9roll" value="@{roll_common}{{subject=@{puncture}}}{{target=[[@{A9_value}]]}}{{target_real=[[@{A9_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="puncture">Puncture</button>
<input type="number" value="" name="attr_A9_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A10">
<input type="checkbox" name="attr_A10" value="1" />
<button type="roll" name="attr_A10roll" value="@{roll_common}{{subject=@{shoot}}}{{target=[[@{A10_value}]]}}{{target_real=[[@{A10_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="shoot">Shoot</button>
<input type="number" value="" name="attr_A10_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A11">
<input type="checkbox" name="attr_A11" value="1" />
<button type="roll" name="attr_A11roll" value="@{roll_common}{{subject=@{war}}}{{target=[[@{A11_value}]]}}{{target_real=[[@{A11_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="war">War</button>
<input type="number" value="" name="attr_A11_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-A12">
<input type="checkbox" name="attr_A12" value="1" />
<button type="roll" name="attr_A12roll" value="@{roll_common}{{subject=@{bury}}}{{target=[[@{A12_value}]]}}{{target_real=[[@{A12_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="bury">Bury</button>
<input type="number" value="" name="attr_A12_value" min="-100" max="100" placeholder="0" value="0" />
</div>
</div>
</div>
<div class="sheet-ins-gaps sheet-A"></div>
<div class="sheet-ins-category sheet-B">
<div class="sheet-tit"><strong data-i18n="emotion">Emotion</strong></div>
<div class="sheet-items">
<div class="sheet-item-B2">
<input type="checkbox" name="attr_B2" value="1" />
<button type="roll" name="attr_B2roll" value="@{roll_common}{{subject=@{love}}}{{target=[[@{B2_value}]]}}{{target_real=[[@{B2_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="love">Love</button>
<input type="number" value="" name="attr_B2_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B3">
<input type="checkbox" name="attr_B3" value="1" />
<button type="roll" name="attr_B3roll" value="@{roll_common}{{subject=@{joy}}}{{target=[[@{B3_value}]]}}{{target_real=[[@{B3_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="joy">Joy</button>
<input type="number" value="" name="attr_B3_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B4">
<input type="checkbox" name="attr_B4" value="1" />
<button type="roll" name="attr_B4roll" value="@{roll_common}{{subject=@{melancholy}}}{{target=[[@{B4_value}]]}}{{target_real=[[@{B4_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="melancholy">Melancholy</button>
<input type="number" value="" name="attr_B4_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B5">
<input type="checkbox" name="attr_B5" value="1" />
<button type="roll" name="attr_B5roll" value="@{roll_common}{{subject=@{shame}}}{{target=[[@{B5_value}]]}}{{target_real=[[@{B5_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="shame">Shame</button>
<input type="number" value="" name="attr_B5_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B6">
<input type="checkbox" name="attr_B6" value="1" />
<button type="roll" name="attr_B6roll" value="@{roll_common}{{subject=@{smile}}}{{target=[[@{B6_value}]]}}{{target_real=[[@{B6_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="smile">Smile</button>
<input type="number" value="" name="attr_B6_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B7">
<input type="checkbox" name="attr_B7" value="1" />
<button type="roll" name="attr_B7roll" value="@{roll_common}{{subject=@{patience}}}{{target=[[@{B7_value}]]}}{{target_real=[[@{B7_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="patience">Patience</button>
<input type="number" value="" name="attr_B7_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B8">
<input type="checkbox" name="attr_B8" value="1" />
<button type="roll" name="attr_B8roll" value="@{roll_common}{{subject=@{shocked}}}{{target=[[@{B8_value}]]}}{{target_real=[[@{B8_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="shocked">Shocked</button>
<input type="number" value="" name="attr_B8_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B9">
<input type="checkbox" name="attr_B9" value="1" />
<button type="roll" name="attr_B9roll" value="@{roll_common}{{subject=@{anger}}}{{target=[[@{B9_value}]]}}{{target_real=[[@{B9_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="anger">Anger</button>
<input type="number" value="" name="attr_B9_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B10">
<input type="checkbox" name="attr_B10" value="1" />
<button type="roll" name="attr_B10roll" value="@{roll_common}{{subject=@{hate}}}{{target=[[@{B10_value}]]}}{{target_real=[[@{B10_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="hate">Hate</button>
<input type="number" value="" name="attr_B10_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B11">
<input type="checkbox" name="attr_B11" value="1" />
<button type="roll" name="attr_B11roll" value="@{roll_common}{{subject=@{sad}}}{{target=[[@{B11_value}]]}}{{target_real=[[@{B11_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="sad">Sad</button>
<input type="number" value="" name="attr_B11_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-B12">
<input type="checkbox" name="attr_B12" value="1" />
<button type="roll" name="attr_B12roll" value="@{roll_common}{{subject=@{affection}}}{{target=[[@{B12_value}]]}}{{target_real=[[@{B12_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="affection">Affection</button>
<input type="number" value="" name="attr_B12_value" min="-100" max="100" placeholder="0" value="0" />
</div>
</div>
</div>
<div class="sheet-ins-gaps sheet-B"></div>
<div class="sheet-ins-category sheet-C">
<div class="sheet-tit"><strong data-i18n="perception">Perception</strong></div>
<div class="sheet-items">
<div class="sheet-item-C2">
<input type="checkbox" name="attr_C2" value="1" />
<button type="roll" name="attr_C2roll" value="@{roll_common}{{subject=@{pain}}}{{target=[[@{C2_value}]]}}{{target_real=[[@{C2_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="pain">Pain</button>
<input type="number" value="" name="attr_C2_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C3">
<input type="checkbox" name="attr_C3" value="1" />
<button type="roll" name="attr_C3roll" value="@{roll_common}{{subject=@{senses}}}{{target=[[@{C3_value}]]}}{{target_real=[[@{C3_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="senses">Senses</button>
<input type="number" value="" name="attr_C3_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C4">
<input type="checkbox" name="attr_C4" value="1" />
<button type="roll" name="attr_C4roll" value="@{roll_common}{{subject=@{touching}}}{{target=[[@{C4_value}]]}}{{target_real=[[@{C4_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="touching">Touching</button>
<input type="number" value="" name="attr_C4_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C5">
<input type="checkbox" name="attr_C5" value="1" />
<button type="roll" name="attr_C5roll" value="@{roll_common}{{subject=@{smell}}}{{target=[[@{C5_value}]]}}{{target_real=[[@{C5_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="smell">Smell</button>
<input type="number" value="" name="attr_C5_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C6">
<input type="checkbox" name="attr_C6" value="1" />
<button type="roll" name="attr_C6roll" value="@{roll_common}{{subject=@{taste}}}{{target=[[@{C6_value}]]}}{{target_real=[[@{C6_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="taste">Taste</button>
<input type="number" value="" name="attr_C6_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C7">
<input type="checkbox" name="attr_C7" value="1" />
<button type="roll" name="attr_C7roll" value="@{roll_common}{{subject=@{phonetic_sound}}}{{target=[[@{C7_value}]]}}{{target_real=[[@{C7_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="phonetic_sound">Phonetic sound</button>
<input type="number" value="" name="attr_C7_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C8">
<input type="checkbox" name="attr_C8" value="1" />
<button type="roll" name="attr_C8roll" value="@{roll_common}{{subject=@{scene}}}{{target=[[@{C8_value}]]}}{{target_real=[[@{C8_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="scene">Scene</button>
<input type="number" value="" name="attr_C8_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C9">
<input type="checkbox" name="attr_C9" value="1" />
<button type="roll" name="attr_C9roll" value="@{roll_common}{{subject=@{pursuit}}}{{target=[[@{C9_value}]]}}{{target_real=[[@{C9_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="pursuit">Pursuit</button>
<input type="number" value="" name="attr_C9_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C10">
<input type="checkbox" name="attr_C10" value="1" />
<button type="roll" name="attr_C10roll" value="@{roll_common}{{subject=@{art}}}{{target=[[@{C10_value}]]}}{{target_real=[[@{C10_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="art">Art</button>
<input type="number" value="" name="attr_C10_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C11">
<input type="checkbox" name="attr_C11" value="1" />
<button type="roll" name="attr_C11roll" value="@{roll_common}{{subject=@{sixth_sense}}}{{target=[[@{C11_value}]]}}{{target_real=[[@{C11_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="sixth_sense">Sixth sense</button>
<input type="number" value="" name="attr_C11_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-C12">
<input type="checkbox" name="attr_C12" value="1" />
<button type="roll" name="attr_C12roll" value="@{roll_common}{{subject=@{shadow}}}{{target=[[@{C12_value}]]}}{{target_real=[[@{C12_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="shadow">Shadow</button>
<input type="number" value="" name="attr_C12_value" min="-100" max="100" placeholder="0" value="0" />
</div>
</div>
</div>
<div class="sheet-ins-gaps sheet-C"></div>
<div class="sheet-ins-category sheet-D">
<div class="sheet-tit"><strong data-i18n="technology">Technology</strong></div>
<div class="sheet-items">
<div class="sheet-item-D2">
<input type="checkbox" name="attr_D2" value="1" />
<button type="roll" name="attr_D2roll" value="@{roll_common}{{subject=@{analysis}}}{{target=[[@{D2_value}]]}}{{target_real=[[@{D2_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="analysis">Analysis</button>
<input type="number" value="" name="attr_D2_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D3">
<input type="checkbox" name="attr_D3" value="1" />
<button type="roll" name="attr_D3roll" value="@{roll_common}{{subject=@{electron}}}{{target=[[@{D3_value}]]}}{{target_real=[[@{D3_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="electron">Electron</button>
<input type="number" value="" name="attr_D3_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D4">
<input type="checkbox" name="attr_D4" value="1" />
<button type="roll" name="attr_D4roll" value="@{roll_common}{{subject=@{arrange}}}{{target=[[@{D4_value}]]}}{{target_real=[[@{D4_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="arrange">Arrange</button>
<input type="number" value="" name="attr_D4_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D5">
<input type="checkbox" name="attr_D5" value="1" />
<button type="roll" name="attr_D5roll" value="@{roll_common}{{subject=@{drug}}}{{target=[[@{D5_value}]]}}{{target_real=[[@{D5_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="drug">Drug</button>
<input type="number" value="" name="attr_D5_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D6">
<input type="checkbox" name="attr_D6" value="1" />
<button type="roll" name="attr_D6roll" value="@{roll_common}{{subject=@{efficiency}}}{{target=[[@{D6_value}]]}}{{target_real=[[@{D6_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="efficiency">Efficiency</button>
<input type="number" value="" name="attr_D6_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D7">
<input type="checkbox" name="attr_D7" value="1" />
<button type="roll" name="attr_D7roll" value="@{roll_common}{{subject=@{medium}}}{{target=[[@{D7_value}]]}}{{target_real=[[@{D7_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="medium">Medium</button>
<input type="number" value="" name="attr_D7_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D8">
<input type="checkbox" name="attr_D8" value="1" />
<button type="roll" name="attr_D8roll" value="@{roll_common}{{subject=@{photography}}}{{target=[[@{D8_value}]]}}{{target_real=[[@{D8_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="photography">Photography</button>
<input type="number" value="" name="attr_D8_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D9">
<input type="checkbox" name="attr_D9" value="1" />
<button type="roll" name="attr_D9roll" value="@{roll_common}{{subject=@{drive}}}{{target=[[@{D9_value}]]}}{{target_real=[[@{D9_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="drive">Drive</button>
<input type="number" value="" name="attr_D9_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D10">
<input type="checkbox" name="attr_D10" value="1" />
<button type="roll" name="attr_D10roll" value="@{roll_common}{{subject=@{mechanical}}}{{target=[[@{D10_value}]]}}{{target_real=[[@{D10_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="mechanical">Mechanical</button>
<input type="number" value="" name="attr_D10_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D11">
<input type="checkbox" name="attr_D11" value="1" />
<button type="roll" name="attr_D11roll" value="@{roll_common}{{subject=@{trap}}}{{target=[[@{D11_value}]]}}{{target_real=[[@{D11_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="trap">Trap</button>
<input type="number" value="" name="attr_D11_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-D12">
<input type="checkbox" name="attr_D12" value="1" />
<button type="roll" name="attr_D12roll" value="@{roll_common}{{subject=@{weapon}}}{{target=[[@{D12_value}]]}}{{target_real=[[@{D12_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="weapon">Weapon</button>
<input type="number" value="" name="attr_D12_value" min="-100" max="100" placeholder="0" value="0" />
</div>
</div>
</div>
<div class="sheet-ins-gaps sheet-D"></div>
<div class="sheet-ins-category sheet-E">
<div class="sheet-tit"><strong data-i18n="knowledge">Knowledge</strong></div>
<div class="sheet-items">
<div class="sheet-item-E2">
<input type="checkbox" name="attr_E2" value="1" />
<button type="roll" name="attr_E2roll" value="@{roll_common}{{subject=@{physics}}}{{target=[[@{E2_value}]]}}{{target_real=[[@{E2_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="physics">Physics</button>
<input type="number" value="" name="attr_E2_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E3">
<input type="checkbox" name="attr_E3" value="1" />
<button type="roll" name="attr_E3roll" value="@{roll_common}{{subject=@{mathematics}}}{{target=[[@{E3_value}]]}}{{target_real=[[@{E3_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="mathematics">Mathematics</button>
<input type="number" value="" name="attr_E3_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E4">
<input type="checkbox" name="attr_E4" value="1" />
<button type="roll" name="attr_E4roll" value="@{roll_common}{{subject=@{chemical}}}{{target=[[@{E4_value}]]}}{{target_real=[[@{E4_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="chemical">Chemical</button>
<input type="number" value="" name="attr_E4_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E5">
<input type="checkbox" name="attr_E5" value="1" />
<button type="roll" name="attr_E5roll" value="@{roll_common}{{subject=@{biological}}}{{target=[[@{E5_value}]]}}{{target_real=[[@{E5_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="biological">Biological</button>
<input type="number" value="" name="attr_E5_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E6">
<input type="checkbox" name="attr_E6" value="1" />
<button type="roll" name="attr_E6roll" value="@{roll_common}{{subject=@{medicine}}}{{target=[[@{E6_value}]]}}{{target_real=[[@{E6_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="medicine">Medicine</button>
<input type="number" value="" name="attr_E6_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E7">
<input type="checkbox" name="attr_E7" value="1" />
<button type="roll" name="attr_E7roll" value="@{roll_common}{{subject=@{self_discipline}}}{{target=[[@{E7_value}]]}}{{target_real=[[@{E7_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="self_discipline">Self discipline</button>
<input type="number" value="" name="attr_E7_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E8">
<input type="checkbox" name="attr_E8" value="1" />
<button type="roll" name="attr_E8roll" value="@{roll_common}{{subject=@{humanity}}}{{target=[[@{E8_value}]]}}{{target_real=[[@{E8_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="humanity">Humanity</button>
<input type="number" value="" name="attr_E8_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E9">
<input type="checkbox" name="attr_E9" value="1" />
<button type="roll" name="attr_E9roll" value="@{roll_common}{{subject=@{history}}}{{target=[[@{E9_value}]]}}{{target_real=[[@{E9_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="history">History</button>
<input type="number" value="" name="attr_E9_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E10">
<input type="checkbox" name="attr_E10" value="1" />
<button type="roll" name="attr_E10roll" value="@{roll_common}{{subject=@{folkways}}}{{target=[[@{E10_value}]]}}{{target_real=[[@{E10_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="folkways">Folkways</button>
<input type="number" value="" name="attr_E10_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E11">
<input type="checkbox" name="attr_E11" value="1" />
<button type="roll" name="attr_E11roll" value="@{roll_common}{{subject=@{archeology}}}{{target=[[@{E11_value}]]}}{{target_real=[[@{E11_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="archeology">Archeology</button>
<input type="number" value="" name="attr_E11_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-E12">
<input type="checkbox" name="attr_E12" value="1" />
<button type="roll" name="attr_E12roll" value="@{roll_common}{{subject=@{astronomical}}}{{target=[[@{E12_value}]]}}{{target_real=[[@{E12_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="astronomical">Astronomical</button>
<input type="number" value="" name="attr_E12_value" min="-100" max="100" placeholder="0" value="0" />
</div>
</div>
</div>
<div class="sheet-ins-gaps sheet-E"></div>
<div class="sheet-ins-category sheet-F">
<div class="sheet-tit"><strong data-i18n="strangeness">Strangeness</strong></div>
<div class="sheet-items">
<div class="sheet-item-F2">
<input type="checkbox" name="attr_F2" value="1" />
<button type="roll" name="attr_F2roll" value="@{roll_common}{{subject=@{time}}}{{target=[[@{F2_value}]]}}{{target_real=[[@{F2_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="time">Time</button>
<input type="number" value="" name="attr_F2_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F3">
<input type="checkbox" name="attr_F3" value="1" />
<button type="roll" name="attr_F3roll" value="@{roll_common}{{subject=@{chaos}}}{{target=[[@{F3_value}]]}}{{target_real=[[@{F3_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="chaos">Chaos</button>
<input type="number" value="" name="attr_F3_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F4">
<input type="checkbox" name="attr_F4" value="1" />
<button type="roll" name="attr_F4roll" value="@{roll_common}{{subject=@{deep_sea}}}{{target=[[@{F4_value}]]}}{{target_real=[[@{F4_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="deep_sea">Deep sea</button>
<input type="number" value="" name="attr_F4_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F5">
<input type="checkbox" name="attr_F5" value="1" />
<button type="roll" name="attr_F5roll" value="@{roll_common}{{subject=@{death}}}{{target=[[@{F5_value}]]}}{{target_real=[[@{F5_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="death">Death</button>
<input type="number" value="" name="attr_F5_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F6">
<input type="checkbox" name="attr_F6" value="1" />
<button type="roll" name="attr_F6roll" value="@{roll_common}{{subject=@{soul}}}{{target=[[@{F6_value}]]}}{{target_real=[[@{F6_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="soul">Soul</button>
<input type="number" value="" name="attr_F6_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F7">
<input type="checkbox" name="attr_F7" value="1" />
<button type="roll" name="attr_F7roll" value="@{roll_common}{{subject=@{magic}}}{{target=[[@{F7_value}]]}}{{target_real=[[@{F7_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="magic">Magic</button>
<input type="number" value="" name="attr_F7_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F8">
<input type="checkbox" name="attr_F8" value="1" />
<button type="roll" name="attr_F8roll" value="@{roll_common}{{subject=@{dark}}}{{target=[[@{F8_value}]]}}{{target_real=[[@{F8_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="dark">Dark</button>
<input type="number" value="" name="attr_F8_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F9">
<input type="checkbox" name="attr_F9" value="1" />
<button type="roll" name="attr_F9roll" value="@{roll_common}{{subject=@{the_end}}}{{target=[[@{F9_value}]]}}{{target_real=[[@{F9_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="the_end">The end</button>
<input type="number" value="" name="attr_F9_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F10">
<input type="checkbox" name="attr_F10" value="1" />
<button type="roll" name="attr_F10roll" value="@{roll_common}{{subject=@{dream}}}{{target=[[@{F10_value}]]}}{{target_real=[[@{F10_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="dream">Dream</button>
<input type="number" value="" name="attr_F10_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F11">
<input type="checkbox" name="attr_F11" value="1" />
<button type="roll" name="attr_F11roll" value="@{roll_common}{{subject=@{underground}}}{{target=[[@{F11_value}]]}}{{target_real=[[@{F11_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="underground">Underground</button>
<input type="number" value="" name="attr_F11_value" min="-100" max="100" placeholder="0" value="0" />
</div>
<div class="sheet-item-F12">
<input type="checkbox" name="attr_F12" value="1" />
<button type="roll" name="attr_F12roll" value="@{roll_common}{{subject=@{universe}}}{{target=[[@{F12_value}]]}}{{target_real=[[@{F12_value}-(@{all_mod})]]}}{{mod=[[@{all_mod}+0]]}}" data-i18n="universe">Universe</button>
<input type="number" value="" name="attr_F12_value" min="-100" max="100" placeholder="0" value="0" />
</div>
</div>
</div>
</div>
<div class="sheet-spec-other">
<div class="sheet-left">
<div>
<strong data-i18n="heart">Heart</strong>
<select name="attr_heart" style="width:110px">
<option value="">-</option>
<option value="1" data-i18n="violence">Violence</option>
<option value="2" data-i18n="emotion">Emotion</option>
<option value="3" data-i18n="perception">Perception</option>
<option value="4" data-i18n="technology">Technology</option>
<option value="5" data-i18n="knowledge">Knowledge</option>
<option value="6" data-i18n="strangeness">Strangeness</option>
</select>
</div>
<div>
<strong data-i18n="fear">Fear</strong>
<input type="text" name="attr_fear" data-i18n-placeholder="fear_example" style="width:250px;"/>
</div>
</div>
<div class="sheet-right">
<div>
<strong data-i18n="all">All</strong>
<strong data-i18n="correction">Correction</strong>
<input type="number" value="0" name="attr_all_mod" placeholder="0" min="-100" max="100" style="width:40px !important; text-align:center;"/>
</div>
<div>
<input type="checkbox" name="attr_Isick" class="sheet-switch" value="1" />
<span data-i18n="isick_Fundamental_law">Isick : Fundamental Law</span>
</div>
</div>
</div>
<div class="sheet-abRelation-layout">
<div class="sheet-abillity-area">
<div class="sheet-tit"><strong data-i18n="skill_list">Skill List</strong></div>
<div class="sheet-abillity-item-header">
<span class="sheet-w-input" data-i18n="skill_list">skill list</span>
<span class="sheet-w-select" data-i18n="types">types</span>
<span class="sheet-w-select" data-i18n="assigned_skill">assigned skill</span>
</div>
<div class="sheet-list">
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-01" class="sheet-check-flag" value=""/>
<input type="hidden" name="attr_Ninpo_01_is_Skill" class="sheet-check-skill" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-01" value="1"/>
</div>
<button name="act_abillity" class="sheet-yes-skill" type="action"
value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{roll=[[([[1d6]]+[[1d6]])]]}}{{roll1=$[[1]]}}{{roll2=$[[2]]}}{{subject=@{Ninpo_01_Name}}}{{Types=@{Ninpo_01_Types}}}{{AssignedSkill=@{Ninpo_01_Assigned_Skill}}}{{Effect=@{Ninpo_01_Effect}}}{{mod=[[@{all_mod}+0]]}}{{target=[[@{Ninpo_01_target}]]}}{{target_real=[[@{Ninpo_01_target}-(@{all_mod})]]}}"></button>
<button type="roll" class="sheet-no-skill" value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{subject=@{Ninpo_01_Name}}}{{Types=@{Ninpo_01_Types}}}{{Effect=@{Ninpo_01_Effect}}}"></button>
<input type="text" name="attr_Ninpo_01_Name" data-i18n-placeholder="baseAttack" data-i18n="baseAttack" value="@{baseAttack}" disabled />
<select name="attr_Ninpo_01_Types" value="">
<option data-i18n="attack" value="@{attack}" selected>attack</option>
<option data-i18n="support" value="@{support}">support</option>
<option data-i18n="equip" value="@{equip}">equip</option>
</select>
<select name="attr_Ninpo_01_Assigned_Skill">
<option value="">-</option>
<option data-i18n="all" value="@{random_specialty}">All</option>
<option data-i18n="violence" value="@{violence}" style="background:#000; color:#fff !important;">Violence</option>
<option data-i18n="incineration" value="@{incineration}">Incineration</option>
<option data-i18n="torture" value="@{torture}">Torture</option>
<option data-i18n="binding" value="@{binding}">Binding</option>
<option data-i18n="threat" value="@{threat}">Threat</option>
<option data-i18n="destroy" value="@{destroy}">Destroy</option>
<option data-i18n="beaten" value="@{beaten}">Beaten</option>
<option data-i18n="cut_off" value="@{cut_off}">Cut Off</option>
<option data-i18n="puncture" value="@{puncture}">Puncture</option>
<option data-i18n="shoot" value="@{shoot}">Shoot</option>
<option data-i18n="war" value="@{war}">War</option>
<option data-i18n="bury" value="@{bury}">Bury</option>
<option data-i18n="emotion" value="@{emotion}" style="background:#000; color:#fff !important;">emotion</option>
<option data-i18n="love" value="@{love}">love</option>
<option data-i18n="joy" value="@{joy}">joy</option>
<option data-i18n="melancholy" value="@{melancholy}">melancholy</option>
<option data-i18n="shame" value="@{shame}">shame</option>
<option data-i18n="smile" value="@{smile}">smile</option>
<option data-i18n="patience" value="@{patience}">patience</option>
<option data-i18n="shocked" value="@{shocked}">shocked</option>
<option data-i18n="anger" value="@{anger}">anger</option>
<option data-i18n="hate" value="@{hate}">hate</option>
<option data-i18n="sad" value="@{sad}">sad</option>
<option data-i18n="affection" value="@{affection}">affection</option>
<option data-i18n="perception" value="@{perception}" style="background:#000; color:#fff !important;">perception</option>
<option data-i18n="pain" value="@{pain}">pain</option>
<option data-i18n="senses" value="@{senses}">senses</option>
<option data-i18n="touching" value="@{touching}">touching</option>
<option data-i18n="smell" value="@{smell}">smell</option>
<option data-i18n="taste" value="@{taste}">taste</option>
<option data-i18n="phonetic_sound" value="@{phonetic_sound}">phonetic_sound</option>
<option data-i18n="scene" value="@{scene}">scene</option>
<option data-i18n="pursuit" value="@{pursuit}">pursuit</option>
<option data-i18n="art" value="@{art}">art</option>
<option data-i18n="sixth_sense" value="@{sixth_sense}">sixth_sense</option>
<option data-i18n="shadow" value="@{shadow}">shadow</option>
<option data-i18n="technology" value="@{technology}" style="background:#000; color:#fff !important;">technology</option>
<option data-i18n="analysis" value="@{analysis}">analysis</option>
<option data-i18n="electron" value="@{electron}">electron</option>
<option data-i18n="arrange" value="@{arrange}">arrange</option>
<option data-i18n="drug" value="@{drug}">drug</option>
<option data-i18n="efficiency" value="@{efficiency}">efficiency</option>
<option data-i18n="medium" value="@{medium}">medium</option>
<option data-i18n="photography" value="@{photography}">photography</option>
<option data-i18n="drive" value="@{drive}">drive</option>
<option data-i18n="mechanical" value="@{mechanical}">mechanical</option>
<option data-i18n="trap" value="@{trap}">trap</option>
<option data-i18n="weapon" value="@{weapon}">weapon</option>
<option data-i18n="knowledge" value="@{knowledge}" style="background:#000; color:#fff !important;">knowledge</option>
<option data-i18n="physics" value="@{physics}">physics</option>
<option data-i18n="mathematics" value="@{mathematics}">mathematics</option>
<option data-i18n="chemical" value="@{chemical}">chemical</option>
<option data-i18n="biological" value="@{biological}">biological</option>
<option data-i18n="medicine" value="@{medicine}">medicine</option>
<option data-i18n="self_discipline" value="@{self_discipline}">self_discipline</option>
<option data-i18n="humanity" value="@{humanity}">humanity</option>
<option data-i18n="history" value="@{history}">history</option>
<option data-i18n="folkways" value="@{folkways}">folkways</option>
<option data-i18n="archeology" value="@{archeology}">archeology</option>
<option data-i18n="astronomical" value="@{astronomical}">astronomical</option>
<option data-i18n="strangeness" value="@{strangeness}" style="background:#000; color:#fff !important;">strangeness</option>
<option data-i18n="time" value="@{time}">time</option>
<option data-i18n="chaos" value="@{chaos}">chaos</option>
<option data-i18n="deep_sea" value="@{deep_sea}">deep_sea</option>
<option data-i18n="death" value="@{death}">death</option>
<option data-i18n="soul" value="@{soul}">soul</option>
<option data-i18n="magic" value="@{magic}">magic</option>
<option data-i18n="dark" value="@{dark}">dark</option>
<option data-i18n="the_end" value="@{the_end}">the_end</option>
<option data-i18n="dream" value="@{dream}">dream</option>
<option data-i18n="underground" value="@{underground}">underground</option>
<option data-i18n="universe" value="@{universe}">universe</option>
</select>
<input type="number" style="display:none" name="attr_Ninpo_01_target" value="" />
<div class="sheet-flip-content">
<textarea name="attr_Ninpo_01_Effect" placeholder="Descript..." data-i18n="baseAttack_effect"></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-02" class="sheet-check-flag" value=""/>
<input type="hidden" name="attr_Ninpo_02_is_Skill" class="sheet-check-skill" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-02" value="1"/>
</div>
<button name="act_abillity" class="sheet-yes-skill" type="action"
value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{roll=[[([[1d6]]+[[1d6]])]]}}{{roll1=$[[1]]}}{{roll2=$[[2]]}}{{subject=@{Ninpo_02_Name}}}{{Types=@{Ninpo_02_Types}}}{{AssignedSkill=@{Ninpo_02_Assigned_Skill}}}{{Effect=@{Ninpo_02_Effect}}}{{mod=[[@{all_mod}+0]]}}{{target=[[@{Ninpo_02_target}]]}}{{target_real=[[@{Ninpo_02_target}-(@{all_mod})]]}}"></button>
<button type="roll" class="sheet-no-skill" value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{subject=@{Ninpo_02_Name}}}{{Types=@{Ninpo_02_Types}}}{{Effect=@{Ninpo_02_Effect}}}"></button>
<input type="text" name="attr_Ninpo_02_Name" data-i18n-placeholder="battlefield_movement" data-i18n="battlefield_movement" value="@{battlefield_movement}" disabled />
<select name="attr_Ninpo_02_Types" value="">
<option data-i18n="attack" value="@{attack}">attack</option>
<option data-i18n="support" value="@{support}" selected>support</option>
<option data-i18n="equip" value="@{equip}">equip</option>
</select>
<select name="attr_Ninpo_02_Assigned_Skill">
<option value="">-</option>
<option data-i18n="all" value="@{random_specialty}">All</option>
<option data-i18n="violence" value="@{violence}" style="background:#000; color:#fff !important;">Violence</option>
<option data-i18n="incineration" value="@{incineration}">Incineration</option>
<option data-i18n="torture" value="@{torture}">Torture</option>
<option data-i18n="binding" value="@{binding}">Binding</option>
<option data-i18n="threat" value="@{threat}">Threat</option>
<option data-i18n="destroy" value="@{destroy}">Destroy</option>
<option data-i18n="beaten" value="@{beaten}">Beaten</option>
<option data-i18n="cut_off" value="@{cut_off}">Cut Off</option>
<option data-i18n="puncture" value="@{puncture}">Puncture</option>
<option data-i18n="shoot" value="@{shoot}">Shoot</option>
<option data-i18n="war" value="@{war}">War</option>
<option data-i18n="bury" value="@{bury}">Bury</option>
<option data-i18n="emotion" value="@{emotion}" style="background:#000; color:#fff !important;">emotion</option>
<option data-i18n="love" value="@{love}">love</option>
<option data-i18n="joy" value="@{joy}">joy</option>
<option data-i18n="melancholy" value="@{melancholy}">melancholy</option>
<option data-i18n="shame" value="@{shame}">shame</option>
<option data-i18n="smile" value="@{smile}">smile</option>
<option data-i18n="patience" value="@{patience}">patience</option>
<option data-i18n="shocked" value="@{shocked}">shocked</option>
<option data-i18n="anger" value="@{anger}">anger</option>
<option data-i18n="hate" value="@{hate}">hate</option>
<option data-i18n="sad" value="@{sad}">sad</option>
<option data-i18n="affection" value="@{affection}">affection</option>
<option data-i18n="perception" value="@{perception}" style="background:#000; color:#fff !important;">perception</option>
<option data-i18n="pain" value="@{pain}">pain</option>
<option data-i18n="senses" value="@{senses}">senses</option>
<option data-i18n="touching" value="@{touching}">touching</option>
<option data-i18n="smell" value="@{smell}">smell</option>
<option data-i18n="taste" value="@{taste}">taste</option>
<option data-i18n="phonetic_sound" value="@{phonetic_sound}">phonetic_sound</option>
<option data-i18n="scene" value="@{scene}">scene</option>
<option data-i18n="pursuit" value="@{pursuit}">pursuit</option>
<option data-i18n="art" value="@{art}">art</option>
<option data-i18n="sixth_sense" value="@{sixth_sense}">sixth_sense</option>
<option data-i18n="shadow" value="@{shadow}">shadow</option>
<option data-i18n="technology" value="@{technology}" style="background:#000; color:#fff !important;">technology</option>
<option data-i18n="analysis" value="@{analysis}">analysis</option>
<option data-i18n="electron" value="@{electron}">electron</option>
<option data-i18n="arrange" value="@{arrange}">arrange</option>
<option data-i18n="drug" value="@{drug}">drug</option>
<option data-i18n="efficiency" value="@{efficiency}">efficiency</option>
<option data-i18n="medium" value="@{medium}">medium</option>
<option data-i18n="photography" value="@{photography}">photography</option>
<option data-i18n="drive" value="@{drive}">drive</option>
<option data-i18n="mechanical" value="@{mechanical}">mechanical</option>
<option data-i18n="trap" value="@{trap}">trap</option>
<option data-i18n="weapon" value="@{weapon}">weapon</option>
<option data-i18n="knowledge" value="@{knowledge}" style="background:#000; color:#fff !important;">knowledge</option>
<option data-i18n="physics" value="@{physics}">physics</option>
<option data-i18n="mathematics" value="@{mathematics}">mathematics</option>
<option data-i18n="chemical" value="@{chemical}">chemical</option>
<option data-i18n="biological" value="@{biological}">biological</option>
<option data-i18n="medicine" value="@{medicine}">medicine</option>
<option data-i18n="self_discipline" value="@{self_discipline}">self_discipline</option>
<option data-i18n="humanity" value="@{humanity}">humanity</option>
<option data-i18n="history" value="@{history}">history</option>
<option data-i18n="folkways" value="@{folkways}">folkways</option>
<option data-i18n="archeology" value="@{archeology}">archeology</option>
<option data-i18n="astronomical" value="@{astronomical}">astronomical</option>
<option data-i18n="strangeness" value="@{strangeness}" style="background:#000; color:#fff !important;">strangeness</option>
<option data-i18n="time" value="@{time}">time</option>
<option data-i18n="chaos" value="@{chaos}">chaos</option>
<option data-i18n="deep_sea" value="@{deep_sea}">deep_sea</option>
<option data-i18n="death" value="@{death}">death</option>
<option data-i18n="soul" value="@{soul}">soul</option>
<option data-i18n="magic" value="@{magic}">magic</option>
<option data-i18n="dark" value="@{dark}">dark</option>
<option data-i18n="the_end" value="@{the_end}">the_end</option>
<option data-i18n="dream" value="@{dream}">dream</option>
<option data-i18n="underground" value="@{underground}">underground</option>
<option data-i18n="universe" value="@{universe}">universe</option>
</select>
<input type="number" style="display:none" name="attr_Ninpo_02_target" value="" />
<div class="sheet-flip-content">
<textarea name="attr_Ninpo_02_Effect" placeholder="Descript..." data-i18n="battlefield_movement_effect"></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-03" class="sheet-check-flag" value=""/>
<input type="hidden" name="attr_Ninpo_03_is_Skill" class="sheet-check-skill" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-03" value="1"/>
</div>
<button name="act_abillity" class="sheet-yes-skill" type="action"
value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{roll=[[([[1d6]]+[[1d6]])]]}}{{roll1=$[[1]]}}{{roll2=$[[2]]}}{{subject=@{Ninpo_03_Name}}}{{Types=@{Ninpo_03_Types}}}{{AssignedSkill=@{Ninpo_03_Assigned_Skill}}}{{Effect=@{Ninpo_03_Effect}}}{{mod=[[@{all_mod}+0]]}}{{target=[[@{Ninpo_03_target}]]}}{{target_real=[[@{Ninpo_03_target}-(@{all_mod})]]}}"></button>
<button type="roll" class="sheet-no-skill" value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{subject=@{Ninpo_03_Name}}}{{Types=@{Ninpo_03_Types}}}{{Effect=@{Ninpo_03_Effect}}}"></button>
<input type="text" name="attr_Ninpo_03_Name" value="" placeholder="Name..." />
<select name="attr_Ninpo_03_Types" value="">
<option data-i18n="attack" value="@{attack}">attack</option>
<option data-i18n="support" value="@{support}">support</option>
<option data-i18n="equip" value="@{equip}">equip</option>
</select>
<select name="attr_Ninpo_03_Assigned_Skill">
<option value="">-</option>
<option data-i18n="all" value="@{random_specialty}">All</option>
<option data-i18n="violence" value="@{violence}" style="background:#000; color:#fff !important;">Violence</option>
<option data-i18n="incineration" value="@{incineration}">Incineration</option>
<option data-i18n="torture" value="@{torture}">Torture</option>
<option data-i18n="binding" value="@{binding}">Binding</option>
<option data-i18n="threat" value="@{threat}">Threat</option>
<option data-i18n="destroy" value="@{destroy}">Destroy</option>
<option data-i18n="beaten" value="@{beaten}">Beaten</option>
<option data-i18n="cut_off" value="@{cut_off}">Cut Off</option>
<option data-i18n="puncture" value="@{puncture}">Puncture</option>
<option data-i18n="shoot" value="@{shoot}">Shoot</option>
<option data-i18n="war" value="@{war}">War</option>
<option data-i18n="bury" value="@{bury}">Bury</option>
<option data-i18n="emotion" value="@{emotion}" style="background:#000; color:#fff !important;">emotion</option>
<option data-i18n="love" value="@{love}">love</option>
<option data-i18n="joy" value="@{joy}">joy</option>
<option data-i18n="melancholy" value="@{melancholy}">melancholy</option>
<option data-i18n="shame" value="@{shame}">shame</option>
<option data-i18n="smile" value="@{smile}">smile</option>
<option data-i18n="patience" value="@{patience}">patience</option>
<option data-i18n="shocked" value="@{shocked}">shocked</option>
<option data-i18n="anger" value="@{anger}">anger</option>
<option data-i18n="hate" value="@{hate}">hate</option>
<option data-i18n="sad" value="@{sad}">sad</option>
<option data-i18n="affection" value="@{affection}">affection</option>
<option data-i18n="perception" value="@{perception}" style="background:#000; color:#fff !important;">perception</option>
<option data-i18n="pain" value="@{pain}">pain</option>
<option data-i18n="senses" value="@{senses}">senses</option>
<option data-i18n="touching" value="@{touching}">touching</option>
<option data-i18n="smell" value="@{smell}">smell</option>
<option data-i18n="taste" value="@{taste}">taste</option>
<option data-i18n="phonetic_sound" value="@{phonetic_sound}">phonetic_sound</option>
<option data-i18n="scene" value="@{scene}">scene</option>
<option data-i18n="pursuit" value="@{pursuit}">pursuit</option>
<option data-i18n="art" value="@{art}">art</option>
<option data-i18n="sixth_sense" value="@{sixth_sense}">sixth_sense</option>
<option data-i18n="shadow" value="@{shadow}">shadow</option>
<option data-i18n="technology" value="@{technology}" style="background:#000; color:#fff !important;">technology</option>
<option data-i18n="analysis" value="@{analysis}">analysis</option>
<option data-i18n="electron" value="@{electron}">electron</option>
<option data-i18n="arrange" value="@{arrange}">arrange</option>
<option data-i18n="drug" value="@{drug}">drug</option>
<option data-i18n="efficiency" value="@{efficiency}">efficiency</option>
<option data-i18n="medium" value="@{medium}">medium</option>
<option data-i18n="photography" value="@{photography}">photography</option>
<option data-i18n="drive" value="@{drive}">drive</option>
<option data-i18n="mechanical" value="@{mechanical}">mechanical</option>
<option data-i18n="trap" value="@{trap}">trap</option>
<option data-i18n="weapon" value="@{weapon}">weapon</option>
<option data-i18n="knowledge" value="@{knowledge}" style="background:#000; color:#fff !important;">knowledge</option>
<option data-i18n="physics" value="@{physics}">physics</option>
<option data-i18n="mathematics" value="@{mathematics}">mathematics</option>
<option data-i18n="chemical" value="@{chemical}">chemical</option>
<option data-i18n="biological" value="@{biological}">biological</option>
<option data-i18n="medicine" value="@{medicine}">medicine</option>
<option data-i18n="self_discipline" value="@{self_discipline}">self_discipline</option>
<option data-i18n="humanity" value="@{humanity}">humanity</option>
<option data-i18n="history" value="@{history}">history</option>
<option data-i18n="folkways" value="@{folkways}">folkways</option>
<option data-i18n="archeology" value="@{archeology}">archeology</option>
<option data-i18n="astronomical" value="@{astronomical}">astronomical</option>
<option data-i18n="strangeness" value="@{strangeness}" style="background:#000; color:#fff !important;">strangeness</option>
<option data-i18n="time" value="@{time}">time</option>
<option data-i18n="chaos" value="@{chaos}">chaos</option>
<option data-i18n="deep_sea" value="@{deep_sea}">deep_sea</option>
<option data-i18n="death" value="@{death}">death</option>
<option data-i18n="soul" value="@{soul}">soul</option>
<option data-i18n="magic" value="@{magic}">magic</option>
<option data-i18n="dark" value="@{dark}">dark</option>
<option data-i18n="the_end" value="@{the_end}">the_end</option>
<option data-i18n="dream" value="@{dream}">dream</option>
<option data-i18n="underground" value="@{underground}">underground</option>
<option data-i18n="universe" value="@{universe}">universe</option>
</select>
<input type="number" style="display:none" name="attr_Ninpo_03_target" value="" />
<div class="sheet-flip-content">
<textarea name="attr_Ninpo_03_Effect" placeholder="Descript..."></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-04" class="sheet-check-flag" value=""/>
<input type="hidden" name="attr_Ninpo_04_is_Skill" class="sheet-check-skill" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-04" value="1"/>
</div>
<button name="act_abillity" class="sheet-yes-skill" type="action"
value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{roll=[[([[1d6]]+[[1d6]])]]}}{{roll1=$[[1]]}}{{roll2=$[[2]]}}{{subject=@{Ninpo_04_Name}}}{{Types=@{Ninpo_04_Types}}}{{AssignedSkill=@{Ninpo_04_Assigned_Skill}}}{{Effect=@{Ninpo_04_Effect}}}{{mod=[[@{all_mod}+0]]}}{{target=[[@{Ninpo_04_target}]]}}{{target_real=[[@{Ninpo_04_target}-(@{all_mod})]]}}"></button>
<button type="roll" class="sheet-no-skill" value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{subject=@{Ninpo_04_Name}}}{{Types=@{Ninpo_04_Types}}}{{Effect=@{Ninpo_04_Effect}}}"></button>
<input type="text" name="attr_Ninpo_04_Name" value="" placeholder="Name..." />
<select name="attr_Ninpo_04_Types" value="">
<option data-i18n="attack" value="@{attack}">attack</option>
<option data-i18n="support" value="@{support}">support</option>
<option data-i18n="equip" value="@{equip}">equip</option>
</select>
<select name="attr_Ninpo_04_Assigned_Skill">
<option value="">-</option>
<option data-i18n="all" value="@{random_specialty}">All</option>
<option data-i18n="violence" value="@{violence}" style="background:#000; color:#fff !important;">Violence</option>
<option data-i18n="incineration" value="@{incineration}">Incineration</option>
<option data-i18n="torture" value="@{torture}">Torture</option>
<option data-i18n="binding" value="@{binding}">Binding</option>
<option data-i18n="threat" value="@{threat}">Threat</option>
<option data-i18n="destroy" value="@{destroy}">Destroy</option>
<option data-i18n="beaten" value="@{beaten}">Beaten</option>
<option data-i18n="cut_off" value="@{cut_off}">Cut Off</option>
<option data-i18n="puncture" value="@{puncture}">Puncture</option>
<option data-i18n="shoot" value="@{shoot}">Shoot</option>
<option data-i18n="war" value="@{war}">War</option>
<option data-i18n="bury" value="@{bury}">Bury</option>
<option data-i18n="emotion" value="@{emotion}" style="background:#000; color:#fff !important;">emotion</option>
<option data-i18n="love" value="@{love}">love</option>
<option data-i18n="joy" value="@{joy}">joy</option>
<option data-i18n="melancholy" value="@{melancholy}">melancholy</option>
<option data-i18n="shame" value="@{shame}">shame</option>
<option data-i18n="smile" value="@{smile}">smile</option>
<option data-i18n="patience" value="@{patience}">patience</option>
<option data-i18n="shocked" value="@{shocked}">shocked</option>
<option data-i18n="anger" value="@{anger}">anger</option>
<option data-i18n="hate" value="@{hate}">hate</option>
<option data-i18n="sad" value="@{sad}">sad</option>
<option data-i18n="affection" value="@{affection}">affection</option>
<option data-i18n="perception" value="@{perception}" style="background:#000; color:#fff !important;">perception</option>
<option data-i18n="pain" value="@{pain}">pain</option>
<option data-i18n="senses" value="@{senses}">senses</option>
<option data-i18n="touching" value="@{touching}">touching</option>
<option data-i18n="smell" value="@{smell}">smell</option>
<option data-i18n="taste" value="@{taste}">taste</option>
<option data-i18n="phonetic_sound" value="@{phonetic_sound}">phonetic_sound</option>
<option data-i18n="scene" value="@{scene}">scene</option>
<option data-i18n="pursuit" value="@{pursuit}">pursuit</option>
<option data-i18n="art" value="@{art}">art</option>
<option data-i18n="sixth_sense" value="@{sixth_sense}">sixth_sense</option>
<option data-i18n="shadow" value="@{shadow}">shadow</option>
<option data-i18n="technology" value="@{technology}" style="background:#000; color:#fff !important;">technology</option>
<option data-i18n="analysis" value="@{analysis}">analysis</option>
<option data-i18n="electron" value="@{electron}">electron</option>
<option data-i18n="arrange" value="@{arrange}">arrange</option>
<option data-i18n="drug" value="@{drug}">drug</option>
<option data-i18n="efficiency" value="@{efficiency}">efficiency</option>
<option data-i18n="medium" value="@{medium}">medium</option>
<option data-i18n="photography" value="@{photography}">photography</option>
<option data-i18n="drive" value="@{drive}">drive</option>
<option data-i18n="mechanical" value="@{mechanical}">mechanical</option>
<option data-i18n="trap" value="@{trap}">trap</option>
<option data-i18n="weapon" value="@{weapon}">weapon</option>
<option data-i18n="knowledge" value="@{knowledge}" style="background:#000; color:#fff !important;">knowledge</option>
<option data-i18n="physics" value="@{physics}">physics</option>
<option data-i18n="mathematics" value="@{mathematics}">mathematics</option>
<option data-i18n="chemical" value="@{chemical}">chemical</option>
<option data-i18n="biological" value="@{biological}">biological</option>
<option data-i18n="medicine" value="@{medicine}">medicine</option>
<option data-i18n="self_discipline" value="@{self_discipline}">self_discipline</option>
<option data-i18n="humanity" value="@{humanity}">humanity</option>
<option data-i18n="history" value="@{history}">history</option>
<option data-i18n="folkways" value="@{folkways}">folkways</option>
<option data-i18n="archeology" value="@{archeology}">archeology</option>
<option data-i18n="astronomical" value="@{astronomical}">astronomical</option>
<option data-i18n="strangeness" value="@{strangeness}" style="background:#000; color:#fff !important;">strangeness</option>
<option data-i18n="time" value="@{time}">time</option>
<option data-i18n="chaos" value="@{chaos}">chaos</option>
<option data-i18n="deep_sea" value="@{deep_sea}">deep_sea</option>
<option data-i18n="death" value="@{death}">death</option>
<option data-i18n="soul" value="@{soul}">soul</option>
<option data-i18n="magic" value="@{magic}">magic</option>
<option data-i18n="dark" value="@{dark}">dark</option>
<option data-i18n="the_end" value="@{the_end}">the_end</option>
<option data-i18n="dream" value="@{dream}">dream</option>
<option data-i18n="underground" value="@{underground}">underground</option>
<option data-i18n="universe" value="@{universe}">universe</option>
</select>
<input type="number" style="display:none" name="attr_Ninpo_04_target" value="" />
<div class="sheet-flip-content">
<textarea name="attr_Ninpo_04_Effect" placeholder="Descript..."></textarea>
</div>
</div>
<fieldset class="repeating_acitems">
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag" class="sheet-check-flag" value=""/>
<input type="hidden" name="attr_Ninpo_is_Skill" class="sheet-check-skill" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag" value="1"/>
</div>
<button name="act_abillity" class="sheet-yes-skill" type="action"
value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{roll=[[([[1d6]]+[[1d6]])]]}}{{roll1=$[[1]]}}{{roll2=$[[2]]}}{{subject=@{rowid-Ninpo_Name}}}{{Types=@{rowid-Ninpo_Types}}}{{AssignedSkill=@{rowid-Ninpo_Assigned_Skill}}}{{Effect=@{rowid-Ninpo_Effect}}}{{mod=[[@{all_mod}+0]]}}{{target=[[@{rowid-Ninpo_target}]]}}{{target_real=[[@{rowid-Ninpo_target}-(@{all_mod})]]}}"></button>
<button type="roll" class="sheet-no-skill" value="&{template:InsSkill}{{name=@{character_name}}}{{is_mad=[[@{mad}]]}}{{subject=@{Ninpo_Name}}}{{Types=@{Ninpo_Types}}}{{Effect=@{Ninpo_Effect}}}"></button>
<input type="text" name="attr_Ninpo_Name" value="" placeholder="Name..." />
<select name="attr_Ninpo_Types" value="">
<option data-i18n="attack" value="@{attack}">attack</option>
<option data-i18n="support" value="@{support}">support</option>
<option data-i18n="equip" value="@{equip}">equip</option>
</select>
<select name="attr_Ninpo_Assigned_Skill">
<option value="">-</option>
<option data-i18n="all" value="@{random_specialty}">All</option>
<option data-i18n="violence" value="@{violence}" style="background:#000; color:#fff !important;">Violence</option>
<option data-i18n="incineration" value="@{incineration}">Incineration</option>
<option data-i18n="torture" value="@{torture}">Torture</option>
<option data-i18n="binding" value="@{binding}">Binding</option>
<option data-i18n="threat" value="@{threat}">Threat</option>
<option data-i18n="destroy" value="@{destroy}">Destroy</option>
<option data-i18n="beaten" value="@{beaten}">Beaten</option>
<option data-i18n="cut_off" value="@{cut_off}">Cut Off</option>
<option data-i18n="puncture" value="@{puncture}">Puncture</option>
<option data-i18n="shoot" value="@{shoot}">Shoot</option>
<option data-i18n="war" value="@{war}">War</option>
<option data-i18n="bury" value="@{bury}">Bury</option>
<option data-i18n="emotion" value="@{emotion}" style="background:#000; color:#fff !important;">emotion</option>
<option data-i18n="love" value="@{love}">love</option>
<option data-i18n="joy" value="@{joy}">joy</option>
<option data-i18n="melancholy" value="@{melancholy}">melancholy</option>
<option data-i18n="shame" value="@{shame}">shame</option>
<option data-i18n="smile" value="@{smile}">smile</option>
<option data-i18n="patience" value="@{patience}">patience</option>
<option data-i18n="shocked" value="@{shocked}">shocked</option>
<option data-i18n="anger" value="@{anger}">anger</option>
<option data-i18n="hate" value="@{hate}">hate</option>
<option data-i18n="sad" value="@{sad}">sad</option>
<option data-i18n="affection" value="@{affection}">affection</option>
<option data-i18n="perception" value="@{perception}" style="background:#000; color:#fff !important;">perception</option>
<option data-i18n="pain" value="@{pain}">pain</option>
<option data-i18n="senses" value="@{senses}">senses</option>
<option data-i18n="touching" value="@{touching}">touching</option>
<option data-i18n="smell" value="@{smell}">smell</option>
<option data-i18n="taste" value="@{taste}">taste</option>
<option data-i18n="phonetic_sound" value="@{phonetic_sound}">phonetic_sound</option>
<option data-i18n="scene" value="@{scene}">scene</option>
<option data-i18n="pursuit" value="@{pursuit}">pursuit</option>
<option data-i18n="art" value="@{art}">art</option>
<option data-i18n="sixth_sense" value="@{sixth_sense}">sixth_sense</option>
<option data-i18n="shadow" value="@{shadow}">shadow</option>
<option data-i18n="technology" value="@{technology}" style="background:#000; color:#fff !important;">technology</option>
<option data-i18n="analysis" value="@{analysis}">analysis</option>
<option data-i18n="electron" value="@{electron}">electron</option>
<option data-i18n="arrange" value="@{arrange}">arrange</option>
<option data-i18n="drug" value="@{drug}">drug</option>
<option data-i18n="efficiency" value="@{efficiency}">efficiency</option>
<option data-i18n="medium" value="@{medium}">medium</option>
<option data-i18n="photography" value="@{photography}">photography</option>
<option data-i18n="drive" value="@{drive}">drive</option>
<option data-i18n="mechanical" value="@{mechanical}">mechanical</option>
<option data-i18n="trap" value="@{trap}">trap</option>
<option data-i18n="weapon" value="@{weapon}">weapon</option>
<option data-i18n="knowledge" value="@{knowledge}" style="background:#000; color:#fff !important;">knowledge</option>
<option data-i18n="physics" value="@{physics}">physics</option>
<option data-i18n="mathematics" value="@{mathematics}">mathematics</option>
<option data-i18n="chemical" value="@{chemical}">chemical</option>
<option data-i18n="biological" value="@{biological}">biological</option>
<option data-i18n="medicine" value="@{medicine}">medicine</option>
<option data-i18n="self_discipline" value="@{self_discipline}">self_discipline</option>
<option data-i18n="humanity" value="@{humanity}">humanity</option>
<option data-i18n="history" value="@{history}">history</option>
<option data-i18n="folkways" value="@{folkways}">folkways</option>
<option data-i18n="archeology" value="@{archeology}">archeology</option>
<option data-i18n="astronomical" value="@{astronomical}">astronomical</option>
<option data-i18n="strangeness" value="@{strangeness}" style="background:#000; color:#fff !important;">strangeness</option>
<option data-i18n="time" value="@{time}">time</option>
<option data-i18n="chaos" value="@{chaos}">chaos</option>
<option data-i18n="deep_sea" value="@{deep_sea}">deep_sea</option>
<option data-i18n="death" value="@{death}">death</option>
<option data-i18n="soul" value="@{soul}">soul</option>
<option data-i18n="magic" value="@{magic}">magic</option>
<option data-i18n="dark" value="@{dark}">dark</option>
<option data-i18n="the_end" value="@{the_end}">the_end</option>
<option data-i18n="dream" value="@{dream}">dream</option>
<option data-i18n="underground" value="@{underground}">underground</option>
<option data-i18n="universe" value="@{universe}">universe</option>
</select>
<input type="number" style="display:none" name="attr_Ninpo_target" value="" />
<div class="sheet-flip-content">
<textarea name="attr_Ninpo_Effect" placeholder="Descript..."></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-relation-area">
<div class="sheet-tit"><strong data-i18n="relation_list">Relation List</strong></div>
<div class="sheet-abillity-item-header">
<span class="sheet-w-input" data-i18n="name">name</span>
<span class="sheet-w-checked" data-i18n="location">location</span>
<span class="sheet-w-input" data-i18n="emotion_z">assigned skill</span>
</div>
<div class="sheet-list">
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-bg-01" class="sheet-check-flag" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-bg-01" value="1"/>
</div>
<input type="text" name="attr_background_name_01" data-i18n-placeholder="name" />
<div class="sheet-checked">
<input type="checkbox" class="sheet-switch" name="attr_background_live_01" value="1">
<span data-i18n="location">Location</span>
</div>
<input type="text" name="attr_background_sense_01" data-i18n-placeholder="emotion_z" class="sheet-center"/>
<div class="sheet-flip-content">
<textarea name="attr_background_01" placeholder="Descript..."></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-bg-02" class="sheet-check-flag" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-bg-02" value="1"/>
</div>
<input type="text" name="attr_background_name_02" data-i18n-placeholder="name" />
<div class="sheet-checked">
<input type="checkbox" class="sheet-switch" name="attr_background_live_02" value="1">
<span data-i18n="location">Location</span>
</div>
<input type="text" name="attr_background_sense_02" data-i18n-placeholder="emotion_z" class="sheet-center"/>
<div class="sheet-flip-content">
<textarea name="attr_background_02" placeholder="Descript..."></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-bg-03" class="sheet-check-flag" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-bg-03" value="1"/>
</div>
<input type="text" name="attr_background_name_03" data-i18n-placeholder="name" />
<div class="sheet-checked">
<input type="checkbox" class="sheet-switch" name="attr_background_live_03" value="1">
<span data-i18n="location">Location</span>
</div>
<input type="text" name="attr_background_sense_03" data-i18n-placeholder="emotion_z" class="sheet-center"/>
<div class="sheet-flip-content">
<textarea name="attr_background_03" placeholder="Descript..."></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-bg-04" class="sheet-check-flag" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-bg-04" value="1"/>
</div>
<input type="text" name="attr_background_name_04" data-i18n-placeholder="name" />
<div class="sheet-checked">
<input type="checkbox" class="sheet-switch" name="attr_background_live_04" value="1">
<span data-i18n="location">Location</span>
</div>
<input type="text" name="attr_background_sense_04" data-i18n-placeholder="emotion_z" class="sheet-center"/>
<div class="sheet-flip-content">
<textarea name="attr_background_04" placeholder="Descript..."></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-bg-05" class="sheet-check-flag" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-bg-05" value="1"/>
</div>
<input type="text" name="attr_background_name_05" data-i18n-placeholder="name" />
<div class="sheet-checked">
<input type="checkbox" class="sheet-switch" name="attr_background_live_05" value="1">
<span data-i18n="location">Location</span>
</div>
<input type="text" name="attr_background_sense_05" data-i18n-placeholder="emotion_z" class="sheet-center"/>
<div class="sheet-flip-content">
<textarea name="attr_background_05" placeholder="Descript..."></textarea>
</div>
</div>
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-bg-06" class="sheet-check-flag" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-bg-06" value="1"/>
</div>
<input type="text" name="attr_background_name_06" data-i18n-placeholder="name" />
<div class="sheet-checked">
<input type="checkbox" class="sheet-switch" name="attr_background_live_06" value="1">
<span data-i18n="location">Location</span>
</div>
<input type="text" name="attr_background_sense_06" data-i18n-placeholder="emotion_z" class="sheet-center"/>
<div class="sheet-flip-content">
<textarea name="attr_background_06" placeholder="Descript..."></textarea>
</div>
</div>
<fieldset class="repeating_background">
<div class="sheet-abillity-item">
<input type="hidden" name="attr_options-flag-bg" class="sheet-check-flag" value=""/>
<div class="sheet-flag-checked">
<input type="checkbox" name="attr_options-flag-bg" value="1"/>
</div>
<input type="text" name="attr_background_name" data-i18n-placeholder="name" />
<div class="sheet-checked">
<input type="checkbox" class="sheet-switch" name="attr_background_live" value="1">
<span data-i18n="location">Location</span>
</div>
<input type="text" name="attr_background_sense" data-i18n-placeholder="emotion_z" class="sheet-center"/>
<div class="sheet-flip-content">
<textarea name="attr_background" placeholder="Descript..."></textarea>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="sheet-memo-area">
<textarea name="attr_memo" placeholder="memo..."></textarea>
</div>
</div>
</div>
<script type="text/worker">
/** Auto Cal Script **/
var map = new Array(11);
for (var i = 0; i < 11; i++) map[i] = new Array(12);
var selected_gap = new Array(0, 0, 0, 0, 0, 0);
var skill_Isick;
function SelectSkill(i, j) {
Count();
}
function Count() {
getAttrs(["Isick", "Z", "A", "B", "C", "D", "E", "A2", "B2", "C2", "D2", "E2", "F2", "A3", "B3", "C3", "D3", "E3", "F3", "A4", "B4", "C4", "D4", "E4", "F4", "A5", "B5", "C5", "D5", "E5", "F5", "A6", "B6", "C6", "D6", "E6", "F6", "A7", "B7", "C7", "D7", "E7", "F7", "A8", "B8", "C8", "D8", "E8", "F8", "A9", "B9", "C9", "D9", "E9", "F9", "A10", "B10", "C10", "D10", "E10", "F10", "A11", "B11", "C11", "D11", "E11", "F11", "A12", "B12", "C12", "D12", "E12", "F12"], function (values) {
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 12; j++) {
if (map[i][j] != 5) map[i][j] = 20;
}
}
if (values.A2 == 1) map[0][1] = 5; else if (values.A2 != 1) map[0][1] = 20;
if (values.B2 == 1) map[0][3] = 5; else if (values.B2 != 1) map[0][3] = 20;
if (values.C2 == 1) map[0][5] = 5; else if (values.C2 != 1) map[0][5] = 20;
if (values.D2 == 1) map[0][7] = 5; else if (values.D2 != 1) map[0][7] = 20;
if (values.E2 == 1) map[0][9] = 5; else if (values.E2 != 1) map[0][9] = 20;
if (values.F2 == 1) map[0][11] = 5; else if (values.F2 != 1) map[0][11] = 20;
if (values.A3 == 1) map[1][1] = 5; else if (values.A3 != 1) map[1][1] = 20;
if (values.B3 == 1) map[1][3] = 5; else if (values.B3 != 1) map[1][3] = 20;
if (values.C3 == 1) map[1][5] = 5; else if (values.C3 != 1) map[1][5] = 20;
if (values.D3 == 1) map[1][7] = 5; else if (values.D3 != 1) map[1][7] = 20;
if (values.E3 == 1) map[1][9] = 5; else if (values.E3 != 1) map[1][9] = 20;
if (values.F3 == 1) map[1][11] = 5; else if (values.F3 != 1) map[1][11] = 20;
if (values.A4 == 1) map[2][1] = 5; else if (values.A4 != 1) map[2][1] = 20;
if (values.B4 == 1) map[2][3] = 5; else if (values.B4 != 1) map[2][3] = 20;
if (values.C4 == 1) map[2][5] = 5; else if (values.C4 != 1) map[2][5] = 20;
if (values.D4 == 1) map[2][7] = 5; else if (values.D4 != 1) map[2][7] = 20;
if (values.E4 == 1) map[2][9] = 5; else if (values.E4 != 1) map[2][9] = 20;
if (values.F4 == 1) map[2][11] = 5; else if (values.F4 != 1) map[2][11] = 20;
if (values.A5 == 1) map[3][1] = 5; else if (values.A5 != 1) map[3][1] = 20;
if (values.B5 == 1) map[3][3] = 5; else if (values.B5 != 1) map[3][3] = 20;
if (values.C5 == 1) map[3][5] = 5; else if (values.C5 != 1) map[3][5] = 20;
if (values.D5 == 1) map[3][7] = 5; else if (values.D5 != 1) map[3][7] = 20;
if (values.E5 == 1) map[3][9] = 5; else if (values.E5 != 1) map[3][9] = 20;
if (values.F5 == 1) map[3][11] = 5; else if (values.F5 != 1) map[3][11] = 20;
if (values.A6 == 1) map[4][1] = 5; else if (values.A6 != 1) map[4][1] = 20;
if (values.B6 == 1) map[4][3] = 5; else if (values.B6 != 1) map[4][3] = 20;
if (values.C6 == 1) map[4][5] = 5; else if (values.C6 != 1) map[4][5] = 20;
if (values.D6 == 1) map[4][7] = 5; else if (values.D6 != 1) map[4][7] = 20;
if (values.E6 == 1) map[4][9] = 5; else if (values.E6 != 1) map[4][9] = 20;
if (values.F6 == 1) map[4][11] = 5; else if (values.F6 != 1) map[4][11] = 20;
if (values.A7 == 1) map[5][1] = 5; else if (values.A7 != 1) map[5][1] = 20;
if (values.B7 == 1) map[5][3] = 5; else if (values.B7 != 1) map[5][3] = 20;
if (values.C7 == 1) map[5][5] = 5; else if (values.C7 != 1) map[5][5] = 20;
if (values.D7 == 1) map[5][7] = 5; else if (values.D7 != 1) map[5][7] = 20;
if (values.E7 == 1) map[5][9] = 5; else if (values.E7 != 1) map[5][9] = 20;
if (values.F7 == 1) map[5][11] = 5; else if (values.F7 != 1) map[5][11] = 20;
if (values.A8 == 1) map[6][1] = 5; else if (values.A8 != 1) map[6][1] = 20;
if (values.B8 == 1) map[6][3] = 5; else if (values.B8 != 1) map[6][3] = 20;
if (values.C8 == 1) map[6][5] = 5; else if (values.C8 != 1) map[6][5] = 20;
if (values.D8 == 1) map[6][7] = 5; else if (values.D8 != 1) map[6][7] = 20;
if (values.E8 == 1) map[6][9] = 5; else if (values.E8 != 1) map[6][9] = 20;
if (values.F8 == 1) map[6][11] = 5; else if (values.F8 != 1) map[6][11] = 20;
if (values.A9 == 1) map[7][1] = 5; else if (values.A9 != 1) map[7][1] = 20;
if (values.B9 == 1) map[7][3] = 5; else if (values.B9 != 1) map[7][3] = 20;
if (values.C9 == 1) map[7][5] = 5; else if (values.C9 != 1) map[7][5] = 20;
if (values.D9 == 1) map[7][7] = 5; else if (values.D9 != 1) map[7][7] = 20;
if (values.E9 == 1) map[7][9] = 5; else if (values.E9 != 1) map[7][9] = 20;
if (values.F9 == 1) map[7][11] = 5; else if (values.F9 != 1) map[7][11] = 20;
if (values.A10 == 1) map[8][1] = 5; else if (values.A10 != 1) map[8][1] = 20;
if (values.B10 == 1) map[8][3] = 5; else if (values.B10 != 1) map[8][3] = 20;
if (values.C10 == 1) map[8][5] = 5; else if (values.C10 != 1) map[8][5] = 20;
if (values.D10 == 1) map[8][7] = 5; else if (values.D10 != 1) map[8][7] = 20;
if (values.E10 == 1) map[8][9] = 5; else if (values.E10 != 1) map[8][9] = 20;
if (values.F10 == 1) map[8][11] = 5; else if (values.F10 != 1) map[8][11] = 20;
if (values.A11 == 1) map[9][1] = 5; else if (values.A11 != 1) map[9][1] = 20;
if (values.B11 == 1) map[9][3] = 5; else if (values.B11 != 1) map[9][3] = 20;
if (values.C11 == 1) map[9][5] = 5; else if (values.C11 != 1) map[9][5] = 20;
if (values.D11 == 1) map[9][7] = 5; else if (values.D11 != 1) map[9][7] = 20;
if (values.E11 == 1) map[9][9] = 5; else if (values.E11 != 1) map[9][9] = 20;
if (values.F11 == 1) map[9][11] = 5; else if (values.F11 != 1) map[9][11] = 20;
if (values.A12 == 1) map[10][1] = 5; else if (values.A12 != 1) map[10][1] = 20;
if (values.B12 == 1) map[10][3] = 5; else if (values.B12 != 1) map[10][3] = 20;
if (values.C12 == 1) map[10][5] = 5; else if (values.C12 != 1) map[10][5] = 20;
if (values.D12 == 1) map[10][7] = 5; else if (values.D12 != 1) map[10][7] = 20;
if (values.E12 == 1) map[10][9] = 5; else if (values.E12 != 1) map[10][9] = 20;
if (values.F12 == 1) map[10][11] = 5; else if (values.F12 != 1) map[10][11] = 20;
for (var i = 0; i < 12; i++) {
for (var j = 0; j < 11; j++) {
if (map[j][i] == 5) Counter(i, j, values);
}
}
Show();
push2();
});
}
function Counter(x, y, values) {
for (var i = 0; i < 4; i++) {
var sx = x; var sy = y;
var a, b;
switch (i) {
case 0: a = 1; b = 0; break;
case 1: a = -1; b = 0; break;
case 2: a = 0; b = 1; break;
case 3: a = 0; b = -1; break;
}
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 1 && values.A == 1))) a = 2;
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 3 && values.B == 1))) a = 2;
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 5 && values.C == 1))) a = 2;
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 7 && values.D == 1))) a = 2;
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 9 && values.E == 1))) a = 2;
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 1 && values.Z == 1))) a = -2;
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 3 && values.A == 1))) a = -2;
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 5 && values.B == 1))) a = -2;
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 7 && values.C == 1))) a = -2;
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 9 && values.D == 1))) a = -2;
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 11 && values.E == 1))) a = -2;
sx = x + a;
sy = y + b;
if (values.Isick == 1) {
if (sx < 0) sx += 12;
if (sx >= 12) sx -= 12;
}
if (sy >= 0 && sy < 11 && sx < 12) {
if (map[sy][sx] > map[y][x]) {
map[sy][sx] = map[y][x] + 1;
Counter(sx, sy, values);
}
}
}
}
function SelectIsick() {
if (skill_Isick == 1) {
skill_Isick = 0;
}
else {
skill_Isick = 1;
}
Count();
}
function Show() {
if (map[0][1] > 12) { iA2_value = 12 } else { iA2_value = map[0][1]; }
if (map[0][3] > 12) { iB2_value = 12 } else { iB2_value = map[0][3]; }
if (map[0][5] > 12) { iC2_value = 12 } else { iC2_value = map[0][5]; }
if (map[0][7] > 12) { iD2_value = 12 } else { iD2_value = map[0][7]; }
if (map[0][9] > 12) { iE2_value = 12 } else { iE2_value = map[0][9]; }
if (map[0][11] > 12) { iF2_value = 12 } else { iF2_value = map[0][11]; }
if (map[1][1] > 12) { iA3_value = 12 } else { iA3_value = map[1][1]; }
if (map[1][3] > 12) { iB3_value = 12 } else { iB3_value = map[1][3]; }
if (map[1][5] > 12) { iC3_value = 12 } else { iC3_value = map[1][5]; }
if (map[1][7] > 12) { iD3_value = 12 } else { iD3_value = map[1][7]; }
if (map[1][9] > 12) { iE3_value = 12 } else { iE3_value = map[1][9]; }
if (map[1][11] > 12) { iF3_value = 12 } else { iF3_value = map[1][11]; }
if (map[2][1] > 12) { iA4_value = 12 } else { iA4_value = map[2][1]; }
if (map[2][3] > 12) { iB4_value = 12 } else { iB4_value = map[2][3]; }
if (map[2][5] > 12) { iC4_value = 12 } else { iC4_value = map[2][5]; }
if (map[2][7] > 12) { iD4_value = 12 } else { iD4_value = map[2][7]; }
if (map[2][9] > 12) { iE4_value = 12 } else { iE4_value = map[2][9]; }
if (map[2][11] > 12) { iF4_value = 12 } else { iF4_value = map[2][11]; }
if (map[3][1] > 12) { iA5_value = 12 } else { iA5_value = map[3][1]; }
if (map[3][3] > 12) { iB5_value = 12 } else { iB5_value = map[3][3]; }
if (map[3][5] > 12) { iC5_value = 12 } else { iC5_value = map[3][5]; }
if (map[3][7] > 12) { iD5_value = 12 } else { iD5_value = map[3][7]; }
if (map[3][9] > 12) { iE5_value = 12 } else { iE5_value = map[3][9]; }
if (map[3][11] > 12) { iF5_value = 12 } else { iF5_value = map[3][11]; }
if (map[4][1] > 12) { iA6_value = 12 } else { iA6_value = map[4][1]; }
if (map[4][3] > 12) { iB6_value = 12 } else { iB6_value = map[4][3]; }
if (map[4][5] > 12) { iC6_value = 12 } else { iC6_value = map[4][5]; }
if (map[4][7] > 12) { iD6_value = 12 } else { iD6_value = map[4][7]; }
if (map[4][9] > 12) { iE6_value = 12 } else { iE6_value = map[4][9]; }
if (map[4][11] > 12) { iF6_value = 12 } else { iF6_value = map[4][11]; }
if (map[5][1] > 12) { iA7_value = 12 } else { iA7_value = map[5][1]; }
if (map[5][3] > 12) { iB7_value = 12 } else { iB7_value = map[5][3]; }
if (map[5][5] > 12) { iC7_value = 12 } else { iC7_value = map[5][5]; }
if (map[5][7] > 12) { iD7_value = 12 } else { iD7_value = map[5][7]; }
if (map[5][9] > 12) { iE7_value = 12 } else { iE7_value = map[5][9]; }
if (map[5][11] > 12) { iF7_value = 12 } else { iF7_value = map[5][11]; }
if (map[6][1] > 12) { iA8_value = 12 } else { iA8_value = map[6][1]; }
if (map[6][3] > 12) { iB8_value = 12 } else { iB8_value = map[6][3]; }
if (map[6][5] > 12) { iC8_value = 12 } else { iC8_value = map[6][5]; }
if (map[6][7] > 12) { iD8_value = 12 } else { iD8_value = map[6][7]; }
if (map[6][9] > 12) { iE8_value = 12 } else { iE8_value = map[6][9]; }
if (map[6][11] > 12) { iF8_value = 12 } else { iF8_value = map[6][11]; }
if (map[7][1] > 12) { iA9_value = 12 } else { iA9_value = map[7][1]; }
if (map[7][3] > 12) { iB9_value = 12 } else { iB9_value = map[7][3]; }
if (map[7][5] > 12) { iC9_value = 12 } else { iC9_value = map[7][5]; }
if (map[7][7] > 12) { iD9_value = 12 } else { iD9_value = map[7][7]; }
if (map[7][9] > 12) { iE9_value = 12 } else { iE9_value = map[7][9]; }
if (map[7][11] > 12) { iF9_value = 12 } else { iF9_value = map[7][11]; }
if (map[8][1] > 12) { iA10_value = 12 } else { iA10_value = map[8][1]; }
if (map[8][3] > 12) { iB10_value = 12 } else { iB10_value = map[8][3]; }
if (map[8][5] > 12) { iC10_value = 12 } else { iC10_value = map[8][5]; }
if (map[8][7] > 12) { iD10_value = 12 } else { iD10_value = map[8][7]; }
if (map[8][9] > 12) { iE10_value = 12 } else { iE10_value = map[8][9]; }
if (map[8][11] > 12) { iF10_value = 12 } else { iF10_value = map[8][11]; }
if (map[9][1] > 12) { iA11_value = 12 } else { iA11_value = map[9][1]; }
if (map[9][3] > 12) { iB11_value = 12 } else { iB11_value = map[9][3]; }
if (map[9][5] > 12) { iC11_value = 12 } else { iC11_value = map[9][5]; }
if (map[9][7] > 12) { iD11_value = 12 } else { iD11_value = map[9][7]; }
if (map[9][9] > 12) { iE11_value = 12 } else { iE11_value = map[9][9]; }
if (map[9][11] > 12) { iF11_value = 12 } else { iF11_value = map[9][11]; }
if (map[10][1] > 12) { iA12_value = 12 } else { iA12_value = map[10][1]; }
if (map[10][3] > 12) { iB12_value = 12 } else { iB12_value = map[10][3]; }
if (map[10][5] > 12) { iC12_value = 12 } else { iC12_value = map[10][5]; }
if (map[10][7] > 12) { iD12_value = 12 } else { iD12_value = map[10][7]; }
if (map[10][9] > 12) { iE12_value = 12 } else { iE12_value = map[10][9]; }
if (map[10][11] > 12) { iF12_value = 12 } else { iF12_value = map[10][11]; }
}
function push2() {
setAttrs({ A2_value: iA2_value });
setAttrs({ B2_value: iB2_value });
setAttrs({ C2_value: iC2_value });
setAttrs({ D2_value: iD2_value });
setAttrs({ E2_value: iE2_value });
setAttrs({ F2_value: iF2_value });
setAttrs({ A3_value: iA3_value });
setAttrs({ B3_value: iB3_value });
setAttrs({ C3_value: iC3_value });
setAttrs({ D3_value: iD3_value });
setAttrs({ E3_value: iE3_value });
setAttrs({ F3_value: iF3_value });
setAttrs({ A4_value: iA4_value });
setAttrs({ B4_value: iB4_value });
setAttrs({ C4_value: iC4_value });
setAttrs({ D4_value: iD4_value });
setAttrs({ E4_value: iE4_value });
setAttrs({ F4_value: iF4_value });
setAttrs({ A5_value: iA5_value });
setAttrs({ B5_value: iB5_value });
setAttrs({ C5_value: iC5_value });
setAttrs({ D5_value: iD5_value });
setAttrs({ E5_value: iE5_value });
setAttrs({ F5_value: iF5_value });
setAttrs({ A6_value: iA6_value });
setAttrs({ B6_value: iB6_value });
setAttrs({ C6_value: iC6_value });
setAttrs({ D6_value: iD6_value });
setAttrs({ E6_value: iE6_value });
setAttrs({ F6_value: iF6_value });
setAttrs({ A7_value: iA7_value });
setAttrs({ B7_value: iB7_value });
setAttrs({ C7_value: iC7_value });
setAttrs({ D7_value: iD7_value });
setAttrs({ E7_value: iE7_value });
setAttrs({ F7_value: iF7_value });
setAttrs({ A8_value: iA8_value });
setAttrs({ B8_value: iB8_value });
setAttrs({ C8_value: iC8_value });
setAttrs({ D8_value: iD8_value });
setAttrs({ E8_value: iE8_value });
setAttrs({ F8_value: iF8_value });
setAttrs({ A9_value: iA9_value });
setAttrs({ B9_value: iB9_value });
setAttrs({ C9_value: iC9_value });
setAttrs({ D9_value: iD9_value });
setAttrs({ E9_value: iE9_value });
setAttrs({ F9_value: iF9_value });
setAttrs({ A10_value: iA10_value });
setAttrs({ B10_value: iB10_value });
setAttrs({ C10_value: iC10_value });
setAttrs({ D10_value: iD10_value });
setAttrs({ E10_value: iE10_value });
setAttrs({ F10_value: iF10_value });
setAttrs({ A11_value: iA11_value });
setAttrs({ B11_value: iB11_value });
setAttrs({ C11_value: iC11_value });
setAttrs({ D11_value: iD11_value });
setAttrs({ E11_value: iE11_value });
setAttrs({ F11_value: iF11_value });
setAttrs({ A12_value: iA12_value });
setAttrs({ B12_value: iB12_value });
setAttrs({ C12_value: iC12_value });
setAttrs({ D12_value: iD12_value });
setAttrs({ E12_value: iE12_value });
setAttrs({ F12_value: iF12_value });
}
function getName(type) {
var data = {
'@{violence}': '-1',
'@{emotion}': '-2',
'@{perception}': '-3',
'@{technology}': '-4',
'@{knowledge}': '-5',
'@{strangeness}': '-6',
'@{random_specialty}': '-7',
'@{incineration}': '@{A2_value}',
'@{torture}': '@{A3_value}',
'@{binding}': '@{A4_value}',
'@{threat}': '@{A5_value}',
'@{destroy}': '@{A6_value}',
'@{beaten}': '@{A7_value}',
'@{cut_off}': '@{A8_value}',
'@{puncture}': '@{A9_value}',
'@{shoot}': '@{A10_value}',
'@{war}': '@{A11_value}',
'@{bury}': '@{A12_value}',
'@{love}': '@{B2_value}',
'@{joy}': '@{B3_value}',
'@{melancholy}': '@{B4_value}',
'@{shame}': '@{B5_value}',
'@{smile}': '@{B6_value}',
'@{patience}': '@{B7_value}',
'@{shocked}': '@{B8_value}',
'@{anger}': '@{B9_value}',
'@{hate}': '@{B10_value}',
'@{sad}': '@{B11_value}',
'@{affection}': '@{B12_value}',
'@{pain}': '@{C2_value}',
'@{senses}': '@{C3_value}',
'@{touching}': '@{C4_value}',
'@{smell}': '@{C5_value}',
'@{taste}': '@{C6_value}',
'@{phonetic_sound}': '@{C7_value}',
'@{scene}': '@{C8_value}',
'@{pursuit}': '@{C9_value}',
'@{art}': '@{C10_value}',
'@{sixth_sense}': '@{C11_value}',
'@{shadow}': '@{C12_value}',
'@{analysis}': '@{D2_value}',
'@{electron}': '@{D3_value}',
'@{arrange}': '@{D4_value}',
'@{drug}': '@{D5_value}',
'@{efficiency}': '@{D6_value}',
'@{medium}': '@{D7_value}',
'@{photography}': '@{D8_value}',
'@{drive}': '@{D9_value}',
'@{mechanical}': '@{D10_value}',
'@{trap}': '@{D11_value}',
'@{weapon}': '@{D12_value}',
'@{physics}': '@{E2_value}',
'@{mathematics}': '@{E3_value}',
'@{chemical}': '@{E4_value}',
'@{biological}': '@{E5_value}',
'@{medicine}': '@{E6_value}',
'@{self_discipline}': '@{E7_value}',
'@{humanity}': '@{E8_value}',
'@{history}': '@{E9_value}',
'@{folkways}': '@{E10_value}',
'@{archeology}': '@{E11_value}',
'@{astronomical}': '@{E12_value}',
'@{time}': '@{F2_value}',
'@{chaos}': '@{F3_value}',
'@{deep_sea}': '@{F4_value}',
'@{death}': '@{F5_value}',
'@{soul}': '@{F6_value}',
'@{magic}': '@{F7_value}',
'@{dark}': '@{F8_value}',
'@{the_end}': '@{F9_value}',
'@{dream}': '@{F10_value}',
'@{underground}': '@{F11_value}',
'@{universe}': '@{F12_value}',
'':''
}
return data[type] ? data[type] : '';
}
function getIsFearName(type) {
var data = {
'@{incineration}' : '@{A2_fear}',
'@{torture}' : '@{A3_fear}',
'@{binding}' : '@{A4_fear}',
'@{threat}' : '@{A5_fear}',
'@{destroy}' : '@{A6_fear}',
'@{beaten}' : '@{A7_fear}',
'@{cut_off}' : '@{A8_fear}',
'@{puncture}' : '@{A9_fear}',
'@{shoot}' : '@{A10_fear}',
'@{war}' : '@{A11_fear}',
'@{bury}' : '@{A12_fear}',
'@{love}' : '@{B2_fear}',
'@{joy}' : '@{B3_fear}',
'@{melancholy}' : '@{B4_fear}',
'@{shame}' : '@{B5_fear}',
'@{smile}' : '@{B6_fear}',
'@{patience}' : '@{B7_fear}',
'@{shocked}' : '@{B8_fear}',
'@{anger}' : '@{B9_fear}',
'@{hate}' : '@{B10_fear}',
'@{sad}' : '@{B11_fear}',
'@{affection}' : '@{B12_fear}',
'@{pain}' : '@{C2_fear}',
'@{senses}' : '@{C3_fear}',
'@{touching}' : '@{C4_fear}',
'@{smell}' : '@{C5_fear}',
'@{taste}' : '@{C6_fear}',
'@{phonetic_sound}' : '@{C7_fear}',
'@{scene}' : '@{C8_fear}',
'@{pursuit}' : '@{C9_fear}',
'@{art}' : '@{C10_fear}',
'@{sixth_sense}' : '@{C11_fear}',
'@{shadow}' : '@{C12_fear}',
'@{analysis}' : '@{D2_fear}',
'@{electron}' : '@{D3_fear}',
'@{arrange}' : '@{D4_fear}',
'@{drug}' : '@{D5_fear}',
'@{efficiency}' : '@{D6_fear}',
'@{medium}' : '@{D7_fear}',
'@{photography}' : '@{D8_fear}',
'@{drive}' : '@{D9_fear}',
'@{mechanical}' : '@{D10_fear}',
'@{trap}' : '@{D11_fear}',
'@{weapon}' : '@{D12_fear}',
'@{physics}' : '@{E2_fear}',
'@{mathematics}' : '@{E3_fear}',
'@{chemical}' : '@{E4_fear}',
'@{biological}' : '@{E5_fear}',
'@{medicine}' : '@{E6_fear}',
'@{self_discipline}' : '@{E7_fear}',
'@{humanity}' : '@{E8_fear}',
'@{history}' : '@{E9_fear}',
'@{folkways}' : '@{E10_fear}',
'@{archeology}' : '@{E11_fear}',
'@{astronomical}' : '@{E12_fear}',
'@{time}' : '@{F2_fear}',
'@{chaos}' : '@{F3_fear}',
'@{deep_sea}' : '@{F4_fear}',
'@{death}' : '@{F5_fear}',
'@{soul}' : '@{F6_fear}',
'@{magic}' : '@{F7_fear}',
'@{dark}' : '@{F8_fear}',
'@{the_end}' : '@{F9_fear}',
'@{dream}' : '@{F10_fear}',
'@{underground}' : '@{F11_fear}',
'@{universe}' : '@{F12_fear}',
'':''
}
return data[type] ? data[type] : '';
}
function getSpecName(type) {
var data = {
'A2_value':getTranslationByKey('incineration'),
'A3_value':getTranslationByKey('torture'),
'A4_value':getTranslationByKey('binding'),
'A5_value':getTranslationByKey('threat'),
'A6_value':getTranslationByKey('destroy'),
'A7_value':getTranslationByKey('beaten'),
'A8_value':getTranslationByKey('cut_off'),
'A9_value':getTranslationByKey('puncture'),
'A10_value':getTranslationByKey('shoot'),
'A11_value':getTranslationByKey('war'),
'A12_value':getTranslationByKey('bury'),
'B2_value':getTranslationByKey('love'),
'B3_value':getTranslationByKey('joy'),
'B4_value':getTranslationByKey('melancholy'),
'B5_value':getTranslationByKey('shame'),
'B6_value':getTranslationByKey('smile'),
'B7_value':getTranslationByKey('patience'),
'B8_value':getTranslationByKey('shocked'),
'B9_value':getTranslationByKey('anger'),
'B10_value':getTranslationByKey('hate'),
'B11_value':getTranslationByKey('sad'),
'B12_value':getTranslationByKey('affection'),
'C2_value':getTranslationByKey('pain'),
'C3_value':getTranslationByKey('senses'),
'C4_value':getTranslationByKey('touching'),
'C5_value':getTranslationByKey('smell'),
'C6_value':getTranslationByKey('taste'),
'C7_value':getTranslationByKey('phonetic_sound'),
'C8_value':getTranslationByKey('scene'),
'C9_value':getTranslationByKey('pursuit'),
'C10_value':getTranslationByKey('art'),
'C11_value':getTranslationByKey('sixth_sense'),
'C12_value':getTranslationByKey('shadow'),
'D2_value':getTranslationByKey('analysis'),
'D3_value':getTranslationByKey('electron'),
'D4_value':getTranslationByKey('arrange'),
'D5_value':getTranslationByKey('drug'),
'D6_value':getTranslationByKey('efficiency'),
'D7_value':getTranslationByKey('medium'),
'D8_value':getTranslationByKey('photography'),
'D9_value':getTranslationByKey('drive'),
'D10_value':getTranslationByKey('mechanical'),
'D11_value':getTranslationByKey('trap'),
'D12_value':getTranslationByKey('weapon'),
'E2_value':getTranslationByKey('physics'),
'E3_value':getTranslationByKey('mathematics'),
'E4_value':getTranslationByKey('chemical'),
'E5_value':getTranslationByKey('biological'),
'E6_value':getTranslationByKey('medicine'),
'E7_value':getTranslationByKey('self_discipline'),
'E8_value':getTranslationByKey('humanity'),
'E9_value':getTranslationByKey('history'),
'E10_value':getTranslationByKey('folkways'),
'E11_value':getTranslationByKey('archeology'),
'E12_value':getTranslationByKey('astronomical'),
'F2_value':getTranslationByKey('time'),
'F3_value':getTranslationByKey('chaos'),
'F4_value':getTranslationByKey('deep_sea'),
'F5_value':getTranslationByKey('death'),
'F6_value':getTranslationByKey('soul'),
'F7_value':getTranslationByKey('magic'),
'F8_value':getTranslationByKey('dark'),
'F9_value':getTranslationByKey('the_end'),
'F10_value':getTranslationByKey('dream'),
'F11_value':getTranslationByKey('underground'),
'F12_value':getTranslationByKey('universe'),
'':''
}
return data[type] ? data[type] : '';
}
const parseTriggerName = function(string){
let match = string.replace(/^clicked:/,'').match(/(?:(repeating_[^_]+)_([^_]+)_)?(.+)/);
match.shift();
return match;
};
/** Roll 20 Display Script **/
on("change:san change:mad_count", function() {
getAttrs(["san", "mad_count"], function(values) {
var now_san = values.san;
var now_mad = values.mad_count;
if(now_san < now_mad) {
// 착란 요건 충족
setAttrs({mad:1});
} else {
setAttrs({mad:''});
}
});
});
on("change:plot_roll",
function() {
getAttrs(["plot_roll"],
function(values) {
var temp_target = 0;
var indexing = values.plot_roll * 1;
switch(indexing) {
case 1 : temp_target = 5;
break;
case 2 : temp_target = 6;
break;
case 3 : temp_target = 7;
break;
case 4 : temp_target = 8;
break;
case 5 : temp_target = 9;
break;
case 6 : temp_target = 10;
break;
}
setAttrs({evas_target:temp_target});
}
);
}
);
on("change:heart",
function() {
getAttrs(["heart"],
function(values) {
switch(values.heart) {
case "1" :
setAttrs({A:'1'});
setAttrs({B:''});
setAttrs({C:''});
setAttrs({D:''});
setAttrs({E:''});
break;
case "2" :
setAttrs({A:'1'});
setAttrs({B:'1'});
setAttrs({C:''});
setAttrs({D:''});
setAttrs({E:''});
break;
case "3" :
setAttrs({A:''});
setAttrs({B:'1'});
setAttrs({C:'1'});
setAttrs({D:''});
setAttrs({E:''});
break;
case "4" :
setAttrs({A:''});
setAttrs({B:''});
setAttrs({C:'1'});
setAttrs({D:'1'});
setAttrs({E:''});
break;
case "5" :
setAttrs({A:''});
setAttrs({B:''});
setAttrs({C:''});
setAttrs({D:'1'});
setAttrs({E:'1'});
break;
case "6" :
setAttrs({A:''});
setAttrs({B:''});
setAttrs({C:''});
setAttrs({D:''});
setAttrs({E:'1'});
break;
default :
setAttrs({A:''});
setAttrs({B:''});
setAttrs({C:''});
setAttrs({D:''});
setAttrs({E:''});
break;
}
Count();
}
);
}
);
on("change:Isick",
function() {
getAttrs(["Isick"],
function(values) {
if(values.Isick == '1') setAttrs({Z:'1'}); else setAttrs({Z:''});
Count();
}
);
}
);
on("change:fear",
function() {
getAttrs(["fear"],
function(values) {
var temp_str = values.fear;
if(temp_str.indexOf(getTranslationByKey('incineration')) != -1) setAttrs({A2_fear:'-2'}); else setAttrs({A2_fear:''});
if(temp_str.indexOf(getTranslationByKey('torture')) != -1) setAttrs({A3_fear:'-2'}); else setAttrs({A3_fear:''});
if(temp_str.indexOf(getTranslationByKey('binding')) != -1) setAttrs({A4_fear:'-2'}); else setAttrs({A4_fear:''});
if(temp_str.indexOf(getTranslationByKey('threat')) != -1) setAttrs({A5_fear:'-2'}); else setAttrs({A5_fear:''});
if(temp_str.indexOf(getTranslationByKey('destroy')) != -1) setAttrs({A6_fear:'-2'}); else setAttrs({A6_fear:''});
if(temp_str.indexOf(getTranslationByKey('beaten')) != -1) setAttrs({A7_fear:'-2'}); else setAttrs({A7_fear:''});
if(temp_str.indexOf(getTranslationByKey('cut_off')) != -1) setAttrs({A8_fear:'-2'}); else setAttrs({A8_fear:''});
if(temp_str.indexOf(getTranslationByKey('puncture')) != -1) setAttrs({A9_fear:'-2'}); else setAttrs({A9_fear:''});
if(temp_str.indexOf(getTranslationByKey('shoot')) != -1) setAttrs({A10_fear:'-2'}); else setAttrs({A10_fear:''});
if(temp_str.indexOf(getTranslationByKey('war')) != -1) setAttrs({A11_fear:'-2'}); else setAttrs({A11_fear:''});
if(temp_str.indexOf(getTranslationByKey('bury')) != -1) setAttrs({A12_fear:'-2'}); else setAttrs({A12_fear:''});
if(temp_str.indexOf(getTranslationByKey('love')) != -1) setAttrs({B2_fear:'-2'}); else setAttrs({B2_fear:''});
if(temp_str.indexOf(getTranslationByKey('joy')) != -1) setAttrs({B3_fear:'-2'}); else setAttrs({B3_fear:''});
if(temp_str.indexOf(getTranslationByKey('melancholy')) != -1) setAttrs({B4_fear:'-2'}); else setAttrs({B4_fear:''});
if(temp_str.indexOf(getTranslationByKey('shame')) != -1) setAttrs({B5_fear:'-2'}); else setAttrs({B5_fear:''});
if(temp_str.indexOf(getTranslationByKey('smile')) != -1) setAttrs({B6_fear:'-2'}); else setAttrs({B6_fear:''});
if(temp_str.indexOf(getTranslationByKey('patience')) != -1) setAttrs({B7_fear:'-2'}); else setAttrs({B7_fear:''});
if(temp_str.indexOf(getTranslationByKey('shocked')) != -1) setAttrs({B8_fear:'-2'}); else setAttrs({B8_fear:''});
if(temp_str.indexOf(getTranslationByKey('anger')) != -1) setAttrs({B9_fear:'-2'}); else setAttrs({B9_fear:''});
if(temp_str.indexOf(getTranslationByKey('hate')) != -1) setAttrs({B10_fear:'-2'}); else setAttrs({B10_fear:''});
if(temp_str.indexOf(getTranslationByKey('sad')) != -1) setAttrs({B11_fear:'-2'}); else setAttrs({B11_fear:''});
if(temp_str.indexOf(getTranslationByKey('affection')) != -1) setAttrs({B12_fear:'-2'}); else setAttrs({B12_fear:''});
if(temp_str.indexOf(getTranslationByKey('pain')) != -1) setAttrs({C2_fear:'-2'}); else setAttrs({C2_fear:''});
if(temp_str.indexOf(getTranslationByKey('senses')) != -1) setAttrs({C3_fear:'-2'}); else setAttrs({C3_fear:''});
if(temp_str.indexOf(getTranslationByKey('touching')) != -1) setAttrs({C4_fear:'-2'}); else setAttrs({C4_fear:''});
if(temp_str.indexOf(getTranslationByKey('smell')) != -1) setAttrs({C5_fear:'-2'}); else setAttrs({C5_fear:''});
if(temp_str.indexOf(getTranslationByKey('taste')) != -1) setAttrs({C6_fear:'-2'}); else setAttrs({C6_fear:''});
if(temp_str.indexOf(getTranslationByKey('phonetic_sound')) != -1) setAttrs({C7_fear:'-2'}); else setAttrs({C7_fear:''});
if(temp_str.indexOf(getTranslationByKey('scene')) != -1) setAttrs({C8_fear:'-2'}); else setAttrs({C8_fear:''});
if(temp_str.indexOf(getTranslationByKey('pursuit')) != -1) setAttrs({C9_fear:'-2'}); else setAttrs({C9_fear:''});
if(temp_str.indexOf(getTranslationByKey('art')) != -1) setAttrs({C10_fear:'-2'}); else setAttrs({C10_fear:''});
if(temp_str.indexOf(getTranslationByKey('sixth_sense')) != -1) setAttrs({C11_fear:'-2'}); else setAttrs({C11_fear:''});
if(temp_str.indexOf(getTranslationByKey('shadow')) != -1) setAttrs({C12_fear:'-2'}); else setAttrs({C12_fear:''});
if(temp_str.indexOf(getTranslationByKey('analysis')) != -1) setAttrs({D2_fear:'-2'}); else setAttrs({D2_fear:''});
if(temp_str.indexOf(getTranslationByKey('electron')) != -1) setAttrs({D3_fear:'-2'}); else setAttrs({D3_fear:''});
if(temp_str.indexOf(getTranslationByKey('arrange')) != -1) setAttrs({D4_fear:'-2'}); else setAttrs({D4_fear:''});
if(temp_str.indexOf(getTranslationByKey('drug')) != -1) setAttrs({D5_fear:'-2'}); else setAttrs({D5_fear:''});
if(temp_str.indexOf(getTranslationByKey('efficiency')) != -1) setAttrs({D6_fear:'-2'}); else setAttrs({D6_fear:''});
if(temp_str.indexOf(getTranslationByKey('medium')) != -1) setAttrs({D7_fear:'-2'}); else setAttrs({D7_fear:''});
if(temp_str.indexOf(getTranslationByKey('photography')) != -1) setAttrs({D8_fear:'-2'}); else setAttrs({D8_fear:''});
if(temp_str.indexOf(getTranslationByKey('drive')) != -1) setAttrs({D9_fear:'-2'}); else setAttrs({D9_fear:''});
if(temp_str.indexOf(getTranslationByKey('mechanical')) != -1) setAttrs({D10_fear:'-2'}); else setAttrs({D10_fear:''});
if(temp_str.indexOf(getTranslationByKey('trap')) != -1) setAttrs({D11_fear:'-2'}); else setAttrs({D11_fear:''});
if(temp_str.indexOf(getTranslationByKey('weapon')) != -1) setAttrs({D12_fear:'-2'}); else setAttrs({D12_fear:''});
if(temp_str.indexOf(getTranslationByKey('physics')) != -1) setAttrs({E2_fear:'-2'}); else setAttrs({E2_fear:''});
if(temp_str.indexOf(getTranslationByKey('mathematics')) != -1) setAttrs({E3_fear:'-2'}); else setAttrs({E3_fear:''});
if(temp_str.indexOf(getTranslationByKey('chemical')) != -1) setAttrs({E4_fear:'-2'}); else setAttrs({E4_fear:''});
if(temp_str.indexOf(getTranslationByKey('biological')) != -1) setAttrs({E5_fear:'-2'}); else setAttrs({E5_fear:''});
if(temp_str.indexOf(getTranslationByKey('medicine')) != -1) setAttrs({E6_fear:'-2'}); else setAttrs({E6_fear:''});
if(temp_str.indexOf(getTranslationByKey('self_discipline')) != -1) setAttrs({E7_fear:'-2'}); else setAttrs({E7_fear:''});
if(temp_str.indexOf(getTranslationByKey('humanity')) != -1) setAttrs({E8_fear:'-2'}); else setAttrs({E8_fear:''});
if(temp_str.indexOf(getTranslationByKey('history')) != -1) setAttrs({E9_fear:'-2'}); else setAttrs({E9_fear:''});
if(temp_str.indexOf(getTranslationByKey('folkways')) != -1) setAttrs({E10_fear:'-2'}); else setAttrs({E10_fear:''});
if(temp_str.indexOf(getTranslationByKey('archeology')) != -1) setAttrs({E11_fear:'-2'}); else setAttrs({E11_fear:''});
if(temp_str.indexOf(getTranslationByKey('astronomical')) != -1) setAttrs({E12_fear:'-2'}); else setAttrs({E12_fear:''});
if(temp_str.indexOf(getTranslationByKey('time')) != -1) setAttrs({F2_fear:'-2'}); else setAttrs({F2_fear:''});
if(temp_str.indexOf(getTranslationByKey('chaos')) != -1) setAttrs({F3_fear:'-2'}); else setAttrs({F3_fear:''});
if(temp_str.indexOf(getTranslationByKey('deep_sea')) != -1) setAttrs({F4_fear:'-2'}); else setAttrs({F4_fear:''});
if(temp_str.indexOf(getTranslationByKey('death')) != -1) setAttrs({F5_fear:'-2'}); else setAttrs({F5_fear:''});
if(temp_str.indexOf(getTranslationByKey('soul')) != -1) setAttrs({F6_fear:'-2'}); else setAttrs({F6_fear:''});
if(temp_str.indexOf(getTranslationByKey('magic')) != -1) setAttrs({F7_fear:'-2'}); else setAttrs({F7_fear:''});
if(temp_str.indexOf(getTranslationByKey('dark')) != -1) setAttrs({F8_fear:'-2'}); else setAttrs({F8_fear:''});
if(temp_str.indexOf(getTranslationByKey('the_end')) != -1) setAttrs({F9_fear:'-2'}); else setAttrs({F9_fear:''});
if(temp_str.indexOf(getTranslationByKey('dream')) != -1) setAttrs({F10_fear:'-2'}); else setAttrs({F10_fear:''});
if(temp_str.indexOf(getTranslationByKey('underground')) != -1) setAttrs({F11_fear:'-2'}); else setAttrs({F11_fear:''});
if(temp_str.indexOf(getTranslationByKey('universe')) != -1) setAttrs({F12_fear:'-2'}); else setAttrs({F12_fear:''});
}
);
}
);
on("change:fear_action",
function() {
getAttrs(["fear_action"],
function(values) {
var temp_fear = values.fear_action;
var temp_target = getName(temp_fear)
if(temp_target == '') {
setAttrs({fear_action:''});
setAttrs({fear_action_target:''});
} else {
var temp_my_fear = getIsFearName(temp_fear);
setAttrs({fear_my_mod:temp_my_fear});
setAttrs({fear_action_target:temp_target});
}
}
);
}
);
// 특기 리스트 체크 변화 시 업데이트
on("change:heart change:A2 change:B2 change:C2 change:D2 change:E2 change:F2 change:A3 change:B3 change:C3 change:D3 change:E3 change:F3 change:A4 change:B4 change:C4 change:D4 change:E4 change:F4 change:A5 change:B5 change:C5 change:D5 change:E5 change:F5 change:A6 change:B6 change:C6 change:D6 change:E6 change:F6 change:A7 change:B7 change:C7 change:D7 change:E7 change:F7 change:A8 change:B8 change:C8 change:D8 change:E8 change:F8 change:A9 change:B9 change:C9 change:D9 change:E9 change:F9 change:A10 change:B10 change:C10 change:D10 change:E10 change:F10 change:A11 change:B11 change:C11 change:D11 change:E11 change:F11 change:A12 change:B12 change:C12 change:D12 change:E12 change:F12", function () { Count() });
on("clicked:plot_rolling", (eventInfo) => {
let templateStr = eventInfo.htmlAttributes.value;
startRoll(templateStr, (results) => {
let _target = results.results.evas_send_roll.result;
let result_comp = {};
let temp_target = 0;
setAttrs({plot_roll:_target});
finishRoll(results.rollId,result_comp);
});
});
on("sheet:opened", function(eventInfo){
setAttrs({baseAttack: getTranslationByKey("baseAttack")});
setAttrs({baseAttack_effect: getTranslationByKey("baseAttack_effect")});
setAttrs({battlefield_movement: getTranslationByKey("battlefield_movement")});
setAttrs({battlefield_movement_effect: getTranslationByKey("battlefield_movement_effect")});
setAttrs({equip: getTranslationByKey("equip")});
setAttrs({support: getTranslationByKey("support")});
setAttrs({attack: getTranslationByKey("attack")});
setAttrs({plot: getTranslationByKey("plot")});
setAttrs({roll: getTranslationByKey("roll")});
setAttrs({incineration: getTranslationByKey("incineration")});
setAttrs({love: getTranslationByKey("love")});
setAttrs({pain: getTranslationByKey("pain")});
setAttrs({analysis: getTranslationByKey("analysis")});
setAttrs({physics: getTranslationByKey("physics")});
setAttrs({time: getTranslationByKey("time")});
setAttrs({torture: getTranslationByKey("torture")});
setAttrs({joy: getTranslationByKey("joy")});
setAttrs({senses: getTranslationByKey("senses")});
setAttrs({electron: getTranslationByKey("electron")});
setAttrs({mathematics: getTranslationByKey("mathematics")});
setAttrs({chaos: getTranslationByKey("chaos")});
setAttrs({binding: getTranslationByKey("binding")});
setAttrs({melancholy: getTranslationByKey("melancholy")});
setAttrs({touching: getTranslationByKey("touching")});
setAttrs({arrange: getTranslationByKey("arrange")});
setAttrs({chemical: getTranslationByKey("chemical")});
setAttrs({deep_sea: getTranslationByKey("deep_sea")});
setAttrs({threat: getTranslationByKey("threat")});
setAttrs({shame: getTranslationByKey("shame")});
setAttrs({smell: getTranslationByKey("smell")});
setAttrs({drug: getTranslationByKey("drug")});
setAttrs({biological: getTranslationByKey("biological")});
setAttrs({death: getTranslationByKey("death")});
setAttrs({destroy: getTranslationByKey("destroy")});
setAttrs({smile: getTranslationByKey("smile")});
setAttrs({taste: getTranslationByKey("taste")});
setAttrs({efficiency: getTranslationByKey("efficiency")});
setAttrs({medicine: getTranslationByKey("medicine")});
setAttrs({soul: getTranslationByKey("soul")});
setAttrs({beaten: getTranslationByKey("beaten")});
setAttrs({patience: getTranslationByKey("patience")});
setAttrs({phonetic_sound: getTranslationByKey("phonetic_sound")});
setAttrs({medium: getTranslationByKey("medium")});
setAttrs({self_discipline: getTranslationByKey("self_discipline")});
setAttrs({magic: getTranslationByKey("magic")});
setAttrs({cut_off: getTranslationByKey("cut_off")});
setAttrs({shocked: getTranslationByKey("shocked")});
setAttrs({scene: getTranslationByKey("scene")});
setAttrs({photography: getTranslationByKey("photography")});
setAttrs({humanity: getTranslationByKey("humanity")});
setAttrs({dark: getTranslationByKey("dark")});
setAttrs({puncture: getTranslationByKey("puncture")});
setAttrs({anger: getTranslationByKey("anger")});
setAttrs({pursuit: getTranslationByKey("pursuit")});
setAttrs({drive: getTranslationByKey("drive")});
setAttrs({history: getTranslationByKey("history")});
setAttrs({the_end: getTranslationByKey("the_end")});
setAttrs({shoot: getTranslationByKey("shoot")});
setAttrs({hate: getTranslationByKey("hate")});
setAttrs({art: getTranslationByKey("art")});
setAttrs({mechanical: getTranslationByKey("mechanical")});
setAttrs({folkways: getTranslationByKey("folkways")});
setAttrs({dream: getTranslationByKey("dream")});
setAttrs({war: getTranslationByKey("war")});
setAttrs({sad: getTranslationByKey("sad")});
setAttrs({sixth_sense: getTranslationByKey("sixth_sense")});
setAttrs({trap: getTranslationByKey("trap")});
setAttrs({archeology: getTranslationByKey("archeology")});
setAttrs({underground: getTranslationByKey("underground")});
setAttrs({bury: getTranslationByKey("bury")});
setAttrs({affection: getTranslationByKey("affection")});
setAttrs({shadow: getTranslationByKey("shadow")});
setAttrs({weapon: getTranslationByKey("weapon")});
setAttrs({astronomical: getTranslationByKey("astronomical")});
setAttrs({universe: getTranslationByKey("universe")});
setAttrs({random_specialty: getTranslationByKey("random_specialty")});
setAttrs({violence: getTranslationByKey("violence")});
setAttrs({emotion: getTranslationByKey("emotion")});
setAttrs({perception: getTranslationByKey("perception")});
setAttrs({technology: getTranslationByKey("technology")});
setAttrs({knowledge: getTranslationByKey("knowledge")});
setAttrs({strangeness: getTranslationByKey("strangeness")});
getAttrs(["Ninpo_01_Assigned_Skill","Ninpo_02_Assigned_Skill","Ninpo_03_Assigned_Skill","Ninpo_04_Assigned_Skill"],
function(values) {
setAttrs({Ninpo_01_is_Skill: values.Ninpo_01_Assigned_Skill})
setAttrs({Ninpo_02_is_Skill: values.Ninpo_02_Assigned_Skill})
setAttrs({Ninpo_03_is_Skill: values.Ninpo_03_Assigned_Skill})
setAttrs({Ninpo_04_is_Skill: values.Ninpo_04_Assigned_Skill})
}
);
});
on("change:Ninpo_01_Assigned_Skill change:Ninpo_02_Assigned_Skill change:Ninpo_03_Assigned_Skill change:Ninpo_04_Assigned_Skill",
function() {
getAttrs(["Ninpo_01_Assigned_Skill","Ninpo_02_Assigned_Skill","Ninpo_03_Assigned_Skill","Ninpo_04_Assigned_Skill"],
function(values) {
var temp_01 = getName(values.Ninpo_01_Assigned_Skill);
var temp_02 = getName(values.Ninpo_02_Assigned_Skill);
var temp_03 = getName(values.Ninpo_03_Assigned_Skill);
var temp_04 = getName(values.Ninpo_04_Assigned_Skill);
if(temp_01 != "") setAttrs({Ninpo_01_target: temp_01}); else { setAttrs({Ninpo_01_target: temp_01}); setAttrs({Ninpo_01_Assigned_Skill: ''}); }
if(temp_02 != "") setAttrs({Ninpo_02_target: temp_02}); else { setAttrs({Ninpo_02_target: temp_02}); setAttrs({Ninpo_02_Assigned_Skill: ''}); }
if(temp_03 != "") setAttrs({Ninpo_03_target: temp_03}); else { setAttrs({Ninpo_03_target: temp_03}); setAttrs({Ninpo_03_Assigned_Skill: ''}); }
if(temp_04 != "") setAttrs({Ninpo_04_target: temp_04}); else { setAttrs({Ninpo_04_target: temp_04}); setAttrs({Ninpo_04_Assigned_Skill: ''}); }
setAttrs({Ninpo_01_is_Skill: values.Ninpo_01_Assigned_Skill})
setAttrs({Ninpo_02_is_Skill: values.Ninpo_02_Assigned_Skill})
setAttrs({Ninpo_03_is_Skill: values.Ninpo_03_Assigned_Skill})
setAttrs({Ninpo_04_is_Skill: values.Ninpo_04_Assigned_Skill})
}
);
}
);
on("change:repeating_acitems:Ninpo_Assigned_Skill",
function() {
getAttrs(["repeating_acitems_Ninpo_Assigned_Skill"],
function(values) {
var temp = getName(values.repeating_acitems_Ninpo_Assigned_Skill);
if(temp != "") setAttrs({repeating_acitems_Ninpo_target: temp}); else { setAttrs({repeating_acitems_Ninpo_target: temp}); setAttrs({repeating_acitems_Ninpo_Assigned_Skill: ''}); }
setAttrs({repeating_acitems_Ninpo_is_Skill: values.repeating_acitems_Ninpo_Assigned_Skill})
}
);
}
);
on("clicked:abillity clicked:repeating_acitems:abillity", (eventInfo) => {
let [section,rowID,field] = parseTriggerName(eventInfo.triggerName);
let templateStr = eventInfo.htmlAttributes.value;
templateStr += "{{randomSpec=[[0]]}}";
if (typeof(rowID) != 'undefined') {
let repeat_idx = section+"_"+rowID+"_";
templateStr = templateStr.replaceAll('rowid-', repeat_idx);
}
startRoll(templateStr, (results) => {
let target = results.results.target.result;
let randomSpec = results.results.randomSpec.result;
let mod = results.results.mod.result * 1;
let result_comp = {};
let spec_name = "";
let spec_cate = 0;
let spec_item = (Math.floor(Math.random() * 6) + 1) + (Math.floor(Math.random() * 6) + 1);
switch(target) {
case -1 :
spec_cate = "A";
break;
case -2 :
spec_cate = "B";
break;
case -3 :
spec_cate = "C";
break;
case -4 :
spec_cate = "D";
break;
case -5 :
spec_cate = "E";
break;
case -6 :
spec_cate = "F";
break;
case -7 :
let spec_cate_num = (Math.floor(Math.random() * 6) + 1);
switch(spec_cate_num) {
case 1 :
spec_cate = "A";
break;
case 2 :
spec_cate = "B";
break;
case 3 :
spec_cate = "C";
break;
case 4 :
spec_cate = "D";
break;
case 5 :
spec_cate = "E";
break;
case 6 :
spec_cate = "F";
break;
}
break;
default:
break;
}
if(spec_cate != 0) {
spec_name = spec_cate + spec_item + "_value";
result_comp.randomSpec = " : " + getSpecName(spec_name);
getAttrs([spec_name], function(values) {
result_comp.target = values[spec_name] + 0;
result_comp.target_real = values[spec_name] - mod;
finishRoll(results.rollId,result_comp);
});
} else {
result_comp.randomSpec = "";
result_comp.target = target;
result_comp.target_real = target - mod;
finishRoll(results.rollId,result_comp);
}
});
});
</script>
<div style="display:none;">
<rolltemplate class="sheet-rolltemplate-InsDesc">
{{#is_mad}}{{#rollTotal() is_mad 1}}<div class="sheet-mad-state" data-i18n="confusion">confusion</div>{{/rollTotal() is_mad 1}}{{/is_mad}}
<div class="sheet-template">
{{#name}}<div class="sheet-ch-name">{{name}}</div>{{/name}}
{{#subject}}<div class="sheet-subj">{{subject}}</div>{{/subject}}
{{#desc}}<div class="sheet-desc">{{desc}}</div>{{/desc}}
{{#items}}
{{#rollTotal() items 1}}
<div class="sheet-subj">
<span data-i18n="items">Items</span>
<strong data-i18n="items_painkiller">Painkiller</strong>
</div>
<div class="sheet-desc" data-i18n="items_painkiller_comment">
Can be used at any time. If you use this Item, you can restore your [HP] or [SAN] by one point.
</div>
{{/rollTotal() items 1}}
{{#rollTotal() items 2}}
<div class="sheet-subj">
<span data-i18n="items">Items</span>
<strong data-i18n="items_weapon">Weapon</strong>
</div>
<div class="sheet-desc" data-i18n="items_weapon_comment">
It can be used during a battle when you roll the die to make an action. You can roll your dice again regardless of the result of the roll.
</div>
{{/rollTotal() items 2}}
{{#rollTotal() items 3}}
<div class="sheet-subj">
<span data-i18n="items">Items</span>
<strong data-i18n="items_talisman">Talisman</strong>
</div>
<div class="sheet-desc" data-i18n="items_talisman_comment">
You can use it when someone other than yourself rolls a die to make an action. Regardless of the roll result, you can roll the dice again.
</div>
{{/rollTotal() items 3}}
{{#rollTotal() items 4}}
<div class="sheet-subj">
<span data-i18n="items">Items</span>
<strong data-i18n="items_net_launcher">Net Launcher</strong>
</div>
<div class="sheet-desc" data-i18n="items_net_launcher_comment">
</div>
{{/rollTotal() items 4}}
{{#rollTotal() items 5}}
<div class="sheet-subj">
<span data-i18n="items">Items</span>
<strong data-i18n="items_b_amnestic">B Amnestic</strong>
</div>
<div class="sheet-desc" data-i18n="items_b_amnestic_comment">
</div>
{{/rollTotal() items 5}}
{{#rollTotal() items 6}}
<div class="sheet-subj">
<span data-i18n="items">Items</span>
<strong data-i18n="items_detonator">Detonator</strong>
</div>
<div class="sheet-desc" data-i18n="items_detonator_comment">
</div>
{{/rollTotal() items 6}}
{{/items}}
{{#randTable}}
{{#rollTotal() randTable 10}}
{{#rollTotal() roll1d6 1}}
<div class="sheet-desc sheet-emot" data-i18n="list_emotion01">Common sense (positive) / unbelief (negative)</div>
{{/rollTotal() roll1d6 1}}
{{#rollTotal() roll1d6 2}}
<div class="sheet-desc sheet-emot" data-i18n="list_emotion02">Friendship (positive) / anger (negative)</div>
{{/rollTotal() roll1d6 2}}
{{#rollTotal() roll1d6 3}}
<div class="sheet-desc sheet-emot" data-i18n="list_emotion03">Love (positive) / jealous (negative)</div>
{{/rollTotal() roll1d6 3}}
{{#rollTotal() roll1d6 4}}
<div class="sheet-desc sheet-emot" data-i18n="list_emotion04">Loyalty (positive) / insult (negative)</div>
{{/rollTotal() roll1d6 4}}
{{#rollTotal() roll1d6 5}}
<div class="sheet-desc sheet-emot" data-i18n="list_emotion05">yearn (positive) / inferior (negative)</div>
{{/rollTotal() roll1d6 5}}
{{#rollTotal() roll1d6 6}}
<div class="sheet-desc sheet-emot" data-i18n="list_emotion06">Frenzy (positive) / killing (negative)</div>
{{/rollTotal() roll1d6 6}}
{{/rollTotal() randTable 10}}
{{#rollTotal() randTable 20}}
<div class="sheet-subj" data-i18n="list_badending">BadEnding table</div>
{{#rollTotal() roll2d6 2}}
<div class="sheet-desc" data-i18n="list_badending_02"></div>
{{/rollTotal() roll2d6 2}}
{{#rollTotal() roll2d6 3}}
<div class="sheet-desc" data-i18n="list_badending_03"></div>
{{/rollTotal() roll2d6 3}}
{{#rollTotal() roll2d6 4}}
<div class="sheet-desc" data-i18n="list_badending_04"></div>
{{/rollTotal() roll2d6 4}}
{{#rollTotal() roll2d6 5}}
<div class="sheet-desc" data-i18n="list_badending_05"></div>
{{/rollTotal() roll2d6 5}}
{{#rollTotal() roll2d6 6}}
<div class="sheet-desc" data-i18n="list_badending_06"></div>
{{/rollTotal() roll2d6 6}}
{{#rollTotal() roll2d6 7}}
<div class="sheet-desc" data-i18n="list_badending_07"></div>
{{/rollTotal() roll2d6 7}}
{{#rollTotal() roll2d6 8}}
<div class="sheet-desc" data-i18n="list_badending_08"></div>
{{/rollTotal() roll2d6 8}}
{{#rollTotal() roll2d6 9}}
<div class="sheet-desc" data-i18n="list_badending_09"></div>
{{/rollTotal() roll2d6 9}}
{{#rollTotal() roll2d6 10}}
<div class="sheet-desc" data-i18n="list_badending_10"></div>
{{/rollTotal() roll2d6 10}}
{{#rollTotal() roll2d6 11}}
<div class="sheet-desc" data-i18n="list_badending_11"></div>
{{/rollTotal() roll2d6 11}}
{{#rollTotal() roll2d6 12}}
<div class="sheet-desc" data-i18n="list_badending_12"></div>
{{/rollTotal() roll2d6 12}}
{{/rollTotal() randTable 20}}
{{#rollTotal() randTable 1}}
<div class="sheet-subj" data-i18n="list_place1">scene table</div>
{{#rollTotal() roll2d6 2}}
<div class="sheet-desc" data-i18n="list_place1_02"></div>
{{/rollTotal() roll2d6 2}}
{{#rollTotal() roll2d6 3}}
<div class="sheet-desc" data-i18n="list_place1_03"></div>
{{/rollTotal() roll2d6 3}}
{{#rollTotal() roll2d6 4}}
<div class="sheet-desc" data-i18n="list_place1_04"></div>
{{/rollTotal() roll2d6 4}}
{{#rollTotal() roll2d6 5}}
<div class="sheet-desc" data-i18n="list_place1_05"></div>
{{/rollTotal() roll2d6 5}}
{{#rollTotal() roll2d6 6}}
<div class="sheet-desc" data-i18n="list_place1_06"></div>
{{/rollTotal() roll2d6 6}}
{{#rollTotal() roll2d6 7}}
<div class="sheet-desc" data-i18n="list_place1_07"></div>
{{/rollTotal() roll2d6 7}}
{{#rollTotal() roll2d6 8}}
<div class="sheet-desc" data-i18n="list_place1_08"></div>
{{/rollTotal() roll2d6 8}}
{{#rollTotal() roll2d6 9}}
<div class="sheet-desc" data-i18n="list_place1_09"></div>
{{/rollTotal() roll2d6 9}}
{{#rollTotal() roll2d6 10}}
<div class="sheet-desc" data-i18n="list_place1_10"></div>
{{/rollTotal() roll2d6 10}}
{{#rollTotal() roll2d6 11}}
<div class="sheet-desc" data-i18n="list_place1_11"></div>
{{/rollTotal() roll2d6 11}}
{{#rollTotal() roll2d6 12}}
<div class="sheet-desc" data-i18n="list_place1_12"></div>
{{/rollTotal() roll2d6 12}}
{{/rollTotal() randTable 1}}
{{#rollTotal() randTable 2}}
<div class="sheet-subj" data-i18n="list_place2">japan scene table</div>
{{#rollTotal() roll2d6 2}}
<div class="sheet-desc" data-i18n="list_place2_02"></div>
{{/rollTotal() roll2d6 2}}
{{#rollTotal() roll2d6 3}}
<div class="sheet-desc" data-i18n="list_place2_03"></div>
{{/rollTotal() roll2d6 3}}
{{#rollTotal() roll2d6 4}}
<div class="sheet-desc" data-i18n="list_place2_04"></div>
{{/rollTotal() roll2d6 4}}
{{#rollTotal() roll2d6 5}}
<div class="sheet-desc" data-i18n="list_place2_05"></div>
{{/rollTotal() roll2d6 5}}
{{#rollTotal() roll2d6 6}}
<div class="sheet-desc" data-i18n="list_place2_06"></div>
{{/rollTotal() roll2d6 6}}
{{#rollTotal() roll2d6 7}}
<div class="sheet-desc" data-i18n="list_place2_07"></div>
{{/rollTotal() roll2d6 7}}
{{#rollTotal() roll2d6 8}}
<div class="sheet-desc" data-i18n="list_place2_08"></div>
{{/rollTotal() roll2d6 8}}
{{#rollTotal() roll2d6 9}}
<div class="sheet-desc" data-i18n="list_place2_09"></div>
{{/rollTotal() roll2d6 9}}
{{#rollTotal() roll2d6 10}}
<div class="sheet-desc" data-i18n="list_place2_10"></div>
{{/rollTotal() roll2d6 10}}
{{#rollTotal() roll2d6 11}}
<div class="sheet-desc" data-i18n="list_place2_11"></div>
{{/rollTotal() roll2d6 11}}
{{#rollTotal() roll2d6 12}}
<div class="sheet-desc" data-i18n="list_place2_12"></div>
{{/rollTotal() roll2d6 12}}
{{/rollTotal() randTable 2}}
{{#rollTotal() randTable 3}}
<div class="sheet-subj" data-i18n="list_place3">1920 scene table</div>
{{#rollTotal() roll2d6 2}}
<div class="sheet-desc" data-i18n="list_place3_02"></div>
{{/rollTotal() roll2d6 2}}
{{#rollTotal() roll2d6 3}}
<div class="sheet-desc" data-i18n="list_place3_03"></div>
{{/rollTotal() roll2d6 3}}
{{#rollTotal() roll2d6 4}}
<div class="sheet-desc" data-i18n="list_place3_04"></div>
{{/rollTotal() roll2d6 4}}
{{#rollTotal() roll2d6 5}}
<div class="sheet-desc" data-i18n="list_place3_05"></div>
{{/rollTotal() roll2d6 5}}
{{#rollTotal() roll2d6 6}}
<div class="sheet-desc" data-i18n="list_place3_06"></div>
{{/rollTotal() roll2d6 6}}
{{#rollTotal() roll2d6 7}}
<div class="sheet-desc" data-i18n="list_place3_07"></div>
{{/rollTotal() roll2d6 7}}
{{#rollTotal() roll2d6 8}}
<div class="sheet-desc" data-i18n="list_place3_08"></div>
{{/rollTotal() roll2d6 8}}
{{#rollTotal() roll2d6 9}}
<div class="sheet-desc" data-i18n="list_place3_09"></div>
{{/rollTotal() roll2d6 9}}
{{#rollTotal() roll2d6 10}}
<div class="sheet-desc" data-i18n="list_place3_10"></div>
{{/rollTotal() roll2d6 10}}
{{#rollTotal() roll2d6 11}}
<div class="sheet-desc" data-i18n="list_place3_11"></div>
{{/rollTotal() roll2d6 11}}
{{#rollTotal() roll2d6 12}}
<div class="sheet-desc" data-i18n="list_place3_12"></div>
{{/rollTotal() roll2d6 12}}
{{/rollTotal() randTable 3}}
{{#rollTotal() randTable 4}}
<div class="sheet-subj" data-i18n="list_place4">dark age scene table</div>
{{#rollTotal() roll2d6 2}}
<div class="sheet-desc" data-i18n="list_place4_02"></div>
{{/rollTotal() roll2d6 2}}
{{#rollTotal() roll2d6 3}}
<div class="sheet-desc" data-i18n="list_place4_03"></div>
{{/rollTotal() roll2d6 3}}
{{#rollTotal() roll2d6 4}}
<div class="sheet-desc" data-i18n="list_place4_04"></div>
{{/rollTotal() roll2d6 4}}
{{#rollTotal() roll2d6 5}}
<div class="sheet-desc" data-i18n="list_place4_05"></div>
{{/rollTotal() roll2d6 5}}
{{#rollTotal() roll2d6 6}}
<div class="sheet-desc" data-i18n="list_place4_06"></div>
{{/rollTotal() roll2d6 6}}
{{#rollTotal() roll2d6 7}}
<div class="sheet-desc" data-i18n="list_place4_07"></div>
{{/rollTotal() roll2d6 7}}
{{#rollTotal() roll2d6 8}}
<div class="sheet-desc" data-i18n="list_place4_08"></div>
{{/rollTotal() roll2d6 8}}
{{#rollTotal() roll2d6 9}}
<div class="sheet-desc" data-i18n="list_place4_09"></div>
{{/rollTotal() roll2d6 9}}
{{#rollTotal() roll2d6 10}}
<div class="sheet-desc" data-i18n="list_place4_10"></div>
{{/rollTotal() roll2d6 10}}
{{#rollTotal() roll2d6 11}}
<div class="sheet-desc" data-i18n="list_place4_11"></div>
{{/rollTotal() roll2d6 11}}
{{#rollTotal() roll2d6 12}}
<div class="sheet-desc" data-i18n="list_place4_12"></div>
{{/rollTotal() roll2d6 12}}
{{/rollTotal() randTable 4}}
{{/randTable}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-InsDice">
{{#is_mad}}{{#rollTotal() is_mad 1}}<div class="sheet-mad-state" data-i18n="confusion">confusion</div>{{/rollTotal() is_mad 1}}{{/is_mad}}
<div class="sheet-template">
{{#name}}<div class="sheet-ch-name">{{name}}</div>{{/name}}
<div class="sheet-dice-area">
<div class="sheet-total">
<div class="sheet-roll">
<div class="sheet-dice-val">{{roll}}</div>
{{#^rollTotal() mod 0}}
{{#rollGreater() mod 0}}
<div class="sheet-mod">+{{mod}}</div>
{{/rollGreater() mod 0}}
{{#^rollGreater() mod 0}}
<div class="sheet-mod">{{mod}}</div>
{{/^rollGreater() mod 0}}
{{/^rollTotal() mod 0}}
</div>
{{#roll1}}
<div class="sheet-detail-dice">
{{roll1}}{{roll2}}
</div>
{{/roll1}}
</div>
<div class="sheet-data">
{{#subject}}<div class="sheet-subj">{{#isFearCheck}}<span data-i18n="fear_check">Fear Check</span> : {{/isFearCheck}}{{subject}}</div>{{/subject}}
{{#plot}}<div class="sheet-subj"><strong data-i18n="evasion_title">evasion</strong> : <span><span data-i18n="speed">Speed</span>{{plot}}</span></div>{{/plot}}
<div class="sheet-target-result">
{{#rollTotal() roll 12}}
<strong class="sheet-special" data-i18n="special">special</strong>
{{/rollTotal() roll 12}}
{{#^rollTotal() roll 12}}
{{#^rollGreater() roll 2}}
<strong class="sheet-fumble" data-i18n="fumble">fumble</strong>
{{/^rollGreater() roll 2}}
{{#rollGreater() roll 2}}
{{#^rollLess() roll target_real}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll target_real}}
{{#rollLess() roll target_real}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll target_real}}
{{/rollGreater() roll 2}}
{{/^rollTotal() roll 12}}
</div>
<div class="sheet-target">
<span data-i18n="target">Traget</span>
<strong>{{target}}</strong>
</div>
</div>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-InsSkill">
{{#is_mad}}{{#rollTotal() is_mad 1}}<div class="sheet-mad-state" data-i18n="confusion">confusion</div>{{/rollTotal() is_mad 1}}{{/is_mad}}
<div class="sheet-template">
{{#name}}<div class="sheet-ch-name">{{name}}</div>{{/name}}
{{#subject}}<div class="sheet-subj">{{#Types}}<span>{{Types}}</span>{{/Types}}<strong>{{subject}}</strong></div>{{/subject}}
{{#AssignedSkill}}
<div class="sheet-dice-area">
<div class="sheet-total">
<div class="sheet-roll">
<div class="sheet-dice-val">{{roll}}</div>
{{#^rollTotal() mod 0}}
{{#rollGreater() mod 0}}
<div class="sheet-mod">+{{mod}}</div>
{{/rollGreater() mod 0}}
{{#^rollGreater() mod 0}}
<div class="sheet-mod">{{mod}}</div>
{{/^rollGreater() mod 0}}
{{/^rollTotal() mod 0}}
</div>
{{#roll1}}
<div class="sheet-detail-dice">
{{roll1}}{{roll2}}
</div>
{{/roll1}}
</div>
<div class="sheet-data">
{{#subject}}<div class="sheet-subj">{{AssignedSkill}}{{#computed::randomSpec}}{{computed::randomSpec}}{{/computed::randomSpec}}</div>{{/subject}}
<div class="sheet-target-result">
{{#rollTotal() roll 12}}
<strong class="sheet-special" data-i18n="special">special</strong>
{{/rollTotal() roll 12}}
{{#^rollTotal() roll 12}}
{{#^rollGreater() roll 2}}
<strong class="sheet-fumble" data-i18n="fumble">fumble</strong>
{{/^rollGreater() roll 2}}
{{#rollGreater() roll 2}}
{{#^rollLess() roll target_real}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll target_real}}
{{#rollLess() roll target_real}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll target_real}}
{{/rollGreater() roll 2}}
{{/^rollTotal() roll 12}}
</div>
<div class="sheet-target">
<span data-i18n="target">Traget</span>
<strong>
{{#computed::target}}{{computed::target}}{{/computed::target}}
{{#^computed::target}}{{target}}{{/^computed::target}}
</strong>
</div>
</div>
</div>
{{/AssignedSkill}}
{{#Effect}}<div class="sheet-desc">{{Effect}}</div>{{/Effect}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-InsPlot">
{{#is_mad}}{{#rollTotal() is_mad 1}}<div class="sheet-mad-state" data-i18n="confusion">confusion</div>{{/rollTotal() is_mad 1}}{{/is_mad}}
<div class="sheet-template">
{{#evas_send}}
<div class="sheet-evas">
<div class="sheet-tit">
<strong data-i18n="plot_t">Plot</strong><em>{{evas_send}}</em>
</div>
<div class="sheet-value">
<strong data-i18n="speed">Speed</strong>
<em>{{evas_send_roll}}</em>
</div>
</div>
{{/evas_send}}
{{#randCategory}}
{{#rollTotal() randCategory 1}}
{{#rollTotal() randSpec 2}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>2</i><em data-i18n='incineration'>Incineration</em></span></div>{{/rollTotal() randSpec 2}}
{{#rollTotal() randSpec 3}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>3</i><em data-i18n='torture'>Torture</em></span></div>{{/rollTotal() randSpec 3}}
{{#rollTotal() randSpec 4}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>4</i><em data-i18n='binding'>Binding</em></span></div>{{/rollTotal() randSpec 4}}
{{#rollTotal() randSpec 5}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>5</i><em data-i18n='threat'>Threat</em></span></div>{{/rollTotal() randSpec 5}}
{{#rollTotal() randSpec 6}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>6</i><em data-i18n='destroy'>Destroy</em></span></div>{{/rollTotal() randSpec 6}}
{{#rollTotal() randSpec 7}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>7</i><em data-i18n='beaten'>Beaten</em></span></div>{{/rollTotal() randSpec 7}}
{{#rollTotal() randSpec 8}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>8</i><em data-i18n='cut_off'>Cut Off</em></span></div>{{/rollTotal() randSpec 8}}
{{#rollTotal() randSpec 9}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>9</i><em data-i18n='puncture'>Puncture</em></span></div>{{/rollTotal() randSpec 9}}
{{#rollTotal() randSpec 10}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>10</i><em data-i18n='shoot'>Shoot</em></span></div>{{/rollTotal() randSpec 10}}
{{#rollTotal() randSpec 11}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>11</i><em data-i18n='war'>War</em></span></div>{{/rollTotal() randSpec 11}}
{{#rollTotal() randSpec 12}}<div class='sheet-random'><strong><i>1</i><em data-i18n='violence'>Violence</em></strong><span><i>12</i><em data-i18n='bury'>Bury</em></span></div>{{/rollTotal() randSpec 12}}
{{/rollTotal() randCategory 1}}
{{#rollTotal() randCategory 2}}
{{#rollTotal() randSpec 2}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>2</i><em data-i18n='love'>love</em></span></div>{{/rollTotal() randSpec 2}}
{{#rollTotal() randSpec 3}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>3</i><em data-i18n='joy'>joy</em></span></div>{{/rollTotal() randSpec 3}}
{{#rollTotal() randSpec 4}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>4</i><em data-i18n='melancholy'>melancholy</em></span></div>{{/rollTotal() randSpec 4}}
{{#rollTotal() randSpec 5}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>5</i><em data-i18n='shame'>shame</em></span></div>{{/rollTotal() randSpec 5}}
{{#rollTotal() randSpec 6}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>6</i><em data-i18n='smile'>smile</em></span></div>{{/rollTotal() randSpec 6}}
{{#rollTotal() randSpec 7}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>7</i><em data-i18n='patience'>patience</em></span></div>{{/rollTotal() randSpec 7}}
{{#rollTotal() randSpec 8}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>8</i><em data-i18n='shocked'>shocked</em></span></div>{{/rollTotal() randSpec 8}}
{{#rollTotal() randSpec 9}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>9</i><em data-i18n='anger'>anger</em></span></div>{{/rollTotal() randSpec 9}}
{{#rollTotal() randSpec 10}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>10</i><em data-i18n='hate'>hate</em></span></div>{{/rollTotal() randSpec 10}}
{{#rollTotal() randSpec 11}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>11</i><em data-i18n='sad'>sad</em></span></div>{{/rollTotal() randSpec 11}}
{{#rollTotal() randSpec 12}}<div class='sheet-random'><strong><i>2</i><em data-i18n='emotion'>Emotion</em></strong><span><i>12</i><em data-i18n='affection'>affection</em></span></div>{{/rollTotal() randSpec 12}}
{{/rollTotal() randCategory 2}}
{{#rollTotal() randCategory 3}}
{{#rollTotal() randSpec 2}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>2</i><em data-i18n='pain'>pain</em></span></div>{{/rollTotal() randSpec 2}}
{{#rollTotal() randSpec 3}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>3</i><em data-i18n='senses'>senses</em></span></div>{{/rollTotal() randSpec 3}}
{{#rollTotal() randSpec 4}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>4</i><em data-i18n='touching'>touching</em></span></div>{{/rollTotal() randSpec 4}}
{{#rollTotal() randSpec 5}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>5</i><em data-i18n='smell'>smell</em></span></div>{{/rollTotal() randSpec 5}}
{{#rollTotal() randSpec 6}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>6</i><em data-i18n='taste'>taste</em></span></div>{{/rollTotal() randSpec 6}}
{{#rollTotal() randSpec 7}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>7</i><em data-i18n='phonetic_sound'>phonetic_sound</em></span></div>{{/rollTotal() randSpec 7}}
{{#rollTotal() randSpec 8}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>8</i><em data-i18n='scene'>scene</em></span></div>{{/rollTotal() randSpec 8}}
{{#rollTotal() randSpec 9}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>9</i><em data-i18n='pursuit'>pursuit</em></span></div>{{/rollTotal() randSpec 9}}
{{#rollTotal() randSpec 10}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>10</i><em data-i18n='art'>art</em></span></div>{{/rollTotal() randSpec 10}}
{{#rollTotal() randSpec 11}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>11</i><em data-i18n='sixth_sense'>sixth_sense</em></span></div>{{/rollTotal() randSpec 11}}
{{#rollTotal() randSpec 12}}<div class='sheet-random'><strong><i>3</i><em data-i18n='perception'>Perception</em></strong><span><i>12</i><em data-i18n='shadow'>shadow</em></span></div>{{/rollTotal() randSpec 12}}
{{/rollTotal() randCategory 3}}
{{#rollTotal() randCategory 4}}
{{#rollTotal() randSpec 2}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>2</i><em data-i18n='analysis'>analysis</em></span></div>{{/rollTotal() randSpec 2}}
{{#rollTotal() randSpec 3}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>3</i><em data-i18n='electron'>electron</em></span></div>{{/rollTotal() randSpec 3}}
{{#rollTotal() randSpec 4}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>4</i><em data-i18n='arrange'>arrange</em></span></div>{{/rollTotal() randSpec 4}}
{{#rollTotal() randSpec 5}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>5</i><em data-i18n='drug'>drug</em></span></div>{{/rollTotal() randSpec 5}}
{{#rollTotal() randSpec 6}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>6</i><em data-i18n='efficiency'>efficiency</em></span></div>{{/rollTotal() randSpec 6}}
{{#rollTotal() randSpec 7}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>7</i><em data-i18n='medium'>medium</em></span></div>{{/rollTotal() randSpec 7}}
{{#rollTotal() randSpec 8}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>8</i><em data-i18n='photography'>photography</em></span></div>{{/rollTotal() randSpec 8}}
{{#rollTotal() randSpec 9}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>9</i><em data-i18n='drive'>drive</em></span></div>{{/rollTotal() randSpec 9}}
{{#rollTotal() randSpec 10}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>10</i><em data-i18n='mechanical'>mechanical</em></span></div>{{/rollTotal() randSpec 10}}
{{#rollTotal() randSpec 11}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>11</i><em data-i18n='trap'>trap</em></span></div>{{/rollTotal() randSpec 11}}
{{#rollTotal() randSpec 12}}<div class='sheet-random'><strong><i>4</i><em data-i18n='technology'>Technology</em></strong><span><i>12</i><em data-i18n='weapon'>weapon</em></span></div>{{/rollTotal() randSpec 12}}
{{/rollTotal() randCategory 4}}
{{#rollTotal() randCategory 5}}
{{#rollTotal() randSpec 2}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>2</i><em data-i18n='physics'>physics</em></span></div>{{/rollTotal() randSpec 2}}
{{#rollTotal() randSpec 3}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>3</i><em data-i18n='mathematics'>mathematics</em></span></div>{{/rollTotal() randSpec 3}}
{{#rollTotal() randSpec 4}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>4</i><em data-i18n='chemical'>chemical</em></span></div>{{/rollTotal() randSpec 4}}
{{#rollTotal() randSpec 5}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>5</i><em data-i18n='biological'>biological</em></span></div>{{/rollTotal() randSpec 5}}
{{#rollTotal() randSpec 6}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>6</i><em data-i18n='medicine'>medicine</em></span></div>{{/rollTotal() randSpec 6}}
{{#rollTotal() randSpec 7}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>7</i><em data-i18n='self_discipline'>self_discipline</em></span></div>{{/rollTotal() randSpec 7}}
{{#rollTotal() randSpec 8}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>8</i><em data-i18n='humanity'>humanity</em></span></div>{{/rollTotal() randSpec 8}}
{{#rollTotal() randSpec 9}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>9</i><em data-i18n='history'>history</em></span></div>{{/rollTotal() randSpec 9}}
{{#rollTotal() randSpec 10}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>10</i><em data-i18n='folkways'>folkways</em></span></div>{{/rollTotal() randSpec 10}}
{{#rollTotal() randSpec 11}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>11</i><em data-i18n='archeology'>archeology</em></span></div>{{/rollTotal() randSpec 11}}
{{#rollTotal() randSpec 12}}<div class='sheet-random'><strong><i>5</i><em data-i18n='knowledge'>Knowledge</em></strong><span><i>12</i><em data-i18n='astronomical'>astronomical</em></span></div>{{/rollTotal() randSpec 12}}
{{/rollTotal() randCategory 5}}
{{#rollTotal() randCategory 6}}
{{#rollTotal() randSpec 2}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>2</i><em data-i18n='time'>time</em></span></div>{{/rollTotal() randSpec 2}}
{{#rollTotal() randSpec 3}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>3</i><em data-i18n='chaos'>chaos</em></span></div>{{/rollTotal() randSpec 3}}
{{#rollTotal() randSpec 4}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>4</i><em data-i18n='deep_sea'>deep_sea</em></span></div>{{/rollTotal() randSpec 4}}
{{#rollTotal() randSpec 5}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>5</i><em data-i18n='death'>death</em></span></div>{{/rollTotal() randSpec 5}}
{{#rollTotal() randSpec 6}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>6</i><em data-i18n='soul'>soul</em></span></div>{{/rollTotal() randSpec 6}}
{{#rollTotal() randSpec 7}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>7</i><em data-i18n='magic'>magic</em></span></div>{{/rollTotal() randSpec 7}}
{{#rollTotal() randSpec 8}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>8</i><em data-i18n='dark'>dark</em></span></div>{{/rollTotal() randSpec 8}}
{{#rollTotal() randSpec 9}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>9</i><em data-i18n='the_end'>the_end</em></span></div>{{/rollTotal() randSpec 9}}
{{#rollTotal() randSpec 10}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>10</i><em data-i18n='dream'>dream</em></span></div>{{/rollTotal() randSpec 10}}
{{#rollTotal() randSpec 11}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>11</i><em data-i18n='underground'>underground</em></span></div>{{/rollTotal() randSpec 11}}
{{#rollTotal() randSpec 12}}<div class='sheet-random'><strong><i>6</i><em data-i18n='strangeness'>Strangeness</em></strong><span><i>12</i><em data-i18n='universe'>universe</em></span></div>{{/rollTotal() randSpec 12}}
{{/rollTotal() randCategory 6}}
{{/randCategory}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-InsAfter">
{{#is_mad}}{{#rollTotal() is_mad 1}}<div class="sheet-mad-state" data-i18n="confusion">confusion</div>{{/rollTotal() is_mad 1}}{{/is_mad}}
<div class="sheet-template">
{{#name}}<div class="sheet-ch-name">{{name}}</div>{{/name}}
<div class="sheet-subj" data-i18n="respect">Respect</div>
{{#rollGreater() mad_count 1}}
<div class="sheet-sub-subj" data-i18n="aftermath_check">Aftermath Check </div>
<div class="sheet-dice-area">
<div class="sheet-total">
<div class="sheet-roll">
<div class="sheet-dice-val">{{roll}}</div>
</div>
</div>
<div class="sheet-data">
<div class="sheet-subj">
{{#rollTotal() afterRoll 2}}<span data-i18n="love"></span>{{/rollTotal() afterRoll 2}}
{{#rollTotal() afterRoll 3}}<span data-i18n="joy"></span>{{/rollTotal() afterRoll 3}}
{{#rollTotal() afterRoll 4}}<span data-i18n="melancholy"></span>{{/rollTotal() afterRoll 4}}
{{#rollTotal() afterRoll 5}}<span data-i18n="shame"></span>{{/rollTotal() afterRoll 5}}
{{#rollTotal() afterRoll 6}}<span data-i18n="smile"></span>{{/rollTotal() afterRoll 6}}
{{#rollTotal() afterRoll 7}}<span data-i18n="patience"></span>{{/rollTotal() afterRoll 7}}
{{#rollTotal() afterRoll 8}}<span data-i18n="shocked"></span>{{/rollTotal() afterRoll 8}}
{{#rollTotal() afterRoll 9}}<span data-i18n="anger"></span>{{/rollTotal() afterRoll 9}}
{{#rollTotal() afterRoll 10}}<span data-i18n="hate"></span>{{/rollTotal() afterRoll 10}}
{{#rollTotal() afterRoll 11}}<span data-i18n="sad"></span>{{/rollTotal() afterRoll 11}}
{{#rollTotal() afterRoll 12}}<span data-i18n="affection"></span>{{/rollTotal() afterRoll 12}}
</div>
<div class="sheet-target-result">
{{#rollTotal() roll 12}}
<strong class="sheet-special" data-i18n="special">special</strong>
{{/rollTotal() roll 12}}
{{#^rollTotal() roll 12}}
{{#^rollGreater() roll afterFumble}}
<strong class="sheet-fumble" data-i18n="fumble">fumble</strong>
{{/^rollGreater() roll afterFumble}}
{{#rollGreater() roll afterFumble}}
{{#rollTotal() afterRoll 2}}
{{#^rollLess() roll B2}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B2}}
{{#rollLess() roll B2}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B2}}
{{/rollTotal() afterRoll 2}}
{{#rollTotal() afterRoll 3}}
{{#^rollLess() roll B3}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B3}}
{{#rollLess() roll B3}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B3}}
{{/rollTotal() afterRoll 3}}
{{#rollTotal() afterRoll 4}}
{{#^rollLess() roll B4}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B4}}
{{#rollLess() roll B4}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B4}}
{{/rollTotal() afterRoll 4}}
{{#rollTotal() afterRoll 5}}
{{#^rollLess() roll B5}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B5}}
{{#rollLess() roll B5}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B5}}
{{/rollTotal() afterRoll 5}}
{{#rollTotal() afterRoll 6}}
{{#^rollLess() roll B6}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B6}}
{{#rollLess() roll B6}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B6}}
{{/rollTotal() afterRoll 6}}
{{#rollTotal() afterRoll 7}}
{{#^rollLess() roll B7}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B7}}
{{#rollLess() roll B7}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B7}}
{{/rollTotal() afterRoll 7}}
{{#rollTotal() afterRoll 8}}
{{#^rollLess() roll B8}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B8}}
{{#rollLess() roll B8}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B8}}
{{/rollTotal() afterRoll 8}}
{{#rollTotal() afterRoll 9}}
{{#^rollLess() roll B9}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B9}}
{{#rollLess() roll B9}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B9}}
{{/rollTotal() afterRoll 9}}
{{#rollTotal() afterRoll 10}}
{{#^rollLess() roll B10}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B10}}
{{#rollLess() roll B10}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B10}}
{{/rollTotal() afterRoll 10}}
{{#rollTotal() afterRoll 11}}
{{#^rollLess() roll B11}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B11}}
{{#rollLess() roll B11}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B11}}
{{/rollTotal() afterRoll 11}}
{{#rollTotal() afterRoll 12}}
{{#^rollLess() roll B12}}
<strong class="sheet-succed" data-i18n="success">success</strong>
{{/^rollLess() roll B12}}
{{#rollLess() roll B12}}
<strong class="sheet-fail" data-i18n="fail">fail</strong>
{{/rollLess() roll B12}}
{{/rollTotal() afterRoll 12}}
{{/rollGreater() roll afterFumble}}
{{/^rollTotal() roll 12}}
</div>
<div class="sheet-target">
<span data-i18n="target">Traget</span>
<strong>
{{#rollTotal() afterRoll 2}}{{B2}}{{/rollTotal() afterRoll 2}}
{{#rollTotal() afterRoll 3}}{{B3}}{{/rollTotal() afterRoll 3}}
{{#rollTotal() afterRoll 4}}{{B4}}{{/rollTotal() afterRoll 4}}
{{#rollTotal() afterRoll 5}}{{B5}}{{/rollTotal() afterRoll 5}}
{{#rollTotal() afterRoll 6}}{{B6}}{{/rollTotal() afterRoll 6}}
{{#rollTotal() afterRoll 7}}{{B7}}{{/rollTotal() afterRoll 7}}
{{#rollTotal() afterRoll 8}}{{B8}}{{/rollTotal() afterRoll 8}}
{{#rollTotal() afterRoll 9}}{{B9}}{{/rollTotal() afterRoll 9}}
{{#rollTotal() afterRoll 10}}{{B10}}{{/rollTotal() afterRoll 10}}
{{#rollTotal() afterRoll 11}}{{B11}}{{/rollTotal() afterRoll 11}}
{{#rollTotal() afterRoll 12}}{{B12}}{{/rollTotal() afterRoll 12}}
</strong>
</div>
</div>
</div>
<div class="sheet-fear-result">
<span data-i18n="fear">Fear</span>
{{#rollTotal() roll 12}}
{{#rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-del">-1</span>
{{/^rollTotal() isMad 1}}
{{/rollTotal() roll 12}}
{{#^rollTotal() roll 12}}
{{#^rollGreater() roll afterFumble}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+3</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/^rollTotal() isMad 1}}
{{/^rollGreater() roll afterFumble}}
{{#rollGreater() roll afterFumble}}
{{#rollTotal() afterRoll 2}}
{{#^rollLess() roll B2}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B2}}
{{#rollLess() roll B2}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B2}}
{{/rollTotal() afterRoll 2}}
{{#rollTotal() afterRoll 3}}
{{#^rollLess() roll B3}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
</p>
{{/^rollLess() roll B3}}
{{#rollLess() roll B3}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B3}}
{{/rollTotal() afterRoll 3}}
{{#rollTotal() afterRoll 4}}
{{#^rollLess() roll B4}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B4}}
{{#rollLess() roll B4}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B4}}
{{/rollTotal() afterRoll 4}}
{{#rollTotal() afterRoll 5}}
{{#^rollLess() roll B5}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B5}}
{{#rollLess() roll B5}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B5}}
{{/rollTotal() afterRoll 5}}
{{#rollTotal() afterRoll 6}}
{{#^rollLess() roll B6}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B6}}
{{#rollLess() roll B6}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B6}}
{{/rollTotal() afterRoll 6}}
{{#rollTotal() afterRoll 7}}
{{#^rollLess() roll B7}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B7}}
{{#rollLess() roll B7}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B7}}
{{/rollTotal() afterRoll 7}}
{{#rollTotal() afterRoll 8}}
{{#^rollLess() roll B8}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B8}}
{{#rollLess() roll B8}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B8}}
{{/rollTotal() afterRoll 8}}
{{#rollTotal() afterRoll 9}}
{{#^rollLess() roll B9}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B9}}
{{#rollLess() roll B9}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B9}}
{{/rollTotal() afterRoll 9}}
{{#rollTotal() afterRoll 10}}
{{#^rollLess() roll B10}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B10}}
{{#rollLess() roll B10}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B10}}
{{/rollTotal() afterRoll 10}}
{{#rollTotal() afterRoll 11}}
{{#^rollLess() roll B11}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B11}}
{{#rollLess() roll B11}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B11}}
{{/rollTotal() afterRoll 11}}
{{#rollTotal() afterRoll 12}}
{{#^rollLess() roll B12}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-equal">-</span>
{{/^rollTotal() isMad 1}}
{{/^rollLess() roll B12}}
{{#rollLess() roll B12}}
{{#rollTotal() isMad 1}}
<em class="sheet-add">+2</span>
{{/rollTotal() isMad 1}}
{{#^rollTotal() isMad 1}}
<em class="sheet-add">+1</span>
{{/^rollTotal() isMad 1}}
{{/rollLess() roll B12}}
{{/rollTotal() afterRoll 12}}
<!-- 펌블 발생 없음 -->
{{/rollGreater() roll afterFumble}}
{{/^rollTotal() roll 12}}
</div>
{{/rollGreater() mad_count 1}}
{{#respect_total}}
<div class="sheet-sub-subj" data-i18n="score">Score</div>
<div class="sheet-respect-total">
<strong data-i18n="score"></strong>
<span>{{respect_total}}</span>
</div>
<div class="sheet-respect-result">
{{#^rollTotal() respect1 0}}
<div>
<strong data-i18n="list_respect1"></strong>
<span>+{{respect1}}</span>
</div>
{{/^rollTotal() respect1 0}}
{{#^rollTotal() respect2 0}}
<div>
<strong data-i18n="list_respect2"></strong>
<span>+{{respect2}}</span>
</div>
{{/^rollTotal() respect2 0}}
{{#^rollTotal() respect3 0}}
<div>
<strong data-i18n="list_respect3"></strong>
<span>+{{respect3}}</span>
</div>
{{/^rollTotal() respect3 0}}
{{#^rollTotal() respect4 0}}
<div>
<strong data-i18n="list_respect4"></strong>
<span>+{{respect4}}</span>
</div>
{{/^rollTotal() respect4 0}}
{{#^rollTotal() respect5 0}}
<div>
<strong data-i18n="list_respect5"></strong>
<span>+{{respect5}}</span>
</div>
{{/^rollTotal() respect5 0}}
{{#^rollTotal() respect6 0}}
<div>
<strong data-i18n="list_respect6"></strong>
<span>+{{respect6}}</span>
</div>
{{/^rollTotal() respect6 0}}
{{#^rollTotal() respect7 0}}
<div>
<strong data-i18n="list_respect7"></strong>
<span>+{{respect7}}</span>
</div>
{{/^rollTotal() respect7 0}}
</div>
{{/respect_total}}
</div>
</rolltemplate>
<!-- ROLL TEMPLATES : Old -->
<rolltemplate class="sheet-rolltemplate-Ninpo">
<div class="bordered">
{{#name}}
<div class="vtop">
<div class="blacklabel top" style="width: 80%;">
<span class="big">{{name}}</span>
{{#Types}}<span>({{Types}})</span>{{/Types}}
</div>
{{#roll}}
<div class="resright">
{{roll}}
{{#rollLess() Correction 0}}{{Correction}}{{/rollLess() Correction 0}}
{{#rollGreater() Correction 0}}+{{Correction}}{{/rollGreater() Correction 0}}
</div>
{{/roll}}
</div>
{{/name}}
{{#AssignedSkill}}
<div class="myrow">
<span class="lbl bold" data-i18n="assigned-skill-z">指定特技:</span>
<span class="notes inl">{{AssignedSkill}}</span>
</div>
{{/AssignedSkill}}
{{#target}}
<div class="myrow">
<span class="lbl bold" data-i18n="target-z" >目標?:</span>
<span class="notes inl">{{target}}</span>
</div>
{{/target}}
{{#rollLess() Correction 0}}
<div class="myrow">
<span class="lbl bold" data-i18n="correction-z">修正?:</span>
<span class="notes inl">{{Correction}}</span>
</div>
{{/rollLess() Correction 0}}
{{#rollGreater() Correction 0}}
<div class="myrow">
<span class="lbl bold" data-i18n="correction-z" >修正?:</span>
<span class="notes inl">{{Correction}}</span>
</div>
{{/rollGreater() Correction 0}}
<!-- 感情?1D6 場景表 BadEnding表
恐怖的現代日本場景表 狂躁的二十年代場景表 暗黑的維多利亞場景表-->
<!--感情?1D6-->
{{#rollTotal() roll_em 1}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;"data-i18n="list_emotion">感情?</span>
<div class="desc">
<span class="notes" style="font-size: 120%;" data-i18n="list_emotion01">共感(正面)/ 不信(負面)</span>
</div>
</div>
{{/rollTotal() roll_em 1}}
{{#rollTotal() roll_em 2}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;"data-i18n="list_emotion">感情?</span>
<div class="desc">
<span class="notes" style="font-size: 120%;" data-i18n="list_emotion02">友情(正面)/ 憤怒(負面)</span>
</div>
</div>
{{/rollTotal() roll_em 2}}
{{#rollTotal() roll_em 3}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;"data-i18n="list_emotion">感情?</span>
<div class="desc">
<span class="notes" style="font-size: 120%;"data-i18n="list_emotion03">愛情(正面)/ 嫉?(負面)</span>
</div>
</div>
{{/rollTotal() roll_em 3}}
{{#rollTotal() roll_em 4}}
<div class="myrow">
<span class="lbl bold"data-i18n="list_emotion"style="font-size: 150%;">感情?</span>
<div class="desc">
<span class="notes"data-i18n="list_emotion04"style="font-size: 120%;">忠誠(正面)/ 侮蔑(負面)</span>
</div>
</div>
{{/rollTotal() roll_em 4}}
{{#rollTotal() roll_em 5}}
<div class="myrow">
<span class="lbl bold"data-i18n="list_emotion"style="font-size: 150%;">感情?</span>
<div class="desc">
<span class="notes"data-i18n="list_emotion05"style="font-size: 120%;">憧憬(正面)/ 劣等感(負面)</span>
</div>
</div>
{{/rollTotal() roll_em 5}}
{{#rollTotal() roll_em 6}}
<div class="myrow">
<span class="lbl bold" data-i18n="list_emotion"style="font-size: 150%;">感情?</span>
<div class="desc">
<span class="notes" data-i18n="list_emotion06"style="font-size: 120%;">狂信(正面)/ 殺意(負面)</span>
</div>
</div>
{{/rollTotal() roll_em 6}}
<!--場景表-->
{{#rollTotal() roll_place1 2}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_02">周圍充斥著血的味道。案件??事故??難道說,這現在也在持續中?</span>
</div>
</div>
{{/rollTotal() roll_place1 2}}
{{#rollTotal() roll_place1 3}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_03">這是……做夢?明明已經結束的過去從記憶中蘇醒了。</span>
</div>
</div>
{{/rollTotal() roll_place1 3}}
{{#rollTotal() roll_place1 4}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_04">在眼下展開的廣闊街道。?什?在這?高的地方……?</span>
</div>
</div>
{{/rollTotal() roll_place1 4}}
{{#rollTotal() roll_place1 5}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_05">像是世界末日一般的黑暗。黑暗中,有什?人的氣息在湧動。</span>
</div>
</div>
{{/rollTotal() roll_place1 5}}
{{#rollTotal() roll_place1 6}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_06">度過了平穩的時間。就好像那些都沒有發生一樣。</span>
</div>
</div>
{{/rollTotal() roll_place1 6}}
{{#rollTotal() roll_place1 7}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_07">濕潤的泥土。充滿濃密氣息的森林中。鳥和蟲的鳴叫、風經過樹林的聲響。</span>
</div>
</div>
{{/rollTotal() roll_place1 7}}
{{#rollTotal() roll_place1 8}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_08">沒有什?路人的住宅街。從不認識的人家中,傳來無法確定的聲響……。</span>
</div>
</div>
{{/rollTotal() roll_place1 8}}
{{#rollTotal() roll_place1 9}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_09">突然天空烏雲籠?。傾盆大雨。人們尋?遮蔽,慌亂地奔?。</span>
</div>
</div>
{{/rollTotal() roll_place1 9}}
{{#rollTotal() roll_place1 10}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_10">荒蕪的廢墟、腐朽的住所。微微傳來的是風聲、水聲還是耳鳴?。</span>
</div>
</div>
{{/rollTotal() roll_place1 10}}
{{#rollTotal() roll_place1 11}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_11">人群。喧鬧。熱鬧的店內伴著BGM,得意的笑聲。是繁華街的一角?……?</span>
</div>
</div>
{{/rollTotal() roll_place1 11}}
{{#rollTotal() roll_place1 12}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place1">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place1_12">被明亮的光照射,就一瞬間。但是隨著光線變?,影子也變得濃厚……</span>
</div>
</div>
{{/rollTotal() roll_place1 12}}
<!--list_badending_02 BadEnding表-->
{{#rollTotal() roll_badending 2}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_02">周圍充斥著血的味道。案件??事故??難道說,這現在也在持續中?</span>
</div>
</div>
{{/rollTotal() roll_badending 2}}
{{#rollTotal() roll_badending 3}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_03">這是……做夢?明明已經結束的過去從記憶中蘇醒了。</span>
</div>
</div>
{{/rollTotal() roll_badending 3}}
{{#rollTotal() roll_badending 4}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_04">在眼下展開的廣闊街道。?什?在這?高的地方……?</span>
</div>
</div>
{{/rollTotal() roll_badending 4}}
{{#rollTotal() roll_badending 5}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_05">像是世界末日一般的黑暗。黑暗中,有什?人的氣息在湧動。</span>
</div>
</div>
{{/rollTotal() roll_badending 5}}
{{#rollTotal() roll_badending 6}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_06">度過了平穩的時間。就好像那些都沒有發生一樣。</span>
</div>
</div>
{{/rollTotal() roll_badending 6}}
{{#rollTotal() roll_badending 7}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_07">濕潤的泥土。充滿濃密氣息的森林中。鳥和蟲的鳴叫、風經過樹林的聲響。</span>
</div>
</div>
{{/rollTotal() roll_badending 7}}
{{#rollTotal() roll_badending 8}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_08">沒有什?路人的住宅街。從不認識的人家中,傳來無法確定的聲響……。</span>
</div>
</div>
{{/rollTotal() roll_badending 8}}
{{#rollTotal() roll_badending 9}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_09">突然天空烏雲籠?。傾盆大雨。人們尋?遮蔽,慌亂地奔?。</span>
</div>
</div>
{{/rollTotal() roll_badending 9}}
{{#rollTotal() roll_badending 10}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_10">荒蕪的廢墟、腐朽的住所。微微傳來的是風聲、水聲還是耳鳴?。</span>
</div>
</div>
{{/rollTotal() roll_badending 10}}
{{#rollTotal() roll_badending 11}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_badending_11">人群。喧鬧。熱鬧的店內伴著BGM,得意的笑聲。是繁華街的一角?……?</span>
</div>
</div>
{{/rollTotal() roll_badending 11}}
{{#rollTotal() roll_badending 12}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_badending">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_badending_12">被明亮的光照射,就一瞬間。但是隨著光線變?,影子也變得濃厚……</span>
</div>
</div>
{{/rollTotal() roll_badending 12}}
<!--list_place2 恐怖的現代日本場景表-->
{{#rollTotal() roll_place2 2}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_place2_02">周圍充斥著血的味道。案件??事故??難道說,這現在也在持續中?</span>
</div>
</div>
{{/rollTotal() roll_place2 2}}
{{#rollTotal() roll_place2 3}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place2_03">這是……做夢?明明已經結束的過去從記憶中蘇醒了。</span>
</div>
</div>
{{/rollTotal() roll_place2 3}}
{{#rollTotal() roll_place2 4}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place2_04">在眼下展開的廣闊街道。?什?在這?高的地方……?</span>
</div>
</div>
{{/rollTotal() roll_place2 4}}
{{#rollTotal() roll_place2 5}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place2_05">像是世界末日一般的黑暗。黑暗中,有什?人的氣息在湧動。</span>
</div>
</div>
{{/rollTotal() roll_place2 5}}
{{#rollTotal() roll_place2 6}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place2_06">度過了平穩的時間。就好像那些都沒有發生一樣。</span>
</div>
</div>
{{/rollTotal() roll_place2 6}}
{{#rollTotal() roll_place2 7}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_place2_07">濕潤的泥土。充滿濃密氣息的森林中。鳥和蟲的鳴叫、風經過樹林的聲響。</span>
</div>
</div>
{{/rollTotal() roll_place2 7}}
{{#rollTotal() roll_place2 8}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_place2_08">沒有什?路人的住宅街。從不認識的人家中,傳來無法確定的聲響……。</span>
</div>
</div>
{{/rollTotal() roll_place2 8}}
{{#rollTotal() roll_place2 9}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place2_09">突然天空烏雲籠?。傾盆大雨。人們尋?遮蔽,慌亂地奔?。</span>
</div>
</div>
{{/rollTotal() roll_place2 9}}
{{#rollTotal() roll_place2 10}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place2_10">荒蕪的廢墟、腐朽的住所。微微傳來的是風聲、水聲還是耳鳴?。</span>
</div>
</div>
{{/rollTotal() roll_place2 10}}
{{#rollTotal() roll_place2 11}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_place2_11">人群。喧鬧。熱鬧的店內伴著BGM,得意的笑聲。是繁華街的一角?……?</span>
</div>
</div>
{{/rollTotal() roll_place2 11}}
{{#rollTotal() roll_place2 12}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place2">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_place2_12">被明亮的光照射,就一瞬間。但是隨著光線變?,影子也變得濃厚……</span>
</div>
</div>
{{/rollTotal() roll_place2 12}}
<!--list_place3 狂躁的二十年代場景表-->
{{#rollTotal() roll_place3 2}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_02">周圍充斥著血的味道。案件??事故??難道說,這現在也在持續中?</span>
</div>
</div>
{{/rollTotal() roll_place3 2}}
{{#rollTotal() roll_place3 3}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_03">這是……做夢?明明已經結束的過去從記憶中蘇醒了。</span>
</div>
</div>
{{/rollTotal() roll_place3 3}}
{{#rollTotal() roll_place3 4}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_04">在眼下展開的廣闊街道。?什?在這?高的地方……?</span>
</div>
</div>
{{/rollTotal() roll_place3 4}}
{{#rollTotal() roll_place3 5}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_05">像是世界末日一般的黑暗。黑暗中,有什?人的氣息在湧動。</span>
</div>
</div>
{{/rollTotal() roll_place3 5}}
{{#rollTotal() roll_place3 6}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_06">度過了平穩的時間。就好像那些都沒有發生一樣。</span>
</div>
</div>
{{/rollTotal() roll_place3 6}}
{{#rollTotal() roll_place3 7}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_07">濕潤的泥土。充滿濃密氣息的森林中。鳥和蟲的鳴叫、風經過樹林的聲響。</span>
</div>
</div>
{{/rollTotal() roll_place3 7}}
{{#rollTotal() roll_place3 8}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_08">沒有什?路人的住宅街。從不認識的人家中,傳來無法確定的聲響……。</span>
</div>
</div>
{{/rollTotal() roll_place3 8}}
{{#rollTotal() roll_place3 9}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_09">突然天空烏雲籠?。傾盆大雨。人們尋?遮蔽,慌亂地奔?。</span>
</div>
</div>
{{/rollTotal() roll_place3 9}}
{{#rollTotal() roll_place3 10}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_10">荒蕪的廢墟、腐朽的住所。微微傳來的是風聲、水聲還是耳鳴?。</span>
</div>
</div>
{{/rollTotal() roll_place3 10}}
{{#rollTotal() roll_place3 11}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_place3_11">人群。喧鬧。熱鬧的店內伴著BGM,得意的笑聲。是繁華街的一角?……?</span>
</div>
</div>
{{/rollTotal() roll_place3 11}}
{{#rollTotal() roll_place3 12}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place3">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place3_12">被明亮的光照射,就一瞬間。但是隨著光線變?,影子也變得濃厚……</span>
</div>
</div>
{{/rollTotal() roll_place3 12}}
<!--list_place4 暗黑的維多利亞場景表-->
{{#rollTotal() roll_place4 2}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_02">周圍充斥著血的味道。案件??事故??難道說,這現在也在持續中?</span>
</div>
</div>
{{/rollTotal() roll_place4 2}}
{{#rollTotal() roll_place4 3}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_03">這是……做夢?明明已經結束的過去從記憶中蘇醒了。</span>
</div>
</div>
{{/rollTotal() roll_place4 3}}
{{#rollTotal() roll_place4 4}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_04">在眼下展開的廣闊街道。?什?在這?高的地方……?</span>
</div>
</div>
{{/rollTotal() roll_place4 4}}
{{#rollTotal() roll_place4 5}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_05">像是世界末日一般的黑暗。黑暗中,有什?人的氣息在湧動。</span>
</div>
</div>
{{/rollTotal() roll_place4 5}}
{{#rollTotal() roll_place4 6}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_06">度過了平穩的時間。就好像那些都沒有發生一樣。</span>
</div>
</div>
{{/rollTotal() roll_place4 6}}
{{#rollTotal() roll_place4 7}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_07">濕潤的泥土。充滿濃密氣息的森林中。鳥和蟲的鳴叫、風經過樹林的聲響。</span>
</div>
</div>
{{/rollTotal() roll_place4 7}}
{{#rollTotal() roll_place4 8}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_08">沒有什?路人的住宅街。從不認識的人家中,傳來無法確定的聲響……。</span>
</div>
</div>
{{/rollTotal() roll_place4 8}}
{{#rollTotal() roll_place4 9}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_09">突然天空烏雲籠?。傾盆大雨。人們尋?遮蔽,慌亂地奔?。</span>
</div>
</div>
{{/rollTotal() roll_place4 9}}
{{#rollTotal() roll_place4 10}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_10">荒蕪的廢墟、腐朽的住所。微微傳來的是風聲、水聲還是耳鳴?。</span>
</div>
</div>
{{/rollTotal() roll_place4 10}}
{{#rollTotal() roll_place4 11}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;"
data-i18n="list_place4_11">人群。喧鬧。熱鬧的店內伴著BGM,得意的笑聲。是繁華街的一角?……?</span>
</div>
</div>
{{/rollTotal() roll_place4 11}}
{{#rollTotal() roll_place4 12}}
<div class="myrow">
<span class="lbl bold" style="font-size: 150%;" data-i18n="list_place4">場景表</span>
<div class="desc">
<span class="notes" style="font-size: 110%;" data-i18n="list_place4_12">被明亮的光照射,就一瞬間。但是隨著光線變?,影子也變得濃厚……</span>
</div>
</div>
{{/rollTotal() roll_place4 12}}
<!--{{#descflag}}-->
{{#Effect}}
<div class="desc">
<span class="notes">{{Effect}}</span>
</div>
{{/Effect}}
</div>
</rolltemplate>
</div>