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roll20-character-sheets/alien_rpg/translations/fr.json
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{
"1st edition": "1st edition",
"1st Edition": "1st Edition",
"2nd edition": "2nd edition",
"2nd Edition": "2nd Edition",
"a": "a",
"abilities": "capacités",
"age": "age",
"aggravated": "aggravated",
"agility": "Agilité",
"ai": "ai",
"air": "air",
"air scrubber": "air scrubber",
"air/power": "air/power",
"always": "toujours",
"ammo": "ammo",
"Ammunition": "Ammunition",
"armament": "armament",
"armaments": "armements",
"armor": "Armure",
"Armor": "Armure",
"armor rating:": "indice d'armure:",
"artificial intelligence": "artificial intelligence",
"attacks": "Attaques",
"attributes": "attributes",
"base damage": "dégâts de base",
"Biography": "Biographie",
"bonus": "bonus",
"buddy": "ami(e)",
"buddy:": "Ami(e) :",
"captain": "capitaine",
"cargo bay": "cargo bay",
"catatonic": "catatonic",
"chance": "chance",
"character": "personnage",
"character type": "type de personnage",
"close": "close",
"close combat": "combat au contact",
"color mode": "color mode",
"command": "commandement",
"comments": "commentaires",
"component damage": "component damage",
"comtech": "comtech",
"Conditions": "Etats",
"Containment and Termination Protocols": "Containment and Termination Protocols",
"corporate suite": "corporate suite",
"crew": "equipage",
"crew positions": "crew positions",
"Critical Injuries": "Blessures critiques",
"cryo deck": "cryo deck",
"damage": "Dégâts",
"Data": "Données",
"date": "date",
"deflated": "deflated",
"dehydrated": "déhydraté·e",
"docking umbilical": "docking umbilical",
"e": "e",
"e.g. agility": "e.g. agility",
"edition": "edition",
"edition based": "edition based",
"effect": "Effet",
"emergency escape vehicle": "emergency escape vehicle",
"empathy": "empathie",
"encumbrance": "charge",
"engaged": "engaged",
"engineer": "ingénieur",
"exhausted": "épuisé",
"Experience Points": "Points d'expérience",
"extreme": "extreme",
"flee": "flee",
"food": "nourriture",
"frantic": "frantic",
"freeze": "freeze",
"freezing": "gelé·e",
"frenzy": "frenzy",
"ftl rating": "ftl rating",
"galley": "galley",
"game color setting": "game color setting",
"gear": "équipement",
"Gear": "Gear",
"gear description": "description de l'équipement",
"gunner": "artillerie",
"hangar": "hangar",
"Health": "Santé",
"heavy machinery": "machinerie lourde",
"hesitant": "hesitant",
"hostile": "ennemis",
"hull": "coque",
"Information": "Information",
"internal module": "module interne",
"internal modules": "internal modules",
"jumpy": "jumpy",
"l": "l",
"Lease Cost": "Lease Cost",
"length": "longueur",
"location": "Lieux",
"long": "long",
"m": "m",
"major component damage": "major component damage",
"maneuverability": "manœuvrabilité",
"manipulation": "manipulation",
"manufacturer": "constructeur",
"medical aid": "soins médicaux",
"medium": "medium",
"medlab": "medlab",
"minor component damage": "minor component damage",
"mobility": "mobilité",
"name": "Nom",
"nerves of steel": "nerfs d'acier",
"never": "jamais",
"nickname": "nickname",
"no dice to roll": "pas de dés à lancer",
"notes": "notes ",
"npc": "PNJ",
"observation": "observation",
"panic": "panique",
"Panic Responses": "Panic Responses",
"panic-result-1-6": "JE TIENS LE COUP. Vous parvenez à maîtriser vos nerfs, de justesse.",
"panic-result-10": "FREEZE. Youre frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
"panic-result-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
"panic-result-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
"panic-result-13": "FLEE. You just cant take it anymore. You must flee to a safe place and refuse to leave it. You wont attack anyone and wont attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
"panic-result-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You wont stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
"panic-result-15": "CATATONIC. You collapse to the floor and cant talk or move, staring blankly into oblivion.",
"panic-result-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
"panic-result-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a 2 modification until your panic stops.",
"panic-result-9": "DROP ITEM. Whether by stress, confusion or the realization that youre all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
"paranoid": "paranoid",
"party screen": "party screen",
"passenger": "passager",
"passengers": "passagers",
"Personal Agenda": "Objectifs personnels",
"personality": "personality",
"pilot": "pilotage",
"piloting": "pilotage",
"position": "position",
"power": "énergie",
"push": "pousser",
"qty": "qty",
"quantity-abbreviation": "qty",
"Radiation": "Radiations",
"range": "portée ",
"range automation": "range automation",
"ranged": "distance",
"ranged combat": "combat à distance",
"Records": "Archives",
"Relationships": "Relations",
"Resolve": "Resolve",
"results": "résultats",
"Results": "Results",
"rival": "rival",
"rival:": "Rival:",
"Roll 1d66": "%{roll_1d66}",
"s": "s",
"salvage crane": "salvage crane",
"science lab": "science lab",
"scream": "scream",
"seek cover": "seek cover",
"select one": "select one",
"sensor operator": "sensor operator",
"settings instructions": "The owner of the game can control what settings new sheets use from the game's settings page. The game settings page is accessed from the game's splash screen by clicking the \"settings\" drop down and selecting \"Game Settings\"",
"shakes": "shakes",
"sheet behavior": "sheet behavior",
"ship": "vaisseau",
"ship's log": "Journal de bord du vaisseau",
"short": "short",
"signature": "signature",
"Signature Item": "Objet fétiche",
"single shot": "single shot",
"single use": "single use",
"size": "taille",
"skill 1": "skill 1",
"skill 2": "skill 2",
"skills": "Compétences",
"speed": "Vitesse",
"stage": "stage",
"stamina": "Endurance",
"starving": "affamé",
"stat": "stat",
"Story Points": "Points de récit",
"strength": "Force",
"Stress Level": "Niveau de Stress",
"Stress Responses": "Stress Responses",
"successes": "réussites",
"survival": "survie",
"tabs-menu-character": "Personnage",
"tabs-menu-hostile": "Ennemis",
"tabs-menu-initiative": "Inititative",
"tabs-menu-npc": "PNJ",
"tabs-menu-ship": "Vaisseau",
"tabs-menu-vehicle": "Véhicule",
"talent": "Talent",
"talent description": "description du talent",
"talent name": "nom du talent",
"Talents": "Talents",
"thrusters": "propulseurs",
"Tiny Items": "Petits objets",
"title": "title",
"tractor hitch": "tractor hitch",
"tunnel vision": "tunnel vision",
"type": "type",
"upgrades": "améliorations",
"use generic bonus query": "use generic bonus query",
"use specific query": "use specific query",
"vehicle": "véhicule",
"vehicle bay": "vehicle bay",
"water": "Eau",
"weapon description": "weapon description",
"weapon name": "weapon name",
"Weapons": "Armes",
"weight": "encombrement",
"whisper to gm": "murmurer au MJ",
"wits": "esprit",
"generic 1d3": "generic 1d3",
"generic 1d6": "generic 1d6",
"generic 2d6": "generic 2d6",
"generic 3d6": "generic 3d6",
"generic 1d66": "generic 1d66",
"no-assigned-crew": "Aucun équipage assigné",
"tabs-menu-options": "Options",
"radiation": "radiation",
"stress": "stress",
"encumberance": "Encombrement",
"melee": "mêlée",
"character name": "nom du personnage",
"skill": "compétence",
"query": "demander",
"heavy_machinery": "machinerie lourde",
"close_combat": "Combat rapproché",
"ranged_combat": "combat_à distance",
"medical_aid": "medical_aid",
"title:": "Titre:",
"nickname:": "Surnom:",
"age:": "Âge :",
"personality:": "Personnalité :",
"Talent:": "Talent:",
"Gear:": "Gear:",
"skills:": "Skills:",
"talent:": "Talent:",
"Mobility": "Mobility",
"Observation": "Observation",
"": "",
"thrusterRoll": "thrusterRoll",
"shipArmor": "shipArmor",
"ftl_rating": "ftl_rating",
"multiple-pilot-query": "Which pilot is at the helm",
"multiple-gunner-query": "Which gunner is firing",
"dice to add/subtract for {{rollName}}": "Dés à ajouter/soustraire pour {{0}}",
"ftl-trip-query": "Combien de parsecs parcourez-vous",
"distance": "distance",
"ftl trip": "ftl trip",
"description": "Description",
"undefined": "indéfini",
"tabs-menu-settings": "tabs-menu-settings",
"completed": "complet",
"push twice": "pousser deux fois",
"Panic": "Panique",
"radiation_level": "niveau de radiation",
"radiation level": "niveau de radiations",
"comment": "commentaires",
"Resupply": "Resupply",
"supply": "supply",
"death roll": "death roll",
"stress response": "stress response",
"panic response": "panic response",
"whisper setting description": "Control whether new sheets whisper their rolls to the gm or roll publicly",
"whisper-settings": "Whisper",
"never-settings": "Never",
"always-settings": "Always",
"Default Edition": "Default Edition",
"1st Edition-settings": "1st Edition",
"2nd Edition-settings": "2nd Edition",
"2e Range Automation": "2e Range Automation",
"2e range description-settings": "Whether to ask for the range increment used with a weapon in a 2e or simply use the basic dice modifier query. Note - Has no effect in sheets using 1e rules.",
"Query-settings": "Query",
"Use Generic Bonus Query-settings": "Use Generic Bonus Query",
"Sheet Color Mode": "Sheet Color Mode",
"color mode description-settings": "Whether to use the color mode associated with the edition, or use the color mode specified by the user's dark/light mode toggle.",
"Edition Based-settings": "Edition Based",
"Game Color Setting-settings": "Game Color Setting",
"drag and drop edition-settings": "Character Drag & Drop Edition",
"NDD Prompt": "Total Time Periods in FTL",
"supply roll": "supply roll"
}