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51 KiB
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1 line
51 KiB
JSON
{"characteristics":"characteristics","character-sheet-type-u":"CHARACTER SHEET TYPE:","air-quality":"Air Quality","crash-damage":"Crash Damage","type":"Type","actions-taken":"Actions Taken","hit-points":"Hit Points","armor-class":"Armor Class","name":"Name","ship":"Ship","weapons":"Weapons","quantity":"Quantity","vehicle-options":"Vehicle Options","cost":"Cost","color":"Color","keelbeam":"Keel/Beam","keel":"Keel","beam":"Beam","crew":"Crew","cargo":"Cargo","dt":"Damage Threshold","2nd-class:-u":"2ND CLASS:","3rd-class:-u":"3RD CLASS:","4th-class:-u":"4TH CLASS:","AC":"AC","Abilities & Skills":"Abilities & Skills","Ability Type":"Ability Type","At Higher Levels":"At Higher Levels","Attack":"Attack","Bio":"Bio","Cantrips":"Cantrips","Casting Time":"Casting Time","Character Profile":"Character Profile","Class Resources":"Class Resources","Close":"Close","Combat":"Combat","Components":"Components","DC":"DC","Damage":"Damage","Description":"Description","Duration":"Duration","Features & Traits":"Features & Traits","For":"For","Health":"Health","Initiative":"Initiative","Inventory":"Inventory","Journal":"Journal","Level":"Level","Level 1":"Level 1","Level 2":"Level 2","Level 3":"Level 3","Level 4":"Level 4","Level 5":"Level 5","Level 6":"Level 6","Level 7":"Level 7","Level 8":"Level 8","Level 9":"Level 9","Max HP":"Max HP","More":"More","PB":"PB","Range":"Range","Resources & Tools":"Resources & Tools","Roll Details":"Roll Details","Saving Throw":"Saving Throw","Settings":"Settings","Speed":"Speed","Spell Attack Bonus":"Spell Attack Bonus","Spell Save DC":"Spell Save DC","Spell Save Effect":"Spell Save Effect","Spell Slots":"Spell Slots","Spellcasting Ability":"Spellcasting Ability","Spells":"Spells","Swap":"Swap","Target":"Target","abilities":"Abilities","abilities-u":"ABILITIES","ability-score":"Ability Score","ability-score-increase":"Ability Score Increase:","ability-score-increase-tasha":"Ability Score increase","ability-score-increase:":"Choose an Ability Score increase:","ability-score-method":"Ability Score Method:","abjuration":"Abjuration","ac":"Armor Class","accept":"Accept","accepting-drop-u":"ACCEPTING DROP FROM COMPENDIUM","acrobatics":"Acrobatics","acrobatics-core":"Acrobatics <span>(Dex)</span>","acrobatics-u":"ACROBATICS","action":"Action","actions":"Actions","add-ability-mod-u":"ADD ABILITY MOD TO DAMAGE OR HEALING","add-another-feature":"Add Another Feature","add-another-proficiency":"Add Another Proficiency","add-char-to-templates-info":"Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players representing multiple characters.","add-char-to-templates:-u":"ADD CHARACTER NAME TO TEMPLATES:","add-dex-tiebreaker-to-initiative":"Add Dex Tiebreaker to Initiative","add-dex-tiebreaker-u":"ADD DEX TIEBREAKER TO INITIATIVE","add-feats-traits-u":"ADDITIONAL FEATURES & TRAITS","adv":"Advantage","adv-toggle":"Advantage Toggle","adv-u":"ADVANTAGE","advantage-toggle":"Advantage Toggle","after-leveling":"After Leveling","age":"Age:","age-u":"AGE","alignment":"Alignment:","alignment-u":"ALIGNMENT","allies-orgs-u":"ALLIES & ORGANIZATIONS","allow-shields-u":"ALLOW SHIELDS?","always-adv":"Always Roll Advantage","always-dmg":"Auto Roll Damage & Crit","always-roll-adv":"Always Roll Advantage","always-roll-dmg":"Auto Roll Damage & Crit","always-whisp":"Always Whisper Rolls","always-whisper-roll":"Always Whisper Rolls","ammo-tracking-info":"Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.","ammo-tracking:-u":"AMMO TRACKING:","ammunition-place":"Arrows","ammunition:-u":"AMMUNITION:","animal_handling":"Animal Handling","animal_handling-core":"Animal Handling <span>(Wis)</span>","animal_handling-u":"ANIMAL HANDLING","api-required-title":"Try it now with easy one click API installation available with your Pro subscription.","api-required-u":"(API REQUIRED)","apply-changes":"Apply Changes","arcana":"Arcana","arcana-core":"Arcana <span>(Int)</span>","arcana-u":"ARCANA","arcane-fighter-u":"ARCANE FIGHTER","arcane-is-mystery":"The Arcane is a mystery to you.","arcane-rogue-u":"ARCANE ROGUE","are_you_sure":"Are you sure you want to turn this character into a ","armor":"Armor","armor-class-tracking:-u":"ARMOR CLASS TRACKING:","armor-class-u":"ARMOR CLASS","armor-proficiencies":"Armor Proficiencies:","other-proficiencies":"Other Proficiencies:","armor-u":"ARMOR","artificer":"Artificer","asi-u":"ABILITY SCORE INCREASE / FEATS","at-higher-lvl":"At Higher Levels","at-higher-lvl-dmg:-u":"HIGHER LVL CAST DMG:","at-higher-lvl:-u":"AT HIGHER LEVELS:","athletics":"Athletics","athletics-core":"Athletics <span>(Str)</span>","athletics-u":"ATHLETICS","atk-dmg-type-place":"slashing","atk-dmg-type2-place":"fire","atk-range-place":"5 ft.","atk-spellcasting-u":"ATTACKS & SPELLCASTING","atk-target-place":"One target","atk-u":"ATK","attack-u":"ATTACK","attack:-u":"ATTACK:","attr-u":"ATTRIBUTE","attr:-u":"ATTRIBUTE:","attribute-options":"Attribute Options","attribute-opts-u":"ATTRIBUTE OPTIONS","attributes-u":"ATTRIBUTES","auto-dmg-roll-info":"By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.","auto-dmg-roll:-u":"AUTO DAMAGE ROLL:","auto-level-calc-info":"By default changing character levels will automatically set spell slots and hit dice. Changing this setting to off prevents this behavior.","automatic":"Automatic","available-points:":"Available Points: ","available-u":"AVAILABLE","average":"Average","b-custom-info":"When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.","back":"BACK","back-to-top":"Back to Top","background":"Background","background-u":"BACKGROUND","barbarian":"Barbarian","bard":"Bard","beastheart":"beastheart","before-leveling":"Before Leveling","bio":"Bio","bio-u":"BIO","bond":"Bond","bonds-u":"BONDS","bonus-actions":"Bonus Actions","building-your-character":"Building your character...","by-level":"By Level (Default)","cancel":"Cancel","cancel-u":"CANCEL","cancel_charactermancer":"Discard and exit","cantrip":"cantrip","cantrip-beam-u":"CANTRIP BEAM","cantrip-dice-u":"CANTRIP DICE","cantrip-progression:-u":"CANTRIP PROGRESSION","cantrips-u":"CANTRIPS","carrying-capacity-mod:-u":"CARRYING CAPACITY MODIFIER:","casting-time:":"Casting Time:","casting-time:-u":"CASTING TIME:","cd-bar1-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.","cd-bar1-link:-u":"BAR 1 LINK:","cd-bar1-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.","cd-bar1-max:-u":"BAR 1 MAX:","cd-bar1-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.","cd-bar1-value:-u":"BAR 1 VALUE:","cd-bar2-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.","cd-bar2-link:-u":"BAR 2 LINK:","cd-bar2-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.","cd-bar2-max:-u":"BAR 2 MAX:","cd-bar2-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.","cd-bar2-value:-u":"BAR 2 VALUE:","cd-bar3-link-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.","cd-bar3-link:-u":"BAR 3 LINK:","cd-bar3-max-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.","cd-bar3-max:-u":"BAR 3 MAX:","cd-bar3-value-desc:-u":"On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.","cd-bar3-value:-u":"BAR 3 VALUE:","cha":"Cha","cha-u":"CHA","challenge":"Challenge","challenge-u":"CHALLENGE","chaotic-evil":"Chaotic Evil","chaotic-good":"Chaotic Good","chaotic-neutral":"Chaotic Neutral","char-appearance-u":"CHARACTER APPEARANCE","char-backstory-u":"CHARACTER BACKSTORY","char-name-u":"CHARACTER NAME","charisma":"Charisma","charisma-save":"Charisma Save","charisma-save-u":"CHARISMA SAVE","charisma-u":"CHARISMA","charmancer-a-feat-represents":"A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.","charmancer-additional-cantrips":"Additional Cantrips","charmancer-additional-lvl-1-spells":"Additional Level 1 Spells","charmancer-cancel-heading":"Where would you like to go, traveler?","charmancer-choose-race":"Choose a Race:","charmancer-class-features:":"Class Features: ","charmancer-compendium":"Your Compendium Awaits.","charmancer-compendium-detail":"The Charactermancer currently supports a vast collection of Compendium content from a variety of publishers. Before you proceed, check with your GM to ensure they’ve set the proper Compendium sharing settings in your game’s Settings. Be sure to check out the Roll20 Marketplace or D&D 5E Compendium to see all the products that have Compendium Expansions!","charmancer-compendium-detail-lp":"The Charactermancer currently supports a vast collection of Compendium content from a variety of publishers. Before you proceed, check with your GM to ensure they’ve set the proper Compendium sharing settings in your game’s Settings. Be sure to check out the Roll20 Marketplace or D&D 5E Compendium to see exactly what products have Compendium Expansions and can help you quickly level up your next adventurer!","charmancer-custom-race-name":"Custom Race Name:","charmancer-custom-subclass-name:":"Custom Sublass Name:","charmancer-custom-subrace-name":"Custom Subrace Name:","charmancer-discard-warning":"Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.","charmancer-leveler-custom-class-warning":"The Level Up tool does not support custom classes at this time.","charmancer-leveler-level-info1":"Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.","charmancer-leveler-level-info2":"In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.","charmancer-leveler-spells-info":"Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.","charmancer-leveler-what-is":"The Charactermancer is a step-by-step process that makes leveling up a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.","charmancer-leveler-what-is-lp":"Look at you, with all that experience. Now it's time to claim your reward. The Charactermancer will walk you through the level up process, step-by-step, and your character will be at the next level in no time. Changes are saved as you move through the process. If you change your mind, use the buttons at the top to navigate back to previously completed sections.","charmancer-only-choice-left-is-on-or":"The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.","charmancer-removed-spells-marked-pt1":"Removed spells will be marked with a <span>r</span> symbol so you can find it easily if you change your mind.","charmancer-start":"Start","charmancer-subclass-features:":"Subclass Features:","charmancer-welcome":"Welcome to the Charactermancer!","charmancer-welcome-lp":"Welcome to Charactermancer Level Up!","charmancer-what-is":"The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated once the Charactermancer has been completed.","choose":"Choose","choose-a-class:":"Choose a Class:","choose-a-feat:":"Choose a Feat:","choose-background":"Choose a Background:","choose-sheet-transfer":"CHOOSE THE SHEET YOU ARE TRANSFERING FROM","class":"Class","class-2-level-u":"CLASS 2 LEVEL","class-3-level-u":"CLASS 3 LEVEL","class-4-level-u":"CLASS 4 LEVEL","class-equipment":"Class Equipment","class-level-u":"CLASS & LEVEL","class-name:-u":"CLASS NAME:","class-options-u":"CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)","class-resource-u":"CLASS RESOURCE","class-spellcasting":"Class Spellcasting Ability: ","class-u":"CLASS","class:-u":"CLASS:","clear-abilities":"Clear Assignment","cleric":"Cleric","community-sheet-u":"COMMUNITY SHEET","compendium-compatible":"Compendium Compatible","components:":"Components:","components:-u":"COMPONENTS:","con":"Con","con-u":"CON","concentration":"Concentration","concentration-u":"CONCENTRATION","cond-imm":"Condition Immunities","cond-imm-u":"CONDITION IMMUNITIES","conjuration":"Conjuration","constitution":"Constitution","constitution-save":"Constitution Save","constitution-save-u":"CONSTITUTION SAVE","constitution-u":"CONSTITUTION","continue-charmancer":"Continue Charactermancer","copper-piece-u":"CP","core-die-roll":"Core Die Roll","core-die-roll-info":"Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.","core-die-roll:-u":"CORE DIE ROLL:","core-u":"CORE","cr_only":"C&R Only","creaturetype":"Creature Type","creaturetype-desc":"You are immune to spells and class features that target humanoids, but vulnerable to those that can target %.","creaturetype:-u":"CREATURE TYPE:","crit-range-u":"CRIT RANGE:","crit:-u":"CRIT:","critical-dmg:-u":"CRITICAL DAMAGE:","critical-range":"Critical Range","current":"Current","currrent-hit-points":"Current Hit Points","cust-class-opts":"CUSTOM CLASS OPTIONS","custom":"Custom","custom-class-name:":"Custom Class Name","custom-pb:-u":"CUSTOM PROFICIENCY BONUS:","custom-skills-u":"CUSTOM SKILLS","custom_ac:-u":"CUSTOM AC:","customize-trait":"This traits allow you to customize some of its characteristics when you acquire it:","customize-your-origin":"Customize Your Origin","customize-your-origin-info":"If you’d like your character to follow their own path, you may ignore your Ability Score Increase trait and assign ability score increases tailored to your character.","d10":"d10","d12":"d12","d4":"d4","d6":"d6","d8":"d8","damage-imm-u":"DAMAGE IMMUNITIES","damage-res-u":"DAMAGE RESISTANCES","damage-vuln-u":"DAMAGE VULNERABILITIES","damage2:-u":"DAMAGE2:","damage:-u":"DAMAGE:","death-save-mod:-u":"DEATH SAVE MODIFIER:","death-save-u":"DEATH SAVE","death-saves-u":"DEATH SAVES","deception":"Deception","deception-core":"Deception <span>(Cha)</span>","deception-u":"DECEPTION","default-critical-range:-u":"CRITICAL RANGE:","desc:-u":"DESCRIPTION:","desconly":"For Description Only","description-place":"Up to 2 creatures within 5 feet","description:":"Description:","description:-u":"DESCRIPTION:","dex":"Dex","dex-u":"DEX","dexterity":"Dexterity","dexterity-save":"Dexterity Save","dexterity-save-u":"DEXTERITY SAVE","dexterity-u":"DEXTERITY","difficulty-class-abv":"DC","disabled":"Disabled","disadv":"Disadvantage","disadv-u":"DISADVANTAGE","divination":"Divination","dmg-imm":"Damage Immunities","dmg-res":"Damage Resistances","dmg-type-place":"Slashing","dmg-type-u":"DAMAGE/TYPE","dmg-vuln":"Damage Vulnerabilities","dmg2:-u":"DAMAGE2:","dmg:-u":"DAMAGE:","do_you_want_mancer":"How do you want to create this character?","done":"Done","druid":"Druid","dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING","dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.","duration:":"Duration:","duration:-u":"DURATION:","effect:-u":"EFFECT:","eldritch-invocations":"Eldritch Invocations:","electrum-piece-u":"EP","enchantment":"Enchantment","encumbered-u":"ENCUMBERED","encumbrance-info":"The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.","encumbrance:-u":"ENCUMBRANCE:","equipment":"Equipment:","equipment-choice-text":"How would you like to choose your equipment?","equipment-from-background":"Equipment from Background","equipment-from-class":"Equipment from Class","equipment-u":"EQUIPMENT","equipped-u":"EQUIPPED","evocation":"Evocation","exhaustion-0":"No effect","exhaustion-1":"Disadvantage on ability checks","exhaustion-2":"Speed halved","exhaustion-3":"Disadvantage on attack rolls and saving throws","exhaustion-4":"Hit point maximum halved","exhaustion-5":"Speed reduced to 0","exhaustion-6":"Death","exhaustion-setting-u":"SHOW EXHAUSTION TRACKING:","exhaustion-u":"EXHAUSTION LEVEL","exp-pts-u":"EXPERIENCE POINTS","expertise":"Expertise","expertise-u":"EXPERTISE","expirtise":"Expertise","eye-u":"EYES","failures-u":"FAILURES","feat":"Feat","trait":"Trait","items":"Items","feat-pre-check":"Look carefully! Prerequisites are not checked automatically.","feat-u":"FEAT","feats":"Feats","feats-traits-u":"FEATURES & TRAITS","feats-u":"FEATS","features":"Features","features-u":"FEATURES","fighter":"Fighter","flat-u":"FLAT","flaw":"Flaw","flaws-u":"FLAWS","footer-wiki-link":"For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20","formula-u":"FORMULA","ft.":"ft","gargantuan":"Gargantuan","gen-opts-u":"GENERAL OPTIONS","general-options":"General Options","general-opts-u":"GENERAL OPTIONS","get-started":"Get started by clicking Next.","glob-ac-mod:-u":"GLOBAL ARMOR CLASS MODIFIER:","glob-atk-mod:-u":"GLOBAL MAGIC ATTACK MODIFIER:","glob-saving-mod:-u":"GLOBAL SAVING THROW MODIFIER:","global-ac-u":"GLOBAL AC MODIFIER","global-attack-info":"Creates a custom global attack modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless spell.","global-attack-u":"GLOBAL ATTACK MODIFIER","global-damage":"Global Damage Modifier","global-damage-info":"Creates a custom global damage modifier field, underneath the ATTACKS AND SPELL CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.","global-damage-u":"GLOBAL DAMAGE MODIFIER","global-save-info":"Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless spell.","global-save-u":"GLOBAL SAVE MODIFIER","global-skill-info":"Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance spell.","global-skill-u":"GLOBAL SKILL MODIFIER","gold-piece-u":"GP","hair-u":"HAIR","half-dmg-place":"Half damage","halfling-luck-u":"HALFLING LUCK","has-attack-u":"HAS AN ATTACK","has-bonusaction-u":"HAS BONUS ACTIONS","has-reaction-u":"HAS REACTIONS","healing:-u":"HEALING:","health":"Health & Death","heavily-encumbered-u":"HEAVILY ENCUMBERED","height-u":"HEIGHT","hero-points-u":"HERO POINTS","hide":"Hide","higher-lvl-cast":"Higher Level Cast","history":"History","history-core":"History <span>(Int)</span>","history-u":"HISTORY","hit-dice-setting-u":"TRACK HIT DICE PER CLASS","hit-dice-u":"HIT DICE","hit-die:":"Hit Die:","hit-die:-u":"HIT DIE:","hit-points-u":"HIT POINTS","hit:":"Hit: ","hon-u":"HON","honor":"Honor","honor-info":"Enables the optional Honor Attribute.","honor-save":"Honor Save","honor-save-u":"HONOR SAVE","honor-setting-u":"HONOR SCORE:","honor-u":"HONOR","hp":"Hit Points","hp-current-u":"CURRENT HIT POINTS","hp-max-u":"Hit Point Maximum","hp-stats":"HP Stats","hp-temp-u":"TEMPORARY HIT POINTS","hp-u":"HP","hpmods:-u":"HP MODIFIERS:","huge":"Huge","ideal":"Ideal","ideals-u":"IDEALS","illrigger":"Illrigger","illusion":"Illusion","immobile-u":"IMMOBILE","include_spell_desc:-u":"INCLUDE SPELL DESCRIPTION IN ATTACK:","ingore-non-equipped-weight":"IGNORE NON-EQUIPPED ITEMS WEIGHT","init":"Initiative","init-short":"Init","init-tiebreaker-info":"Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.","init-u":"INITIATIVE","initiative":"Initiative","initiative-mod:-u":"INITIATIVE MODIFIER:","initiative-style:-u":"INITIATIVE STYLE:","innate-spellcasting:":"Innate Spellcasting:","innate:-u":"INNATE:","input-your-scores":"Input Your Scores:","insight":"Insight","insight-core":"Insight <span>(Wis)</span>","insight-u":"INSIGHT","inspiration-u":"INSPIRATION","int":"Int","int-u":"INT","intelligence":"Intelligence","intelligence-save":"Intelligence Save","intelligence-save-u":"INTELLIGENCE SAVE","intelligence-u":"INTELLIGENCE","intimidation":"Intimidation","intimidation-core":"Intimidation <span>(Cha)</span>","intimidation-u":"INTIMIDATION","invalidxp":"Enter a number for Level Up reminder","inventory-info":"Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.","inventory:-u":"INVENTORY:","investigation":"Investigation","investigation-core":"Investigation <span>(Int)</span>","investigation-u":"INVESTIGATION","item-name-u":"ITEM NAME","jack-of-all-u":"JACK OF ALL TRADES","lang-u":"LANGUAGE","langs":"Languages","langs-u":"LANGUAGES","language":"Language","language-proficiencies":"Language Proficiencies:","large":"Large","lawful-evil":"Lawful Evil","lawful-good":"Lawful Good","lawful-neutral":"Lawful Neutral","leg-actions":"Legendary Actions","leg-actions-desc":"<span name=\"attr_npc_legendary_actions_desc\"></span>","leg-actions:-u":"LEGENDARY ACTIONS:","level":"Level","level-calculations:-u":"AUTO LEVEL CALCULATIONS:","levels-u":"LEVELS","levels:-u":"LEVELS:","long-rest":"Long Rest","lvl-u":"LEVEL","lvl:-u":"LEVEL:","magic-bonus:-u":"MAGIC BONUS:","magic-caster-lvl:-u":"MAGIC CASTER LEVEL:","main-class-level-u":"MAIN CLASS LEVEL","mancer-confirm-yes":"Use the Charactermancer","mancer-opts-u":"CHARACTERMANCER OPTIONS","manual":"Edit sheet directly","max":"Max","max-u":"MAX","mb-actions":"Actions","mb-additional-features-traits":"Features & Traits","mb-age":"Age","mb-allies-organizations":"Allies & Organizations","mb-bonds":"Bonds","mb-character-apparence":"Character Apparence","mb-character-backstory":"Character Backstory","mb-copper-piece-u":"Copper","mb-count-u":"Count","mb-current":"Current","mb-currrent-hit-points":"Current Hit Points","mb-death-save":"Death Save","mb-dice-type-u":"Dice Type","mb-done":"Done","mb-edit":"Edit","mb-edit-additional-features-traits":"Edit Features & Traits","mb-edit-age":"Edit Age","mb-edit-allies-organizations":"Edit Allies & Organizations","mb-edit-bonds":"Edit Bonds","mb-edit-character-apparence":"Edit Character Apparence","mb-edit-character-backstory":"Edit Character Backstory","mb-edit-experience-points":"Edit Experience Points","mb-edit-eyes":"Edit Eyes","mb-edit-flaws":"Edit Flaws","mb-edit-hair":"Edit Hair","mb-edit-height":"Edit Height","mb-edit-ideals":"Edit Ideals","mb-edit-personality-traits":"Edit Personality Traits","mb-edit-size":"Edit Size","mb-edit-skin":"Edit Skin","mb-edit-treasure":"Edit Treasure","mb-edit-weight":"Edit Weight","mb-electrum-piece-u":"Electrum","mb-equipment-u":"Equipment","mb-equipped-u":"Equipped?","mb-experience-points":"Experience Points","mb-eyes":"Eyes","mb-failures":"Failures","mb-flaws":"Flaws","mb-gold-piece-u":"Gold","mb-hair":"Hair","mb-height":"Height","mb-hit-dice-u":"Hit Dice","mb-hp-stats":"HP Stats","mb-ideals":"Ideals","mb-increment":"Increment","mb-init-short":"Init","mb-inspiration":"Inspiration","mb-item-name-u":"Item Name","mb-max":"Max","mb-money-u":"Money","mb-name-u":"Name","mb-other-prof-langs-u":"Languages & Other Proficiencies","mb-passive-perception-w":"Passive Perception (Wisdom)","mb-passive-wisdom":"Passive Wisdom","mb-personality-traits":"Personality Traits","mb-platinum-piece-u":"Platinum","mb-proficience-u":"Proficience","mb-query-attr-u":"Query Attribute","mb-resources":"Resources","mb-roll":"Roll","mb-roll-to-save":"Roll to save","mb-sendtochat-u":"Send to Chat","mb-silver-piece-u":"Silver","mb-size":"Size","mb-skin":"Skin","mb-source-u":"Source","mb-successes":"Successes","mb-temp":"Temporary","mb-tool-proficiencies":"Tool Proficiencies & Custom Skills","mb-tool-u":"Tool","mb-treasure":"Treasure","mb-type-u":"Type","mb-weight":"Weight","mb-weight-u":"Weight","medicine":"Medicine","medicine-core":"Medicine <span>(Wis)</span>","medicine-u":"MEDICINE","medium":"Medium","melee":"Melee","mod:-u":"MOD:","mods:-u":"MODS:","money-u":"Money","monk":"Monk","mutliclass-opts-u":"MULTICLASS OPTIONS","myt-actions":"Mythic Actions","myt-actions-desc":"<span name=\"attr_npc_mythic_actions_desc\"></span>","myt-actions:-u":"MYTHIC ACTIONS:","name-background":"Background Name:","name-u":"NAME","name:-u":"NAME:","nature":"Nature","nature-core":"Nature <span>(Int)</span>","nature-u":"NATURE","navigation":"Navigation","navigation-core":"Navigation <span>(Int)</span>","navigation-u":"NAVIGATION","necromancy":"Necromancy","neutral":"Neutral","neutral-evil":"Neutral Evil","neutral-good":"Neutral Good","never-adv":"Never Roll Advantage","never-dmg":"Don't Auto Roll Damage","never-roll-adv":"Never Roll Advantage","never-roll-advantage":"Never Roll Advantage","never-roll-dmg":"Don't Auto Roll Damage","never-whisp":"Never Whisper Rolls","never-whisper":"Never Whisper Rolls","never-whisper-roll":"Never Whisper Rolls","next":"Next","no":"No","no_class_warning-u":"NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.","none":"None","none-left-u":"NONE LEFT","none-u":"NONE","norm":"Normal","norm-u":"NORMAL","normal":"Normal","npc-armor-place":"scale mail","npc-atk-effect-place":"Half damage","npc-cond-imm-place":"charmed","npc-dmg-imm-place":"lightning, thunder","npc-dmg-res-place":"cold","npc-dmg-vuln-place":"fire","npc-info":"The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.","npc-langs-place":"Abyssal, Common, Infernal","npc-name-in-rolls-desc:-u":"In NPC roll results, show or hide the name of the NPC in the roll result card.","npc-name-in-rolls:-u":"NPC NAME IN ROLLS:","npc-new":"Create an NPC","npc-options-u":"NPC OPTIONS","npc-pc":"NPC/PC","npc-repeating-desc-place":"The creature adds 2 to its AC against...","npc-repeating-name-place":"Parry.","npc-senses-place":"darkvision 120ft., passive Perception 16","npc-speed-place":"30 ft., fly 60ft.","npc-trait-desc-place":"If the dragon fails...","npc-trait-name-place":"False Appearance.","npc-type-place":"Medium fiend, any evil alignment","npc-type-u":"NPC TYPE","npc-u":"NPC","number-of-cantrips":"Number of Cantrips:","number-of-lvl-1-spells":"Number of Level 1 Spells:","of":"of","off":"Off","on":"On","on-hit-2-place":"fire","on-hit-place":"slashing","on-hit2:-u":"ON HIT 2:","on-hit:-u":"ON HIT:","opt-out-u":"OPT OUT","other":"Other","other-prof-langs-u":"OTHER PROFICIENCIES & LANGUAGES","other-resource-u":"OTHER RESOURCE","other-u":"OTHER","output:-u":"OUTPUT:","over-carrying-cap-u":"OVER CARRYING CAPACITY","paladin":"Paladin","partial":"Partial","pass-perc-mod:-u":"PASSIVE PERCEPTION MODIFIER:","pass-wis-u":"PASSIVE WISDOM (PERCEPTION)","passive-proficiencies":"Passive Proficiencies","pb-type-info":"By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficiency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.","perception":"Perception","perception-core":"Perception <span>(Wis)</span>","perception-u":"PERCEPTION","performance":"Performance","performance-core":"Performance <span>(Cha)</span>","performance-u":"PERFORMANCE","personality-traits":"Personality Traits","personality-traits-u":"PERSONALITY TRAITS","persuasion":"Persuasion","persuasion-core":"Persuasion <span>(Cha)</span>","persuasion-u":"PERSUASION","pick-your-equipment":"Pick your equipment","piety-u":"PIETY","platinum-piece-u":"PP","point-buy":"Point Buy","portions-sheet-utilize":"Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License","powerful_build-u":"POWERFUL BUILD","prep-u":"PREP","prepared":"Prepared","prerequisite:":"Prerequisite:","pro-u":"PRO","prof-bonus":"Proficiency Bonus","prof-bonus-u":"PROFICIENCY BONUS","prof-bonus:-u":"PROFICIENCY BONUS:","prof-die":"Proficiency Die (DMG)","prof-langs-u":"PROFICIENCIES & LANGUAGES","prof-u":"PROFICIENT","proficency-u":"PROFICIENCY","proficiency":"Proficiency","proficient":"Proficient","proficient-u":"PROFICIENT","prop:-u":"PROP:","public:-u":"PUBLIC","query-adv":"Query Advantage","query-advantage":"Query Advantage","query-attr-u":"QUERY ATTRIBUTE","query-roll-adv":"Query Advantage","query-whisp":"Query Whisper","query-whisper":"Query Whisper","query-whisper-roll":"Query Whisper","race":"Race","race-u":"RACE","race:-u":"RACE:","racial":"Racial","range-place":"Self (60-foot cone)","range-reach-place":"5 ft.","range-reach:-u":"RANGE/REACH:","range:":"Range:","range:-u":"RANGE:","ranged":"Ranged","ranger":"Ranger","reactions":"Reactions","relaunch-lvl1mancer-u":"LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)","reliable-talent-u":"RELIABLE TALENT:","religion":"Religion","religion-core":"Religion <span>(Int)</span>","religion-u":"RELIGION","remaining-u":"REMAINING","reset-on":"Reset On","rest-buttons-u":"SHORT/LONG REST","return-to:":"Return to: ","review-u":"REVIEW","review-your-choices":"Review your choices:","ritual":"Ritual","ritual-l":"ritual","ritual-u":"RITUAL","rogue":"Rogue","roll":"Roll","roll-advantage":"Always Roll Advantage","roll-for-stats":"Roll for Stats","roll-queries":"Roll Queries","roll-queries-info":"D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.","roll-queries:-u":"ROLL QUERIES:","roll:-u":"ROLL:","ruby-dust-place":"ruby dust worth 50gp","san-u":"SAN","sanity":"Sanity","sanity-info":"Enables the optional Sanity Attribute.","sanity-save":"Sanity Save","sanity-save-u":"SANITY SAVE","sanity-setting-u":"SANITY SCORE:","sanity-u":"SANITY","save":"Save","save-effect-place":"half damage","save-effect:-u":"SAVE EFFECT:","save-opts-u":"SAVE OPTIONS","save_progress_and_exit":"Save and Exit","saves-u":"SAVES","saving-throw":"Saving Throws","saving-throw-proficiency":"Saving Throw Proficiency","saving-throw:-u":"SAVING THROW:","saving-throws-u":"SAVING THROWS","school:-u":"SCHOOL:","select-your-choices":"Select Your Choices:","senses":"Senses","senses-u":"SENSES","shaped-sheet-u":"SHAPED SHEET","short-rest":"Short Rest","show":"Show","show-global-ac-field-u":"SHOW GLOBAL AC MODIFIER FIELD","show-global-attack-field-u":"SHOW GLOBAL ATTACK MODIFIER FIELD","show-global-damage-field-u":"SHOW GLOBAL DAMAGE MODIFIER FIELD","show-global-save-field-u":"SHOW GLOBAL SAVE MODIFIER FIELD","show-global-skill-field-u":"SHOW GLOBAL SKILL MODIFIER FIELD","show_all":"Show All","silver-piece-u":"SP","simple":"Simple","simple-proficiencies-info":"Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.","simple-traits-info":"Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.","size":"Size","size-u":"SIZE","skill":"Skill","skill-opts-u":"SKILL OPTIONS","skill-proficiencies":"Skill Proficiencies:","skills":"Skills","skills-list":"acrobatics,animal_handling,arcana,athletics,deception,history,insight,intimidation,investigation,medicine,nature,navigation,perception,performance,persuasion,religion,sleight_of_hand,stealth,survival","skills-u":"SKILLS","skin-u":"SKIN","sleight_of_hand":"Sleight of Hand","sleight_of_hand-core":"Sleight of Hand <span>(Dex)</span>","sleight_of_hand-u":"SLEIGHT OF HAND","slots_remaining-u":"SLOTS REMAINING","slots_total-u":"SLOTS TOTAL","small":"Small","sorcerer":"Sorcerer","source-type:-u":"SOURCE TYPE:","source:-u":"SOURCE:","speed":"Speed","speed-u":"SPEED","spell":"spell","spell-ability-u":"SPELLCASTING ABILITY","spell-atk-bonus-u":"SPELL ATTACK BONUS","spell-atk:-u":"SPELL ATTACK:","spell-component-material":"M","spell-component-somatic":"S","spell-component-verbal":"V","spell-concentration":"C","spell-dc-u":"SPELL DC","spell-full-u":"FULL (Cleric, Druid, Wizard)","spell-half-u":"HALF (Artificer, Paladin, Ranger)","spell-icons:-u":"SPELL ICONS:","spell-list":"Spell List:","spell-points-u":"SPELL POINTS","spell-ritual":"R","spell-save-dc-u":"SPELL SAVE DC","spell-slots:-u":"SPELL SLOTS:","spell-third-u":"THIRD (Arcane Fighter/Rogue)","spell-u":"SPELL","spell_dc_mod:-u":"SPELL SAVE DC MOD:","spell_slot_modifiers-u":"SPELL SLOT MODIFIERS","spellcard-u":"SPELLCARD","spellcast-npc-u":"SPELLCASTING NPC","spellcasting-ability":"Spellcasting Ability:","spellcasting-ability:-u":"SPELLCASTING ABILITY:","spells":"Spells","spells-u":"SPELLS","standard-array":"Standard Array","standard-roll":"Roll 4d6, drop lowest","starting-gold:":"Starting Gold:","starting-wealth":"Starting Wealth (PHB)","stats-rolled-hint":"We rolled your dice! Check the chat window to view your results in detail. Assign the results below to your preferred attributes:","stealth":"Stealth","stealth-core":"Stealth <span>(Dex)</span>","stealth-u":"STEALTH","step1-equipment":"Step 5: Equipment","str":"Str","str-u":"STR","strength":"Strength","strength-save":"Strength Save","strength-save-u":"STRENGTH SAVE","strength-u":"STRENGTH","subclass:-u":"SUBCLASS:","subrace":"Subrace:","subrace-ability-increase":"Subrace Ability Score Increase:","subrace:-u":"SUBRACE:","successes-u":"SUCCESSES","suggested-abilities":"Suggested Abilities: ","survival":"Survival","survival-core":"Survival <span>(Wis)</span>","survival-u":"SURVIVAL","target:":"Target:","target:-u":"TARGET:","temp":"Temporary","third-caster-u":"THIRD CASTER","tiny":"Tiny","to-gm:-u":"TO <span class='togm'>GM</span>","to-hit-place":"One target","to-hit:-u":"TO HIT:","toggle-roll-adv":"Advantage Toggle","toggle-roll-whisper":"Whisper Toggle","token_size-u":"TOKEN SIZE","tool":"Tool","tool-prof-u":"TOOL PROFICIENCIES","tool-proficiencies":"Tool Proficiencies:","tool-u":"TOOL","total":"Total","total-level-u":"TOTAL LEVEL","total-weight-u":"TOTAL WEIGHT","traits":"Traits","transition-opts-u":"TRANSITION OPTIONS","transition-text":"Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.","transition-text-highlight":"Please make a copy of your game before you use this tool.","transmutation":"Transmutation","treasure-u":"TREASURE","type-u":"TYPE","type:-u":"TYPE:","use-as-resource-u":"USE AS A RESOURCE","use-charactermancer-for-new-info":"With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.","use-charactermancer-for-new:-u":"USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:","lvup-button-mode:-u":"LEVEL-UP BUTTON MODE:","lvup-button-milestone":"Milestone","lvup-button-xp":"Experience Points","lvup-button-disabled":"Disabled","lvup-button-desc":"With this option set to 'Milestone', the button to invoke the Charactermancer will be displayed all the time beside the character class. In the 'Experience Points' mode, the button will only be displayed when the character acquired enough XP to go to the next level. Disabling this option will hide the button, however, players can still fire Charactermancer by going into the sheet settings.","use-cust-class-u":"USE CUSTOM CLASS","use-pb":"Use PB?","variant-phb":"Variant (PHB p176)","version":"v","vr-ability-rules":"When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.","vs-dc:-u":"VS DC:","warlock":"Warlock","warning-armor-sets-u":"<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - AC IS NOT INCORRECT. UNEQUIP EXTRA ARMOR OR SHIELD FROM ITEM DETAILS.","warning-customac-u":"ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.","warning-leveler_start-u":"ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.","weapon":"Weapon","weapon-proficiencies":"Weapon Proficiencies:","weapon-proficiencies-u":"WEAPON PROFICIENCIES","weapon-u":"WEAPON","weight-u":"WEIGHT","whisp-rolls-gm-info":"All sheet rolls are sent to all players in chat by default. Whisper Toggle gives a set of buttons to quick select your preference on the fly. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.","whisp-rolls-gm:-u":"WHISPER ROLLS TO GM:","whisper-roll-to-gm":"Whisper Rolls to GM","whisper-rolls":"Always Whisper Rolls","whisper-toggle":"Whisper Toggle","wis":"Wis","wis-u":"WIS","wisdom":"Wisdom","wisdom-save":"Wisdom Save","wisdom-save-u":"WISDOM SAVE","wisdom-u":"WISDOM","wizard":"Wizard","xp-u":"XP","yes":"Yes","you-can-increase-two-abilites":"You can increase two of your abilities by 1, or one of your abilities by 2","you-have-chosen-starting-gold":"You have chosen starting gold and do not get equipment from your background.","you-have-created-custom-class":"You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.","you-havent-chosen-background":"You have not yet selected a background.","you-havent-selected-class":"You have not yet selected a class.","you-really-havent-done":"You really haven't done that much yet","your-character-dont-have-spells-this-lvl":"Your character doesn't have spells at this level. Click “Next” to review your character!","consolidated-proficiencies-u":"CONSOLIDATED PROFICIENCIES","player-name-u":"PLAYER NAME","filter":"Filter by...","item":"Item","tactician":"Tactician","additional-effects":"additional effects","base-speed":"base speed","description":"description","explosion-cap":"explosion cap","fuel-items":"fuel items","heavy":"heavy","light":"light","long":"long","maximum-crew":"maximum crew","maximum-crew-bonus":"maximum crew bonus","mettle-pool":"mettle pool","mobility":"mobility","range":"range","rank":"rank","relevant-crew-boons":"relevant crew boons","role":"role","short":"short","skeleton-crew":"skeleton crew","standard":"standard","target-die":"target die","unranked-crew":"unranked crew","weight":"weight","bow-weapons":"bow weapons","port-weapons":"port weapons","starboard-weapons":"starboard weapons","stern-weapons":"stern weapons","ammunition":"ammunition","vehicle-crew":"vehicle crew","officers-and-specialists":"officers & specialists","upgrades":"upgrades","low":"low","balanced":"balanced","high":"high","bow-weapon-slots":"bow weapon slots","port-weapon-slots":"port weapon slots","starboard-weapon-slots":"starboard weapon slots","stern-weapon-slots":"stern weapon slots","slots":"slots","arcanist":"Arcanist","artist":"Artist","boatswain":"Boatswain","captain":"Captain","cook":"Cook","first-mate":"First Mate","helmsperson":"Helmsperson","master-gunner":"Master Gunner","navigators":"Navigators","quartermaster":"Quartermaster","shipwright":"Shipwright","spymaster":"Spymaster","surgeon":"Surgeon","ship-type":"ship type","bow":"bow","port":"port","starboard":"starboard","stern":"stern","select-weapon-slot":"Select Weapon Slot","km_skills-order":"agriculture,arts,boating,defense,engineering,exploration,folklore,industry,intrigue,magic,politics,scholarship,statecraft,trade,warfare,wilderness","km_sheet represents":"sheet represents:","km_miscellaneous-query":"enter any miscellaneous bonuses you have","km_control dc":"control dc","km_miscellaneous abbreviation":"misc","km_whisper":"Rolls are","km_never whisper":"public","km_always whisper":"sent to gm only","km_fame type":"fame type","km_buildings":"buildings","km_events":"events","km_ruler":"ruler","km_counselor":"counselor","km_emissary":"emissary","km_magister":"magister","km_treasurer":"treasurer","km_viceroy":"viceroy","km_warden":"warden","km_general":"general","km_untrained":"untrained","km_trained":"trained","km_expert":"expert","km_master":"master","km_legendary":"legendary","tabs-kingmaker-kingdom":"kingdom","tabs-kingmaker-army":"army","tabs-kingmaker-settlement":"settlement","km_kingdom":"kingdom","km_army":"army","km_kingdom name":"kingdom name","km_fame":"fame","km_infamy":"infamy","km_charter":"charter","km_heartland":"heartland","km_government":"government","km_capital city":"capital city","km_experience points":"experience points","km_resource dice":"resource dice","km_size":"size","km_rp":"rp","km_unrest":"unrest","km_unrest penalty":"unrest penalty","km_consumption":"consumption","km_ability scores":"ability scores","km_ruin":"ruin","km_corruption":"corruption","km_crime":"crime","km_decay":"decay","km_strife":"strife","km_leaders":"leaders","km_character name":"character name","km_food":"food","km_lumber":"lumber","km_luxuries":"luxuries","km_ore":"ore","km_stone":"stone","km_max":"max","km_farmlands":"farmlands","km_lumber camps":"camps","km_mines":"mines","km_quarries":"quarries","km_trade agreements":"trade agreements","km_event check dc":"event check dc","km_skills":"skills","km_stability":"stability","km_status":"status","km_circumstance":"circumstance","km_item":"item","km_other":"other","km_culture":"culture","km_economy":"economy","km_loyalty":"loyalty","km_feats":"feats","km_description":"description","km_abilities":"abilities","km_army name":"army name","km_level":"level","km_alignment":"alignment","km_army type":"army type","km_scouting":"scouting","km_scouting dc":"scouting dc","km_recruitment dc":"recruitment dc","km_ac":"ac","km_maneuver":"maneuver","km_maneuver dc":"maneuver dc","km_morale":"morale","km_morale dc":"morale dc","km_hp":"hp","km_rout threshold":"rout threshold","km_melee":"melee","km_ranged":"ranged","km_shots":"shots","km_tactics":"tactics","km_tactical actions":"tactical actions","km_conditions":"conditions","km_concealed":"concealed","km_defeated":"defeated","km_destroyed":"destroyed","km_efficient":"efficient","km_engaged":"engaged","km_fortified":"fortified","km_lost":"lost","km_mired":"mired","km_distant":"distant","km_outflanked":"outflanked","km_pinned":"pinned","km_routed":"routed","km_shaken":"shaken","km_weary":"weary","km_gear":"gear","km_armor":"armor","km_healing potions":"healing potions","km_max 3":"max 3","km_settlement":"settlement","km_max. item bonus":"max. item bonus","km_influence":"influence","km_infrastructure":"infrastructure","km_garrisoned armies":"garrisoned armies","km_ongoing events":"ongoing events","km_concealed description":"A concealed army is tougher to target, and gains a +2 circumstance bonus on its Maneuver checks. Attacks against it take a –2 circumstance penalty. This condition lasts as long as the event granting the concealment persists.","km_defeated description":"When an army has zero Hit Points, it becomes defeated. A defeated army cannot take war actions. A defeated army can be restored to 1 Hit Point with the Recover Army activity (although the basic DC is increased by 5 for this check). Any effect that restores a defeated army to at least 1 Hit Point removes the defeated condition. A defeated army can only be moved one hex at a time with the Deploy Army activity. A defeated army can be Disbanded normally. It can’t be used for any other Army activity as long as it remains defeated.\\nIf a defeated army takes damage, it must succeed at a DC 16 flat check or be destroyed. If all armies on a side are defeated, those armies are destroyed.","km_destroyed description":"The army has been completely devastated, and it cannot be restored—it can only be replaced by a new army. Any gear the army had is ruined.","km_efficient description":"The army has performed an Army activity with such speed that it can be used to attempt a second Army activity immediately, but doing so causes it to lose the efficient condition. The second Army activity suffers a –5 penalty on its check, and the result of this second Army activity check cannot grant the efficient condition. If the army doesn’t attempt a second Army activity, it instead loses the efficient condition and reduces the value of one condition of its choice by 1.","km_engaged description":"An army that is in close combat with one or more enemy armies becomes engaged. An army must be engaged in order to attempt melee Strikes. If an army is engaged and attempts a maneuver war action that would cause it to disengage, it provokes reactions from any enemy armies they were engaged with.","km_fortified description":"The army is in a defensive position as the result of a Garrison Army activity. While fortified, enemy armies cannot engage the army and the army cannot engage enemy armies. A fortified army gains a +4 item bonus to its AC and to Morale checks made to rally. A fortified army that uses a maneuver war action immediately loses its fortified condition.","km_lost description":"When an army’s attempt to deploy to a new location fails, it can become lost. A lost army can take no Army activity other than Recover, and that only in an attempt to remove the lost condition. When an army recovers from the lost condition, the GM decides what the army’s new location is (typically this is at an approximate midpoint between the army’s starting point and its intended destination).","km_mired description":"The army’s movement is severely impaired. It may be bogged down in mud, snow, underbrush, rubble, or similar terrain, encumbered by carrying heavy burdens, or any other reason. Mired always has a value. A mired army takes a circumstance penalty on all maneuvers equal to its mired value and to Deploy Army checks. If an army ever becomes mired 4, it becomes pinned.","km_distant description":"An army that has the distant condition has managed to retreat a fair range away from enemy armies, and is potentially poised to make an escape from the field of battle. Armies can attempt ranged Strikes against distant armies, but they take a –5 penalty on that Strike.","km_outflanked description":"The army has enemies coming at it from many directions and must split its forces to deal with threats on every side. The army takes a –2 circumstance penalty to its AC.","km_pinned description":"The army and cannot move reely. It has the outflanked condition and cannot use any maneuver war actions. A pinned army cannot be deployed.","km_routed description":"The army retreats, whether due to magical compulsion or simply broken morale. On its turn, a routed army must use the Retreat war action. While routed, the army takes a –2 circumstance penalty to Morale checks. This condition ends automatically once a war encounter is resolved, but the routed army increases its shaken value by 1 in this case. If all armies on one side of a battle are routed simultaneously, the battle ends and the other army is victorious.","km_shaken description":"The army’s morale has begun to falter, be it fear in the face of a powerful enemy, a supernatural effect such as a dragon’s frightful presence, or simply the result of ill fortune in the tide of battle. Shaken always has a numerical value. The army’s Morale checks take a circumstance penalty equal to its shaken value, and whenever the army takes damage, it must succeed on a DC 11 flat check or its shaken value increases by 1. An army that becomes shaken 4 is automatically routed. An army reduces the value of this condition by 1 each Kingdom turn that passes during which it does not attempt an Army activity or engage in a war encounter.","km_weary description":"The army is exhausted. Weary always has a numerical value. A weary army takes a circumstance penalty equal to its weary value to its AC, to its Maneuver checks, and to its Army activity checks; it takes double this circumstance penalty on Deploy Army checks. An army reduces the value of this condition by 1 each Kingdom turn that passes during which it does not attempt an Army activity or engage in a war encounter.","km_agriculture":"agriculture","km_arts":"arts","km_boating":"boating","km_defense":"defense","km_engineering":"engineering","km_exploration":"exploration","km_folklore":"folklore","km_industry":"industry","km_intrigue":"intrigue","km_magic":"magic","km_politics":"politics","km_scholarship":"scholarship","km_statecraft":"statecraft","km_trade":"trade","km_warfare":"warfare","km_wilderness":"wilderness","km_settlement name":"settlement name","km_overcrowded":"overcrowded","km_village":"village","km_town":"town","km_city":"city","km_metropolis":"metropolis","km_magical streetlamps":"magical streetlamps","km_paved streets":"paved strets","km_sewer system":"sewer system"} |