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roll20-character-sheets/Vermine 2047/vermine2047.html
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2024-06-03 13:15:14 -04:00

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<script type="text/worker">
on("change:competence sheet:opened", function()
{
getAttrs(["competence"], function(val)
{
const comp = val["competence"];
var nComp = "";
nComp = comp.replace("[[[[ceil(", "");
nComp = nComp.replace("/2)]]", "");
nComp = nComp.split("]]");
nComp = nComp[0].replace("@{", "");
nComp = nComp.replace("}", "");
getAttrs([nComp], function(value)
{
const vComp = parseInt(value[nComp], 10)||0;
var result;
var relance;
switch(vComp)
{
case 1:
result = "Bonus : 1D";
relance = 0;
break;
case 2:
result = "Bonus : 1D / Relance : 1D";
relance = 1;
break;
case 3:
result = "Bonus : 2D / Relance : 1D";
relance = 1;
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case 4:
result = "Bonus : 2D / Relance : 2D";
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default:
result = "";
relance = 0;
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setAttrs({
compDescription: result,
relance: relance
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on("change:difficulte sheet:opened", function()
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getAttrs(["difficulte"], function(val)
{
const difficulte = parseInt(val["difficulte"], 10)||0;
if(difficulte != 99)
{
setAttrs({
diff: difficulte
});
}
else
{
setAttrs({
diff: 0
});
}
});
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on("change:age change:aPEff change:aPSF sheet:opened", function()
{
getAttrs(["age", "aPEff", "aPSF"], function(val)
{
const age = parseInt(val["age"], 10)||0;
const effort = parseInt(val["aPEff"], 10)||0;
const sangFroid = parseInt(val["aPSF"], 10)||0;
var modEff;
var modSF;
switch(age)
{
case 1:
modSF = -1;
modEff = -1;
break;
case 3:
modSF = 0;
modEff = -2;
break;
case 4:
modSF = sangFroid;
modEff = effort;
break;
default:
modSF = 0;
modEff = 0;
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}
console.log(modEff);
setAttrs({
modifEffAge: modEff,
modifSFAge: modSF,
});
if(age == 1)
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setAttrs({
blLegere5: 0,
blMortelle2: 0
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if(age == 3)
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setAttrs({
blLegere4: 0,
blLegere5: 0,
blGrave3: 0,
blMortelle2: 0
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on("change:modifSFAge change:savoirBase change:perceptionBase change:volonteBase change:empathieBase change:savoirBonus change:perceptionBonus change:volonteBonus change:empathieBonus", function()
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getAttrs(["modifSFAge", "savoirBase", "perceptionBase", "volonteBase", "empathieBase", "savoirBonus", "perceptionBonus", "volonteBonus", "empathieBonus"], function(val)
{
const mod = parseInt(val["modifSFAge"], 10)||0;
const savBa = parseInt(val["savoirBase"], 10)||0;
const perBa = parseInt(val["perceptionBase"], 10)||0;
const volBa = parseInt(val["volonteBase"], 10)||0;
const empBa = parseInt(val["empathieBase"], 10)||0;
const savBo = parseInt(val["savoirBonus"], 10)||0;
const perBo = parseInt(val["perceptionBonus"], 10)||0;
const volBo = parseInt(val["volonteBonus"], 10)||0;
const empBo = parseInt(val["empathieBonus"], 10)||0;
var calc = mod+savBa+perBa+volBa+empBa+savBo+perBo+volBo+empBo;
calc = Math.max(calc, 0);
calc = Math.min(calc, 10);
setAttrs({
sangFroid: calc
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switch(calc)
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case 1:
setAttrs({
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case 4:
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case 5:
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on("change:modifEffAge change:vigueurBase change:santeBase change:precisionBase change:reflexesBase change:vigueurBonus change:santeBonus change:precisionBonus change:reflexesBonus", function()
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getAttrs(["modifEffAge", "vigueurBase", "santeBase", "precisionBase", "reflexesBase", "vigueurBonus", "santeBonus", "precisionBonus", "reflexesBonus"], function(val)
{
const mod = parseInt(val["modifEffAge"], 10)||0;
const vigBa = parseInt(val["vigueurBase"], 10)||0;
const sanBa = parseInt(val["santeBase"], 10)||0;
const preBa = parseInt(val["precisionBase"], 10)||0;
const refBa = parseInt(val["reflexesBase"], 10)||0;
const vigBo = parseInt(val["vigueurBonus"], 10)||0;
const sanBo = parseInt(val["santeBonus"], 10)||0;
const preBo = parseInt(val["precisionBonus"], 10)||0;
const refBo = parseInt(val["reflexesBonus"], 10)||0;
var calc = mod+vigBa+sanBa+preBa+refBa+vigBo+sanBo+preBo+refBo;
calc = Math.max(calc, 0);
calc = Math.min(calc, 10);
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on("change:malusEffort change:sangFroid change:sf1 change:sf2 change:sf3 change:sf4 change:sf5 change:sf6 change:sf7 change:sf8 change:sf9 change:sf10 sheet:opened", function()
{
getAttrs(["sangFroid", "sf1", "sf2", "sf3", "sf4", "sf5", "sf6", "sf7", "sf8", "sf9", "sf10", "malusEffort"], function(val)
{
const SF = parseInt(val["sangFroid"], 10)||0;
const SF1 = parseInt(val["sf1"], 10)||0;
const SF2 = parseInt(val["sf2"], 10)||0;
const SF3 = parseInt(val["sf3"], 10)||0;
const SF4 = parseInt(val["sf4"], 10)||0;
const SF5 = parseInt(val["sf5"], 10)||0;
const SF6 = parseInt(val["sf6"], 10)||0;
const SF7 = parseInt(val["sf7"], 10)||0;
const SF8 = parseInt(val["sf8"], 10)||0;
const SF9 = parseInt(val["sf9"], 10)||0;
const SF10 = parseInt(val["sf10"], 10)||0;
const mEff = parseInt(val["malusEffort"], 10)||0;
var total = SF1+SF2+SF3+SF4+SF5+SF6+SF7+SF8+SF9+SF10;
if(SF == total)
{
if(mEff >= 1)
{
setAttrs({
malusSF: 2
});
}
else
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setAttrs({
malusSF: 1
});
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malusSF: 0
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on("change:malusSF change:effort change:effort1 change:effort2 change:effort3 change:effort4 change:effort5 change:effort6 change:effort7 change:effort8 change:effort9 change:effort10 sheet:opened", function()
{
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{
const EFF = parseInt(val["effort"], 10)||0;
const EFF1 = parseInt(val["effort1"], 10)||0;
const EFF2 = parseInt(val["effort2"], 10)||0;
const EFF3 = parseInt(val["effort3"], 10)||0;
const EFF4 = parseInt(val["effort4"], 10)||0;
const EFF5 = parseInt(val["effort5"], 10)||0;
const EFF6 = parseInt(val["effort6"], 10)||0;
const EFF7 = parseInt(val["effort7"], 10)||0;
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const EFF9 = parseInt(val["effort9"], 10)||0;
const EFF10 = parseInt(val["effort10"], 10)||0;
const mSF = parseInt(val["malusSF"], 10)||0;
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{
if(mSF >= 1)
{
setAttrs({
malusEffort: 2
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else
{
setAttrs({
malusEffort: 1
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}
else
{
setAttrs({
malusEffort: 0
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});
});
on("change:repeating_armes remove:repeating_armes sheet:opened", function()
{
getSectionIDs("repeating_armes", function(idarray)
{
var wpn = "";
_.each(idarray, function(currentID, i)
{
getAttrs(
[
'repeating_armes_' + currentID + '_arme',
'repeating_armes_' + currentID + '_dommage'
], function(v)
{
var nom = v['repeating_armes_' + currentID + '_arme'];
var dmg = v['repeating_armes_' + currentID + '_dommage'];
if(i == 0)
wpn += "?{Arme ?|Aucune, |";
if(dmg == "")
{
if(i == idarray.length-1)
{
wpn += nom+", 0";
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else
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wpn += nom+", 0|";
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{
if(i == idarray.length-1)
{
wpn += nom+", "+dmg;
}
else
{
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}
if(i == idarray.length-1)
{
wpn += "}";
setAttrs({
['wpnDmg']: wpn
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});
});
on("clicked:reset", function()
{
setAttrs({
dSF: 0,
bonusRelance: 0,
bonus: 0,
malus: 0,
handicap: 0,
specialite: 0
});
});
</script>
<input type="hidden" name="attr_modifEffAge" value="0" />
<input type="hidden" name="attr_modifSFAge" value="0" />
<button type="roll" name="roll_relanceJet" class="hiddenRoll" value="@{jType} &{template:relance} {{name=@{character_name}}} {{relance=[[?{Dé(s) à relancer|1}D10s>@{diff}]]}} {{relanceJet=[Relances](~relanceJet)}} {{effortJet=[Effort](~effortJet)}}"></button>
<button type="roll" name="roll_effortJet" class="hiddenRoll" value="@{jType} &{template:relance} {{name=@{character_name}}} {{effort=[[?{Dé(s) à relancer|1}D10s>@{diff}]]}} {{relanceJet=[Relances](~relanceJet)}} {{effortJet=[Effort](~effortJet)}}"></button>
<input type="hidden" name="attr_fType" class="fType" value="1" />
<div class="header">
<div>
<label>
<span>Nom</span>
<input type="text" name="attr_character_name" />
</label>
<label>
<span>Profil</span>
<input type="text" name="attr_profil"/>
</label>
<label>
<span>Âge</span>
<select name="attr_age">
<option value="0"></option>
<option value="1">Jeune</option>
<option value="2">Adulte</option>
<option value="3">Ancien</option>
<option value="4">Personnalisé</option>
</select>
</label>
</div>
<div>
<label>
<span>Totem</span>
<select name="attr_totem">
<option value="" selected></option>
<option value="L'Humain">L'Humain</option>
<option value="Le Prédateur">Le Prédateur</option>
<option value="Le Symbiote">Le Symbiote</option>
<option value="Le Bâtisseur">Le Bâtisseur</option>
<option value="La Ruche">La Ruche</option>
<option value="L'Adapté">L'Adapté</option>
<option value="Le Charognard">Le Charognard</option>
<option value="Le Parasite">Le Parasite</option>
<option value="La Horde">La Horde</option>
<option value="Le Solitaire">Le Solitaire</option>
</select>
</label>
<label>
<span>Instincts</span>
<input type="text" name="attr_instincts"/>
</label>
<label>
<span>Interdits</span>
<input type="text" name="attr_interdits"/>
</label>
<label>
<span>Réputation</span>
<input type="number" name="attr_reputation"/>
</label>
<label>
<span>Expérience</span>
<input type="number" name="attr_experience" />
</label>
</div>
</div>
<input type="hidden" name="attr_difficulte" class="difficulte" value="0" />
<div class="jets">
<input type="hidden" name="attr_wpnDmg" value="" />
<input type="hidden" name="attr_relance" value="" readonly />
<input type="hidden" name="attr_malusEffort" value="0" readonly />
<input type="hidden" name="attr_malusSF" value="0" readonly />
<input type="hidden" name="attr_optionsJets" class="optionsJets" value="0" />
<label>
<input type="checkbox" name="attr_optionsJets" value="1" />
<span></span>
</label>
<h2>Jets
<button type="action" name="act_reset" title="Remettre à zéro les paramètres des jets">1</button>
</h2>
<button type="roll" name="roll_jet" value="@{jType} &{template:base} {{name=@{character_name}}} @{caracteristique} + @{specialite}[Spécialité] + @{dSF}[Sang-Froid] + @{bonus}[Bonus] - @{malus}[Malus] - [[{@{blLegere1}, @{blLegere2}, @{blLegere3}, @{blLegere4}, @{blLegere5}, @{blGrave1}, @{blGrave2}, @{blGrave3}, @{blMortelle1}, @{blMortelle2}}kh1]][Blessures] + @{competence} {{handicap=[[@{handicap}]]}} {{relance=[[@{relance}+@{bonusRelance}]]}} {{predilection=[[@{predilection}]]}} {{relanceJet=[Relances](~relanceJet)}} {{effortJet=[Effort](~effortJet)}}"></button>
<div>
<label>
<span>Caractéristique</span>
<select name="attr_caracteristique">
<option value="{{carac=}} {{roll=[[" selected></option>
<optgroup label="Physiques">
<option value="{{carac=Vigueur}} {{roll=[[[[ [[@{vigueurBase}+@{vigueurBonus}]]-@{malusEffort}">Vigueur</option>
<option value="{{carac=Santé}} {{roll=[[[[ [[@{santeBase}+@{santeBonus}]]-@{malusEffort}">Santé</option>
</optgroup>
<optgroup label="Manuelles">
<option value="{{carac=Précision}} {{roll=[[[[ [[@{precisionBase}+@{precisionBonus}]]-@{malusEffort}">Précision</option>
<option value="{{carac=Réflexes}} {{roll=[[[[ [[@{reflexesBase}+@{reflexesBonus}]]-@{malusEffort}">Réflexes</option>
</optgroup>
<optgroup label="Mentales">
<option value="{{carac=Savoir}} {{roll=[[[[ [[@{savoirBase}+@{savoirBonus}]]-@{malusSF}">Savoir</option>
<option value="{{carac=Perception}} {{roll=[[[[ [[@{perceptionBase}+@{perceptionBonus}]]-@{malusSF}">Perception</option>
</optgroup>
<optgroup label="Sociales">
<option value="{{carac=Volonté}} {{roll=[[[[ [[@{volonteBase}+@{volonteBonus}]]-@{malusSF}">Volonté</option>
<option value="{{carac=Empathie}} {{roll=[[[[ [[@{empathieBase}+@{empathieBonus}]]-@{malusSF}">Empathie</option>
</optgroup>
</select>
</label>
<label>
<span>Dépense de Sang-Froid</span>
<div>
<input type="number" name="attr_dSF" value="0" />
<span></span>
</div>
</label>
<label>
<span>Relances bonus</span>
<div>
<input type="number" name="attr_bonusRelance" value="0" />
<span></span>
</div>
</label>
</div>
<div>
<label>
<span>Compétence</span>
<select name="attr_competence">
<option value="]]D10s>@{difficulte}]]}} {{comp=}} {{pComp=[[1]]}}" selected></option>
<optgroup label="L'Homme">
<option value="[[[[ceil(@{arts}/2)]]]]]]D10s>@{diff}]]}} {{comp=Arts}} {{pComp=[[1]]}}">Arts</option>
<option value="[[[[ceil(@{civilisation}/2)]]]]]]D10s>@{diff}]]}} {{comp=Civilisation}} {{pComp=[[1]]}}">Civilisation</option>
<option value="[[[[ceil(@{psychologie}/2)]]]]]]D10s>@{diff}]]}} {{comp=Psychologie}} {{pComp=[[1]]}}">Psychologie</option>
<option value="[[[[ceil(@{rumeurs}/2)]]]]]]D10s>@{diff}]]}} {{comp=Rumeurs}} {{pComp=[[1]]}}">Rumeurs</option>
<option value="[[[[ceil(@{soins}/2)]]]]]]D10s>@{diff}]]}} {{comp=Soins}} {{pComp=[[1]]}}">Soins</option>
</optgroup>
<optgroup label="La Machine">
<option value="[[[[ceil(@{artisanat}/2)]]]]]]D10s>@{diff}]]}} {{comp=Artisanat}} {{pComp=[[2]]}}">Artisanat</option>
<option value="[[[[ceil(@{bricolage}/2)]]]]]]D10s>@{diff}]]}} {{comp=Bricolage}} {{pComp=[[2]]}}">Bricolage</option>
<option value="[[[[ceil(@{mecanique}/2)]]]]]]D10s>@{diff}]]}} {{comp=Mécanique}} {{pComp=[[2]]}}">Mécanique</option>
<option value="[[[[ceil(@{pilotage}/2)]]]]]]D10s>@{diff}]]}} {{comp=Pilotage}} {{pComp=[[2]]}}">Pilotage</option>
<option value="[[[[ceil(@{technologie}/2)]]]]]]D10s>@{diff}]]}} {{comp=Technologie}} {{pComp=[[2]]}}">Technologie</option>
</optgroup>
<optgroup label="L'Arme">
<option value="[[[[ceil(@{armesAFeu}/2)]]]]]]D10s>@{diff}]]}} {{comp=Armes à feu}} {{pComp=[[3]]}}">Armes à feu</option>
<option value="[[[[ceil(@{armesDeTir}/2)]]]]]]D10s>@{diff}]]}} {{comp=Armes de tir}} {{pComp=[[3]]}}">Armes de tir</option>
<option value="[[[[ceil(@{armurerie}/2)]]]]]]D10s>@{diff}]]}} {{comp=Armurerie}} {{pComp=[[3]]}}">Armurerie</option>
<option value="[[[[ceil(@{lancer}/2)]]]]]]D10s>@{diff}]]}} {{comp=Lancer}} {{pComp=[[3]]}}">Lancer</option>
<option value="[[[[ceil(@{melee}/2)]]]]]]D10s>@{diff}]]}} {{comp=Mêlée}} {{pComp=[[3]]}}">Mêlée</option>
</optgroup>
<optgroup label="L'Animal">
<option value="[[[[ceil(@{animalisme}/2)]]]]]]D10s>@{diff}]]}} {{comp=Animalisme}} {{pComp=[[4]]}}">Animalisme</option>
<option value="[[[[ceil(@{dissection}/2)]]]]]]D10s>@{diff}]]}} {{comp=Dissection}} {{pComp=[[4]]}}">Dissection</option>
<option value="[[[[ceil(@{faune}/2)]]]]]]D10s>@{diff}]]}} {{comp=Faune}} {{pComp=[[4]]}}">Faune</option>
<option value="[[[[ceil(@{repulsion}/2)]]]]]]D10s>@{diff}]]}} {{comp=Répulsion}} {{pComp=[[4]]}}">Répulsion</option>
<option value="[[[[ceil(@{traces}/2)]]]]]]D10s>@{diff}]]}} {{comp=Traces}} {{pComp=[[4]]}}">Traces</option>
</optgroup>
<optgroup label="La Survie">
<option value="[[[[ceil(@{alimentation}/2)]]]]]]D10s>@{diff}]]}} {{comp=Alimentation}} {{pComp=[[5]]}}">Alimentation</option>
<option value="[[[[ceil(@{athletisme}/2)]]]]]]D10s>@{diff}]]}} {{comp=Athlétisme}} {{pComp=[[5]]}}">Athlétisme</option>
<option value="[[[[ceil(@{corpsACorps}/2)]]]]]]D10s>@{diff}]]}} {{comp=Corps à corps}} {{pComp=[[5]]}}">Corps à corps</option>
<option value="[[[[ceil(@{discretion}/2)]]]]]]D10s>@{diff}]]}} {{comp=Discrétion}} {{pComp=[[5]]}}">Discrétion</option>
<option value="[[[[ceil(@{vigilance}/2)]]]]]]D10s>@{diff}]]}} {{comp=Vigilance}} {{pComp=[[5]]}}">Vigilance</option>
</optgroup>
<optgroup label="La Terre">
<option value="[[[[ceil(@{vestiges}/2)]]]]]]D10s>@{diff}]]}} {{comp=Vestiges}} {{pComp=[[6]]}}">Vestiges</option>
<option value="[[[[ceil(@{flore}/2)]]]]]]D10s>@{diff}]]}} {{comp=Athlétisme}} {{pComp=[[6]]}}">Athlétisme</option>
<option value="[[[[ceil(@{route}/2)]]]]]]D10s>@{diff}]]}} {{comp=Route}} {{pComp=[[6]]}}">Route</option>
<option value="[[[[ceil(@{environnement}/2)]]]]]]D10s>@{diff}]]}} {{comp=Environnement}} {{pComp=[[6]]}}">Environnement</option>
<option value="[[[[ceil(@{toxiques}/2)]]]]]]D10s>@{diff}]]}} {{comp=Toxiques}} {{pComp=[[6]]}}">Toxiques</option>
</optgroup>
</select>
</label>
<input type="text" name="attr_compDescription" value="" readonly />
<label>
<input type="checkbox" name="attr_specialite" value="1"/>
<span title="Utilisation de spécialité"></span>
</label>
</div>
<div>
<label>
<span>Difficulté</span>
<select name="attr_difficulte">
<option value="0" selected></option>
<option value="3">Très Facile (3)</option>
<option value="5">Facile (5)</option>
<option value="7">Difficile (7)</option>
<option value="9">Très Difficile (9)</option>
<option value="10">Incroyable (10)</option>
<option value="99">Personnalisé</option>
</select>
<input type="number" name="attr_diff" value="0" />
</label>
<label>
<span>Handicap</span>
<select name="attr_handicap">
<option value="0" selected>Aucun</option>
<option value="1">Handicap (I)</option>
<option value="2">Handicap (II)</option>
<option value="3">Handicap (III)</option>
</select>
</label>
<label>
<span>Bonus</span>
<div>
<input type="number" name="attr_bonus" value="0" min="0" />
<span></span>
</div>
</label>
<label>
<span>Malus</span>
<div>
<input type="number" name="attr_malus" value="0" min="0" />
<span></span>
</div>
</label>
</div>
</div>
<div class="menu">
<label>
<input type="radio" name="attr_tab" value="1" checked />
<span title="Caractéristiques et Compétences"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="2" />
<span title="Réserves, bonus et capacités"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="3" />
<span title="Matériel"></span>
</label>
<label>
<input type="radio" name="attr_tab" value="5" />
<span title="y"></span>
</label>
</div>
<input type="hidden" name="attr_tab" class="tab" value="1" />
<div class="body tab1">
<div class="carac">
<input type="hidden" name="attr_vigueurOptions" class="vigueurO" value="0" />
<input type="hidden" name="attr_santeOptions" class="santeO" value="0" />
<input type="hidden" name="attr_precisionOptions" class="precisionO" value="0" />
<input type="hidden" name="attr_reflexesOptions" class="reflexesO" value="0" />
<input type="hidden" name="attr_savoirOptions" class="savoirO" value="0" />
<input type="hidden" name="attr_perceptionOptions" class="perceptionO" value="0" />
<input type="hidden" name="attr_volonteOptions" class="volonteO" value="0" />
<input type="hidden" name="attr_empathieOptions" class="empathieO" value="0" />
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/scotch.png" />
<h1>Caractéristiques</h1>
<div>
<h2>Physiques</h2>
<div class="vPrincipal">
<label>
<div>
<input type="number" name="attr_vigueur" value="@{vigueurBase}+@{vigueurBonus}" disabled />
<span></span>
</div>
<span>Vigueur</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_vigueurOptions" value="1" />
<span></span>
</label>
</div>
<div class="vSecondaire">
<label>
<div>
<input type="number" name="attr_vigueurBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Vigueur (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_vigueurBonus" value="0" />
<span></span>
</div>
<span>Vigueur (Bonus)</span>
</label>
</div>
<div class="sPrincipal">
<label>
<div>
<input type="number" name="attr_sante" value="@{santeBase}+@{santeBonus}" disabled />
<span></span>
</div>
<span>Santé</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_santeOptions" value="1" />
<span></span>
</label>
</div>
<div class="sSecondaire">
<label>
<div>
<input type="number" name="attr_santeBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Santé (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_santeBonus" value="0" />
<span></span>
</div>
<span>Santé (Bonus)</span>
</label>
</div>
</div>
<div>
<h2>Manuelles</h2>
<div class="pPrincipal">
<label>
<div>
<input type="number" name="attr_precision" value="@{precisionBase}+@{precisionBonus}" disabled />
<span></span>
</div>
<span>Précision</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_precisionOptions" value="1" />
<span></span>
</label>
</div>
<div class="pSecondaire">
<label>
<div>
<input type="number" name="attr_precisionBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Précision (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_precisionBonus" value="0" />
<span></span>
</div>
<span>Précision (Bonus)</span>
</label>
</div>
<div class="rPrincipal">
<label>
<div>
<input type="number" name="attr_reflexes" value="@{reflexesBase}+@{reflexesBonus}" disabled />
<span></span>
</div>
<span>Réflexes</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_reflexesOptions" value="1" />
<span></span>
</label>
</div>
<div class="rSecondaire">
<label>
<div>
<input type="number" name="attr_reflexesBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Réflexes (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_reflexesBonus" value="0" />
<span></span>
</div>
<span>Réflexes (Bonus)</span>
</label>
</div>
</div>
<div>
<h2>Mentales</h2>
<div class="saPrincipal">
<label>
<div>
<input type="number" name="attr_savoir" value="@{savoirBase}+@{savoirBonus}" disabled />
<span></span>
</div>
<span>Savoir</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_savoirOptions" value="1" />
<span></span>
</label>
</div>
<div class="saSecondaire">
<label>
<div>
<input type="number" name="attr_savoirBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Savoir (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_savoirBonus" value="0" />
<span></span>
</div>
<span>Savoir (Bonus)</span>
</label>
</div>
<div class="pePrincipal">
<label>
<div>
<input type="number" name="attr_perception" value="@{perceptionBase}+@{perceptionBonus}" disabled />
<span></span>
</div>
<span>Perception</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_perceptionOptions" value="1" />
<span></span>
</label>
</div>
<div class="peSecondaire">
<label>
<div>
<input type="number" name="attr_perceptionBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Perception (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_perceptionBonus" value="0" />
<span></span>
</div>
<span>Perception (Bonus)</span>
</label>
</div>
</div>
<div>
<h2>Sociales</h2>
<div class="voPrincipal">
<label>
<div>
<input type="number" name="attr_volonte" value="@{volonteBase}+@{volonteBonus}" disabled />
<span></span>
</div>
<span>Volonté</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_volonteOptions" value="1" />
<span></span>
</label>
</div>
<div class="voSecondaire">
<label>
<div>
<input type="number" name="attr_volonteBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Volonté (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_volonteBonus" value="0" />
<span></span>
</div>
<span>Volonté (Bonus)</span>
</label>
</div>
<div class="ePrincipal">
<label>
<div>
<input type="number" name="attr_empathie" value="@{empathieBase}+@{empathieBonus}" disabled />
<span></span>
</div>
<span>Empathie</span>
</label>
<label class="cOptions">
<input type="checkbox" name="attr_empathieOptions" value="1" />
<span></span>
</label>
</div>
<div class="eSecondaire">
<label>
<div>
<input type="number" name="attr_empathieBase" value="0" min="0" max="4"/>
<span></span>
</div>
<span>Empathie (Base)</span>
</label>
<label>
<div>
<input type="number" name="attr_empathieBonus" value="0" />
<span></span>
</div>
<span>Empathie (Bonus)</span>
</label>
</div>
</div>
</div>
<input type="hidden" name="attr_age" class="ageCompetences" value="0" />
<div class="comp">
<span class="exemple">
<span></span>
Débutant
</span>
<span class="exemple ex2">
<span></span>
<span></span>
Confirmé
</span>
<h1>Compétences</h1>
<span class="exemple ex3">
<span></span>
<span></span>
<span></span>
Expert
</span>
<span class="exemple ex4">
<span></span>
<span></span>
<span></span>
<span></span>
Maître
</span>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/bandeVertical.png" />
<label>
<div>
<input type="checkbox" name="attr_predilection" value="1" />
<span></span>
</div>
</label>
<h2>L'Homme</h2>
<div>
<span>Arts</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_arts" value="0" />
<label>
<input type="radio" name="attr_arts" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_arts" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_arts" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_arts" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_arts" value="4" />
<span></span>
</label>
</div>
<div>
<span>Civilisation</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_civilisation" value="0" />
<label>
<input type="radio" name="attr_civilisation" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_civilisation" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_civilisation" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_civilisation" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_civilisation" value="4" />
<span></span>
</label>
</div>
<div>
<span>Psychologie</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_psychologie" value="0" />
<label>
<input type="radio" name="attr_psychologie" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_psychologie" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_psychologie" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_psychologie" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_psychologie" value="4" />
<span></span>
</label>
</div>
<div>
<span>Rumeurs</span>
<div></div>
<input type="hidden" name="attr_rumeurs" value="0" />
<label>
<input type="radio" name="attr_rumeurs" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_rumeurs" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_rumeurs" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_rumeurs" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_rumeurs" value="4" />
<span></span>
</label>
</div>
<div>
<span>Soins</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_soins" value="0" />
<label>
<input type="radio" name="attr_soins" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_soins" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_soins" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_soins" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_soins" value="4" />
<span></span>
</label>
</div>
</div>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/bandeVertical.png" />
<label>
<div>
<input type="checkbox" name="attr_predilection" value="2" />
<span></span>
</div>
</label>
<h2>La Machine</h2>
<div>
<span>Artisanat</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_artisanat" value="0" />
<label>
<input type="radio" name="attr_artisanat" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_artisanat" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_artisanat" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_artisanat" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_artisanat" value="4" />
<span></span>
</label>
</div>
<div>
<span>Bricolage</span>
<div></div>
<input type="hidden" name="attr_bricolage" value="0" />
<label>
<input type="radio" name="attr_bricolage" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_bricolage" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_bricolage" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_bricolage" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_bricolage" value="4" />
<span></span>
</label>
</div>
<div>
<span>Mécanique</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_mecanique" value="0" />
<label>
<input type="radio" name="attr_mecanique" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_mecanique" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_mecanique" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_mecanique" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_mecanique" value="4" />
<span></span>
</label>
</div>
<div>
<span>Pilotage</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_pilotage" value="0" />
<label>
<input type="radio" name="attr_pilotage" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_pilotage" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_pilotage" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_pilotage" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_pilotage" value="4" />
<span></span>
</label>
</div>
<div>
<span>Technologie</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_technologie" value="0" />
<label>
<input type="radio" name="attr_technologie" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_technologie" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_technologie" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_technologie" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_technologie" value="4" />
<span></span>
</label>
</div>
</div>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/bandeVertical.png" />
<label>
<div>
<input type="checkbox" name="attr_predilection" value="3" />
<span></span>
</div>
</label>
<h2>L'Arme</h2>
<div>
<span>Armes à feu</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_armesAFeu" value="0" />
<label>
<input type="radio" name="attr_armesAFeu" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesAFeu" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesAFeu" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesAFeu" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesAFeu" value="4" />
<span></span>
</label>
</div>
<div>
<span>Armes de tir</span>
<div></div>
<input type="hidden" name="attr_armesDeTir" value="0" />
<label>
<input type="radio" name="attr_armesDeTir" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesDeTir" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesDeTir" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesDeTir" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armesDeTir" value="4" />
<span></span>
</label>
</div>
<div>
<span>Armurerie</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_armurerie" value="0" />
<label>
<input type="radio" name="attr_armurerie" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_armurerie" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armurerie" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armurerie" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_armurerie" value="4" />
<span></span>
</label>
</div>
<div>
<span>Lancer</span>
<div></div>
<input type="hidden" name="attr_lancer" value="0" />
<label>
<input type="radio" name="attr_lancer" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_lancer" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_lancer" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_lancer" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_lancer" value="4" />
<span></span>
</label>
</div>
<div>
<span>Mêlée</span>
<div></div>
<input type="hidden" name="attr_melee" value="0" />
<label>
<input type="radio" name="attr_melee" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_melee" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_melee" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_melee" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_melee" value="4" />
<span></span>
</label>
</div>
</div>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/bandeVertical.png" />
<label>
<div>
<input type="checkbox" name="attr_predilection" value="4" />
<span></span>
</div>
</label>
<h2>L'Animal</h2>
<div>
<span>Animalisme</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_animalisme" value="0" />
<label>
<input type="radio" name="attr_animalisme" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_animalisme" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_animalisme" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_animalisme" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_animalisme" value="4" />
<span></span>
</label>
</div>
<div>
<span>Dissection</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_dissection" value="0" />
<label>
<input type="radio" name="attr_dissection" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_dissection" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_dissection" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_dissection" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_dissection" value="4" />
<span></span>
</label>
</div>
<div>
<span>Faune</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_faune" value="0" />
<label>
<input type="radio" name="attr_faune" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_faune" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_faune" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_faune" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_faune" value="4" />
<span></span>
</label>
</div>
<div>
<span>Répulsion</span>
<div></div>
<input type="hidden" name="attr_repulsion" value="0" />
<label>
<input type="radio" name="attr_repulsion" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_repulsion" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_repulsion" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_repulsion" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_repulsion" value="4" />
<span></span>
</label>
</div>
<div>
<span>Traces</span>
<div></div>
<input type="hidden" name="attr_traces" value="0" />
<label>
<input type="radio" name="attr_traces" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_traces" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_traces" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_traces" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_traces" value="4" />
<span></span>
</label>
</div>
</div>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/bandeVertical.png" />
<label>
<div>
<input type="checkbox" name="attr_predilection" value="5" />
<span></span>
</div>
</label>
<h2>La Survie</h2>
<div>
<span>Alimentation</span>
<div></div>
<input type="hidden" name="attr_alimentation" value="0" />
<label>
<input type="radio" name="attr_alimentation" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_alimentation" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_alimentation" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_alimentation" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_alimentation" value="4" />
<span></span>
</label>
</div>
<div>
<span>Athlétisme</span>
<div></div>
<input type="hidden" name="attr_athletisme" value="0" />
<label>
<input type="radio" name="attr_athletisme" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_athletisme" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_athletisme" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_athletisme" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_athletisme" value="4" />
<span></span>
</label>
</div>
<div>
<span>Corps à corps</span>
<div></div>
<input type="hidden" name="attr_corpsACorps" value="0" />
<label>
<input type="radio" name="attr_corpsACorps" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_corpsACorps" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_corpsACorps" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_corpsACorps" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_corpsACorps" value="4" />
<span></span>
</label>
</div>
<div>
<span>Discrétion</span>
<div></div>
<input type="hidden" name="attr_discretion" value="0" />
<label>
<input type="radio" name="attr_discretion" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_discretion" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_discretion" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_discretion" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_discretion" value="4" />
<span></span>
</label>
</div>
<div>
<span>Vigilance</span>
<div></div>
<input type="hidden" name="attr_vigilance" value="0" />
<label>
<input type="radio" name="attr_vigilance" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_vigilance" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_vigilance" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_vigilance" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_vigilance" value="4" />
<span></span>
</label>
</div>
</div>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/bandeVertical.png" />
<label>
<div>
<input type="checkbox" name="attr_predilection" value="6" />
<span></span>
</div>
</label>
<h2>La Terre</h2>
<div>
<span>Vestiges</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_vestiges" value="0" />
<label>
<input type="radio" name="attr_vestiges" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_vestiges" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_vestiges" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_vestiges" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_vestiges" value="4" />
<span></span>
</label>
</div>
<div>
<span>Flore</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_flore" value="0" />
<label>
<input type="radio" name="attr_flore" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_flore" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_flore" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_flore" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_flore" value="4" />
<span></span>
</label>
</div>
<div>
<span>Route</span>
<div></div>
<input type="hidden" name="attr_route" value="0" />
<label>
<input type="radio" name="attr_route" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_route" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_route" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_route" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_route" value="4" />
<span></span>
</label>
</div>
<div>
<span>Environnement</span>
<div>
<span></span>
</div>
<input type="hidden" name="attr_environnement" value="0" />
<label>
<input type="radio" name="attr_environnement" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_environnement" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_environnement" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_environnement" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_environnement" value="4" />
<span></span>
</label>
</div>
<div>
<span>Toxiques</span>
<div>
<span></span>
<span></span>
</div>
<input type="hidden" name="attr_toxiques" value="0" />
<label>
<input type="radio" name="attr_toxiques" value="0" checked />
<span></span>
</label>
<label>
<input type="radio" name="attr_toxiques" value="1" />
<span></span>
</label>
<label>
<input type="radio" name="attr_toxiques" value="2" />
<span></span>
</label>
<label>
<input type="radio" name="attr_toxiques" value="3" />
<span></span>
</label>
<label>
<input type="radio" name="attr_toxiques" value="4" />
<span></span>
</label>
</div>
</div>
</div>
<div class="spec">
<h1>Spécialités</h1>
<fieldset class="repeating_specialite">
<input type="text" name="attr_specialite" />
</fieldset>
</div>
</div>
<div class="body tab2">
<input type="hidden" name="attr_age" class="ageReserves" value="0" />
<input type="hidden" name="attr_sangFroid" class="sangFroid" value="0" />
<input type="hidden" name="attr_effort" class="effort" value="0" />
<div class="reserves">
<h1>Réserves</h1>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/hexagone1.png" />
<label>
<h2>Sang-Froid</h2>
<div>
<input type="number" name="attr_sangFroid" value="0" readonly />
<span></span>
</div>
</label>
<div>
<label>
<div>
<input type="checkbox" name="attr_sf1" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf2" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf3" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf4" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf5" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf6" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf7" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf8" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf9" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_sf10" value="1" />
<span></span>
</div>
</label>
</div>
</div>
<div>
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/hexagone1.png" />
<label>
<div>
<input type="number" name="attr_effort" value="0" readonly />
<span></span>
</div>
<h2>Effort</h2>
</label>
<div>
<label>
<div>
<input type="checkbox" name="attr_effort1" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort2" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort3" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort4" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort5" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort6" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort7" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort8" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort9" value="1" />
<span></span>
</div>
</label>
<label>
<div>
<input type="checkbox" name="attr_effort10" value="1" />
<span></span>
</div>
</label>
</div>
</div>
</div>
<div class="blessures">
<img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Vermine%202047/img/fond1.png" />
<h1>Blessures</h1>
<div>
<label>
<span>Légère</span>
<div>
<input type="number" name="attr_legere" value="@{sante}" disabled />
</div>
</label>
<label>
<input type="checkbox" name="attr_blLegere1" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_blLegere2" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_blLegere3" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_blLegere4" value="1" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_blLegere5" value="1" />
<span></span>
</label>
<span>-1D</span>
</div>
<div>
<label>
<span>Grave</span>
<div>
<input type="number" name="attr_grave" value="@{sante}+3" disabled />
</div>
</label>
<label>
<input type="checkbox" name="attr_blGrave1" value="2" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_blGrave2" value="2" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_blGrave3" value="2" />
<span></span>
</label>
<span>-2D</span>
</div>
<div>
<label>
<span>Mortelle</span>
<div>
<input type="number" name="attr_mortelle" value="@{sante}+7" disabled />
</div>
</label>
<label>
<input type="checkbox" name="attr_blMortelle1" value="3" />
<span></span>
</label>
<label>
<input type="checkbox" name="attr_blMortelle2" value="3" />
<span></span>
</label>
<span>-3D</span>
</div>
</div>
<div class="bonusMalus">
<h2>Bonus / Malus</h2>
<fieldset class="repeating_bonusMalus">
<label>
<input type="checkbox" name="attr_BMExtend" value="1" checked />
<span></span>
</label>
<input type="text" name="attr_nBonusMalus" />
<input type="text" name="attr_vBonusMalus" />
<input type="hidden" name="attr_BMExtend" value="1" />
<div class="autoex autoex28">
<span name="attr_BMDescription"></span>
<textarea name="attr_BMDescription"></textarea>
</div>
</fieldset>
</div>
<div class="capacite">
<h2>Capacités</h2>
<fieldset class="repeating_capacite">
<input type="text" name="attr_capacite" />
<label>
<input type="checkbox" name="attr_capaciteExtend" value="1" checked />
<span></span>
</label>
<input type="hidden" name="attr_capaciteExtend" value="1" />
<div class="autoex autoex28">
<span name="attr_capaciteDescription"></span>
<textarea name="attr_capaciteDescription"></textarea>
</div>
</fieldset>
</div>
</div>
<div class="body tab3">
<div class="materiel">
<h1>Matériel</h1>
<div class="armes">
<span>Armes</span>
<span>Dommages</span>
<span>Portées</span>
<span>Rareté</span>
<span>Fiabilité</span>
<span>Traits</span>
<fieldset class="repeating_armes">
<input type="text" name="attr_arme" />
<input type="text" name="attr_dommage" />
<div>
<input type="number" name="attr_porteeC" value="0" />
<span>/</span>
<input type="number" name="attr_porteeL" value="0" />
</div>
<input type="text" name="attr_rarete" />
<div>
<input type="number" name="attr_fiabilite" value="3" />
<span>/</span>
<input type="number" name="attr_fiabilite_max" value="3" min="3" />
<button type="roll" name="roll_fiabilite" value="@{jType} &{template:fiabilite} {{name=@{character_name}}} {{materiel=@{arme}}} {{fiabilite=@{fiabilite}}} {{roll=[[?{Gravité ?|Mineur, 1|Grave, 3|Critique, 5}D10>@{fiabilite}]]}}" title="Jet de Dommage Matériel"></button>
</div>
<input type="text" name="attr_traits" />
</fieldset>
</div>
<div class="protections">
<span>Protections</span>
<span>Indice</span>
<span>Mobilité</span>
<span>Rareté</span>
<span>Fiabilité</span>
<span>Traits</span>
<fieldset class="repeating_protections">
<input type="text" name="attr_protection" />
<input type="text" name="attr_indice" />
<input type="text" name="attr_mobilite" />
<input type="text" name="attr_rarete" />
<div>
<input type="number" name="attr_fiabilite" value="3" />
<span>/</span>
<input type="number" name="attr_fiabilite_max" value="3" min="3" />
<button type="roll" name="roll_fiabilite" value="@{jType} &{template:fiabilite} {{name=@{character_name}}} {{materiel=@{protection}}} {{fiabilite=@{fiabilite}}} {{roll=[[?{Gravité ?|Mineur, 1|Grave, 3|Critique, 5}D10>@{fiabilite}]]}}" title="Jet de Dommage Matériel"></button>
</div>
<input type="text" name="attr_traits" />
</fieldset>
</div>
<div class="equipements">
<span>Équipement</span>
<fieldset class="repeating_equipements">
<input type="text" name="attr_equipement" />
<input type="number" name="attr_qty" value="0" />
</fieldset>
</div>
<div class="munitions">
<span>Munitions</span>
<fieldset class="repeating_munitions">
<input type="text" name="attr_munition" />
<input type="number" name="attr_qty" value="0" />
</fieldset>
</div>
</div>
</div>
<div class="body tab5">
<div class="options">
<h2>Options</h2>
<label>
<span>Jets</span>
<select name="attr_jType">
<option value="">Public</option>
<option value="/w gm ">Privé</option>
</select>
</label>
</div>
<div class="agePersonnalise">
<h2>Âge personnalisé</h2>
<label>
<span>Effort</span>
<input type="number" name="attr_aPEff" value="0" max="10" min="-10" />
</label>
<label>
<span>Sang-Froid</span>
<input type="number" name="attr_aPSF" value="0" max="10" min="-10" />
</label>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-base">
<div>
<h2>{{name}}</h2>
{{#rollTotal() predilection pComp}}
<span>
{{carac}} / <span title="Domaine de Prédilection">{{comp}}</span>
</span>
{{/rollTotal() predilection pComp}}
{{#^rollTotal() predilection pComp}}
<span>
{{carac}} / {{comp}}
</span>
{{/^rollTotal() predilection pComp}}
{{#rollTotal() handicap 1}}
<span>Handicap I</span>
{{/rollTotal() handicap 1}}
{{#rollTotal() handicap 2}}
<span>Handicap II</span>
{{/rollTotal() handicap 2}}
{{#rollTotal() handicap 3}}
<span>Handicap I</span>
{{/rollTotal() handicap 3}}
</div>
<div>
{{#rollGreater() relance 0}}
<span>{{relance}} Relance(s) disponible(s)</span>
{{relanceJet}}
{{/rollGreater() relance 0}}
{{effortJet}}
</div>
<div>
{{#rollTotal() roll 0}}
<span class="red">{{roll}} succès</span>
{{/rollTotal() roll 0}}
{{#rollTotal() roll 1}}
{{#rollGreater() handicap 0}}
<span class="red">{{roll}} succès</span>
{{/rollGreater() handicap 0}}
{{#^rollGreater() handicap 0}}
<span class="green">{{roll}} succès</span>
{{/^rollGreater() handicap 0}}
{{/rollTotal() roll 1}}
{{#rollTotal() roll 2}}
{{#rollGreater() handicap 1}}
<span class="red">{{roll}} succès</span>
{{/rollGreater() handicap 1}}
{{#^rollGreater() handicap 1}}
<span class="green">{{roll}} succès</span>
{{/^rollGreater() handicap 1}}
{{/rollTotal() roll 2}}
{{#rollTotal() roll 3}}
{{#rollGreater() handicap 2}}
<span class="red">{{roll}} succès</span>
{{/rollGreater() handicap 2}}
{{#^rollGreater() handicap 2}}
<span class="green">{{roll}} succès</span>
{{/^rollGreater() handicap 2}}
{{/rollTotal() roll 3}}
{{#rollGreater() roll 3}}
<span class="green">{{roll}} succès</span>
{{/rollGreater() roll 3}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-relance">
<div>
<h2>{{name}}</h2>
{{#relance}}
<span>Relance</span>
{{/relance}}
{{#effort}}
<span>Effort</span>
{{/effort}}
{{#relance}}
<span>{{relance}} succès</span>
{{/relance}}
{{#effort}}
<span>{{effort}} succès</span>
{{/effort}}
</div>
<div>
{{#relance}}
{{relanceJet}}
{{/relance}}
{{effortJet}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-fiabilite">
<div>
<h2>{{name}}</h2>
<span>Dommage matériel</span>
<span>{{materiel}}</span>
</div>
<div>
<span>Fiabilite restante ({{fiabilite}})</span>
</div>
<div>
<span>{{roll}} dégâts</span>
</div>
</rolltemplate>