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roll20-character-sheets/Valor/translations/tr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"level:": "Seviye:",
"experience:": "Experience:",
"type:": "Tip:",
"flunky": "Flunky",
"soldier": "Summon/Soldier",
"swarm": "Swarm",
"player-character-elite-abv": "PC/Elite",
"master": "Master",
"attributes-u": "ATTRIBUTES",
"base-u": "BASE",
"strength:": "Güç:",
"agility:": "Agility:",
"spirit:": "Spirit:",
"mind:": "Mind:",
"guts:": "Show Guts:",
"active-u": "ACTIVE",
"muscle:": "Muscle:",
"dexterity:": "Çeviklik:",
"aura:": "Aura:",
"intuition:": "Intuition:",
"resolve:": "Resolve:",
"muscle": "Muscle",
"dexterity": "Çeviklik",
"aura": "Aura",
"intuition": "Intuition",
"resolve": "Resolve",
"attack-u": "ATTACK",
"statistics-u": "STATISTICS",
"health:": "Health:",
"stamina:": "Stamina:",
"defense:": "Defenses:",
"resistance:": "Resistance:",
"move:": "Move:",
"increments-allcaps": "INCREMENTS",
"health-increment-abv:": "HP Increment:",
"stamina-increment-abv:": "ST Increment:",
"critical-health-abv:": "Critical HP:",
"damage-increment-abv:": "Dmg Increment:",
"initiative:": "İnisiyatif:",
"unspent-attribute-points-abv-u": "<span name=\"attr_unspentAttributePoints\"></span> AP UNSPENT",
"bonuses-u": "BONUSES",
"all-rolls:": "All Rolls:",
"attack-rolls:": "Attack Rolls:",
"defense-rolls:": "Defense Rolls:",
"physical-attack-abv:": "Phys. Attack:",
"energy-attack-abv:": "En. Attack:",
"roll-defense-u": "ROLL DEFENSE",
"flaws-u": "FLAWS",
"option-custom-flaw": "Custom Flaw",
"option-aggravated-wounds": "Aggravated Wounds (+2)",
"option-berserker": "Berserker (+5)",
"option-compulsion": "Compulsion (+4)",
"option-despair": "Despair (+4)",
"option-energy-vulnerability": "Energy Vulnerability (+2/+1)",
"option-feeble": "Feeble (+3)",
"option-fragile": "Fragile (+3/+2)",
"option-lack-of-control": "Lack of Control (+2/+1)",
"option-malevolent-entity": "Malevolent Entity (+5)",
"option-non-proficient": "Non-Proficient (+1)",
"option-oblivious": "Oblivious (+3)",
"option-slow": "Slow (+2/+1)",
"option-slow-healing": "Slow Healing (+2)",
"option-slow-to-act": "Slow to Act (+1)",
"option-unthreatening": "Unthreatening (+3)",
"option-uncoordinated": "Uncoordinated (+3)",
"option-violent": "Violent (+3)",
"option-weak-aura": "Weak Aura (+3)",
"option-weak-defender": "Weak Defender (+2/+1)",
"option-weak-willed": "Weak Willed (+4/+3)",
"optional-rules": "Optional Rules",
"option-armor-reliant": "Armor Reliant (+2/+1)",
"option-elemental-vulnerability": "Elemental Vulnerability (+2/+1)",
"option-unprincipled": "Unprincipled (+1)",
"option-ward-reliant": "Ward Reliant (+2/+1)",
"npc-only": "NPC Only",
"option-battle-damage": "Battle Damage (+3)",
"level": "Seviye",
"notes": "Notes",
"skills-u": "Skills",
"option-custom-skill": "Custom Skill",
"season-1-skills": "Season 1 Skills",
"option-acceleration": "Acceleration (5)",
"option-analysis": "Analysis (5)",
"option-asset": "Asset (3)",
"option-attack-node": "Attack Node (5/2)",
"option-balanced-fighter": "Balanced Fighter (8)",
"option-blazing-might": "Blazing Might (6/3)",
"option-bounce-back": "Bounce Back (6)",
"option-bravado": "Bravado (6/6)",
"option-burning-passion": "Burning Passion (5)",
"option-challenge-technique": "Challenge Technique (3)",
"option-combination-attack": "Combination Attack (6)",
"option-companion": "Companion (6/4)",
"option-counterattack": "Counterattack (6)",
"option-cover": "Cover (6/2)",
"option-crisis": "Crisis (4/2)",
"option-danger-sense": "Danger Sense (3)",
"option-dark-healing": "Dark Healing (5)",
"option-darksight": "Darksight (4)",
"option-desperation": "Desperation (5)",
"option-dig-deep": "Dig Deep (5)",
"option-dirty-trick": "Dirty Trick (5)",
"option-discreet-aura": "Discreet Aura (3)",
"option-discretion": "Discretion (2)",
"option-duel": "Duel (2)",
"option-effect-transfer": "Effect Transfer (4/3)",
"option-empower-attack": "Empower Attack (6/3)",
"option-energy-attacker": "Energy Attacker (6/3)",
"option-fast-companion": "Fast Companion (2/1)",
"option-fast-healing": "Fast Healing (4)",
"option-favorable-insight": "Favorable Insight (3)",
"option-feint": "Feint (6)",
"option-fighting-spirit": "Fighting Spirit (6/3)",
"option-hardened-defense": "Hardened Defense (6/3)",
"option-hardened-resistance": "Hardened Resistance (6/3)",
"option-hidden-companion": "Hidden Companion (4/2)",
"option-ignore-effect": "Ignore Effect (5)",
"option-improved-damage-increment-abv": "Improved Damage Inc. (4/2)",
"option-improved-swimming": "Improved Swimming (4)",
"option-increased-size": "Increased Size (2/1)",
"option-inspire": "Inspire (5)",
"option-interrupt-attack": "Interrupt Attack (3/2)",
"option-intimidate": "Intimidate (5/3)",
"option-iron-defense": "Iron Defense (4/2)",
"option-jump": "Jump (4)",
"option-mount": "Mount (3/1)",
"option-nimble-movement": "Nimble Movement (4)",
"option-nullify": "Nullify (5/3)",
"option-overload-limits": "Overload Limits (6)",
"option-passive-healing": "Passive Healing (4)",
"option-physical-attacker": "Physical Attacker (6/3)",
"option-proficiency": "Proficiency (2)",
"option-protector": "Protector (5)",
"option-provoke": "Provoke (4/2)",
"option-quick-to-act": "Quick to Act (3)",
"option-recharge": "Recharge (5/3)",
"option-reckless-attack": "Reckless Attack (5/3)",
"option-recovery": "Recovery (3)",
"option-resistant": "Resistant (4/2)",
"option-resolute-aura": "Resolute Aura (5)",
"option-resolute-strike": "Resolute Strike (5)",
"option-revenge": "Revenge (5)",
"option-rolling-recovery": "Rolling Recovery (4)",
"option-sense-malice": "Sense Malice (2)",
"option-size-up": "Size Up (3/1)",
"option-spirit-sight": "Spirit Sight (5)",
"option-sprinter": "Sprinter (4/2)",
"option-strength-of-will": "Strength of Will (5)",
"option-team-tactics": "Team Tactics (6)",
"option-tireless": "Tireless (5/2)",
"option-tough": "Tough (6/3)",
"option-toss": "Toss (5/2)",
"option-underhanded": "Underhanded (5)",
"option-unmovable": "Unmovable (4/2)",
"option-versatile-fighter": "Versatile Fighter (6/3)",
"season-2-skills": "Season 2 Skills",
"option-abundant-creation": "Abundant Creation (5)",
"option-afterimage": "Afterimage (4)",
"option-ally-mount": "Ally Mount (3/1)",
"option-area-shield": "Area Shield (4)",
"option-battle-analysis": "Battle Analysis (6)",
"option-clash": "Clash (3)",
"option-clone": "Clone (6/3)",
"option-clone-tactics": "Clone Tactics (5)",
"option-combat-toss": "Combat Toss (4)",
"option-companion-zone-of-control-abv": "Companion ZOC (4/4)",
"option-damage-feedback": "Damage Feedback (5)",
"option-daredevil": "Daredevil (4)",
"option-diving-escape": "Diving Escape (5/2)",
"option-effect-capture": "Effect Capture (4)",
"option-extended-revival": "Extended Revival (4)",
"option-favorable-success": "Favorable Success (4)",
"option-final-attack": "Final Attack (6)",
"option-flank-attack": "Flank Attack (4)",
"option-health-transference": "Health Transference (4)",
"option-line-deflect": "Line Deflect (5)",
"option-mobile-cover": "Mobile Cover (5)",
"option-mobile-dodge": "Mobile Dodge (4)",
"option-opportunistic-dodge": "Opportunistic Dodge (6)",
"option-phasing": "Phasing (5)",
"option-portal": "Portal (6/3)",
"option-protect-ally": "Protect Ally (2)",
"option-protect-master": "Protect Master (3)",
"option-push-away": "Push Away (4/2)",
"option-ranged-interrupt": "Ranged Interrupt (4)",
"option-ranged-revival": "Ranged Revival (3)",
"option-refraction-point": "Refraction Point (4/2)",
"option-rising-attack": "Rising Attack (6)",
"option-safe-stride": "Safe Stride (5)",
"option-seal": "Seal (6/3)",
"option-shadow-meld": "Shadow Meld (6)",
"option-shrug-off": "Shrug Off (6)",
"option-split-move": "Split Move (6)",
"option-stamina-transference": "Stamina Transference (6)",
"option-swift-step": "Swift Step (5/2)",
"option-tossing-companion": "Tossing Companion (3/1)",
"option-transposition": "Transposition (4)",
"option-trusting-companion": "Trusting Companion (4)",
"option-wall-walk": "Wall Walk (4)",
"option-water-adaptation": "Water Adaptation (6)",
"option-water-walk": "Water Walk (4)",
"option-x-ray-vision": "X-Ray Vision (4)",
"season-3-skills": "Season 3 Skills",
"option-attack-node-network": "Attack Node Network (4)",
"option-companion-sense": "Companion Sense (2)",
"option-defensive-clash": "Defensive Clash (4)",
"option-deflecting-shield": "Deflecting Shield (4)",
"option-exploit-weakness": "Exploit Weakness (6)",
"option-flunky-domination": "Flunky Domination (5)",
"option-fly": "Fly (6/2)",
"option-flying-companion": "Flying Companion (3/3)",
"option-instant-mount": "Instant Mount (3)",
"option-prepared": "Prepared (6)",
"option-reactive-companion": "Reactive Companion (4)",
"option-refraction-chain": "Refraction Chain (6)",
"option-swift-jump": "Swift Jump (3)",
"option-unshakeable": "Unshakeable (6)",
"option-unstoppable": "Unstoppable (6)",
"season-4-skills": "Season 4 Skills",
"option-break-valor-limit": "Break Valor Limit (6)",
"option-expanded-reach": "Expanded Reach (8)",
"option-extended-range": "Extended Range (4)",
"option-extra-action": "Extra Action (12)",
"option-free-flight": "Free Flight (3)",
"option-free-swift-step": "Free Swift Step (5)",
"option-regeneration": "Regeneration (6/4)",
"option-stamina-recovery": "Stamina Recovery (4/2)",
"option-teleportation": "Teleportation (6)",
"option-unyielding-determination": "Unyielding Determination (6)",
"option-violent-aura": "Violent Aura (4)",
"season-1-optional-rules": "Season 1 (Optional Rules)",
"option-elemental-resistance": "Elemental Resistance (4/2)",
"option-elemental-attunement": "Elemental Attunement (3)",
"option-illusory-disguise": "Illusory Disguise (3)",
"option-illusory-terrain": "Illusory Terrain (4/2)",
"option-pierce-illusion": "Pierce Illusion (4)",
"option-principled": "Principled (2)",
"option-polearm-wielder": "Polearm Wielder (5)",
"option-ranged-weapon-wielder": "Ranged Weapon Wielder (4/2)",
"season-2-optional-rules": "Season 2 (Optional Rules)",
"option-illusory-assailant": "Illusory Assailant (6/3)",
"season-1-npc-only": "Season 1 (NPC Only)",
"option-invisibility": "Invisibility (8)",
"season-2-npc-only": "Season 2 (NPC Only)",
"option-revive": "Revive (8/3)",
"season-4-npc-only": "Season 4 (NPC Only)",
"option-valiant": "Valiant (12)",
"unspent-skill-points-abv-u": "<span name=\"attr_unspentSkillPoints\"></span> SP UNSPENT",
"technique-level-abv": "Tech Level",
"core:": "Core:",
"option-barrier-core": "Barrier Core",
"option-boost-core": "Boost Core",
"option-damage-core": "Damage Core",
"option-healing-core": "Healing Core",
"option-mimic-core": "Mimic Core",
"option-summoning-core": "Summoning Core",
"option-weaken-core": "Weaken Core",
"ultimate-cores": "Ultimate Cores",
"option-ultimate-attack": "Ultimate Attack",
"option-transformation": "Transformation",
"option-custom-core": "Custom Core",
"core-power:": "Core Power:",
"attribute:": "Bağlanmak:",
"none": "Aucun",
"strength": "Güç",
"agility": "Agility",
"spirit": "Spirit",
"mind": "Mind",
"guts": "Show Guts",
"stamina-cost-abv:": "ST Cost:",
"stamina-cost-abv": "ST Cost",
"description": "Açıklama",
"skills:": "Compétences de l'Investigateur:",
"flaws:": "Flaws:",
"mimicked-technique-abv:": "Mimicked Tech:",
"modifiers-one-per-line": "Modifiers (one per line)",
"total-mod-levels": "Total Mod Levels <span name=\"attr_tech_mod_level\" class=\"sheet-derived-value\"></span>",
"limits-one-per-line": "Limits (one per line)",
"total-cost-reduction": "Total Cost Reduction <span name=\"attr_tech_limit_st\" class=\"sheet-derived-value\"></span>",
"unspent-technique-points-abv-u": "<span name=\"attr_unspentTechPoints\"></span> TP UNSPENT",
"template-damage": "Damage: <span class=\"sheet-damage-number\">{{0}}</span> {{1}}",
"template-restores-hp": "Restores <span class=\"sheet-healing-number\">{{0}}</span> HP",
"template-transform-hp": "HP +<span class=\"sheet-healing-number\">{{0}}</span>",
"warning-flaw-level-cap": "Warning: Level cap for this Flaw is {{0}}.",
"warning-skill-level-cap": "Warning: Level cap for this Skill is {{0}}",
"warning-tech-flaw-level-cap": "Warning: Level cap for this Flaw is {{0}}.",
"warning-tech-skill-level-cap": "Warning: Level cap for this Skill is {{0}}",
"warning-tech-level-cap": "Technique Level is too high for current Character Level. ",
"warning-core-power-1": "Core Power cannot be less than 1.",
"warning-health-limit-5": "Health Limit can't be taken above level 5.",
"warning-unknown-core": "Unknown Core '{{0}}'.",
"warning-unknown-mod": "Unknown Mod '{{0}}'.",
"warning-unknown-limit": "Unknown Limit '{{0}}'.",
"warning-unknown-flaw": "Unknown Flaw '{{0}}'.",
"warning-unknown-skill": "Unknown Skill '{{0}}'.",
"warning-flaw-sp-limit": "Flaws exceed SP limit.",
"warning-skill-sp-limit": "Skills exceed SP limit.",
"attack": "Saldırı",
"support": "Support",
"slow": "Slow",
"attack-move": "Attack+Move",
"desc-action": "{{0}} Action. ",
"desc-roll-to-hit": "Roll {{0}} (1d10+{{1}}) to hit. ",
"desc-ultimate-technique": "Ultimate Technique. ",
"desc-physical-damage": "On a hit, deal {{0}} physical damage to the target. ",
"desc-energy-damage": "On a hit, deal {{0}} energy damage to the target. ",
"desc-healing-core": "Restore {{0}} Health to the target. ",
"desc-barrier-core": "Create a Barrier of power {{0}}. ",
"desc-mimic-core": "Mimics a witnessed enemy Technique at Tech Level {{0}}. ",
"desc-summoning-core": "Summons a Level {{0}} ally. Command it with a Support Action. ",
"desc-transformation-core": "Transform, gaining {{0}} HP and +1 to all Active Attributes. ",
"desc-grants-skills": "Grants Skills: {{0}}. ",
"desc-inflicts-flaws": "Inflicts Flaws: {{0}}. ",
"desc-mods-blast-radius": "Blast Radius {{0}}.",
"desc-mods-ranged": "Range {{0}}. ",
"desc-mods-chain-1": "Chains once. ",
"desc-mods-chain-2": "Chains twice. ",
"desc-mods-chain-x": "Chains {{0}} times. ",
"desc-mods-line-attack": "Targets in a line of length {{0}}. ",
"desc-mods-line-blast": "Targets everything within radius {{0}} around a line of length {{1}}. ",
"desc-mods-line-variation-1": "Line can change direction once. ",
"desc-mods-line-variation-x": "Line can change direction {{0}} times. ",
"desc-mods-multiple-targets": "Choose up to {{0}} targets. ",
"desc-mods-indirect-attack": "Can target anywhere on the battlefield. ",
"desc-mods-rush-attack": "Take a Move Action, then target everyone you moved through. ",
"desc-mods-rush-dash-1": "You can move an additional space on this Move Action. ",
"desc-mods-rush-dash-x": "You can move an additional {{0}} spaces on this Move Action. ",
"desc-mods-smart-area": "You can choose to omit any number of spaces from the target area. ",
"desc-mods-whirlwind": "Targets all enemies in your Zone of Control. ",
"desc-mods-debilitating": "Inflicts Flaws on a hit: {{0}}. ",
"desc-mods-drain": "On a hit, recover Health equal to the largest amount of damage dealt to a single target. ",
"desc-mods-persistent": "Attacks again in the same area at the start of your next 2 turns. ",
"desc-mods-piercing-def": "Ignores Defense. ",
"desc-mods-piercing-res": "Ignores Resistance. ",
"desc-mods-sapping": "On a hit, the target takes ongoing damage equal to a third of initial damage for 3 turns. ",
"desc-mods-transform-ally": "Can transform an ally within 5 spaces. ",
"desc-mods-unerring": "Can be used again if you miss every target. ",
"desc-mods-consecutive-transformation": "Can stack with another Transformation. ",
"desc-mods-intimidating-transformation": "When transforming and at the start of each turn, roll Resolve (1d10+{{0}}) or Aura (1d10+{{1}}) to intimidate everyone within a {{2}} space radius.",
"desc-mods-damage-shift-res": "Is affected by Resistance instead of Defense. ",
"desc-mods-damage-shift-def": "Is affected by Defense instead of Resistance. ",
"desc-mods-darkness-zone": "Target area is filled with darkness. ",
"desc-mods-dash-1": "Move 1 space before or after attacking. ",
"desc-mods-dash-x": "Move {{0}} spaces before or after attacking. ",
"desc-mods-destruction": "+{{0}} Durability damage to objects. ",
"desc-mods-drop-attack": "If target is flying, they fall and take {{0}} damage. ",
"desc-mods-high-barrier": "Flying targets cannot cross the barrier. ",
"desc-mods-immobilize": "On a hit, the target is Immobilized. ",
"desc-mods-knock-down": "On a hit, the target is knocked prone. ",
"desc-mods-light-zone": "Darkness in the target area is eliminated. ",
"desc-mods-ramming": "On a hit, move and drag the target to a space adjacent to you. ",
"desc-mods-reposition": "On a hit, move the target up to {{0}} spaces. ",
"desc-mods-throw": "If you move the target into someone else, attack them as well to deal full damage. ",
"desc-mods-violent-barrier": "If someone tries to move through the barrier, they take {{0}} damage. ",
"desc-mods-launch": "On a hit, the target is Launched. ",
"desc-mods-phasing": "Ignores all obstacles. ",
"desc-mods-selective-barrier": "Allies can move through the barrier freely. ",
"desc-mods-terrain-disruption": "Target area becomes Difficult Terrain. ",
"desc-mods-repair": "Difficult Terrain in the target area is eliminated. ",
"desc-mods-elemental": "Deals elemental damage. ",
"desc-limits-ally": "Cannot target yourself. ",
"desc-limits-ammo-1": "Can only be used once per scene. ",
"desc-limits-ammo-x": "Can only be used {{0}} times per scene. ",
"desc-limits-companion": "Only your Companion can use this Technique. ",
"desc-limits-cooldown-1": "Must wait for 1 turn before using again. ",
"desc-limits-cooldown-x": "Must wait for {{0}} turns before using again. ",
"desc-limits-dark-power": "When you use this Technique, make a Malevolent Entity check. ",
"desc-limits-form": "You must be transformed to use this Technique. ",
"desc-limits-falling": "Fall prone after using this Technique. ",
"desc-limits-inflict-flaws": "Inflicts Flaws on user: {{0}}. ",
"desc-limits-grant-skills": "Grants Skills for target: {{0}}. ",
"desc-limits-health": "Costs {{0}} Health. ",
"desc-limits-initiative": "Initiative reduced by {{0}} after using this Technique. ",
"desc-limits-immobile": "Can't be used if you've already moved this turn. ",
"desc-limits-injury": "Your Health must be {{0}} or lower to use this Technique. ",
"desc-limits-landbound": "Cannot target flying characters. ",
"desc-limits-mercy": "Cannot reduce a target below 1 HP. ",
"desc-limits-minimum-range": "Cannot target characters who are {{0}} or fewer spaces away from you. ",
"desc-limits-movement-1": "Can't be used unless you're at least one space away from where you started your turn. ",
"desc-limits-movement-x": "Can't be used unless you're at least {{0}} spaces away from where you started your turn. ",
"desc-limits-push": "Each space of movement must move the target further away from you. ",
"desc-limits-pull": "Each space of movement must move the target closer to you. ",
"desc-limits-reaction": "Can only be used with the Counterattack skill. ",
"desc-limits-reload": "Must use a Support Action to reload before using again. ",
"desc-limits-sequence": "Must use a specific other Technique before using this one. ",
"desc-limits-self": "Can only target yourself. ",
"desc-limits-setup": "Can't be used until turn {{0}} or later. ",
"desc-limits-single-companion": "Only a specific Companion can use this Technique. ",
"desc-limits-temporary": "Only lasts for 2 turns. ",
"desc-limits-unstable-summon": "Summon has a {{0}} in 10 chance to ignore orders. ",
"desc-limits-upkeep": "Must spent {{0}} Stamina at the start of each turn to keep active. ",
"desc-limits-vitality": "Can't be used if you are at or below {{0}} Health. ",
"desc-limits-valor": "Can't be used unless you have at least {{0}} Valor. ",
"desc-limits-valor-consumption": "Valor is reduced by {{0}} after using (can go below 0). ",
"desc-limits-clone": "You must have an active Clone to use this Technique. ",
"desc-limits-node-sacrifice": "Must originate from an Attack Node, and the node is destroyed. ",
"desc-limits-refraction": "Must pass through a Refraction Point to take effect. ",
"desc-limits-time-1": "Transformation ends after 1 turn. ",
"desc-limits-time-x": "Transformation ends after {{0}} turns. ",
"desc-limits-airborne": "You must be Flying to use this Technique. ",
"desc-limits-drop": "You cease Flying after using this Technique. ",
"desc-limits-revert": "Your Transformation ends when you use this Technique. ",
"desc-limits-ultimate-cooldown-1": "After using this Technique, you can't use it during the next scene. ",
"desc-limits-ultimate-cooldown-x": "After using this Technique, you can't use it during the next {{0}} scenes. ",
"desc-limits-ultimate-valor": "Costs {{0}} Valor. ",
"desc-limits-dark-surrender": "After using this Technique, you automatically surrender to your Malevolent Entity. ",
"desc-limits-final": "After using this Technique, your Health and Valor are both reduced to 0. ",
"desc-limits-sacrifice": "Costs {{0}} of an ally's Health. ",
"desc-limits-fatigue": "You become Fatigued after using this Technique. ",
"desc-limits-weapon-requirement": "You must be holding your weapon to use this Technique. ",
"desc-limits-weapon-reliant": "-10 damage if you aren't holding your weapon. ",
"desc-limits-expendable-ammo": "Consumes ammunition that must be purchased or found. ",
"desc-limits-sync": "You must have at least {{0}} Synchronization with your Ego Weapon to use this Technique. ",
"desc-stamina-cost": "Costs {{0}} Stamina. ",
"mods-drain": "Drain",
"mods-persistent": "Persistent",
"mods-sapping": "Sapping",
"mods-darkness-zone": "Darkness Zone",
"mods-drop-attack": "Drop Attack",
"mods-immobilize": "Immobilize",
"mods-knock-down": "Knock Down",
"mods-light-zone": "Light Zone",
"mods-ramming": "Ramming",
"mods-reposition": "Reposition {{0}}",
"mods-throw": "Lancer",
"mods-launch": "Launch",
"mods-terrain-disruption": "Terrain Disruption",
"mods-terrain-repair": "Terrain Repair",
"limits-mercy": "Mercy Limit",
"limits-time-1": "Time Limit 1 Turn",
"limits-time-x": "Time Limit {{0}} Turns"
}