mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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149 lines
4.8 KiB
JSON
149 lines
4.8 KiB
JSON
{
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"Name": "İsim",
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"Stock": "Stock",
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"Class": "Sınıf",
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"Age": "Âge",
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"Home": "Home",
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"Raiment": "Raiment",
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"CurrentSpentPoints": "Current / Spent",
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"Fate": "Fate",
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"Persona": "Persona",
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"Parents": "Parents",
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"Mentor": "Mentor",
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"Friend": "Friend",
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"AlliesAndEnemies": "Allies & Additional Enemies",
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"NamePlaceholder": "İsim",
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"Enemy": "Enemy",
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"Level": "Seviye",
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"Alignment": "Yönelim",
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"FatigueRecoveryFactors": "Fatigue/Recovery Factors",
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"FatigueInfo": "Factors when recovering from exhaustion.",
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"Shield": "Bouclier",
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"FullLargeSack": "Full Large Sack",
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"ChainArmor": "Chain Armor",
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"CastingSpells": "Casting Spells",
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"PlateArmor": "Plate Armor",
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"SpellEffects": "Spell Effects",
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"Conditions": "Conditions",
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"Fresh": "Fresh",
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"FreshEffect": "+1D to all tests until other condition.",
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"HungryThirsty": "Hungry/Thirsty",
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"HungryThirstyEffect": "-1 to disposition to any conflict.",
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"Angry": "Angry",
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"AngryEffect": "(Ob 2 Will) Can't use Wises or beneficial Traits.",
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"Afraid": "Afraid",
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"AfraidEffect": "(Ob 3 Will) Can't help or use Beginner's Luck.",
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"Exhausted": "Exhausted",
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"ExhaustedEffect": "(Ob 3 Health) Factor in all tests except Resources, Circles, and recovery.",
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"Injured": "Injured (+15)",
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"InjuredEffect": "(Ob 4 Health) -1D to skills, Nature, Will and Health (but not recovery).",
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"Sick": "Sick",
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"SickEffect": "(Ob 3 Will) -1D to skills, Nature, Will and Health (but not recovery); can't practice, learn, advance.",
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"Dead": "Dead",
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"DeadEffect": "May not use Wises, test or help.",
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"Belief": "Belief",
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"BeliefEarning": "Playing a Belief earns a Fate point",
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"Goal": "Goal",
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"GoalEarning": "Accomplishing a Goal earns a Persona point",
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"Instinct": "Instinct",
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"InstinctEarning": "Playing an Instinct earns a Fate point",
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"Earning Checks": "Earning Checks",
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"NoFreeChecks": "There are no free checks!",
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"SelfPenaltyForCheck": "-1D to your independent or versus test",
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"EnemyBonusForCheck": "+2D to opponent's versus test",
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"BreakTieForCheck": "Break VS test tie in opponent's favor",
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"SpendingChecks": "Spending Checks",
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"CampTest": "One test during camp phase",
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"EarnAdvancementForHelp": "Earn advancement by helping",
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"Traits": "Traits :",
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"TraitName": "Trait Name",
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"TraitLevel": "Trait Level",
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"TraitUsedFor": "Used For",
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"TraitUsedAgainst": "Used Against",
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"TraitNamePlaceholder": "İsim",
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"TraitFirstLevelEffect": "1: +1D per session",
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"TraitSecondLevelEffect": "2: +1D per roll",
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"TraitThirdLevelEffect": "3: 1s on suc/tie roll",
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"Abilities": "[Abilities]",
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"RawAbilities": "Raw Abilities",
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"Rating": "Rating",
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"Advancement": "Advancement",
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"Will": "Willpower",
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"PassFirstLetter": "P",
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"FailFirstLetter": "F",
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"Health": "Health",
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"Nature": "Nature",
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"SpecialAbilities": "SPECIAL ABILITIES",
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"Resources": "Resources",
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"Circles": "Circles",
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"Might": "Might",
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"NatureDescriptors": "Nature Descriptors",
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"Wises": "Wises",
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"Wise": "Wise",
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"Pass": "Pass",
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"Fail": "Échec",
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"Skills": "Yetenekler",
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"Skill": "Compétence :",
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"Alchemist": "Alchemist",
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"Arcanist": "Arcanist",
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"Armorer": "Armorer",
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"Cartographer": "Cartographer",
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"Commander": "Commander",
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"Cook": "Cook",
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"Criminal": "Criminal",
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"Dungeoneer": "Dungeoneer",
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"Fighter": "Fighter",
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"Haggler": "Haggler",
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"Healer": "Healer",
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"Hunter": "Hunter",
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"LoreMaster": "Lore Master",
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"Manipulator": "Manipulator",
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"Orator": "Orator",
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"Pathfinder": "Pathfinder",
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"Persuader": "Persuader",
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"Rider": "Rider",
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"Ritualist": "Ritualist",
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"Scavenger": "Scavenger",
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"Scholar": "Scholar",
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"Scout": "Scout",
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"Survivalist": "Survivalist",
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"Theologian": "Theologian",
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"Inventory": "Inventory",
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"Head": "Tête",
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"Worn": "Worn",
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"Neck": "Neck",
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"Hands": "Hands",
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"Carried": "Taşınan",
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"Torso": "Torso",
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"Belt": "Belt",
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"Pouch": "Pouch",
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"Weapon": "Silah",
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"Skin": "Skin",
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"Feet": "Feet",
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"BackpackSatchel": "Backpack/Satchel",
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"BackpackInfo": "Backpack: Torso/Worn 2. Factor for Dungeoneer and Fighter.",
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"SatchelInfo": "Satchel: Torso/Worn 1",
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"BackpackSatchelPlaceholder": "Backpack / Satchel",
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"BackpackOnlyPlaceholder": "Backpack Only",
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"SmallSack": "Small Sack",
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"LargeSack": "Large Sack",
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"LargeSackInfo": "Requires two hands to carry full or one space when empty",
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"SpellsAndPrayers": "Spells & Prayers",
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"MentalInventory": "Mental Inventory",
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"FirstCircle": "First Circle",
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"SecondCircle": "Second Circle",
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"ThirdCircle": "Third Circle",
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"FourthCircle": "Fourth Circle",
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"FifthCircle": "Fifth Circle",
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"TravelingSpellbook": "Traveling Spellbook",
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"SpellName": "Magic Missile",
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"Spellbook": "Spellbook",
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"Memory": "Memory",
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"SpellRulesPlaceholder": "Spell Rules",
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"LevelRequirementsAndBenefits": "Level Requirements & Benefits",
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"LevelTitleAndBenefits": "Level Title & Benefits",
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"GrindConditionsOrder": "The Grind",
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"BeginnersLuck": "BL",
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"BeginnersLuckFull": "Beginner s Luck!"
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}
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