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roll20-character-sheets/The Laundry/The_Laundry.html
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2024-06-03 13:15:14 -04:00

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<div class="section">
<div class="sheet-main">
<div>
<div class="sheet-2colrow">
<div class="sheet-col">
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="laundry-position">Laundry Position</span></h3>
<table style="width: 100%;"><!-- Laundry Position -->
<tr>
<td><b><span data-i18n="character-name">Name</span></b></td>
<td class="sheet-w95">
<input type="text" name="attr_charactername" /></td>
</tr>
<tr>
<td><span data-i18n="player-name">Player</span></td>
<td class="sheet-w95">
<input type="text" name="attr_playername" />
</td>
</tr>
<tr>
<td><span data-i18n="position">Position</span></td>
<td class="sheet-w95">
<input type="text" name="attr_position" /> </td>
</tr>
<tr>
<td><span data-i18n="assignment">Assignment</span></td>
<td class="sheet-w95">
<input type="text" name="attr_assignment" />
</td>
</tr>
<tr>
<td><span data-i18n="personality">Personality</span></td>
<td class="sheet-w95">
<input type="text" name="attr_personality" />
</td>
</tr>
<tr>
<td><span data-i18n="profession">Profession</span></td>
<td class="sheet-w95">
<input type="text" name="attr_profession" />
</td>
</tr>
<tr>
<td><span data-i18n="line-manager">Line Manager </span></td>
<td class="sheet-w95">
<input type="text" name="attr_line-manager" />
</td>
</tr>
<tr>
<td><span data-i18n="supervisors">Supervisor(s)</span>
</td>
<td class="sheet-w95">
<input type="text" name="attr_supervisors" />
</td>
</tr>
<tr>
<td><span data-i18n="wealth">Wealth(s)</span>
</td>
<td class="sheet-w95">
<input type="text" name="attr_wealth" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="characteristics-and-rolls">Characteristics & Attributes</span></h3>
<table style="width: 100%;">
<tbody>
<tr>
<td><span data-i18n="age">Age</span></td>
<td>
<input type="number" name="attr_age" />
</td>
<td><span data-i18n="strength">STR</span></td>
<td>
<input type="number" name="attr_str" />
</td>
<td style="text-align: right"><span data-i18n="effort">Effort</span></td>
<td>
<input type="number" name="attr_effort" value="@{str}*5" disabled="true" />%
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{strength}}} {{characteristic_threshold=[[@{strength}]]}} {{special_success=[[(ceil(@{strength}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td><span data-i18n="weight">Weight</span></td>
<td>
<input type="number" name="attr_weight" />
</td>
<td><span data-i18n="CON">CON</span></td>
<td>
<input type="number" name="attr_con" />
</td>
<td style="text-align: right"><span data-i18n="endurance">Endurance</span></td>
<td>
<input type="number" name="attr_endurance" value="@{con}*5" disabled />%
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{endurance}}} {{characteristic_threshold=[[@{endurance}]]}} {{special_success=[[(ceil(@{endurance}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td><span data-i18n="height">Height</span></td>
<td>
<input type="number" name="attr_height" />
</td>
<td><span data-i18n="SIZ">SIZ</span></td>
<td>
<input type="number" name="attr_siz" />
</td>
<td style="text-align: right"><span data-i18n="damage-mod">Damage Mod.</span></td>
<td>
<input type="text" style="width:4em;" name="attr_damage_mod" readonly="readonly" />
</td>
</tr>
<tr>
<td><span data-i18n="mov">MOV</span></td>
<td>
<input type="number" name="attr_mov" />
</td>
<td><span data-i18n="INT">INT</span></td>
<td>
<input type="number" name="attr_int" />
</td>
<td style="text-align: right"><span data-i18n="idea">Idea</span></td>
<td>
<input type="number" name="attr_idea" value="@{int} * 5" disabled />%
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{idea}}} {{characteristic_threshold=[[@{idea}]]}} {{special_success=[[(ceil(@{idea}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td><span data-i18n="grade">Grade</span></td>
<td>
<input type="number" name="attr_grade" />
</td>
<td><span data-i18n="POW">POW</span></td>
<td>
<input type="number" name="attr_pow" />
</td>
<td style="text-align: right"><span data-i18n="luck">Luck</span></td>
<td>
<input type="number" name="attr_luck" value="@{pow}*5" disabled />%
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{luck}}} {{characteristic_threshold=[[@{luck}]]}} {{special_success=[[(ceil(@{luck}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td><span data-i18n="gender">Gender</span></td>
<td>
<input type="number" name="attr_gender" />
</td>
<td><span data-i18n="DEX">DEX</span></td>
<td>
<input type="number" name="attr_dex" />
</td>
<td style="text-align: right"><span data-i18n="agility">Agility</span></td>
<td>
<input type="number" name="attr_agility" value="@{dex}*5" disabled />%
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{agility}}} {{characteristic_threshold=[[@{agility}]]}} {{special_success=[[(ceil(@{agility}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td><span data-i18n="born">Born</span></td>
<td>
<input type="number" name="attr_born" />
</td>
<td><span data-i18n="CHR">CHR</span></td>
<td>
<input type="number" name="attr_charisma" />
</td>
<td style="text-align: right"><span data-i18n="charisma">Charisma</span></td>
<td>
<input type="number" name="attr_influence" value="@{charisma}*5" disabled />%
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{charisma}}} {{characteristic_threshold=[[@{charisma}]]}} {{special_success=[[(ceil(@{charisma}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td><span data-i18n="deceased">Deceased</span></td>
<td>
<input type="number" name="attr_deceased" />
</td>
<td><span data-i18n="EDU">EDU</span></td>
<td>
<input type="number" name="attr_edu" />
</td>
<td style="text-align: right"><span data-i18n="knowledge" >Know</span></td>
<td>
<input type="number" name="attr_knowledge" value="@{edu}*5" disabled />%
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_abilities} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{characteristic_name=^{knowledge}}} {{characteristic_threshold=[[@{knowledge}]]}} {{special_success=[[(ceil(@{knowledge}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td><span data-i18n="exp-bonus">Exp Bonus</span></td>
<td>
<input type="number" name="attr_exp-bonus" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<hr/>
<div class="sheet-3colrow"><!-- Wellbeing -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="health">Health &amp Wellbeing</span></h3>
<div class="sheet-col">
<table style="width: 100%;" class="sheet-table">
<tbody>
<th><span><h3 style="text-align: center; color: #37b;">Sanity</h3></span></th>
<tr>
<td><span data-i18n="initial-san">Initial Sanity</span>
</td>
<td>
<input type="number" name="attr_initial-san" />
</td>
<td><span data-i18n="threshold">Threshold</span>
</td>
<td>
<input type="number" name="attr_madness" />
</td>
</tr>
<tr>
<td><span data-i18n="maximum-san">Maximum Sanity</span>
</td>
<td>
<input type="number" disabled value="[[100-@{mythos}]]" name="attr_maximum_san" />
</td>
<td><span data-i18n="cur-san">Cur. SAN</span>
</td>
<td>
<input type="number" name="attr_cur_san" />
</td>
</tr>
</tbody>
</table>
<hr>
<table style="width: 100%;" class="sheet-table">
<tbody>
<th><span><h3 style="text-align: center; color: #37b;">Cthulhu Mythos</h3></span></th>
<tr>
<td><span data-i18n="mythos">Mythos (00%)</span>
</td>
<td>
<input type="number" name="attr_mythos" />
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-col" style="width:15%;">
<table class="sheet-table">
<th><span><h3 style="text-align: center; color: #37b;">Hit Points</h3></span></th>
<tr>
<td><span data-i18n="max-hp">Max HP</span>
</td>
<td>
<input readonly type="number" name="attr_hp_max" />
</td>
</tr>
<tr>
<td><span data-i18n="major-wound">Major Wound</span>
</td>
<td>
<input type="number" readonly name="attr_major_wound" />
</td>
</tr>
<tr>
<td><span data-i18n="hp">HP</span>
</td>
<td>
<input type="number" name="attr_cur_hp" />
</td>
</tr>
</table>
</div>
<div class="sheet-col" style="width: 45%;">
<table class="sheet-table" style="width: 100%;">
<tr><span><h3 style="text-align: center; color: #37b;">Security Clearances</h3></span></tr>
<tr>
<td class="sheet-w95">
<input type="text" name="sec-1" />
</td>
</tr>
<tr>
<td class="sheet-w95">
<input type="text" name="sec-2" />
</td>
</tr>
<tr>
<td class="sheet-w95">
<input type="text" name="sec-3" />
</td>
</tr>
<tr>
<td class="sheet-w95">
<input type="text" name="sec-4" />
</td>
</tr>
<tr>
<td class="sheet-w95">
<input type="text" name="sec-5" />
</td>
</tr>
<tr>
<td class="sheet-w95">
<input type="text" name="sec-6" />
</td>
</tr>
</table>
</div>
</div>
</div>
<hr/>
<div><!-- SKILLS -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="skills">Skills</span></h3>
<div class="sheet-3colrow">
<div class="sheet-col">
<table style="width: 30%;">
<tr>
<td>
<input type="checkbox" name="attr_appraise-success" />
</td>
<td><span data-i18n="appraise">Appraise</span>(15%)</td>
<td>
<input type="number" name="attr_appraise" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{appraise}}} {{skill_threshold=[[@{appraise}]]}} {{special_success=[[(ceil(@{appraise}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_art-success" />
</td>
<td><span data-i18n="art">Art</span>(05%)</td>
<td>
<input type="number" name="attr_art" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{art}}} {{skill_threshold=[[@{art}]]}} {{special_success=[[(ceil(@{art}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_art-user-success" />
</td>
<td>
<input type="text" name="attr_art-user-name" data-i18n-placeholder="art-user-place" placeholder="Art Speciality" style="width: 160px" />
</td>
<td>
<input type="number" name="attr_art-user" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{art-user-name}}} {{skill_threshold=[[@{art-user}]]}} {{special_success=[[(ceil(@{art-user}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_athelitics-success" />
</td>
<td><span data-i18n="athelitics">Athelitics</span>(10%)</td>
<td>
<input type="number" name="attr_athelitics" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{athelitics}}} {{skill_threshold=[[@{athelitics}]]}} {{special_success=[[(ceil(@{athelitics}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_bargin-success" />
</td>
<td><span data-i18n="bargin">Bargin</span>(05%)</td>
<td>
<input type="number" name="attr_bargin" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{bargin}}} {{skill_threshold=[[@{bargin}]]}} {{special_success=[[(ceil(@{bargin}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_bureaucracy-success" />
</td>
<td><span data-i18n="bureaucracy">Bureaucracy</span>(05%)</td>
<td>
<input type="number" name="attr_bureaucracy" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{bureaucracy}}} {{skill_threshold=[[@{bureaucracy}]]}} {{special_success=[[(ceil(@{bureaucracy}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_climb-success" />
</td>
<td><span data-i18n="climb">Climb</span>(40%)</td>
<td>
<input type="number" name="attr_climb" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{climb}}} {{skill_threshold=[[@{climb}]]}} {{special_success=[[(ceil(@{climb}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_command-success" />
</td>
<td><span data-i18n="command">Command</span>(05%)</td>
<td>
<input type="number" name="attr_command" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{command}}} {{skill_threshold=[[@{command}]]}} {{special_success=[[(ceil(@{command}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_computer-use-success" />
</td>
<td><span data-i18n="computer-use">Computer Use</span>(05%)</td>
<td>
<input type="number" name="attr_computer-use" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{computer-use}}} {{skill_threshold=[[@{computer-use}]]}} {{special_success=[[(ceil(@{computer-use}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_craft-success" />
</td>
<td><span data-i18n="craft">Craft</span>(05%)</td>
<td>
<input type="number" name="attr_craft" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{craft}}} {{skill_threshold=[[@{craft}]]}} {{special_success=[[(ceil(@{craft}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_craft-1-success" />
</td>
<td>
<input type="text" name="attr_craft-1-name" data-i18n-placeholder="craft-1-place" placeholder="Craft Speciality" style="width: 160px" />
</td>
<td>
<input type="number" name="attr_craft-1" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{craft-1-name}}} {{skill_threshold=[[@{craft-1}]]}} {{special_success=[[(ceil(@{craft-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_demolition-success" />
</td>
<td><span data-i18n="demolition">Demolition</span>(00%)</td>
<td>
<input type="number" name="attr_demolition" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{demolition}}} {{skill_threshold=[[@{demolition}]]}} {{special_success=[[(ceil(@{demolition}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_disguise-success" />
</td>
<td><span data-i18n="disguise">Disguise</span>(05%)</td>
<td>
<input type="number" name="attr_disguise" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{disguise}}} {{skill_threshold=[[@{disguise}]]}} {{special_success=[[(ceil(@{disguise}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_drive-success" />
</td>
<td><span data-i18n="drive">Drive</span>(20%)</td>
<td>
<input type="number" name="attr_drive" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{drive}}} {{skill_threshold=[[@{drive}]]}} {{special_success=[[(ceil(@{drive}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_drive-s-success" />
</td>
<td>
<input type="text" name="attr_drive-s-name" data-i18n-placeholder="drive-s-place" placeholder="Drive Speciality" style="width: 160px" />
</td>
<td>
<input type="number" name="attr_drive-s" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{drive-s-name}}} {{skill_threshold=[[@{drive-s}]]}} {{special_success=[[(ceil(@{drive-s}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_etiquette-success" />
</td>
<td><span data-i18n="etiquette">Etiquette</span>(05%)</td>
<td>
<input type="number" name="attr_etiquette" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{etiquette}}} {{skill_threshold=[[@{etiquette}]]}} {{special_success=[[(ceil(@{etiquette}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_fast-talk-success" />
</td>
<td><span data-i18n="fast-talk">Fast Talk</span>(05%)</td>
<td>
<input type="number" name="attr_fast-talk" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{fast-talk}}} {{skill_threshold=[[@{fast-talk}]]}} {{special_success=[[(ceil(@{fast-talk}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_fine-manipulation-success" />
</td>
<td><span data-i18n="fine-manipulation">Fine Manipulation</span>(05%)</td>
<td>
<input type="number" name="attr_fine-manipulation" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{fine-manipulation}}} {{skill_threshold=[[@{fine-manipulation}]]}} {{special_success=[[(ceil(@{fine-manipulation}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_first-aid-success" />
</td>
<td><span data-i18n="first-aid">First Aid</span>(30%)</td>
<td>
<input type="number" name="attr_first-aid" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{first-aid}}} {{skill_threshold=[[@{first-aid}]]}} {{special_success=[[(ceil(@{first-aid}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 35%;">
<tr>
<td>
<input type="checkbox" name="attr_gaming-success" />
</td>
<td><span data-i18n="gaming">Gaming</span>(10%)</td>
<td>
<input type="number" name="attr_gaming" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{gaming}}} {{skill_threshold=[[@{gaming}]]}} {{special_success=[[(ceil(@{gaming}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_grapple-success" />
</td>
<td><span data-i18n="grapple">Grapple</span>(10%)</td>
<td>
<input type="number" name="attr_grapple" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{grapple}}} {{skill_threshold=[[@{grapple}]]}} {{special_success=[[(ceil(@{grapple}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_heavy-machine-success" />
</td>
<td><span data-i18n="heavy-machine">Heavy Machine</span>(05%)</td>
<td>
<input type="number" name="attr_heavy-machine" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{heavy-machine}}} {{skill_threshold=[[@{heavy-machine}]]}} {{special_success=[[(ceil(@{heavy-machine}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_hide-success" />
</td>
<td><span data-i18n="hide">Hide</span>(10%)</td>
<td>
<input type="number" name="attr_hide" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{hide}}} {{skill_threshold=[[@{hide}]]}} {{special_success=[[(ceil(@{hide}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_insight-success" />
</td>
<td><span data-i18n="insight">Insight</span>(05%)</td>
<td>
<input type="number" name="attr_insight" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{insight}}} {{skill_threshold=[[@{insight}]]}} {{special_success=[[(ceil(@{insight}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_jump-success" />
</td>
<td><span data-i18n="jump">Jump</span>(25%)</td>
<td>
<input type="number" name="attr_jump" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{jump}}} {{skill_threshold=[[@{jump}]]}} {{special_success=[[(ceil(@{jump}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_know-accounting-success" />
</td>
<td><span data-i18n="know-accounting">Knowledge (Accounting)</span></td>
<td>
<input type="number" name="attr_know-accounting" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{know-accounting}}} {{skill_threshold=[[@{know-accounting}]]}} {{special_success=[[(ceil(@{know-accounting}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_know-espionage-success" />
</td>
<td><span data-i18n="know-espionage">Knowledge (Espionage)</span></td>
<td>
<input type="number" name="attr_know-espionage" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{know-espionage}}} {{skill_threshold=[[@{know-espionage}]]}} {{special_success=[[(ceil(@{know-espionage}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_know-law-success" />
</td>
<td><span data-i18n="know-law">Knowledge (Law)</span></td>
<td>
<input type="number" name="attr_know-law" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{know-law}}} {{skill_threshold=[[@{know-law}]]}} {{special_success=[[(ceil(@{know-law}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_know-occult-success" />
</td>
<td><span data-i18n="know-occult">Knowledge (Occult)</span></td>
<td>
<input type="number" name="attr_know-occult" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{know-occult}}} {{skill_threshold=[[@{know-occult}]]}} {{special_success=[[(ceil(@{know-occult}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_know-politics-success" />
</td>
<td><span data-i18n="know-politics">Knowledge (Politics)</span></td>
<td>
<input type="number" name="attr_know-politics" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{know-politics}}} {{skill_threshold=[[@{know-politics}]]}} {{special_success=[[(ceil(@{know-politics}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_know-s-success" />
</td>
<td>
<input type="text" name="attr_know-s-name" data-i18n-placeholder="know-s-place" placeholder="knowledge (other)" style="width: 160px" />
</td>
<td>
<input type="number" name="attr_know-s" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{know-s-name}}} {{skill_threshold=[[@{know-s}]]}} {{special_success=[[(ceil(@{know-s}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_mother-tongue-success" />
</td>
<td>
<input type="text" name="attr_mother-tongue-name" data-i18n-placeholder="mother-tongue-place" placeholder="Language (Own: Intx5%)" style="width: 160px" />
</td>
<td>
<input type="number" name="attr_mother-tongue" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{mother-tongue-name}}} {{skill_threshold=[[@{mother-tongue}]]}} {{special_success=[[(ceil(@{mother-tongue}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td></td>
<td><span data-i18n="languages">Languages Other</span></td>
<td>(00%)</td>
<td></td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_language-success-1" />
</td>
<td>
<input type="text" name="attr_language-name-1" data-i18n-placeholder="language-place" placeholder="language" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_language-1" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{language-name-1}}} {{skill_threshold=[[@{language-1}]]}} {{special_success=[[(ceil(@{language-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_language-success-2" />
</td>
<td>
<input type="text" name="attr_language-name-2" data-i18n-placeholder="language-place" placeholder="language" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_language-2" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{language-name-2}}} {{skill_threshold=[[@{language-2}]]}} {{special_success=[[(ceil(@{language-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_language-success-3" />
</td>
<td>
<input type="text" name="attr_language-name-3" data-i18n-placeholder="language-place" placeholder="language" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_language-3" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{language-name-3}}} {{skill_threshold=[[@{language-3}]]}} {{special_success=[[(ceil(@{language-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_listen-success" />
</td>
<td><span data-i18n="listen">Listen</span>(25%)</td>
<td>
<input type="number" name="attr_listen" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{listen}}} {{skill_threshold=[[@{listen}]]}} {{special_success=[[(ceil(@{listen}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_medicine-success" />
</td>
<td><span data-i18n="medicine">Medicine</span>(05%)</td>
<td>
<input type="number" name="attr_medicine" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{medicine}}} {{skill_threshold=[[@{medicine}]]}} {{special_success=[[(ceil(@{medicine}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 30%;">
<tr>
<td>
<input type="checkbox" name="attr_navigate-success" />
</td>
<td><span data-i18n="navigate">Navigate</span>(10%)</td>
<td>
<input type="number" name="attr_navigate" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{navigate}}} {{skill_threshold=[[@{navigate}]]}} {{special_success=[[(ceil(@{navigate}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_perform-success" />
</td>
<td><span data-i18n="perform">Perform</span>(05%)</td>
<td>
<input type="number" name="attr_perform" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{perform}}} {{skill_threshold=[[@{perform}]]}} {{special_success=[[(ceil(@{perform}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_persuade-success" />
</td>
<td><span data-i18n="persuade">Persuade</span>(15%)</td>
<td>
<input type="number" name="attr_persuade" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{persuade}}} {{skill_threshold=[[@{persuade}]]}} {{special_success=[[(ceil(@{persuade}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_pilot-success" />
</td>
<td>
<input type="text" name="attr_pilot-name" data-i18n-placeholder="pilot-place" placeholder="Pilot" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_pilot" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{pilot-name}}} {{skill_threshold=[[@{pilot}]]}} {{special_success=[[(ceil(@{pilot}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_psychotherapy-success" />
</td>
<td><span data-i18n="psychotherapy">Psychotherapy</span>(10%)</td>
<td>
<input type="number" name="attr_psychotherapy" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{psychotherapy}}} {{skill_threshold=[[@{psychotherapy}]]}} {{special_success=[[(ceil(@{psychotherapy}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_repair-success" />
</td>
<td><span data-i18n="repair">Repair</span>(15%)</td>
<td>
<input type="number" name="attr_repair" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{repair}}} {{skill_threshold=[[@{repair}]]}} {{special_success=[[(ceil(@{repair}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_research-success" />
</td>
<td><span data-i18n="research">Research</span>(25%)</td>
<td>
<input type="number" name="attr_research" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{research}}} {{skill_threshold=[[@{research}]]}} {{special_success=[[(ceil(@{research}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_ride-success" />
</td>
<td><span data-i18n="ride">Ride</span>(05%)</td>
<td>
<input type="number" name="attr_ride" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{ride}}} {{skill_threshold=[[@{ride}]]}} {{special_success=[[(ceil(@{ride}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_sense-success" />
</td>
<td><span data-i18n="sense">Sense</span>(10%)</td>
<td>
<input type="number" name="attr_sense" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{sense}}} {{skill_threshold=[[@{sense}]]}} {{special_success=[[(ceil(@{sense}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_sleight-of-hand-success" />
</td>
<td><span data-i18n="sleight-of-hand">Sleight of hand</span>(05%)</td>
<td>
<input type="number" name="attr_sleight-of-hand" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{sleight-of-hand}}} {{skill_threshold=[[@{sleight-of-hand}]]}} {{special_success=[[(ceil(@{sleight-of-hand}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_sorcery-success" />
</td>
<td><span data-i18n="sorcery">Sorcery</span>(00%)</td>
<td>
<input type="number" name="attr_sorcery" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{sorcery}}} {{skill_threshold=[[@{sorcery}]]}} {{special_success=[[(ceil(@{sorcery}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_spot-success" />
</td>
<td><span data-i18n="spot">Spot</span>(25%)</td>
<td>
<input type="number" name="attr_spot" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{spot}}} {{skill_threshold=[[@{spot}]]}} {{special_success=[[(ceil(@{spot}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_status-success" />
</td>
<td><span data-i18n="status">Status</span>(15%)</td>
<td>
<input type="number" name="attr_status" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{status}}} {{skill_threshold=[[@{status}]]}} {{special_success=[[(ceil(@{status}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_stealth-success" />
</td>
<td><span data-i18n="stealth">Stealth</span>(10%)</td>
<td>
<input type="number" name="attr_stealth" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{stealth}}} {{skill_threshold=[[@{stealth}]]}} {{special_success=[[(ceil(@{stealth}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_strategy-success" />
</td>
<td><span data-i18n="strategy">Strategy</span>(00%)</td>
<td>
<input type="number" name="attr_strategy" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{strategy}}} {{skill_threshold=[[@{strategy}]]}} {{special_success=[[(ceil(@{strategy}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_swim-success" />
</td>
<td><span data-i18n="swim">Swim</span>(25%)</td>
<td>
<input type="number" name="attr_swim" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{swim}}} {{skill_threshold=[[@{swim}]]}} {{special_success=[[(ceil(@{swim}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_teach-success" />
</td>
<td><span data-i18n="teach">Teach</span>(10%)</td>
<td>
<input type="number" name="attr_teach" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{teach}}} {{skill_threshold=[[@{teach}]]}} {{special_success=[[(ceil(@{teach}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_technology-use-success" />
</td>
<td><span data-i18n="technology-use">Technology Use</span>(05%)</td>
<td>
<input type="number" name="attr_technology-use" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{technology-use}}} {{skill_threshold=[[@{technology-use}]]}} {{special_success=[[(ceil(@{technology-use}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_track-success" />
</td>
<td><span data-i18n="track">Track</span>(25%)</td>
<td>
<input type="number" name="attr_track" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{track}}} {{skill_threshold=[[@{track}]]}} {{special_success=[[(ceil(@{track}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
</table>
</div>
</div>
</div>
<hr/>
<div><!-- SCIENCE -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="science">Science</span></h3>
<div class="sheet-3colrow">
<div class="sheet-col">
<table style="width: 30%;">
<tr>
<td>
<input type="checkbox" name="attr_astronomy-success" />
</td>
<td><span data-i18n="astronomy">Astronomy</span>(01%)</td>
<td>
<input type="number" name="attr_astronomy" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{astronomy}}} {{skill_threshold=[[@{astronomy}]]}} {{special_success=[[(ceil(@{astronomy}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_biology-success" />
</td>
<td><span data-i18n="biology">Biology</span>(01%)</td>
<td>
<input type="number" name="attr_biology" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{biology}}} {{skill_threshold=[[@{biology}]]}} {{special_success=[[(ceil(@{biology}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_botony-success" />
</td>
<td><span data-i18n="botony">Botony</span>(01%)</td>
<td>
<input type="number" name="attr_botony" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{botony}}} {{skill_threshold=[[@{botony}]]}} {{special_success=[[(ceil(@{botony}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_chemistry-success" />
</td>
<td><span data-i18n="chemistry">Chemistry</span>(01%)</td>
<td>
<input type="number" name="attr_chemistry" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{chemistry}}} {{skill_threshold=[[@{chemistry}]]}} {{special_success=[[(ceil(@{chemistry}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_cryptography-success" />
</td>
<td><span data-i18n="cryptography">cryptography</span>(01%)</td>
<td>
<input type="number" name="attr_cryptography" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{cryptography}}} {{skill_threshold=[[@{cryptography}]]}} {{special_success=[[(ceil(@{cryptography}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_forensics-success" />
</td>
<td><span data-i18n="forensics">Forensics</span>(01%)</td>
<td>
<input type="number" name="attr_forensics" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{forensics}}} {{skill_threshold=[[@{forensics}]]}} {{special_success=[[(ceil(@{forensics}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_genetics-success" />
</td>
<td><span data-i18n="genetics">genetics</span>(01%)</td>
<td>
<input type="number" name="attr_genetics" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{genetics}}} {{skill_threshold=[[@{genetics}]]}} {{special_success=[[(ceil(@{genetics}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_geology-success" />
</td>
<td><span data-i18n="geology">Geology</span>(01%)</td>
<td>
<input type="number" name="attr_geology" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{geology}}} {{skill_threshold=[[@{geology}]]}} {{special_success=[[(ceil(@{geology}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 30%;">
<tr>
<td>
<input type="checkbox" name="attr_mathematics-success" />
</td>
<td><span data-i18n="mathematics">Mathematics</span>(10%)</td>
<td>
<input type="number" name="attr_mathematics" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{mathematics}}} {{skill_threshold=[[@{mathematics}]]}} {{special_success=[[(ceil(@{mathematics}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_meteorology-success" />
</td>
<td><span data-i18n="meteorology">Meteorology</span>(01%)</td>
<td>
<input type="number" name="attr_meteorology" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{meteorology}}} {{skill_threshold=[[@{meteorology}]]}} {{special_success=[[(ceil(@{meteorology}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_pharmacy-success" />
</td>
<td><span data-i18n="pharmacy">Pharmacy</span>(01%)</td>
<td>
<input type="number" name="attr_pharmacy" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{pharmacy}}} {{skill_threshold=[[@{pharmacy}]]}} {{special_success=[[(ceil(@{pharmacy}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_physics-success" />
</td>
<td><span data-i18n="physics">Physics</span>(01%)</td>
<td>
<input type="number" name="attr_physics" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{physics}}} {{skill_threshold=[[@{physics}]]}} {{special_success=[[(ceil(@{physics}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_planetology-success" />
</td>
<td><span data-i18n="planetology">Planetology</span>(01%)</td>
<td>
<input type="number" name="attr_planetology" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{planetology}}} {{skill_threshold=[[@{planetology}]]}} {{special_success=[[(ceil(@{planetology}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_psychology-success" />
</td>
<td><span data-i18n="psychology">Psychology</span>(05%)</td>
<td>
<input type="number" name="attr_psychology" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{psychology}}} {{skill_threshold=[[@{psychology}]]}} {{special_success=[[(ceil(@{psychology}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_thaumaturgy-success" />
</td>
<td><span data-i18n="thaumaturgy">Thaumaturgy</span>(00%)</td>
<td>
<input type="number" name="attr_thaumaturgy" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{thaumaturgy}}} {{skill_threshold=[[@{thaumaturgy}]]}} {{special_success=[[(ceil(@{thaumaturgy}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_zoology-success" />
</td>
<td><span data-i18n="zoology">Zoology</span>(05%)</td>
<td>
<input type="number" name="attr_zoology" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=^{zoology}}} {{skill_threshold=[[@{zoology}]]}} {{special_success=[[(ceil(@{zoology}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<table style="width: 30%;">
<td></td>
<td><span data-i18n="languages">Science Other</span></td>
<td>(00%)</td>
<td></td>
<tr>
<td>
<input type="checkbox" name="attr_science-success-1" />
</td>
<td>
<input type="text" name="attr_science-name-1" data-i18n-placeholder="earth-science-place" placeholder="Science" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_science-1" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{science-name-1}}} {{skill_threshold=[[@{science-1}]]}} {{special_success=[[(ceil(@{science-1}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_science-success-2" />
</td>
<td>
<input type="text" name="attr_science-name-2" data-i18n-placeholder="earth-science-place" placeholder="Science" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_science-2" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{science-name-2}}} {{skill_threshold=[[@{science-2}]]}} {{special_success=[[(ceil(@{science-2}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_science-success-3" />
</td>
<td>
<input type="text" name="attr_science-name-3" data-i18n-placeholder="earth-science-place" placeholder="Science" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_science-3" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{science-name-3}}} {{skill_threshold=[[@{science-3}]]}} {{special_success=[[(ceil(@{science-3}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_science-success-4" />
</td>
<td>
<input type="text" name="attr_science-name-4" data-i18n-placeholder="earth-science-place" placeholder="Science" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_science-4" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{science-name-4}}} {{skill_threshold=[[@{science-4}]]}} {{special_success=[[(ceil(@{science-4}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_science-success-5" />
</td>
<td>
<input type="text" name="attr_science-name-5" data-i18n-placeholder="earth-science-place" placeholder="Science" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_science-5" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{science-name-5}}} {{skill_threshold=[[@{science-5}]]}} {{special_success=[[(ceil(@{science-5}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
<tr>
<td>
<input type="checkbox" name="attr_science-success-6" />
</td>
<td>
<input type="text" name="attr_science-name-6" data-i18n-placeholder="earth-science-place" placeholder="Science" style="width: 145px" />
</td>
<td>
<input type="number" name="attr_science-6" />
</td>
<td>
<button type="roll" value="@{PC-whisper} &{template:coc_skills} {{character_name=@{character_name}}} {{character_id=@{character_id}}} {{skill_name=@{science-name-6}}} {{skill_threshold=[[@{science-6}]]}} {{special_success=[[(ceil(@{science-6}/5))]]}} {{diceroll=[[1d100cs<1cf>100]]}}" />
</td>
</tr>
</table>
</div>
</div>
</div>
<div><!-- COMBAT -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="weapons">Combat Skills</span></h3>
<table style="width: 100%;"><!-- Weapons -->
<tr>
<th><span data-i18n="type">Type</span></th>
<th><span>%</span></th>
<th><span data-i18n="weapon">Weapon</span></th>
<th><span data-i18n="damage">Damage</span></th>
<th><span data-i18n="attack">Attack</span></th>
<th><span data-i18n="special">Special</span></th>
<th><span data-i18n="range">Range</span></th>
<th><span data-i18n="wpn-hp">HP</span></th>
<th><span data-i18n="ammo">Ammo</span></th>
<th><span data-i18n="wpn-size">Siz</span></th>
</tr>
<tr>
<td><span data-i18n="dodge">Dodge (Dex x 2%)</span></td>
<td>
<input type="number" name="attr_dodge-percentage" />
</td>
<td>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
</tr>
<tr>
<td><span data-i18n="brawl">Brawl (25%)</span></td>
<td>
<input type="number" name="attr_brawl-percentage" />
</td>
<td>
<input type="text" name="attr_brawl-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_brawl-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_brawl-attack" />
</td>
<td>
<input type="text" name="attr_brawl-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_brawl-range" />
</td>
<td>
<input type="number" name="attr_brawl-hp" />
</td>
<td>
<input type="number" name="attr_brawl-ammo" />
</td>
<td>
<input type="number" name="attr_brawl-size" />
</td>
</tr>
<tr>
<td><span data-i18n="weapon-throw">Throw (25%)</span></td>
<td>
<input type="number" name="attr_weapon-throw-percentage" />
</td>
<td>
<input type="text" name="attr_weapon-throw-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_weapon-throw-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_weapon-throw-attack" />
</td>
<td>
<input type="text" name="attr_weapon-throw-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_weapon-throw-range" />
</td>
<td>
<input type="number" name="attr_weapon-throw-hp" />
</td>
<td>
<input type="number" name="attr_weapon-throw-ammo" />
</td>
<td>
<input type="number" name="attr_weapon-throw-size" />
</td>
</tr>
<tr style="border-top: 1px solid grey;">
<td><span data-i18n="artillery">Artillery (00%)</span></td>
<td>
<input type="number" name="attr_arty-percentage" />
</td>
<td>
<input type="text" name="attr_arty-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_arty-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_arty-attack" />
</td>
<td>
<input type="text" name="attr_arty-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_arty-range" />
</td>
<td>
<input type="number" name="attr_arty-hp" />
</td>
<td>
<input type="number" name="attr_arty-ammo" />
</td>
<td>
<input type="number" name="attr_arty-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-assult-rifle">Firearm (Assult Rifle) (15%)</span></td>
<td>
<input type="number" name="attr_firearm-assult-rifle-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-assult-rifle-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-assult-rifle-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-assult-rifle-attack" />
</td>
<td>
<input type="text" name="attr_firearm-assult-rifle-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-assult-rifle-range" />
</td>
<td>
<input type="number" name="attr_firearm-assult-rifle-hp" />
</td>
<td>
<input type="number" name="attr_firearm-assult-rifle-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-assult-rifle-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-esoteric">Firearm (Esoteric) (00%)</span></td>
<td>
<input type="number" name="attr_firearm-esoteric-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-esoteric-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-esoteric-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-esoteric-attack" />
</td>
<td>
<input type="text" name="attr_firearm-esoteric-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-esoteric-range" />
</td>
<td>
<input type="number" name="attr_firearm-esoteric-hp" />
</td>
<td>
<input type="number" name="attr_firearm-esoteric-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-esoteric-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-exotic">Firearm (Exotic) (05%)</span></td>
<td>
<input type="number" name="attr_firearm-exotic-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-exotic-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-exotic-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-exotic-attack" />
</td>
<td>
<input type="text" name="attr_firearm-exotic-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-exotic-range" />
</td>
<td>
<input type="number" name="attr_firearm-exotic-hp" />
</td>
<td>
<input type="number" name="attr_firearm-exotic-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-exotic-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-pistol">Firearm (Pistol) (20%)</span></td>
<td>
<input type="number" name="attr_firearm-pistol-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-pistol-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-pistol-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-pistol-attack" />
</td>
<td>
<input type="text" name="attr_firearm-pistol-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-pistol-range" />
</td>
<td>
<input type="number" name="attr_firearm-pistol-hp" />
</td>
<td>
<input type="number" name="attr_firearm-pistol-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-pistol-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-rifle">Firearm (Rifle) (25%)</span></td>
<td>
<input type="number" name="attr_firearm-rifle-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-rifle-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-rifle-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-rifle-attack" />
</td>
<td>
<input type="text" name="attr_firearm-rifle-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-rifle-range" />
</td>
<td>
<input type="number" name="attr_firearm-rifle-hp" />
</td>
<td>
<input type="number" name="attr_firearm-rifle-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-rifle-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-shotgun">Firearm (Shotgun) (30%)</span></td>
<td>
<input type="number" name="attr_firearm-shotgun-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-shotgun-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-shotgun-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-shotgun-attack" />
</td>
<td>
<input type="text" name="attr_firearm-shotgun-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-shotgun-range" />
</td>
<td>
<input type="number" name="attr_firearm-shotgun-hp" />
</td>
<td>
<input type="number" name="attr_firearm-shotgun-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-shotgun-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-smg">Firearm (SMG) (15%)</span></td>
<td>
<input type="number" name="attr_firearm-smg-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-smg-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-smg-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-smg-attack" />
</td>
<td>
<input type="text" name="attr_firearm-smg-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-smg-range" />
</td>
<td>
<input type="number" name="attr_firearm-smg-hp" />
</td>
<td>
<input type="number" name="attr_firearm-smg-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-smg-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-heavy">Heavy Weapon (various)</span></td>
<td>
<input type="number" name="attr_firearm-heavy-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-heavy-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-heavy-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-heavy-attack" />
</td>
<td>
<input type="text" name="attr_firearm-heavy-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-heavy-range" />
</td>
<td>
<input type="number" name="attr_firearm-heavy-hp" />
</td>
<td>
<input type="number" name="attr_firearm-heavy-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-heavy-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-melee">Melee Weapon (various)</span></td>
<td>
<input type="number" name="attr_firearm-melee-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-melee-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-melee-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-melee-attack" />
</td>
<td>
<input type="text" name="attr_firearm-melee-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-melee-range" />
</td>
<td>
<input type="number" name="attr_firearm-melee-hp" />
</td>
<td>
<input type="number" name="attr_firearm-melee-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-melee-size" />
</td>
</tr>
<tr>
<td><span data-i18n="firearm-missile">Missile Weapon (various)</span></td>
<td>
<input type="number" name="attr_firearm-missile-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-missile-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-missile-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-missile-attack" />
</td>
<td>
<input type="text" name="attr_firearm-missile-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-missile-range" />
</td>
<td>
<input type="number" name="attr_firearm-missile-hp" />
</td>
<td>
<input type="number" name="attr_firearm-missile-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-missile-size" />
</td>
</tr>
<tr style="border-top: 1px solid grey">
<td><span data-i18n="firearm-mineown">Mine Own (various)</span></td>
<td>
<input type="number" name="attr_firearm-mineown-percentage" />
</td>
<td>
<input type="text" name="attr_firearm-mineown-weapon-name" style="width: 170px;" />
</td>
<td>
<input type="text" name="attr_firearm-mineown-damage" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-mineown-attack" />
</td>
<td>
<input type="text" name="attr_firearm-mineown-special" style="width: 110px" />
</td>
<td>
<input type="number" name="attr_firearm-mineown-range" />
</td>
<td>
<input type="number" name="attr_firearm-mineown-hp" />
</td>
<td>
<input type="number" name="attr_firearm-mineown-ammo" />
</td>
<td>
<input type="number" name="attr_firearm-mineown-size" />
</td>
</tr>
</table>
</div>
<hr/>
<div>
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="equipment">Equipment</span></h3>
<div class="sheet-row"><!-- OCCULT EQUIPMENT -->
<table style="widht: 99%">
<tr>
<th style="Width: 20%;">IT Equipment</th>
<th>POW</th>
<th>Pre-loaded spells/Apps</th>
</tr>
<tr>
<td style="Width: 30%;">
<input type="text" name="attr_it-equipment-name-1" style="width: 99%;"/>
</td>
<td>
<input type="number" name="attr_it-equipment-pow-1" />
</td>
<td Style="Width: 78%;">
<input type="text" name="attr_it-equipment-spells-1" style="width: 95%;"/>
</td>
</tr>
<tr>
<td style="Width: 30%;">
<input type="text" name="attr_it-equipment-name-2" style="width: 99%;"/>
</td>
<td>
<input type="number" name="attr_it-equipment-pow-2" />
</td>
<td Style="Width: 78%;">
<input type="text" name="attr_it-equipment-spells-2" style="width: 95%;"/>
</td>
</tr>
<tr>
<td style="Width: 30%;">
<input type="text" name="attr_it-equipment-name-3" style="width: 99%;"/>
</td>
<td>
<input type="number" name="attr_it-equipment-pow-3" />
</td>
<td Style="Width: 78%;">
<input type="text" name="attr_it-equipment-spells-3" style="width: 95%;"/>
</td>
</tr>
<tr>
<td style="Width: 30%;">
<input type="text" name="attr_it-equipment-name-4" style="width: 99%;"/>
</td>
<td>
<input type="number" name="attr_it-equipment-pow-4" />
</td>
<td Style="Width: 78%;">
<input type="text" name="attr_it-equipment-spells-4" style="width: 95%;"/>
</td>
</tr>
<tr>
<td style="Width: 30%;">
<input type="text" name="attr_it-equipment-name-5" style="width: 99%;"/>
</td>
<td>
<input type="number" name="attr_it-equipment-pow-5" />
</td>
<td Style="Width: 78%;">
<input type="text" name="attr_it-equipment-spells-5" style="width: 95%;"/>
</td>
</tr>
</table>
</div>
</div>
<hr/>
<div><!-- CONTACTS -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="contacts">Contacts</span></h3>
<div class="sheet-col">
<table style="width: 100%;">
<tr>
<td><span data-i18n="contact">Contact</span></td>
<td><span data-i18n="attitude">Attitude</span></td>
<td><span data-i18n="circumstances">Circumstances</span></td>
<td><span data-i18n="scenario">Scenario</span></td>
</tr>
<tr>
<td>
<input type="text" name="attr_contact-name" /> </td>
<td>
<input type="text" name="attr_attitude" /> </td>
<td>
<input type="text" name="attr_circumstances" /> </td>
<td>
<input type="text" name="attr_scenario" /> </td>
</tr>
</table>
<fieldset class="repeating_contacts">
<table style="width: 100%;">
<tr>
<td>
<input type="text" name="attr_contact-name" /> </td>
<td>
<input type="text" name="attr_attitude" /> </td>
<td>
<input type="text" name="attr_circumstances" /> </td>
<td>
<input type="text" name="attr_scenario" /> </td>
</tr>
</table>
</fieldset>
</div>
</div><!-- CONTACTS -->
<hr/>
<div><!-- PERSONAL HISTORY -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="personal-story">Personal History</span></h3>
<b><span data-i18n="motivation">Motivation</span></b>
<input type="text" name="attr_motivation" style="width: 600px" />
<hr/>
<span data-i18n="personal-story-details">Personal Story Details</span>
<textarea name="attr_personal-story-details"></textarea>
</div><!-- PERSONAL HISTORY -->
<hr/>
<div><!-- OCCULT ENCOUNTERS -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="occult-knowledge">Occult Encounters</span></h3>
<span data-i18n="known-creatures">Creatures Encountered</span>
<textarea name="attr_creatures"></textarea>
<span data-i18n="consulted-books">Occult Books</span>
<textarea name="attr_books"></textarea>
</div><!-- OCCULT ENCOUNTERS -->
<hr/>
<div><!-- NOTES -->
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="notes">Notes</span></h3>
<textarea name="attr_notes"></textarea>
</div><!-- NOTES -->
<div>
<h3 style="text-align: center; color: #FFF; background-color: #000;"><span data-i18n="configuration">Configuration</span></h3>
<span data-i18n="rolls-results">Roll Results</span> :
<select name="attr_PC-whisper">
<option value="&nbsp;" data-i18n="public" selected>Public</option>
<option value="/w gm" data-i18n="whisper-to-guardian">Whisper to GM</option>
</select>
</div>
</div>
<!-- ROLLTEMPLATE FOR ABILITIES -->
<rolltemplate class="sheet-rolltemplate-coc_abilities">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="characteristic">Caracteristique</span> => {{characteristic_name}}
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
<div class="sheet-roll-cell">{{characteristic_threshold}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
<div class="sheet-roll-cell">{{diceroll}}</div>
</div>
{{#rollLess() diceroll characteristic_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasCrit() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span> {{#rollLess() diceroll special_success}}<span style="color:green;font-weight:bold;" data-i18n="special">Spéciale</span>{{/rollLess() diceroll special_success}}</div>
</div>
{{/rollLess() diceroll characteristic_threshold}}
{{#rollTotal() diceroll characteristic_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"></div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
</div>
{{/rollTotal() diceroll characteristic_threshold}}
{{#rollGreater() diceroll characteristic_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
</div>
{{/rollGreater() diceroll characteristic_threshold}}
</div>
</div>
</rolltemplate>
<!-- ROLLTEMPLATE FOR SANITY -->
<rolltemplate class="sheet-rolltemplate-coc_sanity">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="sanity">Santé Mentale</span>
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
<div class="sheet-roll-cell">{{characteristic_threshold}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
<div class="sheet-roll-cell">{{diceroll}}</div>
</div>
{{#rollLess() diceroll characteristic_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasCrit() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span> {{#rollLess() diceroll special_success}}<span style="color:green;font-weight:bold;" data-i18n="special">Spéciale</span>{{/rollLess() diceroll special_success}}</div>
</div>
{{/rollLess() diceroll characteristic_threshold}}
{{#rollTotal() diceroll characteristic_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"></div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
</div>
{{/rollTotal() diceroll characteristic_threshold}}
{{#rollGreater() diceroll characteristic_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
</div>
{{/rollGreater() diceroll characteristic_threshold}}
</div>
</div>
</rolltemplate>
<!-- ROLLTEMPLATE FOR SKILLS -->
<rolltemplate class="sheet-rolltemplate-coc_skills">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="skill">Compétence</span> => {{skill_name}}
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="value">Valeur</span></div>
<div class="sheet-roll-cell">{{skill_threshold}}</div>
</div>
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="result">Résultat</span></div>
<div class="sheet-roll-cell">{{diceroll}}</div>
</div>
{{#rollLess() diceroll skill_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasCrit() diceroll}}<span style="color:green;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasCrit() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span> {{#rollLess() diceroll special_success}}<span style="color:green;font-weight:bold;" data-i18n="special">Spéciale</span>{{/rollLess() diceroll special_success}}</div>
</div>
{{/rollLess() diceroll skill_threshold}}
{{#rollTotal() diceroll skill_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell"></div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="success-result">Réussite</span></div>
</div>
{{/rollTotal() diceroll skill_threshold}}
{{#rollGreater() diceroll skill_threshold}}
<div class="sheet-roll-row">
<div class="sheet-roll-cell">{{#rollWasFumble() diceroll}}<span style="color:red;font-weight:bold;text-transform: uppercase;" data-i18n="critical-result">Critique !</span>{{/rollWasFumble() diceroll}}</div>
<div class="sheet-roll-cell"><span style="font-weight:bold;" data-i18n="fail-result">Echec</span></div>
</div>
{{/rollGreater() diceroll skill_threshold}}
</div>
</div>
</rolltemplate>
<!-- ROLLTEMPLATE FOR WEAPONS -->
<rolltemplate class="sheet-rolltemplate-coc_weapons">
<div class="sheet-roll-table sheet-rounded">
<div class="sheet-roll-header">
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}}
{{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}}
</div>
<div class="sheet-roll-header sheet-roll-text-white sheet-roll-text-right sheet-roll-text-12px">
<span data-i18n="weapon">Arme</span> => {{weapon_name}}
</div>
<div class="sheet-roll-group2">
<div class="sheet-roll-row">
<div class="sheet-roll-cell"><span data-i18n="damages">Dégâts</span></div>
<div class="sheet-roll-cell">{{damage_roll}}</div>
</div>
</div>
</div>
</rolltemplate>
<script type="text/worker">
on("change:str change:siz", function(){
getAttrs(["str","siz"], function(values){
valStr=parseInt(values.str);
valSiz=parseInt(values.siz);
val=valStr+valSiz;
damBonus="";
if (val < 13){
damBonus="-1d6";
}
if (val > 12 && val < 17 ){
damBonus="-1d4";
}
if (val > 16 && val < 25){
damBonus="";
}
if (val > 24 && val < 33){
damBonus="+1d4";
}
if (val > 32 && val < 41){
damBonus="+1d6";
}
if (val > 41){
damBonus="+2d6";
}
setAttrs({damage_mod: damBonus});
});
})
on("change:app", function(){
getAttrs(["app"], function(values){
val=parseInt(values.app);
setAttrs({
presence: val*5
});
});
});
on("change:con", function(){
getAttrs(["con"], function(values){
val=parseInt(values.con);
setAttrs({
stamina: val*5
});
});
});
on("change:str", function(){
getAttrs(["str"], function(values){
val=parseInt(values.str);
setAttrs({
strength: val*5
});
});
});
on("change:siz", function(){
getAttrs(["siz"], function(values){
val=parseInt(values.siz);
setAttrs({
corpulence: val*5
});
});
});
on("change:edu", function(){
getAttrs(["edu"], function(values){
val=parseInt(values.edu);
setAttrs({
knowledge: val*5
});
});
});
on("change:dex", function(){
getAttrs(["dex"], function(values){
val=parseInt(values.dex);
setAttrs({
agility: val*5
});
});
});
on("change:int", function(){
getAttrs(["int"], function(values){
val=parseInt(values.int);
setAttrs({
intuition: val*5
});
});
});
on("change:pow", function(){
getAttrs(["pow"], function(values){
val=parseInt(values.pow);
setAttrs({
willpower: val*5
});
setAttrs({
mp_max: val
});
setAttrs({
initSanity: val*5
});
});
});
on("change:cthulhuMythos", function(){
getAttrs(["cthulhuMythos"], function(values){
val=parseInt(values.cthulhuMythos);
setAttrs({
sanity_max: 99-val
});
});
});
on("change:con change:siz", function(){
getAttrs(["con","siz"], function(values){
valCon=parseInt(values.con);
valSiz=parseInt(values.siz);
val=valCon+valSiz;
val=Math.round(val/2)
setAttrs({
major_wound: Math.round(val/2)
});
setAttrs({
hp_max: val
});
});
});
</script>