Files
roll20-character-sheets/T2K 4e/twilight-2k-4e.html
T
2024-06-03 13:15:14 -04:00

3237 lines
204 KiB
HTML

<input type='hidden' class='version' name='attr_version' value='0' />
<input type='hidden' class='sheetversion' name='attr_sheet_version' value='1.01' />
<input type='hidden' name='attr_newchar' value='1' />
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='basic' />
<div class="tab-buttons-container">
<button type="action" name="act_basic" class="main-buttons button-basic">Basic</button>
<button type="action" name="act_combat" class="main-buttons button-combat">Combat</button>
<button type="action" name="act_gear" class="main-buttons button-gear">Gear</button>
<button type="action" name="act_vehicle" class="main-buttons button-vehicle">Vehicles</button>
<button type="action" name="act_platoon" class="main-buttons button-platoon">Allies</button>
</div>
<input type='hidden' class='tabstoggle' name='attr_sheetTab' value='basic' />
<br />
<div class="basic">
<div class="basic-details">
<!-- ROW ONE -->
<img class="header-image" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/T2K%204e/Images/t2k-logo.png" />
<div class="character-name">
<span class="input-label">Name</span>
<input class="input-text" type="text" name="attr_character_name" />
</div>
<div class="nationality">
<span class="input-label">Nationality</span>
<input class="input-text" type="text" name="attr_nationality" />
</div>
<div class="age">
<span class="input-label">Age</span><br />
<input class="number-input no-spin-input" type="number" name="attr_age" />
</div>
<!-- ROW TWO -->
<div class="branch">
<span class="input-label">Branch</span>
<input class="input-text" type="text" name="attr_branch" />
</div>
<div class="rank">
<span class="input-label">Rank</span>
<input class="input-text" type="text" name="attr_militaryrank" />
</div>
<div class="buddy">
<span class="input-label">Buddy</span>
<input class="input-text" type="text" name="attr_buddy" />
</div>
<!-- ROW THREE -->
<div class="moral-code">
<span class="input-label">Moral Code</span>
<textarea class="input-textarea" name="attr_moralcode"></textarea>
</div>
<div class="appearance">
<span class="input-label">Appearance</span>
<textarea class="input-textarea" name="attr_appearance"></textarea>
</div>
<div class="big-dream">
<span class="input-label">Big Dream</span>
<textarea class="input-textarea" name="attr_bigdream"></textarea>
</div>
<!-- ROW FOUR -->
<div class="met-the-group">
<span class="input-label">How You Met The Group</span><br />
<input class="input-text" type="text" name="attr_howyoumetthegroup" />
</div>
<div class="experience">
<span class="input-label experience-label">Experience</span>
<div class="number-input exp-current">
<span class="minor input-label">Current</span>
<input class="number-input no-spin-input" value="0" type="number" name="attr_currentexperience" />
</div>
<div class="number-input exp-total">
<span class="minor input-label">Total</span>
<input class="number-input no-spin-input" value="0" type="number" name="attr_totalexperience" />
</div>
</div>
</div>
<div class="health-and-stress">
<!-- ROW ONE: HEALTH AND STRESS -->
<div class="health">
<span class="input-label damage-label">Damage</span>
<span class="input-label damage-current-label">Current</span>
<span class="input-label damage-max-label">Capacity</span>
<div class="damage-checkboxes">
<input type="checkbox" name="attr_damage_1" value="1" class="numbered-box" title="@{damage_1}"/><span title="1" ></span>
<input type="checkbox" name="attr_damage_2" value="1" class="numbered-box" title="@{damage_2}"/><span title="2" ></span>
<input type="checkbox" name="attr_damage_3" value="1" class="numbered-box" title="@{damage_3}"/><span title="3" ></span>
<input type="checkbox" name="attr_damage_4" value="1" class="numbered-box" title="@{damage_4}"/><span title="4" ></span>
<input type="checkbox" name="attr_damage_5" value="1" class="numbered-box" title="@{damage_5}"/><span title="5" ></span>
<input type="checkbox" name="attr_damage_6" value="1" class="numbered-box" title="@{damage_6}"/><span title="6" ></span>
<input type="checkbox" name="attr_damage_7" value="1" class="numbered-box" title="@{damage_7}"/><span title="7" ></span>
<input type="checkbox" name="attr_damage_8" value="1" class="numbered-box" title="@{damage_8}"/><span title="8" ></span>
<input type="checkbox" name="attr_damage_9" value="1" class="numbered-box" title="@{damage_9}"/><span title="9" ></span>
<input type="checkbox" name="attr_damage_10" value="1" class="numbered-box" title="@{damage_10}"/><span title="10" ></span>
</div>
<input type="number" name="attr_damage" value="0" class="number-input no-spin-input damage-current-input" title="@{damage}"/>
<input type="number" name="attr_hitcapacity" value="ceil((@{strengthdie}+@{agilitydie})/4)" class="number-input no-spin-input damage-max-input" title="@{hitcapacity}" disabled="true"/>
</div>
<div class="stress">
<span class="input-label stress-label">Stress</span>
<span class="input-label stress-current-label">Current</span>
<span class="input-label stress-max-label">Capacity</span>
<div class="stress-checkboxes">
<input type="checkbox" name="attr_stress_1" value="1" class="numbered-box gold-box" title="@{stress_1}"/><span title="1" ></span>
<input type="checkbox" name="attr_stress_2" value="1" class="numbered-box gold-box" title="@{stress_2}"/><span title="2" ></span>
<input type="checkbox" name="attr_stress_3" value="1" class="numbered-box gold-box" title="@{stress_3}"/><span title="3" ></span>
<input type="checkbox" name="attr_stress_4" value="1" class="numbered-box gold-box" title="@{stress_4}"/><span title="4" ></span>
<input type="checkbox" name="attr_stress_5" value="1" class="numbered-box gold-box" title="@{stress_5}"/><span title="5" ></span>
<input type="checkbox" name="attr_stress_6" value="1" class="numbered-box gold-box" title="@{stress_6}"/><span title="6" ></span>
<input type="checkbox" name="attr_stress_7" value="1" class="numbered-box gold-box" title="@{stress_7}"/><span title="7" ></span>
<input type="checkbox" name="attr_stress_8" value="1" class="numbered-box gold-box" title="@{stress_8}"/><span title="8" ></span>
<input type="checkbox" name="attr_stress_9" value="1" class="numbered-box gold-box" title="@{stress_9}"/><span title="9" ></span>
<input type="checkbox" name="attr_stress_10" value="1" class="numbered-box gold-box" title="@{stress_10}"/><span title="10" ></span>
</div>
<input type="number" name="attr_stress" value="0" class="number-input no-spin-input stress-current-input" title="@{stress}"/>
<input type="number" name="attr_stresscapacity" value="ceil((@{intelligencedie}+@{empathydie})/4)" class="number-input no-spin-input stress-max-input" title="@{stresscapacity}" disabled="true"/>
</div>
</div>
<div class="attributes-sections">
<!-- HIDDEN ATTRIBUTE DIE INPUTS -->
<div class="hidden-attribute-inputs">
<input name="attr_strengthdie" type="hidden">
<input name="attr_heavyweaponsdie" type="hidden">
<input name="attr_closecombatdie" type="hidden">
<input name="attr_staminadie" type="hidden">
<input name="attr_agilitydie" type="hidden">
<input name="attr_drivingdie" type="hidden">
<input name="attr_mobilitydie" type="hidden">
<input name="attr_rangedcombatdie" type="hidden">
<input name="attr_intelligencedie" type="hidden">
<input name="attr_recondie" type="hidden">
<input name="attr_survivaldie" type="hidden">
<input name="attr_techdie" type="hidden">
<input name="attr_empathydie" type="hidden">
<input name="attr_commanddie" type="hidden">
<input name="attr_manipulationdie" type="hidden">
<input name="attr_manipulation" type="hidden"> <!-- Kept for worker upgrade script to not throw errors -->
<input name="attr_persuasiondie" type="hidden">
<input name="attr_medicalaiddie" type="hidden">
</div>
<!-- ROW TWO: ATTRIBUTES -->
<div class="strength-section">
<!-- ROW ONE: ATTRIBUTE -->
<span class="strength-attribute input-label attribute-label">Strength</span>
<select name='attr_strength' class="strength-attribute short attribute-select">
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C' selected="selected">C</option>
<option value='D'>D</option>
</select>
<button class="strength-attribute attribute-button" type='roll' name='roll_strength' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Strength}} {{roll-die-one=[[1d@{strengthdie}]] }} {{roll-one-type=[[@{strengthdie}]]}}'></button>
<!-- ROW TWO: HEAVY WEAPONS -->
<span class="heavy-weapons-skill minor attribute-label">Heavy Weapons</span>
<select name='attr_heavyweapons' class="heavy-weapons-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="heavy-weapons-skill attribute-button" type='roll' name='roll_heavyweapons' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Heavy Weapons}} {{roll-die-one=[[1d@{strengthdie}]] }} {{roll-die-two=[[1d@{heavyweaponsdie}]] }} {{roll-one-type=[[@{strengthdie}]]}} {{roll-two-type=[[@{heavyweaponsdie}]]}}'></button>
<!-- ROW THREE: CLOSE COMBAT -->
<span class="close-combat-skill minor attribute-label">Close Combat</span>
<select name='attr_closecombat' class="close-combat-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="close-combat-skill attribute-button" type='roll' name='roll_closecombat' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Close Combat}} {{roll-die-one=[[1d@{strengthdie}]] }} {{roll-die-two=[[1d@{closecombatdie}]] }} {{roll-one-type=[[@{strengthdie}]]}} {{roll-two-type=[[@{closecombatdie}]]}}'></button>
<!-- ROW FOUR: STAMINA -->
<span class="stamina-skill minor attribute-label">Stamina</span>
<select name='attr_stamina' class="stamina-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="stamina-skill attribute-button" type='roll' name='roll_stamina' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Stamina}} {{roll-die-one=[[1d@{strengthdie}]] }} {{roll-die-two=[[1d@{staminadie}]] }} {{roll-one-type=[[@{strengthdie}]]}} {{roll-two-type=[[@{staminadie}]]}}'></button>
</div>
<div class="agility-section">
<!-- ROW ONE: ATTRIBUTE -->
<span class="agility-attribute input-label attribute-label">Agility</span>
<select name='attr_agility' class="agility-attribute short attribute-select">
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C' selected="selected">C</option>
<option value='D'>D</option>
</select>
<button class="agility-attribute attribute-button" type='roll' name='roll_agility' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Agility}} {{roll-die-one=[[1d@{agilitydie}]] }} {{roll-one-type=[[@{agilitydie}]]}}'></button>
<!-- ROW TWO: DRIVING -->
<span class="driving-skill minor attribute-label">Driving</span>
<select name='attr_driving' class="driving-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="driving-skill attribute-button" type='roll' name='roll_driving' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Driving}} {{roll-die-one=[[1d@{agilitydie}]] }} {{roll-die-two=[[1d@{drivingdie}]] }} {{roll-one-type=[[@{agilitydie}]]}} {{roll-two-type=[[@{drivingdie}]]}}'></button>
<!-- ROW THREE: MOBILITY -->
<span class="mobility-skill minor attribute-label">Mobility</span>
<select name='attr_mobility' class="mobility-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="mobility-skill attribute-button" type='roll' name='roll_mobility' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Mobility}} {{roll-die-one=[[1d@{agilitydie}]] }} {{roll-die-two=[[1d@{mobilitydie}]] }} {{roll-one-type=[[@{agilitydie}]]}} {{roll-two-type=[[@{mobilitydie}]]}}'></button>
<!-- ROW TWO: RANGED COMBAT -->
<span class="ranged-combat-skill minor attribute-label">Ranged Combat</span>
<select name='attr_rangedcombat' class="ranged-combat-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="ranged-combat-skill attribute-button" type='roll' name='roll_rangedcombat' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Ranged Combat}} {{roll-die-one=[[1d@{agilitydie}]] }} {{roll-die-two=[[1d@{rangedcombatdie}]] }} {{roll-one-type=[[@{agilitydie}]]}} {{roll-two-type=[[@{rangedcombatdie}]]}}'></button>
</div>
<div class="intelligence-section">
<!-- ROW ONE: ATTRIBUTE -->
<span class="intelligence-attribute input-label attribute-label">Intelligence</span>
<select name='attr_intelligence' class="intelligence-attribute short attribute-select">
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C' selected="selected">C</option>
<option value='D'>D</option>
</select>
<button class="intelligence-attribute attribute-button" type='roll' name='roll_intelligence' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Intelligence}} {{roll-die-one=[[1d@{intelligencedie}]] }} {{roll-one-type=[[@{intelligencedie}]]}}'></button>
<!-- ROW TWO: RECON -->
<span class="recon-skill minor attribute-label">Recon</span>
<select name='attr_recon' class="recon-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="recon-skill attribute-button" type='roll' name='roll_recon' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Recon}} {{roll-die-one=[[1d@{intelligencedie}]] }} {{roll-die-two=[[1d@{recondie}]] }} {{roll-one-type=[[@{intelligencedie}]]}} {{roll-two-type=[[@{recondie}]]}}'></button>
<!-- ROW THREE: SURVIVAL -->
<span class="survival-skill minor attribute-label">Survival</span>
<select name='attr_survival' class="survival-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="survival-skill attribute-button" type='roll' name='roll_survival' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Survival}} {{roll-die-one=[[1d@{intelligencedie}]] }} {{roll-die-two=[[1d@{survivaldie}]] }} {{roll-one-type=[[@{intelligencedie}]]}} {{roll-two-type=[[@{survivaldie}]]}}'></button>
<!-- ROW TWO: TECH -->
<span class="tech-skill minor attribute-label">Tech</span>
<select name='attr_tech' class="tech-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="tech-skill attribute-button" type='roll' name='roll_tech' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Tech}} {{roll-die-one=[[1d@{intelligencedie}]] }} {{roll-die-two=[[1d@{techdie}]] }} {{roll-one-type=[[@{intelligencedie}]]}} {{roll-two-type=[[@{techdie}]]}}'></button>
</div>
<div class="empathy-section">
<!-- ROW ONE: ATTRIBUTE -->
<span class="empathy-attribute input-label attribute-label">Empathy</span>
<select name='attr_empathy' class="empathy-attribute short attribute-select">
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C' selected="selected">C</option>
<option value='D'>D</option>
</select>
<button class="empathy-attribute attribute-button" type='roll' name='roll_empathy' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Empathy}} {{roll-die-one=[[1d@{empathydie}]] }} {{roll-one-type=[[@{empathydie}]]}}'></button>
<!-- ROW TWO: COMMAND -->
<span class="command-skill minor attribute-label">Command</span>
<select name='attr_command' class="command-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="command-skill attribute-button" type='roll' name='roll_command' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Command}} {{roll-die-one=[[1d@{empathydie}]] }} {{roll-die-two=[[1d@{commanddie}]] }} {{roll-one-type=[[@{empathydie}]]}} {{roll-two-type=[[@{commanddie}]]}}'></button>
<!-- ROW THREE: PERSUASION -->
<span class="persuasion-skill minor attribute-label">Persuasion</span>
<select name='attr_persuasion' class="persuasion-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="persuasion-skill attribute-button" type='roll' name='roll_persuasion' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Persuasion}} {{roll-die-one=[[1d@{empathydie}]] }} {{roll-die-two=[[1d@{persuasiondie}]] }} {{roll-one-type=[[@{empathydie}]]}} {{roll-two-type=[[@{persuasiondie}]]}}'></button>
<!-- ROW TWO: MEDICAL AID -->
<span class="medical-aid-skill minor attribute-label">Medical Aid</span>
<select name='attr_medicalaid' class="medical-aid-skill short attribute-select">
<option value='-'> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<button class="medical-aid-skill attribute-button" type='roll' name='roll_medicalaid' value='&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Medical Aid}} {{roll-die-one=[[1d@{empathydie}]] }} {{roll-die-two=[[1d@{medicalaiddie}]] }} {{roll-one-type=[[@{empathydie}]]}} {{roll-two-type=[[@{medicalaiddie}]]}}'></button>
</div>
</div>
<div class="specialties-section">
<input type="hidden" class="tab-specialties" name="attr_tab_specialties" value="tab_specialties_one"/>
<button type="action" name="act_tab_specialties_one" class="action-tab specialties-header specialties-button-one">Specialties I-X</button>
<button type="action" name="act_tab_specialties_two" class="action-tab specialties-header specialties-button-two">Specialties XI-XX</button>
<input type="hidden" class="tab-specialties" name="attr_tab_specialties" value="tab_specialties_one"/>
<div class="tab-content tab-specialties-one-contents">
<div class="specialties-container">
<div class="specialties-left">
<span class="specialty-header minor specialty-name">Name</span>
<span class="specialty-header minor specialty-details">Details</span>
<input class="specialty-one input-text specialty-name" type="text" name="attr_specialty_one_name" />
<textarea class="specialty-one specialty-details" name="attr_specialty_one_details"></textarea>
<input class="specialty-two input-text specialty-name" type="text" name="attr_specialty_two_name" />
<textarea class="specialty-two specialty-details" name="attr_specialty_two_details"></textarea>
<input class="specialty-three input-text specialty-name" type="text" name="attr_specialty_three_name" />
<textarea class="specialty-three specialty-details" name="attr_specialty_three_details"></textarea>
<input class="specialty-four input-text specialty-name" type="text" name="attr_specialty_four_name" />
<textarea class="specialty-four specialty-details" name="attr_specialty_four_details"></textarea>
<input class="specialty-five input-text specialty-name" type="text" name="attr_specialty_five_name" />
<textarea class="specialty-five specialty-details" name="attr_specialty_five_details"></textarea>
</div>
<div class="specialties-right">
<span class="specialty-header minor specialty-name">Name</span>
<span class="specialty-header minor specialty-details">Details</span>
<input class="specialty-one input-text specialty-name" type="text" name="attr_specialty_six_name" />
<textarea class="specialty-one specialty-details" name="attr_specialty_six_details"></textarea>
<input class="specialty-two input-text specialty-name" type="text" name="attr_specialty_seven_name" />
<textarea class="specialty-two specialty-details" name="attr_specialty_seven_details"></textarea>
<input class="specialty-three input-text specialty-name" type="text" name="attr_specialty_eight_name" />
<textarea class="specialty-three specialty-details" name="attr_specialty_eight_details"></textarea>
<input class="specialty-four input-text specialty-name" type="text" name="attr_specialty_nine_name" />
<textarea class="specialty-four specialty-details" name="attr_specialty_nine_details"></textarea>
<input class="specialty-five input-text specialty-name" type="text" name="attr_specialty_ten_name" />
<textarea class="specialty-five specialty-details" name="attr_specialty_ten_details"></textarea>
</div>
</div>
</div>
<div class="tab-content tab-specialties-two-contents">
<div class="specialties-container">
<div class="specialties-left">
<span class="specialty-header minor specialty-name">Name</span>
<span class="specialty-header minor specialty-details">Details</span>
<input class="specialty-one input-text specialty-name" type="text" name="attr_specialty_eleven_name" />
<textarea class="specialty-one specialty-details" name="attr_specialty_eleven_details"></textarea>
<input class="specialty-two input-text specialty-name" type="text" name="attr_specialty_twelve_name" />
<textarea class="specialty-two specialty-details" name="attr_specialty_twelve_details"></textarea>
<input class="specialty-three input-text specialty-name" type="text" name="attr_specialty_thirteen_name" />
<textarea class="specialty-three specialty-details" name="attr_specialty_thirteen_details"></textarea>
<input class="specialty-four input-text specialty-name" type="text" name="attr_specialty_fourteen_name" />
<textarea class="specialty-four specialty-details" name="attr_specialty_fourteen_details"></textarea>
<input class="specialty-five input-text specialty-name" type="text" name="attr_specialty_fifteen_name" />
<textarea class="specialty-five specialty-details" name="attr_specialty_fifteen_details"></textarea>
</div>
<div class="specialties-right">
<span class="specialty-header minor specialty-name">Name</span>
<span class="specialty-header minor specialty-details">Details</span>
<input class="specialty-one input-text specialty-name" type="text" name="attr_specialty_sixteen_name" />
<textarea class="specialty-one specialty-details" name="attr_specialty_sixteen_details"></textarea>
<input class="specialty-two input-text specialty-name" type="text" name="attr_specialty_seventeen_name" />
<textarea class="specialty-two specialty-details" name="attr_specialty_seventeen_details"></textarea>
<input class="specialty-three input-text specialty-name" type="text" name="attr_specialty_eighteen_name" />
<textarea class="specialty-three specialty-details" name="attr_specialty_eighteen_details"></textarea>
<input class="specialty-four input-text specialty-name" type="text" name="attr_specialty_nineteen_name" />
<textarea class="specialty-four specialty-details" name="attr_specialty_nineteen_details"></textarea>
<input class="specialty-five input-text specialty-name" type="text" name="attr_specialty_twenty_name" />
<textarea class="specialty-five specialty-details" name="attr_specialty_twenty_details"></textarea>
</div>
</div>
</div>
</div>
<div class="custom-rolls-section">
<div class="custom-roll die-roll">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=General Dice Roll}} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }}"></button>
</div>
<div class="custom-roll die-one">
<span class="input-label attribute-label">Die 1</span>
<select name='attr_rawdie1' class="custom-roll-select short">
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-two">
<span class="input-label attribute-label">Die 2</span>
<select name='attr_rawdie2' class="custom-roll-select short">
<option value='0'> - </option>
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-ammo">
<span class="input-label attribute-label">Ammo Dice</span>
<input type="checkbox" name="attr_rawammo_1" value="1" class="numbered-box grey-box" title="@{rawammo_1}"/><span title="1" ></span>
<input type="checkbox" name="attr_rawammo_2" value="1" class="numbered-box grey-box" title="@{rawammo_2}"/><span title="2" ></span>
<input type="checkbox" name="attr_rawammo_3" value="1" class="numbered-box grey-box" title="@{rawammo_3}"/><span title="3" ></span>
<input type="checkbox" name="attr_rawammo_4" value="1" class="numbered-box grey-box" title="@{rawammo_4}"/><span title="4" ></span>
<input type="checkbox" name="attr_rawammo_5" value="1" class="numbered-box grey-box" title="@{rawammo_5}"/><span title="5" ></span>
<input type="checkbox" name="attr_rawammo_6" value="1" class="numbered-box grey-box" title="@{rawammo_6}"/><span title="6" ></span>
<input name="attr_rawammo" value="0" type="hidden"/>
</div>
</div>
</div>
<div class='combat'>
<input type="hidden" class="tab-weapons" name="attr_tab_weapon" value="tab_weapon_one"/>
<div class="weapons-section">
<button type="action" name="act_tab_weapon_one" class="action-tab weapons-header weapon-button-one">Weapons I-V</button>
<button type="action" name="act_tab_weapon_two" class="action-tab weapons-header weapon-button-two">Weapons VI-X</button>
<div class="custom-rolls-section weapons-rolls-section">
<div class="custom-roll-base-attributes-info">
<span class="input-label attribute-label">Strength: <span name="attr_strength"></span>&emsp;</span>
<span class="input-label attribute-label">Agility: <span name="attr_agility"></span>&emsp;</span>
<span class="input-label attribute-label">Heavy Weapons: <span name="attr_heavyweapons"></span>&emsp;</span>
<span class="input-label attribute-label">Close Combat: <span name="attr_closecombat"></span>&emsp;</span>
<span class="input-label attribute-label">Ranged Combat: <span name="attr_rangedcombat"></span>&emsp;</span>
</div>
<div class="custom-roll die-roll">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=General Dice Roll}} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }}"></button>
</div>
<div class="custom-roll die-one">
<span class="input-label attribute-label">Attr</span>
<select name='attr_rawdie1' class="custom-roll-select short">
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-two">
<span class="input-label attribute-label">Skill</span>
<select name='attr_rawdie2' class="custom-roll-select short">
<option value='0'> - </option>
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-ammo">
<span class="input-label attribute-label">Ammo Dice</span>
<input type="checkbox" name="attr_rawammo_1" value="1" class="numbered-box grey-box" title="@{rawammo_1}"/><span title="1" ></span>
<input type="checkbox" name="attr_rawammo_2" value="1" class="numbered-box grey-box" title="@{rawammo_2}"/><span title="2" ></span>
<input type="checkbox" name="attr_rawammo_3" value="1" class="numbered-box grey-box" title="@{rawammo_3}"/><span title="3" ></span>
<input type="checkbox" name="attr_rawammo_4" value="1" class="numbered-box grey-box" title="@{rawammo_4}"/><span title="4" ></span>
<input type="checkbox" name="attr_rawammo_5" value="1" class="numbered-box grey-box" title="@{rawammo_5}"/><span title="5" ></span>
<input type="checkbox" name="attr_rawammo_6" value="1" class="numbered-box grey-box" title="@{rawammo_6}"/><span title="6" ></span>
</div>
<div class="coolness-under-fire">
<span class="coolness-under-fire input-label attribute-label cuf" title="Coolness Under Fire">C.U.F.</span>
<span class="coolness-under-fire input-label minor attribute-label cuf-self">Self</span>
<span class="coolness-under-fire input-label minor attribute-label cuf-unit">Unit</span>
<select name='attr_CUF' class="coolness-under-fire short attribute-select cuf-self-input">
<option value='0'> - </option>
<option value='12'>A</option>
<option value='10'>B</option>
<option value='8'>C</option>
<option value='6'>D</option>
</select>
<select name='attr_CUF_unit' class="coolness-under-fire short attribute-select cuf-unit-input">
<option value='0'> - </option>
<option value='12'>A</option>
<option value='10'>B</option>
<option value='8'>C</option>
<option value='6'>D</option>
</select>
<button type="roll" name="roll_cuf" title="Roll C.U.F." class="coolness-under-fire attribute-button cuf-roll"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Coolness Under Fire}} {{roll-die-one=[[1d@{CUF}]] }} {{roll-die-two=[[1d@{CUF_unit}]] }} {{roll-one-type=[[@{CUF}]]}} {{roll-two-type=[[@{CUF_unit}]]}}"></button>
</div>
</div>
<input type="hidden" class="tab-weapons" name="attr_tab_weapon" value="tab_weapon_one"/>
<div class="tab-content tab-weapon-one-contents">
<div class="weapons-details">
<!-- ROW ONE: HEADER -->
<span class="weapons-header minor weapon-attack"></span>
<span class="weapons-header minor weapon-name">Name</span>
<span class="weapons-header minor weapon-type">Type</span>
<span class="weapons-header minor weapon-ammo">Ammo Type</span>
<span class="weapons-header minor weapon-rel">Rel.</span>
<span class="weapons-header minor weapon-rof">RoF</span>
<span class="weapons-header minor weapon-dam">Dam</span>
<span class="weapons-header minor weapon-crit">Crit</span>
<span class="weapons-header minor weapon-blast">Blast</span>
<span class="weapons-header minor weapon-range">Range</span>
<span class="weapons-header minor weapon-mag">Mag</span>
<span class="weapons-header minor weapon-armor">Armor</span>
<span class="weapons-header minor weapon-weight">Weight</span>
<span class="weapons-header minor weapon-spent">Spent</span>
<!-- ROW TWO -->
<div class="weapons-one weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_one_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_one_crit} }} {{current-damage=@{weapon_one_damage} }} {{current-range=@{weapon_one_range} }}"></button>
</div>
<input type="text" name="attr_weapon_one_name" class="input-text weapons-one weapon-name" />
<input type="text" name="attr_weapon_one_type" class="input-text weapons-one weapon-type" />
<input type="text" name="attr_weapon_one_ammotype" class="input-text weapons-one weapon-ammo short-input" />
<select name='attr_weapon_one_reliability' class="weapons-one weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_one_rof" class="number-input no-spin-input weapons-one weapon-rof" />
<input type="number" name="attr_weapon_one_damage" class="number-input no-spin-input weapons-one weapon-dam" />
<input type="number" name="attr_weapon_one_crit" class="number-input no-spin-input weapons-one weapon-crit" />
<select name='attr_weapon_one_blast' class="weapons-one weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_one_range" class="number-input no-spin-input weapons-one weapon-range" />
<input type="number" name="attr_weapon_one_mag" class="number-input no-spin-input weapons-one weapon-mag" />
<input type="number" name="attr_weapon_one_armor" class="number-input no-spin-input weapons-one weapon-armor" />
<input type="number" name="attr_weapon_one_weight" class="number-input no-spin-input weapons-one weapon-weight" />
<input type="number" name="attr_weapon_one_spent_ammo" class="number-input no-spin-input weapons-one weapon-spent" />
<!-- ROW THREE -->
<div class="weapons-two weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_two_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_two_crit} }} {{current-damage=@{weapon_two_damage} }} {{current-range=@{weapon_two_range} }}"></button>
</div>
<input type="text" name="attr_weapon_two_name" class="input-text weapons-two weapon-name" />
<input type="text" name="attr_weapon_two_type" class="input-text weapons-two weapon-type" />
<input type="text" name="attr_weapon_two_ammotype" class="input-text weapons-two weapon-ammo short-input" />
<select name='attr_weapon_two_reliability' class="weapons-two weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_two_rof" class="number-input no-spin-input weapons-two weapon-rof" />
<input type="number" name="attr_weapon_two_damage" class="number-input no-spin-input weapons-two weapon-dam" />
<input type="number" name="attr_weapon_two_crit" class="number-input no-spin-input weapons-two weapon-crit" />
<select name='attr_weapon_two_blast' class="weapons-two weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_two_range" class="number-input no-spin-input weapons-two weapon-range" />
<input type="number" name="attr_weapon_two_mag" class="number-input no-spin-input weapons-two weapon-mag" />
<input type="number" name="attr_weapon_two_armor" class="number-input no-spin-input weapons-two weapon-armor" />
<input type="number" name="attr_weapon_two_weight" class="number-input no-spin-input weapons-two weapon-weight" />
<input type="number" name="attr_weapon_two_spent_ammo" class="number-input no-spin-input weapons-two weapon-spent" />
<!-- ROW FOUR -->
<div class="weapons-three weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_three_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_three_crit} }} {{current-damage=@{weapon_three_damage} }} {{current-range=@{weapon_three_range} }}"></button>
</div>
<input type="text" name="attr_weapon_three_name" class="input-text weapons-three weapon-name" />
<input type="text" name="attr_weapon_three_type" class="input-text weapons-three weapon-type" />
<input type="text" name="attr_weapon_three_ammotype" class="input-text weapons-three weapon-ammo short-input" />
<select name='attr_weapon_three_reliability' class="weapons-three weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_three_rof" class="number-input no-spin-input weapons-three weapon-rof" />
<input type="number" name="attr_weapon_three_damage" class="number-input no-spin-input weapons-three weapon-dam" />
<input type="number" name="attr_weapon_three_crit" class="number-input no-spin-input weapons-three weapon-crit" />
<select name='attr_weapon_three_blast' class="weapons-three weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_three_range" class="number-input no-spin-input weapons-three weapon-range" />
<input type="number" name="attr_weapon_three_mag" class="number-input no-spin-input weapons-three weapon-mag" />
<input type="number" name="attr_weapon_three_armor" class="number-input no-spin-input weapons-three weapon-armor" />
<input type="number" name="attr_weapon_three_weight" class="number-input no-spin-input weapons-three weapon-weight" />
<input type="number" name="attr_weapon_three_spent_ammo" class="number-input no-spin-input weapons-three weapon-spent" />
<!-- ROW FIVE -->
<div class="weapons-four weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_four_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_four_crit} }} {{current-damage=@{weapon_four_damage} }} {{current-range=@{weapon_four_range} }}"></button>
</div>
<input type="text" name="attr_weapon_four_name" class="input-text weapons-four weapon-name" />
<input type="text" name="attr_weapon_four_type" class="input-text weapons-four weapon-type" />
<input type="text" name="attr_weapon_four_ammotype" class="input-text weapons-four weapon-ammo short-input" />
<select name='attr_weapon_four_reliability' class="weapons-four weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_four_rof" class="number-input no-spin-input weapons-four weapon-rof" />
<input type="number" name="attr_weapon_four_damage" class="number-input no-spin-input weapons-four weapon-dam" />
<input type="number" name="attr_weapon_four_crit" class="number-input no-spin-input weapons-four weapon-crit" />
<select name='attr_weapon_four_blast' class="weapons-four weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_four_range" class="number-input no-spin-input weapons-four weapon-range" />
<input type="number" name="attr_weapon_four_mag" class="number-input no-spin-input weapons-four weapon-mag" />
<input type="number" name="attr_weapon_four_armor" class="number-input no-spin-input weapons-four weapon-armor" />
<input type="number" name="attr_weapon_four_weight" class="number-input no-spin-input weapons-four weapon-weight" />
<input type="number" name="attr_weapon_four_spent_ammo" class="number-input no-spin-input weapons-four weapon-spent" />
<!-- ROW SIX -->
<div class="weapons-five weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_five_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_five_crit} }} {{current-damage=@{weapon_five_damage} }} {{current-range=@{weapon_five_range} }}"></button>
</div>
<input type="text" name="attr_weapon_five_name" class="input-text weapons-five weapon-name" />
<input type="text" name="attr_weapon_five_type" class="input-text weapons-five weapon-type" />
<input type="text" name="attr_weapon_five_ammotype" class="input-text weapons-five weapon-ammo short-input" />
<select name='attr_weapon_five_reliability' class="weapons-five weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_five_rof" class="number-input no-spin-input weapons-five weapon-rof" />
<input type="number" name="attr_weapon_five_damage" class="number-input no-spin-input weapons-five weapon-dam" />
<input type="number" name="attr_weapon_five_crit" class="number-input no-spin-input weapons-five weapon-crit" />
<select name='attr_weapon_five_blast' class="weapons-five weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_five_range" class="number-input no-spin-input weapons-five weapon-range" />
<input type="number" name="attr_weapon_five_mag" class="number-input no-spin-input weapons-five weapon-mag" />
<input type="number" name="attr_weapon_five_armor" class="number-input no-spin-input weapons-five weapon-armor" />
<input type="number" name="attr_weapon_five_weight" class="number-input no-spin-input weapons-five weapon-weight" />
<input type="number" name="attr_weapon_five_spent_ammo" class="number-input no-spin-input weapons-five weapon-spent" />
</div>
</div>
<div class="tab-content tab-weapon-two-contents">
<div class="weapons-details">
<!-- ROW ONE: HEADER -->
<span class="weapons-header minor weapon-attack"></span>
<span class="weapons-header minor weapon-name">Name</span>
<span class="weapons-header minor weapon-type">Type</span>
<span class="weapons-header minor weapon-ammo">Ammo Type</span>
<span class="weapons-header minor weapon-rel">Rel.</span>
<span class="weapons-header minor weapon-rof">RoF</span>
<span class="weapons-header minor weapon-dam">Dam</span>
<span class="weapons-header minor weapon-crit">Crit</span>
<span class="weapons-header minor weapon-blast">Blast</span>
<span class="weapons-header minor weapon-range">Range</span>
<span class="weapons-header minor weapon-mag">Mag</span>
<span class="weapons-header minor weapon-armor">Armor</span>
<span class="weapons-header minor weapon-weight">Weight</span>
<span class="weapons-header minor weapon-spent">Spent</span>
<!-- ROW TWO -->
<div class="weapons-one weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_six_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_six_crit} }} {{current-damage=@{weapon_six_damage} }} {{current-range=@{weapon_six_range} }}"></button>
</div>
<input type="text" name="attr_weapon_six_name" class="input-text weapons-one weapon-name" />
<input type="text" name="attr_weapon_six_type" class="input-text weapons-one weapon-type" />
<input type="text" name="attr_weapon_six_ammotype" class="input-text weapons-one weapon-ammo short-input" />
<select name='attr_weapon_six_reliability' class="weapons-one weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_six_rof" class="number-input no-spin-input weapons-one weapon-rof" />
<input type="number" name="attr_weapon_six_damage" class="number-input no-spin-input weapons-one weapon-dam" />
<input type="number" name="attr_weapon_six_crit" class="number-input no-spin-input weapons-one weapon-crit" />
<select name='attr_weapon_six_blast' class="weapons-one weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_six_range" class="number-input no-spin-input weapons-one weapon-range" />
<input type="number" name="attr_weapon_six_mag" class="number-input no-spin-input weapons-one weapon-mag" />
<input type="number" name="attr_weapon_six_armor" class="number-input no-spin-input weapons-one weapon-armor" />
<input type="number" name="attr_weapon_six_weight" class="number-input no-spin-input weapons-one weapon-weight" />
<input type="number" name="attr_weapon_six_spent_ammo" class="number-input no-spin-input weapons-one weapon-spent" />
<!-- ROW THREE -->
<div class="weapons-two weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_seven_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_seven_crit} }} {{current-damage=@{weapon_seven_damage} }} {{current-range=@{weapon_seven_range} }}"></button>
</div>
<input type="text" name="attr_weapon_seven_name" class="input-text weapons-two weapon-name" />
<input type="text" name="attr_weapon_seven_type" class="input-text weapons-two weapon-type" />
<input type="text" name="attr_weapon_seven_ammotype" class="input-text weapons-two weapon-ammo short-input" />
<select name='attr_weapon_seven_reliability' class="weapons-two weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_seven_rof" class="number-input no-spin-input weapons-two weapon-rof" />
<input type="number" name="attr_weapon_seven_damage" class="number-input no-spin-input weapons-two weapon-dam" />
<input type="number" name="attr_weapon_seven_crit" class="number-input no-spin-input weapons-two weapon-crit" />
<select name='attr_weapon_seven_blast' class="weapons-two weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_seven_range" class="number-input no-spin-input weapons-two weapon-range" />
<input type="number" name="attr_weapon_seven_mag" class="number-input no-spin-input weapons-two weapon-mag" />
<input type="number" name="attr_weapon_seven_armor" class="number-input no-spin-input weapons-two weapon-armor" />
<input type="number" name="attr_weapon_seven_weight" class="number-input no-spin-input weapons-two weapon-weight" />
<input type="number" name="attr_weapon_seven_spent_ammo" class="number-input no-spin-input weapons-two weapon-spent" />
<!-- ROW FOUR -->
<div class="weapons-three weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_eight_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_eight_crit} }} {{current-damage=@{weapon_eight_damage} }} {{current-range=@{weapon_eight_range} }}"></button>
</div>
<input type="text" name="attr_weapon_eight_name" class="input-text weapons-three weapon-name" />
<input type="text" name="attr_weapon_eight_type" class="input-text weapons-three weapon-type" />
<input type="text" name="attr_weapon_eight_ammotype" class="input-text weapons-three weapon-ammo short-input" />
<select name='attr_weapon_eight_reliability' class="weapons-three weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_eight_rof" class="number-input no-spin-input weapons-three weapon-rof" />
<input type="number" name="attr_weapon_eight_damage" class="number-input no-spin-input weapons-three weapon-dam" />
<input type="number" name="attr_weapon_eight_crit" class="number-input no-spin-input weapons-three weapon-crit" />
<select name='attr_weapon_eight_blast' class="weapons-three weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_eight_range" class="number-input no-spin-input weapons-three weapon-range" />
<input type="number" name="attr_weapon_eight_mag" class="number-input no-spin-input weapons-three weapon-mag" />
<input type="number" name="attr_weapon_eight_armor" class="number-input no-spin-input weapons-three weapon-armor" />
<input type="number" name="attr_weapon_eight_weight" class="number-input no-spin-input weapons-three weapon-weight" />
<input type="number" name="attr_weapon_eight_spent_ammo" class="number-input no-spin-input weapons-three weapon-spent" />
<!-- ROW FIVE -->
<div class="weapons-four weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_nine_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_nine_crit} }} {{current-damage=@{weapon_nine_damage} }} {{current-range=@{weapon_nine_range} }}"></button>
</div>
<input type="text" name="attr_weapon_nine_name" class="input-text weapons-four weapon-name" />
<input type="text" name="attr_weapon_nine_type" class="input-text weapons-four weapon-type" />
<input type="text" name="attr_weapon_nine_ammotype" class="input-text weapons-four weapon-ammo short-input" />
<select name='attr_weapon_nine_reliability' class="weapons-four weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_nine_rof" class="number-input no-spin-input weapons-four weapon-rof" />
<input type="number" name="attr_weapon_nine_damage" class="number-input no-spin-input weapons-four weapon-dam" />
<input type="number" name="attr_weapon_nine_crit" class="number-input no-spin-input weapons-four weapon-crit" />
<select name='attr_weapon_nine_blast' class="weapons-four weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_nine_range" class="number-input no-spin-input weapons-four weapon-range" />
<input type="number" name="attr_weapon_nine_mag" class="number-input no-spin-input weapons-four weapon-mag" />
<input type="number" name="attr_weapon_nine_armor" class="number-input no-spin-input weapons-four weapon-armor" />
<input type="number" name="attr_weapon_nine_weight" class="number-input no-spin-input weapons-four weapon-weight" />
<input type="number" name="attr_weapon_nine_spent_ammo" class="number-input no-spin-input weapons-four weapon-spent" />
<!-- ROW SIX -->
<div class="weapons-five weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{weapon_ten_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{weapon_ten_crit} }} {{current-damage=@{weapon_ten_damage} }} {{current-range=@{weapon_ten_range} }}"></button>
</div>
<input type="text" name="attr_weapon_ten_name" class="input-text weapons-five weapon-name" />
<input type="text" name="attr_weapon_ten_type" class="input-text weapons-five weapon-type" />
<input type="text" name="attr_weapon_ten_ammotype" class="input-text weapons-five weapon-ammo short-input" />
<select name='attr_weapon_ten_reliability' class="weapons-five weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_weapon_ten_rof" class="number-input no-spin-input weapons-five weapon-rof" />
<input type="number" name="attr_weapon_ten_damage" class="number-input no-spin-input weapons-five weapon-dam" />
<input type="number" name="attr_weapon_ten_crit" class="number-input no-spin-input weapons-five weapon-crit" />
<select name='attr_weapon_ten_blast' class="weapons-five weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_weapon_ten_range" class="number-input no-spin-input weapons-five weapon-range" />
<input type="number" name="attr_weapon_ten_mag" class="number-input no-spin-input weapons-five weapon-mag" />
<input type="number" name="attr_weapon_ten_armor" class="number-input no-spin-input weapons-five weapon-armor" />
<input type="number" name="attr_weapon_ten_weight" class="number-input no-spin-input weapons-five weapon-weight" />
<input type="number" name="attr_weapon_ten_spent_ammo" class="number-input no-spin-input weapons-five weapon-spent" />
</div>
</div>
</div>
<hr />
<h3>Armor</h3>
<div class="armor-section">
<div class="armor-left">
<div class="armor-details">
<!-- ROW ONE -->
<span class="armor-header minor armor-name">Name</span>
<span class="armor-header minor armor-location">Location</span>
<span class="armor-header minor armor-rating">Armor</span>
<span class="armor-header minor armor-weight">Weight</span>
<!-- ROW TWO -->
<input type="text" class="armor-one input-text armor-name" name="attr_armor_one_name" />
<input type="text" class="armor-one input-text armor-location" name="attr_armor_one_location" />
<input type="number" class="armor-one number-input no-spin-input armor-rating" name="attr_armor_one_rating" />
<input type="number" class="armor-one number-input no-spin-input armor-weight" name="attr_armor_one_weight" />
</div>
</div>
<div class="armor-right">
<div class="armor-details">
<!-- ROW TWO -->
<span class="armor-header minor armor-name">Name</span>
<span class="armor-header minor armor-location">Location</span>
<span class="armor-header minor armor-rating">Armor</span>
<span class="armor-header minor armor-weight">Weight</span>
<!-- ROW TWO -->
<input type="text" class="armor-one input-text armor-name" name="attr_armor_two_name" />
<input type="text" class="armor-one input-text armor-location" name="attr_armor_two_location" />
<input type="number" class="armor-one number-input no-spin-input armor-rating" name="attr_armor_two_rating" />
<input type="number" class="armor-one number-input no-spin-input armor-weight" name="attr_armor_two_weight" />
</div>
</div>
</div>
<hr />
<h3>Ailments</h3>
<div class="ailments">
<div class="conditions">
<div class="condition-starving">
<span class="input-label attribute-label">Starving</span>
<input type="checkbox" name="attr_starving" value="1" class="numbered-box grey-box" title="@{starving}"/><span title="+" ></span>
</div>
<div class="condition-dehydrated">
<span class="input-label condition-dehydrated-label">Dehydrated</span>
<input type="checkbox" name="attr_dehydrated" value="1" class="numbered-box grey-box" title="@{dehydrated}"/><span title="+" ></span>
</div>
<div class="condition-sleep-deprived">
<span class="input-label condition-sleep-deprived-label">Sleep Deprived</span>
<input type="checkbox" name="attr_sleep_deprived" value="1" class="numbered-box grey-box" title="@{sleep_deprived}"/><span title="+" ></span>
</div>
<div class="condition-hypothermic">
<span class="input-label condition-hypothermic-label">Hypothermic</span>
<input type="checkbox" name="attr_hypothermic" value="1" class="numbered-box grey-box" title="@{hypothermic}"/><span title="+" ></span>
</div>
</div>
<div class="critical-injuries">
<span class="input-label">Critical Injuries</span>
<textarea name="attr_criticalinjury"></textarea>
</div>
<div class="diseases">
<span class="input-label">Diseases</span>
<textarea name="attr_disease"></textarea>
</div>
<div class="radiation">
<span class="input-label radiation-label">Radiation</span>
<span class="input-label radiation-current-label">Curr.</span>
<span class="input-label radiation-max-label">Perm.</span>
<div class="radiation-checkboxes">
<input type="checkbox" name="attr_radiation_1" value="1" class="numbered-box green-box" title="@{radiation_1}" checked/><span title="1" ></span>
<input type="checkbox" name="attr_radiation_2" value="1" class="numbered-box green-box" title="@{radiation_2}"/><span title="2" ></span>
<input type="checkbox" name="attr_radiation_3" value="1" class="numbered-box green-box" title="@{radiation_3}"/><span title="3" ></span>
<input type="checkbox" name="attr_radiation_4" value="1" class="numbered-box green-box" title="@{radiation_4}"/><span title="4" ></span>
<input type="checkbox" name="attr_radiation_5" value="1" class="numbered-box green-box" title="@{radiation_5}"/><span title="5" ></span>
<input type="checkbox" name="attr_radiation_6" value="1" class="numbered-box green-box" title="@{radiation_6}"/><span title="6" ></span>
<input type="checkbox" name="attr_radiation_7" value="1" class="numbered-box green-box" title="@{radiation_7}"/><span title="7" ></span>
<input type="checkbox" name="attr_radiation_8" value="1" class="numbered-box green-box" title="@{radiation_8}"/><span title="8" ></span>
<input type="checkbox" name="attr_radiation_9" value="1" class="numbered-box green-box" title="@{radiation_9}"/><span title="9" ></span>
<input type="checkbox" name="attr_radiation_10" value="1" class="numbered-box green-box" title="@{radiation_10}"/><span title="10" ></span>
</div>
<input type="number" name="attr_radiation" value="1" class="number-input no-spin-input radiation-current-input" title="@{radiation}"/>
<input type="number" name="attr_permanentradiation" value="1" class="number-input no-spin-input radiation-max-input" title="@{hitcapacity}"/>
</div>
</div>
</div>
<div class='gear'>
<input type="hidden" class="tab-gear" name="attr_tab_gear" value="tab_gear_one"/>
<button type="action" name="act_tab_gear_one" class="action-tab gear-header gear-button-one">Carried</button>
<button type="action" name="act_tab_gear_two" class="action-tab gear-header gear-button-two">Backpack</button>
<div class="gear-load-carrier">
<span class="input-label attribute-label">Load Carrier</span>
<input type="checkbox" name="attr_load_carrier" value="1" class="numbered-box grey-box" title="@{load_carrier}"/><span title="+" ></span>
<input name="attr_carry_limit" type="hidden">
<input name="attr_carry_limit_backpack" type="hidden">
</div>
<input type="hidden" class="tab-gear" name="attr_tab_gear" value="tab_gear_one"/>
<div class="tab-content tab-gear-one-contents">
<h3>Carried Gear</h3>
<div class="gear-carried-weight">
<span class="lesserLabel">Carry Limit <span name="attr_carry_limit"></span></span>&emsp;
<span class="lesserLabel"><strong>Current Weight </strong><span name="attr_combatgear_total"></span></span>
</div>
<div class="gear-details-container">
<div class="gear-items-left">
<span class="gear-items-header minor gear-item">Item</span>
<span class="gear-items-header minor gear-weight">Weight</span>
<input type="text" name="attr_gear_one_item" class="input-text gear-items-one gear-item" />
<input type="number" name="attr_gear_one_weight" class="number-input no-spin-input gear-items-one gear-weight" />
<input type="text" name="attr_gear_two_item" class="input-text gear-items-two gear-item" />
<input type="number" name="attr_gear_two_weight" class="number-input no-spin-input gear-items-two gear-weight" />
<input type="text" name="attr_gear_three_item" class="input-text gear-items-three gear-item" />
<input type="number" name="attr_gear_three_weight" class="number-input no-spin-input gear-items-three gear-weight" />
<input type="text" name="attr_gear_four_item" class="input-text gear-items-four gear-item" />
<input type="number" name="attr_gear_four_weight" class="number-input no-spin-input gear-items-four gear-weight" />
<input type="text" name="attr_gear_five_item" class="input-text gear-items-five gear-item" />
<input type="number" name="attr_gear_five_weight" class="number-input no-spin-input gear-items-five gear-weight" />
</div>
<div class="gear-items-right">
<span class="gear-items-header minor gear-item">Item</span>
<span class="gear-items-header minor gear-weight">Weight</span>
<input type="text" name="attr_gear_six_item" class="input-text gear-items-one gear-item" />
<input type="number" name="attr_gear_six_weight" class="number-input no-spin-input gear-items-one gear-weight" />
<input type="text" name="attr_gear_seven_item" class="input-text gear-items-two gear-item" />
<input type="number" name="attr_gear_seven_weight" class="number-input no-spin-input gear-items-two gear-weight" />
<input type="text" name="attr_gear_eight_item" class="input-text gear-items-three gear-item" />
<input type="number" name="attr_gear_eight_weight" class="number-input no-spin-input gear-items-three gear-weight" />
<input type="text" name="attr_gear_nine_item" class="input-text gear-items-four gear-item" />
<input type="number" name="attr_gear_nine_weight" class="number-input no-spin-input gear-items-four gear-weight" />
<input type="text" name="attr_gear_ten_item" class="input-text gear-items-five gear-item" />
<input type="number" name="attr_gear_ten_weight" class="number-input no-spin-input gear-items-five gear-weight" /> </div>
</div>
</div>
<div class="tab-content tab-gear-two-contents gear-details-container">
<h3>Backpack Gear</h3>
<div class="gear-backpack-weight">
<span class="lesserLabel">Carry Limit <span name="attr_carry_limit_backpack"></span></span>&emsp;
<span class="lesserLabel"><strong>Current Weight </strong><span name="attr_backpack_total"></span></span>
</div>
<div class="gear-details-container">
<div class="gear-items-left">
<span class="gear-items-header minor gear-item">Item</span>
<span class="gear-items-header minor gear-weight">Weight</span>
<input type="text" name="attr_gear_backpack_one_item" class="input-text gear-items-one gear-item" />
<input type="number" name="attr_gear_backpack_one_weight" class="number-input no-spin-input gear-items-one gear-weight" />
<input type="text" name="attr_gear_backpack_two_item" class="input-text gear-items-two gear-item" />
<input type="number" name="attr_gear_backpack_two_weight" class="number-input no-spin-input gear-items-two gear-weight" />
<input type="text" name="attr_gear_backpack_three_item" class="input-text gear-items-three gear-item" />
<input type="number" name="attr_gear_backpack_three_weight" class="number-input no-spin-input gear-items-three gear-weight" />
<input type="text" name="attr_gear_backpack_four_item" class="input-text gear-items-four gear-item" />
<input type="number" name="attr_gear_backpack_four_weight" class="number-input no-spin-input gear-items-four gear-weight" />
<input type="text" name="attr_gear_backpack_five_item" class="input-text gear-items-five gear-item" />
<input type="number" name="attr_gear_backpack_five_weight" class="number-input no-spin-input gear-items-five gear-weight" />
</div>
<div class="gear-items-right">
<span class="gear-items-header minor gear-item">Item</span>
<span class="gear-items-header minor gear-weight">Weight</span>
<input type="text" name="attr_gear_backpack_six_item" class="input-text gear-items-one gear-item" />
<input type="number" name="attr_gear_backpack_six_weight" class="number-input no-spin-input gear-items-one gear-weight" />
<input type="text" name="attr_gear_backpack_seven_item" class="input-text gear-items-two gear-item" />
<input type="number" name="attr_gear_backpack_seven_weight" class="number-input no-spin-input gear-items-two gear-weight" />
<input type="text" name="attr_gear_backpack_eight_item" class="input-text gear-items-three gear-item" />
<input type="number" name="attr_gear_backpack_eight_weight" class="number-input no-spin-input gear-items-three gear-weight" />
<input type="text" name="attr_gear_backpack_nine_item" class="input-text gear-items-four gear-item" />
<input type="number" name="attr_gear_backpack_nine_weight" class="number-input no-spin-input gear-items-four gear-weight" />
<input type="text" name="attr_gear_backpack_ten_item" class="input-text gear-items-five gear-item" />
<input type="number" name="attr_gear_backpack_ten_weight" class="number-input no-spin-input gear-items-five gear-weight" /> </div>
</div>
</div>
<div class="gear-tiny-items">
<h3>Tiny Items</h3>
<textarea class="input-textarea" name="attr_tiny_items"></textarea>
</div>
</div>
<div class="vehicle">
<div class="custom-rolls-section weapons-rolls-section">
<div class="custom-roll die-roll">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=General Dice Roll}} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }}"></button>
</div>
<div class="custom-roll die-one">
<span class="input-label attribute-label">Attr</span>
<select name='attr_rawdie1' class="custom-roll-select short">
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-two">
<span class="input-label attribute-label">Skill</span>
<select name='attr_rawdie2' class="custom-roll-select short">
<option value='0'> - </option>
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-ammo">
<span class="input-label attribute-label">Ammo Dice</span>
<input type="checkbox" name="attr_rawammo_1" value="1" class="numbered-box grey-box" title="@{rawammo_1}"/><span title="1" ></span>
<input type="checkbox" name="attr_rawammo_2" value="1" class="numbered-box grey-box" title="@{rawammo_2}"/><span title="2" ></span>
<input type="checkbox" name="attr_rawammo_3" value="1" class="numbered-box grey-box" title="@{rawammo_3}"/><span title="3" ></span>
<input type="checkbox" name="attr_rawammo_4" value="1" class="numbered-box grey-box" title="@{rawammo_4}"/><span title="4" ></span>
<input type="checkbox" name="attr_rawammo_5" value="1" class="numbered-box grey-box" title="@{rawammo_5}"/><span title="5" ></span>
<input type="checkbox" name="attr_rawammo_6" value="1" class="numbered-box grey-box" title="@{rawammo_6}"/><span title="6" ></span>
</div>
<div class="coolness-under-fire">
<span class="coolness-under-fire input-label attribute-label cuf" title="Coolness Under Fire">C.U.F.</span>
<span class="coolness-under-fire input-label minor attribute-label cuf-self">Self</span>
<span class="coolness-under-fire input-label minor attribute-label cuf-unit">Unit</span>
<select name='attr_CUF' class="coolness-under-fire short attribute-select cuf-self-input">
<option value='0'> - </option>
<option value='12'>A</option>
<option value='10'>B</option>
<option value='8'>C</option>
<option value='6'>D</option>
</select>
<select name='attr_CUF_unit' class="coolness-under-fire short attribute-select cuf-unit-input">
<option value='0'> - </option>
<option value='12'>A</option>
<option value='10'>B</option>
<option value='8'>C</option>
<option value='6'>D</option>
</select>
<button type="roll" name="roll_cuf" title="Roll C.U.F." class="coolness-under-fire attribute-button cuf-roll"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Coolness Under Fire}} {{roll-die-one=[[1d@{CUF}]] }} {{roll-die-two=[[1d@{CUF_unit}]] }} {{roll-one-type=[[@{CUF}]]}} {{roll-two-type=[[@{CUF_unit}]]}}"></button>
</div>
</div>
<div class="vehicle-details">
<span class="vehicle-header input-label vehicle-name">Vehicle One Name</span>
<span class="vehicle-header minor vehicle-type">Type</span>
<span class="vehicle-header minor vehicle-rel">Rel.</span>
<span class="vehicle-header minor vehicle-travel-speed">Travel Speed</span>
<span class="vehicle-header minor vehicle-combat-speed">Combat Speed</span>
<span class="vehicle-header minor vehicle-crew">Crew</span>
<span class="vehicle-header minor vehicle-cargo">Cargo</span>
<!-- ROW TWO -->
<input type="text" name="attr_vehicle_one_name" class="input-text vehicle-one vehicle-name" />
<input type="text" name="attr_vehicle_one_type" class="input-text vehicle-one vehicle-type" />
<select name='attr_vehicle_one_reliability' class="vehicle-one vehicle-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="text" name="attr_vehicle_one_speed_travel" class="input-text vehicle-one vehicle-travel-speed short-input" />
<input type="text" name="attr_vehicle_one_speed_combat" class="input-text vehicle-one vehicle-combat-speed short-input" />
<input type="text" name="attr_vehicle_one_crew" class="input-input short-input vehicle-one vehicle-crew" />
<input type="number" name="attr_vehicle_one_cargo" class="number-input no-spin-input input-number-wide vehicle-one vehicle-cargo" />
<!-- ROW THREE -->
<span class="vehicle-header input-label vehicle-armor">Armor</span>
<span class="vehicle-header minor vehicle-armor-front">Front</span>
<span class="vehicle-header minor vehicle-armor-left">Left</span>
<span class="vehicle-header minor vehicle-armor-right">Right</span>
<span class="vehicle-header minor vehicle-armor-rear">Rear</span>
<span class="vehicle-header input-label vehicle-fuel">Fuel</span>
<span class="vehicle-header minor vehicle-fuel-type">Type</span>
<span class="vehicle-header minor vehicle-fuel-cap">Cap</span>
<span class="vehicle-header minor vehicle-fuel-cons">Cons</span>
<span class="vehicle-header minor vehicle-fuel-current">Current</span>
<!-- ROW FOUR -->
<input type="number" name="attr_vehicle_one_armor_front" class="number-input no-spin-input vehicle-one vehicle-armor-front" />
<input type="number" name="attr_vehicle_one_armor_left" class="number-input no-spin-input vehicle-one vehicle-armor-left" />
<input type="number" name="attr_vehicle_one_armor_right" class="number-input no-spin-input vehicle-one vehicle-armor-right" />
<input type="number" name="attr_vehicle_one_armor_rear" class="number-input no-spin-input vehicle-one vehicle-armor-rear" />
<select name='attr_vehicle_one_fuel_type' class="vehicle-one vehicle-fuel-type short">
<option value=''> - </option>
<option value='Gas'>G</option>
<option value='Diesil'>D</option>
<option value='Ethanol'>E</option>
</select>
<input type="number" name="attr_vehicle_one_fuel_cap" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-cap" />
<input type="number" name="attr_vehicle_one_fuel_cons" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-cons" />
<input type="number" name="attr_vehicle_one_fuel_current" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-current" />
<div class="vehicle-one weapons-details">
<!-- ROW ONE: HEADER -->
<span class="weapons-header minor weapon-attack"></span>
<span class="weapons-header minor weapon-name">Vehicle Weapon Name</span>
<span class="weapons-header minor weapon-type">Type</span>
<span class="weapons-header minor weapon-ammo">Ammo Type</span>
<span class="weapons-header minor weapon-rel">Rel.</span>
<span class="weapons-header minor weapon-rof">RoF</span>
<span class="weapons-header minor weapon-dam">Dam</span>
<span class="weapons-header minor weapon-crit">Crit</span>
<span class="weapons-header minor weapon-blast">Blast</span>
<span class="weapons-header minor weapon-range">Range</span>
<span class="weapons-header minor weapon-mag">Mag</span>
<span class="weapons-header minor weapon-armor">Armor</span>
<span class="weapons-header minor weapon-spent">Spent</span>
<!-- ROW TWO -->
<div class="weapons-one weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_one_weapon_one_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_one_weapon_one_crit} }} {{current-damage=@{vehicle_one_weapon_one_damage} }} {{current-range=@{vehicle_one_weapon_one_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_one_weapon_one_name" class="input-text weapons-one weapon-name" />
<input type="text" name="attr_vehicle_one_weapon_one_type" class="input-text weapons-one weapon-type" />
<input type="text" name="attr_vehicle_one_weapon_one_ammotype" class="input-text weapons-one weapon-ammo short-input" />
<select name='attr_vehicle_one_weapon_one_reliability' class="weapons-one weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_one_weapon_one_rof" class="number-input no-spin-input weapons-one weapon-rof" />
<input type="number" name="attr_vehicle_one_weapon_one_damage" class="number-input no-spin-input weapons-one weapon-dam" />
<input type="number" name="attr_vehicle_one_weapon_one_crit" class="number-input no-spin-input weapons-one weapon-crit" />
<select name='attr_vehicle_one_weapon_one_blast' class="weapons-one weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_one_weapon_one_range" class="number-input no-spin-input weapons-one weapon-range" />
<input type="number" name="attr_vehicle_one_weapon_one_mag" class="number-input no-spin-input weapons-one weapon-mag" />
<input type="number" name="attr_vehicle_one_weapon_one_armor" class="number-input no-spin-input weapons-one weapon-armor" />
<input type="number" name="attr_vehicle_one_weapon_one_spent_ammo" class="number-input no-spin-input weapons-one weapon-spent" />
<!-- ROW THREE -->
<div class="weapons-two weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_one_weapon_two_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_one_weapon_two_crit} }} {{current-damage=@{vehicle_one_weapon_two_damage} }} {{current-range=@{vehicle_one_weapon_two_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_one_weapon_two_name" class="input-text weapons-two weapon-name" />
<input type="text" name="attr_vehicle_one_weapon_two_type" class="input-text weapons-two weapon-type" />
<input type="text" name="attr_vehicle_one_weapon_two_ammotype" class="input-text weapons-two weapon-ammo short-input" />
<select name='attr_vehicle_one_weapon_two_reliability' class="weapons-two weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_one_weapon_two_rof" class="number-input no-spin-input weapons-two weapon-rof" />
<input type="number" name="attr_vehicle_one_weapon_two_damage" class="number-input no-spin-input weapons-two weapon-dam" />
<input type="number" name="attr_vehicle_one_weapon_two_crit" class="number-input no-spin-input weapons-two weapon-crit" />
<select name='attr_vehicle_one_weapon_two_blast' class="weapons-two weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_one_weapon_two_range" class="number-input no-spin-input weapons-two weapon-range" />
<input type="number" name="attr_vehicle_one_weapon_two_mag" class="number-input no-spin-input weapons-two weapon-mag" />
<input type="number" name="attr_vehicle_one_weapon_two_armor" class="number-input no-spin-input weapons-two weapon-armor" />
<input type="number" name="attr_vehicle_one_weapon_two_spent_ammo" class="number-input no-spin-input weapons-two weapon-spent" />
<!-- ROW FOUR -->
<div class="weapons-three weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_one_weapon_three_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-three=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-three-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_one_weapon_three_crit} }} {{current-damage=@{vehicle_one_weapon_three_damage} }} {{current-range=@{vehicle_one_weapon_three_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_one_weapon_three_name" class="input-text weapons-three weapon-name" />
<input type="text" name="attr_vehicle_one_weapon_three_type" class="input-text weapons-three weapon-type" />
<input type="text" name="attr_vehicle_one_weapon_three_ammotype" class="input-text weapons-three weapon-ammo short-input" />
<select name='attr_vehicle_one_weapon_three_reliability' class="weapons-three weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_one_weapon_three_rof" class="number-input no-spin-input weapons-three weapon-rof" />
<input type="number" name="attr_vehicle_one_weapon_three_damage" class="number-input no-spin-input weapons-three weapon-dam" />
<input type="number" name="attr_vehicle_one_weapon_three_crit" class="number-input no-spin-input weapons-three weapon-crit" />
<select name='attr_vehicle_one_weapon_three_blast' class="weapons-three weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_one_weapon_three_range" class="number-input no-spin-input weapons-three weapon-range" />
<input type="number" name="attr_vehicle_one_weapon_three_mag" class="number-input no-spin-input weapons-three weapon-mag" />
<input type="number" name="attr_vehicle_one_weapon_three_armor" class="number-input no-spin-input weapons-three weapon-armor" />
<input type="number" name="attr_vehicle_one_weapon_three_spent_ammo" class="number-input no-spin-input weapons-three weapon-spent" />
</div>
<div class="vehicle-one vehicle-inventory-details">
<span class="vehicle-header minor vehicle-inventory">Inventory</span>
<textarea class="input-textarea vehicle-one vehicle-inventory-input" name="attr_vehicle_one_inventory"></textarea>
<span class="vehicle-header minor vehicle-damage">Component Damage</span>
<textarea class="input-textarea vehicle-one vehicle-damage-input" name="attr_vehicle_one_damage"></textarea>
</div>
</div>
<div class="vehicle-details">
<span class="vehicle-header input-label vehicle-name">Vehicle Two Name</span>
<span class="vehicle-header minor vehicle-type">Type</span>
<span class="vehicle-header minor vehicle-rel">Rel.</span>
<span class="vehicle-header minor vehicle-travel-speed">Travel Speed</span>
<span class="vehicle-header minor vehicle-combat-speed">Combat Speed</span>
<span class="vehicle-header minor vehicle-crew">Crew</span>
<span class="vehicle-header minor vehicle-cargo">Cargo</span>
<!-- ROW TWO -->
<input type="text" name="attr_vehicle_two_name" class="input-text vehicle-one vehicle-name" />
<input type="text" name="attr_vehicle_two_type" class="input-text vehicle-one vehicle-type" />
<select name='attr_vehicle_two_reliability' class="vehicle-one vehicle-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="text" name="attr_vehicle_two_speed_travel" class="input-text vehicle-one vehicle-travel-speed short-input" />
<input type="text" name="attr_vehicle_two_speed_combat" class="input-text vehicle-one vehicle-combat-speed short-input" />
<input type="text" name="attr_vehicle_two_crew" class="input-input short-input vehicle-one vehicle-crew" />
<input type="number" name="attr_vehicle_two_cargo" class="number-input no-spin-input input-number-wide vehicle-one vehicle-cargo" />
<!-- ROW THREE -->
<span class="vehicle-header input-label vehicle-armor">Armor</span>
<span class="vehicle-header minor vehicle-armor-front">Front</span>
<span class="vehicle-header minor vehicle-armor-left">Left</span>
<span class="vehicle-header minor vehicle-armor-right">Right</span>
<span class="vehicle-header minor vehicle-armor-rear">Rear</span>
<span class="vehicle-header input-label vehicle-fuel">Fuel</span>
<span class="vehicle-header minor vehicle-fuel-type">Type</span>
<span class="vehicle-header minor vehicle-fuel-cap">Cap</span>
<span class="vehicle-header minor vehicle-fuel-cons">Cons</span>
<span class="vehicle-header minor vehicle-fuel-current">Current</span>
<!-- ROW FOUR -->
<input type="number" name="attr_vehicle_two_armor_front" class="number-input no-spin-input vehicle-one vehicle-armor-front" />
<input type="number" name="attr_vehicle_two_armor_left" class="number-input no-spin-input vehicle-one vehicle-armor-left" />
<input type="number" name="attr_vehicle_two_armor_right" class="number-input no-spin-input vehicle-one vehicle-armor-right" />
<input type="number" name="attr_vehicle_two_armor_rear" class="number-input no-spin-input vehicle-one vehicle-armor-rear" />
<select name='attr_vehicle_two_fuel_type' class="vehicle-one vehicle-fuel-type short">
<option value=''> - </option>
<option value='Gas'>G</option>
<option value='Diesil'>D</option>
<option value='Ethanol'>E</option>
</select>
<input type="number" name="attr_vehicle_two_fuel_cap" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-cap" />
<input type="number" name="attr_vehicle_two_fuel_cons" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-cons" />
<input type="number" name="attr_vehicle_two_fuel_current" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-current" />
<div class="vehicle-one weapons-details">
<!-- ROW ONE: HEADER -->
<span class="weapons-header minor weapon-attack"></span>
<span class="weapons-header minor weapon-name">Vehicle Weapon Name</span>
<span class="weapons-header minor weapon-type">Type</span>
<span class="weapons-header minor weapon-ammo">Ammo Type</span>
<span class="weapons-header minor weapon-rel">Rel.</span>
<span class="weapons-header minor weapon-rof">RoF</span>
<span class="weapons-header minor weapon-dam">Dam</span>
<span class="weapons-header minor weapon-crit">Crit</span>
<span class="weapons-header minor weapon-blast">Blast</span>
<span class="weapons-header minor weapon-range">Range</span>
<span class="weapons-header minor weapon-mag">Mag</span>
<span class="weapons-header minor weapon-armor">Armor</span>
<span class="weapons-header minor weapon-spent">Spent</span>
<!-- ROW TWO -->
<div class="weapons-one weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_weapon_two_one_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_weapon_two_one_crit} }} {{current-damage=@{vehicle_weapon_two_one_damage} }} {{current-range=@{vehicle_weapon_two_one_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_weapon_two_one_name" class="input-text weapons-one weapon-name" />
<input type="text" name="attr_vehicle_weapon_two_one_type" class="input-text weapons-one weapon-type" />
<input type="text" name="attr_vehicle_weapon_two_one_ammotype" class="input-text weapons-one weapon-ammo short-input" />
<select name='attr_vehicle_weapon_two_one_reliability' class="weapons-one weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_weapon_two_one_rof" class="number-input no-spin-input weapons-one weapon-rof" />
<input type="number" name="attr_vehicle_weapon_two_one_damage" class="number-input no-spin-input weapons-one weapon-dam" />
<input type="number" name="attr_vehicle_weapon_two_one_crit" class="number-input no-spin-input weapons-one weapon-crit" />
<select name='attr_vehicle_weapon_two_one_blast' class="weapons-one weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_weapon_two_one_range" class="number-input no-spin-input weapons-one weapon-range" />
<input type="number" name="attr_vehicle_weapon_two_one_mag" class="number-input no-spin-input weapons-one weapon-mag" />
<input type="number" name="attr_vehicle_weapon_two_one_armor" class="number-input no-spin-input weapons-one weapon-armor" />
<input type="number" name="attr_vehicle_weapon_two_one_spent_ammo" class="number-input no-spin-input weapons-one weapon-spent" />
<!-- ROW THREE -->
<div class="weapons-two weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_weapon_two_two_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_weapon_two_two_crit} }} {{current-damage=@{vehicle_weapon_two_two_damage} }} {{current-range=@{vehicle_weapon_two_two_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_weapon_two_two_name" class="input-text weapons-two weapon-name" />
<input type="text" name="attr_vehicle_weapon_two_two_type" class="input-text weapons-two weapon-type" />
<input type="text" name="attr_vehicle_weapon_two_two_ammotype" class="input-text weapons-two weapon-ammo short-input" />
<select name='attr_vehicle_weapon_two_two_reliability' class="weapons-two weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_weapon_two_two_rof" class="number-input no-spin-input weapons-two weapon-rof" />
<input type="number" name="attr_vehicle_weapon_two_two_damage" class="number-input no-spin-input weapons-two weapon-dam" />
<input type="number" name="attr_vehicle_weapon_two_two_crit" class="number-input no-spin-input weapons-two weapon-crit" />
<select name='attr_vehicle_weapon_two_two_blast' class="weapons-two weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_weapon_two_two_range" class="number-input no-spin-input weapons-two weapon-range" />
<input type="number" name="attr_vehicle_weapon_two_two_mag" class="number-input no-spin-input weapons-two weapon-mag" />
<input type="number" name="attr_vehicle_weapon_two_two_armor" class="number-input no-spin-input weapons-two weapon-armor" />
<input type="number" name="attr_vehicle_weapon_two_two_spent_ammo" class="number-input no-spin-input weapons-two weapon-spent" />
<!-- ROW FOUR -->
<div class="weapons-three weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_two_weapon_three_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-three=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-three-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_two_weapon_three_crit} }} {{current-damage=@{vehicle_two_weapon_three_damage} }} {{current-range=@{vehicle_two_weapon_three_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_two_weapon_three_name" class="input-text weapons-three weapon-name" />
<input type="text" name="attr_vehicle_two_weapon_three_type" class="input-text weapons-three weapon-type" />
<input type="text" name="attr_vehicle_two_weapon_three_ammotype" class="input-text weapons-three weapon-ammo short-input" />
<select name='attr_vehicle_two_weapon_three_reliability' class="weapons-three weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_two_weapon_three_rof" class="number-input no-spin-input weapons-three weapon-rof" />
<input type="number" name="attr_vehicle_two_weapon_three_damage" class="number-input no-spin-input weapons-three weapon-dam" />
<input type="number" name="attr_vehicle_two_weapon_three_crit" class="number-input no-spin-input weapons-three weapon-crit" />
<select name='attr_vehicle_two_weapon_three_blast' class="weapons-three weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_two_weapon_three_range" class="number-input no-spin-input weapons-three weapon-range" />
<input type="number" name="attr_vehicle_two_weapon_three_mag" class="number-input no-spin-input weapons-three weapon-mag" />
<input type="number" name="attr_vehicle_two_weapon_three_armor" class="number-input no-spin-input weapons-three weapon-armor" />
<input type="number" name="attr_vehicle_two_weapon_three_spent_ammo" class="number-input no-spin-input weapons-three weapon-spent" />
</div>
<div class="vehicle-one vehicle-inventory-details">
<span class="vehicle-header minor vehicle-inventory">Inventory</span>
<textarea class="input-textarea vehicle-one vehicle-inventory-input" name="attr_vehicle_two_inventory"></textarea>
<span class="vehicle-header minor vehicle-damage">Component Damage</span>
<textarea class="input-textarea vehicle-one vehicle-damage-input" name="attr_vehicle_two_damage"></textarea>
</div>
</div>
<div class="vehicle-details">
<span class="vehicle-header input-label vehicle-name">Vehicle Three Name</span>
<span class="vehicle-header minor vehicle-type">Type</span>
<span class="vehicle-header minor vehicle-rel">Rel.</span>
<span class="vehicle-header minor vehicle-travel-speed">Travel Speed</span>
<span class="vehicle-header minor vehicle-combat-speed">Combat Speed</span>
<span class="vehicle-header minor vehicle-crew">Crew</span>
<span class="vehicle-header minor vehicle-cargo">Cargo</span>
<!-- ROW TWO -->
<input type="text" name="attr_vehicle_three_name" class="input-text vehicle-one vehicle-name" />
<input type="text" name="attr_vehicle_three_type" class="input-text vehicle-one vehicle-type" />
<select name='attr_vehicle_three_reliability' class="vehicle-one vehicle-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="text" name="attr_vehicle_three_speed_travel" class="input-text vehicle-one vehicle-travel-speed short-input" />
<input type="text" name="attr_vehicle_three_speed_combat" class="input-text vehicle-one vehicle-combat-speed short-input" />
<input type="text" name="attr_vehicle_three_crew" class="input-input short-input vehicle-one vehicle-crew" />
<input type="number" name="attr_vehicle_three_cargo" class="number-input no-spin-input input-number-wide vehicle-one vehicle-cargo" />
<!-- ROW THREE -->
<span class="vehicle-header input-label vehicle-armor">Armor</span>
<span class="vehicle-header minor vehicle-armor-front">Front</span>
<span class="vehicle-header minor vehicle-armor-left">Left</span>
<span class="vehicle-header minor vehicle-armor-right">Right</span>
<span class="vehicle-header minor vehicle-armor-rear">Rear</span>
<span class="vehicle-header input-label vehicle-fuel">Fuel</span>
<span class="vehicle-header minor vehicle-fuel-type">Type</span>
<span class="vehicle-header minor vehicle-fuel-cap">Cap</span>
<span class="vehicle-header minor vehicle-fuel-cons">Cons</span>
<span class="vehicle-header minor vehicle-fuel-current">Current</span>
<!-- ROW FOUR -->
<input type="number" name="attr_vehicle_three_armor_front" class="number-input no-spin-input vehicle-one vehicle-armor-front" />
<input type="number" name="attr_vehicle_three_armor_left" class="number-input no-spin-input vehicle-one vehicle-armor-left" />
<input type="number" name="attr_vehicle_three_armor_right" class="number-input no-spin-input vehicle-one vehicle-armor-right" />
<input type="number" name="attr_vehicle_three_armor_rear" class="number-input no-spin-input vehicle-one vehicle-armor-rear" />
<select name='attr_vehicle_three_fuel_type' class="vehicle-one vehicle-fuel-type short">
<option value=''> - </option>
<option value='Gas'>G</option>
<option value='Diesil'>D</option>
<option value='Ethanol'>E</option>
</select>
<input type="number" name="attr_vehicle_three_fuel_cap" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-cap" />
<input type="number" name="attr_vehicle_three_fuel_cons" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-cons" />
<input type="number" name="attr_vehicle_three_fuel_current" class="number-input no-spin-input input-number-wide vehicle-one vehicle-fuel-current" />
<!-- ROW FIVE -->
<div class="vehicle-one weapons-details">
<!-- ROW ONE: HEADER -->
<span class="weapons-header minor weapon-attack"></span>
<span class="weapons-header minor weapon-name">Vehicle Weapon Name</span>
<span class="weapons-header minor weapon-type">Type</span>
<span class="weapons-header minor weapon-ammo">Ammo Type</span>
<span class="weapons-header minor weapon-rel">Rel.</span>
<span class="weapons-header minor weapon-rof">RoF</span>
<span class="weapons-header minor weapon-dam">Dam</span>
<span class="weapons-header minor weapon-crit">Crit</span>
<span class="weapons-header minor weapon-blast">Blast</span>
<span class="weapons-header minor weapon-range">Range</span>
<span class="weapons-header minor weapon-mag">Mag</span>
<span class="weapons-header minor weapon-armor">Armor</span>
<span class="weapons-header minor weapon-spent">Spent</span>
<!-- ROW TWO -->
<div class="weapons-one weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_three_weapon_one_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_three_weapon_one_crit} }} {{current-damage=@{vehicle_three_weapon_one_damage} }} {{current-range=@{vehicle_three_weapon_one_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_three_weapon_one_name" class="input-text weapons-one weapon-name" />
<input type="text" name="attr_vehicle_three_weapon_one_type" class="input-text weapons-one weapon-type" />
<input type="text" name="attr_vehicle_three_weapon_one_ammotype" class="input-text weapons-one weapon-ammo short-input" />
<select name='attr_vehicle_three_weapon_one_reliability' class="weapons-one weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_three_weapon_one_rof" class="number-input no-spin-input weapons-one weapon-rof" />
<input type="number" name="attr_vehicle_three_weapon_one_damage" class="number-input no-spin-input weapons-one weapon-dam" />
<input type="number" name="attr_vehicle_three_weapon_one_crit" class="number-input no-spin-input weapons-one weapon-crit" />
<select name='attr_vehicle_three_weapon_one_blast' class="weapons-one weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_three_weapon_one_range" class="number-input no-spin-input weapons-one weapon-range" />
<input type="number" name="attr_vehicle_three_weapon_one_mag" class="number-input no-spin-input weapons-one weapon-mag" />
<input type="number" name="attr_vehicle_three_weapon_one_armor" class="number-input no-spin-input weapons-one weapon-armor" />
<input type="number" name="attr_vehicle_three_weapon_one_spent_ammo" class="number-input no-spin-input weapons-one weapon-spent" />
<!-- ROW THREE -->
<div class="weapons-two weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_three_weapon_two_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_three_weapon_two_crit} }} {{current-damage=@{vehicle_three_weapon_two_damage} }} {{current-range=@{vehicle_three_weapon_two_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_three_weapon_two_name" class="input-text weapons-two weapon-name" />
<input type="text" name="attr_vehicle_three_weapon_two_type" class="input-text weapons-two weapon-type" />
<input type="text" name="attr_vehicle_three_weapon_two_ammotype" class="input-text weapons-two weapon-ammo short-input" />
<select name='attr_vehicle_three_weapon_two_reliability' class="weapons-two weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_three_weapon_two_rof" class="number-input no-spin-input weapons-two weapon-rof" />
<input type="number" name="attr_vehicle_three_weapon_two_damage" class="number-input no-spin-input weapons-two weapon-dam" />
<input type="number" name="attr_vehicle_three_weapon_two_crit" class="number-input no-spin-input weapons-two weapon-crit" />
<select name='attr_vehicle_three_weapon_two_blast' class="weapons-two weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_three_weapon_two_range" class="number-input no-spin-input weapons-two weapon-range" />
<input type="number" name="attr_vehicle_three_weapon_two_mag" class="number-input no-spin-input weapons-two weapon-mag" />
<input type="number" name="attr_vehicle_three_weapon_two_armor" class="number-input no-spin-input weapons-two weapon-armor" />
<input type="number" name="attr_vehicle_three_weapon_two_spent_ammo" class="number-input no-spin-input weapons-two weapon-spent" />
<!-- ROW FOUR -->
<div class="weapons-three weapon-attack">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=@{vehicle_three_weapon_three_name} }} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-three=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-three-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }} {{current-crit=@{vehicle_three_weapon_three_crit} }} {{current-damage=@{vehicle_three_weapon_three_damage} }} {{current-range=@{vehicle_three_weapon_three_range} }}"></button>
</div>
<input type="text" name="attr_vehicle_three_weapon_three_name" class="input-text weapons-three weapon-name" />
<input type="text" name="attr_vehicle_three_weapon_three_type" class="input-text weapons-three weapon-type" />
<input type="text" name="attr_vehicle_three_weapon_three_ammotype" class="input-text weapons-three weapon-ammo short-input" />
<select name='attr_vehicle_three_weapon_three_reliability' class="weapons-three weapon-rel short">
<option value='0'>0</option>
<option value='1'>1</option>
<option value='2'>2</option>
<option value='3'>3</option>
<option value='4'>4</option>
<option value='5'>5</option>
</select>
<input type="number" name="attr_vehicle_three_weapon_three_rof" class="number-input no-spin-input weapons-three weapon-rof" />
<input type="number" name="attr_vehicle_three_weapon_three_damage" class="number-input no-spin-input weapons-three weapon-dam" />
<input type="number" name="attr_vehicle_three_weapon_three_crit" class="number-input no-spin-input weapons-three weapon-crit" />
<select name='attr_vehicle_three_weapon_three_blast' class="weapons-three weapon-blast short">
<option value=''> - </option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_vehicle_three_weapon_three_range" class="number-input no-spin-input weapons-three weapon-range" />
<input type="number" name="attr_vehicle_three_weapon_three_mag" class="number-input no-spin-input weapons-three weapon-mag" />
<input type="number" name="attr_vehicle_three_weapon_three_armor" class="number-input no-spin-input weapons-three weapon-armor" />
<input type="number" name="attr_vehicle_three_weapon_three_spent_ammo" class="number-input no-spin-input weapons-three weapon-spent" />
</div>
<div class="vehicle-one vehicle-inventory-details">
<span class="vehicle-header minor vehicle-inventory">Inventory</span>
<textarea class="input-textarea vehicle-one vehicle-inventory-input" name="attr_vehicle_three_inventory"></textarea>
<span class="vehicle-header minor vehicle-damage">Component Damage</span>
<textarea class="input-textarea vehicle-one vehicle-damage-input" name="attr_vehicle_three_damage"></textarea>
</div>
</div>
</div>
<div class='platoon'>
<input type="hidden" class="tab-platoons" name="attr_tab_platoon" value="tab_platoon_one"/>
<div class="platoons-section">
<button type="action" name="act_tab_platoon_one" class="action-tab platoons-header platoon-button-one">Allies I-V</button>
<button type="action" name="act_tab_platoon_two" class="action-tab platoons-header platoon-button-two">Allies VI-X</button>
<div class="custom-rolls-section weapons-rolls-section">
<div class="custom-roll die-roll">
<button type="roll" name="roll_rawdice" class="custom-roll attribute-button"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=General Dice Roll}} {{roll-die-one=[[1d@{rawdie1}]] }} {{roll-die-two=[[1d@{rawdie2}]] }} {{roll-one-type=[[@{rawdie1}]]}} {{roll-two-type=[[@{rawdie2}]]}} {{ammo-dice=[[@{rawammo}]] }} {{ammo-roll-one=[[1d6]] }} {{ammo-roll-two=[[1d6]] }} {{ammo-roll-three=[[1d6]] }} {{ammo-roll-four=[[1d6]] }} {{ammo-roll-five=[[1d6]] }} {{ammo-roll-six=[[1d6]] }}"></button>
</div>
<div class="custom-roll die-one">
<span class="input-label attribute-label">Attr</span>
<select name='attr_rawdie1' class="custom-roll-select short">
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-two">
<span class="input-label attribute-label">Skill</span>
<select name='attr_rawdie2' class="custom-roll-select short">
<option value='0'> - </option>
<option value='12'>A: d12</option>
<option value='10'>B: d10</option>
<option value='8' selected="selected">C: d8</option>
<option value='6'>D: d6</option>
</select>
</div>
<div class="custom-roll die-ammo">
<span class="input-label attribute-label">Ammo Dice</span>
<input type="checkbox" name="attr_rawammo_1" value="1" class="numbered-box grey-box" title="@{rawammo_1}"/><span title="1" ></span>
<input type="checkbox" name="attr_rawammo_2" value="1" class="numbered-box grey-box" title="@{rawammo_2}"/><span title="2" ></span>
<input type="checkbox" name="attr_rawammo_3" value="1" class="numbered-box grey-box" title="@{rawammo_3}"/><span title="3" ></span>
<input type="checkbox" name="attr_rawammo_4" value="1" class="numbered-box grey-box" title="@{rawammo_4}"/><span title="4" ></span>
<input type="checkbox" name="attr_rawammo_5" value="1" class="numbered-box grey-box" title="@{rawammo_5}"/><span title="5" ></span>
<input type="checkbox" name="attr_rawammo_6" value="1" class="numbered-box grey-box" title="@{rawammo_6}"/><span title="6" ></span>
</div>
<div class="coolness-under-fire">
<span class="coolness-under-fire input-label attribute-label cuf" title="Coolness Under Fire">C.U.F.</span>
<span class="coolness-under-fire input-label minor attribute-label cuf-self">Self</span>
<span class="coolness-under-fire input-label minor attribute-label cuf-unit">Unit</span>
<select name='attr_CUF' class="coolness-under-fire short attribute-select cuf-self-input">
<option value='0'> - </option>
<option value='12'>A</option>
<option value='10'>B</option>
<option value='8'>C</option>
<option value='6'>D</option>
</select>
<select name='attr_CUF_unit' class="coolness-under-fire short attribute-select cuf-unit-input">
<option value='0'> - </option>
<option value='12'>A</option>
<option value='10'>B</option>
<option value='8'>C</option>
<option value='6'>D</option>
</select>
<button type="roll" name="roll_cuf" title="Roll C.U.F." class="coolness-under-fire attribute-button cuf-roll"
value="&{template:t2k} {{character-name=@{character_name} }} {{roll-name=Coolness Under Fire}} {{roll-die-one=[[1d@{CUF}]] }} {{roll-die-two=[[1d@{CUF_unit}]] }} {{roll-one-type=[[@{CUF}]]}} {{roll-two-type=[[@{CUF_unit}]]}}"></button>
</div>
</div>
<input type="hidden" class="tab-platoons" name="attr_tab_platoon" value="tab_platoon_one"/>
<div class="tab-content tab-platoon-one-contents">
<div class="platoons-details">
<!-- ROW ONE: HEADER -->
<span class="platoons-header minor platoon-name">Name</span>
<span class="platoons-header minor platoon-str">STR</span>
<span class="platoons-header minor platoon-agi">AGL</span>
<span class="platoons-header minor platoon-int">INT</span>
<span class="platoons-header minor platoon-emp">EMP</span>
<span class="platoons-header minor platoon-hitcap">Hit Cap</span>
<span class="platoons-header minor platoon-cuf">CUF</span>
<span class="platoons-header minor platoon-skill1">Skill 1</span>
<span class="platoons-header minor platoon-rank1">Rank</span>
<span class="platoons-header minor platoon-skill2">Skill 2</span>
<span class="platoons-header minor platoon-rank2">Rank</span>
<span class="platoons-header minor platoon-skill3">Skill 3</span>
<span class="platoons-header minor platoon-rank3">Rank</span>
<span class="platoons-header minor platoon-skill4">Skill 4</span>
<span class="platoons-header minor platoon-rank4">Rank</span>
<span class="platoons-header minor platoon-gear">Typical Gear</span>
<!-- ROW TWO -->
<input type="text" name="attr_platoon_one_name" class="input-text platoons-one platoon-name" />
<select name='attr_platoon_one_strength' class="platoons-one platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_one_agility' class="platoons-one platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_one_intellect' class="platoons-one platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_one_empathy' class="platoons-one platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_one_hitcap" class="number-input no-spin-input platoons-one platoon-hitcap" />
<select name='attr_platoon_one_cuf' class="platoons-one platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_one_skill1" class="input-text platoons-one platoon-skill1" />
<select name='attr_platoon_one_rank1' class="platoons-one platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_one_skill2" class="input-text platoons-one platoon-skill2" />
<select name='attr_platoon_one_rank2' class="platoons-one platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_one_skill3" class="input-text platoons-one platoon-skill3" />
<select name='attr_platoon_one_rank3' class="platoons-one platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_one_skill4" class="input-text platoons-one platoon-skill4" />
<select name='attr_platoon_one_rank4' class="platoons-one platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_one_gear" class="input-text platoons-one platoon-gear" />
<!-- ROW THREE -->
<input type="text" name="attr_platoon_two_name" class="input-text platoons-two platoon-name" />
<select name='attr_platoon_two_strength' class="platoons-two platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_two_agility' class="platoons-two platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_two_intellect' class="platoons-two platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_two_empathy' class="platoons-two platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_two_hitcap" class="number-input no-spin-input platoons-two platoon-hitcap" />
<select name='attr_platoon_two_cuf' class="platoons-two platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_two_skill1" class="input-text platoons-two platoon-skill1" />
<select name='attr_platoon_two_rank1' class="platoons-two platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_two_skill2" class="input-text platoons-two platoon-skill2" />
<select name='attr_platoon_two_rank2' class="platoons-two platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_two_skill3" class="input-text platoons-two platoon-skill3" />
<select name='attr_platoon_two_rank3' class="platoons-two platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_two_skill4" class="input-text platoons-two platoon-skill4" />
<select name='attr_platoon_two_rank4' class="platoons-two platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_two_gear" class="input-text platoons-two platoon-gear" />
<!-- ROW FOUR -->
<input type="text" name="attr_platoon_three_name" class="input-text platoons-three platoon-name" />
<select name='attr_platoon_three_strength' class="platoons-three platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_three_agility' class="platoons-three platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_three_intellect' class="platoons-three platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_three_empathy' class="platoons-three platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_three_hitcap" class="number-input no-spin-input platoons-three platoon-hitcap" />
<select name='attr_platoon_three_cuf' class="platoons-three platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_three_skill1" class="input-text platoons-three platoon-skill1" />
<select name='attr_platoon_three_rank1' class="platoons-three platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_three_skill2" class="input-text platoons-three platoon-skill2" />
<select name='attr_platoon_three_rank2' class="platoons-three platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_three_skill3" class="input-text platoons-three platoon-skill3" />
<select name='attr_platoon_three_rank3' class="platoons-three platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_three_skill4" class="input-text platoons-three platoon-skill4" />
<select name='attr_platoon_three_rank4' class="platoons-three platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_three_gear" class="input-text platoons-three platoon-gear" />
<!-- ROW FIVE -->
<input type="text" name="attr_platoon_four_name" class="input-text platoons-four platoon-name" />
<select name='attr_platoon_four_strength' class="platoons-four platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_four_agility' class="platoons-four platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_four_intellect' class="platoons-four platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_four_empathy' class="platoons-four platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_four_hitcap" class="number-input no-spin-input platoons-four platoon-hitcap" />
<select name='attr_platoon_four_cuf' class="platoons-four platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_four_skill1" class="input-text platoons-four platoon-skill1" />
<select name='attr_platoon_four_rank1' class="platoons-four platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_four_skill2" class="input-text platoons-four platoon-skill2" />
<select name='attr_platoon_four_rank2' class="platoons-four platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_four_skill3" class="input-text platoons-four platoon-skill3" />
<select name='attr_platoon_four_rank3' class="platoons-four platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_four_skill4" class="input-text platoons-four platoon-skill4" />
<select name='attr_platoon_four_rank4' class="platoons-four platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_four_gear" class="input-text platoons-four platoon-gear" />
<!-- ROW SIX -->
<input type="text" name="attr_platoon_five_name" class="input-text platoons-five platoon-name" />
<select name='attr_platoon_five_strength' class="platoons-five platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_five_agility' class="platoons-five platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_five_intellect' class="platoons-five platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_five_empathy' class="platoons-five platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_five_hitcap" class="number-input no-spin-input platoons-five platoon-hitcap" />
<select name='attr_platoon_five_cuf' class="platoons-five platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_five_skill1" class="input-text platoons-five platoon-skill1" />
<select name='attr_platoon_five_rank1' class="platoons-five platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_five_skill2" class="input-text platoons-five platoon-skill2" />
<select name='attr_platoon_five_rank2' class="platoons-five platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_five_skill3" class="input-text platoons-five platoon-skill3" />
<select name='attr_platoon_five_rank3' class="platoons-five platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_five_skill4" class="input-text platoons-five platoon-skill4" />
<select name='attr_platoon_five_rank4' class="platoons-five platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_five_gear" class="input-text platoons-five platoon-gear" />
</div>
</div>
<div class="tab-content tab-platoon-two-contents">
<div class="platoons-details">
<!-- ROW ONE: HEADER -->
<span class="platoons-header minor platoon-name">Name</span>
<span class="platoons-header minor platoon-str">STR</span>
<span class="platoons-header minor platoon-agi">AGL</span>
<span class="platoons-header minor platoon-int">INT</span>
<span class="platoons-header minor platoon-emp">EMP</span>
<span class="platoons-header minor platoon-hitcap">Hit Cap</span>
<span class="platoons-header minor platoon-cuf">CUF</span>
<span class="platoons-header minor platoon-skill1">Skill 1</span>
<span class="platoons-header minor platoon-rank1">Rank</span>
<span class="platoons-header minor platoon-skill2">Skill 2</span>
<span class="platoons-header minor platoon-rank2">Rank</span>
<span class="platoons-header minor platoon-skill3">Skill 3</span>
<span class="platoons-header minor platoon-rank3">Rank</span>
<span class="platoons-header minor platoon-skill4">Skill 4</span>
<span class="platoons-header minor platoon-rank4">Rank</span>
<span class="platoons-header minor platoon-gear">Typical Gear</span>
<!-- ROW TWO -->
<input type="text" name="attr_platoon_six_name" class="input-text platoons-one platoon-name" />
<select name='attr_platoon_six_strength' class="platoons-one platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_six_agility' class="platoons-one platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_six_intellect' class="platoons-one platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_six_empathy' class="platoons-one platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_six_hitcap" class="number-input no-spin-input platoons-one platoon-hitcap" />
<select name='attr_platoon_six_cuf' class="platoons-one platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_six_skill1" class="input-text platoons-one platoon-skill1" />
<select name='attr_platoon_six_rank1' class="platoons-one platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_six_skill2" class="input-text platoons-one platoon-skill2" />
<select name='attr_platoon_six_rank2' class="platoons-one platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_six_skill3" class="input-text platoons-one platoon-skill3" />
<select name='attr_platoon_six_rank3' class="platoons-one platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_six_skill4" class="input-text platoons-one platoon-skill4" />
<select name='attr_platoon_six_rank4' class="platoons-one platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_six_gear" class="input-text platoons-one platoon-gear" />
<!-- ROW THREE -->
<input type="text" name="attr_platoon_seven_name" class="input-text platoons-two platoon-name" />
<select name='attr_platoon_seven_strength' class="platoons-two platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_seven_agility' class="platoons-two platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_seven_intellect' class="platoons-two platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_seven_empathy' class="platoons-two platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_seven_hitcap" class="number-input no-spin-input platoons-two platoon-hitcap" />
<select name='attr_platoon_seven_cuf' class="platoons-two platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_seven_skill1" class="input-text platoons-two platoon-skill1" />
<select name='attr_platoon_seven_rank1' class="platoons-two platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_seven_skill2" class="input-text platoons-two platoon-skill2" />
<select name='attr_platoon_seven_rank2' class="platoons-two platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_seven_skill3" class="input-text platoons-two platoon-skill3" />
<select name='attr_platoon_seven_rank3' class="platoons-two platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_seven_skill4" class="input-text platoons-two platoon-skill4" />
<select name='attr_platoon_seven_rank4' class="platoons-two platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_seven_gear" class="input-text platoons-two platoon-gear" />
<!-- ROW FOUR -->
<input type="text" name="attr_platoon_eight_name" class="input-text platoons-three platoon-name" />
<select name='attr_platoon_eight_strength' class="platoons-three platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_eight_agility' class="platoons-three platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_eight_intellect' class="platoons-three platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_eight_empathy' class="platoons-three platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_eight_hitcap" class="number-input no-spin-input platoons-three platoon-hitcap" />
<select name='attr_platoon_eight_cuf' class="platoons-three platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_eight_skill1" class="input-text platoons-three platoon-skill1" />
<select name='attr_platoon_eight_rank1' class="platoons-three platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_eight_skill2" class="input-text platoons-three platoon-skill2" />
<select name='attr_platoon_eight_rank2' class="platoons-three platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_eight_skill3" class="input-text platoons-three platoon-skill3" />
<select name='attr_platoon_eight_rank3' class="platoons-three platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_eight_skill4" class="input-text platoons-three platoon-skill4" />
<select name='attr_platoon_eight_rank4' class="platoons-three platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_eight_gear" class="input-text platoons-three platoon-gear" />
<!-- ROW FIVE -->
<input type="text" name="attr_platoon_nine_name" class="input-text platoons-four platoon-name" />
<select name='attr_platoon_nine_strength' class="platoons-four platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_nine_agility' class="platoons-four platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_nine_intellect' class="platoons-four platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_nine_empathy' class="platoons-four platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_nine_hitcap" class="number-input no-spin-input platoons-four platoon-hitcap" />
<select name='attr_platoon_nine_cuf' class="platoons-four platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_nine_skill1" class="input-text platoons-four platoon-skill1" />
<select name='attr_platoon_nine_rank1' class="platoons-four platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_nine_skill2" class="input-text platoons-four platoon-skill2" />
<select name='attr_platoon_nine_rank2' class="platoons-four platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_nine_skill3" class="input-text platoons-four platoon-skill3" />
<select name='attr_platoon_nine_rank3' class="platoons-four platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_nine_skill4" class="input-text platoons-four platoon-skill4" />
<select name='attr_platoon_nine_rank4' class="platoons-four platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_nine_gear" class="input-text platoons-four platoon-gear" />
<!-- ROW SIX -->
<input type="text" name="attr_platoon_ten_name" class="input-text platoons-five platoon-name" />
<select name='attr_platoon_ten_strength' class="platoons-five platoon-str short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_ten_agility' class="platoons-five platoon-agi short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_ten_intellect' class="platoons-five platoon-int short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<select name='attr_platoon_ten_empathy' class="platoons-five platoon-emp short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="number" name="attr_platoon_ten_hitcap" class="number-input no-spin-input platoons-five platoon-hitcap" />
<select name='attr_platoon_ten_cuf' class="platoons-five platoon-cuf short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_ten_skill1" class="input-text platoons-five platoon-skill1" />
<select name='attr_platoon_ten_rank1' class="platoons-five platoon-rank1 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_ten_skill2" class="input-text platoons-five platoon-skill2" />
<select name='attr_platoon_ten_rank2' class="platoons-five platoon-rank2 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_ten_skill3" class="input-text platoons-five platoon-skill3" />
<select name='attr_platoon_ten_rank3' class="platoons-five platoon-rank3 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_ten_skill4" class="input-text platoons-five platoon-skill4" />
<select name='attr_platoon_ten_rank2' class="platoons-five platoon-rank4 short">
<option value='-'>-</option>
<option value='A'>A</option>
<option value='B'>B</option>
<option value='C'>C</option>
<option value='D'>D</option>
</select>
<input type="text" name="attr_platoon_ten_gear" class="input-text platoons-five platoon-gear" />
</div>
</div>
</div>
<hr />
<div class="stockpile">
<h2>Stockpile</h2>
<hr />
<span class="input-label">This section is coming soon.</span>
</div>
<rolltemplate class="sheet-rolltemplate-t2k">
<div class="template-wrap">
<div class="template-background">
<div class="template-grid">
<div class="template-grid-item template-span-six">
{{character-name}}
</div>
<div class="template-grid-item template-span-six">
{{roll-name}}
</div>
{{#roll-dice}}
<div class="template-grid-item template-span-six template-to-the-center">
<div class="template-yellow">
{{roll-dice}}
</div>
</div>
{{/roll-dice}}
{{#rollGreater() roll-die-one 0}} <!-- DIE ONE -->
<div class="template-grid-item template-span-one template-die-one">
{{#rollWasFumble() roll-die-one}}
{{#rollTotal() roll-one-type 6}}
<div class="template-base-six-fail">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 6}}
{{#rollTotal() roll-one-type 8}}
<div class="template-base-eight-fail">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 8}}
{{#rollTotal() roll-one-type 10}}
<div class="template-base-ten-fail">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 10}}
{{#rollTotal() roll-one-type 12}}
<div class="template-base-twelve-fail">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 12}}
{{/rollWasFumble() roll-die-one}}
{{#rollBetween() roll-die-one 2 5}}
{{#rollTotal() roll-one-type 6}}
<div class="template-base-six-between">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 6}}
{{#rollTotal() roll-one-type 8}}
<div class="template-base-eight-between">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 8}}
{{#rollTotal() roll-one-type 10}}
<div class="template-base-ten-between">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 10}}
{{#rollTotal() roll-one-type 12}}
<div class="template-base-twelve-between">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 12}}
{{/rollBetween() roll-die-one 2 5}}
{{#rollBetween() roll-die-one 6 9}}
{{#rollTotal() roll-one-type 6}}
<div class="template-base-six-success">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 6}}
{{#rollTotal() roll-one-type 8}}
<div class="template-base-eight-success">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 8}}
{{#rollTotal() roll-one-type 10}}
<div class="template-base-ten-success">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 10}}
{{#rollTotal() roll-one-type 12}}
<div class="template-base-twelve-success">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 12}}
{{/rollBetween() roll-die-one 6 9}}
{{#rollBetween() roll-die-one 10 12}}
{{#rollTotal() roll-one-type 10}}
<div class="template-base-ten-critical">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 10}}
{{#rollTotal() roll-one-type 12}}
<div class="template-base-twelve-critical">{{roll-die-one}}</div>
{{/rollTotal() roll-one-type 12}}
{{/rollBetween() roll-die-one 10 12}}
</div>
{{/rollGreater() roll-die-one 0}}
{{#rollGreater() roll-die-two 0}} <!-- DIE TWO -->
<div class="template-grid-item template-span-two template-die-two">
{{#rollWasFumble() roll-die-two}}
{{#rollTotal() roll-two-type 6}}
<div class="template-base-six-fail">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 6}}
{{#rollTotal() roll-two-type 8}}
<div class="template-base-eight-fail">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 8}}
{{#rollTotal() roll-two-type 10}}
<div class="template-base-ten-fail">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 10}}
{{#rollTotal() roll-two-type 12}}
<div class="template-base-twelve-fail">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 12}}
{{/rollWasFumble() roll-die-two}}
{{#rollBetween() roll-die-two 2 5}}
{{#rollTotal() roll-two-type 6}}
<div class="template-base-six-between">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 6}}
{{#rollTotal() roll-two-type 8}}
<div class="template-base-eight-between">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 8}}
{{#rollTotal() roll-two-type 10}}
<div class="template-base-ten-between">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 10}}
{{#rollTotal() roll-two-type 12}}
<div class="template-base-twelve-between">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 12}}
{{/rollBetween() roll-die-two 2 5}}
{{#rollBetween() roll-die-two 6 9}}
{{#rollTotal() roll-two-type 6}}
<div class="template-base-six-success">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 6}}
{{#rollTotal() roll-two-type 8}}
<div class="template-base-eight-success">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 8}}
{{#rollTotal() roll-two-type 10}}
<div class="template-base-ten-success">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 10}}
{{#rollTotal() roll-two-type 12}}
<div class="template-base-twelve-success">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 12}}
{{/rollBetween() roll-die-two 6 9}}
{{#rollBetween() roll-die-two 10 12}}
{{#rollTotal() roll-two-type 6}}
<div class="template-base-six-critical">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 6}}
{{#rollTotal() roll-two-type 8}}
<div class="template-base-eight-critical">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 8}}
{{#rollTotal() roll-two-type 10}}
<div class="template-base-ten-critical">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 10}}
{{#rollTotal() roll-two-type 12}}
<div class="template-base-twelve-critical">{{roll-die-two}}</div>
{{/rollTotal() roll-two-type 12}}
{{/rollBetween() roll-die-two 10 12}}
</div>
{{/rollGreater() roll-die-two 0}}
{{#rollGreater() ammo-dice 0}} <!-- AMMO DIE ONE -->
<div class="template-grid-item template-span-one template-ammo-die-one">
{{#rollWasFumble() ammo-roll-one}}
<div class="template-ammo-fail">{{ammo-roll-one}}</div>
{{/rollWasFumble() ammo-roll-one}}
{{#rollBetween() ammo-roll-one 2 5}}
<div class="template-ammo-between">{{ammo-roll-one}}</div>
{{/rollBetween() ammo-roll-one 2 5}}
{{#rollWasCrit() ammo-roll-one}}
<div class="template-ammo-success">{{ammo-roll-one}}</div>
{{/rollWasCrit() ammo-roll-one}}
</div>
{{/rollGreater() ammo-dice 0}}
{{#rollGreater() ammo-dice 1}} <!-- AMMO DIE TWO -->
<div class="template-grid-item template-span-two template-ammo-die-two">
{{#rollWasFumble() ammo-roll-two}}
<div class="template-ammo-fail">{{ammo-roll-two}}</div>
{{/rollWasFumble() ammo-roll-two}}
{{#rollBetween() ammo-roll-two 2 5}}
<div class="template-ammo-between">{{ammo-roll-two}}</div>
{{/rollBetween() ammo-roll-two 2 5}}
{{#rollWasCrit() ammo-roll-two}}
<div class="template-ammo-success">{{ammo-roll-two}}</div>
{{/rollWasCrit() ammo-roll-two}}
</div>
{{/rollGreater() ammo-dice 1}}
{{#rollGreater() ammo-dice 2}} <!-- AMMO DIE THREE -->
<div class="template-grid-item template-span-three template-ammo-die-three">
{{#rollWasFumble() ammo-roll-three}}
<div class="template-ammo-fail">{{ammo-roll-three}}</div>
{{/rollWasFumble() ammo-roll-three}}
{{#rollBetween() ammo-roll-three 2 5}}
<div class="template-ammo-between">{{ammo-roll-three}}</div>
{{/rollBetween() ammo-roll-three 2 5}}
{{#rollWasCrit() ammo-roll-three}}
<div class="template-ammo-success">{{ammo-roll-three}}</div>
{{/rollWasCrit() ammo-roll-three}}
</div>
{{/rollGreater() ammo-dice 2}}
{{#rollGreater() ammo-dice 3}} <!-- AMMO DIE FOUR -->
<div class="template-grid-item template-span-four template-ammo-die-four">
{{#rollWasFumble() ammo-roll-four}}
<div class="template-ammo-fail">{{ammo-roll-four}}</div>
{{/rollWasFumble() ammo-roll-four}}
{{#rollBetween() ammo-roll-four 2 5}}
<div class="template-ammo-between">{{ammo-roll-four}}</div>
{{/rollBetween() ammo-roll-four 2 5}}
{{#rollWasCrit() ammo-roll-four}}
<div class="template-ammo-success">{{ammo-roll-four}}</div>
{{/rollWasCrit() ammo-roll-four}}
</div>
{{/rollGreater() ammo-dice 3}}
{{#rollGreater() ammo-dice 4}} <!-- AMMO DIE FIVE -->
<div class="template-grid-item template-span-five template-ammo-die-five">
{{#rollWasFumble() ammo-roll-five}}
<div class="template-ammo-fail">{{ammo-roll-five}}</div>
{{/rollWasFumble() ammo-roll-five}}
{{#rollBetween() ammo-roll-five 2 5}}
<div class="template-ammo-between">{{ammo-roll-five}}</div>
{{/rollBetween() ammo-roll-five 2 5}}
{{#rollWasCrit() ammo-roll-five}}
<div class="template-ammo-success">{{ammo-roll-five}}</div>
{{/rollWasCrit() ammo-roll-five}}
</div>
{{/rollGreater() ammo-dice 4}}
{{#rollGreater() ammo-dice 5}} <!-- AMMO DIE SIX -->
<div class="template-grid-item template-span-shix template-ammo-die-six">
{{#rollWasFumble() ammo-roll-six}}
<div class="template-ammo-fail">{{ammo-roll-six}}</div>
{{/rollWasFumble() ammo-roll-six}}
{{#rollBetween() ammo-roll-six 2 5}}
<div class="template-ammo-between">{{ammo-roll-six}}</div>
{{/rollBetween() ammo-roll-six 2 5}}
{{#rollWasCrit() ammo-roll-six}}
<div class="template-ammo-success">{{ammo-roll-six}}</div>
{{/rollWasCrit() ammo-roll-six}}
</div>
{{/rollGreater() ammo-dice 5}}
{{#current-crit}}
<div class="template-grid-item template-span-left">
<span>Crit: </span>{{current-crit}}
</div>
{{/current-crit}}
{{#current-damage}}
<div class="template-grid-item template-span-center">
<span>Damage: </span>{{current-damage}}
</div>
{{/current-damage}}
{{#current-range}}
<div class="template-grid-item template-span-right">
<span>Range: </span>{{current-range}}
</div>
{{/current-range}}
</div>
</div>
</div>
</rolltemplate>
<script type="text/worker">
// CALCULATE STRESS - DAMAGE - RADIATION - VALUE FROM CHECKBOXES OR ATTRIBUTE
const variableAttributes = ["stress","damage","radiation", "rawammo"];
variableAttributes.forEach(function (variableAttribute) {
// create an array of the checkbox names. the array(10) sets how many checkboxes there are - change to match.
let arrayCount = 10;
if (variableAttribute == "rawammo")
arrayCount = 6;
const variableAttributeChecks = Array(arrayCount).fill().map((_, index) => `${variableAttribute}_${index +1}`);
on(`change:${variableAttribute} change:${variableAttributeChecks.join(' change:')}`, function (eventinfo) {
getAttrs(variableAttributeChecks.concat([variableAttribute, variableAttribute + "_max"]), function (values) {
console.log("%c|*** Character Sheet Calculating Attribute Value Change ***|", "color:Black; background-color: LawnGreen");
console.log(eventinfo.sourceAttribute + " was activated by " + eventinfo.sourceType);
console.log("Previous Value: " + eventinfo.previousValue + " changed to a New Value of: " + eventinfo.newValue);
console.log(JSON.stringify(eventinfo));
console.log('checkbox names: ' + variableAttributeChecks.join(', '));
if (eventinfo.sourceAttribute == variableAttribute) {
// stress or damage token bar change
const newValue = values[variableAttribute]*1||0;
const setAttributeValuesAttrs = variableAttributeChecks.reduce((final,item,index) => {
final[item] = (index < newValue ? 1: 0); // index will be 0 to 9, so we use < instead of <=
console.log(`Setting Attribute Values: ${item} = ${index < newValue ? 1: 0}`);
return final;
},{});
setAttrs(setAttributeValuesAttrs, {silent: true});
} else {
const attributeTotal = variableAttributeChecks.reduce((total,item) => total + values[item] *1||0, 0);
const setAttributeFinalAttrs = {};
setAttributeFinalAttrs[variableAttribute] = attributeTotal;
console.log("Setting Attribute Values: " + attributeTotal);
setAttrs(setAttributeFinalAttrs, {silent: true});
}
});
});
});
const buttonlist = ["basic","attributes","combat","gear","vehicle","platoon","stockpile"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
const weaponbuttonlist = ["tab_weapon_one", "tab_weapon_two"];
weaponbuttonlist.forEach(button => {
on(`clicked:${button}`, function() {
console.log('clicked'+button);
setAttrs({
tab_weapon: button
});
});
});
const platoonbuttonlist = ["tab_platoon_one", "tab_platoon_two"];
platoonbuttonlist.forEach(button => {
on(`clicked:${button}`, function() {
console.log('clicked'+button);
setAttrs({
tab_platoon: button
});
});
});
const gearbuttonlist = ["tab_gear_one", "tab_gear_two"];
gearbuttonlist.forEach(button => {
on(`clicked:${button}`, function() {
console.log('clicked'+button);
setAttrs({
tab_gear: button
});
});
});
const specialtybuttonlist = ["tab_specialties_one", "tab_specialties_two"];
specialtybuttonlist.forEach(button => {
on(`clicked:${button}`, function() {
console.log('clicked'+button);
setAttrs({
tab_specialties: button
});
});
});
const gearWeightList = ["gear_one_weight","gear_two_weight","gear_three_weight","gear_four_weight","gear_five_weight"
,"gear_six_weight","gear_seven_weight","gear_eight_weight","gear_nine_weight","gear_ten_weight",];
gearWeightList.forEach(item => {
on(`change:${item} sheet:opened`, function() {
getAttrs(gearWeightList, function(values) {
let cg_total = 0;
if (!isNaN(values.gear_one_weight))
cg_total += Number(values.gear_one_weight);
if (!isNaN(values.gear_two_weight))
cg_total += Number(values.gear_two_weight);
if (!isNaN(values.gear_three_weight))
cg_total += Number(values.gear_three_weight);
if (!isNaN(values.gear_four_weight))
cg_total += Number(values.gear_four_weight);
if (!isNaN(values.gear_five_weight))
cg_total += Number(values.gear_five_weight);
if (!isNaN(values.gear_six_weight))
cg_total += Number(values.gear_six_weight);
if (!isNaN(values.gear_seven_weight))
cg_total += Number(values.gear_seven_weight);
if (!isNaN(values.gear_eight_weight))
cg_total += Number(values.gear_eight_weight);
if (!isNaN(values.gear_nine_weight))
cg_total += Number(values.gear_nine_weight);
if (!isNaN(values.gear_ten_weight))
cg_total += Number(values.gear_ten_weight);
console.log(cg_total);
setAttrs({combatgear_total: Number(cg_total)});
})
});
});
const backpackWeightList = ["gear_backpack_one_weight","gear_backpack_two_weight","gear_backpack_three_weight","gear_backpack_four_weight","gear_backpack_five_weight"
,"gear_backpack_six_weight","gear_backpack_seven_weight","gear_backpack_eight_weight","gear_backpack_nine_weight","gear_backpack_ten_weight",];
backpackWeightList.forEach(item => {
on(`change:${item} sheet:opened`, function() {
getAttrs(backpackWeightList, function(values) {
let cg_total = 0;
if (!isNaN(values.gear_backpack_one_weight))
cg_total += Number(values.gear_backpack_one_weight);
if (!isNaN(values.gear_backpack_two_weight))
cg_total += Number(values.gear_backpack_two_weight);
if (!isNaN(values.gear_backpack_three_weight))
cg_total += Number(values.gear_backpack_three_weight);
if (!isNaN(values.gear_backpack_four_weight))
cg_total += Number(values.gear_backpack_four_weight);
if (!isNaN(values.gear_backpack_five_weight))
cg_total += Number(values.gear_backpack_five_weight);
if (!isNaN(values.gear_backpack_six_weight))
cg_total += Number(values.gear_backpack_six_weight);
if (!isNaN(values.gear_backpack_seven_weight))
cg_total += Number(values.gear_backpack_seven_weight);
if (!isNaN(values.gear_backpack_eight_weight))
cg_total += Number(values.gear_backpack_eight_weight);
if (!isNaN(values.gear_backpack_nine_weight))
cg_total += Number(values.gear_backpack_nine_weight);
if (!isNaN(values.gear_backpack_ten_weight))
cg_total += Number(values.gear_backpack_ten_weight);
console.log(cg_total);
setAttrs({backpack_total: Number(cg_total)});
})
});
});
on("change:strength sheet:opened", function() {
getAttrs(["strength","load_carrier"], function(values) {
const str = values.strength;
var strdie = 8;
if (str == "A") strdie = 12;
if (str == "B") strdie = 10;
if (str == "C") strdie = 8;
if (str == "D") strdie = 6;
setAttrs({strengthdie: strdie});
const lc = values.load_carrier;
var cl = 0;
var bpcl = 0;
if (lc == "1") {
cl = 4+strdie;
bpcl = 4+strdie;
}
else {
cl = 0+strdie;
bpcl = 0+strdie;
}
setAttrs({carry_limit: cl});
setAttrs({carry_limit_backpack: bpcl });
});
});
on("change:heavyweapons sheet:opened", function() {
getAttrs(["heavyweapons"], function(values) {
const hvy = values.heavyweapons;
var hvydie = 0;
if (hvy == "A") hvydie = 12;
if (hvy == "B") hvydie = 10;
if (hvy == "C") hvydie = 8;
if (hvy == "D") hvydie = 6;
setAttrs({heavyweaponsdie: hvydie });
});
});
on("change:closecombat sheet:opened", function() {
getAttrs(["closecombat"], function(values) {
const cls = values.closecombat;
var clsdie = 0;
if (cls == "A") clsdie = 12;
if (cls == "B") clsdie = 10;
if (cls == "C") clsdie = 8;
if (cls == "D") clsdie = 6;
setAttrs({closecombatdie: clsdie });
});
});
on("change:stamina sheet:opened", function() {
getAttrs(["stamina"], function(values) {
const sta = values.stamina;
var stadie = 0;
if (sta == "A") stadie = 12;
if (sta == "B") stadie = 10;
if (sta == "C") stadie = 8;
if (sta == "D") stadie = 6;
setAttrs({staminadie: stadie });
});
});
on("change:agility sheet:opened", function() {
getAttrs(["agility"], function(values) {
const agi = values.agility;
var agidie = 8;
if (agi == "A") agidie = 12;
if (agi == "B") agidie = 10;
if (agi == "C") agidie = 8;
if (agi == "D") agidie = 6;
setAttrs({agilitydie: agidie });
});
});
on("change:driving sheet:opened", function() {
getAttrs(["driving"], function(values) {
const dri = values.driving;
var dridie = 0;
if (dri == "A") dridie = 12;
if (dri == "B") dridie = 10;
if (dri == "C") dridie = 8;
if (dri == "D") dridie = 6;
setAttrs({drivingdie: dridie });
});
});
on("change:mobility sheet:opened", function() {
getAttrs(["mobility"], function(values) {
const mob = values.mobility;
var mobdie = 0;
if (mob == "A") mobdie = 12;
if (mob == "B") mobdie = 10;
if (mob == "C") mobdie = 8;
if (mob == "D") mobdie = 6;
setAttrs({mobilitydie: mobdie });
});
});
on("change:rangedcombat sheet:opened", function() {
getAttrs(["rangedcombat"], function(values) {
const ran = values.rangedcombat;
var randie = 0;
if (ran == "A") randie = 12;
if (ran == "B") randie = 10;
if (ran == "C") randie = 8;
if (ran == "D") randie = 6;
setAttrs({rangedcombatdie: randie });
});
});
on("change:intelligence sheet:opened", function() {
getAttrs(["intelligence"], function(values) {
const int = values.intelligence;
var intdie = 8;
if (int == "A") intdie = 12;
if (int == "B") intdie = 10;
if (int == "C") intdie = 8;
if (int == "D") intdie = 6;
setAttrs({intelligencedie: intdie });
});
});
on("change:recon sheet:opened", function() {
getAttrs(["recon"], function(values) {
const rec = values.recon;
var recdie = 0;
if (rec == "A") recdie = 12;
if (rec == "B") recdie = 10;
if (rec == "C") recdie = 8;
if (rec == "D") recdie = 6;
setAttrs({recondie: recdie });
});
});
on("change:survival sheet:opened", function() {
getAttrs(["survival"], function(values) {
const sur = values.survival;
var surdie = 0;
if (sur == "A") surdie = 12;
if (sur == "B") surdie = 10;
if (sur == "C") surdie = 8;
if (sur == "D") surdie = 6;
setAttrs({survivaldie: surdie });
});
});
on("change:tech sheet:opened", function() {
getAttrs(["tech"], function(values) {
const tec = values.tech;
var tecdie = 0;
if (tec == "A") tecdie = 12;
if (tec == "B") tecdie = 10;
if (tec == "C") tecdie = 8;
if (tec == "D") tecdie = 6;
setAttrs({techdie: tecdie });
});
});
on("change:empathy sheet:opened", function() {
getAttrs(["empathy"], function(values) {
const emp = values.empathy;
var empdie = 8;
if (emp == "A") empdie = 12;
if (emp == "B") empdie = 10;
if (emp == "C") empdie = 8;
if (emp == "D") empdie = 6;
setAttrs({empathydie: empdie });
});
});
on("change:command sheet:opened", function() {
getAttrs(["command"], function(values) {
const com = values.command;
var comdie = 0;
if (com == "A") comdie = 12;
if (com == "B") comdie = 10;
if (com == "C") comdie = 8;
if (com == "D") comdie = 6;
setAttrs({commanddie: comdie });
});
});
on("change:persuasion sheet:opened", function() {
getAttrs(["persuasion"], function(values) {
const per = values.persuasion;
var perdie = 0;
if (per == "A") perdie = 12;
if (per == "B") perdie = 10;
if (per == "C") perdie = 8;
if (per == "D") perdie = 6;
setAttrs({persuasiondie: perdie });
});
});
on("change:medicalaid sheet:opened", function() {
getAttrs(["medicalaid"], function(values) {
const med = values.medicalaid;
var meddie = 0;
if (med == "A") meddie = 12;
if (med == "B") meddie = 10;
if (med == "C") meddie = 8;
if (med == "D") meddie = 6;
setAttrs({medicalaiddie: meddie });
});
});
on("change:load_carrier sheet:opened", function() {
getAttrs(["load_carrier","strengthdie"], function(values) {
const lc = values.load_carrier;
const strdie = values.strengthdie;
var cl = 0;
var bpcl = 0;
if (lc == 1) {
cl = 4+strdie;
bpcl = 4+strdie;
}
else {
cl = 0+strdie;
bpcl = 0+strdie;
}
setAttrs({carry_limit: cl});
setAttrs({carry_limit_backpack: bpcl });
});
});
on("sheet:opened", () => {
getAttrs(["character_name", "sheet_version", "version", "newchar", "manipulation", "persuasion"], (values) => {
const sheet_version = parseFloat(values.sheet_version) || 0,
version = parseFloat(values.version) || 0,
newchar = parseInt(values.newchar) || 0;
switch (true) {
// In case a new character: do nothing, set as not new character,
// set version same as sheet, then break all further versioning
case newchar == 1 && version > 1:
setAttrs({newchar: 0, version: sheet_version});
console.log(`New sheet for ${values.character_name}.`);
break;
// In case version is lower than 1.01, change manipulation to persuasion, then continue
case version < 1.01 :
const per = values.manipulation;
var perdie = 0;
if (per == "A") perdie = 12;
if (per == "B") perdie = 10;
if (per == "C") perdie = 8;
if (per == "D") perdie = 6;
setAttrs({
persuasion: per,
persuasiondie: perdie,
newchar: '0',
});
console.log(`Sheet upgraded for ${values.character_name} to 1.01 version.`);
// When all version processing is done, set version to same as sheet and log it.
default:
setAttrs({version: sheet_version});
console.log(`Sheet for ${values.character_name} at latest version ${sheet_version}.`);
break;
}
});
});
</script>