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roll20-character-sheets/Symbaroum/translations/tr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"ability": "Yetenek",
"abilities": "[Abilities]",
"accurate": "Accurate",
"active": "Etkin",
"armor-or-power": "Armor or Power",
"attack": "Saldırı",
"attack-critically-hit": "Attack critically hit",
"attack-critically-missed": "Attack critically missed",
"attack-hit": "Attack Hit",
"attack-missed": "Attack missed",
"attacks": "Saldırılar",
"attacks-chat": "attacks",
"attribute": "Bağlanmak",
"attribute-not-selected": "has failed to select an Attribute for this Ability",
"balanced": "Balanced",
"blunt": "Blunt",
"bonus-damage-abbrv": "Bonus dmg",
"bonus-defense-abbrv": "Bonus def",
"bonuses-and-advantages": "Bonuses/Disadvantages",
"bonuses-and-disadvantages": "Bonuses/Disadvantages",
"boons": "Boons",
"burdens": "Burdens",
"character": "PC sheet",
"character-background": "Character Background",
"corruption": "Corruption",
"cumbersome": "Cumbersome",
"cunning": "Cunning",
"currency-orteg": "Orteg",
"currency-shilling": "Shilling",
"currency-thaler": "Thaler",
"current": "Mevcut",
"damage": "Hasar",
"damage-negated": "Damage negated",
"deep-impact": "Deep Impact",
"defends": "defends",
"defenses": "Defense",
"description": "Açıklama",
"detailed-equipment-and-artifacts": "Detailed Equipment & Artifacts",
"dice-roll": "Rolls",
"discreet": "Discreet",
"does-extra-damage": "does extra damage",
"effect": "Effect",
"enemy-critically-hit": "Enemy critically hit",
"enemy-critically-missed": "Enemy critically missed",
"enemy-hit": "Enemy hit",
"enemy-missed": "Enemy missed",
"equipment-and-biography": "Equipment | Bio",
"experience-abbrv": "Exp",
"failure": "Failure",
"flexible": "Flexible",
"free": "Free",
"friends": "Friends",
"friends-name": "Friend Name",
"friends-occupation": "Friend Occupation",
"friends-race": "Friend Race",
"group": "Group",
"group-goal": "Group Goal",
"group-name": "Group Name:",
"impede": "Impede",
"item-name": "Item Name",
"items": "Items",
"jointed": "Jointed",
"long": "Long",
"maximum-abbrv": "Maks",
"mystical-powers": "Mystical Powers",
"name": "İsim",
"negates-extra-damage": "negates extra damage",
"negation": "Negation",
"occupation": "Occupation",
"pain-threshold-abbrv": "Pain thresh.",
"passive": "Passive",
"permanent-abbrv": "PERM.",
"persuasive": "Persuasive",
"player": "Oyuncu",
"power": "Mystical Power",
"precise": "Precise",
"quality": "Quality",
"quick": "Quick",
"quote": "Quote",
"race": "Irk",
"reactive": "Reactive",
"resolute": "Resolute",
"ritual": "Show Ritual",
"rituals": "Rituals",
"rituals-and-powers": "Rituals | Powers",
"roll": " Roll ",
"select": "Select",
"short": "Short",
"special": "Special",
"strong": "Strong",
"success": "Réussite",
"temporary-abbrv": "Geçici",
"temporary-corruption": "Temp Corruption",
"temporary-corruption-abbrv": "Temp Corruption",
"threshold": "Threshold:",
"title-ability-action-type": "Ability action type",
"title-ability-check": "Yetenek denemesi",
"title-ability-description": "Ability description",
"title-ability-name": "Ability Name",
"title-ability-that-determines-defense": "Ability that determines defense, usually Quick",
"title-adept": "Adept",
"title-any-bonus-to-defense": "Any bonus to defense, including shields",
"title-armor-or-power-explanation": "Armor the character is wearing, or Power used to defend",
"title-armor-quality": "Flexible, Cumbersome, etc.",
"title-armors-impending-penalty": "Armor's impeding penalty",
"title-attack-roll": "Attack roll for the weapon",
"title-attribute-ability": "Attribute used for Ability Checks",
"title-attribute-explanation": "Ability that determines a hit, usually Accurate",
"title-bond-to-player": "Bound to player",
"title-bonus-to-attack-roll": "Bonus to attack roll",
"title-bonus-to-damage": "Bonus to damage",
"title-boon-action-type": "Boon action type",
"title-boon-description": "Boon description",
"title-boon-name": "Boon Name",
"title-burden-action-type": "Burden action type",
"title-burden-description": "Burden description",
"title-burden-name": "Burden Name",
"title-character-background": "Explain where your character comes from and where he or she wants to go and accomplish.",
"title-character-sheet": "Player Sheet",
"title-choose-dice-and-roll": "Pick a dice value (to the right) and hit this button to roll",
"title-damage-negated": "Damage negated due to an ability",
"title-damage-reduction": "Any damage reduction from skills or items",
"title-defense-armor": "Defense roll for the armor",
"title-equipment-group-and-friends": "Equipment, Group, and Friends",
"title-extra-damage-roll": "Extra damage roll due to an ability",
"title-item-name": "Item Name",
"title-item-quantity": "Item Quantity",
"title-master": "Master",
"title-mystical-power-attribute": "Attribute used for Mystical Power",
"title-mystical-power-check": "Mystical Power Check",
"title-novice": "Novice",
"title-power-attribute": "Attribute for Mystical Power",
"title-power-description": "Power description",
"title-powers-name": "Power's name",
"title-ritual-check": "Ritual check",
"title-ritual-description": "Ritual description",
"title-ritual-name": "Ritual name",
"title-rituals-and-powers": "Rituals and Powers",
"title-standard-equipment": "Standard Equipment",
"title-temporary-corruption-when-equipment-is-used": "Temporary Corruption when equipment or artifacts is used",
"title-temporary-corruption-when-power-is-used": "Temporary Corruption when power is used",
"title-temporary-corruption-when-ritual-is-used": "Temporary Corruption when ritual is used",
"title-trait-ability": "Attribute used for Trait",
"title-trait-action-type": "Trait action type",
"title-trait-check": "Trait check",
"title-trait-description": "Trait description",
"title-trait-name": "Trait Name",
"title-traits-and-abilities": "Traits and Abilities",
"title-use-attack": "Use attack!",
"title-weapon-or-power-used": "Weapon or power used in attack",
"title-weapon-quality": "Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.",
"title-worn-armor-or-power": "Armor the character is wearing, or Power used to defend",
"total": "Toplam",
"toughness": "Sertlik",
"trait": "Trait",
"traits": "Traits :",
"traits-and-abilities": "Traits | Abilities",
"unspent": "Unspent",
"using": "using",
"vigilant": "Vigilant",
"weapon-or-power": "Weapon or Power",
"with": "With",
"shadow": "Shadow",
"pain threshold display": "pain threshold display",
"toughness maximum input": "toughness maximum input",
"current toughness input": "current toughness input",
"corruption threshold": "corruption threshold",
"permanent corruption input": "permanent corruption input",
"corruption input": "corruption input",
"Novice": "Novice",
"Adept": "Adept",
"Master": "Master",
"defense": "Savunma",
"character-goal": "Character Goal"
}