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roll20-character-sheets/Swords_&_Wizardry Spanish/SWSheet.html
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2024-06-03 13:15:14 -04:00

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<table width=100% border=0 cellpadding=5 >
<tr>
<td colspan=3 align=center>
<img src="http://i.imgur.com/lhVW5Ak.gif" alt="Swords & Wizardry">
</td>
</tr>
<tr>
<!-- column 1 -->
<!-- basic char information -->
<td width=33% valign=top>
<H2>Datos Personales</H2>
<table>
<tr>
<td class="tdlabel">Nombre</td>
<td><input type=text width=10 name="attr_name" /></td>
</tr>
<tr>
<td class="tdlabel">Clase</td>
<td><input type=text width=10 name="attr_class" class="medinput"/></td>
</tr>
<tr>
<td class="tdlabel">Caracter&iacute;stica Primaria</td>
<td><input type=text width=10 name="attr_primattr" class="medinput"/></td>
</tr>
<tr>
<td class="tdlabel">Raza</td>
<td><input type=text width=10 name="attr_race" class="medinput"/></td>
</tr>
<tr>
<td class="tdlabel">Alineamiento</td>
<td><input type=text width=10 name="attr_align" class="medinput"/></td>
</tr>
<tr>
<td class="tdlabel">Lenguas</td>
<td><input type=text width=10 name="attr_langs" class="medinput"/></td>
</tr>
<tr>
<td class="tdlabel">Religi&oacute;n</td>
<td><input type=text width=10 name="attr_diety" class="medinput"/></td>
</tr>
</table>
<table>
<tr>
<td class="tdlabel">Edad</td>
<td><input type=text width=10 name="attr_age" class="shortinput"></td>
<td class="tdlabel">G&eacute;nero</td>
<td><input type=text width=10 name="attr_gender" class="shortinput"></td>
</tr>
<tr>
<td class="tdlabel">Altura</td>
<td><input type=text width=10 name="attr_height" class="shortinput"></td>
<td class="tdlabel">Peso</td>
<td><input type=text width=10 name="attr_weight" class="shortinput"></td>
</tr>
</table>
<!-- movement -->
<H2>Movimiento</H2>
<table>
<tr>
<td class="tdlabel">Carga</td>
<td><input type=number width=10 name="attr_gearwt"/></td>
<td class="tdlabel">Movimiento</td>
<td><input type=number width=10 name="attr_movesquares"/></td>
</tr>
</table>
</td>
<!-- column 2 -->
<td width = 33% valign=top bgcolor="#e9e9e9">
<!-- character attributes-->
<h2>Caracter&iacute;sticas</h2>
<tabLe>
<tr>
<td class="tdattrlabel">FUE</td>
<td><input type=number width=10 name="attr_STR"/></td>
<td class="tdlabelsmall" value=0>Ataque</td>
<td><input type=number width=10 name="attr_hitbonus"/></td>
</tr>
<tr>
<td class="tdattrlabel">DES</td>
<td><input type=number width=10 name="attr_DEX"/></td>
<td class="tdlabelsmall" value=0>Da&ntilde;o</td>
<td><input type=number width=10 name="attr_damagebonus"/></td>
</tr>
<tr>
<td class="tdattrlabel">CON</td>
<td><input type=number width=10 name="attr_CON"/></td>
<td class="tdlabelsmall" value=0>Disparo</td>
<td><input type=number width=10 name="attr_missilebonus"/></td>
</tr>
<tr>
<td class="tdattrlabel">INT</td>
<td><input type=number width=10 name="attr_INT"/></td>
<td class="tdlabelsmall" value=0>Mod. CA</td>
<td><input type=number width=10 name="attr_cabonus"/></td>
</tr>
<tr>
<td class="tdattrlabel">SAB</td>
<td><input type=number width=10 name="attr_WIS"/></td>
<td class="tdlabelsmall" value=0>Mod. PG</td>
<td><input type=number width=10 name="attr_hitpointsbonus"/></td>
<td class="tdlabelsmall">&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr>
<td class="tdattrlabel">CAR</td>
<td><input type=number width=10 name="attr_CHA"/></td>
<td class="tdlabelsmall" value=0>Seguidores</td>
<td><input type=number width=10 name="attr_hirelingsbonus"/></td>
<td class="tdlabelsmall">&nbsp;</td>
<td>&nbsp;</td>
</tr>
</tabLe>
<!-- defense -->
<H2>Defensa</H2>
<table>
<td colspan=2>&nbsp;</td>
<td class="tdlabel">CA Base</td>
<td><input type=number width=10 value=10 name="attr_baseac"/></td>
<tr>
<td class="tdlabel">Armadura</td>
<td><input type=text width=10 class="medinput" name="attr_armorname"></td>
<td class="tdlabel">CA Armadura</td>
<td><input type=number width=10 value=0 name="attr_armorac"/></td>
</tr>
<tr>
<td class="tdlabel">Escudo</td>
<td><input type=text width=10 class="medinput" name="attr_shieldname"></td>
<td class="tdlabel">CA Escudo</td>
<td><input type=number width=10 value=0 name="attr_shieldrac"/></td>
</tr>
<tr>
<td colspan=2>&nbsp;</td>
<td class="tdlabel">Otros Bonos</td>
<td><input type=number width=10 value=0 name="attr_otherac"/></td>
</tr>
<tr>
<td colspan=2>&nbsp;</td>
<td class="tdlabelbig" colspan=1>CA Total</td>
<td><input type=number name="attr_AC" value=10></td>
</tr>
</table>
</td>
<!-- column 3 -->
<!-- char xp/level info-->
<td width = 33% valign=top>
<H2>Salud/PX</H2>
<table>
<tr>
<td class="tdlabel">Nivel</td>
<td><input type=number width=10 name="attr_level"/></td>
</tr>
<tr>
<td class="tdlabel" >PX</td>
<td colspan=3><input type=text width=10 name="attr_xp" class="medinput"/></td>
</tr>
<tr>
<td class="tdlabel">Siguiente Niv</td>
<td colspan=3><input type=text width=10 name="attr_nextlvl" class="medinput"/></td>
</tr>
<tr>
<td class="tdlabel">Bono PX%</td>
<td colspan=3><input type=number width=10 name="attr_bonusxppct"/></td>
</tr>
<tr>
<td class="tdlabel">PG</td>
<td><input type=number width=10 name="attr_hp"/>/<input type=number width=10 name="attr_maxhp"/>
</tr>
<tr>
<td class="tdlabel">T. Salvaci&oacute;n</td>
<td colspan=4><input type=number width=10 name="attr_savingthrow"/></td>
</tr>
<tr>
<td class="tdlabel" valign=top>
Modificadores
</td><td>
<fieldset class="repeating_savingthrowbonus">
<input type=text class="medinput" name="attr_stbonus">
</fieldset>
</td>
</tr>
</table>
<!-- weapons-->
<H2>Armas</H2>
<fieldset class="repeating_weapons">
<b>Nombre&nbsp;&nbsp;</b><input type=text width=10 name="attr_wpnname" value="Weapon Name">
<br><b>Ataque&nbsp;&nbsp;</b><input type=text width=10 name="attr_wpnhit" class="shortinput" value="1d20">
<b>Da&ntilde;o&nbsp;&nbsp;</b><input type=text width=10 name="attr_wpndmg" class="shortinput" value="1d6">
</tr>
</fieldset>
</td>
</tr>
<!-- bottom row -->
<tr>
<td valign=top>
<!-- gear/equipment -->
<H2>Equipo</H2>
<b>Dinero: </b><input type=text name="attr_totalwealth" class="medinput"><br>
<b>Nombre/Cantidad/Peso</b>
<fieldset class="repeating_gear">
<input type=text class="longinput" name="attr_gearname">
<input type=number name="attr_gearqty">
<input type=number name="attr_gearwt">
</fieldset>
</td>
<td bgcolor="#e9e9e9" valign=top>
<!-- treasure -->
<H2>Habilidades</H2>
<b>Nombre/Valor</b>
<fieldset class="repeating_skills">
<input type=text class="longinput" name="attr_skillname">
<input type=number name="attr_skillvalue">
</fieldset>
<H2>Trasfondos</H2>
<fieldset class="repeating_backgraund">
<input type=text class="longinput" name="attr_bkgname">
</fieldset>
</td>
<td valign=top>
<!-- magic -->
<H2>Magia</H2>
<B>Conjuros por nivel</B>
<table>
<tr>
<td class="tdlabelsmall">1</td>
<td><input type=number class="tinyinput" name="attr_lvl1spells"></td>
<td class="tdlabelsmall">2</td>
<td><input type=number class="tinyinput" name="attr_lvl2spells"></td>
<td class="tdlabelsmall">3</td>
<td><input type=number class="tinyinput" name="attr_lvl3spells"></td>
<td class="tdlabelsmall">4</td>
<td><input type=number class="tinyinput" name="attr_lvl4spells"></td>
<td class="tdlabelsmall">5</td>
<td><input type=number class="tinyinput" name="attr_lvl5spells"></td>
</tr>
<tr>
<td class="tdlabelsmall">6</td>
<td><input type=number class="tinyinput" name="attr_lvl6spells"></td>
<td class="tdlabelsmall">7</td>
<td><input type=number class="tinyinput" name="attr_lvl7spells"></td>
<td class="tdlabelsmall">8</td>
<td><input type=number class="tinyinput" name="attr_lvl8spells"></td>
<td class="tdlabelsmall">9</td>
<td><input type=number class="tinyinput" name="attr_lvl9spells"></td>
<td class="tdlabelsmall">10</td>
<td><input type=number class="tinyinput" name="attr_lvl10spells"></td>
</tr>
</table>
<b>Conjuros</b>
<fieldset class="repeating_magic">
<input type=checkbox name="attr_magicused">&nbsp;&nbsp;<input type=text name="attr_magicname"></td>
</fieldset>
</table>
</td>
</tr>
</table>