mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-11 17:42:29 +00:00
217 lines
6.0 KiB
JSON
217 lines
6.0 KiB
JSON
{
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"header": "En-tête",
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"character-name": "Nom du Personnage",
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"player-name": "Nom du Joueur",
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"experience-points": "Points d’Expérience",
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"level": "Niveau",
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"race": "Race",
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"type": "Type",
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"massive": "Massif",
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"colossal": "Colossal",
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"gargantuan": "Gigantesque",
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"huge": "Très Grande",
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"large": "Grande",
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"medium": "Moyenne",
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"small": "Petite",
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"tiny": "Très Petite",
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"size": "Catégorie de taille",
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"gender": "Sexe",
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"background": "Fond",
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"banked-cp": "Banked CP",
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"stats": "Caracs",
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"weapons": "Armes",
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"equipment": "Équipement",
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"skills": "Compétences",
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"powers": "Powers",
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"traits": "Traits",
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"controlled": "Contrôlé",
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"notes": "Notes",
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"all": "Tout",
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"abilities": "Talents",
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"ability-scores": "Valeurs de Caractéristiques",
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"ability": "Caractéristique",
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"total": "Total",
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"base": "Base",
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"miscellaneous": "Autre",
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"temporary": "Temp",
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"strength-u": "FOR",
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"instinct-u": "INST",
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"agility-u": "AGI",
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"fortitude-u": "VIG",
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"intelligence-u": "INT",
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"willpower-u": "VOL",
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"show-ability-macros": "Afficher les macros de Caractéristiques",
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"hit-points-i": "PV",
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"hit-points": "Points de Vie",
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"current": "Actuel",
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"max": "Max",
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"shields": "Boucliers",
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"healing-thresholds": "Healing Thresholds",
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"initiative": "Initiative",
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"initiative-base": "Init Base",
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"miscellaneous-modifier": "Mod divers",
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"defense": "Défense",
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"agility": "Agilité",
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"defensive-training-i": "Def Train",
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"size-modifier": "Modif. de Taille",
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"shield-bonus": "Shield Bns",
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"penalty": "Malus",
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"speed": "Vitesse",
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"shift": "Shift",
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"morale-bonus": "Morale Bonus",
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"mental-training-i": "Ment Train",
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"willpower": "Volonté",
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"resistances": "Resistances",
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"damage-threshold": "Damage Threshold",
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"fortitude": "Fortitude",
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"durability": "Endurance",
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"toughness": "Résistance",
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"strength": "Force",
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"resolve": "Resolve",
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"damage-resistance": "RD",
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"armor-bonus": "Bonus d'Armure",
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"shield-armor": "Shield Armor",
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"psionic-resistance": "Psionic Resistance",
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"psionic-level-i": "Psi Lvl",
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"crippling-wounds": "Crippling Wounds",
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"mobility": "Mobility",
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"action": "Action",
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"core": "Base",
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"vital": "Vital",
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"critical": "Critique",
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"none": "Aucun(e)",
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"weapon": "Arme",
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"accuracy": "Accuracy",
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"base-damage": "Base Damage",
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"ammunition": "Munitions",
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"range": "Portée",
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"ranged": "À distance",
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"melee": "Mêlée",
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"planted": "Planted",
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"strikes": "Strikes",
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"miscellaneous-modifier-": "Mod divers",
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"other-weapons": "Autres armes",
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"encumbrance/load": "Encombrement/Charge",
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"encumbrance-and-load": "Encombrement et Charge",
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"weight-carried": " Poids porté ",
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"load": " Charge ",
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"medium-load": " Charge moyenne ",
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"heavy-load": " Charge Lourde ",
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"max-load": " Max Load ",
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"heavy": "Lourd",
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"currency": "Monnaie",
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"credits": "Credits",
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"honor": "Honneur",
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"evolution-points": "Evo Points",
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"equipped": "Équipé",
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"name": "Nom",
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"cost": " Cost ",
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"weight": " Weight ",
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"quantity": " Quantity ",
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"backpack": "Backpack",
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"slots": " Slots ",
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"equipment-belt": "Equipment Belt",
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"carrying-case": "Carrying Case",
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"other": "Autre",
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"skill-names": "Noms des compétences",
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"max-ranks": "Max<br>Ranks",
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"total-bonus": "Bonus<br>Total",
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"stat": "Carac",
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"ability-modifier": "Modificateur de<br> Caractéristique.",
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"ranks": "Rangs",
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"miscellaneous-modifier-a": "Mod.<br> divers",
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"macro": "Macro",
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"acrobatics": "Acrobaties",
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"agility-a": "Agi",
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"athletics": "Athlétisme",
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"strength-a": "For",
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"computers": "Informatique",
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"intelligence-a": "Int",
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"defensive-training": "Defensive Training",
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"not-applicable": "N/A",
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"endurance": "Endurance",
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"fortitude-a": "Fort",
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"influence": "Influence",
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"willpower-a": "Volonté",
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"leadership": "Leadership",
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"critical-calculation-a": "Command",
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"lore": "Connaissance",
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"medicine": "Médecine",
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"mental-training": "Mental Training",
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"perception": "Perception",
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"instinct-a": "Inst",
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"pilot": "Piloter",
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"psionics": "Psioniques",
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"science": "Science",
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"stealth": "Discrétion",
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"survival": "Survie",
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"tactics": "Tactique",
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"psionic-powers": "Psionic Powers",
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"psionic-level": "Psi Level",
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"psionic-discipline-level": "Psionic Discipline Level",
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"telepathy": "Telepathy",
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"telekinesis": "Telekinesis",
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"cloaking": "Cloaking",
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"augmentation": "Augmentation",
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"temporal": "Temporal",
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"energy": "Énergie",
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"pyromancy": "Pyromancy",
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"manifestation-bonus": "Manifestation Bonus",
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"overload": "Overload",
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"energy-fatigue": "Energy Fatigue",
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"recover": "Recover",
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"power": "Power",
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"energy-cost": "Energy<br>Cost",
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"action-type": "Action<br>Type",
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"difficulty-class": "DD",
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"damage": "Dégâts",
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"full-round": "Full-Round",
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"standard": "Standard",
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"move": "Action",
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"minor": "Mineur",
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"free": "Gratuit",
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"reaction": "Réaction",
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"manifestation": "Manifestation",
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"attack": "Attaque",
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"other-powers": "Other Powers",
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"evolution-powers": "Evolution Powers",
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"biomass": "Biomass",
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"evolution-discipline-mastery": "Evolution Discipline Mastery",
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"biomancy": "Biomancy",
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"basic": "Basique",
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"advanced": "Avancé",
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"master": "Maître",
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"paragon": "Paragon",
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"pestilence": "Pestilence",
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"infestation": "Sporulation",
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"spawning": "Spawning",
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"biomass-cost": "Biomass<br>Cost",
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"characteristic-point-purchases": "CP Purchases",
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"talents": "Talents",
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"specializations": "Spécialisation",
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"classes": "Classes",
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"evolutions": "Evolutions",
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"directives": "Directives",
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"mutations": "Mutations",
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"special-traits-and-abilities": "Special Traits and Abilities",
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"vehicles": "Vehicules",
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"crew": "Crew",
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"pilot-requirements": "Pilot Requirements",
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"structure-rating": "Structure Rating",
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"max-speed": "Allure max",
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"acceleration-rating": "Acceleration Rating",
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"special-traits": "Special Traits",
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"effect": "Effets",
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"minions": "Minions",
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"artificial-intelligence": "AI",
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"instinct": "Instinct",
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"intelligence": "Intelligence",
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"shift-speed": "Shift Speed",
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"regeneration": "Régénération",
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"attacks": "Attaques",
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"special-abilities": "Capacité Spéciales",
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"show?": "Afficher?",
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"date": "Date",
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"note-etc": "Notes..."
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}
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