mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
217 lines
5.8 KiB
JSON
217 lines
5.8 KiB
JSON
{
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"header": "Header",
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"character-name": "Character Name",
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"player-name": "Player Name",
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"experience-points": "Experience Points",
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"level": "Level",
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"race": "Race",
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"type": "Type",
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"massive": "Massive",
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"colossal": "Colossal",
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"gargantuan": "Gargantuan",
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"huge": "Huge",
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"large": "Large",
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"medium": "Medium",
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"small": "Small",
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"tiny": "Tiny",
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"size": "Size",
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"gender": "Gender",
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"background": "Background",
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"banked-cp": "Banked CP",
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"stats": "Stats",
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"weapons": "Weapons",
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"equipment": "Equipment",
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"skills": "Skills",
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"powers": "Powers",
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"traits": "Traits",
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"controlled": "Controlled",
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"notes": "Notes",
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"all": "All",
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"abilities": "Abilities",
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"ability-scores": "Ability Scores",
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"ability": "Ability",
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"total": "Total",
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"base": "Base",
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"miscellaneous": "Misc",
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"temporary": "Temp",
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"strength-u": "STR",
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"instinct-u": "INST",
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"agility-u": "AGI",
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"fortitude-u": "FORT",
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"intelligence-u": "INT",
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"willpower-u": "WILL",
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"show-ability-macros": "Show Ability Macros",
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"hit-points-i": "HP",
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"hit-points": "Hit Points",
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"current": "Current",
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"max": "Max",
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"shields": "Shields",
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"healing-thresholds": "Healing Thresholds",
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"initiative": "Initiative",
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"initiative-base": "Init Base",
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"miscellaneous-modifier": "Misc Mod",
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"defense": "Defense",
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"agility": "Agility",
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"defensive-training-i": "Def Train",
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"size-modifier": "Size Mod",
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"shield-bonus": "Shield Bns",
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"penalty": "Penalty",
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"speed": "Speed",
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"shift": "Shift",
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"morale-bonus": "Morale Bonus",
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"mental-training-i": "Ment Train",
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"willpower": "Willpower",
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"resistances": "Resistances",
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"damage-threshold": "Damage Threshold",
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"fortitude": "Fortitude",
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"durability": "Durability",
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"toughness": "Toughness",
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"strength": "Strength",
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"resolve": "Resolve",
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"damage-resistance": "Damage Resistance",
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"armor-bonus": "Armor Bns",
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"shield-armor": "Shield Armor",
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"psionic-resistance": "Psionic Resistance",
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"psionic-level-i": "Psi Lvl",
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"crippling-wounds": "Crippling Wounds",
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"mobility": "Mobility",
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"action": "Action",
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"core": "Core",
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"vital": "Vital",
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"critical": "Critical",
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"none": "None",
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"weapon": "Weapon",
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"accuracy": "Accuracy",
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"base-damage": "Base Damage",
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"ammunition": "Ammunition",
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"range": "Range",
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"ranged": "Ranged",
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"melee": "Melee",
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"planted": "Planted",
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"strikes": "Strikes",
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"miscellaneous-modifier-": "Misc Mod",
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"other-weapons": "Other Weapons",
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"encumbrance/load": "Encumbrance/Load",
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"encumbrance-and-load": "Encumbrance and Load",
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"weight-carried": " Weight Carried ",
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"load": " Load ",
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"medium-load": " Medium Load ",
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"heavy-load": " Heavy Load ",
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"max-load": " Max Load ",
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"heavy": "Heavy",
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"currency": "Currency",
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"credits": "Credits",
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"honor": "Honor",
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"evolution-points": "Evo Points",
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"equipped": "Equipped",
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"name": "Name",
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"cost": " Cost ",
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"weight": " Weight ",
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"quantity": " Quantity ",
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"backpack": "Backpack",
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"slots": " Slots ",
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"equipment-belt": "Equipment Belt",
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"carrying-case": "Carrying Case",
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"other": "Other",
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"skill-names": "Skill Names",
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"max-ranks": "Max<br>Ranks",
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"total-bonus": "Total<br>Bonus",
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"stat": "Stat",
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"ability-modifier": "Ability<br>Mod.",
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"ranks": "Ranks",
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"miscellaneous-modifier-a": "Misc<br>Mod.",
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"macro": "Macro",
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"acrobatics": "Acrobatics",
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"agility-a": "Agi",
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"athletics": "Athletics",
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"strength-a": "Str",
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"computers": "Computers",
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"intelligence-a": "Int",
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"defensive-training": "Defensive Training",
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"not-applicable": "N/A",
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"endurance": "Endurance",
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"fortitude-a": "Fort",
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"influence": "Influence",
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"willpower-a": "Will",
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"leadership": "Leadership",
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"critical-calculation-a": "Command",
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"lore": "Lore",
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"medicine": "Medicine",
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"mental-training": "Mental Training",
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"perception": "Perception",
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"instinct-a": "Inst",
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"pilot": "Pilot",
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"psionics": "Psionics",
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"science": "Science",
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"stealth": "Stealth",
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"survival": "Survival",
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"tactics": "Tactics",
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"psionic-powers": "Psionic Powers",
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"psionic-level": "Psi Level",
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"psionic-discipline-level": "Psionic Discipline Level",
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"telepathy": "Telepathy",
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"telekinesis": "Telekinesis",
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"cloaking": "Cloaking",
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"augmentation": "Augmentation",
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"temporal": "Temporal",
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"energy": "Energy",
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"pyromancy": "Pyromancy",
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"manifestation-bonus": "Manifestation Bonus",
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"overload": "Overload",
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"energy-fatigue": "Energy Fatigue",
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"recover": "Recover",
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"power": "Power",
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"energy-cost": "Energy<br>Cost",
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"action-type": "Action<br>Type",
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"difficulty-class": "DC",
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"damage": "Damage",
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"full-round": "Full-Round",
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"standard": "Standard",
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"move": "Move",
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"minor": "Minor",
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"free": "Free",
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"reaction": "Reaction",
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"manifestation": "Manifestation",
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"attack": "Attack",
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"other-powers": "Other Powers",
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"evolution-powers": "Evolution Powers",
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"biomass": "Biomass",
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"evolution-discipline-mastery": "Evolution Discipline Mastery",
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"biomancy": "Biomancy",
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"basic": "Basic",
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"advanced": "Advanced",
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"master": "Master",
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"paragon": "Paragon",
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"pestilence": "Pestilence",
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"infestation": "Infestation",
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"spawning": "Spawning",
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"biomass-cost": "Biomass<br>Cost",
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"characteristic-point-purchases": "CP Purchases",
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"talents": "Talents",
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"specializations": "Specializations",
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"classes": "Classes",
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"evolutions": "Evolutions",
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"directives": "Directives",
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"mutations": "Mutations",
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"special-traits-and-abilities": "Special Traits and Abilities",
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"vehicles": "Vehicles",
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"crew": "Crew",
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"pilot-requirements": "Pilot Requirements",
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"structure-rating": "Structure Rating",
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"max-speed": "Max Speed",
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"acceleration-rating": "Acceleration Rating",
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"special-traits": "Special Traits",
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"effect": "Effect",
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"minions": "Minions",
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"artificial-intelligence": "AI",
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"instinct": "Instinct",
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"intelligence": "Intelligence",
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"shift-speed": "Shift Speed",
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"regeneration": "Regeneration",
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"attacks": "Attacks",
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"special-abilities": "Special Abilities",
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"show?": "Show?",
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"date": "Date",
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"note-etc": "Note etc"
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}
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