Files
roll20-character-sheets/Starcraft RPG/translation.json
T
2018-05-14 22:17:23 -07:00

217 lines
5.8 KiB
JSON

{
"header": "Header",
"character-name": "Character Name",
"player-name": "Player Name",
"experience-points": "Experience Points",
"level": "Level",
"race": "Race",
"type": "Type",
"massive": "Massive",
"colossal": "Colossal",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Large",
"medium": "Medium",
"small": "Small",
"tiny": "Tiny",
"size": "Size",
"gender": "Gender",
"background": "Background",
"banked-cp": "Banked CP",
"stats": "Stats",
"weapons": "Weapons",
"equipment": "Equipment",
"skills": "Skills",
"powers": "Powers",
"traits": "Traits",
"controlled": "Controlled",
"notes": "Notes",
"all": "All",
"abilities": "Abilities",
"ability-scores": "Ability Scores",
"ability": "Ability",
"total": "Total",
"base": "Base",
"miscellaneous": "Misc",
"temporary": "Temp",
"strength-u": "STR",
"instinct-u": "INST",
"agility-u": "AGI",
"fortitude-u": "FORT",
"intelligence-u": "INT",
"willpower-u": "WILL",
"show-ability-macros": "Show Ability Macros",
"hit-points-i": "HP",
"hit-points": "Hit Points",
"current": "Current",
"max": "Max",
"shields": "Shields",
"healing-thresholds": "Healing Thresholds",
"initiative": "Initiative",
"initiative-base": "Init Base",
"miscellaneous-modifier": "Misc Mod",
"defense": "Defense",
"agility": "Agility",
"defensive-training-i": "Def Train",
"size-modifier": "Size Mod",
"shield-bonus": "Shield Bns",
"penalty": "Penalty",
"speed": "Speed",
"shift": "Shift",
"morale-bonus": "Morale Bonus",
"mental-training-i": "Ment Train",
"willpower": "Willpower",
"resistances": "Resistances",
"damage-threshold": "Damage Threshold",
"fortitude": "Fortitude",
"durability": "Durability",
"toughness": "Toughness",
"strength": "Strength",
"resolve": "Resolve",
"damage-resistance": "Damage Resistance",
"armor-bonus": "Armor Bns",
"shield-armor": "Shield Armor",
"psionic-resistance": "Psionic Resistance",
"psionic-level-i": "Psi Lvl",
"crippling-wounds": "Crippling Wounds",
"mobility": "Mobility",
"action": "Action",
"core": "Core",
"vital": "Vital",
"critical": "Critical",
"none": "None",
"weapon": "Weapon",
"accuracy": "Accuracy",
"base-damage": "Base Damage",
"ammunition": "Ammunition",
"range": "Range",
"ranged": "Ranged",
"melee": "Melee",
"planted": "Planted",
"strikes": "Strikes",
"miscellaneous-modifier-": "Misc Mod",
"other-weapons": "Other Weapons",
"encumbrance/load": "Encumbrance/Load",
"encumbrance-and-load": "Encumbrance and Load",
"weight-carried": " Weight Carried ",
"load": " Load ",
"medium-load": " Medium Load ",
"heavy-load": " Heavy Load ",
"max-load": " Max Load ",
"heavy": "Heavy",
"currency": "Currency",
"credits": "Credits",
"honor": "Honor",
"evolution-points": "Evo Points",
"equipped": "Equipped",
"name": "Name",
"cost": " Cost ",
"weight": " Weight ",
"quantity": " Quantity ",
"backpack": "Backpack",
"slots": " Slots ",
"equipment-belt": "Equipment Belt",
"carrying-case": "Carrying Case",
"other": "Other",
"skill-names": "Skill Names",
"max-ranks": "Max<br>Ranks",
"total-bonus": "Total<br>Bonus",
"stat": "Stat",
"ability-modifier": "Ability<br>Mod.",
"ranks": "Ranks",
"miscellaneous-modifier-a": "Misc<br>Mod.",
"macro": "Macro",
"acrobatics": "Acrobatics",
"agility-a": "Agi",
"athletics": "Athletics",
"strength-a": "Str",
"computers": "Computers",
"intelligence-a": "Int",
"defensive-training": "Defensive Training",
"not-applicable": "N/A",
"endurance": "Endurance",
"fortitude-a": "Fort",
"influence": "Influence",
"willpower-a": "Will",
"leadership": "Leadership",
"critical-calculation-a": "Command",
"lore": "Lore",
"medicine": "Medicine",
"mental-training": "Mental Training",
"perception": "Perception",
"instinct-a": "Inst",
"pilot": "Pilot",
"psionics": "Psionics",
"science": "Science",
"stealth": "Stealth",
"survival": "Survival",
"tactics": "Tactics",
"psionic-powers": "Psionic Powers",
"psionic-level": "Psi Level",
"psionic-discipline-level": "Psionic Discipline Level",
"telepathy": "Telepathy",
"telekinesis": "Telekinesis",
"cloaking": "Cloaking",
"augmentation": "Augmentation",
"temporal": "Temporal",
"energy": "Energy",
"pyromancy": "Pyromancy",
"manifestation-bonus": "Manifestation Bonus",
"overload": "Overload",
"energy-fatigue": "Energy Fatigue",
"recover": "Recover",
"power": "Power",
"energy-cost": "Energy<br>Cost",
"action-type": "Action<br>Type",
"difficulty-class": "DC",
"damage": "Damage",
"full-round": "Full-Round",
"standard": "Standard",
"move": "Move",
"minor": "Minor",
"free": "Free",
"reaction": "Reaction",
"manifestation": "Manifestation",
"attack": "Attack",
"other-powers": "Other Powers",
"evolution-powers": "Evolution Powers",
"biomass": "Biomass",
"evolution-discipline-mastery": "Evolution Discipline Mastery",
"biomancy": "Biomancy",
"basic": "Basic",
"advanced": "Advanced",
"master": "Master",
"paragon": "Paragon",
"pestilence": "Pestilence",
"infestation": "Infestation",
"spawning": "Spawning",
"biomass-cost": "Biomass<br>Cost",
"characteristic-point-purchases": "CP Purchases",
"talents": "Talents",
"specializations": "Specializations",
"classes": "Classes",
"evolutions": "Evolutions",
"directives": "Directives",
"mutations": "Mutations",
"special-traits-and-abilities": "Special Traits and Abilities",
"vehicles": "Vehicles",
"crew": "Crew",
"pilot-requirements": "Pilot Requirements",
"structure-rating": "Structure Rating",
"max-speed": "Max Speed",
"acceleration-rating": "Acceleration Rating",
"special-traits": "Special Traits",
"effect": "Effect",
"minions": "Minions",
"artificial-intelligence": "AI",
"instinct": "Instinct",
"intelligence": "Intelligence",
"shift-speed": "Shift Speed",
"regeneration": "Regeneration",
"attacks": "Attacks",
"special-abilities": "Special Abilities",
"show?": "Show?",
"date": "Date",
"note-etc": "Note etc"
}