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roll20-character-sheets/StarWars5E/translations/it.json
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{
"skills-list": "acrobatica,addestrare animali,tecnologia,atletica,inganno,conoscenze,intuito,intimidire,investigare,medicina,natura,percezione,intrattenere,persuasione,guidare,rapidità di mano,furtività,sopravvivenza",
"npc-options-u": "OPZIONI PNG",
"name-u": "NOME",
"npc-type-u": "TIPO PNG",
"npc-type-place": "Immondo Medio, qualsiasi allineamento malvagio",
"armor-class-u": "CLASSE ARMATURA",
"class-u": "CLASSE",
"type-u": "TIPO",
"abilities-u": "CAPACITÀ",
"npc-armor-place": "Corazza di Scaglie",
"hit-points-u": "PUNTI FERITA",
"formula-u": "FORMULA",
"speed-u": "VELOCITÀ",
"npc-speed-place": "9 m, volo 18 m",
"attributes-u": "CARATTERISTICHE",
"str-u": "FOR",
"dex-u": "DES",
"con-u": "IST",
"int-u": "INT",
"wis-u": "SAG",
"cha-u": "CAR",
"saves-u": "TIRI SALVEZZA",
"skills-u": "ABILITA'",
"acrobatics-u": "ACROBAZIA",
"animal_handling-u": "ADDESTRARE ANIMALI",
"technology-u": "TECNOLOGIA",
"athletics-u": "ATLETICA",
"deception-u": "INGANNO",
"lore-u": "SAPIENZA",
"insight-u": "INTUIZIONE",
"intimidation-u": "INTIMIDIRE",
"investigation-u": "INDAGARE",
"medicine-u": "MEDICINA",
"nature-u": "NATURA",
"perception-u": "PERCEZIONE",
"performance-u": "INTRATTENERE",
"persuasion-u": "PERSUASIONE",
"piloting-u": "PILOTING",
"sleight_of_hand-u": "RAPIDITÀ DI MANO",
"stealth-u": "FURTIVITÀ",
"survival-u": "SOPRAVVIVENZA",
"damage-vuln-u": "VULNERABILITÀ AI DANNI",
"npc-dmg-vuln-place": "fuoco",
"damage-res-u": "RESISTENZA AI DANNI",
"npc-dmg-res-place": "freddo",
"damage-imm-u": "IMMUNITÀ AI DANNI",
"npc-dmg-imm-place": "fulmine, tuono",
"cond-imm-u": "IMMUNITÀ ALLE CONDIZIONI",
"npc-cond-imm-place": "affascinato",
"senses-u": "SENSI",
"npc-senses-place": "Scurovisione 36 m, Percezione Passiva 16",
"langs-u": "LINGUAGGI",
"lang-u": "LINGUAGGI",
"npc-langs-place": "Abissale, Comune, Infernale",
"challenge-u": "SFIDA",
"xp-u": "PX",
"powercast-npc-u": "POWERCASTING NPC",
"power-ability-u": "POWERCASTING ABILITY",
"none-u": "NESSUNA",
"strength-u": "FORZA",
"strength-save-u": "TS SULLA FORZA",
"dexterity-u": "DESTREZZA",
"dexterity-save-u": "TS SULLA DESTREZZA",
"constitution-u": "COSTITUZIONE",
"constitution-save-u": "TS SULLA COSTITUZIONE",
"intelligence-u": "INTELLIGENZA",
"intelligence-save-u": "TS SU INTELLIGENZA",
"wisdom-u": "SAGGEZZA",
"wisdom-save-u": "TS SU SAGGEZZA",
"charisma-u": "CARISMA",
"charisma-save-u": "TS SU CARISMA",
"power-dc-u": "POWER DC",
"power-atk-bonus-u": "POWER ATTACK BONUS",
"has-reaction-u": "HA REAZIONE",
"leg-actions:-u": "AZIONI LEGGENDARIE:",
"gen-opts-u": "OPZIONI GENERALI",
"npc-u": "PNG",
"roll-queries:-u": "OPZIONI LANCIO:",
"always-adv": "Lancia Sempre con Vantaggio",
"adv-toggle": "Attiva Vantaggio",
"query-adv": "Domanda Vantaggio",
"never-adv": "Non Lanciare Mai con Vantaggio",
"whisp-rolls-gm:-u": "SUSSURRA TIRI AL GM:",
"never-whisp": "Non sussurrare mai i Tiri",
"query-whisp": "Chiedi Sussurro",
"always-whisp": "Sussurrare sempre i tiri",
"auto-dmg-roll:-u": "TIRO DANNI AUTOMATICO:",
"never-dmg": "Non Tirare i Danni in Automatico",
"always-dmg": "Tira Danni & Crit in Automatico",
"ac": "Classe Armatura",
"hp": "Punti Ferita",
"speed": "Velocità",
"language-proficiencies": "Language Proficiencies:",
"skill-proficiencies": "Skill Proficiencies:",
"weapon-proficiencies": "Weapon Proficiencies",
"armor-proficiencies": "Armor Proficiencies:",
"saving-throw": "Tiri Salvezza",
"str": "For",
"dex": "Des",
"con": "Cos",
"int": "Int",
"wis": "Sag",
"cha": "Car",
"skills": "Abilità",
"acrobatics": "Acrobazia",
"animal_handling": "Addestrare Animali",
"technology": "Tecnologia",
"athletics": "Atletica",
"deception": "Raggirare",
"lore": "Conoscenze",
"insight": "Intuizione",
"intimidation": "Intimidazione",
"investigation": "Investigare",
"medicine": "Medicina",
"nature": "Natura",
"perception": "Percezione",
"performance": "Esibizione",
"persuasion": "Persuasione",
"piloting": "Pilotare",
"sleight_of_hand": "Mano lesta",
"stealth": "Furtività",
"survival": "Sopravvivenza",
"dmg-vuln": "Vulnerabilità ai danni",
"dmg-res": "Resistenze ai danni",
"dmg-imm": "Immunità ai danni",
"cond-imm": "Immunità alle condizioni",
"senses": "Sensi",
"langs": "Lingue",
"challenge": "GS",
"npc-trait-name-place": "Falso Aspetto.",
"npc-trait-desc-place": "Se il drago fallisce...",
"actions": "Azioni",
"adv": "Vantaggio",
"norm": "Normale",
"disadv": "Svantaggio",
"name:-u": "NOME:",
"attack-u": "ATTACCO",
"type:-u": "TIPO:",
"melee": "Mischia",
"ranged": "A distanza",
"range-reach:-u": "GITTATA/PORTATA",
"range-reach-place": "1.5 m",
"to-hit:-u": "PER COLPIRE:",
"target:-u": "BERSAGLIO:",
"target:": "Bersaglio:",
"to-hit-place": "Un bersaglio",
"on-hit:-u": "COLPITO:",
"on-hit-place": "Da taglio",
"on-hit2:-u": "COLPITO 2:",
"on-hit-2-place": "fuoco",
"hit:": "Colpo: ",
"reactions": "Reazioni",
"npc-repeating-name-place": "Parata.",
"npc-repeating-desc-place": "La creatura somma 2 alla sua CA contro...",
"powers": "Poteri",
"prep-u": "PREP",
"school:-u": "SCUOLA:",
"tech": "Tecnologia",
"force": "FORCE",
"Tech": "Tecnologia",
"Force": "Vigore",
"divination": "Divinazione",
"enchantment": "Ammaliamento",
"evocation": "Evocazione",
"illusion": "Illusione",
"necromancy": "Negromanzia",
"transmutation": "Trasmutazione",
"ritual": "RITUALI",
"ritual-l": "rituale",
"range:-u": "GITTATA:",
"range:": "Gittata:",
"components:-u": "COMPONENTI:",
"components:": "Componenti:",
"power-component-verbal": "V",
"power-component-somatic": "S",
"power-component-material": "M",
"power-ritual": "R",
"power-concentration": "C",
"ruby-dust-place": "polvere di rubino del valore di 50mo",
"concentration-u": "CONCENTRAZIONE",
"concentration": "Concentrazione",
"duration:-u": "DURATA:",
"duration:": "Durata:",
"difficulty-class-abv": "CD",
"output:-u": "RISULTATO:",
"powercard-u": "POWERCARD",
"power-atk:-u": "POWER ATTACK:",
"none": "Nessuno",
"dmg:-u": "DANNO:",
"dmg2:-u": "DANNO 2:",
"healing:-u": "CURA",
"add-ability-mod-u": "AGGIUNGI MOD DI CARATTERISTICA AL DANNO O ALLA CURA",
"effect:-u": "EFFETTO:",
"npc-atk-effect-place": "Metà Danno",
"desc:-u": "DESCRIZIONE:",
"at-higher-lvl:-u": "A livelli superiori:",
"at-higher-lvl": "A livelli superiori",
"higher-lvl-cast": "Lancio ai livelli superiori",
"leg-actions": "Azioni Leggendarie",
"leg-actions-desc": "Il <span name=\"attr_npc_name\"></span> può fare <span name=\"attr_npc_legendary_actions\"></span> azioni leggendarie, scegliendo dalle opzioni sottostanti. Può essere attivata una sola azione leggendaria alla volta e solo al termine del turno di un'altra creatura. Il <span name=\"attr_npc_name\"></span> recupera l'azione leggendaria spesa all'inizio del suo turno.",
"atk-range-place": "1.5 m",
"atk-target-place": "Un bersaglio",
"atk-dmg-type-place": "Da taglio",
"atk-dmg-type2-place": "fuoco",
"adv-u": "VANTAGGIO",
"norm-u": "NORMALE",
"disadv-u": "SVANTAGGIO",
"core-u": "SCHEDA",
"bio-u": "BIO",
"powers-u": "POWERS",
"feats-u": "FEATS",
"review-u": "REVIEW",
"char-name-u": "NOME DEL PERSONAGGIO",
"berserker": "Berserker",
"scholar": "Studioso",
"engineer": "Ingegneria",
"druid": "Druido",
"fighter": "Guerriero",
"monk": "Monaco",
"guardian": "Guardian",
"scout": "Esplorazione",
"operative": "Operative",
"sorcerer": "Stregone",
"sentinel": "Sentinel",
"consular": "Consular",
"class-level-u": "CLASSE &amp LIVELLO",
"background-u": "BACKGROUND",
"background": "Sfondo",
"race-u": "RAZZA",
"alignment-u": "ALIGNMENT",
"precognition-u": "PRECOGNITION (REROLL)",
"alignment": "Alignment",
"exp-pts-u": "PUNTI ESPERIENZA",
"inspiration-u": "ISPIRAZIONE",
"prof-bonus-u": "BONUS DI COMPETENZA",
"strength": "Forza",
"strength-save": "Tiro salvezza su Forza",
"dexterity": "Destrezza",
"dexterity-save": "Tiro Salvezza su Destrezza",
"constitution": "Costituzione",
"constitution-save": "Tiro salvezza su Costituzione",
"intelligence": "Intelligenza",
"intelligence-save": "Tiro Salvezza su Intelligenza",
"wisdom": "Saggezza",
"wisdom-save": "Tiro Salvezza Su Saggezza",
"charisma": "Carisma",
"charisma-save": "Tiro Salvezza su Carisma",
"saving-throws-u": "TIRI SALVEZZA",
"acrobatics-core": "Acrobazia <span>(Des)</span>",
"animal_handling-core": "Addestrare Animali <span>(Sag)</span>",
"technology-core": "Technology <span>(Int)</span>",
"athletics-core": "Atletica <span>(For)</span>",
"deception-core": "Inganno <span>(Car)</span>",
"lore-core": "Sapienza <span>(Int)</span>",
"insight-core": "Intuizione <span>(Sag)</span>",
"intimidation-core": "Intimidire <span>(Car)</span>",
"investigation-core": "Indagare <span>(Int)</span>",
"medicine-core": "Medicina <span>(Sag)</span>",
"nature-core": "Natura <span>(Int)</span>",
"perception-core": "Percezione <span>(Sag)</span>",
"performance-core": "Intrattenere <span>(Car)</span>",
"persuasion-core": "Persuasione <span>(Car)</span>",
"piloting-core": "Piloting <span>(Int)</span>",
"sleight_of_hand-core": "Rapidità di Mano <span>(Des)</span>",
"stealth-core": "Furtività <span>(Des)</span>",
"survival-core": "Sopravvivenza <span>(Sag)</span>",
"pass-wis-u": "SAGGEZZA (PERCEZIONE) PASSIVA",
"tool-u": "STRUMENTO",
"pro-u": "COMP",
"attr-u": "CARATTERISTICHE",
"prof-bonus:-u": "BONUS DI COMPETENZA:",
"prof-u": "COMPETENTE",
"proficency-u": "COMPETENZA",
"expertise-u": "MAESTRIA",
"jack-of-all-u": "FACTOTUM",
"attr:-u": "CARATTERISTICHE:",
"tool-prof-u": "COMPETENZE NEGLI STRUMENTI",
"other-prof-langs-u": "ALTRE COMPETENZE &amp; LINGUAGGI",
"prof-langs-u": "COMPETENZE &amp; LINGUAGGI",
"init": "Iniziativa",
"init-u": "INIZIATIVA",
"hp-max": "Massimo dei Punti Ferita",
"hp-current-u": "PUNTI FERITA ATTUALI",
"hp-temp-u": "PUNTI FERITA TEMPORANEI",
"total": "Totale",
"hit-dice-u": "DADI VITA",
"successes-u": "SUCCESSI",
"failures-u": "FALLIMENTI",
"death-save-u": "TS CONTRO MORTE",
"death-saves-u": "TS CONTRO MORTE",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-0": "No effect",
"exhaustion-1": "Svantaggio alle prove di caratteristica",
"exhaustion-2": "Velocità dimezzata",
"exhaustion-3": "Svantaggio ai tiri per colpire e ai tiri salvezza",
"exhaustion-4": "Punti ferita massimi dimezzati",
"exhaustion-5": "Velocità ridotta a 0",
"exhaustion-6": "Morte",
"atk-u": "ATT",
"dmg-type-u": "DANNO/TIPO",
"attack:-u": "ATTACCO:",
"proficient-u": "COMPETENTE",
"range-place": "Incantatore (cono di 18 m)",
"power-bonus:-u": "POWER BONUS:",
"crit-range-u": "SOGLIA DEL CRIT:",
"damage:-u": "DANNO:",
"dmg-type-place": "Taglienti",
"crit:-u": "CRITICO:",
"damage2:-u": "DANNO 2:",
"saving-throw:-u": "TIRI SALVEZZA:",
"vs-dc:-u": "VS CD:",
"power-u": "POTERE",
"flat-u": "FISSA",
"save": "TS",
"save-effect:-u": "IN CASO DI SUCCESSO:",
"save-effect-place": "metà danni",
"ammunition:-u": "MUNIZIONI:",
"ammunition-place": "Frecce",
"description:-u": "DESCRIZIONE:",
"description-place": "Fino a 2 creature entro 3 m",
"atk-powercasting-u": "ATTACKS &amp; POWERCASTING",
"copper-piece-u": "MR",
"silver-piece-u": "MA",
"electrum-piece-u": "ME",
"credit-piece-u": "GS",
"platinum-piece-u": "MP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\"> ATTENZIONE: SONO STATI AGGIUNTI SET MULTIPLI DI ARMATURE O SCUDI E LA CA NON VIENE CALCOLATA CORRETTAMENTE. TOGLIERE IL PEZZO DELL'ARMATURA DAI DETTAGLI DELL'OGGETTO.",
"item-name-u": "NOME OGGETTO",
"equipped-u": "EQUIPAGGIATO",
"use-as-resource-u": "USARE COME RISORSA",
"prop:-u": "PROP:",
"mods:-u": "MOD:",
"total-weight-u": "PESO TOTALE",
"immobile-u": "IMMOBILE",
"heavily-encumbered-u": "PESANTEMENTE INGOMBRATO",
"encumbered-u": "INGOMBRATO",
"over-carrying-cap-u": "OLTRE LE CAPACITÀ DI CARICO",
"equipment-u": "EQUIPAGGIAMENTO",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "FLAWS",
"class-resource-u": "RISORSA DI CLASSE",
"other-resource-u": "ALTRE RISORSE",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "ETÀ",
"size-u": "TAGLIA",
"size": "Taglia",
"height-u": "ALTEZZA",
"weight-u": "PESO",
"eye-u": "OCCHI",
"skin-u": "PELLE",
"hair-u": "CAPELLI",
"char-appearance-u": "CHARACTER APPEARANCE",
"char-backstory-u": "STORIA DEL PERSONAGGIO",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "FEAT",
"treasure-u": "BOTTINO",
"storage-u": "STORAGE",
"miscellaneous-u": "MISCELLANEOUS",
"power-save-dc-u": "POWER SAVE DC",
"AT-Will-u": "AT WILL",
"ritual-u": "RITUALI",
"casting-time:-u": "TEMPO DI LANCIO:",
"casting-time:": "Tempo di Lancio:",
"at-higher-lvl-dmg:-u": "Danno ai livelli superiori",
"half-dmg-place": "Metà Danno",
"hit-die:-u": "DADI VITA:",
"initiative-mod:-u": "MODIFICATORE INIZIATIVA:",
"glob-saving-mod:-u": "MODIFICATORE TIRI SALVEZZA GLOBALE:",
"glob-ac-mod:-u": "MODIFICATORE CLASSE ARMATURA GLOBALE:",
"glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:",
"pass-perc-mod:-u": "MOD. PERCEZIONE PASSIVA:",
"death-save-mod:-u": "MODIFICATORE TS CONTRO MORTE:",
"power-caster-lvl:-u": "POWER CASTER LEVEL:",
"halfling-luck-u": "FORTUNA HALFLING",
"tech-fighter-u": "TECH FIGHTER",
"tech-operative-u": "TECH OPERATIVE",
"class-options-u": "OPZIONI DI CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"class:-u": "CLASSE:",
"subclass:-u": "SUBCLASS:",
"race:-u": "RAZZA:",
"subrace:-u": "SUBRACE:",
"2nd-class:-u": "2ª CLASSE:",
"lvl:-u": "LIVELLO:",
"3rd-class:-u": "3ª CLASSE:",
"4th-class:-u": "4ª CLASSE:",
"mutliclass-opts-u": "OPZIONI MULTICLASSE",
"use-cust-class-u": "USA CLASSE PERSONALIZZATA",
"class-name:-u": "NOME CLASSE:",
"powercasting-ability:-u": "POWERCASTING ABILITY:",
"power-slots:-u": "POWER POINTS:",
"power-full-u": "FULL (Engineer, Consular)",
"power-half-u": "HALF (Guardian, Scout)",
"power-third-u": "THIRD (Power Fighter/Infiltrator)",
"cust-class-opts": "OPZIONI CLASSE PERSONALIZZATA",
"normal": "Normale",
"expirtise": "Perizia",
"skill-opts-u": "OPZIONI ABILITA'",
"version": "v",
"always-roll-adv": "Lancia Sempre con Vantaggio",
"toggle-roll-adv": "Attiva Vantaggio",
"query-roll-adv": "Domanda Vantaggio",
"never-roll-adv": "Non Lanciare Mai con Vantaggio",
"never-whisper-roll": "Non sussurrare mai i Tiri",
"query-whisper-roll": "Chiedi Sussurro",
"always-whisper-roll": "Sussurrare sempre i tiri",
"never-roll-dmg": "Non Tirare i Danni in Automatico",
"always-roll-dmg": "Tira Danni &amp; Crit in Automatico",
"add-char-to-templates:-u": "AGGIUNGI NOME PERSONAGGIO AI TEMPLATE:",
"on": "Attivo",
"off": "Spento",
"inventory:-u": "INVENTARIO:",
"compendium-compatible": "Compendio Compatibile",
"simple": "Semplici",
"encumbrance:-u": "INGOMBRO:",
"ammo-tracking:-u": "TRACCIAMENTO MUNIZIONI:",
"general-opts-u": "OPZIONI GENERALI",
"transition-text": "Cliccando su una delle immagini sottostanti i dati verranno riformattati dalla tua scheda attuale a questa. Questi cambiamenti sono permanenti e non possono essere annullati.",
"transition-text-highlight": "Si consiglia di fare una copia della partita prima di usare questo strumento.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "TRANSITION OPTIONS",
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"power_dc_mod:-u": "POWER SAVE DC MOD:",
"custom_ac:-u": "CA PERSONALIZZATA:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "PNG/PG",
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "STILE DUNGEONS AND DRAGONS",
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
"cd-bar1-value:-u": "BAR 1 VALUE:",
"cd-bar1-max:-u": "BAR 1 MAX:",
"cd-bar1-link:-u": "BAR 1 LINK:",
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
"cd-bar2-value:-u": "BAR 2 VALUE:",
"cd-bar2-max:-u": "BAR 2 MAX:",
"cd-bar2-link:-u": "BAR 2 LINK:",
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
"cd-bar3-value:-u": "BAR 3 VALUE:",
"cd-bar3-max:-u": "BAR 3 MAX:",
"cd-bar3-link:-u": "BAR 3 LINK:",
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
"npc-name-in-rolls:-u": "NOME PNG NEI TIRI:",
"show": "Mostra",
"hide": "Nascondi",
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
"public:-u": "PUBBLICO",
"to-gm:-u": "AL <span class='togm'>GM</span>",
"toggle-roll-whisper": "Attiva Invio diretto",
"attribute-opts-u": "OPZIONI CARATTERISTICHE",
"save-opts-u": "OPZIONI TS",
"by-level": "Per Livello (Predefinito)",
"prof-die": "Dado Competenza (DAN)",
"custom": "Personalizzato",
"core-die-roll:-u": "TIRO DADI BASE:",
"has-attack-u": "HA UN ATTACCO",
"variant-phb": "Variante (MG p176)",
"carrying-capacity-mod:-u": "MOD. CAPACITÀ TRASPORTO:",
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
"automatic": "Automatico",
"cantrip-progression:-u": "AT-WILL PROGRESSION",
"cantrip-dice-u": "AT-WILL DICE",
"cantrip-beam-u": "AT-WILL BEAM",
"cantrips-u": "AT-WILL",
"force_slots_total-u": "FORCE TOTAL",
"force_slots_remaining-u": "FORCE REMAINING",
"tech_slots_total-u": "TECH TOTAL",
"tech_slots_remaining-u": "TECH REMAINING",
"level-calculations:-u": "CALCOLI LIVELLO AUTOMATICI:",
"power_point_modifiers-u": "POWER POINT MODIFIERS",
"lvl-u": "LIVELLO",
"include_power_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
"token_size-u": "DIMENSIONE TOKEN",
"add-dex-tiebreaker-u": "AGGIUNGI SPAREGGIO SU DES ALL'INIZIATIVA",
"initiative-style:-u": "STILE INIZIATIVA:",
"query-attr-u": "CHIEDI CARATTERISTICA",
"custom-skills-u": "ABILITÀ PERSONALIZZATE",
"weapon-u": "ARMI",
"armor-u": "ARMATURA",
"other-u": "ALTRO",
"source:-u": "FONTE:",
"source-type:-u": "TIPO FONTE:",
"racial": "Razziale",
"class": "Classe",
"feat": "Talento",
"other": "Altro",
"partial": "Parziale",
"show_all": "Mostra Tutto",
"cr_only": "C&R Only",
"power-icons:-u": "POWER ICONS:",
"custom-pb:-u": "BONUS DI COMPETENZA PERSONALIZZATO:",
"show-global-attack-field-u": "MOSTRA CAMPO MOD. ATTACCO GLOBALE",
"show-global-damage-field-u": "MOSTRA CAMPO MOD. DANNO GLOBALE",
"show-global-save-field-u": "MOSTRA CAMPO MOD. TS GLOBALE",
"show-global-skill-field-u": "MOSTRA CAMPO MOD. ABILITÀ GLOBALE",
"global-attack-u": "MOD. ATTACCO GLOBALE",
"global-damage-u": "MOD. DANNO GLOBALE",
"global-save-u": "MODIFICATORE TIRI SALVEZZA GLOBALE",
"global-skill-u": "MODIFICATORE ABILITÀ GLOBALE",
"global-damage": "Modificatore Danni Globale ",
"core-die-roll-info": "Cambiando il dado principale si sostituirà il normale 1d20 di quasi tutti i tiri con un randomizzatore di tua scelta, come ad esempio un 2d10, o 3d6.",
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless power.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance power.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless power.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set power points and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "La sezione dei PRIVILEGI E TRATTI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che vogliono un controllo più manuale sulla scheda.",
"simple-proficiencies-info": "La sezione ALTRE COMPETENZE E LINGUAGGI del personaggio è impostata inizialmente per funzionare con il Compendio di Roll20 5E. L'opzione Semplice fornisce invece un campo di testo per quei giocatori che vogliono un controllo più diretto sulla scheda.",
"init-tiebreaker-info": "Aggiungi il punteggio di Destrezza del personaggio alla fine del bonus di iniziativa come se fosse un decimale per evitare pareggi.",
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
"footer-wiki-link": "Per ulteriori informazioni su questa scheda del personaggio, le sue funzionalità o il suo utilizzo, si prega di visitare la Wiki di Roll20 per la documentazione ufficiale: https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Si è sicuri di voler trasformare questo personaggio in ",
"yes": "Sì",
"next": "Prossimo",
"cancel": "Annulla",
"cancel-u": "CANCEL",
"choose": "Scegli",
"innate:-u": "INNATO:",
"mod:-u": "MOD:",
"hpmods:-u": "HP MODIFIERS:",
"charmancer-welcome": "Welcome to the Charactermancer!",
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"suggested-abilities": "Suggested Abilities: ",
"class-powercasting": "Class Powercasting Ability: ",
"ability-score-increase": "Ability Score Increase:",
"lawful-good": "Legale Buono",
"neutral-good": "Neutrale Buono",
"chaotic-good": "Caotico Buono",
"lawful-neutral": "Legale Neutrale",
"neutral": "Neutrale Puro",
"chaotic-neutral": "Caotico Neutrale",
"lawful-evil": "Legale Malvagio",
"neutral-evil": "Neutrale Malvagio",
"chaotic-evil": "Caotico Malvagio",
"tiny": "Minuscola",
"small": "Piccolo",
"medium": "Media",
"large": "Larga",
"huge": "Enorme",
"age": "Età:",
"gargantuan": "Gigantesco",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
"starting-credit:": "Starting Credit:",
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Start",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"ship-name-u": "SHIP NAME",
"ship-tier:-u": "TIER:",
"ship-size:-u": "TAGLIA:",
"ship-manufacturer:-u": "MANUFACTURER/LINE/CLASS:",
"ship-line:-u": "LINE:",
"ship-class:-u": "CLASSE:",
"ship-credits-next-tier:-u": "CREDITS NEEDED TO UPGRADE TO NEXT TIER:",
"modifications-u": "MODIFICATIONS",
"ship-options-u": "SHIP OPTIONS",
"hyperdrive_class-u": "HYPERDRIVE CLASS",
"navcomputer_bonus-u": "NAVCOMPUTER BONUS",
"ship_flyspeed-u": "FLYING SPEED",
"ship_turnspeed-u": "TURNING SPEED",
"ship-shield-u": "CURRENT SHIELD POINTS",
"ship-shield-max": "Shield Point Maximum",
"destruction-saves-u": "DESTRUCTION SAVES",
"destruction-save-u": "DESTRUCTION SAVE",
"attacks-per-round:-u": "ATK/ROUND:",
"attacks-per-round-u": "ATKS",
"tier": "Livello",
"total-cargo-tons-u": "TOTAL CARGO (TONS)",
"total-hidden-cargo-tons-u": "TOTAL HIDDEN CARGO (TONS)",
"cargo-u": "CARGO",
"hidden-cargo-u": "HIDDEN CARGO",
"pilot_prof_bonus-u": "PILOT PROF BONUS",
"pilot_proficiency-u": "PILOT INT(PILOTING)",
"attacks-u": "ATTACKS",
"modification": "Bonus Dote",
"upgrade": "Potenziamento",
"deployments-u": "DEPLOYMENTS",
"deployment-u": "DEPLOYMENT",
"rank-u": "GRADO",
"rank:-u": "GRADO:",
"deployment:-u": "DEPLOYMENT:",
"gunner": "Fuciliere",
"mechanic": "Mechanic",
"coordinator": "Coordinator",
"operator": "Operator",
"pilot": "Pilotare",
"technician": "Technician",
"base": "Base",
"energy": "Energia",
"max-shield-point-tracking:-u": "SHIELD POINT TRACKING:",
"speed-tracking:-u": "SPEED TRACKING:",
"system-dmg-lvl:-u": "SYSTEM DMG LEVEL:",
"ship-regen-rate": "Regen Rate",
"shield-u": "SCUDO",
"armor-and-shield-u": "ARMOR &amp; SHIELD",
"ac-bonus:-u": "AC BONUS:",
"hp-slash-hit-die:-u": "HP/HIT DIE:",
"shield-capacity-x:-u": "SHIELD CAPACITY X:",
"regen-rate-x:-u": "REGEN RATE X:",
"sheet-type": "Sheet Type: ",
"sheet-type-info": "PC is the normal sheet, NPC is a compact sheet for non-player characters, and Ship is selfexplanatory.",
"ship_boost-core": "Boost <span>(Str)</span>",
"ship_boost-u": "Boost",
"ship_ram-core": "Ram <span>(Str)</span>",
"ship_ram-u": "Ram",
"ship_hide-core": "Hide <span>(Dex)</span>",
"ship_hide-u": "Nascondi",
"ship_maneuvering-core": "Maneuvering <span>(Dex)</span>",
"ship_maneuvering-u": "Maneuvering",
"ship_patch-core": "Patch <span>(Con)</span>",
"ship_patch-u": "Patch",
"ship_regulation-core": "Regulation <span>(Con)</span>",
"ship_regulation-u": "Regulation",
"ship_astrogation-core": "Astrogation <span>(Int)</span>",
"ship_astrogation-u": "Astrogation",
"ship_data-core": "Data <span>(Int)</span>",
"ship_data-u": "Data",
"ship_probe-core": "Probe <span>(Int)</span>",
"ship_probe-u": "Prova",
"ship_scan-core": "Scan <span>(Wis)</span>",
"ship_scan-u": "Scrutare",
"ship_impress-core": "Impress <span>(Cha)</span>",
"ship_impress-u": "Impress",
"ship_interfere-core": "Interfere <span>(Cha)</span>",
"ship_interfere-u": "Interfere",
"ship_menace-core": "Menace <span>(Cha)</span>",
"ship_menace-u": "Menace",
"ship_swindle-core": "Swindle <span>(Cha)</span>",
"ship_swindle-u": "Swindle",
"proficiently": "Proficiently Equipped",
"expertly": "Expertly Equipped",
"hull-dice-u": "HULL DICE",
"shield-dice-u": "SHIELD DICE",
"role-specialization:-u": "ROLE:",
"reactor-u": "Reattore",
"pwrcoupling-u": "Power Coupling",
"reactor-pwr-couple-u": "REACTOR &amp; POWER COUPLING",
"ship-pwr-die-label-u": "POWER DICE CAPACITY / AVAILABLE",
"central-system-u": "Central System",
"comms-system-u": "Communications",
"engines-system-u": "Engines",
"shields-system-u": "Scudi",
"sensors-system-u": "Sensori",
"weapons-system-u": "Armi",
"pwr-dice-u": "Power Die",
"pwr-dice-recovery-u": "Power Die Recovery",
"ship-cargo-tab-u": "CARGO",
"ship-mods-tab-u": "MOD",
"ship-suites-tab-u": "SUITES",
"ship-fuel-max": "Fuel Capacity",
"ship-fuel-current-label": "CURRENT FUEL (UNITS)",
"ship-food-max": "Food Capacity",
"ship-food-current-label": "CURRENT FOOD (PORTIONS)",
"ship-reg-cargo-max": "Cargo Capacity",
"ship-hidden-cargo-max": "Hidden Cargo Capacity",
"ship-fuel-cost-label": "FUEL COST (CR/Unit)",
"option-select-none-u": "Nessuno",
"ionization-reactor-u": "Ionization Reactor",
"fuel-cell-reactor-u": "Fuel Cell Reactor",
"pwr-core-reactor-u": "Power Core Reactor",
"direct-pwr-coup-u": "Direct Power Coupling",
"dist-pwr-coup-u": "Distributed Power Coupling",
"hub-spoke-pwr-coup-u": "Hub &amp; Spoke Power Coupling",
"ship-armor-label:": "Ship Armor:",
"ship-shield-label:": "Ship Shield:",
"deflection-shield-u": "Deflection Armor",
"lightweight-shield-u": "Lightweight Armor",
"reinforced-shield-u": "Reinforced Armor",
"custom-ship-armor-u": "Custom Armor",
"directional-shield-u": "Directional Shield",
"fortress-shield-u": "Fortress Shield",
"quick-charge-shield-u": "Quick Charge Shield",
"custom-ship-shield-u": "Custom Shield",
"armor-shields-label-u": "ARMOR &amp; SHIELDS",
"ship-mod-max": "Mod Capacity",
"ship-hardpoints-max": "Fixed Hardpoints",
"ship-t-hardpoints-max": "Turret Hardpoints",
"ship-suites-max": "Suite Capacity",
"ship-mod-current-u": "TOTAL MODIFICATIONS",
"ship-hardpoints-current-u": "HARDPOINTS USED",
"ship-t-hardpoints-current-u": "TURRET HARDPOINTS USED",
"ship-suites-current-u": "TOTAL SUITES",
"ship-weapons-u": "SHIP WEAPON ATTACKS",
"ship-weapon-category-u": "CATEGORY",
"ship-weapon-category:-u": "WEAPON CATEGORY: ",
"ship-weapon-facing-u": "FACING",
"ship-weapon-facing:-u": "WEAPON FACING: ",
"ship-weapon-range-u": "GITTATA",
"primary-u": "PRIMARY",
"secondary-u": "SECONDARY",
"tertiary-u": "TERTIARY",
"quaternary-u": "QUATERNARY",
"turreted-u": "TURRETED",
"bow-front-u": "FRONT",
"stern-back-u": "INDIETRO",
"port-left-u": "LEFT",
"starboard-right-u": "RIGHT",
"passive-ship-scan-u": "PASSIVE SCAN (WISDOM)",
"cost:-u": "COST: ",
"pwr-dice-cen-u": "Central System Power Die",
"pwr-dice-com-u": "Communications Power Die",
"pwr-dice-eng-u": "Engines Power Die",
"pwr-dice-shi-u": "Shields Power Die",
"pwr-dice-sen-u": "Sensors Power Die",
"pwr-dice-wea-u": "Weapons Power Die",
"grade:-u": "GRADE: ",
"broadsided-u": "BROADSIDED",
"modifications-suites-u": "SUITE MODIFICATIONS",
"ship-notes-u": "ADDITIONAL NOTES AND MISC.",
"ship-dr": "Dmg Red.",
"ship-hp-max": "Hull Point Maximum",
"ship-hp-current-u": "CURRENT HULL POINTS",
"import-export-u": "Import/Export",
"import-export-clean-u": "Clean",
"import-export-import-u": "Import from json",
"import-export-export-u": "Export to json",
"power-cantrip-u": "AT WILL",
"power-1-u": "1st LEVEL",
"power-2-u": "2nd LEVEL",
"power-3-u": "3rd LEVEL",
"power-4-u": "4th LEVEL",
"power-5-u": "5th LEVEL",
"power-6-u": "6th LEVEL",
"power-7-u": "7th LEVEL",
"power-8-u": "8th LEVEL",
"power-9-u": "9th LEVEL"
}