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{
"skills-list": "acrobatie, dressage, technologie, athlétisme, tromperie, connaissance, perspicacité, intimidation, enquête, médecine, nature, perception, performance, persuasion, pilotage, tour de passe-passe, discrétion, survie",
"npc-options-u": "OPTIONS DE PNJ",
"name-u": "NOM",
"npc-type-u": "TYPE DE PNJ",
"npc-type-place": "Fiélon moyen, de tout alignement mauvais",
"armor-class-u": "CLASSE D'ARMURE",
"class-u": "CLASSE",
"type-u": "TYPE",
"abilities-u": "CARACTÉRISTIQUES",
"npc-armor-place": "armure d'écailles",
"hit-points-u": "POINTS DE VIE",
"formula-u": "FORMULE",
"speed-u": "VITESSE",
"npc-speed-place": "9 m, vol 18 m.",
"attributes-u": "ATTRIBUTS",
"str-u": "FOR",
"dex-u": "DEX",
"con-u": "CON",
"int-u": "INT",
"wis-u": "SAG",
"cha-u": "CAR",
"saves-u": "SAUVEGARDES",
"skills-u": "COMPÉTENCES",
"acrobatics-u": "ACROBATIES",
"animal_handling-u": "DRESSAGE",
"technology-u": "TECHNOLOGIE",
"athletics-u": "ATHLÉTISME",
"deception-u": "TROMPERIE",
"lore-u": "CONNAISSANCE",
"insight-u": "PERSPICACITÉ",
"intimidation-u": "INTIMIDATION",
"investigation-u": "INVESTIGATION",
"medicine-u": "MÉDECINE",
"nature-u": "NATURE",
"perception-u": "PERCEPTION",
"performance-u": "REPRÉSENTATION",
"persuasion-u": "PERSUASION",
"piloting-u": "PILOTAGE",
"sleight_of_hand-u": "ESCAMOTAGE",
"stealth-u": "DISCRÉTION",
"survival-u": "SURVIE",
"damage-vuln-u": "VULNÉRABILITÉS AUX DÉGÂTS",
"npc-dmg-vuln-place": "feu",
"damage-res-u": "RÉSISTANCES AUX DÉGÂTS",
"npc-dmg-res-place": "froid",
"damage-imm-u": "IMMUNITÉS AUX DÉGÂTS",
"npc-dmg-imm-place": "foudre, tonnerre",
"cond-imm-u": "IMMUNITÉS AUX CONDITIONS",
"npc-cond-imm-place": "charmé",
"senses-u": "SENS",
"npc-senses-place": "vision dans le noir 36 m, perception passive 16",
"langs-u": "LANGUES",
"lang-u": "LANGUE",
"npc-langs-place": "Abyssal, Commun, Infernal",
"challenge-u": "FACTEUR DE PUISSANCE",
"xp-u": "PX",
"powercast-npc-u": "POWERCASTING NPC",
"power-ability-u": "POWERCASTING ABILITY",
"none-u": "AUCUN(E)",
"strength-u": "FORCE",
"strength-save-u": "SAUVEGARDE DE FORCE",
"dexterity-u": "DEXTÉRITÉ",
"dexterity-save-u": "SAUVEGARDE DE DEXTÉRITÉ",
"constitution-u": "CONSTITUTION",
"constitution-save-u": "SAUVEGARDE DE CONSTITUTION",
"intelligence-u": "INTELLIGENCE",
"intelligence-save-u": "SAUVEGARDE D'INTELLIGENCE",
"wisdom-u": "SAGESSE",
"wisdom-save-u": "SAUVEGARDE DE SAGESSE",
"charisma-u": "CHARISME",
"charisma-save-u": "SAUVEGARDE DE CHARISME",
"power-dc-u": "POWER DC",
"power-atk-bonus-u": "POWER ATTACK BONUS",
"has-reaction-u": "A DES RÉACTIONS",
"leg-actions:-u": "ACTIONS LÉGENDAIRES :",
"gen-opts-u": "OPTIONS GÉNÉRALES",
"npc-u": "PNJ",
"roll-queries:-u": "JETS DE DÉS:",
"always-adv": "Toujours utiliser l'avantage",
"adv-toggle": "Changement d'avantage",
"query-adv": "Demander à chaque jet pour l'avantage",
"never-adv": "Ne jamais utiliser l'avantage",
"whisp-rolls-gm:-u": "JETS PRIVÉS AU MJ:",
"never-whisp": "Ne jamais chuchoter les jets",
"query-whisp": "Demander pour murmurer",
"always-whisp": "Toujours chuchoter les jets",
"auto-dmg-roll:-u": "JETS DE DÉGÂTS AUTO :",
"never-dmg": "Ne pas lancer les dégâts en auto",
"always-dmg": "Tirer les dégâts & les critiques en auto",
"ac": "Classe d'Armure",
"hp": "Points de Vie",
"speed": "Vitesse",
"language-proficiencies": "Maîtrise des langues",
"skill-proficiencies": "Maîtrise des compétences",
"weapon-proficiencies": "Maîtrise des Armes",
"armor-proficiencies": "Maîtrise des Armures",
"saving-throw": "Jets de Sauvegarde",
"str": "For",
"dex": "Dex",
"con": "Con",
"int": "Int",
"wis": "Sag",
"cha": "Cha",
"skills": "Compétences",
"acrobatics": "Acrobaties",
"animal_handling": "Dressage",
"technology": "Technologie",
"athletics": "Athlétisme",
"deception": "Tromperie",
"lore": "Connaissance",
"insight": "Perspicacité",
"intimidation": "Intimidation",
"investigation": "Investigation",
"medicine": "Médecine",
"nature": "Nature",
"perception": "Perception",
"performance": "Représentation",
"persuasion": "Persuasion",
"piloting": "Pilotage",
"sleight_of_hand": "Escamotage",
"stealth": "Discrétion",
"survival": "Survie",
"dmg-vuln": "Vulnérabilité aux dégâts",
"dmg-res": "Résistance aux dégâts",
"dmg-imm": "Immunité aux dégâts",
"cond-imm": "Immunité aux conditions",
"senses": "Sens",
"langs": "Langues",
"challenge": "FP",
"npc-trait-name-place": "Apparence trompeuse.",
"npc-trait-desc-place": "Si le dragon rate...",
"actions": "Actions",
"adv": "Avantage",
"norm": "Normal",
"disadv": "Désavantage",
"name:-u": "NOM :",
"attack-u": "ATTAQUE",
"type:-u": "TYPE :",
"melee": "Mêlée",
"ranged": "À distance",
"range-reach:-u": "PORTÉE/ALLONGE :",
"range-reach-place": "1.5 m",
"to-hit:-u": "BON. ATT. :",
"target:-u": "CIBLE:",
"target:": "Cible:",
"to-hit-place": "Une cible",
"on-hit:-u": "DÉGÂTS  :",
"on-hit-place": "tranchant",
"on-hit2:-u": "DÉGÂTS 2 :",
"on-hit-2-place": "feu",
"hit:": "Touché: ",
"reactions": "Réactions",
"npc-repeating-name-place": "Parade.",
"npc-repeating-desc-place": "La créature ajoute 2 à sa CA contre...",
"powers": "Pouvoirs",
"prep-u": "PRÉP",
"school:-u": "ÉCOLE :",
"tech": "Tech",
"force": "Force",
"Tech": "Technique",
"Force": "Force",
"divination": "Divination",
"enchantment": "Enchantement",
"evocation": "Évocation",
"illusion": "Illusion",
"necromancy": "Necromancie",
"transmutation": "Transmutation",
"ritual": "RITUEL",
"ritual-l": "rituel",
"range:-u": "PORTÉE:",
"range:": "Portée:",
"components:-u": "COMPOSANTS :",
"components:": "Composants:",
"power-component-verbal": "V",
"power-component-somatic": "C",
"power-component-material": "M",
"power-ritual": "Réa",
"power-concentration": "C",
"ruby-dust-place": "50 po de poussière de rubis",
"concentration-u": "CONCENTRATION",
"concentration": "Concentration",
"duration:-u": "DURÉE:",
"duration:": "Durée:",
"difficulty-class-abv": "DD",
"output:-u": "AFFICHAGE :",
"powercard-u": "POWERCARD",
"power-atk:-u": "POWER ATTACK:",
"none": "Aucun(e)",
"dmg:-u": "DÉGÂTS:",
"dmg2:-u": "DÉGÂTS 2 :",
"healing:-u": "SOINS :",
"add-ability-mod-u": "AJOUTER BONUS DE CARACT. AUX DÉGÂTS/SOINS",
"effect:-u": "EFFET :",
"npc-atk-effect-place": "1/2 dégâts",
"desc:-u": "DESCRIPTION :",
"at-higher-lvl:-u": "À PLUS HAUT NIVEAU :",
"at-higher-lvl": "À plus haut niveau",
"higher-lvl-cast": "Lancé à plus haut niveau",
"leg-actions": "Actions légendaires",
"leg-actions-desc": "<span name=\"attr_npc_name\"></span> peut utiliser <span name=\"attr_npc_legendary_actions\"></span> actions légendaires, en choisissant parmi les options ci-dessous. Une seule option légendaire peut être utilisée à la fois et seulement à la fin du tour dune autre créature. <span name=\"attr_npc_name\"></span> récupère les légendaires actions dépensées au début de son tour.",
"atk-range-place": "1.5 m",
"atk-target-place": "Une cible",
"atk-dmg-type-place": "tranchant",
"atk-dmg-type2-place": "feu",
"adv-u": "AVANTAGE",
"norm-u": "NORMAL",
"disadv-u": "DÉSAVANTAGE",
"core-u": "FICHE",
"bio-u": "BIO",
"powers-u": "POUVOIRS",
"feats-u": "DONS",
"review-u": "REVIEW",
"char-name-u": "NOM DU PERSONNAGE",
"berserker": "Berserker",
"scholar": "Érudit",
"engineer": "Ingénieur",
"druid": "Druide",
"fighter": "Guerrier",
"monk": "Moine",
"guardian": "Gardien",
"scout": "Éclaireur",
"operative": "Operative",
"sorcerer": "Ensorceleur",
"sentinel": "Sentinelle",
"consular": "Consulaire",
"class-level-u": "CLASSE &amp; NIVEAU",
"background-u": "HISTORIQUE",
"background": "Fond",
"race-u": "RACE",
"alignment-u": "ALIGNEMENT",
"precognition-u": "PRECOGNITION (REROLL)",
"alignment": "Alignement:",
"exp-pts-u": "POINTS DEXPÉRIENCE",
"inspiration-u": "INSPIRATION",
"prof-bonus-u": "BONUS DE MAÎTRISE",
"strength": "Force",
"strength-save": "Sauvegarde de force",
"dexterity": "Dextérité",
"dexterity-save": "Sauvegarde de dextérité",
"constitution": "Constitution",
"constitution-save": "Sauvegarde de constitution",
"intelligence": "Intelligence",
"intelligence-save": "Sauvegarde d'intelligence",
"wisdom": "Sagesse",
"wisdom-save": "Sauvegarde de sagesse",
"charisma": "Charisme",
"charisma-save": "Sauvegarde de charisme",
"saving-throws-u": "JETS DE SAUVEGARDE",
"acrobatics-core": "Acrobaties <span>(Dex)</span>",
"animal_handling-core": "Dressage <span>(Sag)</span>",
"technology-core": "Technology <span>(Int)</span>",
"athletics-core": "Athlétisme <span>(For)</span>",
"deception-core": "Supercherie<span>(Cha)</span>",
"lore-core": "Connaissance<span>(Int)</span>",
"insight-core": "Perspicacité <span>(Sag)</span>",
"intimidation-core": "Intimidation <span>(Car)</span>",
"investigation-core": "Investigation <span>(Int)</span>",
"medicine-core": "Médecine <span>(Sag)</span>",
"nature-core": "Nature <span>(Int)</span>",
"perception-core": "Perception <span>(Sag)</span>",
"performance-core": "Représentation <span>(Cha)</span>",
"persuasion-core": "Persuasion <span>(Car)</span>",
"piloting-core": "Piloting <span>(Int)</span>",
"sleight_of_hand-core": "Escamotage <span>(Dex)</span>",
"stealth-core": "Discrétion <span>(Dex)</span>",
"survival-core": "Survie <span>(Sag)</span>",
"pass-wis-u": "SAGESSE PASSIVE (PERCEPTION)",
"tool-u": "OUTIL",
"pro-u": "PRO",
"attr-u": "ATTRIBUT",
"prof-bonus:-u": "BONUS DE MAÎTRISE:",
"prof-u": "COMPÉTENT",
"proficency-u": "MAÎTRISE",
"expertise-u": "EXPERTISE",
"jack-of-all-u": "TOUCHE-À-TOUT",
"attr:-u": "ATTRIBUT:",
"tool-prof-u": "OUTILS MAÎTRISÉS",
"other-prof-langs-u": "AUTRES MAÎTRISES &amp; LANGUES",
"prof-langs-u": "AUTRES MAÎTRISES &amp; LANGUES",
"init": "Inititative",
"init-u": "INITIATIVE",
"hp-max": "Points de Vie Maximum",
"hp-current-u": "POINTS DE VIE ACTUELS",
"hp-temp-u": "POINTS DE VIE TEMPORAIRES",
"total": "total",
"hit-dice-u": "DÉS DE VIE",
"successes-u": "SUCCÈS",
"failures-u": "ÉCHECS",
"death-save-u": "SAUVEGARDE CONTRE LA MORT",
"death-saves-u": "SAUVEGARDES CONTRE LA MORT",
"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
"exhaustion-u": "EXHAUSTION LEVEL",
"exhaustion-0": "No effect",
"exhaustion-1": "Désavantage aux jets de caractéristiques",
"exhaustion-2": "Vitesse diminuée de moitié",
"exhaustion-3": "Désavantage aux jets dattaque et de sauvegarde",
"exhaustion-4": "Points de vie maximums diminués de moitié",
"exhaustion-5": "Vitesse réduite à 0",
"exhaustion-6": "Mort",
"atk-u": "ATT",
"dmg-type-u": "DÉGÂTS/TYPE",
"attack:-u": "ATTAQUE:",
"proficient-u": "COMPÉTENT",
"range-place": "Soi (cône de 20 m)",
"power-bonus:-u": "POWER BONUS:",
"crit-range-u": "PLAGE DE CRIT.&nbsp;:",
"damage:-u": "DÉGÂTS:",
"dmg-type-place": "Tranchant",
"crit:-u": "CRIT.&nbsp;:",
"damage2:-u": "DÉGÂTS 2&nbsp;:",
"saving-throw:-u": "JET DE SAUVEGARDE:",
"vs-dc:-u": "DD&nbsp;:",
"power-u": "POUVOIR",
"flat-u": "FIXE",
"save": "Sauvegarde",
"save-effect:-u": "EFFET DE SAUVEGARDE:",
"save-effect-place": "moitié dégâts",
"ammunition:-u": "MUNITIONS&nbsp;:",
"ammunition-place": "Flèches",
"description:-u": "DESCRIPTION :",
"description-place": "Jusqu'à 2 créatures à moins de 5 pieds",
"atk-powercasting-u": "ATTACKS &amp; POWERCASTING",
"copper-piece-u": "PC",
"silver-piece-u": "PA",
"electrum-piece-u": "PE",
"credit-piece-u": "FP",
"platinum-piece-u": "PP",
"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">ATTENTION - PLUSIEURS ENSEMBLES DARMURE OU DE BOUCLIERS ONT ÉTÉ AJOUTÉS ET LA CA NEST PAS CALCULÉE CORRECTEMENT. DÉSÉQUIPEZ LA PIÈCE D'ARMURE DEPUIS LES DÉTAILS DE L'OBJET.",
"item-name-u": "NOM DE L'OBJET",
"equipped-u": "ÉQUIPÉ",
"use-as-resource-u": "EST UN RESSOURCE",
"prop:-u": "PROP.&nbsp;:",
"mods:-u": "MOD.&nbsp;:",
"total-weight-u": "POIDS TOTAL",
"immobile-u": "IMMOBILISÉ",
"heavily-encumbered-u": "FORTEMENT ENCOMBRÉ",
"encumbered-u": "ENCOMBRÉ",
"over-carrying-cap-u": "SURCHARGÉ",
"equipment-u": "ÉQUIPEMENT",
"personality-traits-u": "PERSONALITY TRAITS",
"ideals-u": "IDEALS",
"bonds-u": "BONDS",
"flaws-u": "DÉFAUTS",
"class-resource-u": "RESSOURCE DE CLASSE",
"other-resource-u": "AUTRES RESSOURCES",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "ÂGE",
"size-u": "TAILLE",
"size": "Catégorie de taille",
"height-u": "TAILLE",
"weight-u": "POIDS",
"eye-u": "YEUX",
"skin-u": "PEAU",
"hair-u": "CHEVEUX",
"char-appearance-u": "APPARENCE DU PERSONNAGE",
"char-backstory-u": "HISTOIRE DU PERSONNAGE",
"allies-orgs-u": "ALLIES &amp; ORGANIZATIONS",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"feat-u": "DON",
"treasure-u": "BUTIN",
"storage-u": "STORAGE",
"miscellaneous-u": "MISCELLANEOUS",
"power-save-dc-u": "POWER SAVE DC",
"AT-Will-u": "À VOLONTÉ",
"ritual-u": "RITUEL",
"casting-time:-u": "DURÉE D'INCANT.&nbsp;:",
"casting-time:": "Temps d'Incantation:",
"at-higher-lvl-dmg:-u": "DÉGÂTS À PLUS HAUT NIV.&nbsp;:",
"half-dmg-place": "1/2 dégâts",
"hit-die:-u": "DÉ DE VIE&nbsp;:",
"initiative-mod:-u": "MODIFICATEUR DINITIATIVE :",
"glob-saving-mod:-u": "MODIF. GLOBAL DES JETS DE SAUVEGARDE&nbsp;:",
"glob-ac-mod:-u": "MODIF. GLOBAL À LA CA&nbsp;:",
"glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:",
"pass-perc-mod:-u": "MODIF. PERCEPTION PASSIVE&nbsp;:",
"death-save-mod:-u": "MODIF. SAUVEGARDE CONTRE LA MORT&nbsp;:",
"power-caster-lvl:-u": "POWER CASTER LEVEL:",
"halfling-luck-u": "CHANCE DU HALFELIN",
"tech-fighter-u": "TECH FIGHTER",
"tech-operative-u": "TECH OPERATIVE",
"class-options-u": "OPTIONS DE CLASSE (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
"class:-u": "CLASSE :",
"subclass:-u": "SOUS-CLASSE:",
"race:-u": "RACE:",
"subrace:-u": "SUBRACE:",
"2nd-class:-u": "2e CLASSE&nbsp;:",
"lvl:-u": "NIVEAU&nbsp;:",
"3rd-class:-u": "3e CLASSE&nbsp;:",
"4th-class:-u": "4e CLASSE&nbsp;:",
"mutliclass-opts-u": "OPTIONS DE MULTICLASSAGE",
"use-cust-class-u": "UTILISER UNE CLASSE PERSONNALISÉE",
"class-name:-u": "NOM DE CLASSE:",
"powercasting-ability:-u": "POWERCASTING ABILITY:",
"power-slots:-u": "POINTS DE POUVOIR:",
"power-full-u": "FULL (Engineer, Consular)",
"power-half-u": "HALF (Guardian, Scout)",
"power-third-u": "THIRD (Power Fighter/Infiltrator)",
"cust-class-opts": "OPTIONS DE CLASSE PERSONNALISÉE",
"normal": "Normal",
"expirtise": "Expertise",
"skill-opts-u": "OPTIONS DE COMPÉTENCE",
"version": "v",
"always-roll-adv": "Toujours utiliser l'avantage",
"toggle-roll-adv": "Changement d'avantage",
"query-roll-adv": "Demander à chaque jet pour l'avantage",
"never-roll-adv": "Ne jamais utiliser l'avantage",
"never-whisper-roll": "Ne jamais chuchoter les jets",
"query-whisper-roll": "Demander pour murmurer",
"always-whisper-roll": "Toujours chuchoter les jets",
"never-roll-dmg": "Ne pas lancer les dégâts en auto",
"always-roll-dmg": "Tirer les dégâts &amp; les critiques en auto",
"add-char-to-templates:-u": "AJOUTER NOM DU PERSONNAGE AUX GABARITS&nbsp;:",
"on": "Actif",
"off": "Inactif",
"inventory:-u": "INVENTAIRE&nbsp;:",
"compendium-compatible": "Compatible Compendium",
"simple": "Simple",
"encumbrance:-u": "ENCOMBREMENT :",
"ammo-tracking:-u": "SUIVI DES MUNITIONS&nbsp;:",
"general-opts-u": "OPTIONS GÉNÉRALES",
"transition-text": "Cliquer sur une des images ci-dessous va reformater les données de votre feuille actuelle vers le format indiqué. Ces modifications sont permanentes et ne peuvent être annulées.",
"transition-text-highlight": "Veuillez faire une copie de votre partie avant dutiliser cet outil.",
"choose-sheet-transfer": "CHOISISSEZ LA FEUILLE SOURCE DU TRANSFERT",
"community-sheet-u": "COMMUNITY SHEET",
"shaped-sheet-u": "SHAPED SHEET",
"transition-opts-u": "OPTIONS DE TRANSFERT",
"portions-sheet-utilize": "Certaines parties de cette feuille utilisent du contenu provenant du System Reference Document 5.0 sous licence OGL. Voir la licence OGL et l'avis de droit dauteur (en anglais). https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Essayez maintenant avec l'installation d'API en un clic disponible avec votre abonnement Pro.",
"api-required-u": "(API NÉCÉSSAIRE)",
"power_dc_mod:-u": "POWER SAVE DC MOD:",
"custom_ac:-u": "CA PERSO.&nbsp;:",
"npc-info": "L'option PNJ active par défaut le style de feuille de personnage pour PNJ pour les nouveaux personnages. Utile si tous les personnages joueurs ont déjà été créés, et que les personnages à venir sont destinés à être des PNJ.",
"npc-pc": "PNJ/PJ",
"roll-queries-info": "Afficher les jets de désavantage des D20 selon cette option. 'Toujours' est le paramètre par défaut et lancera 2 D20 pour chaque jet (en cas de (dés) avantage). L'idée est de n'utiliser que le jet le plus à gauche si aucun (dés) avantage n'est utilisé. 'Afficher un bouton' ajoute trois boutons en haut de la feuille pour activer un avantage ou un désavantage. 'Demander à chaque jet' affiche une popup avant chaque jet de dé, pour indiquer s'il faut inclure un (dés) avantage. 'Jamais' ne lance qu'un seul D20, laissant au joueur le soin de relancer en cas de (dés) avantage.",
"whisp-rolls-gm-info": "Tous les jets sont envoyés dans le chat pour tous les joueurs par défaut. 'Demander' affiche une popup avant chaque jet de dé, pour indiquer si vous voulez n'afficher le jet qu'à vous-même et au MJ. 'Bascule' ajoutera un bouton sur la barre d'onglets pour active ou désactiver. 'Toujours' n'enverra les jets qu'à vous et au MJ.",
"auto-dmg-roll-info": "Par défaut, les jets de dégâts des attaques ne sont pas lancés tant que l'attaque n'est pas confirmée. Les dégâts ne sont lancés qu'en cliquant sur le nom de l'attaque dans le gabarit du chat. La méthode par défaut est compatible avec l'option de dé en 3D. Optionnellement, vous pouvez choisir 'Toujours' pour que les jets de critique et de dégâts soient lancés en même temps que le jet pour toucher, affichant tous les résultats au moment du jet pour toucher.",
"add-char-to-templates-info": "Les noms des personnages ne sont pas affichés dans le gabarit de jet de dé par défaut, et sont seulement affichés comme d'habitude dans le panneau de chat comme joueur/personnage sélectionné dans 'Speaking as'. Activer cette option ajoute le personnage qui utilise le jet dans le gabarit de l'action, ce qui sera utile pour les joueurs utilisant plusieurs personnages.",
"inventory-info": "L'inventaire du personnage utilise par défaut le style compatible avec le Compendium Roll20 5E. Cela inclut la geston des quantités/poids, le suivi de l'encombrement, le tri, le calcul de CA, la génération d'attaques automatiques, et bien plus. L'option 'Simple' apporte un champ texte pour les listes d'objets, à destination des joueurs qui préfèrent avoir un contrôle manuel de la feuille.",
"encumbrance-info": "La feuille utilise la variante de la règle d'encombrement de la page 176 du manuel du joueur. L'option 'Off' désactive cette règle et n'utilise alors qu'une vérification basique de la limite de poids de l'inventaire.",
"ammo-tracking-info": "Fournit un suivi automatique des munitions avec le <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
"dungeons-and-dragons-styling": "STYLE DE FEUILLE D&D",
"dungeons-and-dragons-styling-info": "Active le style Donjons et Dragons pour la feuille de personnage et les gabarits de jet de dé. Ce paramètre est automatiquement appliqué à toutes les feuilles de personnage et ne peut être utilisé au cas par cas.",
"cd-bar1-value:-u": "VALEUR BARRE 1&nbsp;:",
"cd-bar1-max:-u": "MAX BARRE 1&nbsp;:",
"cd-bar1-link:-u": "LIEN BARRE 1&nbsp;:",
"cd-bar1-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 1.",
"cd-bar1-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 1.",
"cd-bar1-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 1. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.",
"cd-bar2-value:-u": "VALEUR BARRE 2&nbsp;:",
"cd-bar2-max:-u": "MAX BARRE 2&nbsp;:",
"cd-bar2-link:-u": "LIEN BARRE 2&nbsp;:",
"cd-bar2-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 2.",
"cd-bar2-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 2.",
"cd-bar2-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 2. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.",
"cd-bar3-value:-u": "VALEUR BARRE 3&nbsp;:",
"cd-bar3-max:-u": "MAX BARRE 3&nbsp;:",
"cd-bar3-link:-u": "LIEN BARRE 3&nbsp;:",
"cd-bar3-value-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la barre 3.",
"cd-bar3-max-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle utiliseront la valeur de cet attribut pour la valeur maximale de la barre 3.",
"cd-bar3-link-desc:-u": "Par défaut, les pions créés en faisant un glisser-déposer du Compendium sur la table virtuelle lieront la valeur de cet attribut à la barre 3. Si ce paramètre est défini, tous les autres paramètres de barre seront ignorés.",
"npc-name-in-rolls:-u": "NOM DU PNJ DANS LES JETS&nbsp;:",
"show": "Afficher",
"hide": "Cacher",
"npc-name-in-rolls-desc:-u": "Dans les résultats des jets de PNJ, afficher ou masquer le nom du PNJ dans le cartouche de résultat du jet.",
"public:-u": "PUBLIC",
"to-gm:-u": "AU <span class='togm'>MJ</span>",
"toggle-roll-whisper": "Murmurer au MJ ?",
"attribute-opts-u": "OPTIONS DES CARACTÉRISTIQUES",
"save-opts-u": "OPTIONS DES SAUVEGARDES",
"by-level": "Selon le niveau (par défaut)",
"prof-die": "Dé de maîtrise (Manuel du MJ)",
"custom": "Perso.",
"core-die-roll:-u": "JET DE DÉ DE BASE&nbsp;:",
"has-attack-u": "A UNE ATTAQUE",
"variant-phb": "Variante (cf manuel du joueur)",
"carrying-capacity-mod:-u": "MODIFICATEUR DE CAPACITÉ DE CHARGE&nbsp;:",
"armor-class-tracking:-u": "CALCUL DE LA CLASSE D'ARMURE&nbsp;:",
"automatic": "Automatique",
"cantrip-progression:-u": "AT-WILL PROGRESSION",
"cantrip-dice-u": "AT-WILL DICE",
"cantrip-beam-u": "AT-WILL BEAM",
"cantrips-u": "AT-WILL",
"force_slots_total-u": "FORCE TOTAL",
"force_slots_remaining-u": "FORCE REMAINING",
"tech_slots_total-u": "TECH TOTAL",
"tech_slots_remaining-u": "TECH REMAINING",
"level-calculations:-u": "CALCULS AUTOMATIQUES À PARTIR DU NIVEAU&nbsp;:",
"power_point_modifiers-u": "POWER POINT MODIFIERS",
"lvl-u": "NIVEAU",
"include_power_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
"token_size-u": "TAILLE DU PION",
"add-dex-tiebreaker-u": "AFFICHER LA DEX POUR DÉPARTAGER L'INITIATIVE",
"initiative-style:-u": "TYPE DINITIATIVE&nbsp;:",
"query-attr-u": "DEMANDER À CHAQUE JET",
"custom-skills-u": "COMPÉTENCES PERSONNALISÉES",
"weapon-u": "ARME",
"armor-u": "ARMURE",
"other-u": "AUTRE",
"source:-u": "SOURCE :",
"source-type:-u": "TYPE DE SOURCE :",
"racial": "Racial",
"class": "Classe",
"feat": "Talent",
"other": "Autre",
"partial": "Partiel",
"show_all": "Tout afficher",
"cr_only": "Seulement C & R",
"power-icons:-u": "POWER ICONS:",
"custom-pb:-u": "BONUS DE MAÎTRISE PERSONNALISÉ&nbsp;:",
"show-global-attack-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL À L'ATTAQUE",
"show-global-damage-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX DÉGÂTS",
"show-global-save-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX SAUVEGARDES",
"show-global-skill-field-u": "AFFICHER LE CHAMP DU MODIFICATEUR GLOBAL AUX COMPÉTENCES",
"global-attack-u": "MODIFICATEUR GLOBAL À L'ATTAQUE",
"global-damage-u": "MODIFICATEUR GLOBAL AUX DÉGÂTS",
"global-save-u": "MODIFICATEUR GLOBAL AUX SAUVEGARDES",
"global-skill-u": "MODIFICATEUR GLOBAL AUX COMPÉTENCES",
"global-damage": "Modificateur global aux dégâts",
"core-die-roll-info": "Changer le dé de base remplacera le D20 habituel par la plupart des générateurs de jets de votre choix, comme 2D10 ou 3D6.",
"pb-type-info": "Par défaut, le bonus de maîtrise sera automatiquement calculé à partir du total des niveaux, selon la méthode standard du manuel des joueurs. L'option Dé de maîtrise utilise la méthode alternative du manuel du MJ avec laquelle, à la place d'un bonus fixe, un dé est lancé. L'option Personnalisé vous permet de remplacer le bonus par la valeur de votre choix.",
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless power.",
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance power.",
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless power.",
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
"auto-level-calc-info": "By default changing character levels will automatically set power points and hit dice. Changing this setting to off prevents this behavior.",
"simple-traits-info": "La section CAPACITÉS & TRAITS du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.",
"simple-proficiencies-info": "La section AUTRES MAÎTRISES & LANGUES du personnage utilise par défaut le style complexe compatible avec le Compendium Roll20. L'option Simple fournit un simple champ texte pour les joueurs qui veulent un contrôle manuel de la feuille.",
"init-tiebreaker-info": "Ajoute la valeur de Dextérité du personnage en tant que dixièmes au bonus d'Initiative, afin de départager les égalités.",
"b-custom-info": "Quand le bonus de maîtrisé est réglé sur Personnalisé, la feuille de personnage utilisera cette valeur comme bonus de maîtrise.",
"footer-wiki-link": "Pour plus d'information sur cette feuille de personnage, ses fonctionnalités et son utilisation, consulter sa documentation officielle sur le Wiki Roll20. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "PEUT RECEVOIR UN GLISSER-DÉPOSER DU COMPENDIUM",
"are_you_sure": "Êtes-vous sûr de vouloir transformer ce personnage en ",
"yes": "Oui",
"next": "Suivant",
"cancel": "Annuler",
"cancel-u": "ANNULER",
"choose": "Choisir",
"innate:-u": "INNÉ&nbsp;:",
"mod:-u": "MODE:",
"hpmods:-u": "HP MODIFIERS:",
"charmancer-welcome": "Welcome to the Charactermancer!",
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
"get-started": "Get started by clicking Next.",
"opt-out-u": "OPT OUT",
"charmancer-compendium": "Your Compendium Awaits.",
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons &amp; Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
"charmancer-choose-race": "Choose a Race:",
"charmancer-custom-race-name": "Custom Race Name:",
"suggested-abilities": "Suggested Abilities: ",
"class-powercasting": "Class Powercasting Ability: ",
"ability-score-increase": "Ability Score Increase:",
"lawful-good": "Loyal Bon",
"neutral-good": "Neutre Bon",
"chaotic-good": "Chaotique Bon",
"lawful-neutral": "Loyal Neutre",
"neutral": "Neutre",
"chaotic-neutral": "Chaotique Neutre",
"lawful-evil": "Loyal Mauvais",
"neutral-evil": "Neutre Mauvais",
"chaotic-evil": "Chaotique Mauvais",
"tiny": "Très Petite",
"small": "Petite",
"medium": "Moyenne",
"large": "Grande",
"huge": "Très Grande",
"age": "Âge :",
"gargantuan": "Gigantesque",
"step1-equipment": "Step 5: Equipment",
"equipment-from-background": "Equipment from Background",
"equipment-from-class": "Equipment from Class",
"class-equipment": "Class Equipment",
"starting-wealth": "Starting Wealth (PHB)",
"starting-credit:": "Starting Credit:",
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
"standard-array": "Standard Array",
"roll-for-stats": "Roll for Stats",
"standard-roll": "Roll 4d6, drop lowest",
"charmancer-cancel-heading": "Where would you like to go, traveler?",
"continue-charmancer": "Continue Charactermancer",
"save_progress_and_exit": "Save and Exit",
"cancel_charactermancer": "Discard and exit",
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
"point-buy": "Point Buy",
"available-points:": "Available Points: ",
"equipment-choice-text": "How would you like to choose your equipment?",
"charmancer-start": "Départ",
"clear-abilities": "Clear Assignment",
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
"ship-name-u": "SHIP NAME",
"ship-tier:-u": "ÉCHELON:",
"ship-size:-u": "TAILLE:",
"ship-manufacturer:-u": "MANUFACTURER/LINE/CLASS:",
"ship-line:-u": "LINE:",
"ship-class:-u": "CLASSE :",
"ship-credits-next-tier:-u": "CREDITS NEEDED TO UPGRADE TO NEXT TIER:",
"modifications-u": "MODIFICATIONS",
"ship-options-u": "SHIP OPTIONS",
"hyperdrive_class-u": "HYPERDRIVE CLASS",
"navcomputer_bonus-u": "NAVCOMPUTER BONUS",
"ship_flyspeed-u": "FLYING SPEED",
"ship_turnspeed-u": "TURNING SPEED",
"ship-shield-u": "CURRENT SHIELD POINTS",
"ship-shield-max": "Shield Point Maximum",
"destruction-saves-u": "DESTRUCTION SAVES",
"destruction-save-u": "DESTRUCTION SAVE",
"attacks-per-round:-u": "ATK/ROUND:",
"attacks-per-round-u": "ATKS",
"tier": "Rang",
"total-cargo-tons-u": "TOTAL CARGO (TONS)",
"total-hidden-cargo-tons-u": "TOTAL HIDDEN CARGO (TONS)",
"cargo-u": "CARGO",
"hidden-cargo-u": "HIDDEN CARGO",
"pilot_prof_bonus-u": "PILOT PROF BONUS",
"pilot_proficiency-u": "PILOT INT(PILOTING)",
"attacks-u": "ATTAQUES",
"modification": "Talent bonus",
"upgrade": "Améliorations",
"deployments-u": "DEPLOYMENTS",
"deployment-u": "DEPLOYMENT",
"rank-u": "RANG",
"rank:-u": "RANG:",
"deployment:-u": "DEPLOYMENT:",
"gunner": "Artilleur",
"mechanic": "Mécanique",
"coordinator": "Coordinator",
"operator": "Arrangeur",
"pilot": "Piloter",
"technician": "Technician",
"base": "Base",
"energy": "Énergie",
"max-shield-point-tracking:-u": "SHIELD POINT TRACKING:",
"speed-tracking:-u": "SPEED TRACKING:",
"system-dmg-lvl:-u": "SYSTEM DMG LEVEL:",
"ship-regen-rate": "Regen Rate",
"shield-u": "BOUCLIER",
"armor-and-shield-u": "ARMOR &amp; SHIELD",
"ac-bonus:-u": "AC BONUS:",
"hp-slash-hit-die:-u": "HP/HIT DIE:",
"shield-capacity-x:-u": "SHIELD CAPACITY X:",
"regen-rate-x:-u": "REGEN RATE X:",
"sheet-type": "Type de feuille: ",
"sheet-type-info": "PC is the normal sheet, NPC is a compact sheet for non-player characters, and Ship is selfexplanatory.",
"ship_boost-core": "Boost <span>(Str)</span>",
"ship_boost-u": "Boost",
"ship_ram-core": "Ram <span>(Str)</span>",
"ship_ram-u": "Ram",
"ship_hide-core": "Hide <span>(Dex)</span>",
"ship_hide-u": "Cacher",
"ship_maneuvering-core": "Maneuvering <span>(Dex)</span>",
"ship_maneuvering-u": "Manœuvres",
"ship_patch-core": "Patch <span>(Con)</span>",
"ship_patch-u": "Patch",
"ship_regulation-core": "Regulation <span>(Con)</span>",
"ship_regulation-u": "Regulation",
"ship_astrogation-core": "Astrogation <span>(Int)</span>",
"ship_astrogation-u": "Astrogation",
"ship_data-core": "Data <span>(Int)</span>",
"ship_data-u": "Data",
"ship_probe-core": "Probe <span>(Int)</span>",
"ship_probe-u": "Sonder",
"ship_scan-core": "Scan <span>(Wis)</span>",
"ship_scan-u": "Observation",
"ship_impress-core": "Impress <span>(Cha)</span>",
"ship_impress-u": "Impressionner",
"ship_interfere-core": "Interfere <span>(Cha)</span>",
"ship_interfere-u": "Interfere",
"ship_menace-core": "Menace <span>(Cha)</span>",
"ship_menace-u": "Menace",
"ship_swindle-core": "Swindle <span>(Cha)</span>",
"ship_swindle-u": "Swindle",
"proficiently": "Proficiently Equipped",
"expertly": "Expertly Equipped",
"hull-dice-u": "HULL DICE",
"shield-dice-u": "SHIELD DICE",
"role-specialization:-u": "ROLE:",
"reactor-u": "Reactor",
"pwrcoupling-u": "Power Coupling",
"reactor-pwr-couple-u": "REACTOR &amp; POWER COUPLING",
"ship-pwr-die-label-u": "POWER DICE CAPACITY / AVAILABLE",
"central-system-u": "Central System",
"comms-system-u": "Communications",
"engines-system-u": "Moteurs",
"shields-system-u": "Boucliers",
"sensors-system-u": "Détecteurs",
"weapons-system-u": "Armes",
"pwr-dice-u": "Power Die",
"pwr-dice-recovery-u": "Power Die Recovery",
"ship-cargo-tab-u": "CARGO",
"ship-mods-tab-u": "MOD.&nbsp;",
"ship-suites-tab-u": "SUITES",
"ship-fuel-max": "Fuel Capacity",
"ship-fuel-current-label": "CURRENT FUEL (UNITS)",
"ship-food-max": "Food Capacity",
"ship-food-current-label": "CURRENT FOOD (PORTIONS)",
"ship-reg-cargo-max": "Cargo Capacity",
"ship-hidden-cargo-max": "Hidden Cargo Capacity",
"ship-fuel-cost-label": "FUEL COST (CR/Unit)",
"option-select-none-u": "Aucun",
"ionization-reactor-u": "Ionization Reactor",
"fuel-cell-reactor-u": "Fuel Cell Reactor",
"pwr-core-reactor-u": "Power Core Reactor",
"direct-pwr-coup-u": "Direct Power Coupling",
"dist-pwr-coup-u": "Distributed Power Coupling",
"hub-spoke-pwr-coup-u": "Hub &amp; Spoke Power Coupling",
"ship-armor-label:": "Ship Armor:",
"ship-shield-label:": "Ship Shield:",
"deflection-shield-u": "Deflection Armor",
"lightweight-shield-u": "Lightweight Armor",
"reinforced-shield-u": "Reinforced Armor",
"custom-ship-armor-u": "Custom Armor",
"directional-shield-u": "Directional Shield",
"fortress-shield-u": "Fortress Shield",
"quick-charge-shield-u": "Quick Charge Shield",
"custom-ship-shield-u": "Custom Shield",
"armor-shields-label-u": "ARMOR &amp; SHIELDS",
"ship-mod-max": "Mod Capacity",
"ship-hardpoints-max": "Fixed Hardpoints",
"ship-t-hardpoints-max": "Turret Hardpoints",
"ship-suites-max": "Suite Capacity",
"ship-mod-current-u": "TOTAL MODIFICATIONS",
"ship-hardpoints-current-u": "HARDPOINTS USED",
"ship-t-hardpoints-current-u": "TURRET HARDPOINTS USED",
"ship-suites-current-u": "TOTAL SUITES",
"ship-weapons-u": "SHIP WEAPON ATTACKS",
"ship-weapon-category-u": "CATÉGORIE",
"ship-weapon-category:-u": "WEAPON CATEGORY: ",
"ship-weapon-facing-u": "FACING",
"ship-weapon-facing:-u": "WEAPON FACING: ",
"ship-weapon-range-u": "port.",
"primary-u": "PRIMARY",
"secondary-u": "SECONDARY",
"tertiary-u": "TERTIARY",
"quaternary-u": "QUATERNARY",
"turreted-u": "TURRETED",
"bow-front-u": "FRONT",
"stern-back-u": "RETOUR",
"port-left-u": "LEFT",
"starboard-right-u": "RIGHT",
"passive-ship-scan-u": "PASSIVE SCAN (WISDOM)",
"cost:-u": "COÛT: ",
"pwr-dice-cen-u": "Central System Power Die",
"pwr-dice-com-u": "Communications Power Die",
"pwr-dice-eng-u": "Engines Power Die",
"pwr-dice-shi-u": "Shields Power Die",
"pwr-dice-sen-u": "Sensors Power Die",
"pwr-dice-wea-u": "Weapons Power Die",
"grade:-u": "GRADE: ",
"broadsided-u": "BROADSIDED",
"modifications-suites-u": "SUITE MODIFICATIONS",
"ship-notes-u": "ADDITIONAL NOTES AND MISC.",
"ship-dr": "Dmg Red.",
"ship-hp-max": "Hull Point Maximum",
"ship-hp-current-u": "CURRENT HULL POINTS",
"import-export-u": "Import/Export",
"import-export-clean-u": "Clean",
"import-export-import-u": "Import from json",
"import-export-export-u": "Export to json",
"power-cantrip-u": "AT WILL",
"power-1-u": "1st LEVEL",
"power-2-u": "2nd LEVEL",
"power-3-u": "3rd LEVEL",
"power-4-u": "4th LEVEL",
"power-5-u": "5th LEVEL",
"power-6-u": "6th LEVEL",
"power-7-u": "7th LEVEL",
"power-8-u": "8th LEVEL",
"power-9-u": "9th LEVEL"
}