mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
- Remake power using pug - Added detail switch to power NPC Work : - Added powers to import/export
774 lines
35 KiB
JSON
774 lines
35 KiB
JSON
{
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"skills-list": "acrobatics,animal-handling,athletics,deception,insight,intimidation,investigation,lore,medicine,nature,perception,performance,persuasion,piloting,sleight-of-hand,stealth,survival,technology",
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"npc-options-u": "NPC OPTIONS",
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"name-u": "NAME",
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"npc-type-u": "NPC TYPE",
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"npc-type-place": "Medium fiend, any evil alignment",
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"armor-class-u": "ARMOR CLASS",
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"class-u": "CLASS",
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"type-u": "TYPE",
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"abilities-u": "ABILITIES",
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"npc-armor-place": "scale mail",
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"hit-points-u": "HIT POINTS",
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"formula-u": "FORMULA",
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"speed-u": "SPEED",
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"npc-speed-place": "30 ft., fly 60ft.",
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"attributes-u": "ATTRIBUTES",
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"str-u": "STR",
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"dex-u": "DEX",
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"con-u": "CON",
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"int-u": "INT",
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"wis-u": "WIS",
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"cha-u": "CHA",
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"saves-u": "SAVES",
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"skills-u": "SKILLS",
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"acrobatics-u": "ACROBATICS",
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"animal_handling-u": "ANIMAL HANDLING",
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"technology-u": "TECHNOLOGY",
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"athletics-u": "ATHLETICS",
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"deception-u": "DECEPTION",
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"lore-u": "LORE",
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"insight-u": "INSIGHT",
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"intimidation-u": "INTIMIDATION",
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"investigation-u": "INVESTIGATION",
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"medicine-u": "MEDICINE",
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"nature-u": "NATURE",
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"perception-u": "PERCEPTION",
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"performance-u": "PERFORMANCE",
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"persuasion-u": "PERSUASION",
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"piloting-u": "PILOTING",
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"sleight_of_hand-u": "SLEIGHT OF HAND",
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"stealth-u": "STEALTH",
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"survival-u": "SURVIVAL",
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"damage-vuln-u": "DAMAGE VULNERABILITIES",
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"npc-dmg-vuln-place": "fire",
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"damage-res-u": "DAMAGE RESISTANCES",
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"npc-dmg-res-place": "cold",
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"damage-imm-u": "DAMAGE IMMUNITIES",
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"npc-dmg-imm-place": "lightning, thunder",
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"cond-imm-u": "CONDITION IMMUNITIES",
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"npc-cond-imm-place": "charmed",
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"senses-u": "SENSES",
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"npc-senses-place": "darkvision 120ft., passive Perception 16",
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"langs-u": "LANGUAGES",
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"lang-u": "LANGUAGE",
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"npc-langs-place": "Abyssal, Common, Infernal",
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"challenge-u": "CHALLENGE",
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"xp-u": "XP",
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"powercast-npc-u": "POWERCASTING NPC",
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"power-ability-u": "POWERCASTING ABILITY",
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"none-u": "NONE",
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"strength-u": "STRENGTH",
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"strength-save-u": "STRENGTH SAVE",
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"dexterity-u": "DEXTERITY",
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"dexterity-save-u": "DEXTERITY SAVE",
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"constitution-u": "CONSTITUTION",
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"constitution-save-u": "CONSTITUTION SAVE",
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"intelligence-u": "INTELLIGENCE",
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"intelligence-save-u": "INTELLIGENCE SAVE",
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"wisdom-u": "WISDOM",
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"wisdom-save-u": "WISDOM SAVE",
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"charisma-u": "CHARISMA",
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"charisma-save-u": "CHARISMA SAVE",
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"power-dc-u": "POWER DC",
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"power-atk-bonus-u": "POWER ATTACK BONUS",
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"has-reaction-u": "HAS REACTIONS",
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"leg-actions:-u": "LEGENDARY ACTIONS:",
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"gen-opts-u": "GENERAL OPTIONS",
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"npc-u": "NPC",
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"roll-queries:-u": "ROLL QUERIES:",
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"always-adv": "Always Roll Advantage",
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"adv-toggle": "Advantage Toggle",
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"query-adv": "Query Advantage",
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"never-adv": "Never Roll Advantage",
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"whisp-rolls-gm:-u": "WHISPER ROLLS TO GM:",
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"never-whisp": "Never Whisper Rolls",
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"query-whisp": "Query Whisper",
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"always-whisp": "Always Whisper Rolls",
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"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
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"never-dmg": "Don't Auto Roll Damage",
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"always-dmg": "Auto Roll Damage & Crit",
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"ac": "Armor Class",
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"hp": "Hit Points",
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"speed": "Speed",
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"language-proficiencies": "Language Proficiencies:",
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"skill-proficiencies": "Skill Proficiencies:",
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"weapon-proficiencies": "Weapon Proficiencies",
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"armor-proficiencies": "Armor Proficiencies:",
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"saving-throw": "Saving Throws",
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"str": "Str",
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"dex": "Dex",
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"con": "Con",
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"int": "Int",
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"wis": "Wis",
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"cha": "Cha",
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"skills": "Skills",
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"acrobatics": "Acrobatics",
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"animal_handling": "Animal Handling",
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"technology": "Technology",
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"athletics": "Athletics",
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"deception": "Deception",
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"lore": "Lore",
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"insight": "Insight",
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"intimidation": "Intimidation",
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"investigation": "Investigation",
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"medicine": "Medicine",
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"nature": "Nature",
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"perception": "Perception",
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"performance": "Performance",
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"persuasion": "Persuasion",
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"piloting": "Piloting",
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"sleight_of_hand": "Sleight of Hand",
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"stealth": "Stealth",
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"survival": "Survival",
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"dmg-vuln": "Damage Vulnerabilities",
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"dmg-res": "Damage Resistances",
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"dmg-imm": "Damage Immunities",
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"cond-imm": "Condition Immunities",
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"senses": "Senses",
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"langs": "Languages",
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"challenge": "Challenge",
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"npc-trait-name-place": "False Appearance.",
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"npc-trait-desc-place": "If the dragon fails...",
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"actions": "Actions",
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"adv": "Advantage",
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"norm": "Normal",
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"disadv": "Disadvantage",
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"name:-u": "NAME:",
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"attack-u": "ATTACK",
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"type:-u": "TYPE:",
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"melee": "Melee",
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"ranged": "Ranged",
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"range-reach:-u": "RANGE/REACH:",
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"range-reach-place": "5 ft.",
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"to-hit:-u": "TO HIT:",
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"target:-u": "TARGET:",
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"target:": "Target:",
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"to-hit-place": "One target",
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"on-hit:-u": "ON HIT:",
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"on-hit-place": "slashing",
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"on-hit2:-u": "ON HIT 2:",
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"on-hit-2-place": "fire",
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"hit:": "Hit: ",
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"reactions": "Reactions",
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"npc-repeating-name-place": "Parry.",
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"npc-repeating-desc-place": "The creature adds 2 to its AC against...",
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"powers": "Powers",
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"prep-u": "PREP",
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"school:-u": "SCHOOL:",
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"tech": "Tech",
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"force": "Force",
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"Tech": "Tech",
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"Force": "Force",
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"divination": "Divination",
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"enchantment": "Enchantment",
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"evocation": "Evocation",
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"illusion": "Illusion",
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"necromancy": "Necromancy",
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"transmutation": "Transmutation",
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"ritual": "RITUAL",
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"ritual-l": "ritual",
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"range:-u": "RANGE:",
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"range:": "Range:",
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"components:-u": "COMPONENTS:",
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"components:": "Components:",
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"power-component-verbal": "V",
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"power-component-somatic": "S",
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"power-component-material": "M",
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"power-ritual": "R",
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"power-concentration": "C",
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"ruby-dust-place": "ruby dust worth 50gp",
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"concentration-u": "CONCENTRATION",
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"concentration": "Concentration",
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"duration:-u": "DURATION:",
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"duration:": "Duration:",
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"difficulty-class-abv": "DC",
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"output:-u": "OUTPUT:",
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"powercard-u": "POWERCARD",
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"power-atk:-u": "POWER ATTACK:",
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"none": "None",
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"dmg:-u": "DAMAGE:",
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"dmg2:-u": "DAMAGE2:",
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"healing:-u": "HEALING:",
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"add-ability-mod-u": "ADD ABILITY MOD TO DAMAGE OR HEALING",
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"effect:-u": "EFFECT:",
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"npc-atk-effect-place": "Half damage",
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"desc:-u": "DESCRIPTION:",
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"at-higher-lvl:-u": "AT HIGHER LEVELS:",
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"at-higher-lvl": "At Higher Levels",
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"higher-lvl-cast": "Higher Level Cast",
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"leg-actions": "Legendary Actions",
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"leg-actions-desc": "The <span name=\"attr_npc_name\"></span> can take <span name=\"attr_npc_legendary_actions\"></span> legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The <span name=\"attr_npc_name\"></span> regains spent legendary actions at the start of its turn.",
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"atk-range-place": "5 ft.",
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"atk-target-place": "One target",
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"atk-dmg-type-place": "slashing",
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"atk-dmg-type2-place": "fire",
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"adv-u": "ADVANTAGE",
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"norm-u": "NORMAL",
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"disadv-u": "DISADVANTAGE",
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"core-u": "CORE",
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"bio-u": "BIO",
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"powers-u": "POWERS",
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"feats-u": "FEATS",
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"review-u": "REVIEW",
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"char-name-u": "CHARACTER NAME",
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"berserker": "Berserker",
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"scholar": "Scholar",
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"engineer": "Engineer",
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"druid": "Druid",
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"fighter": "Fighter",
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"monk": "Monk",
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"guardian": "Guardian",
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"scout": "Scout",
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"operative": "Operative",
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"sorcerer": "Sorcerer",
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"sentinel": "Sentinel",
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"consular": "Consular",
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"class-level-u": "CLASS & LEVEL",
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"background-u": "BACKGROUND",
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"background": "Background",
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"race-u": "RACE",
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"alignment-u": "ALIGNMENT",
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"precognition-u": "PRECOGNITION (REROLL)",
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"alignment": "Alignment:",
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"exp-pts-u": "EXPERIENCE POINTS",
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"inspiration-u": "INSPIRATION",
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"prof-bonus-u": "PROFICIENCY BONUS",
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"strength": "Strength",
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"strength-save": "Strength Save",
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"dexterity": "Dexterity",
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"dexterity-save": "Dexterity Save",
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"constitution": "Constitution",
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"constitution-save": "Constitution Save",
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"intelligence": "Intelligence",
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"intelligence-save": "Intelligence Save",
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"wisdom": "Wisdom",
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"wisdom-save": "Wisdom Save",
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"charisma": "Charisma",
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"charisma-save": "Charisma Save",
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"saving-throws-u": "SAVING THROWS",
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"acrobatics-core": "Acrobatics <span>(Dex)</span>",
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"animal_handling-core": "Animal Handling <span>(Wis)</span>",
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"technology-core": "Technology <span>(Int)</span>",
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"athletics-core": "Athletics <span>(Str)</span>",
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"deception-core": "Deception <span>(Cha)</span>",
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"lore-core": "Lore <span>(Int)</span>",
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"insight-core": "Insight <span>(Wis)</span>",
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"intimidation-core": "Intimidation <span>(Cha)</span>",
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"investigation-core": "Investigation <span>(Int)</span>",
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"medicine-core": "Medicine <span>(Wis)</span>",
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"nature-core": "Nature <span>(Int)</span>",
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"perception-core": "Perception <span>(Wis)</span>",
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"performance-core": "Performance <span>(Cha)</span>",
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"persuasion-core": "Persuasion <span>(Cha)</span>",
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"piloting-core": "Piloting <span>(Int)</span>",
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"sleight_of_hand-core": "Sleight of Hand <span>(Dex)</span>",
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"stealth-core": "Stealth <span>(Dex)</span>",
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"survival-core": "Survival <span>(Wis)</span>",
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"pass-wis-u": "PASSIVE WISDOM (PERCEPTION)",
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"tool-u": "TOOL",
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"pro-u": "PRO",
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"attr-u": "ATTRIBUTE",
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"prof-bonus:-u": "PROFICIENCY BONUS:",
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"prof-u": "PROFICIENT",
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"proficency-u": "PROFICIENCY",
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"expertise-u": "EXPERTISE",
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"jack-of-all-u": "JACK OF ALL TRADES",
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"attr:-u": "ATTRIBUTE:",
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"tool-prof-u": "TOOL PROFICIENCIES",
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"other-prof-langs-u": "OTHER PROFICIENCIES & LANGUAGES",
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"prof-langs-u": "PROFICIENCIES & LANGUAGES",
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"init": "Initiative",
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"init-u": "INITIATIVE",
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"hp-max": "Hit Point Maximum",
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"hp-current-u": "CURRENT HIT POINTS",
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"hp-temp-u": "TEMPORARY HIT POINTS",
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"total": "Total",
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"hit-dice-u": "HIT DICE",
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"successes-u": "SUCCESSES",
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"failures-u": "FAILURES",
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"death-save-u": "DEATH SAVE",
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"death-saves-u": "DEATH SAVES",
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"exhaustion-setting-u": "SHOW EXHAUSTION TRACKING:",
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"exhaustion-u": "EXHAUSTION LEVEL",
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"exhaustion-0": "No effect",
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"exhaustion-1": "Disadvantage on ability checks",
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"exhaustion-2": "Speed halved",
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"exhaustion-3": "Disadvantage on attack rolls and saving throws",
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"exhaustion-4": "Hit point maximum halved",
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"exhaustion-5": "Speed reduced to 0",
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"exhaustion-6": "Death",
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"atk-u": "ATK",
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"dmg-type-u": "DAMAGE/TYPE",
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"attack:-u": "ATTACK:",
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"proficient-u": "PROFICIENT",
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"range-place": "Self (60-foot cone)",
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"power-bonus:-u": "POWER BONUS:",
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"crit-range-u": "CRIT RANGE:",
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"damage:-u": "DAMAGE:",
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"dmg-type-place": "Slashing",
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"crit:-u": "CRIT:",
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"damage2:-u": "DAMAGE2:",
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"saving-throw:-u": "SAVING THROW:",
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"vs-dc:-u": "VS DC:",
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"power-u": "POWER",
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"flat-u": "FLAT",
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"save": "Save",
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"save-effect:-u": "SAVE EFFECT:",
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"save-effect-place": "half damage",
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"ammunition:-u": "AMMUNITION:",
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"ammunition-place": "Arrows",
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"description:-u": "DESCRIPTION:",
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"description-place": "Up to 2 creatures within 5 feet",
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"atk-powercasting-u": "ATTACKS & POWERCASTING",
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"copper-piece-u": "CP",
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"silver-piece-u": "SP",
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"electrum-piece-u": "EP",
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"credit-piece-u": "CR",
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"platinum-piece-u": "PP",
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"warning-armor-sets-u": "<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.",
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"item-name-u": "ITEM NAME",
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"equipped-u": "EQUIPPED",
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"use-as-resource-u": "USE AS A RESOURCE",
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"prop:-u": "PROP:",
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"mods:-u": "MODS:",
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"total-weight-u": "TOTAL WEIGHT",
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"immobile-u": "IMMOBILE",
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"heavily-encumbered-u": "HEAVILY ENCUMBERED",
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"encumbered-u": "ENCUMBERED",
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"over-carrying-cap-u": "OVER CARRYING CAPACITY",
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"equipment-u": "EQUIPMENT",
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"personality-traits-u": "PERSONALITY TRAITS",
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"ideals-u": "IDEALS",
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"bonds-u": "BONDS",
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"flaws-u": "FLAWS",
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"class-resource-u": "CLASS RESOURCE",
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"other-resource-u": "OTHER RESOURCE",
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"feats-traits-u": "FEATURES & TRAITS",
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"age-u": "AGE",
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"size-u": "SIZE",
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"size": "Size",
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"height-u": "HEIGHT",
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"weight-u": "WEIGHT",
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"eye-u": "EYES",
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"skin-u": "SKIN",
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"hair-u": "HAIR",
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"char-appearance-u": "CHARACTER APPEARANCE",
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"char-backstory-u": "CHARACTER BACKSTORY",
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"allies-orgs-u": "ALLIES & ORGANIZATIONS",
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"add-feats-traits-u": "ADDITIONAL FEATURES & TRAITS",
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"feat-u": "FEAT",
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"treasure-u": "LOOT",
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"storage-u": "STORAGE",
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"miscellaneous-u": "MISCELLANEOUS",
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"power-save-dc-u": "POWER SAVE DC",
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"AT-Will-u": "AT WILL",
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"ritual-u": "RITUAL",
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"casting-time:-u": "CASTING TIME:",
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"casting-time:": "Casting Time:",
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"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
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"half-dmg-place": "Half damage",
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"hit-die:-u": "HIT DIE:",
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"initiative-mod:-u": "INITIATIVE MODIFIER:",
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"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
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"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
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"glob-atk-mod:-u": "GLOBAL POWER ATTACK MODIFIER:",
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"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
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"death-save-mod:-u": "DEATH SAVE MODIFIER:",
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"power-caster-lvl:-u": "POWER CASTER LEVEL:",
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"halfling-luck-u": "HALFLING LUCK",
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"tech-fighter-u": "TECH FIGHTER",
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"tech-operative-u": "TECH OPERATIVE",
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"class-options-u": "CLASS OPTIONS (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
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"class:-u": "CLASS:",
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"subclass:-u": "SUBCLASS:",
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"race:-u": "RACE:",
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"subrace:-u": "SUBRACE:",
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"2nd-class:-u": "2ND CLASS:",
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"lvl:-u": "LEVEL:",
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"3rd-class:-u": "3RD CLASS:",
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"4th-class:-u": "4TH CLASS:",
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"mutliclass-opts-u": "MULTICLASS OPTIONS",
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"use-cust-class-u": "USE CUSTOM CLASS",
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"class-name:-u": "CLASS NAME:",
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"powercasting-ability:-u": "POWERCASTING ABILITY:",
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|
"power-slots:-u": "POWER POINTS:",
|
|
"power-full-u": "FULL (Engineer, Consular)",
|
|
"power-half-u": "HALF (Guardian, Scout)",
|
|
"power-third-u": "THIRD (Power Fighter/Operative)",
|
|
"cust-class-opts": "CUSTOM CLASS OPTIONS",
|
|
"normal": "Normal",
|
|
"expirtise": "Expertise",
|
|
"skill-opts-u": "SKILL OPTIONS",
|
|
"version": "v",
|
|
"always-roll-adv": "Always Roll Advantage",
|
|
"toggle-roll-adv": "Advantage Toggle",
|
|
"query-roll-adv": "Query Advantage",
|
|
"never-roll-adv": "Never Roll Advantage",
|
|
"never-whisper-roll": "Never Whisper Rolls",
|
|
"query-whisper-roll": "Query Whisper",
|
|
"always-whisper-roll": "Always Whisper Rolls",
|
|
"never-roll-dmg": "Don't Auto Roll Damage",
|
|
"always-roll-dmg": "Auto Roll Damage & Crit",
|
|
"add-char-to-templates:-u": "ADD CHARACTER NAME TO TEMPLATES:",
|
|
"on": "On",
|
|
"off": "Off",
|
|
"inventory:-u": "INVENTORY:",
|
|
"compendium-compatible": "Compendium Compatible",
|
|
"simple": "Simple",
|
|
"encumbrance:-u": "ENCUMBRANCE:",
|
|
"ammo-tracking:-u": "AMMO TRACKING:",
|
|
"general-opts-u": "GENERAL OPTIONS",
|
|
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
|
|
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
|
|
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
|
|
"community-sheet-u": "COMMUNITY SHEET",
|
|
"shaped-sheet-u": "SHAPED SHEET",
|
|
"transition-opts-u": "TRANSITION OPTIONS",
|
|
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
|
|
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
|
|
"api-required-u": "(API REQUIRED)",
|
|
"power_dc_mod:-u": "POWER SAVE DC MOD:",
|
|
"custom_ac:-u": "CUSTOM AC:",
|
|
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
|
|
"npc-pc": "NPC/PC",
|
|
"roll-queries-info": "D20 Rolls output according to this option. Always Roll Advantage is the default setting and will roll two D20 on every roll in case of advantage. The expectation is that if there is no advantage or disadvantage you use the left most result. The Advantage Toggle option adds three new buttons to the top of the sheet so that you can toggle advantage on a case by case basis. Query Advantage gives you a prompt every roll asking if the roll has advantage. Never Roll Advantage always rolls a single D20 on any given roll, expecting the player to roll a second time in case of advantage or disadvantage.",
|
|
"whisp-rolls-gm-info": "All sheet rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Rolls will send all rolls only to yourself and the GM.",
|
|
"auto-dmg-roll-info": "By default, attack damage rolls are not rolled until the hit is confirmed. Damage is rolled from the chat roll template by clicking on the name of the attack in the right hand bar, which then displays the damage. The default method is compatible with 3D dice. Optionally, you can choose to have the Auto Roll Damage & Crit option which will roll damage and critical hit dice at the same time of the attack, presenting all possible outcomes at the time of the attack.",
|
|
"add-char-to-templates-info": "Character names are not added to the roll template by default, and are only displayed as normal in the chat tab as the player/character selected as 'Speaking As'. Turning this option on adds the character making the roll's name to the template, useful for players represting multiple characters.",
|
|
"inventory-info": "Character Inventories default to the complex style that is compatible with the Roll20 5E Compendium. This includes granular item amounts/weights, weight and encumbrance tracking, sorting, AC calculations, automatic attack generation, and more. The Simple option provides a text field for item lists for players who want more manual control over the sheet.",
|
|
"encumbrance-info": "The sheet uses the variant encumbrance rules on page 176 of the PHB. The Off option disables the variant rules and only uses a basic over-limit inventory weight check.",
|
|
"ammo-tracking-info": "Provides automatic ammo tracking with the <a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL by Roll20 Companion API Script</a>.",
|
|
"dungeons-and-dragons-styling": "DUNGEONS AND DRAGONS STYLING",
|
|
"dungeons-and-dragons-styling-info": "Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used.",
|
|
"cd-bar1-value:-u": "BAR 1 VALUE:",
|
|
"cd-bar1-max:-u": "BAR 1 MAX:",
|
|
"cd-bar1-link:-u": "BAR 1 LINK:",
|
|
"cd-bar1-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's value to this attribute.",
|
|
"cd-bar1-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 1's max to this attribute.",
|
|
"cd-bar1-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
|
"cd-bar2-value:-u": "BAR 2 VALUE:",
|
|
"cd-bar2-max:-u": "BAR 2 MAX:",
|
|
"cd-bar2-link:-u": "BAR 2 LINK:",
|
|
"cd-bar2-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's value to this attribute.",
|
|
"cd-bar2-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 2's max to this attribute.",
|
|
"cd-bar2-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
|
"cd-bar3-value:-u": "BAR 3 VALUE:",
|
|
"cd-bar3-max:-u": "BAR 3 MAX:",
|
|
"cd-bar3-link:-u": "BAR 3 LINK:",
|
|
"cd-bar3-value-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's value to this attribute.",
|
|
"cd-bar3-max-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, set the Bar 3's max to this attribute.",
|
|
"cd-bar3-link-desc:-u": "On Default Tokens created by doing a Compendium drop onto the virtual table top, link the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
|
"npc-name-in-rolls:-u": "NPC NAME IN ROLLS:",
|
|
"show": "Show",
|
|
"hide": "Hide",
|
|
"npc-name-in-rolls-desc:-u": "In NPC roll results, show or hide the name of the NPC in the roll result card.",
|
|
"public:-u": "PUBLIC",
|
|
"to-gm:-u": "TO <span class='togm'>GM</span>",
|
|
"toggle-roll-whisper": "Whisper Toggle",
|
|
"attribute-opts-u": "ATTRIBUTE OPTIONS",
|
|
"save-opts-u": "SAVE OPTIONS",
|
|
"by-level": "By Level (Default)",
|
|
"prof-die": "Proficency Die (DMG)",
|
|
"custom": "Custom",
|
|
"core-die-roll:-u": "CORE DIE ROLL:",
|
|
"has-attack-u": "HAS AN ATTACK",
|
|
"variant-phb": "Variant (PHB p176)",
|
|
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
|
|
"armor-class-tracking:-u": "ARMOR CLASS TRACKING:",
|
|
"automatic": "Automatic",
|
|
"cantrip-progression:-u": "AT-WILL PROGRESSION",
|
|
"cantrip-dice-u": "AT-WILL DICE",
|
|
"cantrip-beam-u": "AT-WILL BEAM",
|
|
"cantrips-u": "AT-WILL",
|
|
"force_slots_total-u": "FORCE TOTAL",
|
|
"force_slots_remaining-u": "FORCE REMAINING",
|
|
"tech_slots_total-u": "TECH TOTAL",
|
|
"tech_slots_remaining-u": "TECH REMAINING",
|
|
"level-calculations:-u": "AUTO LEVEL CALCULATIONS:",
|
|
"power_point_modifiers-u": "POWER POINT MODIFIERS",
|
|
"lvl-u": "LEVEL",
|
|
"include_power_desc:-u": "INCLUDE POWER DESCRIPTION IN ATTACK:",
|
|
"token_size-u": "TOKEN SIZE",
|
|
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
|
|
"initiative-style:-u": "INITIATIVE STYLE:",
|
|
"query-attr-u": "QUERY ATTRIBUTE",
|
|
"custom-skills-u": "CUSTOM SKILLS",
|
|
"weapon-u": "WEAPON",
|
|
"armor-u": "ARMOR",
|
|
"other-u": "OTHER",
|
|
"source:-u": "SOURCE:",
|
|
"source-type:-u": "SOURCE TYPE:",
|
|
"racial": "Racial",
|
|
"class": "Class",
|
|
"feat": "Feat",
|
|
"other": "Other",
|
|
"partial": "Partial",
|
|
"show_all": "Show All",
|
|
"cr_only": "C&R Only",
|
|
"power-icons:-u": "POWER ICONS:",
|
|
"custom-pb:-u": "CUSTOM PROFICIENCY BONUS:",
|
|
"show-global-attack-field-u": "SHOW GLOBAL ATTACK MODIFIER FIELD",
|
|
"show-global-damage-field-u": "SHOW GLOBAL DAMAGE MODIFIER FIELD",
|
|
"show-global-save-field-u": "SHOW GLOBAL SAVE MODIFIER FIELD",
|
|
"show-global-skill-field-u": "SHOW GLOBAL SKILL MODIFIER FIELD",
|
|
"global-attack-u": "GLOBAL ATTACK MODIFIER",
|
|
"global-damage-u": "GLOBAL DAMAGE MODIFIER",
|
|
"global-save-u": "GLOBAL SAVE MODIFIER",
|
|
"global-skill-u": "GLOBAL SKILL MODIFIER",
|
|
"global-damage": "Global Damage Modifier",
|
|
"core-die-roll-info": "Changing the core die will replace the normal 1d20 made with almost all rolls with a randomizer of your choice, such as 2d10 or 3d6.",
|
|
"pb-type-info": "By default, the character's Proficiency Bonus will be automatically calculated based off of their total level as is the standard method in the PHB. The Proficency Die option supports the alternate method outlined in the DMG where, instead of a flat bonus, a die is rolled instead. The Custom option allows you to replace the PB with anything of your choosing.",
|
|
"global-save-info": "Creates a custom global save modifier field, underneath the SAVING THROWS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Bless power.",
|
|
"global-skill-info": "Creates a custom global skill modifier field, underneath the SKILLS section of the character sheet. Anything put there will be applied to any save roll. Perfect for regular but not permanent bonuses like the Guidance power.",
|
|
"global-attack-info": "Creates a custom global attack modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack to-hit roll. Perfect for regular but not permanent bonuses to attack like the Bless power.",
|
|
"global-damage-info": "Creates a custom global damage modifier field, underneath the ATTACKS AND POWER CASTING section of the character sheet. Anything put there will be applied to any attack damage roll. Perfect for regular but not permanent bonuses to damage like the Sneak Attack ability.",
|
|
"auto-level-calc-info": "By default changing character levels will automatically set power points and hit dice. Changing this setting to off prevents this behavior.",
|
|
"simple-traits-info": "Character FEATURES AND TRAITS section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
|
"simple-proficiencies-info": "Character OTHER PROFICIENCIES & LANGUAGES section defaults to the complex style that is compatible with the Roll20 5E Compendium. The Simple option provides a text field for players who want more manual control over the sheet.",
|
|
"init-tiebreaker-info": "Adds the character's dexterity score as a decimal to the end of the initiative bonus for purposes of breaking ties.",
|
|
"b-custom-info": "When the Proficiency Bonus type is set to Custom, the character sheet will use this value for the character's Proficiency Bonus.",
|
|
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
|
|
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
|
|
"are_you_sure": "Are you sure you want to turn this character into a ",
|
|
"yes": "Yes",
|
|
"next": "Next",
|
|
"cancel": "Cancel",
|
|
"cancel-u": "CANCEL",
|
|
"choose": "Choose",
|
|
"innate:-u": "INNATE:",
|
|
"mod:-u": "MOD:",
|
|
"hpmods:-u": "HP MODIFIERS:",
|
|
"charmancer-welcome": "Welcome to the Charactermancer!",
|
|
"charmancer-what-is": "The Charactermancer is a step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but the character sheet is only updated when the Charactermancer has been completed.",
|
|
"get-started": "Get started by clicking Next.",
|
|
"opt-out-u": "OPT OUT",
|
|
"charmancer-compendium": "Your Compendium Awaits.",
|
|
"charmancer-compendium-detail": "The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.",
|
|
"charmancer-choose-race": "Choose a Race:",
|
|
"charmancer-custom-race-name": "Custom Race Name:",
|
|
"suggested-abilities": "Suggested Abilities: ",
|
|
"class-powercasting": "Class Powercasting Ability: ",
|
|
"ability-score-increase": "Ability Score Increase:",
|
|
"lawful-good": "Lawful Good",
|
|
"neutral-good": "Neutral Good",
|
|
"chaotic-good": "Chaotic Good",
|
|
"lawful-neutral": "Lawful Neutral",
|
|
"neutral": "Neutral",
|
|
"chaotic-neutral": "Chaotic Neutral",
|
|
"lawful-evil": "Lawful Evil",
|
|
"neutral-evil": "Neutral Evil",
|
|
"chaotic-evil": "Chaotic Evil",
|
|
"tiny": "Tiny",
|
|
"small": "Small",
|
|
"medium": "Medium",
|
|
"large": "Large",
|
|
"huge": "Huge",
|
|
"age": "Age:",
|
|
"gargantuan": "Gargantuan",
|
|
"step1-equipment": "Step 5: Equipment",
|
|
"equipment-from-background": "Equipment from Background",
|
|
"equipment-from-class": "Equipment from Class",
|
|
"class-equipment": "Class Equipment",
|
|
"starting-wealth": "Starting Wealth (PHB)",
|
|
"starting-credit:": "Starting Credit:",
|
|
"no_class_warning-u": "NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.",
|
|
"standard-array": "Standard Array",
|
|
"roll-for-stats": "Roll for Stats",
|
|
"standard-roll": "Roll 4d6, drop lowest",
|
|
"charmancer-cancel-heading": "Where would you like to go, traveler?",
|
|
"continue-charmancer": "Continue Charactermancer",
|
|
"save_progress_and_exit": "Save and Exit",
|
|
"cancel_charactermancer": "Discard and exit",
|
|
"charmancer-discard-warning": "Discard and Exit will cause all choices to be lost.",
|
|
"mancer-opts-u": "CHARACTERMANCER OPTIONS",
|
|
"relaunch-lvl1mancer-u": "LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)",
|
|
"point-buy": "Point Buy",
|
|
"available-points:": "Available Points: ",
|
|
"equipment-choice-text": "How would you like to choose your equipment?",
|
|
"charmancer-start": "Start",
|
|
"clear-abilities": "Clear Assignment",
|
|
"use-charactermancer-for-new:-u": "USE LEVEL 1 CHARACTERMANCER FOR NEW CHARACTERS:",
|
|
"use-charactermancer-for-new-info": "With this option enabled all new characters will open with the Level 1 Roll20 Charactermancer. Disabling this option will start new characters directly on the character sheet disabling the Level 1 Charactermancer, which can still be manually run from the Settings tab of the character sheet.",
|
|
"feat-pre-check": "Look carefully! Prerequisites are not checked automatically.",
|
|
"ship-name-u": "SHIP NAME",
|
|
"ship-tier:-u": "TIER:",
|
|
"ship-size:-u": "SIZE:",
|
|
"ship-manufacturer:-u": "MANUFACTURER/LINE/CLASS:",
|
|
"ship-line:-u": "LINE:",
|
|
"ship-class:-u": "CLASS:",
|
|
"ship-credits-next-tier:-u": "CREDITS NEEDED TO UPGRADE TO NEXT TIER:",
|
|
"modifications-u": "MODIFICATIONS",
|
|
"ship-options-u": "SHIP OPTIONS",
|
|
"hyperdrive_class-u": "HYPERDRIVE CLASS",
|
|
"navcomputer_bonus-u": "NAVCOMPUTER BONUS",
|
|
"ship_flyspeed-u": "FLYING SPEED",
|
|
"ship_turnspeed-u": "TURNING SPEED",
|
|
"ship-shield-u": "CURRENT SHIELD POINTS",
|
|
"ship-shield-max": "Shield Point Maximum",
|
|
"destruction-saves-u": "DESTRUCTION SAVES",
|
|
"destruction-save-u": "DESTRUCTION SAVE",
|
|
"attacks-per-round:-u": "ATK/ROUND:",
|
|
"attacks-per-round-u": "ATKS",
|
|
"tier": "Tier",
|
|
"total-cargo-tons-u": "TOTAL CARGO (TONS)",
|
|
"total-hidden-cargo-tons-u": "TOTAL HIDDEN CARGO (TONS)",
|
|
"cargo-u": "CARGO",
|
|
"hidden-cargo-u": "HIDDEN CARGO",
|
|
"pilot_prof_bonus-u": "PILOT PROF BONUS",
|
|
"pilot_proficiency-u": "PILOT INT(PILOTING)",
|
|
"attacks-u": "ATTACKS",
|
|
"modification": "Modification",
|
|
"upgrade": "Upgrade",
|
|
"deployments-u": "DEPLOYMENTS",
|
|
"deployment-u": "DEPLOYMENT",
|
|
"rank-u": "RANK",
|
|
"rank:-u": "RANK:",
|
|
"deployment:-u": "DEPLOYMENT:",
|
|
"gunner": "Gunner",
|
|
"mechanic": "Mechanic",
|
|
"coordinator": "Coordinator",
|
|
"operator": "Operator",
|
|
"pilot": "Pilot",
|
|
"technician": "Technician",
|
|
"base": "Base",
|
|
"energy": "Energy",
|
|
"max-shield-point-tracking:-u": "SHIELD POINT TRACKING:",
|
|
"speed-tracking:-u": "SPEED TRACKING:",
|
|
"system-dmg-lvl:-u": "SYSTEM DMG LEVEL:",
|
|
"ship-regen-rate": "Regen Rate",
|
|
"shield-u": "SHIELD",
|
|
"armor-and-shield-u": "ARMOR & SHIELD",
|
|
"ac-bonus:-u": "AC BONUS:",
|
|
"hp-slash-hit-die:-u": "HP/HIT DIE:",
|
|
"shield-capacity-x:-u": "SHIELD CAPACITY X:",
|
|
"regen-rate-x:-u": "REGEN RATE X:",
|
|
"sheet-type":"Sheet Type: ",
|
|
"sheet-type-info":"PC is the normal sheet, NPC is a compact sheet for non-player characters, and Ship is selfexplanatory.",
|
|
"ship_boost-core": "Boost <span>(Str)</span>",
|
|
"ship_boost-u":"Boost",
|
|
"ship_ram-core": "Ram <span>(Str)</span>",
|
|
"ship_ram-u":"Ram",
|
|
"ship_hide-core": "Hide <span>(Dex)</span>",
|
|
"ship_hide-u":"Hide",
|
|
"ship_maneuvering-core": "Maneuvering <span>(Dex)</span>",
|
|
"ship_maneuvering-u":"Maneuvering",
|
|
"ship_patch-core": "Patch <span>(Con)</span>",
|
|
"ship_patch-u":"Patch",
|
|
"ship_regulation-core": "Regulation <span>(Con)</span>",
|
|
"ship_regulation-u":"Regulation",
|
|
"ship_astrogation-core": "Astrogation <span>(Int)</span>",
|
|
"ship_astrogation-u":"Astrogation",
|
|
"ship_data-core": "Data <span>(Int)</span>",
|
|
"ship_data-u":"Data",
|
|
"ship_probe-core": "Probe <span>(Int)</span>",
|
|
"ship_probe-u":"Probe",
|
|
"ship_scan-core": "Scan <span>(Wis)</span>",
|
|
"ship_scan-u":"Scan",
|
|
"ship_impress-core": "Impress <span>(Cha)</span>",
|
|
"ship_impress-u":"Impress",
|
|
"ship_interfere-core": "Interfere <span>(Cha)</span>",
|
|
"ship_interfere-u":"Interfere",
|
|
"ship_menace-core": "Menace <span>(Cha)</span>",
|
|
"ship_menace-u":"Menace",
|
|
"ship_swindle-core": "Swindle <span>(Cha)</span>",
|
|
"ship_swindle-u":"Swindle",
|
|
"proficiently": "Proficiently Equipped",
|
|
"expertly": "Expertly Equipped",
|
|
"hull-dice-u": "HULL DICE",
|
|
"shield-dice-u": "SHIELD DICE",
|
|
"role-specialization:-u": "ROLE:",
|
|
"reactor-u": "Reactor",
|
|
"pwrcoupling-u": "Power Coupling",
|
|
"reactor-pwr-couple-u": "REACTOR & POWER COUPLING",
|
|
"ship-pwr-die-label-u": "POWER DICE CAPACITY / AVAILABLE",
|
|
"central-system-u": "Central System",
|
|
"comms-system-u": "Communications",
|
|
"engines-system-u": "Engines",
|
|
"shields-system-u": "Shields",
|
|
"sensors-system-u": "Sensors",
|
|
"weapons-system-u": "Weapons",
|
|
"pwr-dice-u": "Power Die",
|
|
"pwr-dice-recovery-u": "Power Die Recovery",
|
|
"ship-cargo-tab-u": "CARGO",
|
|
"ship-mods-tab-u": "MODS",
|
|
"ship-suites-tab-u": "SUITES",
|
|
"ship-fuel-max": "Fuel Capacity",
|
|
"ship-fuel-current-label": "CURRENT FUEL (UNITS)",
|
|
"ship-food-max": "Food Capacity",
|
|
"ship-food-current-label": "CURRENT FOOD (PORTIONS)",
|
|
"ship-reg-cargo-max": "Cargo Capacity",
|
|
"ship-hidden-cargo-max": "Hidden Cargo Capacity",
|
|
"ship-fuel-cost-label": "FUEL COST (CR/Unit)",
|
|
"option-select-none-u": "None",
|
|
"ionization-reactor-u": "Ionization Reactor",
|
|
"fuel-cell-reactor-u": "Fuel Cell Reactor",
|
|
"pwr-core-reactor-u": "Power Core Reactor",
|
|
"direct-pwr-coup-u": "Direct Power Coupling",
|
|
"dist-pwr-coup-u": "Distributed Power Coupling",
|
|
"hub-spoke-pwr-coup-u": "Hub & Spoke Power Coupling",
|
|
"ship-armor-label:": "Ship Armor:",
|
|
"ship-shield-label:": "Ship Shield:",
|
|
"deflection-shield-u": "Deflection Armor",
|
|
"lightweight-shield-u": "Lightweight Armor",
|
|
"reinforced-shield-u": "Reinforced Armor",
|
|
"custom-ship-armor-u": "Custom Armor",
|
|
"directional-shield-u": "Directional Shield",
|
|
"fortress-shield-u": "Fortress Shield",
|
|
"quick-charge-shield-u": "Quick Charge Shield",
|
|
"custom-ship-shield-u": "Custom Shield",
|
|
"armor-shields-label-u": "ARMOR & SHIELDS",
|
|
"ship-mod-max": "Mod Capacity",
|
|
"ship-hardpoints-max": "Fixed Hardpoints",
|
|
"ship-t-hardpoints-max": "Turret Hardpoints",
|
|
"ship-suites-max": "Suite Capacity",
|
|
"ship-mod-current-u": "TOTAL MODIFICATIONS",
|
|
"ship-hardpoints-current-u": "HARDPOINTS USED",
|
|
"ship-t-hardpoints-current-u": "TURRET HARDPOINTS USED",
|
|
"ship-suites-current-u": "TOTAL SUITES",
|
|
"ship-weapons-u": "SHIP WEAPON ATTACKS",
|
|
"ship-weapon-category-u": "CATEGORY",
|
|
"ship-weapon-category:-u": "WEAPON CATEGORY: ",
|
|
"ship-weapon-facing-u": "FACING",
|
|
"ship-weapon-facing:-u": "WEAPON FACING: ",
|
|
"ship-weapon-range-u": "RANGE",
|
|
"primary-u": "PRIMARY",
|
|
"secondary-u": "SECONDARY",
|
|
"tertiary-u": "TERTIARY",
|
|
"quaternary-u": "QUATERNARY",
|
|
"turreted-u": "TURRETED",
|
|
"bow-front-u": "FRONT",
|
|
"stern-back-u": "BACK",
|
|
"port-left-u": "LEFT",
|
|
"starboard-right-u": "RIGHT",
|
|
"passive-ship-scan-u": "PASSIVE SCAN (WISDOM)",
|
|
"cost:-u": "COST: ",
|
|
"pwr-dice-cen-u": "Central System Power Die",
|
|
"pwr-dice-com-u": "Communications Power Die",
|
|
"pwr-dice-eng-u": "Engines Power Die",
|
|
"pwr-dice-shi-u": "Shields Power Die",
|
|
"pwr-dice-sen-u": "Sensors Power Die",
|
|
"pwr-dice-wea-u": "Weapons Power Die",
|
|
"grade:-u": "GRADE: ",
|
|
"broadsided-u": "BROADSIDED",
|
|
"modifications-suites-u": "SUITE MODIFICATIONS",
|
|
"ship-notes-u": "ADDITIONAL NOTES AND MISC.",
|
|
"ship-dr": "Dmg Red.",
|
|
"ship-hp-max": "Hull Point Maximum",
|
|
"ship-hp-current-u": "CURRENT HULL POINTS",
|
|
"import-export-u": "Import/Export",
|
|
"import-export-clean-u": "Clean",
|
|
"import-export-import-u": "Import from json",
|
|
"import-export-export-u": "Export to json",
|
|
"power-cantrip-u": "AT WILL",
|
|
"power-1-u": "1st LEVEL",
|
|
"power-2-u": "2nd LEVEL",
|
|
"power-3-u": "3rd LEVEL",
|
|
"power-4-u": "4th LEVEL",
|
|
"power-5-u": "5th LEVEL",
|
|
"power-6-u": "6th LEVEL",
|
|
"power-7-u": "7th LEVEL",
|
|
"power-8-u": "8th LEVEL",
|
|
"power-9-u": "9th LEVEL"
|
|
}
|