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roll20-character-sheets/Star Wars FFG API-Compatible/FFG-SWRPG-CharacterSheet.html
T
2025-11-21 23:19:19 -07:00

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HTML

<!--Is the Sheet for the Player or GM?-->
<input type="radio" name="attr_gmdicepool" class="sheet-player" value="1" checked="checked" style="display:none">
<input type="radio" name="attr_gmdicepool" class="sheet-gm" value="2" style="display:none">
<div>
<h3 class="sheet-section-header"><span style="font-size:11px">Fantasy Flight Games Star Wars Role Playing Game</span></h3>
<input style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-header-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-header-section">
<table>
<tr>
<td><label>Version</label></td>
<td>
6.5.1
</td>
<td style="width: 28%;"><label data-i18n="moreinfo">For more information on this version visit:</label></td>
<td><input disabled value="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/refs/heads/master/Star%20Wars%20FFG%20API-Compatible/README.md" type="text"/></td>
</tr>
</table><!--Version Info-->
</div>
<br />
</div><!--Character Sheet Header-->
<!--Player Sheet Tabs-->
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-character-sheet sheet-player-sheet" value="1" checked="checked" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="charactersheet">Character Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-ship-sheet sheet-player-sheet" value="2" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="vehiculesheet">Vehicle Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-base-sheet sheet-player-sheet" value="3" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="groupsheet">Group Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-companion-sheet sheet-player-sheet" value="4" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="companionsheet">Companion Sheet</span>
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-npc-sheet sheet-player-sheet" value="5" />
<span class="sheet-tab-new sheet-player-sheet" data-i18n="npcsheet">NPC Sheet</span>
<!--GM Sheet Tabs-->
<input type="radio" name="attr_pcgm" class="sheet-tab-new sheet-tab-gm-dice sheet-gm-sheet" value="6" />
<span class="sheet-tab-new sheet-gm-sheet" data-i18n="gmresources">GM Resources</span>
<div class="sheet-separator sheet-player-dice">
<b data-i18n="dicendesitnypool">Dice &amp; Destiny Pool</b><input name="attr_Dice-Destiny-Pool" value="1" style="width:148px;margin:-13px -20px 0 -132px" class="sheet-toggle sheet-top-section-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-top-section">
<div class="sheet-row">
<h3 class="sheet-section-header" data-i18n="dicepool">Dice Pool</h3>
<input style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-dice-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-dice-section">
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/nlIAfJx.png" /><input name="attr_b" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/g3hoJRG.png" /><input name="attr_g" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/4bQ0dY8.png" /><input name="attr_y" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/JCI7Mgm.png" /><input name="attr_w" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/n9W07Lp.png" /><input name="attr_blk" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/g3hoJRG.png" /><input name="attr_p" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/GInMHEN.png" /><input name="attr_r" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:</label>
<input name="attr_upgradeAbility" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeProficiency" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type='hidden' name='attr_dicePool' value='@{g}g @{y}y @{p}p @{r}r @{b}b @{blk}blk @{w}w upgrade(ability|@{upgradeAbility}) downgrade(proficiency|@{downgradeProficiency}) upgrade(difficulty|@{upgradeDifficulty}) downgrade(challenge|@{downgradeChallenge})' />
<button type='roll' name='roll_DicePool' value='!eed characterID(@{character_id}) label(Dice:Dice Pool) @{dicePool} (gmdice)'></button>
<button type='roll' name='roll_ResetDicePool' value='!eed resetdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:</label>
<input name="attr_upgradeDifficulty" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeChallenge" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- Dice Pool -->
<div class="sheet-clear"></div>
<div class="sheet-row">
<h3 class="sheet-section-header" data-i18n="destinypool">Destiny Pool</h3>
<input style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-destiny-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-destiny-section">
<table class="sheet-destiny" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td colspan="1">
<button type='roll' class="sheet-btn-lightSide" name="Update-Dest-Pool" value='!eed characterID(@{character_id}) destiny registerPlayer' data-i18n="syncpoolgm">Sync Pool with GM</button><br><br>
<button type='roll' class="sheet-btn-lightSide" name="Roll-Destiny" value='!eed characterID(@{character_id}) 1w destiny doRoll' data-i18n="rolldestiny">Roll Destiny</button>
</td>
<td>
<label data-i18n="light">Light</label>
<input name='attr_light' value="@{lightSidePoints}" type="number" disabled />
</td>
<td>
<button type='roll' class="sheet-btn-lightSide" name="Use-Darkside-Point" value='!eed characterID(@{character_id}) destiny useLight' data-i18n="uselight">&#8592; Use Light Side</button>
</td>
<td>
<label data-i18n="dark">Dark</label>
<input name='attr_dark' value="@{darkSidePoints}" type="number" disabled />
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
</div><!-- Destiny Pool -->
</div>
<div class="sheet-clear"></div>
</div><!-- Dice & Destiny Pools -->
<div class="sheet-tab-content sheet-tab-character-sheet">
<b data-i18n="stats">Stats</b><input name="attr_character-Stats" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-stats-toggle-small" type="checkbox"/><span></span>
<div class="sheet-stats-toggle-small">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_wounds_max" type="number" min="1" value="1" />
<input name="attr_wounds" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_strain_max" type="number" min="0" value="0" />
<input name="attr_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="defense">Defense</label>
<input name="attr_rangeddefense" type="number" max="10" min="0" value="0" />
<input name="attr_meleedefense" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="encum">Encum</label>
<input name="attr_encumbrance_max" type="number" min="1" value="1" />
<input name="attr_encumbrancemax" type="hidden" value="@{encumbrance|max}" disabled />
<input name="attr_encumbrance" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="forcerating">Force Rating</label>
<input name="attr_forcerating" type="number" max="21" min="0" value="0" />
<input name="attr_forcecommitted" type="number" max="21" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-committed" data-i18n="commited">Committed</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_soak" type="number" max="49" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Top Stats -->
</div>
</div><!--Stats-->
<div class="sheet-clear"></div>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-character" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="characinfo">&emsp;Character Info&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-skills" value="2" />
<span class="sheet-tab-new" data-i18n="skillstitle">&emsp; &emsp;Skills&emsp; &emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-talents" value="3" />
<span class="sheet-tab-new" data-i18n="combat">&emsp; &emsp;Combat&emsp; &emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-weapons" value="4" />
<span class="sheet-tab-new" data-i18n="iteminventory">&emsp;Item Inventory&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-critical" value="5" />
<span class="sheet-tab-new" data-i18n="critinj">&emsp;Critical Injuries&emsp;</span>
<input type="radio" name="attr_sheet" class="sheet-tab-new sheet-tab-notes" value="6" />
<span class="sheet-tab-new" data-i18n="notes">&emsp; &emsp;Notes&emsp; &emsp;</span>
<div class="sheet-tab-content sheet-tab-character">
<b data-i18n="character">Character</b><input name="attr_character-Character" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-character-toggle-small" type="checkbox"/><span></span>
<div class="sheet-character-toggle-small">
<div class="sheet-row">
<h3 class="sheet-section-header" data-i18n="character">Character</h3>
<input name="attr_character-Character" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-main-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-main-section">
<div class="sheet-small-12 sheet-column">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="15%"><label data-i18n="name:">Name:</label></td>
<td width="35%"><input type="text" name="attr_name" /></td>
<td width="15%"><label data-i18n="playername">Player Name:</label></td>
<td width="35%"><input type="text" name="attr_playername" /></td>
</tr>
<tr>
<td width="15%"><label data-i18n="species:">Species:</label></td>
<td width="35%">
<select name='attr_species'>
<option value=""></option>
<option value="Aleena" data-i18n="aleena">Aleena</option>
<option value="Anx" data-i18n="anx">Anx</option>
<option value="Aqualish (Aquala)" data-i18n="aqualisha">Aqualish (Aquala)</option>
<option value="Aqualish (Quara)" data-i18n="aqualishq">Aqualish (Quara)</option>
<option value="Aqualish (Ualaq)" data-i18n="aqualishu">Aqualish (Ualaq)</option>
<option value="Arcona" data-i18n="arcona">Arcona</option>
<option value="Arkanian" data-i18n="arkanian">Arkanian</option>
<option value="Bardottan" data-i18n="bardottan">Bardottan</option>
<option value="Besalisk" data-i18n="besalisk">Besalisk</option>
<option value="Bothan" data-i18n="bothan">Bothan</option>
<option value="Caamasi" data-i18n="caamasi">Caamasi</option>
<option value="Cerean" data-i18n="cerean">Cerean</option>
<option value="Chadra-Fan" data-i18n="chadrafan">Chadra-Fan</option>
<option value="Chagrian" data-i18n="chagrian">Chagrian</option>
<option value="Chevin" data-i18n="chevin">Chevin</option>
<option value="Chiss" data-i18n="chiss">Chiss</option>
<option value="Clawdite" data-i18n="clawdite">Clawdite</option>
<option value="Clone" data-i18n="clone">Clone</option>
<option value="Corellian Human" data-i18n="correllianhuman">Corellian Human</option>
<option value="Cosian" data-i18n="cosian">Cosian</option>
<option value="Dathomirian" data-i18n="dathomirian">Dathomirian</option>
<option value="Devaronian" data-i18n="devaronian">Devaronian</option>
<option value="Dowutin" data-i18n="dowutin">Dowutin</option>
<option value="Drall" data-i18n="drall">Drall</option>
<option value="Dressellian (Primitive)" data-i18n="dressellianp">Dressellian (Primitive)</option>
<option value="Dressellian (Non-Primitive)" data-i18n="dresselliannp">Dressellian (Non-Primitive)</option>
<option value="Droid" data-i18n="droid">Droid</option>
<option value="Dug" data-i18n="dug">Dug</option>
<option value="Duros" data-i18n="duros">Duros</option>
<option value="Elom" data-i18n="elom">Elom</option>
<option value="Elomin" data-i18n="elomin">Elomin</option>
<option value="Ewok" data-i18n="ewok">Ewok</option>
<option value="Falleen" data-i18n="falleen">Falleen</option>
<option value="Gand (With Lungs)" data-i18n="gandl">Gand (With Lungs)</option>
<option value="Gand (Without Lungs)" data-i18n="gandnl">Gand (Without Lungs)</option>
<option value="Gank" data-i18n="gank">Gank</option>
<option value="Geonosian" data-i18n="geonosian">Geonosian</option>
<option value="Gigoran" data-i18n="gigoran">Gigoran</option>
<option value="Gossam" data-i18n="gossam">Gossam</option>
<option value="Gotal" data-i18n="gotal">Gotal</option>
<option value="Gran" data-i18n="gran">Gran</option>
<option value="Gungan" data-i18n="gungan">Gungan</option>
<option value="Harch" data-i18n="harch">Harch</option>
<option value="Human" data-i18n="human">Human</option>
<option value="Hutt" data-i18n="hutt">Hutt</option>
<option value="Iakaru" data-i18n="iakaru">Iakaru</option>
<option value="Iktotchi" data-i18n="iktochi">Iktotchi</option>
<option value="Ishi Tib" data-i18n="ishitib">Ishi Tib</option>
<option value="Ithorian" data-i18n="ithorian">Ithorian</option>
<option value="Jawa" data-i18n="jawa">Jawa</option>
<option value="Kalleran" data-i18n="kalleran">Kalleran</option>
<option value="Kaminoan" data-i18n="kaminoan">Kaminoan</option>
<option value="Karkarodon" data-i18n="karkarodon">Karkarodon</option>
<option value="Kel Dor" data-i18n="keldor">Kel Dor</option>
<option value="Klatooinian" data-i18n="klatooinian">Klatooinian</option>
<option value="Kubaz" data-i18n="kubaz">Kubaz</option>
<option value="Kyuzo" data-i18n="kyuzo">Kyuzo</option>
<option value="Lannik" data-i18n="lannik">Lannik</option>
<option value="Lasat" data-i18n="lasat">Lasat</option>
<option value="Mandalorian Human" data-i18n="mandalorianhuman">Mandalorian Human</option>
<option value="Melitto" data-i18n="melitto">Melitto</option>
<option value="Mikkian" data-i18n="mikkian">Mikkian</option>
<option value="Mirialan" data-i18n="mirialan">Mirialan</option>
<option value="Mon Calamari" data-i18n="moncalamari">Mon Calamari</option>
<option value="Mustafarian (Northern)" data-i18n="mustafariann">Mustafarian (Northern)</option>
<option value="Mustafarian (Southern)" data-i18n="mustafarians">Mustafarian (Southern)</option>
<option value="Muun" data-i18n="muun">Muun</option>
<option value="Nautolan" data-i18n="nautolan">Nautolan</option>
<option value="Neimodian" data-i18n="neimodian">Neimodian</option>
<option value="Nikto (Green)" data-i18n="niktog">Nikto (Green)</option>
<option value="Nikto (Mountain)" data-i18n="niktom">Nikto (Mountain)</option>
<option value="Nikto (Pale)" data-i18n="niktop">Nikto (Pale)</option>
<option value="Nikto (Red)" data-i18n="niktor">Nikto (Red)</option>
<option value="Nikto (Southern)" data-i18n="niktos">Nikto (Southern)</option>
<option value="Pantoran" data-i18n="pantoran">Pantoran</option>
<option value="Pau'an" data-i18n="pauan">Pau'an</option>
<option value="Phydolon" data-i18n="phydolon">Phydolon</option>
<option value="Polis Massan (With Vocal Chords)" data-i18n="polismassanvc">Polis Massan (With Vocal Chords)</option>
<option value="Polis Massan (Without Vocal Chords)" data-i18n="polismassannvc">Polis Massan (Without Vocal Chords)</option>
<option value="Quarren" data-i18n="quarren">Quarren</option>
<option value="Quermian" data-i18n="quermian">Quermian</option>
<option value="Rodian" data-i18n="rodian">Rodian</option>
<option value="Sakiyan" data-i18n="sakiyan">Sakiyan</option>
<option value="Sathari" data-i18n="sathari">Sathari</option>
<option value="Selonian" data-i18n="selonian">Selonian</option>
<option value="Shistavanen" data-i18n="shistavanen">Shistavanen</option>
<option value="Skakoans" data-i18n="skakoans">Skakoans</option>
<option value="Sullustan" data-i18n="sullustan">Sullustan</option>
<option value="Thisspiasian" data-i18n="thisspiasian">Thisspiasian</option>
<option value="Tholothian" data-i18n="tholothian">Tholothian</option>
<option value="Tognath" data-i18n="tognath">Tognath</option>
<option value="Togruta" data-i18n="togruta">Togruta</option>
<option value="Toydarian" data-i18n="toydarian">Toydarian</option>
<option value="Trandosian" data-i18n="trandosian">Trandosian</option>
<option value="Tusken Raider" data-i18n="tuskenraider">Tusken Raider</option>
<option value="Twi'lek" data-i18n="twilek">Twi'lek</option>
<option value="Umbaran" data-i18n="umbaran">Umbaran</option>
<option value="Verpine" data-i18n="verpine">Verpine</option>
<option value="Vurk" data-i18n="vurk">Vurk</option>
<option value="Weequay" data-i18n="weekay">Weequay</option>
<option value="Whiphid" data-i18n="whipid">Whiphid</option>
<option value="Wookiee" data-i18n="wookie">Wookiee</option>
<option value="Xexto" data-i18n="xexto">Xexto</option>
<option value="Zabrak" data-i18n="zabrak">Zabrak</option>
</select><!--Species List-->
<input type="text" name='attr_species'>
</td>
<td width="15%"><label data-i18n="credits:">Credits:</label></td>
<td width="35%"><input type="text" name="attr_credits" /></td>
</tr>
<tr>
<td width="15%"><label data-i18n="totalxp">Total XP:</label></td>
<td width="35%"><input type="number" name="attr_totalxp" /></td>
<td width="15%"><label data-i18n="availablexp">Available XP:</label></td>
<td width="35%"><input type="number" name="attr_availablexp" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
<b data-i18n="career">Career</b><input name="attr_character-Career" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-career-toggle-small" type="checkbox"/><span></span>
<div class="sheet-career-toggle-small">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th width="30%" data-i18n="career">Career</th>
<th width="30%">
<span style="float:left" data-i18n="specialization">Specialization</span>
</th>
<th width="30%" data-i18n="isitcareer">Is it in your Career?</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<input name="attr_career" type="text"/>
</td><!--Career List-->
<td>
<input name="attr_tree" type="text"/>
</td><!--Specialization List-->
<td>
<input type="text" name="attr_specialization-career" value="Yes" disabled/>
</td><!--Career Yes/No-->
</tr>
</tbody>
</table>
<fieldset class="repeating_specialization">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="33%">
<select name="attr_career-list">
<optgroup label="Edge of the Empire" data-i18n-label="edgeoftheempire">
<option value="Bounty Hunter" data-i18n="bountyhunter">Bounty Hunter</option>
<option value="Colonist" data-i18n="colonist">Colonist</option>
<option value="Explorer" data-i18n="explorer">Explorer</option>
<option value="Hired Gun" data-i18n="hiredgun">Hired Gun</option>
<option value="Smuggler" data-i18n="smuggler">Smuggler</option>
<option value="Technican" data-i18n="technician">Technican</option>
</optgroup>
<optgroup label="Age of Rebellion" data-i18n-label="ageofrebellion">
<option value="Ace" data-i18n="ace">Ace</option>
<option value="Commander" data-i18n="commander">Commander</option>
<option value="Diplomat" data-i18n="diplomat">Diplomat</option>
<option value="Engineer" data-i18n="engineer">Engineer</option>
<option value="Soldier" data-i18n="soldier">Soldier</option>
<option value="Spy" data-i18n="spy">Spy</option>
</optgroup>
<optgroup label="Force and Destiny" data-i18n-label="forceanddestiny">
<option value="Consular" data-i18n="consular">Consular</option>
<option value="Guardian" data-i18n="guardian">Guardian</option>
<option value="Mystic" data-i18n="mystic">Mystic</option>
<option value="Seeker" data-i18n="seeker">Seeker</option>
<option value="Sentinel" data-i18n="sentinel">Sentinel</option>
<option value="Warrior" data-i18n="warrior">Warrior</option>
</optgroup>
<optgroup label="Clone Wars Era" data-i18n-label="clonewarsera">
<option value="Clone Soldier" data-i18n="clonesoldier">Clone Soldier</option>
<option value="Jedi" data-i18n="jedi">Jedi</option>
</optgroup>
<optgroup label="All" data-i18n-label="all">
<option value="Universal" data-i18n="universal">Universal</option>
</optgroup>
</select>
</td><!--Career List-->
<td width="33.5%">
<select name="attr_specialization">
<optgroup label="Edge of the Empire" data-i18n-label="edgeoftheempire"></optgroup>
<optgroup label="Bounty Hunter" data-i18n-label="bountyhunter">
<option value="Assassin" data-i18n="assassin">Assassin</option>
<option value="Gadgeteer" data-i18n="gadgeteer">Gadgeteer</option>
<option value="Martial Artist" data-i18n="martialartist">Martial Artist</option>
<option value="Operator" data-i18n="operator">Operator</option>
<option value="Skip Tracer" data-i18n="skiptracer">Skip Tracer</option>
<option value="Survivalist" data-i18n="survivalist">Survivalist</option>
</optgroup>
<optgroup label="Colonist" data-i18n-label="colonist">
<option value="Doctor" data-i18n="doctor">Doctor</option>
<option value="Politico" data-i18n="politico">Politico</option>
<option value="Scholar" data-i18n="scholar">Scholar</option>
<option value="Entrepreneur" data-i18n="entrepreneur">Entrepreneur</option>
<option value="Marshal" data-i18n="marshal">Marshal</option>
<option value="Performer" data-i18n="performer">Performer</option>
</optgroup>
<optgroup label="Explorer" data-i18n-label="explorer">
<option value="Scout" data-i18n="scout">Scout</option>
<option value="Fringer" data-i18n="fringer">Fringer</option>
<option value="Driver" data-i18n="driver">Driver</option>
<option value="Archaeologist" data-i18n="archaeologist">Archaeologist</option>
<option value="Big-Game Hunter" data-i18n="biggamehunter">Big-Game Hunter</option>
<option value="Trader" data-i18n="trader">Trader</option>
</optgroup>
<optgroup label="Hired Gun" data-i18n-label="hiredgun">
<option value="Bodyguard" data-i18n="bodyguard">Bodyguard</option>
<option value="Demolitionist" data-i18n="demolitionist">Demolitionist</option>
<option value="Enforcer" data-i18n="enforcer">Enforcer</option>
<option value="Heavy" data-i18n="heavy">Heavy</option>
<option value="Marauder" data-i18n="marauder">Marauder</option>
<option value="Mercenary Soldier" data-i18n="mercenarysoldier">Mercenary Soldier</option>
</optgroup>
<optgroup label="Smuggler" data-i18n-label="smuggler">
<option value="Pilot" data-i18n="pilot">Pilot</option>
<option value="Scoundrel" data-i18n="scoundrel">Scoundrel</option>
<option value="Thief" data-i18n="thief">Thief</option>
<option value="Charmer" data-i18n="charmer">Charmer</option>
<option value="Gambler" data-i18n="gambler">Gambler</option>
<option value="Gunslinger" data-i18n="gunslinger">Gunslinger</option>
</optgroup>
<optgroup label="Technician" data-i18n-label="technician">
<option value="Mechanic" data-i18n="mechanic">Mechanic</option>
<option value="Outlaw Tech" data-i18n="outlawtech">Outlaw Tech</option>
<option value="Slicer" data-i18n="slicer">Slicer</option>
<option value="Cyber Tech" data-i18n="cybertech">Cyber Tech</option>
<option value="Droid Tech" data-i18n="droidtech">Droid Tech</option>
<option value="Modder" data-i18n="modder">Modder</option>
</optgroup>
<optgroup label="Age of Rebellion" data-i18n-label="ageofrebellion"></optgroup>
<optgroup label="Ace" data-i18n-label="ace">
<option value="Driver" data-i18n="driver">Driver</option>
<option value="Pilot" data-i18n="pilot">Pilot</option>
<option value="Gunner" data-i18n="gunner">Gunner</option>
<option value="Rigger" data-i18n="rigger">Rigger</option>
<option value="Hotshot" data-i18n="hotshot">Hotshot</option>
<option value="Beast Rider" data-i18n="beastrider">Beast Rider</option>
</optgroup>
<optgroup label="Commander" data-i18n-label="commander">
<option value="Commodore" data-i18n-label="commodore">Commodore</option>
<option value="Squadron Leader" data-i18n="squadronleader">Squadron Leader</option>
<option value="Tactician" data-i18n="tactician">Tactician</option>
<option value="Figurehead" data-i18n="figurehead">Figurehead</option>
<option value="Instructor" data-i18n="instructor">Instructor</option>
<option value="Strategist" data-i18n="strategist">Strategist</option>
</optgroup>
<optgroup label="Diplomat" data-i18n-label="diplomat">
<option value="Ambassador" data-i18n="ambassador">Ambassador</option>
<option value="Agitator" data-i18n="agitator">Agitator</option>
<option value="Quartermaster" data-i18n="quartermester">Quartermaster</option>
<option value="Analyst" data-i18n="analyst">Analyst</option>
<option value="Advocate" data-i18n="advocate">Advocate</option>
<option value="Propagandist" data-i18n="propagandist">Propagandist</option>
</optgroup>
<optgroup label="Engineer" data-i18n-label="engineer">
<option value="Droid Specialist" data-i18n="droidspecialist">Droid Specialist</option>
<option value="Mechanic" data-i18n="mechanic">Mechanic</option>
<option value="Saboteur" data-i18n="saboteur">Saboteur</option>
<option value="Sapper" data-i18n="sapper">Sapper</option>
<option value="Scientist" data-i18n="scientist">Scientist</option>
<option value="Shipwright" data-i18n="shipwright">Shipwright</option>
</optgroup>
<optgroup label="Soldier" data-i18n-label="soldier">
<option value="Medic" data-i18n="medic">Medic</option>
<option value="Sharpshooter" data-i18n="sharpshooter">Sharpshooter</option>
<option value="Commando" data-i18n="commando">Commando</option>
<option value="Heavy" data-i18n="heavy">Heavy</option>
<option value="Trailblazer" data-i18n="trailblazer">Trailblazer</option>
<option value="Vanguard" data-i18n="vanguard">Vanguard</option>
</optgroup>
<optgroup label="Spy" data-i18n-label="spy">
<option value="Courier" data-i18n="courier">Courier</option>
<option value="Infiltrator" data-i18n="infiltrator">Infiltrator</option>
<option value="Interrogator" data-i18n="interrogator">Interrogator</option>
<option value="Scout" data-i18n="scout">Scout</option>
<option value="Sleeper Agent" data-i18n="sleeperagent">Sleeper Agent</option>
<option value="Slicer" data-i18n="slicer">Slicer</option>
</optgroup>
<optgroup label="Force and Destiny" data-i18n-label="forceanddestiny"></optgroup>
<optgroup label="Consular" data-i18n-label="consular">
<option value="Arbiter" data-i18n="arbiter">Arbiter</option>
<option value="Ascetic" data-i18n="ascetic">Ascetic</option>
<option value="Healer" data-i18n="healer">Healer</option>
<option value="Niman Disciple" data-i18n="nimandisciple">Niman Disciple</option>
<option value="Sage" data-i18n="sage">Sage</option>
<option value="Teacher" data-i18n="teacher">Teacher</option>
</optgroup>
<optgroup label="Guardian" data-i18n-label="guardian">
<option value="Armorer" data-i18n="armorer">Armorer</option>
<option value="Peace Keeper" data-i18n="peacekeeper">Peace Keeper</option>
<option value="Protector" data-i18n="protector">Protector</option>
<option value="Soresu Defender" data-i18n="soresudefender">Soresu Defender</option>
<option value="Warden" data-i18n="warden">Warden</option>
<option value="Warleader" data-i18n="warleader">Warleader</option>
</optgroup>
<optgroup label="Mystic" data-i18n-label="mystic">
<option value="Advisor" data-i18n="advisor">Advisor</option>
<option value="Alchemist" data-i18n="alchemist">Alchemist</option>
<option value="Magus" data-i18n="magus">Magus</option>
<option value="Makashi Duelist" data-i18n="makashiduelist">Makashi Duelist</option>
<option value="Prophet" data-i18n="prophet">Prophet</option>
<option value="Seer" data-i18n="seer">Seer</option>
</optgroup>
<optgroup label="Seeker" data-i18n-label="seeker">
<option value="Ataru Striker" data-i18n="atarustriker">Ataru Striker</option>
<option value="Executioner" data-i18n="executioner">Executioner</option>
<option value="Hermit" data-i18n="hermit">Hermit</option>
<option value="Hunter" data-i18n="hunter">Hunter</option>
<option value="Navigator" data-i18n="navigator">Navigator</option>
<option value="Pathfinder" data-i18n="pathfinder">Pathfinder</option>
</optgroup>
<optgroup label="Sentinel" data-i18n-label="sentinel">
<option value="Artisan" data-i18n="artisan">Artisan</option>
<option value="Investigator" data-i18n="investigator">Investigator</option>
<option value="Racer" data-i18n="racer">Racer</option>
<option value="Sentry" data-i18n="sentry">Sentry</option>
<option value="Shadow" data-i18n="shadow">Shadow</option>
<option value="Shien Expert" data-i18n="shienexpert">Shien Expert</option>
</optgroup>
<optgroup label="Warrior" data-i18n-label="warrior">
<option value="Aggressor" data-i18n="aggressor">Aggressor</option>
<option value="Colossus" data-i18n="colossus">Colossus</option>
<option value="Juyo Berserker" data-i18n="juyoberserker">Juyo Berserker</option>
<option value="Shii-Cho Knight" data-i18n="shiichoknight">Shii-Cho Knight</option>
<option value="Starfighter Ace" data-i18n="starfighterace">Starfighter Ace</option>
<option value="Steel Hand Adept" data-i18n="steelhandadept">Steel Hand Adept</option>
</optgroup>
<optgroup label="Clone Wars Era" data-i18n-label="clonewarsera">
<optgroup label="Clone Soldier" data-i18n-label="clonesoldier">
<option value="Clone Trooper" data-i18n="clonetrooper">Clone Trooper</option>
<option value="Clone Pilot" data-i18n="clonepilot">Clone Pilot</option>
<option value="Clone Officer" data-i18n="cloneofficer">Clone Officer</option>
<option value="ARC Trooper" data-i18n="arctrooper">ARC Trooper</option>
<option value="Clone Commander" data-i18n="clonecommander">Clone Commander</option>
<option value="Clone Veteran" data-i18n="cloneveteran">Clone Veteran</option>
<optgroup label="Jedi" data-i18n-label="jedi">
<option value="Padawan" data-i18n="padawan">Padawan</option>
<option value="Knight" data-i18n="knight">Knight</option>
<option value="General" data-i18n="general">General</option>
<option value="Master" data-i18n="master">Master</option>
</optgroup>
<optgroup label="Universal" data-i18n-label="universal">
<option value="Death Watch Warrior" data-i18n="deathwatchwarrior">Death Watch Warrior</option>
<option value="Force Adherent" data-i18n="forceadherent">Force Adherent</option>
<option value="Force Sensitive Emergent" data-i18n="forcesensitiveemergent">Force Sensitive Emergent</option>
<option value="Force Sensitive Exile" data-i18n="forcesensitiveexile">Force Sensitive Exile</option>
<option value="Force Sensitive Outcast" data-i18n="forcesensitiveoutcast">Force Sensitive Outcast</option>
<option value="Imperial Academy Cadet" data-i18n="imperialacademycadet">Imperial Academy Cadet</option>
<option value="Nightsister" data-i18n="nightsister">Nightsister</option>
<option value="Padawan Survivor" data-i18n="padawansurvivor">Padawan Survivor</option>
<option value="Pirate" data-i18n="pirate">Pirate</option>
<option value="Recruit" data-i18n="recruit">Recruit</option>
<option value="Republic Navy Officer" data-i18n="republicnavyofficer">Republic Navy Officer</option>
<option value="Republic Representative" data-i18n="republicrepresentative">Republic Representative</option>
<option value="Retired Clone Trooper" data-i18n="retiredclonetrooper">Retired Clone Trooper</option>
<option value="Scavenger" data-i18n="scavenger">Scavenger</option>
<option value="Senator" data-i18n="senator">Senator</option>
<option value="Separatist Commander" data-i18n="separatistcommander">Separatist Commander</option>
<option value="Ship Captain" data-i18n="shipcaptain">Ship Captain</option>
</optgroup>
</select>
</td><!--Specialization List-->
<td width="30%">
<select name="attr_specialization-career-list">
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
</select>
</td><!--Career Yes/No-->
<td width="10%"></td><!--Placeholder for spacing-->
</tr>
</tbody>
</table>
</fieldset>
</div>
</div><!--Career and Specialization List-->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-career-toggle-small"></div>
<b data-i18n="description">Description</b><input name="attr_character-Description" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-description-toggle-small" type="checkbox"/><span></span>
<div class="sheet-description-toggle-small">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="description">Description</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="gender:">Gender:</label></td>
<td><input type="text" name="attr_chargender" /></td>
</tr>
<tr>
<td><label data-i18n="age:">Age:</label></td>
<td><input type="text" name="attr_charager" /></td>
</tr>
<tr>
<td><label data-i18n="height:">Height:</label></td>
<td><input type="text" name="attr_charheight" /></td>
</tr>
<tr>
<td><label data-i18n="build:">Build:</label></td>
<td><input type="text" name="attr_charbuild" /></td>
</tr>
<tr>
<td><label data-i18n="hair:">Hair:</label></td>
<td><input type="text" name="attr_charhair" /></td>
</tr>
<tr>
<td><label data-i18n="eyes:">Eyes:</label></td>
<td><input type="text" name="attr_chareyes" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="notablefeatures">Notable Features</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="4" name="attr_charfeatures"></textarea></td></tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="other">Other</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="4" name="attr_charother"></textarea></td></tr>
</tbody>
</table>
</div>
</div><!-- Description -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-description-toggle-small"></div>
<b data-i18n="motivations">Motivations</b><input name="attr_character-Motivations" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-motivation-toggle-small" type="checkbox"/><span></span>
<div class="sheet-motivation-toggle-small">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="6" data-i18n="motivations">Motivations</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="category:">Category:</label></td>
<td><input type="text" name='attr_attr_motivation-cat' /></td>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_motivation-type" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc"></textarea></td>
</tr>
<tr>
<td><label data-i18n="category:">Category:</label></td>
<td><input type="text" name='attr_attr_motivation-cat2' /></td>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_motivation-type2" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_motivation-desc2"></textarea></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Motivations -->
</div>
<div class="sheet-clear"></div>
</div>
</div><!--Character Info-->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-character-toggle-small"></div>
<b data-i18n="gamemechanics">Game Mechanics</b><input name="attr_character-Game-Mechanics" value="1" checked="checked" style="width:131px;margin:-13px -20px 0 -115px" class="sheet-toggle sheet-game-mechanics-toggle-small" type="checkbox"/><span></span>
<div class="sheet-game-mechanics-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="gamemechanics">Game Mechanics</h3>
<input name="attr_character-Game-Mechanics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-mechanics-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-mechanics-section">
<b data-i18n="obligation">Obligation</b><input name="attr_character-Obligation" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-obligation-toggle-small" type="checkbox"/><span></span>
<div class="sheet-obligation-toggle-small">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4" data-i18n="obligation">Obligations</th></tr>
</thead>
</table>
<br />
<fieldset class="repeating_obligation">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_obligationtype1" /></td>
<td><label data-i18n="magnitude:">Magnitude:</label></td>
<td><input type="number" name="attr_obligationmag1" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td colspan="3"><textarea rows="3" name="attr_obligationcomp1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div><!--Obligation-->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-obligation-toggle-small"></div>
<b data-i18n="duty">Duty</b><input name="attr_character-Duty" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-duty-toggle-small" type="checkbox"/><span></span>
<div class="sheet-duty-toggle-small">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4" data-i18n="duty">Duty</th></tr>
</thead>
<tbody>
<tr>
<td style="width:50%"><label style="text-align:right" data-i18n="contributionrank:">Contribution Rank:</label></td>
<td style="width:50%"><input type="number" name="attr_contributionRank" min="0" value="0" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_duty">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><label data-i18n="type:">Type:</label></td>
<td style="width:25%"><input type="text" name="attr_dutytype1" /></td>
<td style="width:25%"><label data-i18n="magnitude:">Magnitude:</label></td>
<td style="width:25%"><input type="number" name="attr_dutymag1" min="0" value="0" /></td>
</tr>
<tr>
<td style="width:25%"><label data-i18n="type:">Description:</label></td>
<td style="width:75%" colspan="3"><textarea rows="3" name="attr_dutydesc1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div><!--Duty-->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-duty-toggle-small"></div>
<b data-i18n="morality">Morality</b><input name="attr_character-Morality" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-morality-toggle-small" type="checkbox"/><span></span>
<div class="sheet-morality-toggle-small">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4" data-i18n="morality">Morality</th></tr>
</thead>
<tbody>
<tr>
<td colspan="2"><label style="text-align:right" data-i18n="morality:">Morality:</label></td>
<td colspan="2"><input type="number" name="attr_morality" max="100" min="0" value="50" /></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right" data-i18n="conflict:">Conflict:</label></td>
<td colspan="2"><input type="number" name="attr_conflict" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="emostrength:">Emotional Strength(s):</label></td>
<td><textarea rows="2" name="attr_emotestrengt"></textarea></td>
<td><label data-i18n="emoweaknaess:">Emotional Weakness(es):</label></td>
<td><textarea rows="2" name="attr_emoteweakness"></textarea></td>
</tr>
<tr>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="3" name="attr_emotestrengthdesc"></textarea></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="3" name="attr_emoteweaknessdec"></textarea></td>
</tr>
</tbody>
</table>
</div><!--Morality-->
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Mechanics -->
</div><!-- Character Tab -->
<div class="sheet-tab-content sheet-tab-skills">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characteristics">Characteristics</h3>
<input name="attr_character-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-characteristic-section">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="sheet-clear"></div>
</div><!--Characteristics-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_character-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="general-skills-list">
<thead>
<tr>
<th data-i18n="generalskills">General Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<h5 data-i18n="addingdice">Adding Dice</h5>
<p data-i18n="addingdicetext">
To add additional dice write the number of
dice and color letter you want to roll.
Additionally you can add some dice symbols
to automatically add to the roll.
</p>
<p data-i18n="example:">Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
<p data-i18n="exampletext">
b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p -> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="astrogation">
<td>
<label data-i18n="astrogationint">Astrogation (Int)</label>
</td>
<td><input name='attr_careerskillAstrogation' type="checkbox" value="1"></td>
<td>
<input type="number" name="attr_rankAstrogation" max="6" min="0" value="0" />
</td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yAstrogation" value="(((@{intellect} + @{rankAstrogation}) - abs(@{intellect} - @{rankAstrogation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gAstrogation" value="((((@{intellect} + @{rankAstrogation}) + abs(@{intellect} - @{rankAstrogation})) / 2) - @{yAstrogation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceAstrogation" />
</div>
</td>
<td><button type='roll' name='roll_Astrogation' value='!eed characterID(@{character_id}) label(skill:Astrogation) @{diceAstrogation} skill(@{rankAstrogation}|@{intellect}|Astrogation) @{dicePool} (gmdice)'></button></td>
</tr><!--Astrogation-->
<tr data-i18n-list-item="athletics">
<td>
<label data-i18n="athleticsbr">Athletics (Br)</label>
</td>
<td><input name='attr_careerskillAthletics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankAthletics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yAthletics" value="(((@{brawn} + @{rankAthletics}) - abs(@{brawn} - @{rankAthletics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gAthletics" value="((((@{brawn} + @{rankAthletics}) + abs(@{brawn} - @{rankAthletics})) / 2) - @{yAthletics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceAthletics" />
</div>
</td>
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankAthletics}|@{brawn}|Athletics) @{dicePool} (gmdice)'></button></td>
</tr><!--Athletics-->
<tr data-i18n-list-item="charm">
<td>
<label data-i18n="charmpr">Charm (Pr)</label>
</td>
<td><input name='attr_careerskillCharm' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCharm" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCharm" value="(((@{presence} + @{rankCharm}) - abs(@{presence} - @{rankCharm})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCharm" value="((((@{presence} + @{rankCharm}) + abs(@{presence} - @{rankCharm})) / 2) - @{yCharm})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCharm" />
</div>
</td>
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(skill:Charm) @{diceCharm} skill(@{rankCharm}|@{presence}|Charm) @{dicePool} (gmdice)'></button></td>
</tr><!--Charm-->
<tr data-i18n-list-item="coercion">
<td>
<label data-i18n="coercionwill">Coercion (Will)</label>
</td>
<td><input name='attr_careerskillCoercion' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCoercion" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoercion" value="(((@{willpower} + @{rankCoercion}) - abs(@{willpower} - @{rankCoercion})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoercion" value="((((@{willpower} + @{rankCoercion}) + abs(@{willpower} - @{rankCoercion})) / 2) - @{yCoercion})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCoercion" />
</div>
</td>
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}|@{willpower}|Coercion) @{dicePool} (gmdice)'></button></td>
</tr><!--Coercion-->
<tr data-i18n-list-item="computers">
<td>
<label data-i18n="computerint">Computers (Int)</label>
</td>
<td><input name='attr_careerskillComputers' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankComputers" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yComputers" value="(((@{intellect} + @{rankComputers}) - abs(@{intellect} - @{rankComputers})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gComputers" value="((((@{intellect} + @{rankComputers}) + abs(@{intellect} - @{rankComputers})) / 2) - @{yComputers})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceComputers" />
</div>
</td>
<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(skill:Computers) @{diceComputers} skill(@{rankComputers}|@{intellect}|Computers) @{dicePool} (gmdice)'></button></td>
</tr><!--Computers-->
<tr data-i18n-list-item="cool">
<td>
<label data-i18n="coolpr">Cool (Pr)</label>
</td>
<td><input name='attr_careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCool" value="(((@{presence} + @{rankCool}) - abs(@{presence} - @{rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCool" value="((((@{presence} + @{rankCool}) + abs(@{presence} - @{rankCool})) / 2) - @{yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCool" />
</div>
</td>
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{diceCool} skill(@{rankCool}|@{presence}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr data-i18n-list-item="coordination">
<td>
<label data-i18n="coordinationag">Coordination (Ag)</label>
</td>
<td><input name='attr_careerskillCoordination' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCoordination" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoordination" value="(((@{agility} + @{rankCoordination}) - abs(@{agility} - @{rankCoordination})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoordination" value="((((@{agility} + @{rankCoordination}) + abs(@{agility} - @{rankCoordination})) / 2) - @{yCoordination})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCoordination" />
</div>
</td>
<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankCoordination}|@{agility}|Coordination) @{dicePool} (gmdice)'></button></td>
</tr><!--Coordination-->
<tr data-i18n-list-item="deception">
<td>
<label data-i18n="deceptioncun">Deception (Cun)</label>
</td>
<td><input name='attr_careerskillDeception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDeception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDeception" value="(((@{cunning} + @{rankDeception}) - abs(@{cunning} - @{rankDeception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDeception" value="((((@{cunning} + @{rankDeception}) + abs(@{cunning} - @{rankDeception})) / 2) - @{yDeception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDeception" />
</div>
</td>
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(skill:Deception) @{diceDeception} skill(@{rankDeception}|@{cunning}|Deception) @{dicePool} (gmdice)'></button></td>
</tr><!--Deception-->
<tr data-i18n-list-item="discipline">
<td>
<label data-i18n="disciplinewill">Discipline (Will)</label>
</td>
<td><input name='attr_careerskillDiscipline' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankDiscipline" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yDiscipline" value="(((@{willpower} + @{rankDiscipline}) - abs(@{willpower} - @{rankDiscipline})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gDiscipline" value="((((@{willpower} + @{rankDiscipline}) + abs(@{willpower} - @{rankDiscipline})) / 2) - @{yDiscipline})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceDiscipline" />
</div>
</td>
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}|@{willpower}|Discipline) @{dicePool} (gmdice)'></button></td>
</tr><!--Discipline-->
<tr data-i18n-list-item="leadership">
<td>
<label data-i18n="leadershippre">Leadership (Pr)</label>
</td>
<td><input name='attr_careerskillLeadership' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLeadership" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLeadership" value="(((@{presence} + @{rankLeadership}) - abs(@{presence} - @{rankLeadership})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLeadership" value="((((@{presence} + @{rankLeadership}) + abs(@{presence} - @{rankLeadership})) / 2) - @{yLeadership})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLeadership" />
</div>
</td>
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}|@{presence}|Leadership) @{dicePool} (gmdice)'></button></td>
</tr><!--Leadership-->
<tr data-i18n-list-item="mechanics">
<td>
<label data-i18n="mechanicsint">Mechanics (Int)</label>
</td>
<td><input name='attr_careerskillMechanics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMechanics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMechanics" value="(((@{intellect} + @{rankMechanics}) - abs(@{intellect} - @{rankMechanics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMechanics" value="((((@{intellect} + @{rankMechanics}) + abs(@{intellect} - @{rankMechanics})) / 2) - @{yMechanics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMechanics" />
</div>
</td>
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}|@{intellect}|Mechanics) @{dicePool} (gmdice)'></button></td>
</tr><!--Mechanics-->
<tr data-i18n-list-item="medicine">
<td>
<label data-i18n="medecineint">Medicine (Int)</label>
</td>
<td><input name='attr_careerskillMedicine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMedicine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMedicine" value="(((@{intellect} + @{rankMedicine}) - abs(@{intellect} - @{rankMedicine})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMedicine" value="((((@{intellect} + @{rankMedicine}) + abs(@{intellect} - @{rankMedicine})) / 2) - @{yMedicine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMedicine" />
</div>
</td>
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}|@{intellect}|Medicine) @{dicePool} (gmdice)'></button></td>
</tr><!--Medicine-->
<tr data-i18n-list-item="negotiation">
<td>
<label data-i18n="negotiationpr">Negotiation (Pr)</label>
</td>
<td><input name='attr_careerskillNegotiation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankNegotiation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yNegotiation" value="(((@{presence} + @{rankNegotiation}) - abs(@{presence} - @{rankNegotiation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gNegotiation" value="((((@{presence} + @{rankNegotiation}) + abs(@{presence} - @{rankNegotiation})) / 2) - @{yNegotiation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceNegotiation" />
</div>
</td>
<td><button type='roll' name='roll_Negotiation' value='!eed characterID(@{character_id}) label(skill:Negotiation) @{diceNegotiation} skill(@{rankNegotiation}|@{presence}|Negotiation) @{dicePool} (gmdice)'></button></td>
</tr><!--Negotiation-->
<tr data-i18n-list-item="perception">
<td>
<label data-i18n="perceptioncun">Perception (Cun)</label>
</td>
<td><input name='attr_careerskillPerception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankPerception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yPerception" value="(((@{cunning} + @{rankPerception}) - abs(@{cunning} - @{rankPerception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gPerception" value="((((@{cunning} + @{rankPerception}) + abs(@{cunning} - @{rankPerception})) / 2) - @{yPerception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicePerception" />
</div>
</td>
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(skill:Perception) @{dicePerception} skill(@{rankPerception}|@{cunning}|Perception) @{dicePool} (gmdice)'></button></td>
</tr><!--Perception-->
<tr data-i18n-list-item="pilotingp">
<td>
<label data-i18n="pilotingpag">Piloting - Planetary (Ag)</label>
</td>
<td><input name='attr_careerskillPlanetary' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankPlanetary" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yPlanetary" value="(((@{agility} + @{rankPlanetary}) - abs(@{agility} - @{rankPlanetary})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gPlanetary" value="((((@{agility} + @{rankPlanetary}) + abs(@{agility} - @{rankPlanetary})) / 2) - @{yPlanetary})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicePlanetary" />
</div>
</td>
<td><button type='roll' name='roll_Planetary' value='!eed characterID(@{character_id}) label(skill:Piloting - Planetary) @{dicePlanetary} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankPlanetary}|@{agility}|PilotingPlanetary) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting (Planetary)-->
<tr data-i18n-list-item="pilotings">
<td>
<label data-i18n="pilotingsag">Piloting - Space (Ag)</label>
</td>
<td><input name='attr_careerskillSpace' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSpace" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySpace" value="(((@{agility} + @{rankSpace}) - abs(@{agility} - @{rankSpace})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSpace" value="((((@{agility} + @{rankSpace}) + abs(@{agility} - @{rankSpace})) / 2) - @{ySpace})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSpace" />
</div>
</td>
<td><button type='roll' name='roll_Space' value='!eed characterID(@{character_id}) label(skill:Piloting - Space) @{diceSpace} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankSpace}|@{agility}|PilotingSpace) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting (Space)-->
<tr data-i18n-list-item="resilience">
<td>
<label data-i18n="resiliencebr">Resilience (Br)</label>
</td>
<td><input name='attr_careerskillResilience' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankResilience" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yResilience" value="(((@{brawn} + @{rankResilience}) - abs(@{brawn} - @{rankResilience})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gResilience" value="((((@{brawn} + @{rankResilience}) + abs(@{brawn} - @{rankResilience})) / 2) - @{yResilience})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceResilience" />
</div>
</td>
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankResilience}|@{brawn}|Resilience) @{dicePool} (gmdice)'></button></td>
</tr><!--Resilience-->
<tr data-i18n-list-item="skulduggery">
<td>
<label data-i18n="skulduggerycun">Skulduggery (Cun)</label>
</td>
<td><input name='attr_careerskillSkulduggery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSkulduggery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySkulduggery" value="(((@{cunning} + @{rankSkulduggery}) - abs(@{cunning} - @{rankSkulduggery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSkulduggery" value="((((@{cunning} + @{rankSkulduggery}) + abs(@{cunning} - @{rankSkulduggery})) / 2) - @{ySkulduggery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSkulduggery" />
</div>
</td>
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}|@{cunning}|Skulduggery) @{dicePool} (gmdice)'></button></td>
</tr><!--Skulduggery-->
<tr data-i18n-list-item="stealth">
<td>
<label data-i18n="stealthag">Stealth (Ag)</label>
</td>
<td><input name='attr_careerskillStealth' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankStealth" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yStealth" value="(((@{agility} + @{rankStealth}) - abs(@{agility} - @{rankStealth})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gStealth" value="((((@{agility} + @{rankStealth}) + abs(@{agility} - @{rankStealth})) / 2) - @{yStealth})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceStealth" />
</div>
</td>
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankStealth}|@{agility}|Stealth) @{dicePool} (gmdice)'></button></td>
</tr><!--Stealth-->
<tr data-i18n-list-item="streetwise">
<td>
<label data-i18n="streetwisecun">Streetwise (Cun)</label>
</td>
<td><input name='attr_careerskillStreetwise' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankStreetwise" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yStreetwise" value="(((@{cunning} + @{rankStreetwise}) - abs(@{cunning} - @{rankStreetwise})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gStreetwise" value="((((@{cunning} + @{rankStreetwise}) + abs(@{cunning} - @{rankStreetwise})) / 2) - @{yStreetwise})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceStreetwise" />
</div>
</td>
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}|@{cunning}|Streetwise) @{dicePool} (gmdice)'></button></td>
</tr><!--Streetwise-->
<tr data-i18n-list-item="survival">
<td>
<label data-i18n="survivalcun">Survival (Cun)</label>
</td>
<td><input name='attr_careerskillSurvival' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankSurvival" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ySurvival" value="(((@{cunning} + @{rankSurvival}) - abs(@{cunning} - @{rankSurvival})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gSurvival" value="((((@{cunning} + @{rankSurvival}) + abs(@{cunning} - @{rankSurvival})) / 2) - @{ySurvival})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceSurvival" />
</div>
</td>
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}|@{cunning}|Survival) @{dicePool} (gmdice)'></button></td>
</tr><!--Survival-->
<tr data-i18n-list-item="vigilance">
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label>
</td>
<td><input name='attr_careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yVigilance" value="(((@{willpower} + @{rankVigilance}) - abs(@{willpower} - @{rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gVigilance" value="((((@{willpower} + @{rankVigilance}) + abs(@{willpower} - @{rankVigilance})) / 2) - @{yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance) @{diceVigilance} skill(@{rankVigilance}|@{willpower}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--General Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="combat-skills-list">
<thead>
<tr>
<th data-i18n="combatskills">Combat Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="lightsaber">
<td valign="middle">
<label data-i18n="lightsaber">Lightsaber</label>
<select name="attr_charLightsaber" style="float:right; width:50%">
<option value="@{brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{intellect}" data-i18n="intellect">Intellect</option>
<option value="@{cunning}" data-i18n="cunning">Cunning</option>
<option value="@{willpower}" data-i18n="willpower">Willpower</option>
<option value="@{presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_careerskillLightsaber' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLightsaber" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLightsaber" value="(((@{charLightsaber} + @{rankLightsaber}) - abs(@{charLightsaber} - @{rankLightsaber})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLightsaber" value="((((@{charLightsaber} + @{rankLightsaber}) + abs(@{charLightsaber} - @{rankLightsaber})) / 2) - @{yLightsaber})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLightsaber" />
</div>
</td>
<td><button type='roll' name='roll_Lightsaber' value='!eed characterID(@{character_id}) label(skill:Lightsaber) @{diceLightsaber} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLightsaber}|@{charLightsaber}) @{dicePool} (gmdice)'></button></td>
</tr><!--LightSaber-->
<tr data-i18n-list-item="brawl">
<td>
<label data-i18n="brawlbr">Brawl (Br)</label>
</td>
<td><input name='attr_careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yBrawl" value="(((@{brawn} + @{rankBrawl}) - abs(@{brawn} - @{rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gBrawl" value="((((@{brawn} + @{rankBrawl}) + abs(@{brawn} - @{rankBrawl})) / 2) - @{yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankBrawl}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr data-i18n-list-item="gunnery">
<td>
<label data-i18n="gunneryagi">Gunnery (Agi)</label>
</td>
<td><input name='attr_careerskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yGunnery" value="(((@{agility} + @{rankGunnery}) - abs(@{agility} - @{rankGunnery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gGunnery" value="((((@{agility} + @{rankGunnery}) + abs(@{agility} - @{rankGunnery})) / 2) - @{yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankGunnery}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr data-i18n-list-item="melee">
<td>
<label data-i18n="meleebr">Melee (Br)</label>
</td>
<td><input name='attr_careerskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yMelee" value="(((@{brawn} + @{rankMelee}) - abs(@{brawn} - @{rankMelee})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gMelee" value="((((@{brawn} + @{rankMelee}) + abs(@{brawn} - @{rankMelee})) / 2) - @{yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMelee}|@{brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr data-i18n-list-item="rangedlight">
<td>
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label>
</td>
<td><input name='attr_careerskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLight" value="(((@{agility} + @{rankLight}) - abs(@{agility} - @{rankLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLight" value="((((@{agility} + @{rankLight}) + abs(@{agility} - @{rankLight})) / 2) - @{yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLight}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr data-i18n-list-item="rangedheavy">
<td>
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label>
</td>
<td><input name='attr_careerskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yHeavy" value="(((@{agility} + @{rankHeavy}) - abs(@{agility} - @{rankHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gHeavy" value="((((@{agility} + @{rankHeavy}) + abs(@{agility} - @{rankHeavy})) / 2) - @{yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy) @{diceHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankHeavy}|@{agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Combat Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0" data-i18n-list="knowledge-skills-list">
<thead>
<tr>
<th data-i18n="knowledgeskills">Knowledge Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr data-i18n-list-item="coreworlds">
<td>
<label data-i18n="coreworldsint">Core Worlds (Int)</label>
</td>
<td><input name='attr_careerskillCore' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankCore" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCore" value="(((@{intellect} + @{rankCore}) - abs(@{intellect} - @{rankCore})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCore" value="((((@{intellect} + @{rankCore}) + abs(@{intellect} - @{rankCore})) / 2) - @{yCore})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceCore" />
</div>
</td>
<td><button type='roll' name='roll_Core' value='!eed characterID(@{character_id}) label(skill:Core Worlds) @{diceCore} skill(@{rankCore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Core Worlds-->
<tr data-i18n-list-item="education">
<td>
<label data-i18n="educationint">Education (Int)</label>
</td>
<td><input name='attr_careerskillEducation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankEducation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yEducation" value="(((@{intellect} + @{rankEducation}) - abs(@{intellect} - @{rankEducation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gEducation" value="((((@{intellect} + @{rankEducation}) + abs(@{intellect} - @{rankEducation})) / 2) - @{yEducation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceEducation" />
</div>
</td>
<td><button type='roll' name='roll_Education' value='!eed characterID(@{character_id}) label(skill:Education) @{diceEducation} skill(@{rankEducation}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Education-->
<tr data-i18n-list-item="lore">
<td>
<label data-i18n="loreint">Lore (Int)</label>
</td>
<td><input name='attr_careerskillLore' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankLore" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yLore" value="(((@{intellect} + @{rankLore}) - abs(@{intellect} - @{rankLore})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gLore" value="((((@{intellect} + @{rankLore}) + abs(@{intellect} - @{rankLore})) / 2) - @{yLore})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceLore" />
</div>
</td>
<td><button type='roll' name='roll_Lore' value='!eed characterID(@{character_id}) label(skill:Lore) @{diceLore} skill(@{rankLore}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Lore-->
<tr data-i18n-list-item="outerrim">
<td>
<label data-i18n="outerrimint">Outer Rim (Int)</label>
</td>
<td><input name='attr_careerskillOuter' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankOuter" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yOuter" value="(((@{intellect} + @{rankOuter}) - abs(@{intellect} - @{rankOuter})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gOuter" value="((((@{intellect} + @{rankOuter}) + abs(@{intellect} - @{rankOuter})) / 2) - @{yOuter})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceOuter" />
</div>
</td>
<td><button type='roll' name='roll_Outer' value='!eed characterID(@{character_id}) label(skill:Outer Rim) @{diceOuter} skill(@{rankOuter}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Outer Rim-->
<tr data-i18n-list-item="underworld">
<td>
<label data-i18n="underworldint">Underworld (Int)</label>
</td>
<td><input name='attr_careerskillUnderworld' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankUnderworld" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yUnderworld" value="(((@{intellect} + @{rankUnderworld}) - abs(@{intellect} - @{rankUnderworld})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gUnderworld" value="((((@{intellect} + @{rankUnderworld}) + abs(@{intellect} - @{rankUnderworld})) / 2) - @{yUnderworld})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceUnderworld" />
</div>
</td>
<td><button type='roll' name='roll_Underworld' value='!eed characterID(@{character_id}) label(skill:Underworld) @{diceUnderworld} skill(@{rankUnderworld}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Underworld-->
<tr data-i18n-list-item="xenology">
<td>
<label data-i18n="xenologyint">Xenology (Int)</label>
</td>
<td><input name='attr_careerskillXenology' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankXenology" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yXenology" value="(((@{intellect} + @{rankXenology}) - abs(@{intellect} - @{rankXenology})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gXenology" value="((((@{intellect} + @{rankXenology}) + abs(@{intellect} - @{rankXenology})) / 2) - @{yXenology})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceXenology" />
</div>
</td>
<td><button type='roll' name='roll_Xenology' value='!eed characterID(@{character_id}) label(skill:Xenology) @{diceXenology} skill(@{rankXenology}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Xenology-->
<tr data-i18n-list-item="warfare">
<td>
<label data-i18n="warfareint">Warfare (Int)</label>
</td>
<td><input name='attr_careerskillWarfare' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankWarfare" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yWarfare" value="(((@{intellect} + @{rankWarfare}) - abs(@{intellect} - @{rankWarfare})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gWarfare" value="((((@{intellect} + @{rankWarfare}) + abs(@{intellect} - @{rankWarfare})) / 2) - @{yWarfare})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_diceWarfare" />
</div>
</td>
<td><button type='roll' name='roll_Warfare' value='!eed characterID(@{character_id}) label(skill:Warfare) @{diceWarfare} skill(@{rankWarfare}|@{intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Warfare-->
</tbody>
</table><!--Knowledge Skills Section-->
<table class="sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="customskills">Custom Skills</th>
<th data-i18n="char">Char</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
</table>
<fieldset class="repeating_customSkills">
<table class="sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input type="text" name="attr_customskillname1" /></td>
<td>
<select name="attr_charcustomskillname1">
<option value="@{brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{agility}" data-i18n="agility">Agility</option>
<option value="@{intellect}" data-i18n="intellect">Intellect</option>
<option value="@{cunning}" data-i18n="cunning">Cunning</option>
<option value="@{willpower}" data-i18n="willpower">Willpower</option>
<option value="@{presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_careerskillcustomskillname1' type="checkbox" value="1"></td>
<td><input type="number" name="attr_rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_ycustomskillname1" value="(((@{charcustomskillname1} + @{rankcustomskillname1}) - abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gcustomskillname1" value="((((@{charcustomskillname1} + @{rankcustomskillname1}) + abs(@{charcustomskillname1} - @{rankcustomskillname1})) / 2) - @{ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{customskillname1}) @{dicecustomskillname1} skill(@{rankcustomskillname1}|@{charcustomskillname1}|@{customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 1-->
</tbody>
</table>
</fieldset>
<!--Custom Skills Section-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!--Skills List-->
</div><!-- Skills Tab -->
<div class="sheet-tab-content sheet-tab-talents">
<b data-i18n="initiative">Initiative</b><input name="attr_character-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox"/><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_character-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yCoolInit" value="(@{yCool})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gCoolInit" value="(@{gCool})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_initiativeCoolDice' type="text" /></td>
<td>
<button type='roll' name='roll_CoolInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Cool) skill(@{rankCool}|@{presence}) @{initiativeCoolDice} @{dicePool}'></button>
</td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_yVigilanceInit" value="(@{yVigilance})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_gVigilanceInit" value="(@{gVigilance})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_initiativeVigDice' type="text" /></td>
<td>
<button type='roll' name='roll_VigilanceInit' value='!eed @{npc-pc} characterID(@{character_id}) label(skill:Initiative Vigilance) skill(@{rankVigilance}|@{willpower}) @{initiativeVigDice} @{dicePool}'></button>
</td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_character-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-weapon-section">
<fieldset class="repeating_weapons">
<b data-i18n="weapon">Weapon</b><input name="attr_character-Weapon" value="1" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapon-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-weapon">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:@{weaponmake}|Damage:@{damage}|Critical:@{critical}|Range:@{weaponrange}|Qualities:@{weaponspecial}) @{weapondice} combat(personal) encum(@{encumbrancemax}|@{encumbrance}) @{weaponskill} @{weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_weapon-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_weapon-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Weapon Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_weaponrange'>
<option value="Engaged" data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_weaponskill'>
<optgroup label="Combat Skills">
<option value="skill(@{rankBrawl}|@{brawn})" data-i18n="brawl">Brawl</option>
<option value="skill(@{rankGunnery}|@{agility})" data-i18n="gunnery">Gunnery</option>
<option value="skill(@{rankMelee}|@{brawn})" data-i18n="melee">Melee</option>
<option value="skill(@{rankLight}|@{agility})" data-i18n="rangedlight">Ranged - Light</option>
<option value="skill(@{rankHeavy}|@{agility})" data-i18n="rangedheavy">Ranged - Heavy</option>
<option value="skill(@{rankLightsaber}|@{charLightsaber})" data-i18n="lightsaber">Lightsaber</option>
</optgroup>
<optgroup label="General Skills">
<option value="skill(@{rankMechanics}|@{intellect})" data-i18n="mechanics">Mechanics</option>
<option value="skill(@{rankMedicine}|@{intellect})" data-i18n="medecine">Medicine</option>
<option value="skill(@{rankResilience}|@{brawn})" data-i18n="resilience">Resilience</option>
<option value="skill(@{rankDiscipline}|@{willpower})" data-i18n="discipline">Discipline</option>
</optgroup>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="modifiers:">Modifiers:</label></td>
<td><input name='attr_weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_weapon_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_weapon_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_weapon_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_weapon_value' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_weaponfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="2" name="attr_weaponspecial"></textarea></td>
</tr>
<tr>
<td colspan="4">
&nbsp;
</td>
</tr>
</tbody>
</table><!-- Weapon Info -->
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
<th data-i18n="booknpage">Book &amp; Page</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_weaponattach1' type="text" /></td>
<td><input name='attr_weaponattachHP1' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod1"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage1"/></td>
</tr>
<tr>
<td><input name='attr_weaponattach2' type="text" /></td>
<td><input name='attr_weaponattachHP2' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod2"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage2"/></td>
</tr>
<tr>
<td><input name='attr_weaponattach3' type="text" /></td>
<td><input name='attr_weaponattachHP3' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod3"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage3"/></td>
</tr>
<tr>
<td><input name='attr_weaponattach4' type="text" /></td>
<td><input name='attr_weaponattachHP4' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod4"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage4"/></td>
</tr>
<tr>
<td><input name='attr_weaponattach5' type="text" /></td>
<td><input name='attr_weaponattachHP5' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase5"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod5"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage5"/></td>
</tr>
<tr>
<td><input name='attr_weaponattach6' type="text" /></td>
<td><input name='attr_weaponattachHP6' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase6"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod6"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage6"/></td>
</tr>
<tr>
<td><input name='attr_weaponattach7' type="text" /></td>
<td><input name='attr_weaponattachHP7' type="number" /></td>
<td><textarea rows="3" name="attr_weaponattachbase7"></textarea></td>
<td><textarea rows="3" name="attr_weaponattachmod7"></textarea></td>
<td><input type="text" name="attr_weaponattachbookpage7"/></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
</div>
</div>
<div class="sheet-clear"></div>
</fieldset><!-- Weapon Info -->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Weapons -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="combatskills">Combat Skills</h3>
<input name="attr_character-Combat-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-combatskills-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-combatskills-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="skillname">Skill Name</th>
<th style="width:30%" data-i18n="modifiers">Modifiers</th>
</tr>
</thead>
</table>
<fieldset class="repeating_fightskills">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<select name='attr_FightingSkill'>
<optgroup label="General Skills">
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAstrogation) label(skill:Astrogation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="astrogation">Astrogation</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankAthletics) label(skill:Athletics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCharm) label(skill:Charm) @{FightingDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankCoercion) label(skill:Coercion) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankComputers) label(skill:Computers) @{FightingDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCool) label(skill:Cool) @{FightingDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankCoordination) label(skill:Coordination) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankDeception) label(skill:Deception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDiscipline) label(skill:Discipline) @{FightingDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankLeadership) label(skill:Leadership) @{FightingDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMechanics) label(skill:Mechanics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="mechanics">Mechanics</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMedicine) label(skill:Medicine) @{FightingDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankNegotiation) label(skill:Negotiation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPerception) label(skill:Perception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankPlanetary) label(skill:Piloting [Planetary]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="pilotingp">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankSpace) label(skill:Piloting [Space]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="pilotings">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankResilience) label(skill:Resilience) @{FightingDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSkulduggery) label(skill:Skulduggery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankStealth) label(skill:Stealth) @{FightingDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankStreetwise) label(skill:Streetwise) @{FightingDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSurvival) label(skill:Survival) @{FightingDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankVigilance) label(skill:Vigilance) @{FightingDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</optgroup>
<optgroup label="Combat Skills">
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankBrawl) label(skill:Brawl) @{FightingDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankGunnery) label(skill:Gunnery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankMelee) label(skill:Melee) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
<!--<option value="!eed rollPlayer(character:@{name}|skill:@{rankLightsaber},@{charLightsaber}) label(skill:Lightsaber) @{FightingDice} @{dicePool} (gmdice)">Lightsaber</option>-->
<option value="!eed rollPlayer(character:@{name}|skill:charLightsaber,rankLightsaber) label(skill:Lightsaber) @{FightingDice} @{dicePool} (gmdice)" data-i18n="lightsaber">Lightsaber</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankLight) label(skill:Ranged [Light]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankHeavy) label(skill:Ranged [Heavy]) @{FightingDice} @{dicePool} (gmdice)"data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
<optgroup label="Knowledge Skills">
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankCore) label(skill:Core Worlds) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coreworlds">Core Worlds</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankEducation) label(skill:Education) @{FightingDice} @{dicePool} (gmdice)" data-i18n="education">Education</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankLore) label(skill:Lore) @{FightingDice} @{dicePool} (gmdice)" data-i18n="lore">Lore</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankOuter) label(skill:Outer Rim) @{FightingDice} @{dicePool} (gmdice)" data-i18n="outerrim">Outer Rim</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankUnderworld) label(skill:Underworld) @{FightingDice} @{dicePool} (gmdice)" data-i18n="underworld">Underworld</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankXenology) label(skill:Xenology) @{FightingDice} @{dicePool} (gmdice)"data-i18n="xenology">Xenology</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankWarfare) label(skill:Warfare) @{FightingDice} @{dicePool} (gmdice)" data-i18n="warfare">Warfare</option>
</optgroup>
</select>
</td><!--Skill List-->
<td><input name='attr_FightingDice' type="text" /></td>
<td><button type='roll' name='roll_Fighting' value=@{FightingSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Skills Dropdown -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="talentsandspecialabilities">Talents and Special Abilities</h3>
<input name="attr_character-Talents-and-Special-Abilities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-talents-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="summary">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_skills">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_talentname" />
</td>
<td style="width:50%" rowspan="6">
<textarea rows="6" name="attr_talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="rank:">Rank:</label></td>
<td><input type="number" name="attr_talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_passiveActive" value="passive" title="Passive" checked="checked" data-i18n-title="passive">
<input type="radio" class="sheet-switch-input-off" name="attr_passiveActive" value="active" title="Active" data-i18n-title="active">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input type="text" name="attr_talentpagenum" /></td>
<td><label data-i18n="xpcost:">XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_talentcost" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Talents and Abilities-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="forcepowers">Force Powers</h3>
<input name="attr_character-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-force-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="powername">Power Name</th>
<th style="width:50%" data-i18n="summary">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="4"><input type="text" name="attr_forcepowername" /></td>
<td style="width:50%" rowspan="7"><textarea rows="7" name="attr_powersummary"></textarea></td>
<td rowspan="3"><button type='roll' name='roll_ForceSkill' value=@{ForceSkill}></button></td>
</tr>
<tr>
<td colspan="2"><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td colspan="2"><input type="text" name="attr_powerpagenum" /></td>
</tr>
<tr>
<td><label data-i18n="skilllist">Skill List</label></td>
<td>
<select name='attr_ForceSkill'>
<option value="!eed characterID(@{character_id}) label(skill:Force Power |Power Name:@{forcepowername}) @{forceavailable}w @{dicePool}" data-i18n="noskill">No Skill</option>
<optgroup label="General Skills">
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankAthletics) label(skill:Force Power|Skill Name: Athletics|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCharm) label(skill:Force Power|Skill Name: Charm|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCoercion) label(skill:Force Power|Skill Name: Coercion|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCool) label(skill:Force Power|Skill Name: Cool|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankCoordination) label(skill:Force Power|Skill Name: Coordination|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankDeception) label(skill:Force Power|Skill Name: Deception|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDiscipline) label(skill:Force Power|Skill Name: Discipline|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankLeadership) label(skill:Force Power|Skill Name: Leadership|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMedicine) label(skill:Force Power|Skill Name: Medicine|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankNegotiation) label(skill:Force Power|Skill Name: Negotiation|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankPlanetary) label(skill:Force Power|Skill Name: Piloting [Planetary]|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="pilotingp">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankSpace) label(skill:Force Power|Skill Name: Piloting [Space]|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="pilotings">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankResilience) label(skill:Force Power|Skill Name: Resilience|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankVigilance) label(skill:Force Power|Skill Name: Vigilance|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</optgroup>
<optgroup label="Combat Skills">
<option value="!eed rollPlayer(character:@{name}|skill:brawn,rankBrawl) label(skill:Force Power|Skill Name: Brawl|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{name}|skill:agility,rankLight) label(skill:Force Power|Skill Name: Ranged (Light)|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{name}|skill:agility,rankHeavy) label(skill:Force Power|Skill Name: Ranged (Heavy)|Power Name:@{forcepowername}) @{ForceSkillDice} @{forceavailable}w @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
</select>
</td><!--Skill List-->
<td><label data-i18n="xpcost:">XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_powercost" /></td>
</tr>
<tr>
<td><label data-i18n="modifiers:">Modifiers</label></td>
<td><input name='attr_ForceSkillDice' type="text" /></td>
<td><label data-i18n="forcediceavailable:">Force Dice Available:</label></td>
<td><input type="number" name="attr_forceavailable" value="@{forcerating}-@{forcecommitted}" disabled></td>
</tr>
<tr>
<td colspan="5">
&nbsp;
</td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewupgrades">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="upgrade">Upgrade</th>
<th data-i18n="rank">Rank</th>
<th data-i18n="xpcost">XP Cost</th>
<th data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_forceupgradetype1'></td>
<td><input name='attr_forceupgrade1' type="number" /></td>
<td><input name='attr_forceupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc1'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype2'></td>
<td><input name='attr_forceupgrade2' type="number" /></td>
<td><input name='attr_forceupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc2'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype3'></td>
<td><input name='attr_forceupgrade3' type="number" /></td>
<td><input name='attr_forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc3'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype4'></td>
<td><input name='attr_forceupgrade4' type="number" /></td>
<td><input name='attr_forceupgradecost4' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc4'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype5'></td>
<td><input name='attr_forceupgrade' type="number" /></td>
<td><input name='attr_forceupgradecost5' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc5'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype6'></td>
<td><input name='attr_forceupgrade6' type="number" /></td>
<td><input name='attr_forceupgradecost6' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc6'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype7'></td>
<td><input name='attr_forceupgrade7' type="number" /></td>
<td><input name='attr_forceupgradecost7' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc7'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype8'></td>
<td><input name='attr_forceupgrade8' type="number" /></td>
<td><input name='attr_forceupgradecost8' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc8'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype9'></td>
<td><input name='attr_forceupgrade9' type="number" /></td>
<td><input name='attr_forceupgradecost9' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc9'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype10'></td>
<td><input name='attr_forceupgrade10' type="number" /></td>
<td><input name='attr_forceupgradecost10' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc10'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_forceupgradetype11'></td>
<td><input name='attr_forceupgrade11' type="number" /></td>
<td><input name='attr_forceupgradecost11' type="number" /></td>
<td><textarea rows="3" name='attr_forceupgradedesc11'></textarea></td>
</tr>
</tbody>
</table>
</div><!-- Force Power Upgrades -->
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Force Powers -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="signatureablities">Signature Abilities</h3>
<input name="attr_character-Signature-Abilities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-signature-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-signature-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="abilityname">Ability Name</th>
<th style="width:50%" data-i18n="summary">Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_signature">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_sigabilityname" />
</td>
<td style="width:50%" rowspan="4">
<textarea rows="5" name="attr_sigabilitysummary"></textarea>
</td>
</tr>
<tr>
<td colspan="2"><label data-i18n="specializationattached">Specialization attached?</label></td>
<td colspan="2"><input type="text" name="attr_sigabilityspec"></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input type="text" name="attr_sigabilitypagenum" /></td>
<td><label data-i18n="xpcost:">XP Cost:</label></td>
<td><input type="number" style="width:50px" name="attr_powercost" value="10" disabled /></td>
</tr>
<tr>
<td colspan="5">
&nbsp;
</td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_sigabilityupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewupgrades">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="upgrade">Upgrade</th>
<th data-i18n="rank">Rank</th>
<th data-i18n="xpcost">XP Cost</th>
<th data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype1'></td>
<td><input name='attr_sigabilityupgraderank1' type="number" /></td>
<td><input name='attr_sigabilityupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc1'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype2'></td>
<td><input name='attr_sigabilityupgraderank2' type="number" /></td>
<td><input name='attr_sigabilityupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc2'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype3'></td>
<td><input name='attr_sigabilityupgraderank3' type="number" /></td>
<td><input name='attr_sigabilityupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc3'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype4'></td>
<td><input name='attr_sigabilityupgraderank4' type="number" /></td>
<td><input name='attr_sigabilityupgradecost4' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc4'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype5'></td>
<td><input name='attr_sigabilityupgraderank5' type="number" /></td>
<td><input name='attr_sigabilityupgradecost5' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc5'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype6'></td>
<td><input name='attr_sigabilityupgraderank6' type="number" /></td>
<td><input name='attr_sigabilityupgradecost6' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc6'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_sigabilityupgradetype7'></td>
<td><input name='attr_sigabilityupgraderank7' type="number" /></td>
<td><input name='attr_sigabilityupgradecost7' type="number" /></td>
<td><textarea rows="3" name='attr_sigabilityupgradedesc7'></textarea></td>
</tr>
</tbody>
</table>
</div><!-- Signature Ability Upgrades -->
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Signature Abilities -->
</div><!-- Combat Tab-->
<div class="sheet-tab-content sheet-tab-weapons">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="personalarmor">Armor</h3>
<input name="attr_character-Armor" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-armor-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-armor-section">
<fieldset class="repeating_armors">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="soak">Soak</label>
<input name='attr_soak' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="defense">Defense</label>
<input name='attr_defense' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_armor-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_armor-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Armor Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_armormake' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_armorcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
<td><label></label></td>
<td><input name='attr_armortype' type="hidden" disabled /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_armor_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_armor_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_armor_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_armor_value' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_armorfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_armorspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table><!-- Armor Info -->
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_armorattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_armorattch1' type="text" /></td>
<td><input name='attr_armorattachp1' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod1"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch2' type="text" /></td>
<td><input name='attr_armorattachp2' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod2"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch3' type="text" /></td>
<td><input name='attr_armorattachp3' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod3"></textarea></td>
</tr>
<tr>
<td><input name='attr_armorattch4' type="text" /></td>
<td><input name='attr_armorattachp4' type="number" /></td>
<td><textarea rows="3" name="attr_armorattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_armorattachmod4"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div><!-- Armor Attachments -->
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Armor -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cybernetics">Cybernetics</h3>
<input name="attr_character-Cybernetics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cybernetics-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-cybernetics-section">
<table class="sheet-cybernetics" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="makemodel">Make / Model</th>
<th style="width:50%" data-i18n="bonus">Bonus</th>
</tr>
</thead>
</table>
<fieldset class="repeating_cyber">
<table class="sheet-cybernetics">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_cyberneticname" />
</td>
<td style="width:50%" rowspan="5">
<textarea rows="4" name="attr_cyberneticbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_cybernetics_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_cybernetics_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_cyberneticuseful" value="active" title="Active" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_cyberneticuseful" value="disabled" title="Disabled">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_cybernetics_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_cybernetics_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Cybernetics -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="tools">Tools</h3>
<input name="attr_character-Tools" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tools-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-tools-section">
<table class="sheet-tools" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="toolname">Tool Name</th>
<th style="width:50%" data-i18n="bonusdescription">Bonus/Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_tools">
<table class="sheet-tools">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_toolname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_toolbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name='attr_tool-encumb' type="text" /></td>
<td><label data-i18n="rarity:">Rarity</label></td>
<td><input name='attr_tool_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_tool_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value">Value</label></td>
<td><input name='attr_tool_value' type="text" /></td>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_tool_bookpage' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Tools -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="othergear">Other Gear</h3>
<input name="attr_character-Other-Gear" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-other-gear-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-other-gear-section">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="personalgear">Personal Gear</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_personalgear"></textarea></td></tr>
</tbody>
</table>
</div><!-- Personal Gear -->
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="assetsnresources">Assets &amp; Resources</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_assets"></textarea></td></tr>
</tbody>
</table>
</div> <!-- Assets & Resources -->
</div>
<div class="sheet-clear"></div>
</div>
<div class="sheet-clear"></div>
</div><!-- Other Gear -->
<div class="sheet-clear"></div>
</div><!-- Inventory Tab -->
<div class="sheet-tab-content sheet-tab-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="criticalinjuries">Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<div class="sheet-repeating-critical">
<input type="hidden" name="attr_character-critTotal" value="0" />
<fieldset class="repeating_critcharacter">
<input type="hidden" name="attr_character-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_character-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_character-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input type="hidden" name="attr_character-character-critDice" />
<input class="sheet-pd" value="4" type="hidden" name="attr_character-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_character-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_character-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_character-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|character|@{character-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_character-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|character)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_character-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|character|@{character-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Character Critical Injuries-->
<div class="sheet-tab-content sheet-tab-notes">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="notes">Notes</h3><br />
<table>
<tbody><tr><td><textarea rows="50" name="attr_notes"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!-- Notes Tab -->
</div>
<div class="sheet-tab-content sheet-tab-ship-sheet">
<br/>
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-space" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="starship">&emsp;Starship&emsp;</span>
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-planetary" value="2" />
<span class="sheet-tab-new" data-i18n="planetary">&emsp;Planetary&emsp;</span>
<input type="radio" name="attr_v-sheet" class="sheet-tab-new sheet-tab-transport-beast" value="3" />
<span class="sheet-tab-new" data-i18n="beast">&emsp;Beast&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-space">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="sheet-ship-char-bg">
<label data-i18n="silhouette">Silhouette</label>
<input name='attr_space-silhouette' type="number" max="10" min="0" value="0" />
</td>
<td class="sheet-ship-char-thre-bg-speed">
<label class="sheet-label-title" data-i18n="speed">Speed</label>
<input name="attr_space-speed" type="number" max="10" min="0" value="0" />
<input name="attr_space-speed_current" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-threshold-speed" data-i18n="max">Max</label>
<label class="sheet-label-current-speed" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-bg">
<label data-i18n="handling">Handling</label>
<input name='attr_space-handling' type="number" max="99" min="-9" value="0" />
</td>
<td rowspan="2" class="sheet-ship-defense">
<div style="width:302px; height:1px;"></div>
<label class="sheet-def-label" data-i18n="defense">Defense</label>
<div class="sheet-fore">
<label data-i18n="fore">Fore</label>
<input name='attr_space-deffore' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-starboard">
<label data-i18n="starboard">Starboard</label>
<input name='attr_space-defstarboard' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-aft">
<label data-i18n="aft">Aft</label>
<input name='attr_space-defaft' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-port">
<label data-i18n="port">Port</label>
<input name='attr_space-defport' type="number" max="4" min="0" value="0" />
</div>
</td>
</tr>
<tr>
<td class="sheet-ship-char-bg sheet-armor">
<label class="sheet-label-title" data-i18n="armor">Armor</label>
<input name="attr_space-ship_armor" type="number" max="99" min="0" value="0">
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="hulltrauma">Hull Trauma</label>
<input name="attr_space-hull_trauma_max" type="number" min="0" value="0" />
<input name="attr_space-hull_trauma" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="sysstrain">Sys Strain</label>
<input name="attr_space-system_strain_max" type="number" min="0" value="0" />
<input name="attr_space-system_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
</tr>
</table>
</div><!-- Space Ship Stats Pictures -->
<div class="sheet-clear"></div>
</div><!-- Starship Top Stats -->
<input type="radio" name="attr_space-criticals" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-transport-space-general" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="generalinformation">&emsp;General Information&emsp;</span>
<input type="radio" name="attr_space-criticals" class="sheet-tab-new sheet-tab-transport-space-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalhits">&emsp;Critical Hits&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-space-general">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="spacevehiculedetails">Space Vehicle Details</h3>
<input name="attr_starship-Space-Vehicle-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_transport-space-name" type="text" /></td>
<td><label data-i18n="hardpoints:">Hard Points:</label></td>
<td><input name="attr_transport-space-hp" type="number" min="0" max="9" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="hulltypeclass:">Hull Type/Class:</label></td>
<td><input name="attr_transport-space-hulltype" type="text" /></td>
<td><label data-i18n="sensorrange:">Sensor Range:</label></td>
<td>
<select name="attr_transport-space-sensrang">
<option value="none" data-i18n="none">None</option>
<option value="Close" data-i18n="close">Close</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="manufacturer:">Manufacturer:</label></td>
<td><input name="attr_transport-space-manufact" type="text" /></td>
<td><label data-i18n="shipscomplement:">Ship's Complement:</label></td>
<td><input name="attr_transport-space-compliment" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="hyperdriveprimclass:">Hyperdrive Primary Class:</label></td>
<td><input name="attr_transport-space-hyper-class" type="number" min="0" max="20" /></td>
<td><label data-i18n="hyperdrivesecondclass:">Hyperdrive Backup Class:</label></td>
<td><input name="attr_transport-space-hyper-backclass" type="number" min="0" max="20" /></td>
</tr>
<tr>
<td><label data-i18n="consumables:">Consumables:</label></td>
<td><input name="attr_transport-space-consumable" type="text" /></td>
<td><label data-i18n="navicomputer:">Navicomputer:</label></td>
<td><input name="attr_transport-space-navi" type="checkbox" value="1" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_space-vehicle_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_space-vehicle_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_space-vehicle_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_space-vehicle_value' type="text" /></td>
</tr>
</table>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="crewroles">Crew Roles</h3>
<input name="attr_starship-Crew-Roles" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-roles-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-roles-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;" data-i18n="charactername">Character Name</th>
<th style="width:180px;"><span data-i18n="role">Role</span> <span style="font-size:10px" data-i18n="pilotecopiloteetc">(Pilot, Co-pilot, Engineer)</span></th>
<th><span style="float:left" data-i18n="dice">Dice</span></th>
<th colspan="2"><span style="float:left" data-i18n="skill">Skill</span></th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceCrewRoles">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:180px;"><input name='attr_spaceRoleCharacterName' type="text" /></td>
<td style="width:180px;"><input name='attr_spaceRoleName' type="text" /></td>
<td><input name='attr_spaceRoleDice' type="text" /></td>
<td>
<select name='attr_spaceRoleSkill'>
<!--brawn agility intellect cunning willpower presence -->
<optgroup label="General Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankAstrogation) label(skill:Astrogation|Vehicle:@{transport-space-name}|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="astrogation">Astrogation</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankAthletics) label(skill:Athletics|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCharm) label(skill:Charm|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCoercion) label(skill:Coercion|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankComputers) label(skill:Computers|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankCool) label(skill:Cool|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankCoordination) label(skill:Coordination|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankDeception) label(skill:Deception|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:willpower,rankDiscipline) label(skill:Discipline|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankLeadership) label(skill:Leadership|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankMechanics) label(skill:Mechanics|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="mechanic">Mechanics</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankMedicine) label(skill:Medicine|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:presence,rankNegotiation) label(skill:Negotiation|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankPerception) label(skill:Perception|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankPlanetary) label(skill:Piloting-Planetary|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="pilotingp">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankSpace) label(skill:Piloting-Space|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="pilotings">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankResilience) label(skill:Resilience|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankSkulduggery) label(skill:Skulduggery|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankStealth) label(skill:Stealth|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankStreetwise) label(skill:Streetwise|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:cunning,rankSurvival) label(skill:Survival|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:willpower,rankVigilance) label(skill:Vigilance|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</optgroup>
<optgroup label="Combat Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankBrawl) label(skill:Brawl|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankGunnery) label(skill:Gunnery|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:brawn,rankMelee) label(skill:Melee|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:charLightsaber,rankLightsaber) label(skill:Lightsaber|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="lightsaber">Lightsaber</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged-Light|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|encum|skill:agility,rankHeavy) label(skill:Ranged-Heavy|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) combat(vehicle) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
<optgroup label="Knowledge Skills">
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankCore) label(skill:Core Worlds|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="coreworlds">Core Worlds</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankEducation) label(skill:Education|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="education">Education</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankLore) label(skill:Lore|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="lore">Lore</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankOuter) label(skill:Outer Rim|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="outerrim">Outer Rim</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankUnderworld) label(skill:Underworld|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="underworld">Underworld</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankXenology) label(skill:Xenology|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="xenology">Xenology</option>
<option value="!eed rollPlayer(character:@{spaceRoleCharacterName}|skill:intellect,rankWarfare) label(skill:Warfare|Vehicle:@{transport-space-name}|Role:@{spaceRoleName}) @{spaceRoleDice} @{dicePool} (gmdice)" data-i18n="warfare">Warfare</option>
</optgroup>
</select>
</td>
<td><button type='roll' name='roll_space-shipRole' value=@{spaceRoleSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Crew Roles -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_starship-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-weapon-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:30%" data-i18n="charactername">Character Name</th>
<th style="width:24%" data-i18n="weaponname">Weapon Name</th>
<th style="width:6%" data-i18n="arc">Arc</th>
<th style="width:8%" data-i18n="crit">Crit</th>
<th style="width:8%" data-i18n="dmg">Dmg</th>
<th style="width:25%" colspan="2" data-i18n="rangeskill">Range/Skill</th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceWeapons">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input name='attr_spaceWeaponCharacterName' type="text" /></td>
<td><input name='attr_spaceWeaponName' type="text" /></td>
<td class="sheet-firearc-field">
<input name='attr_space-fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore" />
<input name='attr_space-fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard" />
<input name='attr_space-fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft" />
<input name='attr_space-fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port" />
<span class="sheet-fireArcForeImg"></span>
<span class="sheet-fireArcStarboardImg"></span>
<span class="sheet-fireArcAftImg"></span>
<span class="sheet-fireArcPortImg"></span>
</td>
<td style="width:50px"><input name='attr_spaceWeaponCrit' type="number" max="99" min="0" value="0" /></td>
<td style="width:50px"><input name='attr_spaceWeaponDmg' type="number" max="99" min="0" value="0" /></td>
<td style="width:150px">
<select name='attr_spaceWeaponRange'>
<option value="Close" data-i18n="close">Close</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td><label style="display:inline-block; width:25%;" data-i18n="dice:">Dice:</label><input style="display:inline-block; width:74%;" name='attr_spaceWeaponDice' type="text" /></td>
<td colspan="4"><label style="display:inline-block; width:25%;" data-i18n="special:">Special:</label><input style="display:inline-block; width:74%;" name='attr_spaceWeaponSpecial' type="text" /></td>
<td>
<select name='attr_spaceWeaponSkill'>
<option value="skill:agility,rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:agility,rankHeavy"data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipWeapon' value='!eed rollPlayer(character:@{spaceWeaponCharacterName}|encum|@{spaceWeaponSkill}) label(Weapon:@{spaceWeaponName}|Vehicle:@{transport-space-name}|Damage:@{spaceWeaponDmg}|Critical:@{spaceWeaponCrit}|Range:@{spaceweaponrange}|Qualities:@{spaceWeaponSpecial}) combat(vehicle) @{spaceWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_space-weapon_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_space-weapon_rarity' type="number" min="1" max="10" /></td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_space-weapon_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_space-weapon_value' type="text" /></td>
<td colspan="3"><label style="text-align:right" data-i18n="npcroll:">NPC Roll:</label></td>
<td>
<select name='attr_spaceWeaponNPCSkill'>
<option value="skill:npc-agility,npc-rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:npc-agility,npc-rankHeavy"data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipWeaponNPC' value='!eed rollPlayer(character:@{spaceWeaponCharacterName}|encum|@{spaceWeaponNPCSkill}) label(Weapon:@{spaceWeaponName}|Vehicle:@{transport-space-name}|Damage:@{spaceWeaponDmg}|Critical:@{spaceWeaponCrit}|Range:@{spaceweaponrange}|Qualities:@{spaceWeaponSpecial}) combat(vehicle) @{spaceWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Weapons -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="attachments">Attachments</h3>
<input name="attr_starship-Attachments" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-attachments-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-attachments-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<th style="width:25%" data-i18n="name">Name</th>
<th style="width:25%" data-i18n="hardpoints">Hard points</th>
<th style="width:25%" data-i18n="basemodifiers">Base Modifiers</th>
<th style="width:25%" data-i18n="modifications">Modifications</th>
</tr>
</tbody>
</table>
<fieldset class="repeating_space-attachments">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><input name='attr_SpaceAttachName' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachHP' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachBaseMod' type="text" /></td>
<td style="width:25%"><input name='attr_SpaceAttachMod' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_space-attach_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity</label></td>
<td><input name='attr_space-attach_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_space-attach_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_space-attach_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Starship Attachments Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cargohold">Cargo Hold</h3>
<input name="attr_starship-Cargo-Hold" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cargo-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-cargo-section">
<table>
<tr>
<td><label data-i18n="encumbrancecapacity">Encumbrance Capacity</label></td>
<td><input name="attr_space-encumbrance_max" type="text" value="0" /></td>
<td><label data-i18n="currentencumbrance">Current Encumbrance</label></td>
<td><input name="attr_space-encumbrance_current" type="text" value="0" /></td>
</tr>
</table><!--Encumbrance Stats-->
<fieldset class="repeating_space-cargo">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="cargotype">Cargo Type</label></td>
<td>
<select name='attr_space-cargo-type'>
<option value="lowtech" data-i18n="lowtech">Low Tech</option>
<option value="midtech" data-i18n="midtech">Mid Tech</option>
<option value="hightech" data-i18n="hightech">High Tech</option>
<option value="weapons" data-i18n="weapons">Weapons</option>
<option value="illicitmaterials" data-i18n="illicitmaterials">Illicit Materials</option>
<option value="metals" data-i18n="metals">Metals</option>
<option value="minerals"data-i18n="minerals">Minerals</option>
<option value="foodstuffs" data-i18n="foodstuffs">Foodstuffs</option>
<option value="medicine" data-i18n="medecine">Medicine</option>
<option value="custom" data-i18n="custom">Custom</option>
</select>
</td>
<td><label data-i18n="legal">Legal?</label></td>
<td>
<select name='attr_space-cargo-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe" data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="quantity">Quantity</label></td>
<td><input name="attr_space-cargo_quantity" type="number" min="0" value="0" />
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name="attr_space-cargo_encumbrance" type="text" min="0" value="0" />
</tr>
<tr>
<td><label data-i18n="pickup">Pickup</label></td>
<td><input name="attr_space-cargo_pickup" type="text" />
<td><label data-i18n="dropoff">Dropoff</label></td>
<td><input name="attr_space-cargo_dropoff" type="text" />
</tr>
<tr>
<td><label data-i18n="value">Value</label></td>
<td><input name="attr_space-cargo_value" type="text" value="0" />
<td><label data-i18n="miscinfo">Misc Info</label></td>
<td><textarea name="attr_space-cargo_misc" rows="2"></textarea></td>
</tr>
</tbody>
</table>
</fieldset><!--Cargo Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Space Vehicle Cargo Hold Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="passengers">Passengers</h3>
<input name="attr_starship-Passengers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-passengers-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-passengers-section">
<table>
<tr>
<td><label><b data-i18n="capacity">Capacity</b></label></td>
<td><input name="attr_space-passengers_max" type="text" value="0" /></td>
<td><label><b data-i18n="current">Current</b></label></td>
<td><input name="attr_space-passengers_current" type="text" value="0" /></td>
</tr>
</table><!--Passengers Stat-->
<fieldset class="repeating_space-passengers">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="passengername">Passenger Name</label></td>
<td><input name="attr_space-passenger_name" type="text" /></td>
<td><label data-i18n="wanted">Wanted?</label></td>
<td>
<select name='attr_space-passenger-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe"data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="role">Role</label></td>
<td><input name="attr_space-passenger_role" type="text" /></td>
<td><label><span data-i18n="value">Value</span> <span style="font-size:10px" data-i18n="ifknown">(if known)</span></label></td>
<td><input name="attr_space-passenger_value" type="text" value="0" /></td>
</tr>
<tr>
<td>&nbsp;</td>
<td><label data-i18n="destination">Destination</label></td>
<td><input name="attr_space-passenger_destination" type="text" /></td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>
</fieldset><!--Passenger Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Space Vehicle Passenger Section -->
</div><!-- Starship General Information -->
<div class="sheet-tab-content sheet-tab-transport-space-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="starshipcritical">Starship Critical</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_starship-critTotal" value="0" />
<fieldset class="repeating_critstarship">
<input type="hidden" name="attr_starship-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_starship-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_starship-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_starship-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_starship-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_starship-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_starship-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|starship|@{starship-critId})" data-i18n="repair">Repair</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_starship-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll|starship)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_starship-critShipAddRangeNum" value="" />
</td>
<td valign="bottom">
<button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|starship|@{starship-critShipAddRangeNum})" data-i18n="addcritical">Add Critical</button>
</td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Vehicle Critical Table -->
</div><!-- Starship Critical Hits -->
</div><!--Space-->
<div class="sheet-tab-content sheet-tab-transport-planetary">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-ship" cellspacing="0" cellpadding="0" border="0">
<tr>
<td class="sheet-ship-char-bg">
<label data-i18n="silhouette">Silhouette</label>
<input name='attr_planetary-silhouette' type="number" max="10" min="0" value="0" />
</td>
<td class="sheet-ship-char-thre-bg-speed">
<label class="sheet-label-title" data-i18n="speed">Speed</label>
<input name="attr_planetary-speed" type="number" max="10" min="0" value="0" />
<input name="attr_planetary-speed_current" type="number" max="10" min="0" value="0" /><br />
<label class="sheet-label-threshold-speed" data-i18n="max">Max</label>
<label class="sheet-label-current-speed" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-bg">
<label data-i18n="handling">Handling</label>
<input name='attr_planetary-handling' type="number" max="99" min="-9" value="0" />
</td>
<td rowspan="2" class="sheet-planetary-vehicle-defense">
<div style="width:302px; height:1px;"></div>
<label class="sheet-def-label" data-i18n="defense">Defense</label>
<div class="sheet-fore">
<label data-i18n="fore">Fore</label>
<input name='attr_planetary-deffore' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-starboard">
<label data-i18n="starboard">Starboard</label>
<input name='attr_planetary-defstarboard' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-aft">
<label data-i18n="aft">Aft</label>
<input name='attr_planetary-defaft' type="number" max="4" min="0" value="0" />
</div>
<div class="sheet-port">
<label data-i18n="port">Port</label>
<input name='attr_planetary-defport' type="number" max="4" min="0" value="0" />
</div>
</td>
</tr>
<tr>
<td class="sheet-ship-char-bg sheet-armor">
<label class="sheet-label-title" data-i18n="armor">Armor</label>
<input name="attr_planetary-ship_armor" type="number" max="99" min="0" value="0">
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="hulltrauma">Hull Trauma</label>
<input name="attr_planetary-hull_trauma_max" type="number" min="0" value="0" />
<input name="attr_planetary-hull_trauma" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td class="sheet-ship-char-thre-bg">
<label class="sheet-label-title" data-i18n="sysstrain">Sys Strain</label>
<input name="attr_planetary-system_strain_max" type="number" min="0" value="0" />
<input name="attr_planetary-system_strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
</tr>
</table>
</div><!-- Space Ship Stats Pictures -->
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Top Stats -->
<input type="radio" name="attr_planetary-criticals" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-transport-planetary-general" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="generalinformation">&emsp;General Information&emsp;</span>
<input type="radio" name="attr_planetary-criticals" class="sheet-tab-new sheet-tab-transport-planetary-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalhits">&emsp;Critical Hits&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-planetary-general">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="planetaryvehiculedetails">Planetary Vehicle Details</h3>
<input name="attr_planetary-Planetary-Vehicle-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_transport-planetary-name" type="text" /></td>
<td><label data-i18n="hardpoints:">Hard Points:</label></td>
<td><input name="attr_transport-planetary-hp" type="number" min="0" max="9" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="vehiculetypemodel:">Vehicle Type/Model:</label></td>
<td><input name="attr_transport-planetary-type" type="text" /></td>
<td><label data-i18n="sensorrange:">Sensor Range:</label></td>
<td><input name="attr_transport-planetary-sensrang" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="manufacturer:">Manufacturer:</label></td>
<td><input name="attr_transport-planetary-manufact" type="text" /></td>
<td><label data-i18n="maxaltitude:">Maximum Altitude:</label></td>
<td><input name="attr_transport-planetary-altitude" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="crew:">Crew:</label></td>
<td><input name="attr_transport-planetary-crew" type="text" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_planetary-vehicle_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_planetary-vehicle_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_planetary-vehicle_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_planetary-vehicle_value' type="text" /></td>
</tr>
</table>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Info -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="crewroles">Crew Roles</h3>
<input name="attr_planetary-Crew-Roles" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-roles-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-roles-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;" data-i18n="charactername">Character Name</th>
<th style="width:180px;"><span data-i18n="role">Role</span> <span style="font-size:10px" data-i18n="pilotecopiloteetc">(Pilot, Co-pilot, Engineer)</span></th>
<th><span style="float:left" data-i18n="dice">Dice</span></th>
<th colspan="2"><span style="float:left" data-i18n="skill">Skill</span></th>
</tr>
</thead>
</table>
<fieldset class="repeating_spaceCrewRoles">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:180px;"><input name='attr_planetaryRoleCharacterName' type="text" /></td>
<td style="width:180px;"><input name='attr_planetaryRoleName' type="text" /></td>
<td><input name='attr_planetaryRoleDice' type="text" /></td>
<td>
<select name='attr_planetaryRoleSkill'>
<option value="" disabled>General Skills</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankAstrogation) label(skill:Astrogation|Vehicle:@{transport-planetary-name}|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="astrogation">Astrogation</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankAthletics) label(skill:Athletics|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCharm) label(skill:Charm|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCoercion) label(skill:Coercion|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankComputers) label(skill:Computers|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankCool) label(skill:Cool|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankCoordination) label(skill:Coordination|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankDeception) label(skill:Deception|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:willpower,rankDiscipline) label(skill:Discipline|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankLeadership) label(skill:Leadership|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankMechanics) label(skill:Mechanics|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="mechanics">Mechanics</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankMedicine) label(skill:Medicine|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:presence,rankNegotiation) label(skill:Negotiation|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankPerception) label(skill:Perception|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankPlanetary) label(skill:Piloting-Planetary|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="pilotingp">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankSpace) label(skill:Piloting-Space|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="pilotings">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankResilience) label(skill:Resilience|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankSkulduggery) label(skill:Skulduggery|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankStealth) label(skill:Stealth|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankStreetwise) label(skill:Streetwise|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:cunning,rankSurvival) label(skill:Survival|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:willpower,rankVigilance) label(skill:Vigilance|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
<option value="" disabled>Combat Skills</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankBrawl) label(skill:Brawl|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankGunnery) label(skill:Gunnery|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:brawn,rankMelee) label(skill:Melee|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:charLightsaber,rankLightsaber) label(skill:Lightsaber|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="lightsaber">Lightsaber</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankLight) label(skill:Ranged-Light|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|encum|skill:agility,rankHeavy) label(skill:Ranged-Heavy|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
<option value="" disabled>Knowledge Skills</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankCore) label(skill:Core Worlds|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="coreworlds">Core Worlds</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankEducation) label(skill:Education|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="education">Education</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankLore) label(skill:Lore|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="lore">Lore</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankOuter) label(skill:Outer Rim|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="outerrim">Outer Rim</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankUnderworld) label(skill:Underworld|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="underworld">Underworld</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankXenology) label(skill:Xenology|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="xenology">Xenology</option>
<option value="!eed rollPlayer(character:@{planetaryRoleCharacterName}|skill:intellect,rankWarfare) label(skill:Warfare|Vehicle:@{transport-planetary-name}|Role:@{planetaryRoleName}) @{planetaryRoleDice} @{dicePool} (gmdice)" data-i18n="warfare">Warfare</option>
</select>
</td>
<td><button type='roll' name='roll_space-shipRole' value=@{planetaryRoleSkill}></button></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Crew Roles -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_planetary-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-weapon-section">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:30%" data-i18n="charactername">Character Name</th>
<th style="width:24%" data-i18n="weaponname">Weapon Name</th>
<th style="width:6%" data-i18n="arc">Arc</th>
<th style="width:8%" data-i18n="crit">Crit</th>
<th style="width:8%" data-i18n="dmg">Dmg</th>
<th style="width:25%" colspan="2" data-i18n="rangeskill">Range/Skill</th>
</tr>
</thead>
</table>
<fieldset class="repeating_planetaryWeapons">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input name='attr_planetaryWeaponCharacterName' type="text" /></td>
<td><input name='attr_planetaryWeaponName' type="text" /></td>
<td class="sheet-firearc-field">
<input name='attr_planetary-fireArcFore' type="checkbox" class="sheet-fireArcFore" Title="Fore" />
<input name='attr_planetary-fireArcStarboard' type="checkbox" class="sheet-fireArcStarboard" Title="Starboard" />
<input name='attr_planetary-fireArcAft' type="checkbox" class="sheet-fireArcAft" Title="Aft" />
<input name='attr_planetary-fireArcPort' type="checkbox" class="sheet-fireArcPort" Title="Port" />
<span class="sheet-fireArcForeImg"></span>
<span class="sheet-fireArcStarboardImg"></span>
<span class="sheet-fireArcAftImg"></span>
<span class="sheet-fireArcPortImg"></span>
</td>
<td style="width:50px"><input name='attr_planetaryWeaponCrit' type="number" max="99" min="-99" value="0" /></td>
<td style="width:50px"><input name='attr_planetaryWeaponDmg' type="number" max="99" min="-99" value="0" /></td>
<td style="width:150px">
<select name='attr_planetaryWeaponRange'>
<option value="Close" data-i18n="close">Close</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>
<label style="display:inline-block; width:25%;" data-i18n="dice:">Dice:</label><input style="display:inline-block; width:74%;" name='attr_planetaryWeaponDice' type="text" />
</td>
<td colspan="4">
<label style="display:inline-block; width:25%;" data-i18n="special:">Special:</label><input style="display:inline-block; width:74%;" name='attr_planetaryWeaponSpecial' type="text" />
</td>
<td>
<select name='attr_planetaryWeaponSkill'>
<option value="skill:agility,rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:agility,rankHeavy" data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_planetary-shipWeapon' value='!eed rollPlayer(character:@{planetaryWeaponCharacterName}|encum|@{planetaryWeaponSkill}) label(Weapon:@{planetaryWeaponName}|Vehicle:@{transport-planetary-name}|Damage:@{planetaryWeaponDmg}|Critical:@{planetaryWeaponCrit}|Range:@{planetaryweaponrange}|Qualities:@{planetaryWeaponSpecial}) @{planetaryWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_planetary-weapon_bookpage' type="text" /></td>
<td><label data-i18n="rarity:">Rarity:</label></td>
<td><input name='attr_planetary-weapon_rarity' type="number" min="1" max="10" /></td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_planetary-weapon_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_planetary-weapon_value' type="text" /></td>
<td colspan="3"><label style="text-align:right" data-i18n="npcroll:">NPC Roll:</label></td>
<td>
<select name='attr_planetaryWeaponNPCSkill'>
<option value="skill:npc-agility,npc-rankGunnery" data-i18n="gunnery">Gunnery</option>
<option value="skill:npc-agility,npc-rankHeavy"data-i18n="rangedheavy">Ranged - Heavy</option>
</select>
</td>
<td><button type='roll' name='roll_planetary-shipWeaponNPC' value='!eed rollPlayer(character:@{planetaryWeaponCharacterName}|encum|@{planetaryWeaponNPCSkill}) label(Weapon:@{planetaryWeaponName}|Vehicle:@{transport-planetary-name}|Damage:@{planetaryWeaponDmg}|Critical:@{planetaryWeaponCrit}|Range:@{planetaryweaponrange}|Qualities:@{planetaryWeaponSpecial}) @{planetaryWeaponDice} @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Weapons -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="attachments">Attachments</h3>
<input name="attr_planetary-Attachments" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-attachments-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-attachments-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<th style="width:25%" data-i18n="name">Name</th>
<th style="width:25%" data-i18n="hardpoints">Hard points</th>
<th style="width:25%" data-i18n="basemodifiers">Base Modifiers</th>
<th style="width:25%" data-i18n="modifications">Modifications</th>
</tr>
</tbody>
</table>
<fieldset class="repeating_planetary-attachments">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width:25%"><input name='attr_planetary-AttachName' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachHP' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachBaseMod' type="text" /></td>
<td style="width:25%"><input name='attr_planetary-AttachMod' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_planetary-attach_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_planetary-attach_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_planetary-attach_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_planetary-attach_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Attachments Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cargohold">Cargo Hold</h3>
<input name="attr_planetary-Cargo-Hold" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cargo-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-cargo-section">
<table>
<tr>
<td><label data-i18n="encumbrancecapacity"><b>Encumbrance Capacity</b></label></td>
<td><input name="attr_planetary-encumbrance_max" type="text" value="0" /></td>
<td><label data-i18n="currentencumbrance"><b>Current Encumbrance</b></label></td>
<td><input name="attr_planetary-encumbrance_current" type="text" value="0" /></td>
</tr>
</table><!--Encumbrance Stats-->
<fieldset class="repeating_space-cargo">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="cargotype">Cargo Type</label></td>
<td>
<select name='attr_planetary-cargo-type'>
<option value="lowtech" data-i18n="lowtech">Low Tech</option>
<option value="midtech" data-i18n="midtech">Mid Tech</option>
<option value="hightech" data-i18n="hightech">High Tech</option>
<option value="weapons" data-i18n="weapons">Weapons</option>
<option value="illicitmaterials" data-i18n="illicitmaterials">Illicit Materials</option>
<option value="metals" data-i18n="metals">Metals</option>
<option value="minerals" data-i18n="minerals">Minerals</option>
<option value="foodstuffs" data-i18n="foodstuffs">Foodstuffs</option>
<option value="medicine" data-i18n="medecine">Medicine</option>
<option value="custom" data-i18n="custom">Custom</option>
</select>
</td>
<td><label data-i18n="legal">Legal?</label></td>
<td>
<select name='attr_planetary-cargo-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe" data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="quantity">Quantity</label></td>
<td><input name="attr_planetary-cargo_quantity" type="number" min="0" value="0" />
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name="attr_planetary-cargo_encumbrance" type="text" min="0" value="0" />
</tr>
<tr>
<td><label data-i18n="pickup">Pickup</label></td>
<td><input name="attr_planetary-cargo_pickup" type="text" />
<td><label data-i18n="dropoff">Dropoff</label></td>
<td><input name="attr_planetary-cargo_dropoff" type="text" />
</tr>
<tr>
<td><label data-i18n="value">Value</label></td>
<td><input name="attr_planetary-cargo_value" type="text" value="0" />
<td><label data-i18n="miscinfo">Misc Info</label></td>
<td><textarea name="attr_planetary-cargo_misc" rows="2"></textarea></td>
</tr>
</tbody>
</table>
</fieldset><!--Cargo Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Cargo Hold Section -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="passengers">Passengers</h3>
<input name="attr_planetary-Passengers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-passengers-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-passengers-section">
<table>
<tr>
<td><label><b data-i18n="capacity">Capacity</b></label></td>
<td><input name="attr_planetary-passengers_max" type="text" value="0" /></td>
<td><label><b data-i18n="current">Current</b></label></td>
<td><input name="attr_planetary-passengers_current" type="text" value="0" /></td>
</tr>
</table><!--Passengers Stat-->
<fieldset class="repeating_space-passengers">
<br />
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="passengername">Passenger Name</label></td>
<td><input name="attr_planetary-passenger_name" type="text" /></td>
<td><label data-i18n="wanted">Wanted?</label></td>
<td>
<select name='attr_planetary-passenger-legal'>
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
<option value="maybe" data-i18n="maybe">Maybe?</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="role">Role</label></td>
<td><input name="attr_planetary-passenger_role" type="text" /></td>
<td><label><span data-i18n="value">Value</span> <span style="font-size:10px" data-i18n="ifknown">(if known)</span></label></td>
<td><input name="attr_planetary-passenger_value" type="text" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="destination">Destination</label></td>
<td><input name="attr_planetary-passenger_destination" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset><!--Passenger Specifics-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Planetary Vehicle Passenger Section -->
</div><!-- Planetary Vehicle General Information -->
<div class="sheet-tab-content sheet-tab-transport-planetary-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="planetaryvehiculecritical">Planetary Vehicle Critical</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_vehicle-critTotal" value="0" />
<fieldset class="repeating_critvehicle">
<input type="hidden" name="attr_vehicle-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_vehicle-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_vehicle-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_vehicle-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_vehicle-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_vehicle-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_vehicle-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|vehicle|@{vehicle-critId})" data-i18n="repair">Repair</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_vehicle-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) critship(roll|vehicle)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_vehicle-critShipAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) critship(add|vehicle|@{vehicle-critShipAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Vehicle Critical Table -->
</div><!-- Planetary Vehicle Critical Hits -->
</div><!--Planetary-->
<div class="sheet-tab-content sheet-tab-transport-beast">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd sheet-beast" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_transport-beast-wounds_max" type="number" min="1" value="1" />
<input name="attr_transport-beast-wounds" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_transport-beast-strain_max" type="number" min="0" value="0" />
<input name="attr_transport-beast-strain" type="number" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="defense">Defense</label>
<input name="attr_transport-beast-rangeddefense" type="number" max="99" min="0" value="0" />
<input name="attr_transport-beast-meleedefense" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="encum">Encum</label>
<input name="attr_transport-beast-encumbrance_max" type="number" min="1" value="1" />
<input name="attr_transport-beast-encumbrancemax" type="hidden" value="@{transport-beast-encumbrance|max}" disabled />
<input name="attr_transport-beast-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="silhouette">Silhouette</label>
<input name="attr_transport-beast-silhouette" type="number" max="10" min="0" value="1" />
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_transport-beast-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- Beast Top Stats -->
<input type="radio" name="attr_beast-criticals" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-transport-beast-general" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="generalinformation">&emsp;General Information&emsp;</span>
<input type="radio" name="attr_beast-criticals" class="sheet-tab-new sheet-tab-transport-beast-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalhits">&emsp;Critical Hits&emsp;</span>
<div class="sheet-tab-content sheet-tab-transport-beast-general">
<b data-i18n="initiative">Initiative</b><input name="attr_beast-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox"/><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_beast-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_beast-npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_beast-npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yCoolInit" value="(@{beast-yCool})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gCoolInit" value="(@{beast-gCool})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_beast-initiativeCoolDice' type="text" /></td>
<td><button type='roll' name='roll_beast-CoolInit' value='!eed @{beast-npc-pc} characterID(@{character_id}) label(skill:Riding Beast-Initiative Cool) skill(@{beast-rankCool}|@{beast-presence}) @{beast-initiativeCoolDice} @{dicePool}'></button></td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yVigilanceInit" value="(@{beast-yVigilance})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gVigilanceInit" value="(@{beast-gVigilance})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_beast-initiativeVigDice' type="text" /></td>
<td><button type='roll' name='roll_beast-VigilanceInit' value='!eed @{beast-npc-pc} characterID(@{character_id}) label(skill: Riding Beast-Initiative Vigilance) skill(@{beast-rankVigilance}|@{beast-willpower}) @{beast-initiativeVigDice} @{dicePool}'></button></td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="ridingbeastdetails">Riding Beast Details</h3>
<input name="attr_beast-Riding-Beast-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input type="text" name="attr_beast-name" /></td>
<td><label data-i18n="species:">Species:</label></td>
<td><input type="text" name="attr_beast-species" /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_beast_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_beast_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_beast_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes"data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_beast_value' type="text" /></td>
</tr>
</tbody>
</table><!-- Top Info -->
<div class="sheet-clear"></div>
<div class="sheet-row">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th colspan="2" data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="gender:">Gender:</label></td>
<td><input type="text" name="attr_beast-chargender" /></td>
</tr>
<tr>
<td><label data-i18n="age:">Age:</label></td>
<td><input type="text" name="attr_beast-charage" /></td>
</tr>
<tr>
<td><label data-i18n="height:">Height:</label></td>
<td><input type="text" name="attr_beast-charheight" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="notablefeatures">Notable Features</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_beast-charfeatures"></textarea></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="otherinformations">Other Information</th>
</tr>
</thead>
<tbody>
<tr>
<td><textarea rows="4" name="attr_beast-charother"></textarea></td>
</tr>
</tbody>
</table>
</div>
</div><!-- Description -->
<div class="sheet-clear"></div>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Details -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characteristics">Characteristics</h3>
<input name="attr_beast-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-characteristic-section">
<div class="sheet-small-12 sheet-column">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_beast-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_beast-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_beast-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_beast-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_beast-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_beast-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Characteristics -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_beast-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="skillname">Skill Name</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="athleticsbr">Athletics (Br)</label>
</td>
<td><input name='attr_beast-careerskillAthletics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankAthletics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yAthletics" value="(((@{beast-brawn} + @{beast-rankAthletics}) - abs(@{beast-brawn} - @{beast-rankAthletics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gAthletics" value="((((@{beast-brawn} + @{beast-rankAthletics}) + abs(@{beast-brawn} - @{beast-rankAthletics})) / 2) - @{beast-yAthletics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceAthletics" />
</div>
</td>
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Athletics) @{beast-diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{beast-rankAthletics}|@{beast-brawn}|Athletics) @{dicePool} (gmdice)'></button></td>
</tr><!--Athletics-->
<tr>
<td>
<label data-i18n="brawlbr">Brawl (Br)</label>
</td>
<td><input name='attr_beast-careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yBrawl" value="(((@{beast-brawn} + @{beast-rankBrawl}) - abs(@{beast-brawn} - @{beast-rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gBrawl" value="((((@{beast-brawn} + @{beast-rankBrawl}) + abs(@{beast-brawn} - @{beast-rankBrawl})) / 2) - @{beast-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Brawl) @{beast-diceBrawl} encum(@{transport-beast-encumbrancemax}|@{transport-beast-encumbrance}) skill(@{beast-rankBrawl}|@{beast-brawn}|Brawl) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label data-i18n="coolpr">Cool (Pr)</label>
</td>
<td><input name='attr_beast-careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yCool" value="(((@{beast-presence} + @{beast-rankCool}) - abs(@{beast-presence} - @{beast-rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gCool" value="((((@{beast-presence} + @{beast-rankCool}) + abs(@{beast-presence} - @{beast-rankCool})) / 2) - @{beast-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_beast-Cool' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Cool) @{beast-diceCool} skill(@{beast-rankCool}|@{beast-presence}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label data-i18n="survivalcun">Survival (Cun)</label>
</td>
<td><input name='attr_beast-careerskillSurvival' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankSurvival" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ySurvival" value="(((@{beast-cunning} + @{beast-rankSurvival}) - abs(@{beast-cunning} - @{beast-rankSurvival})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gSurvival" value="((((@{beast-cunning} + @{beast-rankSurvival}) + abs(@{beast-cunning} - @{beast-rankSurvival})) / 2) - @{beast-ySurvival})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceSurvival" />
</div>
</td>
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Survival) @{beast-diceSurvival} skill(@{beast-rankSurvival}|@{beast-cunning}|Survival) @{dicePool} (gmdice)'></button></td>
</tr><!--Survival-->
<tr>
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label>
</td>
<td><input name='attr_beast-careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_beast-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-yVigilance" value="(((@{beast-willpower} + @{beast-rankVigilance}) - abs(@{beast-willpower} - @{beast-rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gVigilance" value="((((@{beast-willpower} + @{beast-rankVigilance}) + abs(@{beast-willpower} - @{beast-rankVigilance})) / 2) - @{beast-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_beast-Vigilance' value='!eed characterID(@{character_id}) label(skill:Riding Beast-Vigilance) @{beast-diceVigilance} skill(@{beast-rankVigilance}|@{beast-willpower}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--Cool, Vigilance, Brawl-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="otherskills">Other Skills </th>
<th data-i18n="char">Char</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2"data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_beast-customskillname" /></td>
<td>
<select name="attr_beast-charcustomskillname">
<option value="@{beast-brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{beast-agility}" data-i18n="agility">Agility</option>
<option value="@{beast-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{beast-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{beast-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{beast-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_beast-careerskillcustomskillname' type="checkbox" value=""></td>
<td><input type="number" name="attr_beast-rankcustomskillname" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ycustomskillname" value="(((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) - abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gcustomskillname" value="((((@{beast-charcustomskillname} + @{beast-rankcustomskillname}) + abs(@{beast-charcustomskillname} - @{beast-rankcustomskillname})) / 2) - @{beast-ycustomskillname})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-dicecustomskillname" />
</div>
</td>
<td><button type='roll' name='roll_beast-customskillname' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-customskillname}) @{beast-dicecustomskillname} skill(@{beast-rankcustomskillname}|@{beast-charcustomskillname}|customskillname) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table><!--Custom Skill-->
<fieldset class="repeating_beast-skills">
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><input type="text" name="attr_beast-customskillname1" /></td>
<td>
<select name="attr_beast-charcustomskillname1">
<option value="@{beast-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{beast-agility}" data-i18n="agility">Agility</option>
<option value="@{beast-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{beast-cunning}"data-i18n="cunning">Cunning</option>
<option value="@{beast-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{beast-presence}"data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_beast-careerskillcustomskillname1' type="checkbox" value=""></td>
<td><input type="number" name="attr_beast-rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_beast-ycustomskillname1" value="(((@{beast-charcustomskillname1} + @{beast-rankcustomskillname1}) - abs(@{beast-charcustomskillname1} - @{beast-rankcustomskillname1})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_beast-gcustomskillname1" value="((((@{beast-charcustomskillname1} + @{beast-rankcustomskillname1}) + abs(@{beast-charcustomskillname1} - @{beast-rankcustomskillname1})) / 2) - @{beast-ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_beast-dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_beast-customskillname1' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-customskillname1}) @{beast-dicecustomskillname1} skill(@{beast-rankcustomskillname1}|@{beast-charcustomskillname1}|@{beast-customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr>
</tbody>
</table>
</fieldset><!--Custom Skills (Repeating)-->
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Skills -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="abilities">Abilities</h3>
<input name="attr_beast-Abilities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-talents-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="abilitysummary">Ability Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_beast-skills">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_beast-talentname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_beast-talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="rank:">Rank:</label></td>
<td><input type="text" name="attr_beast-talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_beast-passiveActive" value="passive" title="Passive" checked="checked" data-i18n-title="passive">
<input type="radio" class="sheet-switch-input-off" name="attr_beast-passiveActive" value="active" title="Active" data-i18n-title="active">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="page:">Page:</label></td>
<td><input type="text" name="attr_beast-talentpagenum" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div><!-- Abilities -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="attacks">Attacks</h3>
<input name="attr_beast-Attacks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-weapon-section">
<fieldset class="repeating_beast-weapons">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_beast-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_beast-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(skill:Riding Beast-@{beast-name}|Make/Model:@{beast-weaponmake}|Damage:@{beast-damage}|Critical:@{beast-critical}|Range:@{beast-weaponrange}|Qualities:@{beast-weaponspecial}) @{beast-weapondice} encum(@{transport-beast-encumbrancemax}|@{transport-beast-encumbrance}) @{beast-weaponskill} @{beast-weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_beast-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_beast-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_beast-weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_beast-weaponrange'>
<option value="Engaged" data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_beast-weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_beast-weaponskill'>
<option value="skill(@{beast-rankBrawl}|@{beast-brawn})" data-i18n="brawl">Brawl</option>
<option value="skill(@{beast-rankcustomskillname}|@{beast-charcustomskillname})" data-i18n="customskill1">Custom Skill 1</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="dice:">Dice:</label></td>
<td><input name='attr_beast-weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_beast-weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td colspan="2">&nbsp;</td>
<td><label data-i18n="special:">Special:</label></td>
<td><textarea rows="3" name="attr_beast-weaponspecial"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_beast-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_beast-weaponattch1' type="text" /></td>
<td><input name='attr_beast-weaponattachp1' type="number" /></td>
<td><input name='attr_beast-weaponattachbase1' type="text" /></td>
<td><input name='attr_beast-weaponattachmod1' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch2' type="text" /></td>
<td><input name='attr_beast-weaponattachp2' type="number" /></td>
<td><input name='attr_beast-weaponattachbase2' type="text" /></td>
<td><input name='attr_beast-weaponattachmod2' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch3' type="text" /></td>
<td><input name='attr_beast-weaponattachp3' type="number" /></td>
<td><input name='attr_beast-weaponattachbase3' type="text" /></td>
<td><input name='attr_beast-weaponattachmod3' type="text" /></td>
</tr>
<tr>
<td><input name='attr_beast-weaponattch4' type="text" /></td>
<td><input name='attr_beast-weaponattachp4' type="number" /></td>
<td><input name='attr_beast-weaponattachbase4' type="text" /></td>
<td><input name='attr_beast-weaponattachmod4' type="text" /></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<br />
</fieldset>
</div>
</div>
</div><!-- Attacks -->
</div><!-- Beast General Information -->
<div class="sheet-tab-content sheet-tab-transport-beast-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column"><h3 class="sheet-section-header" data-i18n="beastcriticalinjuries">Beast Critical Injuries</h3></div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_beast-critTotal" value="0" />
<fieldset class="repeating_critbeast">
<input type="hidden" name="attr_beast-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_beast-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_beast-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_beast-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_beast-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_beast-critEffect" value="on" title="On" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_beast-critEffect" value="off" title="Off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|beast|@{beast-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_beast-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|beast)">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_beast-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|beast|@{beast-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Living Being Critical Table -->
</div><!-- Beast Critical Injuries -->
</div><!--Beast-->
</div><!-- Player Vehicle sheet -->
<div class="sheet-tab-content sheet-tab-base-sheet">
<br />
<input type="radio" name="attr_base-sheet" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-base-details" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="baseofoperations">&emsp;Base of Operations &emsp;</span>
<input type="radio" name="attr_base-sheet" style="width: 145px ; margin: -2px -30px 0 4px" class="sheet-tab-new sheet-tab-base-shared" value="2" />
<span class="sheet-tab-new" data-i18n="sharedresources">&emsp;Shared Resources &emsp;</span>
<div class="sheet-tab-content sheet-tab-base-details">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<br />
<input type="radio" name="attr_opt-base-type" class="sheet-opt sheet-opt-rebel" value="1" title="Rebel Base" data-i18n-title="rebelbase" checked="checked" />
<input type="radio" name="attr_opt-base-type" class="sheet-opt sheet-opt-business" value="2" title="Business" data-i18n-title="business" />
<input type="radio" name="attr_opt-base-type" class="sheet-opt sheet-opt-homestead" value="3" title="Homestead" data-i18n-title="homestead" />
<div class="sheet-spacer sheet-tab-content sheet-opt-rebel">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_boo-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="rebelbasename:">Rebel Base Name:</label></td>
<td><input name="attr_rebel-base-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_rebel-base-location" type="text" /></td>
</tr>
<tbody>
<tr>
<td><label data-i18n="coretype:">Core Type:</label></td>
<td>
<select name='attr_rebelbasecoretype'>
<option value="1" data-i18n="safehouse">Safe House</option>
<option value="2" data-i18n="trainingcamp">Training Camp</option>
<option value="3" data-i18n="meetingcenter">Meeting Center</option>
<option value="4" data-i18n="other">Other</option>
</select>
</td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbasecoredetails"></textarea></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_boo-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbase-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_rebel-base-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbase-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_boo-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-upgrades-section">
<table class="sheet-base-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_baseupgrades">
<table class="sheet-base-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_rebelupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_rebelupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Rebel Base Info -->
<div class="sheet-spacer sheet-tab-content sheet-opt-business">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_boo-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="businessname:">Business Name:</label></td>
<td><input name="attr_business-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_business-location" type="text" /></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td>
<select name='attr_businesstype'>
<option value="1" data-i18n="entertainment">Entertainment</option>
<option value="2" data-i18n="retail">Retail</option>
<option value="3" data-i18n="service">Service</option>
</select>
</td>
<td><label data-i18n="partycareerskill:">Party Career Skill:</label></td>
<td>
<select name='attr_businesscareerskill'>
<option value="1" data-i18n="charm">Charm</option>
<option value="2" data-i18n="negotiation">Negotiation</option>
<option value="3" data-i18n="mechanics">Mechanics</option>
<option value="4" data-i18n="computers">Computers</option>
<option value="5" data-i18n="knowledgecoreworlds">Knowledge (Core Worlds)</option>
<option value="6" data-i18n="knowledgeeducation">Knowledge (Education)</option>
<option value="7" data-i18n="knowledgelore">Knowledge (Lore)</option>
<option value="8" data-i18n="knowledgeouterrim">Knowledge (Outer Rim)</option>
<option value="9" data-i18n="knowledgeunderworld">Knowledge (Underworld)</option>
<option value="10" data-i18n="knowledgexenology">Knowledge (Xenology)</option>
<option value="11" data-i18n="knowledgewarfare">Knowledge (Warfare)</option>
</select>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_businessdetails"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_boo-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_business-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_business-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_business-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_business-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_business-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_business-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_business-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_boo-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-upgrades-section">
<table class="sheet-business-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_businessupgrade">
<table class="sheet-business-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_businessupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_businessupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_businessupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_businessupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Business Info -->
<div class="sheet-spacer sheet-tab-content sheet-opt-homestead">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_boo-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="homesteadname:">Homestead Name:</label></td>
<td><input name="attr_homestead-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_homestead-location" type="text" /></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td>
<select name='attr_homesteadtype'>
<option value="1" data-i18n="farm">Farm</option>
<option value="2" data-i18n="ranch">Ranch</option>
<option value="3" data-i18n="mine">Mine</option>
<option value="4" data-i18n="spacestation">Space Station</option>
</select>
</td>
<td><label data-i18n="partycareerskill:">Party Career Skill:</label></td>
<td>
<select name='attr_homesteadcareerskill'>
<option value="1" data-i18n="resilience">Resilience</option>
<option value="2" data-i18n="survival">Survival</option>
<option value="3" data-i18n="athletics">Athletics</option>
<option value="4" data-i18n="pilotings">Piloting (Space)</option>
</select>
</td>
</tbody>
<tbody>
<tr>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_homesteaddetails"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_boo-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_homestead-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_homestead-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_homestead-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_homestead-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_homestead-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_homestead-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_homestead-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_boo-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-upgrades-section">
<table class="sheet-homestead-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_homesteadupgrade">
<table class="sheet-homestead-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_homesteadupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_homesteadupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_homesteadupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_homesteadupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div><!-- Homestead Info -->
</div>
</div>
</div><!-- Base Of Operations Details -->
<div class="sheet-tab-content sheet-tab-base-shared">
<br />
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupdetails">Group Details</h3>
<input name="attr_shared-Group-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-grey">
<td colspan="2"><label style="text-align:right" data-i18n="groupname:">Group Name:</label></td>
<td colspan="5"><input type="text" name="attr_groupname" /></td>
<td></td>
</tr>
<tr>
<td><label data-i18n="groupcredits:">Group Credits:</label></td>
<td><input type="text" name="attr_groupcredits" disabled value='(@{grouppettycash} + @{groupsavings})' /></td>
<td><label data-i18n="pettycash:">Petty Cash:</label></td>
<td><input name="attr_grouppettycash" type="text" value="0" /></td>
<td><label data-i18n="groupsavings:">Group Savings:</label></td>
<td><input name="attr_groupsavings" type="text" value="0" /></td>
<td><label data-i18n="groupexpenses:">Group Expenses:</label></td>
<td><input name="attr_groupexpenses" type="text" value="0" /></td>
</tr>
<tr>
<td colspan="8">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label style="text-align:left" data-i18n="currentlocation:">Current Location:</label></td>
<td><input type="text" name="attr_grouplocation" /></td>
<td><label style="text-align:left" data-i18n="nearesthyperlane:">Nearest Hyperlane:</label></td>
<td><input type="text" name="attr_groupnearesthyperlane" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div><!--Group Details-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupcontacts">Group Contacts</h3>
<input name="attr_shared-Group-Contacts" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-contacts-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-contacts-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position1" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_groupcontacts-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position2" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Contacts-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouptasks">Group Tasks</h3>
<input name="attr_shared-Group-Tasks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tasks-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-tasks-section">
<fieldset class="repeating_group-tasks">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="task:">Task:</label></td>
<td><input type="text" name="attr_grouptask1" /></td>
<td><label data-i18n="assignedby:">Assigned By:</label></td>
<td><input type="text" name="attr_grouptaskassigned1" /></td>
<td><label data-i18n="completed:">Completed:</label></td>
<td>
<select name='attr_grouptaskcomp1'>
<option value="1"data-i18n="yes">Yes</option>
<option value="2"data-i18n="no">No</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_grouptaskdetails1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Tasks-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupobligations">Group Obligations</h3>
<input name="attr_shared-Group-Obligations" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-obligation-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-obligation-section">
<fieldset class="repeating_group-obligation">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_groupobligationtype1" /></td>
<td><label data-i18n="magnitude:">Magnitude:</label></td>
<td><input type="number" name="attr_groupobligationmag1" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_groupobligationcomp1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Obligations-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupresources">Group Resources</h3>
<input name="attr_shared-Group-Resources" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-resources-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-resources-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupresources" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Resources-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouppossessions">Group Possessions</h3>
<input name="attr_shared-Group-Possessions" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-possessions-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-possessions-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupposessions" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Posessions-->
<div class="sheet-clear"></div>
</div><!-- Shared Resources Info -->
</div><!-- Player Group sheet -->
<div class="sheet-tab-content sheet-tab-companion-sheet">
<b data-i18n="stats">Stats</b><input name="attr_companion-Stats" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-stats-toggle-small" type="checkbox"/><span></span>
<div class="sheet-stats-toggle-small">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_companion-wounds_max" type="number" max="999" min="1" value="1" />
<input name="attr_companion-wounds" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_companion-strain_max" type="number" max="999" min="0" value="0" />
<input name="attr_companion-strain" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title"data-i18n="defense">Defense</label>
<input name="attr_companion-rangeddefense" type="number" max="99" min="0" value="0" />
<input name="attr_companion-meleedefense" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title"data-i18n="encum">Encum</label>
<input name="attr_companion-encumbrance_max" type="number" max="99" min="1" value="1" />
<input name="attr_companion-encumbrancemax" type="hidden" value="@{companion-encumbrance|max}" disabled />
<input name="attr_companion-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="forcerating">Force Rating</label>
<input name="attr_companion-forcerating" type="number" max="99" min="0" value="0" />
<input name="attr_companion-forcecommitted" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-committed" data-i18n="commited">Committed</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_companion-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Top Stats -->
</div>
</div><!-- Stats -->
<div class="sheet-clear"></div>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-info" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="companioninfo">&emsp;Companion Info&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-combat" style="width: 249px;" value="2" />
<span class="sheet-tab-new" style="left: -128px;" data-i18n="skillstalentsweaponspowers">&emsp;Skills, Talents, Weapons &amp; Powers&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-inventory" style="left: -100px; margin-left: -25px;" value="3" />
<span class="sheet-tab-new" style="margin-left: -225px;" data-i18n="iteminventory">&emsp;Item Inventory&emsp;</span>
<input type="radio" name="attr_companion-sheet" class="sheet-tab-new sheet-tab-companion-critical" value="4" />
<span class="sheet-tab-new" data-i18n="criticalinjuries">&emsp;Critical Injuries&emsp;</span>
<div class="sheet-tab-content sheet-tab-companion-info">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="companion">Companion</h3>
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input type="text" name="attr_companion-name" /></td>
</tr>
<tr>
<td><label data-i18n="species:">Species:</label></td>
<td>
<select name='attr_companion-species'>
<option>&emsp;&emsp;</option>
<option value="Aleena" data-i18n="aleena">Aleena</option>
<option value="Anx" data-i18n="anx">Anx</option>
<option value="Aqualish (Aquala)" data-i18n="aqualisha">Aqualish (Aquala)</option>
<option value="Aqualish (Quara)" data-i18n="aqualishq">Aqualish (Quara)</option>
<option value="Aqualish (Ualaq)" data-i18n="aqualishu">Aqualish (Ualaq)</option>
<option value="Arcona" data-i18n="arcona">Arcona</option>
<option value="Arkanian" data-i18n="arkanian">Arkanian</option>
<option value="Bardottan" data-i18n="bardottan">Bardottan</option>
<option value="Besalisk" data-i18n="besalisk">Besalisk</option>
<option value="Bothan" data-i18n="bothan">Bothan</option>
<option value="Caamasi" data-i18n="caamasi">Caamasi</option>
<option value="Cerean" data-i18n="cerean">Cerean</option>
<option value="Chadra-Fan" data-i18n="chadrafan">Chadra-Fan</option>
<option value="Chagrian" data-i18n="chagrian">Chagrian</option>
<option value="Chevin" data-i18n="chevin">Chevin</option>
<option value="Chiss" data-i18n="chiss">Chiss</option>
<option value="Clawdite" data-i18n="clawdite">Clawdite</option>
<option value="Clone" data-i18n="clone">Clone</option>
<option value="Corellian Human" data-i18n="correllianhuman">Corellian Human</option>
<option value="Cosian" data-i18n="cosian">Cosian</option>
<option value="Dathomirian" data-i18n="dathomirian">Dathomirian</option>
<option value="Devaronian" data-i18n="devaronian">Devaronian</option>
<option value="Dowutin" data-i18n="dowutin">Dowutin</option>
<option value="Drall" data-i18n="drall">Drall</option>
<option value="Dressellian (Primitive)" data-i18n="dressellianp">Dressellian (Primitive)</option>
<option value="Dressellian (Non-Primitive)" data-i18n="dresselliannp">Dressellian (Non-Primitive)</option>
<option value="Droid" data-i18n="droid">Droid</option>
<option value="Dug" data-i18n="dug">Dug</option>
<option value="Duros" data-i18n="duros">Duros</option>
<option value="Elom" data-i18n="elom">Elom</option>
<option value="Elomin" data-i18n="elomin">Elomin</option>
<option value="Ewok" data-i18n="ewok">Ewok</option>
<option value="Falleen" data-i18n="falleen">Falleen</option>
<option value="Gand (With Lungs)" data-i18n="gandl">Gand (With Lungs)</option>
<option value="Gand (Without Lungs)" data-i18n="gandnl">Gand (Without Lungs)</option>
<option value="Gank" data-i18n="gank">Gank</option>
<option value="Geonosian" data-i18n="geonosian">Geonosian</option>
<option value="Gigoran" data-i18n="gigoran">Gigoran</option>
<option value="Gossam" data-i18n="gossam">Gossam</option>
<option value="Gotal" data-i18n="gotal">Gotal</option>
<option value="Gran" data-i18n="gran">Gran</option>
<option value="Gungan" data-i18n="gungan">Gungan</option>
<option value="Harch" data-i18n="harch">Harch</option>
<option value="Human" data-i18n="human">Human</option>
<option value="Hutt" data-i18n="hutt">Hutt</option>
<option value="Iakaru" data-i18n="iakaru">Iakaru</option>
<option value="Iktotchi" data-i18n="iktochi">Iktotchi</option>
<option value="Ishi Tib" data-i18n="ishitib">Ishi Tib</option>
<option value="Ithorian" data-i18n="ithorian">Ithorian</option>
<option value="Jawa" data-i18n="jawa">Jawa</option>
<option value="Kalleran" data-i18n="kalleran">Kalleran</option>
<option value="Kaminoan" data-i18n="kaminoan">Kaminoan</option>
<option value="Karkarodon" data-i18n="karkarodon">Karkarodon</option>
<option value="Kel Dor" data-i18n="keldor">Kel Dor</option>
<option value="Klatooinian" data-i18n="klatooinian">Klatooinian</option>
<option value="Kubaz" data-i18n="kubaz">Kubaz</option>
<option value="Kyuzo" data-i18n="kyuzo">Kyuzo</option>
<option value="Lannik" data-i18n="lannik">Lannik</option>
<option value="Lasat" data-i18n="lasat">Lasat</option>
<option value="Mandalorian Human" data-i18n="mandalorianhuman">Mandalorian Human</option>
<option value="Melitto" data-i18n="melitto">Melitto</option>
<option value="Mikkian" data-i18n="mikkian">Mikkian</option>
<option value="Mirialan" data-i18n="mirialan">Mirialan</option>
<option value="Mon Calamari" data-i18n="moncalamari">Mon Calamari</option>
<option value="Mustafarian (Northern)" data-i18n="mustafariann">Mustafarian (Northern)</option>
<option value="Mustafarian (Southern)" data-i18n="mustafarians">Mustafarian (Southern)</option>
<option value="Muun" data-i18n="muun">Muun</option>
<option value="Nautolan" data-i18n="nautolan">Nautolan</option>
<option value="Neimodian" data-i18n="neimodian">Neimodian</option>
<option value="Nikto (Green)" data-i18n="niktog">Nikto (Green)</option>
<option value="Nikto (Mountain)" data-i18n="niktom">Nikto (Mountain)</option>
<option value="Nikto (Pale)" data-i18n="niktop">Nikto (Pale)</option>
<option value="Nikto (Red)" data-i18n="niktor">Nikto (Red)</option>
<option value="Nikto (Southern)" data-i18n="niktos">Nikto (Southern)</option>
<option value="Pantoran" data-i18n="pantoran">Pantoran</option>
<option value="Pau'an" data-i18n="pauan">Pau'an</option>
<option value="Phydolon" data-i18n="phydolon">Phydolon</option>
<option value="Polis Massan (With Vocal Chords)" data-i18n="polismassanvc">Polis Massan (With Vocal Chords)</option>
<option value="Polis Massan (Without Vocal Chords)" data-i18n="polismassannvc">Polis Massan (Without Vocal Chords)</option>
<option value="Quarren" data-i18n="quarren">Quarren</option>
<option value="Quermian" data-i18n="quermian">Quermian</option>
<option value="Rodian" data-i18n="rodian">Rodian</option>
<option value="Sakiyan" data-i18n="sakiyan">Sakiyan</option>
<option value="Sathari" data-i18n="sathari">Sathari</option>
<option value="Selonian" data-i18n="selonian">Selonian</option>
<option value="Shistavanen" data-i18n="shistavanen">Shistavanen</option>
<option value="Skakoans" data-i18n="skakoans">Skakoans</option>
<option value="Sullustan" data-i18n="sullustan">Sullustan</option>
<option value="Thisspiasian" data-i18n="thisspiasian">Thisspiasian</option>
<option value="Tholothian" data-i18n="tholothian">Tholothian</option>
<option value="Tognath" data-i18n="tognath">Tognath</option>
<option value="Togruta" data-i18n="togruta">Togruta</option>
<option value="Toydarian" data-i18n="toydarian">Toydarian</option>
<option value="Trandosian" data-i18n="trandosian">Trandosian</option>
<option value="Tusken Raider" data-i18n="tuskenraider">Tusken Raider</option>
<option value="Twi'lek" data-i18n="twilek">Twi'lek</option>
<option value="Umbaran" data-i18n="umbaran">Umbaran</option>
<option value="Verpine" data-i18n="verpine">Verpine</option>
<option value="Vurk" data-i18n="vurk">Vurk</option>
<option value="Weequay" data-i18n="weekay">Weequay</option>
<option value="Whiphid" data-i18n="whipid">Whiphid</option>
<option value="Wookiee" data-i18n="wookie">Wookiee</option>
<option value="Xexto" data-i18n="xexto">Xexto</option>
<option value="Zabrak" data-i18n="zabrak">Zabrak</option>
</select><!--Species List-->
<input type="text" name="attr_companion-species" />
</td>
</tr>
<tr>
<td><label data-i18n="credits:">Credits:</label></td>
<td><input type="text" name="attr_companion-credits" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Top Info -->
<b data-i18n="career">Career</b><input name="attr_companion-Career" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-career-toggle-small" type="checkbox"/><span></span>
<div class="sheet-career-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th width="30%" data-i18n="career">Career</th>
<th width="30%"><span style="float:left" data-i18n="specialization">Specialization</span></th>
<th width="30%" data-i18n="isitcareer">Is it in your Career?</th>
</tr>
</thead>
<tbody>
<tr>
<td width="33.5%">
<input name="attr_companion-career-name" type="text"/>
</td><!--Career List-->
<td width="33.5%">
<input name="attr_companion-specialization" type="text"/>
</td><!--Specialization List-->
<td width="33.5%">
<input type="text" name="attr_companion-specialization-career" value="Yes" disabled/>
</td><!--Career Yes/No-->
</tr>
</tbody>
</table>
<fieldset class="repeating_companion-specialization">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="34%">
<select name="attr_companion-career-list">
<optgroup label="Edge of the Empire" data-i18n-label="edgeoftheempire">
<option value="Bounty Hunter" data-i18n="bountyhunter">Bounty Hunter</option>
<option value="Colonist" data-i18n="colonist">Colonist</option>
<option value="Explorer" data-i18n="explorer">Explorer</option>
<option value="Hired Gun" data-i18n="hiredgun">Hired Gun</option>
<option value="Smuggler" data-i18n="smuggler">Smuggler</option>
<option value="Technican" data-i18n="technician">Technican</option>
</optgroup>
<optgroup label="Age of Rebellion" data-i18n-label="ageofrebellion">
<option value="Ace" data-i18n="ace">Ace</option>
<option value="Commander" data-i18n="commander">Commander</option>
<option value="Diplomat" data-i18n="diplomat">Diplomat</option>
<option value="Engineer" data-i18n="engineer">Engineer</option>
<option value="Soldier" data-i18n="soldier">Soldier</option>
<option value="Spy" data-i18n="spy">Spy</option>
</optgroup>
<optgroup label="Force and Destiny" data-i18n-label="forceanddestiny">
<option value="Consular" data-i18n="consular">Consular</option>
<option value="Guardian" data-i18n="guardian">Guardian</option>
<option value="Mystic" data-i18n="mystic">Mystic</option>
<option value="Seeker" data-i18n="seeker">Seeker</option>
<option value="Sentinel" data-i18n="sentinel">Sentinel</option>
<option value="Warrior" data-i18n="warrior">Warrior</option>
</optgroup>
<optgroup label="Clone Wars Era" data-i18n-label="clonewarsera">
<option value="Clone Soldier" data-i18n="clonesoldier">Clone Soldier</option>
<option value="Jedi" data-i18n="jedi">Jedi</option>
</optgroup>
<optgroup label="All" data-i18n-label="all">
<option value="Universal" data-i18n="universal">Universal</option>
</optgroup>
</select>
</td><!--Career List-->
<td width="35%">
<select name="attr_companion-specialization">
<optgroup label="Edge of the Empire" data-i18n-label="edgeoftheempire"></optgroup>
<optgroup label="Bounty Hunter" data-i18n-label="bountyhunter">
<option value="Assassin" data-i18n="assassin">Assassin</option>
<option value="Gadgeteer" data-i18n="gadgeteer">Gadgeteer</option>
<option value="Martial Artist" data-i18n="martialartist">Martial Artist</option>
<option value="Operator" data-i18n="operator">Operator</option>
<option value="Skip Tracer" data-i18n="skiptracer">Skip Tracer</option>
<option value="Survivalist" data-i18n="survivalist">Survivalist</option>
</optgroup>
<optgroup label="Colonist" data-i18n-label="colonist">
<option value="Doctor" data-i18n="doctor">Doctor</option>
<option value="Politico" data-i18n="politico">Politico</option>
<option value="Scholar" data-i18n="scholar">Scholar</option>
<option value="Entrepreneur" data-i18n="entrepreneur">Entrepreneur</option>
<option value="Marshal" data-i18n="marshal">Marshal</option>
<option value="Performer" data-i18n="performer">Performer</option>
</optgroup>
<optgroup label="Explorer" data-i18n-label="explorer">
<option value="Scout" data-i18n="scout">Scout</option>
<option value="Fringer" data-i18n="fringer">Fringer</option>
<option value="Driver" data-i18n="driver">Driver</option>
<option value="Archaeologist" data-i18n="archaeologist">Archaeologist</option>
<option value="Big-Game Hunter" data-i18n="biggamehunter">Big-Game Hunter</option>
<option value="Trader" data-i18n="trader">Trader</option>
</optgroup>
<optgroup label="Hired Gun" data-i18n-label="hiredgun">
<option value="Bodyguard" data-i18n="bodyguard">Bodyguard</option>
<option value="Demolitionist" data-i18n="demolitionist">Demolitionist</option>
<option value="Enforcer" data-i18n="enforcer">Enforcer</option>
<option value="Heavy" data-i18n="heavy">Heavy</option>
<option value="Marauder" data-i18n="marauder">Marauder</option>
<option value="Mercenary Soldier" data-i18n="mercenarysoldier">Mercenary Soldier</option>
</optgroup>
<optgroup label="Smuggler" data-i18n-label="smuggler">
<option value="Pilot" data-i18n="pilot">Pilot</option>
<option value="Scoundrel" data-i18n="scoundrel">Scoundrel</option>
<option value="Thief" data-i18n="thief">Thief</option>
<option value="Charmer" data-i18n="charmer">Charmer</option>
<option value="Gambler" data-i18n="gambler">Gambler</option>
<option value="Gunslinger" data-i18n="gunslinger">Gunslinger</option>
</optgroup>
<optgroup label="Technician" data-i18n-label="technician">
<option value="Mechanic" data-i18n="mechanic">Mechanic</option>
<option value="Outlaw Tech" data-i18n="outlawtech">Outlaw Tech</option>
<option value="Slicer" data-i18n="slicer">Slicer</option>
<option value="Cyber Tech" data-i18n="cybertech">Cyber Tech</option>
<option value="Droid Tech" data-i18n="droidtech">Droid Tech</option>
<option value="Modder" data-i18n="modder">Modder</option>
</optgroup>
<optgroup label="Age of Rebellion" data-i18n-label="ageofrebellion"></optgroup>
<optgroup label="Ace" data-i18n-label="ace">
<option value="Driver" data-i18n="driver">Driver</option>
<option value="Pilot" data-i18n="pilot">Pilot</option>
<option value="Gunner" data-i18n="gunner">Gunner</option>
<option value="Rigger" data-i18n="rigger">Rigger</option>
<option value="Hotshot" data-i18n="hotshot">Hotshot</option>
<option value="Beast Rider" data-i18n="beastrider">Beast Rider</option>
</optgroup>
<optgroup label="Commander" data-i18n-label="commander">
<option value="Commodore" data-i18n-label="commodore">Commodore</option>
<option value="Squadron Leader" data-i18n="squadronleader">Squadron Leader</option>
<option value="Tactician" data-i18n="tactician">Tactician</option>
<option value="Figurehead" data-i18n="figurehead">Figurehead</option>
<option value="Instructor" data-i18n="instructor">Instructor</option>
<option value="Strategist" data-i18n="strategist">Strategist</option>
</optgroup>
<optgroup label="Diplomat" data-i18n-label="diplomat">
<option value="Ambassador" data-i18n="ambassador">Ambassador</option>
<option value="Agitator" data-i18n="agitator">Agitator</option>
<option value="Quartermaster" data-i18n="quartermester">Quartermaster</option>
<option value="Analyst" data-i18n="analyst">Analyst</option>
<option value="Advocate" data-i18n="advocate">Advocate</option>
<option value="Propagandist" data-i18n="propagandist">Propagandist</option>
</optgroup>
<optgroup label="Engineer" data-i18n-label="engineer">
<option value="Droid Specialist" data-i18n="droidspecialist">Droid Specialist</option>
<option value="Mechanic" data-i18n="mechanic">Mechanic</option>
<option value="Saboteur" data-i18n="saboteur">Saboteur</option>
<option value="Sapper" data-i18n="sapper">Sapper</option>
<option value="Scientist" data-i18n="scientist">Scientist</option>
<option value="Shipwright" data-i18n="shipwright">Shipwright</option>
</optgroup>
<optgroup label="Soldier" data-i18n-label="soldier">
<option value="Medic" data-i18n="medic">Medic</option>
<option value="Sharpshooter" data-i18n="sharpshooter">Sharpshooter</option>
<option value="Commando" data-i18n="commando">Commando</option>
<option value="Heavy" data-i18n="heavy">Heavy</option>
<option value="Trailblazer" data-i18n="trailblazer">Trailblazer</option>
<option value="Vanguard" data-i18n="vanguard">Vanguard</option>
</optgroup>
<optgroup label="Spy" data-i18n-label="spy">
<option value="Courier" data-i18n="courier">Courier</option>
<option value="Infiltrator" data-i18n="infiltrator">Infiltrator</option>
<option value="Interrogator" data-i18n="interrogator">Interrogator</option>
<option value="Scout" data-i18n="scout">Scout</option>
<option value="Sleeper Agent" data-i18n="sleeperagent">Sleeper Agent</option>
<option value="Slicer" data-i18n="slicer">Slicer</option>
</optgroup>
<optgroup label="Force and Destiny" data-i18n-label="forceanddestiny"></optgroup>
<optgroup label="Consular" data-i18n-label="consular">
<option value="Arbiter" data-i18n="arbiter">Arbiter</option>
<option value="Ascetic" data-i18n="ascetic">Ascetic</option>
<option value="Healer" data-i18n="healer">Healer</option>
<option value="Niman Disciple" data-i18n="nimandisciple">Niman Disciple</option>
<option value="Sage" data-i18n="sage">Sage</option>
<option value="Teacher" data-i18n="teacher">Teacher</option>
</optgroup>
<optgroup label="Guardian" data-i18n-label="guardian">
<option value="Armorer" data-i18n="armorer">Armorer</option>
<option value="Peace Keeper" data-i18n="peacekeeper">Peace Keeper</option>
<option value="Protector" data-i18n="protector">Protector</option>
<option value="Soresu Defender" data-i18n="soresudefender">Soresu Defender</option>
<option value="Warden" data-i18n="warden">Warden</option>
<option value="Warleader" data-i18n="warleader">Warleader</option>
</optgroup>
<optgroup label="Mystic" data-i18n-label="mystic">
<option value="Advisor" data-i18n="advisor">Advisor</option>
<option value="Alchemist" data-i18n="alchemist">Alchemist</option>
<option value="Magus" data-i18n="magus">Magus</option>
<option value="Makashi Duelist" data-i18n="makashiduelist">Makashi Duelist</option>
<option value="Prophet" data-i18n="prophet">Prophet</option>
<option value="Seer" data-i18n="seer">Seer</option>
</optgroup>
<optgroup label="Seeker" data-i18n-label="seeker">
<option value="Ataru Striker" data-i18n="atarustriker">Ataru Striker</option>
<option value="Executioner" data-i18n="executioner">Executioner</option>
<option value="Hermit" data-i18n="hermit">Hermit</option>
<option value="Hunter" data-i18n="hunter">Hunter</option>
<option value="Navigator" data-i18n="navigator">Navigator</option>
<option value="Pathfinder" data-i18n="pathfinder">Pathfinder</option>
</optgroup>
<optgroup label="Sentinel" data-i18n-label="sentinel">
<option value="Artisan" data-i18n="artisan">Artisan</option>
<option value="Investigator" data-i18n="investigator">Investigator</option>
<option value="Racer" data-i18n="racer">Racer</option>
<option value="Sentry" data-i18n="sentry">Sentry</option>
<option value="Shadow" data-i18n="shadow">Shadow</option>
<option value="Shien Expert" data-i18n="shienexpert">Shien Expert</option>
</optgroup>
<optgroup label="Warrior" data-i18n-label="warrior">
<option value="Aggressor" data-i18n="aggressor">Aggressor</option>
<option value="Colossus" data-i18n="colossus">Colossus</option>
<option value="Juyo Berserker" data-i18n="juyoberserker">Juyo Berserker</option>
<option value="Shii-Cho Knight" data-i18n="shiichoknight">Shii-Cho Knight</option>
<option value="Starfighter Ace" data-i18n="starfighterace">Starfighter Ace</option>
<option value="Steel Hand Adept" data-i18n="steelhandadept">Steel Hand Adept</option>
</optgroup>
<optgroup label="Clone Wars Era" data-i18n-label="clonewarsera">
<optgroup label="Clone Soldier" data-i18n-label="clonesoldier">
<option value="Clone Trooper" data-i18n="clonetrooper">Clone Trooper</option>
<option value="Clone Pilot" data-i18n="clonepilot">Clone Pilot</option>
<option value="Clone Officer" data-i18n="cloneofficer">Clone Officer</option>
<option value="ARC Trooper" data-i18n="arctrooper">ARC Trooper</option>
<option value="Clone Commander" data-i18n="clonecommander">Clone Commander</option>
<option value="Clone Veteran" data-i18n="cloneveteran">Clone Veteran</option>
<optgroup label="Jedi" data-i18n-label="jedi">
<option value="Padawan" data-i18n="padawan">Padawan</option>
<option value="Knight" data-i18n="knight">Knight</option>
<option value="General" data-i18n="general">General</option>
<option value="Master" data-i18n="master">Master</option>
</optgroup>
<optgroup label="Universal" data-i18n-label="universal">
<option value="Death Watch Warrior" data-i18n="deathwatchwarrior">Death Watch Warrior</option>
<option value="Force Adherent" data-i18n="forceadherent">Force Adherent</option>
<option value="Force Sensitive Emergent" data-i18n="forcesensitiveemergent">Force Sensitive Emergent</option>
<option value="Force Sensitive Exile" data-i18n="forcesensitiveexile">Force Sensitive Exile</option>
<option value="Force Sensitive Outcast" data-i18n="forcesensitiveoutcast">Force Sensitive Outcast</option>
<option value="Imperial Academy Cadet" data-i18n="imperialacademycadet">Imperial Academy Cadet</option>
<option value="Nightsister" data-i18n="nightsister">Nightsister</option>
<option value="Padawan Survivor" data-i18n="padawansurvivor">Padawan Survivor</option>
<option value="Pirate" data-i18n="pirate">Pirate</option>
<option value="Recruit" data-i18n="recruit">Recruit</option>
<option value="Republic Navy Officer" data-i18n="republicnavyofficer">Republic Navy Officer</option>
<option value="Republic Representative" data-i18n="republicrepresentative">Republic Representative</option>
<option value="Retired Clone Trooper" data-i18n="retiredclonetrooper">Retired Clone Trooper</option>
<option value="Scavenger" data-i18n="scavenger">Scavenger</option>
<option value="Senator" data-i18n="senator">Senator</option>
<option value="Separatist Commander" data-i18n="separatistcommander">Separatist Commander</option>
<option value="Ship Captain" data-i18n="shipcaptain">Ship Captain</option>
</optgroup>
</select>
</td><!--Specialization List-->
<td width="30%">
<select name="attr_companion-specialization-career-list">
<option value="yes" data-i18n="yes">Yes</option>
<option value="no" data-i18n="no">No</option>
</select>
</td><!--Career Yes/No-->
<td width="10%"></td><!--Placeholder for spacing-->
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Career and Specialization List -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-career-toggle-small"></div>
<b data-i18n="description">Description</b><input name="attr_companion-Description" value="1" checked="checked" style="width:96px;margin:-13px -20px 0 -80px" class="sheet-toggle sheet-description-toggle-small" type="checkbox"/><span></span>
<div class="sheet-description-toggle-small">
<div class="sheet-row">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="description">Description</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="gender:">Gender:</label></td>
<td><input type="text" name="attr_companion-chargender" /></td>
</tr>
<tr>
<td><label data-i18n="age:">Age:</label></td>
<td><input type="text" name="attr_companion-charager" /></td>
</tr>
<tr>
<td><label data-i18n="height:">Height:</label></td>
<td><input type="text" name="attr_companion-charheight" /></td>
</tr>
<tr>
<td><label data-i18n="build:">Build:</label></td>
<td><input type="text" name="attr_companion-charbuild" /></td>
</tr>
<tr>
<td><label data-i18n="hair:">Hair:</label></td>
<td><input type="text" name="attr_companion-charhair" /></td>
</tr>
<tr>
<td><label data-i18n="eyes:">Eyes:</label></td>
<td><input type="text" name="attr_companion-chareyes" /></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead><tr><th data-i18n="notablefeatures">Notable Features</th></tr></thead>
<tbody><tr><td><textarea rows="4" name="attr_companion-charfeatures"></textarea></td></tr></tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<thead><tr><th data-i18n="other">Other</th></tr></thead>
<tbody><tr><td><textarea rows="4" name="attr_companion-charother"></textarea></td></tr></tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Description -->
</div><!-- General Information -->
<div class="sheet-tab-content sheet-tab-companion-combat">
<b data-i18n="initiative">Initiative</b><input name="attr_companion-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox"/><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_companion-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_companion-npc-pc" value="pcinit" checked="checked" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_companion-npc-pc" value="npcinit" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCoolInit" value="(@{companion-yCool})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCoolInit" value="(@{companion-gCool})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_companion-initiativeCoolDice' type="text" /></td>
<td><button type='roll' name='roll_companion-CoolInit' value='!eed @{companion-npc-pc} characterID(@{character_id}) label(skill:Companion-Initiative Cool|Companion Name:@{companion-name}) skill(@{companion-rankCool}|@{companion-presence}) @{companion-initiativeCoolDice} @{dicePool}'></button></td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yVigilanceInit" value="(@{companion-yVigilance})" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gVigilanceInit" value="(@{companion-gVigilance})" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_companion-initiativeVigDice' type="text" /></td>
<td><button type='roll' name='roll_companion-VigilanceInit' value='!eed @{companion-npc-pc} characterID(@{character_id}) label(skill: Companion-Initiative Vigilance|Companion Name:@{companion-name}) skill(@{companion-rankVigilance}|@{companion-willpower}) @{companion-initiativeVigDice} @{dicePool}'></button></td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<b data-i18n="weapons">Weapons</b><input name="attr_companion-Weapons" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapons-toggle-small" type="checkbox"/><span></span>
<div class="sheet-weapons-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_companion-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-weapon-section">
<fieldset class="repeating_companion-weapons">
<b data-i18n="weapon">Weapon</b><input name="attr_companion-Weapon" value="1" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapon-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-weapon">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_companion-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_companion-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:Companion @{companion-weaponmake}|Companion Name:@{companion-name}|Damage:@{companion-damage}|Critical:@{companion-critical}|Range:@{companion-weaponrange}|Qualities:@{companion-weaponspecial}) @{companion-weapondice} encum(@{companion-encumbrancemax}|@{companion-encumbrance}) @{companion-weaponskill} @{companion-weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_companion-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_companion-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_companion-weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_companion-weaponrange'>
<option value="Engaged"data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_companion-weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_companion-weaponskill'>
<option value="skill(@{companion-rankBrawl}|@{companion-brawn})" data-i18n="brawl">Brawl</option>
<option value="skill(@{companion-rankGunnery}|@{companion-agility})" data-i18n="gunnery">Gunnery</option>
<option value="skill(@{companion-rankMelee}|@{companion-brawn})" data-i18n="melee">Melee</option>
<option value="skill(@{companion-rankLight}|@{companion-agility})" data-i18n="rangedlight">Ranged - Light</option>
<option value="skill(@{companion-rankHeavy}|@{companion-agility})" data-i18n="rangedheavy">Ranged - Heavy</option>
<option value="skill(@{companion-rankLightsaber}|@{companion-charLightsaber})" data-i18n="lightsaber">Lightsaber</option>
<option value="skill(@{companion-rankMechanics}|@{companion-intellect})" data-i18n="mechanics">Mechanics</option>
<option value="skill(@{companion-rankResilience}|@{companion-brawn})"data-i18n="resilience">Resilience</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="modifiers:">Modifiers:</label></td>
<td><input name='attr_companion-weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_companion-weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_companion-weaponfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_companion-weaponspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
<th data-i18n="booknpage">Book &amp; Page</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_companion-weaponattach1' type="text" /></td>
<td><input name='attr_companion-weaponattachHP1' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod1"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage1"/></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach2' type="text" /></td>
<td><input name='attr_companion-weaponattachHP2' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod2"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage2"/></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach3' type="text" /></td>
<td><input name='attr_companion-weaponattachHP3' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod3"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage3"/></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach4' type="text" /></td>
<td><input name='attr_companion-weaponattachHP4' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod4"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage4"/></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach5' type="text" /></td>
<td><input name='attr_companion-weaponattachHP5' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase5"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod5"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage5"/></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach6' type="text" /></td>
<td><input name='attr_companion-weaponattachHP6' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase6"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod6"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage6"/></td>
</tr>
<tr>
<td><input name='attr_companion-weaponattach7' type="text" /></td>
<td><input name='attr_companion-weaponattachHP7' type="number" /></td>
<td><textarea rows="3" name="attr_companion-weaponattachbase7"></textarea></td>
<td><textarea rows="3" name="attr_companion-weaponattachmod7"></textarea></td>
<td><input type="text" name="attr_companion-weaponattachbookpage7"/></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<div class="sheet-clear"></div>
</div>
</div><!-- Weapon Info -->
<div class="sheet-clear"></div>
</fieldset>
</div>
</div>
</div>
</div><!-- Weapons -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-weapons-toggle-small"></div>
<b data-i18n="characteristics">Characteristics</b><input name="attr_companion-Characteristics" value="1" checked="checked" style="width:117px;margin:-13px -20px 0 -101px" class="sheet-toggle sheet-characteristic-toggle-small" type="checkbox"/><span></span>
<div class="sheet-characteristic-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characteristics">Characteristics</h3>
<input name="attr_companion-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-characteristic-section">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_companion-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_companion-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_companion-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_companion-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_companion-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_companion-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Characteristics -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-characteristic-toggle-small"></div>
<!--TODO fix companion name no longer showing up in skill rolls by adding |Companion Name:@{companion-name} to the label-->
<b data-i18n="skills">Skills</b><input name="attr_companion-Skills" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-skills-toggle-small" type="checkbox"/><span></span>
<div class="sheet-skills-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_companion-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="generalskills">General Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<h5 data-i18n="addingdice">Adding Dice</h5>
<p data-i18n="addingdicetext">
To add additional dice write the number of
dice and color letter you want to roll.
Additionally you can add some dice symbols
to automatically add to the roll.
</p>
<p data-i18n="example:">Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
<p data-i18n="exampletext">
b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p -> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="astrogationint">Astrogation (Int)</label>
</td>
<td><input name='attr_companion-careerskillAstrogation' type="checkbox" value="1"></td>
<td>
<input type="number" name="attr_companion-rankAstrogation" max="6" min="0" value="0" />
</td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yAstrogation" value="(((@{companion-intellect} + @{companion-rankAstrogation}) - abs(@{companion-intellect} - @{companion-rankAstrogation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gAstrogation" value="((((@{companion-intellect} + @{companion-rankAstrogation}) + abs(@{companion-intellect} - @{companion-rankAstrogation})) / 2) - @{companion-yAstrogation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceAstrogation" />
</div>
</td>
<td><button type='roll' name='roll_Astrogation' value='!eed characterID(@{character_id}) label(skill:Astrogation) @{companion-diceAstrogation} skill(@{companion-rankAstrogation}|@{companion-intellect}|Astrogation) @{dicePool} (gmdice)'></button></td>
</tr><!--Astrogation-->
<tr>
<td>
<label data-i18n="athleticsbr">Athletics (Br)</label>
</td>
<td><input name='attr_companion-careerskillAthletics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankAthletics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yAthletics" value="(((@{companion-brawn} + @{companion-rankAthletics}) - abs(@{companion-brawn} - @{companion-rankAthletics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gAthletics" value="((((@{companion-brawn} + @{companion-rankAthletics}) + abs(@{companion-brawn} - @{companion-rankAthletics})) / 2) - @{companion-yAthletics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceAthletics" />
</div>
</td>
<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Athletics) @{companion-diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankAthletics}|@{companion-brawn}|Athletics) @{dicePool} (gmdice)'></button></td>
</tr><!--Athletics-->
<tr>
<td>
<label data-i18n="charmpr">Charm (Pr)</label>
</td>
<td><input name='attr_companion-careerskillCharm' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCharm" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCharm" value="(((@{companion-presence} + @{companion-rankCharm}) - abs(@{companion-presence} - @{companion-rankCharm})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCharm" value="((((@{companion-presence} + @{companion-rankCharm}) + abs(@{companion-presence} - @{companion-rankCharm})) / 2) - @{companion-yCharm})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCharm" />
</div>
</td>
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(skill:Charm) @{companion-diceCharm} skill(@{companion-rankCharm}|@{companion-presence}|Charm) @{dicePool} (gmdice)'></button></td>
</tr><!--Charm-->
<tr>
<td>
<label data-i18n="coercionwill">Coercion (Will)</label>
</td>
<td><input name='attr_companion-careerskillCoercion' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCoercion" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCoercion" value="(((@{companion-willpower} + @{companion-rankCoercion}) - abs(@{companion-willpower} - @{companion-rankCoercion})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCoercion" value="((((@{companion-willpower} + @{companion-rankCoercion}) + abs(@{companion-willpower} - @{companion-rankCoercion})) / 2) - @{companion-yCoercion})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCoercion" />
</div>
</td>
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(skill:Coercion) @{companion-diceCoercion} skill(@{companion-rankCoercion}|@{companion-willpower}|Coercion) @{dicePool} (gmdice)'></button></td>
</tr><!--Coercion-->
<tr>
<td>
<label data-i18n="computerint">Computers (Int)</label>
</td>
<td><input name='attr_companion-careerskillComputers' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankComputers" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yComputers" value="(((@{companion-intellect} + @{companion-rankComputers}) - abs(@{companion-intellect} - @{companion-rankComputers})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gComputers" value="((((@{companion-intellect} + @{companion-rankComputers}) + abs(@{companion-intellect} - @{companion-rankComputers})) / 2) - @{companion-yComputers})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceComputers" />
</div>
</td>
<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(skill:Computers) @{companion-diceComputers} skill(@{companion-rankComputers}|@{companion-intellect}|Computers) @{dicePool} (gmdice)'></button></td>
</tr><!--Computers-->
<tr>
<td>
<label data-i18n="coolpr">Cool (Pr)</label>
</td>
<td><input name='attr_companion-careerskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCool" value="(((@{companion-presence} + @{companion-rankCool}) - abs(@{companion-presence} - @{companion-rankCool})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCool" value="((((@{companion-presence} + @{companion-rankCool}) + abs(@{companion-presence} - @{companion-rankCool})) / 2) - @{companion-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{companion-diceCool} skill(@{companion-rankCool}|@{companion-presence}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label data-i18n="coordinationag">Coordination (Ag)</label>
</td>
<td><input name='attr_companion-careerskillCoordination' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCoordination" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCoordination" value="(((@{companion-agility} + @{companion-rankCoordination}) - abs(@{companion-agility} - @{companion-rankCoordination})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCoordination" value="((((@{companion-agility} + @{companion-rankCoordination}) + abs(@{companion-agility} - @{companion-rankCoordination})) / 2) - @{companion-yCoordination})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCoordination" />
</div>
</td>
<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(skill:Coordination) @{companion-diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankCoordination}|@{companion-agility}|Coordination) @{dicePool} (gmdice)'></button></td>
</tr><!--Coordination-->
<tr>
<td>
<label data-i18n="deceptioncun">Deception (Cun)</label>
</td>
<td><input name='attr_companion-careerskillDeception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankDeception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yDeception" value="(((@{companion-cunning} + @{companion-rankDeception}) - abs(@{companion-cunning} - @{companion-rankDeception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gDeception" value="((((@{companion-cunning} + @{companion-rankDeception}) + abs(@{companion-cunning} - @{companion-rankDeception})) / 2) - @{companion-yDeception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceDeception" />
</div>
</td>
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(skill:Deception) @{companion-diceDeception} skill(@{companion-rankDeception}|@{companion-cunning}|Deception) @{dicePool} (gmdice)'></button></td>
</tr><!--Deception-->
<tr>
<td>
<label data-i18n="disciplinewill">Discipline (Will)</label>
</td>
<td><input name='attr_companion-careerskillDiscipline' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankDiscipline" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yDiscipline" value="(((@{companion-willpower} + @{companion-rankDiscipline}) - abs(@{companion-willpower} - @{companion-rankDiscipline})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gDiscipline" value="((((@{companion-willpower} + @{companion-rankDiscipline}) + abs(@{companion-willpower} - @{companion-rankDiscipline})) / 2) - @{companion-yDiscipline})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceDiscipline" />
</div>
</td>
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(skill:Discipline) @{companion-diceDiscipline} skill(@{companion-rankDiscipline}|@{companion-willpower}|Discipline) @{dicePool} (gmdice)'></button></td>
</tr><!--Discipline-->
<tr>
<td>
<label data-i18n="leadershippre">Leadership (Pr)</label>
</td>
<td><input name='attr_companion-careerskillLeadership' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLeadership" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLeadership" value="(((@{companion-presence} + @{companion-rankLeadership}) - abs(@{companion-presence} - @{companion-rankLeadership})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLeadership" value="((((@{companion-presence} + @{companion-rankLeadership}) + abs(@{companion-presence} - @{companion-rankLeadership})) / 2) - @{companion-yLeadership})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLeadership" />
</div>
</td>
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(skill:Leadership) @{companion-diceLeadership} skill(@{companion-rankLeadership}|@{companion-presence}|Leadership) @{dicePool} (gmdice)'></button></td>
</tr><!--Leadership-->
<tr>
<td>
<label data-i18n="mechanicsint">Mechanics (Int)</label>
</td>
<td><input name='attr_companion-careerskillMechanics' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMechanics" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMechanics" value="(((@{companion-intellect} + @{companion-rankMechanics}) - abs(@{companion-intellect} - @{companion-rankMechanics})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMechanics" value="((((@{companion-intellect} + @{companion-rankMechanics}) + abs(@{companion-intellect} - @{companion-rankMechanics})) / 2) - @{companion-yMechanics})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMechanics" />
</div>
</td>
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(skill:Mechanics) @{companion-diceMechanics} skill(@{companion-rankMechanics}|@{companion-intellect}|Mechanics) @{dicePool} (gmdice)'></button></td>
</tr><!--Mechanics-->
<tr>
<td>
<label data-i18n="medecineint">Medicine (Int)</label>
</td>
<td><input name='attr_companion-careerskillMedicine' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMedicine" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMedicine" value="(((@{companion-intellect} + @{companion-rankMedicine}) - abs(@{companion-intellect} - @{companion-rankMedicine})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMedicine" value="((((@{companion-intellect} + @{companion-rankMedicine}) + abs(@{companion-intellect} - @{companion-rankMedicine})) / 2) - @{companion-yMedicine})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMedicine" />
</div>
</td>
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(skill:Medicine) @{companion-diceMedicine} skill(@{companion-rankMedicine}|@{companion-intellect}|Medicine) @{dicePool} (gmdice)'></button></td>
</tr><!--Medicine-->
<tr>
<td>
<label data-i18n="negotiationpr">Negotiation (Pr)</label>
</td>
<td><input name='attr_companion-careerskillNegotiation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankNegotiation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yNegotiation" value="(((@{companion-presence} + @{companion-rankNegotiation}) - abs(@{companion-presence} - @{companion-rankNegotiation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gNegotiation" value="((((@{companion-presence} + @{companion-rankNegotiation}) + abs(@{companion-presence} - @{companion-rankNegotiation})) / 2) - @{companion-yNegotiation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceNegotiation" />
</div>
</td>
<td><button type='roll' name='roll_Negotiation' value='!eed characterID(@{character_id}) label(skill:Negotiation) @{companion-diceNegotiation} skill(@{companion-rankNegotiation}|@{companion-presence}|Negotiation) @{dicePool} (gmdice)'></button></td>
</tr><!--Negotiation-->
<tr>
<td>
<label data-i18n="perceptioncun">Perception (Cun)</label>
</td>
<td><input name='attr_companion-careerskillPerception' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankPerception" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yPerception" value="(((@{companion-cunning} + @{companion-rankPerception}) - abs(@{companion-cunning} - @{companion-rankPerception})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gPerception" value="((((@{companion-cunning} + @{companion-rankPerception}) + abs(@{companion-cunning} - @{companion-rankPerception})) / 2) - @{companion-yPerception})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicePerception" />
</div>
</td>
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(skill:Perception) @{companion-dicePerception} skill(@{companion-rankPerception}|@{companion-cunning}|Perception) @{dicePool} (gmdice)'></button></td>
</tr><!--Perception-->
<tr>
<td>
<label data-i18n="pilotingpag">Piloting - Planetary (Ag)</label>
</td>
<td><input name='attr_companion-careerskillPlanetary' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankPlanetary" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yPlanetary" value="(((@{companion-agility} + @{companion-rankPlanetary}) - abs(@{companion-agility} - @{companion-rankPlanetary})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gPlanetary" value="((((@{companion-agility} + @{companion-rankPlanetary}) + abs(@{companion-agility} - @{companion-rankPlanetary})) / 2) - @{companion-yPlanetary})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicePlanetary" />
</div>
</td>
<td><button type='roll' name='roll_Planetary' value='!eed characterID(@{character_id}) label(skill:Piloting - Planetary) @{companion-dicePlanetary} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankPlanetary}|@{companion-agility}|PilotingPlanetary) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting (Planetary)-->
<tr>
<td>
<label data-i18n="pilotingsag">Piloting - Space (Ag)</label>
</td>
<td><input name='attr_companion-careerskillSpace' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankSpace" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ySpace" value="(((@{companion-agility} + @{companion-rankSpace}) - abs(@{companion-agility} - @{companion-rankSpace})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gSpace" value="((((@{companion-agility} + @{companion-rankSpace}) + abs(@{companion-agility} - @{companion-rankSpace})) / 2) - @{companion-ySpace})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceSpace" />
</div>
</td>
<td><button type='roll' name='roll_Space' value='!eed characterID(@{character_id}) label(skill:Piloting - Space) @{companion-diceSpace} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankSpace}|@{companion-agility}|PilotingSpace) @{dicePool} (gmdice)'></button></td>
</tr><!--Piloting (Space)-->
<tr>
<td>
<label data-i18n="resiliencebr">Resilience (Br)</label>
</td>
<td><input name='attr_companion-careerskillResilience' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankResilience" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yResilience" value="(((@{companion-brawn} + @{companion-rankResilience}) - abs(@{companion-brawn} - @{companion-rankResilience})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gResilience" value="((((@{companion-brawn} + @{companion-rankResilience}) + abs(@{companion-brawn} - @{companion-rankResilience})) / 2) - @{companion-yResilience})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceResilience" />
</div>
</td>
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(skill:Resilience) @{companion-diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankResilience}|@{companion-brawn}|Resilience) @{dicePool} (gmdice)'></button></td>
</tr><!--Resilience-->
<tr>
<td>
<label data-i18n="skulduggerycun">Skulduggery (Cun)</label>
</td>
<td><input name='attr_companion-careerskillSkulduggery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankSkulduggery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ySkulduggery" value="(((@{companion-cunning} + @{companion-rankSkulduggery}) - abs(@{companion-cunning} - @{companion-rankSkulduggery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gSkulduggery" value="((((@{companion-cunning} + @{companion-rankSkulduggery}) + abs(@{companion-cunning} - @{companion-rankSkulduggery})) / 2) - @{companion-ySkulduggery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceSkulduggery" />
</div>
</td>
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(skill:Skulduggery) @{companion-diceSkulduggery} skill(@{companion-rankSkulduggery}|@{companion-cunning}|Skulduggery) @{dicePool} (gmdice)'></button></td>
</tr><!--Skulduggery-->
<tr>
<td>
<label data-i18n="stealthag">Stealth (Ag)</label>
</td>
<td><input name='attr_companion-careerskillStealth' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankStealth" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yStealth" value="(((@{companion-agility} + @{companion-rankStealth}) - abs(@{companion-agility} - @{companion-rankStealth})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gStealth" value="((((@{companion-agility} + @{companion-rankStealth}) + abs(@{companion-agility} - @{companion-rankStealth})) / 2) - @{companion-yStealth})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceStealth" />
</div>
</td>
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(skill:Stealth) @{companion-diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankStealth}|@{companion-agility}|Stealth) @{dicePool} (gmdice)'></button></td>
</tr><!--Stealth-->
<tr>
<td>
<label data-i18n="streetwisecun">Streetwise (Cun)</label>
</td>
<td><input name='attr_companion-careerskillStreetwise' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankStreetwise" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yStreetwise" value="(((@{companion-cunning} + @{companion-rankStreetwise}) - abs(@{companion-cunning} - @{companion-rankStreetwise})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gStreetwise" value="((((@{companion-cunning} + @{companion-rankStreetwise}) + abs(@{companion-cunning} - @{companion-rankStreetwise})) / 2) - @{companion-yStreetwise})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceStreetwise" />
</div>
</td>
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(skill:Streetwise) @{companion-diceStreetwise} skill(@{companion-rankStreetwise}|@{companion-cunning}|Streetwise) @{dicePool} (gmdice)'></button></td>
</tr><!--Streetwise-->
<tr>
<td>
<label data-i18n="survivalcun">Survival (Cun)</label>
</td>
<td><input name='attr_companion-careerskillSurvival' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankSurvival" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ySurvival" value="(((@{companion-cunning} + @{companion-rankSurvival}) - abs(@{companion-cunning} - @{companion-rankSurvival})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gSurvival" value="((((@{companion-cunning} + @{companion-rankSurvival}) + abs(@{companion-cunning} - @{companion-rankSurvival})) / 2) - @{companion-ySurvival})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceSurvival" />
</div>
</td>
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Survival) @{companion-diceSurvival} skill(@{companion-rankSurvival}|@{companion-cunning}|Survival) @{dicePool} (gmdice)'></button></td>
</tr><!--Survival-->
<tr>
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label>
</td>
<td><input name='attr_companion-careerskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yVigilance" value="(((@{companion-willpower} + @{companion-rankVigilance}) - abs(@{companion-willpower} - @{companion-rankVigilance})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gVigilance" value="((((@{companion-willpower} + @{companion-rankVigilance}) + abs(@{companion-willpower} - @{companion-rankVigilance})) / 2) - @{companion-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance) @{companion-diceVigilance} skill(@{companion-rankVigilance}|@{companion-willpower}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--General Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="combatskills">Combat Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td valign="middle">
<label data-i18n="lightsaber">Lightsaber</label>
<select name="attr_companion-charLightsaber" style="float:right; width:50%">
<option value="@{companion-brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{companion-agility}" data-i18n="agility">Agility</option>
<option value="@{companion-intellect}"data-i18n="intellect">Intellect</option>
<option value="@{companion-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{companion-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{companion-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillLightsaber' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLightsaber" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLightsaber" value="(((@{companion-charLightsaber} + @{companion-rankLightsaber}) - abs(@{companion-charLightsaber} - @{companion-rankLightsaber})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLightsaber" value="((((@{companion-charLightsaber} + @{companion-rankLightsaber}) + abs(@{companion-charLightsaber} - @{companion-rankLightsaber})) / 2) - @{companion-yLightsaber})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLightsaber" />
</div>
</td>
<td><button type='roll' name='roll_Lightsaber' value='!eed characterID(@{character_id}) label(skill:Lightsaber) @{companion-diceLightsaber} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankLightsaber}|@{companion-charLightsaber}) @{dicePool} (gmdice)'></button></td>
</tr><!--LightSaber-->
<tr>
<td>
<label data-i18n="brawlbr">Brawl (Br)</label>
</td>
<td><input name='attr_companion-careerskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yBrawl" value="(((@{companion-brawn} + @{companion-rankBrawl}) - abs(@{companion-brawn} - @{companion-rankBrawl})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gBrawl" value="((((@{companion-brawn} + @{companion-rankBrawl}) + abs(@{companion-brawn} - @{companion-rankBrawl})) / 2) - @{companion-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{companion-diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankBrawl}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label data-i18n="gunneryagi">Gunnery (Agi)</label>
</td>
<td><input name='attr_companion-careerskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yGunnery" value="(((@{companion-agility} + @{companion-rankGunnery}) - abs(@{companion-agility} - @{companion-rankGunnery})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gGunnery" value="((((@{companion-agility} + @{companion-rankGunnery}) + abs(@{companion-agility} - @{companion-rankGunnery})) / 2) - @{companion-yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{companion-diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankGunnery}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr>
<td>
<label data-i18n="meleebr">Melee (Br)</label>
</td>
<td><input name='attr_companion-careerskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yMelee" value="(((@{companion-brawn} + @{companion-rankMelee}) - abs(@{companion-brawn} - @{companion-rankMelee})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gMelee" value="((((@{companion-brawn} + @{companion-rankMelee}) + abs(@{companion-brawn} - @{companion-rankMelee})) / 2) - @{companion-yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{companion-diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankMelee}|@{companion-brawn}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr>
<td>
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label>
</td>
<td><input name='attr_companion-careerskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLight" value="(((@{companion-agility} + @{companion-rankLight}) - abs(@{companion-agility} - @{companion-rankLight})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLight" value="((((@{companion-agility} + @{companion-rankLight}) + abs(@{companion-agility} - @{companion-rankLight})) / 2) - @{companion-yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{companion-diceRanged - Light} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankLight}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr>
<td>
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label>
</td>
<td><input name='attr_companion-careerskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yHeavy" value="(((@{companion-agility} + @{companion-rankHeavy}) - abs(@{companion-agility} - @{companion-rankHeavy})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gHeavy" value="((((@{companion-agility} + @{companion-rankHeavy}) + abs(@{companion-agility} - @{companion-rankHeavy})) / 2) - @{companion-yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy) @{companion-diceRanged - Heavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{companion-rankHeavy}|@{companion-agility}) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Combat Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="knowledgeskills">Knowledge Skills</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="coreworldsint">Core Worlds (Int)</label>
</td>
<td><input name='attr_companion-careerskillCore' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankCore" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yCore" value="(((@{companion-intellect} + @{companion-rankCore}) - abs(@{companion-intellect} - @{companion-rankCore})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gCore" value="((((@{companion-intellect} + @{companion-rankCore}) + abs(@{companion-intellect} - @{companion-rankCore})) / 2) - @{companion-yCore})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceCore" />
</div>
</td>
<td><button type='roll' name='roll_Core' value='!eed characterID(@{character_id}) label(skill:Core Worlds) @{companion-diceCore Worlds} skill(@{companion-rankCore}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Core Worlds-->
<tr>
<td>
<label data-i18n="educationint">Education (Int)</label>
</td>
<td><input name='attr_companion-careerskillEducation' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankEducation" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yEducation" value="(((@{companion-intellect} + @{companion-rankEducation}) - abs(@{companion-intellect} - @{companion-rankEducation})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gEducation" value="((((@{companion-intellect} + @{companion-rankEducation}) + abs(@{companion-intellect} - @{companion-rankEducation})) / 2) - @{companion-yEducation})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceEducation" />
</div>
</td>
<td><button type='roll' name='roll_Education' value='!eed characterID(@{character_id}) label(skill:Education) @{companion-diceEducation} skill(@{companion-rankEducation}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Education-->
<tr>
<td>
<label data-i18n="loreint">Lore (Int)</label>
</td>
<td><input name='attr_companion-careerskillLore' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankLore" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yLore" value="(((@{companion-intellect} + @{companion-rankLore}) - abs(@{companion-intellect} - @{companion-rankLore})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gLore" value="((((@{companion-intellect} + @{companion-rankLore}) + abs(@{companion-intellect} - @{companion-rankLore})) / 2) - @{companion-yLore})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceLore" />
</div>
</td>
<td><button type='roll' name='roll_Lore' value='!eed characterID(@{character_id}) label(skill:Lore) @{companion-diceLore} skill(@{companion-rankLore}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Lore-->
<tr>
<td>
<label data-i18n="outerrimint">Outer Rim (Int)</label>
</td>
<td><input name='attr_companion-careerskillOuter' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankOuter" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yOuter" value="(((@{companion-intellect} + @{companion-rankOuter}) - abs(@{companion-intellect} - @{companion-rankOuter})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gOuter" value="((((@{companion-intellect} + @{companion-rankOuter}) + abs(@{companion-intellect} - @{companion-rankOuter})) / 2) - @{companion-yOuter})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceOuter" />
</div>
</td>
<td><button type='roll' name='roll_Outer' value='!eed characterID(@{character_id}) label(skill:Outer Rim) @{companion-diceOuter Rim} skill(@{companion-rankOuter}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Outer Rim-->
<tr>
<td>
<label data-i18n="underworldint">Underworld (Int)</label>
</td>
<td><input name='attr_companion-careerskillUnderworld' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankUnderworld" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yUnderworld" value="(((@{companion-intellect} + @{companion-rankUnderworld}) - abs(@{companion-intellect} - @{companion-rankUnderworld})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gUnderworld" value="((((@{companion-intellect} + @{companion-rankUnderworld}) + abs(@{companion-intellect} - @{companion-rankUnderworld})) / 2) - @{companion-yUnderworld})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceUnderworld" />
</div>
</td>
<td><button type='roll' name='roll_Underworld' value='!eed characterID(@{character_id}) label(skill:Underworld) @{companion-diceUnderworld} skill(@{companion-rankUnderworld}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Underworld-->
<tr>
<td>
<label data-i18n="xenologyint">Xenology (Int)</label>
</td>
<td><input name='attr_companion-careerskillXenology' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankXenology" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yXenology" value="(((@{companion-intellect} + @{companion-rankXenology}) - abs(@{companion-intellect} - @{companion-rankXenology})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gXenology" value="((((@{companion-intellect} + @{companion-rankXenology}) + abs(@{companion-intellect} - @{companion-rankXenology})) / 2) - @{companion-yXenology})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceXenology" />
</div>
</td>
<td><button type='roll' name='roll_Xenology' value='!eed characterID(@{character_id}) label(skill:Xenology) @{companion-diceXenology} skill(@{companion-rankXenology}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Xenology-->
<tr>
<td>
<label data-i18n="warfareint">Warfare (Int)</label>
</td>
<td><input name='attr_companion-careerskillWarfare' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankWarfare" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-yWarfare" value="(((@{companion-intellect} + @{companion-rankWarfare}) - abs(@{companion-intellect} - @{companion-rankWarfare})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gWarfare" value="((((@{companion-intellect} + @{companion-rankWarfare}) + abs(@{companion-intellect} - @{companion-rankWarfare})) / 2) - @{companion-yWarfare})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-diceWarfare" />
</div>
</td>
<td><button type='roll' name='roll_Warfare' value='!eed characterID(@{character_id}) label(skill:Warfare) @{companion-diceWarfare} skill(@{companion-rankWarfare}|@{companion-intellect}) @{dicePool} (gmdice)'></button></td>
</tr><!--Warfare-->
</tbody>
</table><!--Knowledge Skills Section-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="customskills">Custom Skills</th>
<th data-i18n="char">Char</th>
<th data-i18n="career">Career</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2"data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_companion-customskillname1" /></td>
<td>
<select name="attr_companion-charcustomskillname1">
<option value="@{companion-brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{companion-agility}" data-i18n="agility">Agility</option>
<option value="@{companion-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{companion-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{companion-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{companion-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillcustomskillname1' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ycustomskillname1" value="(((@{companion-charcustomskillname1} + @{companion-rankcustomskillname1}) - abs(@{companion-charcustomskillname1} - @{companion-rankcustomskillname1})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gcustomskillname1" value="((((@{companion-charcustomskillname1} + @{companion-rankcustomskillname1}) + abs(@{companion-charcustomskillname1} - @{companion-rankcustomskillname1})) / 2) - @{companion-ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{companion-customskillname1}) @{companion-dicecustomskillname1} skill(@{companion-rankcustomskillname1}|@{companion-charcustomskillname1}|@{companion-customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 1-->
<tr>
<td><input type="text" name="attr_companion-customskillname2" /></td>
<td>
<select name="attr_companion-charcustomskillname2">
<option value="@{companion-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{companion-agility}" data-i18n="agility">Agility</option>
<option value="@{companion-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{companion-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{companion-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{companion-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_companion-careerskillcustomskillname2' type="checkbox" value="1"></td>
<td><input type="number" name="attr_companion-rankcustomskillname2" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_companion-ycustomskillname2" value="(((@{companion-charcustomskillname2} + @{companion-rankcustomskillname2}) - abs(@{companion-charcustomskillname2} - @{companion-rankcustomskillname2})) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_companion-gcustomskillname2" value="((((@{companion-charcustomskillname2} + @{companion-rankcustomskillname2}) + abs(@{companion-charcustomskillname2} - @{companion-rankcustomskillname2})) / 2) - @{companion-ycustomskillname2})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_companion-dicecustomskillname2" />
</div>
</td>
<td><button type='roll' name='roll_customskillname2' value='!eed characterID(@{character_id}) label(skill:@{companion-customskillname2}) @{companion-dicecustomskillname2} skill(@{companion-rankcustomskillname2}|@{companion-charcustomskillname2}|@{companion-customskillname2}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 2-->
</tbody>
</table><!--Custom Skills Section-->
</div>
</div>
</div>
</div><!--Skills List-->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-skills-toggle-small"></div>
<b data-i18n="talentsandabilities">Talents &amp; Abilities</b><input name="attr_companion-talents-abilities" value="1" checked="checked" style="width:137px;margin:-13px -20px 0 -121px" class="sheet-toggle sheet-talents-toggle-small" type="checkbox"/><span></span>
<div class="sheet-talents-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="talentsandspecialabilities">Talents and Special Abilities</h3>
<input name="attr_companion-Talents-and-Special-Abilities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-talents-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="abilitysummary">Ability Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_companion-talents">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-talentname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_companion-talentsummary"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="rank:">Rank:</label></td>
<td><input type="text" name="attr_companion-talentrank" /></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-passiveActive" value="passive" title="Passive" checked="checked">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-passiveActive" value="active" title="Active">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="page:">Page:</label></td>
<td><input type="text" name="attr_companion-talentpagenum" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div>
</div>
</div><!-- Talents and Special Abilities -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-talents-toggle-small"></div>
<b data-i18n="forcepowers">Force Powers</b><input name="attr_companion-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox"/><span></span>
<div class="sheet-force-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="forcepowers">Force Powers</h3>
<input name="attr_companion-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-force-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="powersummary">Power Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_companion-powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_companion-forcepowername" /></td>
<td style="width:50%" rowspan="3"><textarea rows="4" name="attr_companion-powersummary"></textarea></td>
<td rowspan="3"><button type='roll' name='roll_ForceSkill' value=@{companion-ForceSkill}></button></td>
</tr>
<tr>
<td><label data-i18n="forcediceavailable:">Force Dice Available:</label></td>
<td><input type="number" name="attr_companion-forceavailable" value="@{companion-forcerating}-@{companion-forcecommitted}" disabled></td>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input type="text" name="attr_companion-powerpagenum" /></td>
</tr>
<tr>
<td><label data-i18n="skilllist">Skill List</label></td>
<td colspan="2">
<select name='attr_companion-ForceSkill'>
<option value="!eed characterID(@{character_id}) label(skill:Companion Force Power |Power Name:@{companion-forcepowername}) @{companion-forceavailable}w @{dicePool}">No Skill</option>
<optgroup label="General Skills" data-i18n-label="generalskills">
<option value="!eed rollPlayer(character:@{name}|skill:companion-brawn,companion-rankAthletics) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Athletics|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-presence,companion-rankCharm) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Charm|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-presence,companion-rankCoercion) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Coercion|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-presence,companion-rankCool) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Cool|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:companion-agility,companion-rankCoordination) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Coordination|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-cunning,companion-rankDeception) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Deception|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-willpower,companion-rankDiscipline) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Discipline|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-presence,companion-rankLeadership) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Leadership|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-intellect,companion-rankMedicine) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Medicine|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-presence,companion-rankNegotiation) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Negotiation|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:companion-agility,companion-rankPlanetary) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Piloting [Planetary]|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="pilotingp">Piloting (Planetary)</option>
<option value="!eed rollPlayer(character:@{name}|encum|skill:companion-agility,companion-rankSpace) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Piloting [Space]|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="pilotings">Piloting (Space)</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-brawn,companion-rankResilience) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Resilience|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-willpower,companion-rankVigilance) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Vigilance|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="vigilance"Vigilance</option>
</optgroup>
<optgroup label="Combat Skills" data-i18n-label="combatskills">
<option value="!eed rollPlayer(character:@{name}|skill:companion-brawn,companion-rankBrawl) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Brawl|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-agility,companion-rankLight) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Ranged (Light)|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed rollPlayer(character:@{name}|skill:companion-brawn,companion-rankHeavy) label(skill:Companion Force Power|Companion Name: @{companion-name}|Skill Name: Ranged (Heavy)|Power Name:@{companion-forcepowername}) @{companion-ForceSkillDice} @{companion-forceavailable}w @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
</select>
</td><!--Skill List-->
</tr>
<tr>
<td><label data-i18n="modifiers">Modifiers</label></td>
<td><input name='attr_companion-ForceSkillDice' type="text" /></td>
</tr>
<tr><td colspan="5">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewupgrades">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="upgrade">Upgrade</th>
<th data-i18n="rank">Rank</th>
<th data-i18n="xpcost">XP Cost</th>
<th data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype1'></td>
<td><input name='attr_companion-forceupgrade1' type="number" /></td>
<td><input name='attr_companion-forceupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc1'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype2'></td>
<td><input name='attr_companion-forceupgrade2' type="number" /></td>
<td><input name='attr_companion-forceupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc2'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype3'></td>
<td><input name='attr_companion-forceupgrade3' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc3'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype4'></td>
<td><input name='attr_companion-forceupgrade4' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc4'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype5'></td>
<td><input name='attr_companion-forceupgrade' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc5'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype6'></td>
<td><input name='attr_companion-forceupgrade6' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc6'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype7'></td>
<td><input name='attr_companion-forceupgrade7' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc7'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype8'></td>
<td><input name='attr_companion-forceupgrade8' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc8'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype9'></td>
<td><input name='attr_companion-forceupgrade9' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc9'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype10'></td>
<td><input name='attr_companion-forceupgrade10' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc10'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_companion-forceupgradetype11'></td>
<td><input name='attr_companion-forceupgrade11' type="number" /></td>
<td><input name='attr_companion-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_companion-forceupgradedesc11'></textarea></td>
</tr>
</tbody>
</table>
</div><!--Companion Force Power Upgrades-->
</fieldset>
</div>
</div>
</div>
</div><!-- Force Powers -->
<div class="sheet-clear"></div>
</div><!-- Combat Tab -->
<div class="sheet-tab-content sheet-tab-companion-inventory">
<b data-i18n="personalarmor">Armor</b><input name="attr_companion-Armor" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-armor-toggle-small" type="checkbox"/><span></span>
<div class="sheet-armor-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="personalarmor">Armor</h3>
<input name="attr_companion-Armor" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-armor-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-armor-section">
<fieldset class="repeating_armors">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="soak">Soak</label>
<input name='attr_companion-soak' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="defense">Defense</label>
<input name='attr_companion-defense' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_companion-armor-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_companion-armor-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table><!-- Armor Top Stats -->
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_companion-armormake' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_companion-armorcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p"data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
<td><label></label></td>
<td><input name='attr_companion-armortype' type="hidden" disabled /></td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_companion-armor_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_companion-armor_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_companion-armor_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value">Value</label></td>
<td><input name='attr_companion-armor_value' type="text" /></td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_companion-armorfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_companion-armorspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table><!-- Armor Info -->
<div class="sheet-attachments-wrapper">
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_companion-armorattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_companion-armorattch1' type="text" /></td>
<td><input name='attr_companion-armorattachp1' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod1"></textarea></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch2' type="text" /></td>
<td><input name='attr_companion-armorattachp2' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod2"></textarea></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch3' type="text" /></td>
<td><input name='attr_companion-armorattachp3' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod3"></textarea></td>
</tr>
<tr>
<td><input name='attr_companion-armorattch4' type="text" /></td>
<td><input name='attr_companion-armorattachp4' type="number" /></td>
<td><textarea rows="3" name="attr_companion-armorattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_companion-armorattachmod4"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
</div><!-- Armor Attachments -->
<div class="sheet-clear"></div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Armor -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-armor-toggle-small"></div>
<b data-i18n="cybernetics">Cybernetics</b><input name="attr_companion-Cybernetics" value="1" checked="checked" style="width:98px;margin:-13px -20px 0 -82px" class="sheet-toggle sheet-cybernetics-toggle-small" type="checkbox"/><span></span>
<div class="sheet-cybernetics-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="cybernetics">Cybernetics</h3>
<input name="attr_companion-Cybernetics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-cybernetics-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-cybernetics-section">
<table class="sheet-cybernetics" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="makemodel">Make/Model</th>
<th style="width:50%" data-i18n="bonus">Bonus</th>
</tr>
</thead>
</table>
<fieldset class="repeating_cyber">
<table class="sheet-cybernetics">
<tbody>
<tr>
<td style="width:50%" colspan="4">
<input type="text" name="attr_companion-cyberneticname" />
</td>
<td style="width:50%" rowspan="5">
<textarea rows="4" name="attr_companion-cyberneticbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_companion-cybernetics_bookpage' type="text" /></td>
<td><label data-i18n="rarity">Rarity</label></td>
<td><input name='attr_companion-cybernetics_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-cyberneticuseful" value="active" title="Active" checked="checked" data-i18n-title="active">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-cyberneticuseful" value="disabled" title="Disabled" data-i18n-title="disabled">
<span class="switch-selection"></span>
</div>
</td>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_companion-cybernetics_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="value:">Value:</label></td>
<td><input name='attr_companion-cybernetics_value' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Cybernetics -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-cybernetics-toggle-small"></div>
<b data-i18n="tools">Tools</b><input name="attr_companion-Tools" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-tools-toggle-small" type="checkbox"/><span></span>
<div class="sheet-tools-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="tools">Tools</h3>
<input name="attr_companion-Tools" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tools-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-tools-section">
<table class="sheet-tools" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="toolname">Tool Name</th>
<th style="width:50%" data-i18n="bonusdescription">Bonus/Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_tools">
<table class="sheet-tools">
<tbody>
<tr>
<td style="width:50%" colspan="5">
<input type="text" name="attr_companion-toolname" />
</td>
<td style="width:50%" rowspan="2">
<textarea rows="3" name="attr_companion-toolbonus"></textarea>
</td>
</tr>
<tr>
<td><label data-i18n="encumbrance">Encumbrance</label></td>
<td><input name='attr_companion-tool-encumb' type="text" /></td>
<td><label data-i18n="rarity:">Rarity</label></td>
<td><input name='attr_companion-tool_rarity' type="number" min="1" max="10" /></td>
</tr>
<tr>
<td><label data-i18n="restricted:">Restricted:</label></td>
<td>
<select name='attr_companion-tool_restrict'>
<option value="no" data-i18n="no">No</option>
<option value="yes" data-i18n="yes">Yes</option>
</select>
</td>
<td><label data-i18n="value">Value</label></td>
<td><input name='attr_companion-tool_value' type="text" /></td>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input name='attr_companion-tool_bookpage' type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Tools -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-tools-toggle-small"></div>
<b data-i18n="othergear">Other Gear</b><input name="attr_companion-other-gear" value="1" checked="checked" style="width:92px;margin:-13px -20px 0 -76px" class="sheet-toggle sheet-other-gear-toggle-small" type="checkbox"/><span></span>
<div class="sheet-other-gear-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="othergear">Other Gear</h3>
<input name="attr_companion-Other-Gear" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tools-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-tools-section">
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="personalgear">Personal Gear</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_companion-personalgear"></textarea></td></tr>
</tbody>
</table>
</div><!-- Personal Gear -->
<div class="sheet-small-6 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th data-i18n="assetsnresources">Assets &amp; Resources</th></tr>
</thead>
<tbody>
<tr><td><textarea rows="5" name="attr_companion-assets"></textarea></td></tr>
</tbody>
</table>
</div> <!-- Assets & Resources -->
</div>
</div>
<div class="sheet-clear"></div>
</div>
</div><!-- Other Gear -->
</div><!-- Inventory Tab -->
<div class="sheet-tab-content sheet-tab-companion-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="criticalinjuries">Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_companion-critTotal" value="0" />
<fieldset class="repeating_critcompanion">
<input type="hidden" name="attr_companion-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_companion-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_companion-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_companion-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_companion-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_companion-critEffect" value="on" title="On" checked="checked" data-i18n-title="on">
<input type="radio" class="sheet-switch-input-off" name="attr_companion-critEffect" value="off" title="Off" data-i18n-title="off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|companion|@{companion-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_companion-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|companion)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_companion-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|companion|@{companion-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Critical Injury Table -->
</div><!-- Companion Critical Injuries -->
</div><!-- Player Companion sheet -->
<div class="sheet-tab-content sheet-tab-npc-sheet">
<b data-i18n="stats">Stats</b><input name="attr_npc-Stats" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-stats-toggle-small" type="checkbox"/><span></span>
<div class="sheet-stats-toggle-small">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<table class="sheet-swsd" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label class="sheet-label-title" data-i18n="wounds">Wounds</label>
<input name="attr_npc-wounds_max" type="number" max="999" min="1" value="1" />
<input name="attr_npc-wounds" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td>
<label class="sheet-label-title" data-i18n="strain">Strain</label>
<input name="attr_npc-strain_max" type="number" max="999" min="0" value="0" />
<input name="attr_npc-strain" type="number" max="999" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="defense">Defense</label>
<input name="attr_npc-rangeddefense" type="number" max="99" min="0" value="0" />
<input name="attr_npc-meleedefense" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-range" data-i18n="range">Range</label>
<label class="sheet-label-melee" data-i18n="meleeshort">Melee</label>
</td>
<td rowspan="2">
<label class="sheet-label-title" data-i18n="encum">Encum</label>
<input name="attr_npc-encumbrance_max" type="number" max="99" min="1" value="1" />
<input name="attr_npc-encumbrancemax" type="hidden" value="@{npc-encumbrance|max}" disabled />
<input name="attr_npc-encumbrance" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold"data-i18n="threshold">Threshold</label>
<label class="sheet-label-current" data-i18n="current">Current</label>
</td>
<td rowspan="2">
<label class="sheet-label-title"data-i18n="forcerating">Force Rating</label>
<input name="attr_npc-forcerating" type="number" max="99" min="0" value="0" />
<input name="attr_npc-forcecommitted" type="number" max="99" min="0" value="0" /><br />
<label class="sheet-label-threshold" data-i18n="threshold">Threshold</label>
<label class="sheet-label-committed" data-i18n="commited">Committed</label>
</td>
</tr>
<tr>
<td colspan="2">
<label class="sheet-label-title" data-i18n="soak">Soak</label>
<input name="attr_npc-soak" type="number" max="99" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div><!-- Top Stats -->
</div>
</div><!-- Stats -->
<div class="sheet-clear"></div>
<input type="radio" name="attr_npc-sheet" class="sheet-tab-new sheet-tab-npc-combat" value="1" />
<span class="sheet-tab-new" data-i18n="npctitle">&emsp;NPC&emsp;</span>
<input type="radio" name="attr_npc-sheet" class="sheet-tab-new sheet-tab-npc-critical" value="2" />
<span class="sheet-tab-new" data-i18n="criticalinjuries">&emsp;Critical Injuries&emsp;</span>
<div class="sheet-tab-content sheet-tab-npc-combat">
<b data-i18n="initiative">Initiative</b><input name="attr_npc-Initiative" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-initiative-toggle-small" type="checkbox"/><span></span>
<div class="sheet-initiative-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="initiative">Initiative</h3>
<input name="attr_npc-Initiative" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-initiative-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-initiative-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<table>
<tr>
<td><label data-i18n="whatkindofslot">What kind of Initiative Slot?</label></td>
<td><label><span data-i18n="pc">PC</span><input type="radio" name="attr_npc-npc-pc" value="pcinit" /></label></td>
<td><label><span data-i18n="npc">NPC</span><input type="radio" name="attr_npc-npc-pc" value="npcinit" checked="checked" /></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
<td><label></label></td>
</tr>
</table>
<table class="sheet-init" cellspacing="0" cellpadding="0" border="0">
<tr>
<td><label data-i18n="coolifprepared">Cool (if prepared):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yCoolInit" value="@{npc-yCool}" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gCoolInit" value="@{npc-gCool}" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_npc-initiativeCoolDice' type="text" /></td>
<td><button type='roll' name='roll_npc-CoolInit' value='!eed @{npc-npc-pc} characterID(@{character_id}) label(skill:Initiative Cool) skill(@{npc-rankCool}|@{npc-presence}|@{npc-minion-group-size}|@{npc-minionskillCool}) @{npc-initiativeCoolDice} @{dicePool}'></button></td>
</tr>
<tr>
<td><label data-i18n="vigilanceifunexpected">Vigilance (if unexpected):</label></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yVigilanceInit" value="@{npc-yVigilance}" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gVigilanceInit" value="@{npc-gVigilance}" disabled><span></span>
</td>
<td><label data-i18n="modifiers">Modifiers</label><input name='attr_npc-initiativeVigDice' type="text" /></td>
<td><button type='roll' name='roll_npc-VigilanceInit' value='!eed @{npc-npc-pc} characterID(@{character_id}) label(skill:Initiative Vigilance) skill(@{npc-rankVigilance}|@{npc-willpower}|@{npc-minion-group-size}|@{npc-minionskillVigilance}) @{npc-initiativeVigDice} @{dicePool}'></button></td>
</tr>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Initiative -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-initiative-toggle-small"></div>
<b data-i18n="npcinfo">NPC Info</b><input name="attr_npc-NPC-Info" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-info-toggle-small" type="checkbox"/><span></span>
<div class="sheet-info-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="npcinfo">NPC Info</h3>
<input name="attr_npc-NPC-Info" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-quickinfo-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-quickinfo-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td style="width: 4%;"><label data-i18n="name:">Name:</label></td>
<td style="width: 29%;"><input type="text" name="attr_name" /></td>
<td style="width: 11%;"><label style="text-align:center;" data-i18n="npctype:">NPC Type:</label></td>
<td style="text-align: center;width: 28%;">
<label class="sheet-npc-type"><span data-i18n="nemesis">Nemesis</span><input name="attr_npc-type" value="nemesis" type="radio"/></label>
<label class="sheet-npc-type"><span data-i18n="rival">Rival</span><input name="attr_npc-type" value="rival" type="radio"/></label>
<label class="sheet-npc-type"><span data-i18n="minion">Minion</span><input name="attr_npc-type" value="minion" type="radio"/></label>
</td>
<td style="width: 17%;"><label data-i18n="miniongroupsize:">Minion Group Size:</label></td>
<td>
<input name='attr_npc-minion-group-size' type="number" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- NPC Quick Info -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-info-toggle-small"></div>
<b data-i18n="weapons">Weapons</b><input name="attr_npc-Weapons" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapons-toggle-small" type="checkbox"/><span></span>
<div class="sheet-weapons-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="weapons">Weapons</h3>
<input name="attr_npc-Weapons" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-weapon-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-weapon-section">
<fieldset class="repeating_npc-weapons">
<b data-i18n="weapon">Weapon</b><input name="attr_npc-Weapon" value="1" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-weapon-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-weapon">
<div class="sheet-row">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td></td>
<td>
<label data-i18n="damage">Damage</label>
<input name='attr_npc-damage' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="critical">Critical</label>
<input name='attr_npc-critical' type="text" value="0" />
</td>
<td><button type='roll' name='roll_weapon' value='!eed characterID(@{character_id}) label(Weapon:@{npc-weaponmake}|Damage:@{npc-damage}|Critical:@{npc-critical}|Range:@{npc-weaponrange}|Qualities:@{npc-weaponspecial}) @{npc-weapondice} encum(@{npc-encumbrancemax}|@{npc-encumbrance}) @{npc-weaponskill} @{npc-weaponcondition} @{dicePool} (gmdice)'></button></td>
<td>
<label data-i18n="encum">Encum</label>
<input name='attr_npc-encum' type="text" value="0" />
</td>
<td></td>
<td>
<label data-i18n="hp">HP</label>
<input name='attr_npc-hp' type="text" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="makemodel:">Make / Model:</label></td>
<td><input name='attr_npc-weaponmake' type="text" /></td>
<td><label data-i18n="range:">Range:</label></td>
<td>
<select name='attr_npc-weaponrange'>
<option value="Engaged" data-i18n="engaged">Engaged</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Medium" data-i18n="medium">Medium</option>
<option value="Long" data-i18n="long">Long</option>
<option value="Extreme" data-i18n="extreme">Extreme</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="weapontype:">Weapon Type:</label></td>
<td><input name='attr_npc-weapontype' type="text" /></td>
<td><label data-i18n="skill:">Skill:</label></td>
<td>
<select name='attr_npc-weaponskill'>
<optgroup label="Combat Skills" data-i18n-label="combatskills">
<option value="skill(@{npc-rankBrawl}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillBrawl})" data-i18n="brawl">Brawl</option>
<option value="skill(@{npc-rankGunnery}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillGunnery})" data-i18n="gunnery">Gunnery</option>
<option value="skill(@{npc-rankMelee}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMelee})"data-i18n="melee">Melee</option>
<option value="skill(@{npc-rankLight}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillLight})" data-i18n="rangedlight">Ranged - Light</option>
<option value="skill(@{npc-rankHeavy}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillHeavy})" data-i18n="rangedheavy">Ranged - Heavy</option>
<option value="skill(@{npc-rankLightsaber}|@{npc-charLightsaber}|@{npc-minion-group-size}|@{npc-minionskillLightsaber})" data-i18n="lightsaber">Lightsaber</option>
</optgroup>
<optgroup label="Custom Skills" data-i18n-label="customskills">
<option value="skill(@{npc-rankcustomskillname1}|@{npc-charcustomskillname1}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname1})" data-i18n="customskill1">Custom Skill 1</option>
<option value="skill(@{npc-rankcustomskillname2}|@{npc-charcustomskillname2}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname2})" data-i18n="customskill2">Custom Skill 2</option>
<option value="skill(@{npc-rankcustomskillname3}|@{npc-charcustomskillname3}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname3})" data-i18n="customskill3">Custom Skill 3</option>
<option value="skill(@{npc-rankcustomskillname4}|@{npc-charcustomskillname4}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname4})" data-i18n="customskill4">Custom Skill 4</option>
<option value="skill(@{npc-rankcustomskillname5}|@{npc-charcustomskillname5}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname5})" data-i18n="customskill5">Custom Skill 5</option>
</optgroup>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="modifiers:">Modifiers:</label></td>
<td><input name='attr_npc-weapondice' type="text" /></td>
<td><label data-i18n="condition:">Condition:</label></td>
<td>
<select name='attr_npc-weaponcondition'>
<option value="" data-i18n="new">New</option>
<option value="1blk" data-i18n="minor">Minor</option>
<option value="1p" data-i18n="moderate">Moderate</option>
<option value="unusableWeapon" data-i18n="major">Major</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="features:">Features:</label></td>
<td><textarea rows="2" name="attr_npc-weaponfeatures"></textarea></td>
<td><label data-i18n="qualities:">Qualities:</label></td>
<td><textarea rows="3" name="attr_npc-weaponspecial"></textarea></td>
</tr>
<tr><td colspan="4">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_npc-weaponattchments" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewattachments">View Attachments</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="attachmentname">Attachment Name</th>
<th data-i18n="hardpoints">Hard Points</th>
<th data-i18n="basemodifiers">Base Modifiers</th>
<th data-i18n="modifications">Modifications</th>
<th data-i18n="booknpage">Book &amp; Page</th>
</tr>
</thead>
<tbody>
<tr>
<td><input name='attr_npc-weaponattach1' type="text" /></td>
<td><input name='attr_npc-weaponattachHP1' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase1"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod1"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage1"/></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach2' type="text" /></td>
<td><input name='attr_npc-weaponattachHP2' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase2"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod2"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage2"/></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach3' type="text" /></td>
<td><input name='attr_npc-weaponattachHP3' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase3"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod3"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage3"/></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach4' type="text" /></td>
<td><input name='attr_npc-weaponattachHP4' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase4"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod4"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage4"/></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach5' type="text" /></td>
<td><input name='attr_npc-weaponattachHP5' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase5"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod5"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage5"/></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach6' type="text" /></td>
<td><input name='attr_npc-weaponattachHP6' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase6"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod6"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage6"/></td>
</tr>
<tr>
<td><input name='attr_npc-weaponattach7' type="text" /></td>
<td><input name='attr_npc-weaponattachHP7' type="number" /></td>
<td><textarea rows="3" name="attr_npc-weaponattachbase7"></textarea></td>
<td><textarea rows="3" name="attr_npc-weaponattachmod7"></textarea></td>
<td><input type="text" name="attr_npc-weaponattachbookpage7"/></td>
</tr>
</tbody>
</table>
</div><!-- Weapon Attachments -->
<div class="sheet-clear"></div>
</div>
</div><!-- Weapon Info -->
<div class="sheet-clear"></div>
</fieldset>
</div>
</div>
</div>
</div><!-- Weapons -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-weapons-toggle-small"></div>
<b data-i18n="characteristics">Characteristics</b><input name="attr_npc-Characteristics" value="1" checked="checked" style="width:117px;margin:-13px -20px 0 -101px" class="sheet-toggle sheet-characteristic-toggle-small" type="checkbox"/><span></span>
<div class="sheet-characteristic-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header"data-i18n="characteristics">Characteristics</h3>
<input name="attr_npc-Characteristics" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-characteristic-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-characteristic-section">
<table class="sheet-characteristics" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td>
<label data-i18n="brawn">Brawn</label>
<input name='attr_npc-brawn' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="agility">Agility</label>
<input name='attr_npc-agility' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="intellect">Intellect</label>
<input name='attr_npc-intellect' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="cunning">Cunning</label>
<input name='attr_npc-cunning' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="willpower">Willpower</label>
<input name='attr_npc-willpower' type="number" max="7" min="1" value="1" />
</td>
<td></td>
<td>
<label data-i18n="presence">Presence</label>
<input name='attr_npc-presence' type="number" max="7" min="1" value="1" />
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Characteristics -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-characteristic-toggle-small"></div>
<b data-i18n="skills">Skills</b><input name="attr_npc-Skills" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-skills-toggle-small" type="checkbox"/><span></span>
<div class="sheet-skills-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skills">Skills</h3>
<input name="attr_npc-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-skills-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-skills-section">
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="generalskills">General Skills</th>
<th class="sheet-npc-minion-title" title="Check to allow the skill to use the minion group size to determine proficiency and ability dice">Minion</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2">
<span style="float:left" data-i18n="modifiers">Modifiers</span>
<div class="sheet-tips">
<div class="sheet-help-def sheet-help">
<div class="sheet-icon">
<span class="sheet-icon-question">?</span>
</div>
<div class="sheet-help-content" style="margin-left:-225px">
<h5 data-i18n="addingdice">Adding Dice</h5>
<p data-i18n="addingdicetext">
To add additional dice write the number of
dice and color letter you want to roll.
Additionally you can add some dice symbols
to automatically add to the roll.
</p>
<p data-i18n="example">Example: <b>1b 1g</b> outputs <span class="sheet-icon-B"></span><span class="sheet-icon-G"></span></p>
<p data-i18n="exampletext">
b -> Blue = Boost, blk -> BLack = Setback
g -> Green = Ability, y -> Yellow = Proficiency
p -> Purple = Difficulty, r -> Red = Challenge
w -> White = Force
s = Success, f = Failure, a = Advantage, t = Threat
</p>
</div>
</div>
</div><!-- Modifier Help -->
</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<label data-i18n="coolpr">Cool (Pr)</label>
</td>
<td><input name='attr_npc-minionskillCool' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankCool" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yCool" value="(((@{npc-presence} + (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool})) - abs(@{npc-presence} - (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gCool" value="((((@{npc-presence} + (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool})) + abs(@{npc-presence} - (@{npc-rankCool} - (@{npc-rankCool} * @{npc-minionskillCool})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillCool}))) / 2) - @{npc-yCool})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceCool" />
</div>
</td>
<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{npc-diceCool} skill(@{npc-rankCool}|@{npc-presence}|@{npc-minion-group-size}|@{npc-minionskillCool}|Cool) @{dicePool} (gmdice)'></button></td>
</tr><!--Cool-->
<tr>
<td>
<label data-i18n="vigilancewill">Vigilance (Will)</label>
</td>
<td><input name='attr_npc-minionskillVigilance' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankVigilance" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yVigilance" value="(((@{npc-willpower} + (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance})) - abs(@{npc-willpower} - (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gVigilance" value="((((@{npc-willpower} + (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance})) + abs(@{npc-willpower} - (@{npc-rankVigilance} - (@{npc-rankVigilance} * @{npc-minionskillVigilance})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillVigilance}))) / 2) - @{npc-yVigilance})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceVigilance" />
</div>
</td>
<td><button type='roll' name='roll_Vigilance' value='!eed characterID(@{character_id}) label(skill:Vigilance) @{npc-diceVigilance} skill(@{npc-rankVigilance}|@{npc-willpower}|@{npc-minion-group-size}|@{npc-minionskillVigilance}|Vigilance) @{dicePool} (gmdice)'></button></td>
</tr><!--Vigilance-->
</tbody>
</table><!--General Skills Section-->
<table class="sheet-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="combatskills">Combat Skills</th>
<th class="sheet-npc-minion-title" title="Check to allow the skill to use the minion group size to determine proficiency and ability dice">Minion</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td valign="middle">
<label data-i18n="lightsaber">Lightsaber</label>
<select name="attr_npc-charLightsaber" style="float:right; width:50%">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option><!-- TODO encum not working -->
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillLightsaber' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankLightsaber" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yLightsaber" value="(((@{npc-charLightsaber} + (@{npc-rankLightsaber} - (@{npc-rankLightsaber} * @{npc-minionskillLightsaber})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillLightsaber})) - abs(@{npc-charLightsaber} - (@{npc-rankLightsaber} - (@{npc-rankLightsaber} * @{npc-minionskillLightsaber})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillLightsaber}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gLightsaber" value="((((@{npc-charLightsaber} + (@{npc-rankLightsaber} - (@{npc-rankLightsaber} * @{npc-minionskillLightsaber})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillLightsaber})) + abs(@{npc-charLightsaber} - (@{npc-rankLightsaber} - (@{npc-rankLightsaber} * @{npc-minionskillLightsaber})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillLightsaber}))) / 2) - @{npc-yLightsaber})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceLightsaber" />
</div>
</td>
<td><button type='roll' name='roll_Lightsaber' value='!eed characterID(@{character_id}) label(skill:Lightsaber) @{npc-diceLightsaber} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankLightsaber}|@{npc-charLightsaber}|@{npc-minion-group-size}|@{npc-minionskillLightsaber}) @{dicePool} (gmdice)'></button></td>
</tr><!--LightSaber-->
<tr>
<td>
<label data-i18n="brawlbr">Brawl (Br)</label>
</td>
<td><input name='attr_npc-minionskillBrawl' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankBrawl" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yBrawl" value="(((@{npc-brawn} + (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl})) - abs(@{npc-brawn} - (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gBrawl" value="((((@{npc-brawn} + (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl})) + abs(@{npc-brawn} - (@{npc-rankBrawl} - (@{npc-rankBrawl} * @{npc-minionskillBrawl})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillBrawl}))) / 2) - @{npc-yBrawl})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceBrawl" />
</div>
</td>
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{npc-diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankBrawl}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillBrawl}) @{dicePool} (gmdice)'></button></td>
</tr><!--Brawl-->
<tr>
<td>
<label data-i18n="gunneryagi">Gunnery (Agi)</label>
</td>
<td><input name='attr_npc-minionskillGunnery' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankGunnery" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yGunnery" value="(((@{npc-agility} + (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery})) - abs(@{npc-agility} - (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gGunnery" value="((((@{npc-agility} + (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery})) + abs(@{npc-agility} - (@{npc-rankGunnery} - (@{npc-rankGunnery} * @{npc-minionskillGunnery})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillGunnery}))) / 2) - @{npc-yGunnery})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceGunnery" />
</div>
</td>
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{npc-diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankGunnery}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillGunnery}) @{dicePool} (gmdice)'></button></td>
</tr><!--Gunnery-->
<tr>
<td>
<label data-i18n="meleebr">Melee (Br)</label>
</td>
<td><input name='attr_npc-minionskillMelee' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankMelee" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yMelee" value="(((@{npc-brawn} + (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee})) - abs(@{npc-brawn} - (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gMelee" value="((((@{npc-brawn} + (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee})) + abs(@{npc-brawn} - (@{npc-rankMelee} - (@{npc-rankMelee} * @{npc-minionskillMelee})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillMelee}))) / 2) - @{npc-yMelee})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceMelee" />
</div>
</td>
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{npc-diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankMelee}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillMelee}) @{dicePool} (gmdice)'></button></td>
</tr><!--Melee-->
<tr>
<td>
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label>
</td>
<td><input name='attr_npc-minionskillLight' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankLight" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yLight" value="(((@{npc-agility} + (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight})) - abs(@{npc-agility} - (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gLight" value="((((@{npc-agility} + (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight})) + abs(@{npc-agility} - (@{npc-rankLight} - (@{npc-rankLight} * @{npc-minionskillLight})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillLight}))) / 2) - @{npc-yLight})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceLight" />
</div>
</td>
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{npc-diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankLight}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillLight}|RangedLight) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Light-->
<tr>
<td>
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label>
</td>
<td><input name='attr_npc-minionskillHeavy' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankHeavy" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-yHeavy" value="(((@{npc-agility} + (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy})) - abs(@{npc-agility} - (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gHeavy" value="((((@{npc-agility} + (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy})) + abs(@{npc-agility} - (@{npc-rankHeavy} - (@{npc-rankHeavy} * @{npc-minionskillHeavy})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillHeavy}))) / 2) - @{npc-yHeavy})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-diceHeavy" />
</div>
</td>
<td><button type='roll' name='roll_Heavy' value='!eed characterID(@{character_id}) label(skill:Ranged - Heavy) @{npc-diceHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{npc-rankHeavy}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillHeavy}|RangedHeavy) @{dicePool} (gmdice)'></button></td>
</tr><!--Ranged - Heavy-->
</tbody>
</table><!--Combat Skills Section-->
<table class="sheet-skills sheet-custome-skills" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="customskills">Custom Skills</th>
<th data-i18n="char">Char</th>
<th class="sheet-npc-minion" title="Check to allow this skill to use the minion group size to determine proficiency and ability dice">Minion</th>
<th colspan="2" data-i18n="rank">Rank</th>
<th colspan="2" data-i18n="mods">Mods</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name="attr_npc-customskillname1" /></td>
<td>
<select name="attr_npc-charcustomskillname1">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option><!-- encum not working -->
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname1' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname1" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname1" value="(((@{npc-charcustomskillname1} + (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1})) - abs(@{npc-charcustomskillname1} - (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname1" value="((((@{npc-charcustomskillname1} + (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1})) + abs(@{npc-charcustomskillname1} - (@{npc-rankcustomskillname1} - (@{npc-rankcustomskillname1} * @{npc-minionskillcustomskillname1})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname1}))) / 2) - @{npc-ycustomskillname1})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname1" />
</div>
</td>
<td><button type='roll' name='roll_customskillname1' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname1}) @{npc-dicecustomskillname1} skill(@{npc-rankcustomskillname1}|@{npc-charcustomskillname1}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname1}|@{npc-customskillname1}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 1-->
<tr>
<td><input type="text" name="attr_npc-customskillname2" /></td>
<td>
<select name="attr_npc-charcustomskillname2">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname2' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname2" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname2" value="(((@{npc-charcustomskillname2} + (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2})) - abs(@{npc-charcustomskillname2} - (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname2" value="((((@{npc-charcustomskillname2} + (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2})) + abs(@{npc-charcustomskillname2} - (@{npc-rankcustomskillname2} - (@{npc-rankcustomskillname2} * @{npc-minionskillcustomskillname2})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname2}))) / 2) - @{npc-ycustomskillname2})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname2" />
</div>
</td>
<td><button type='roll' name='roll_customskillname2' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname2}) @{npc-dicecustomskillname2} skill(@{npc-rankcustomskillname2}|@{npc-charcustomskillname2}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname2}|@{npc-customskillname2}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 2-->
<tr>
<td><input type="text" name="attr_npc-customskillname3" /></td>
<td>
<select name="attr_npc-charcustomskillname3">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname3' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname3" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname3" value="(((@{npc-charcustomskillname3} + (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3})) - abs(@{npc-charcustomskillname3} - (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname3" value="((((@{npc-charcustomskillname3} + (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3})) + abs(@{npc-charcustomskillname3} - (@{npc-rankcustomskillname3} - (@{npc-rankcustomskillname3} * @{npc-minionskillcustomskillname3})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname3}))) / 2) - @{npc-ycustomskillname3})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname3" />
</div>
</td>
<td><button type='roll' name='roll_customskillname3' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname3}) @{npc-dicecustomskillname3} skill(@{npc-rankcustomskillname3}|@{npc-charcustomskillname3}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname3}|@{npc-customskillname3}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 3-->
<tr>
<td><input type="text" name="attr_npc-customskillname4" /></td>
<td>
<select name="attr_npc-charcustomskillname4">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}"data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname4' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname4" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname4" value="(((@{npc-charcustomskillname4} + (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4})) - abs(@{npc-charcustomskillname4} - (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname4" value="((((@{npc-charcustomskillname4} + (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4})) + abs(@{npc-charcustomskillname4} - (@{npc-rankcustomskillname4} - (@{npc-rankcustomskillname4} * @{npc-minionskillcustomskillname4})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname4}))) / 2) - @{npc-ycustomskillname4})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname4" />
</div>
</td>
<td><button type='roll' name='roll_customskillname4' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname4}) @{npc-dicecustomskillname4} skill(@{npc-rankcustomskillname4}|@{npc-charcustomskillname4}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname4}|@{npc-customskillname4}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 4-->
<tr>
<td><input type="text" name="attr_npc-customskillname5" /></td>
<td>
<select name="attr_npc-charcustomskillname5">
<option value="@{npc-brawn}" data-i18n="brawn">Brawn</option>
<option value="@{npc-agility}" data-i18n="agility">Agility</option>
<option value="@{npc-intellect}" data-i18n="intellect">Intellect</option>
<option value="@{npc-cunning}" data-i18n="cunning">Cunning</option>
<option value="@{npc-willpower}" data-i18n="willpower">Willpower</option>
<option value="@{npc-presence}" data-i18n="presence">Presence</option>
</select>
</td>
<td><input name='attr_npc-minionskillcustomskillname5' type="checkbox" value="1"></td>
<td><input type="number" name="attr_npc-rankcustomskillname5" max="6" min="0" value="0" /></td>
<td>
<input class="sheet-yd" type="hidden" name="attr_npc-ycustomskillname5" value="(((@{npc-charcustomskillname5} + (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5})) - abs(@{npc-charcustomskillname5} - (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5}))) / 2)" disabled><span></span>
<input class="sheet-gd" type="hidden" name="attr_npc-gcustomskillname5" value="((((@{npc-charcustomskillname5} + (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) + ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5})) + abs(@{npc-charcustomskillname5} - (@{npc-rankcustomskillname5} - (@{npc-rankcustomskillname5} * @{npc-minionskillcustomskillname5})) - ((@{npc-minion-group-size} - 1) * @{npc-minionskillcustomskillname5}))) / 2) - @{npc-ycustomskillname5})" disabled><span></span>
</td>
<td>
<div class="sheet-dice-icon"></div>
<div class="sheet-dice-input">
<input type="text" name="attr_npc-dicecustomskillname5" />
</div>
</td>
<td><button type='roll' name='roll_customskillname5' value='!eed characterID(@{character_id}) label(skill:@{npc-customskillname5}) @{npc-dicecustomskillname5} skill(@{npc-rankcustomskillname5}|@{npc-charcustomskillname5}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname5}|@{npc-customskillname5}) @{dicePool} (gmdice)'></button></td>
</tr><!--Custom Skill 5-->
</tbody>
</table><!--Custom Skills Section-->
</div><!-- Skills -->
</div>
</div>
</div><!-- Skills List -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-skills-toggle-small"></div>
<b data-i18n="talentsandabilities">Talents &amp; Abilities</b><input name="attr_npc-talents-abilities" value="1" checked="checked" style="width:137px;margin:-13px -20px 0 -121px" class="sheet-toggle sheet-talents-toggle-small" type="checkbox"/><span></span>
<div class="sheet-talents-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="talentsandabilities">Talents and Abilities</h3>
<input name="attr_npc-Talents-and-Abilities" value="1" style="width: 137px;height: 30px;margin: -44px -20px 0 121px;float:left;" class="sheet-toggle sheet-talents-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-talents-section">
<textarea class="sheet-textbox" rows="50" name="attr_npc-talents"></textarea>
</div>
</div>
</div>
</div><!-- Talents and Abilities -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-talents-toggle-small"></div>
<b data-i18n="equipment">Equipment</b><input name="attr_npc-Equipment" value="1" checked="checked" style="width:93px;margin:-13px -20px 0 -77px" class="sheet-toggle sheet-equipment-toggle-small" type="checkbox"/><span></span>
<div class="sheet-equipment-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="equipment">Equipment</h3>
<input name="attr_npc-Equipment-toggle" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-equipment-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-equipment-section">
<textarea class="sheet-textbox" rows="50" name="attr_npc-equipment-box"></textarea>
</div>
</div>
</div>
</div><!-- Equipment -->
<div class="sheet-clear"></div>
<div class="sheet-section-spacer sheet-equipment-toggle-small"></div>
<b data-i18n="forcepowers">Force Powers</b><input name="attr_npc-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox"/><span></span>
<div class="sheet-force-toggle-small">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="forcepowers">Force Powers</h3>
<input name="attr_npc-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-force-section">
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="name">Name</th>
<th style="width:50%" data-i18n="powersummary">Power Summary</th>
</tr>
</thead>
</table>
<fieldset class="repeating_npc-powers">
<table class="sheet-talent">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_npc-forcepowername" /></td>
<td style="width:50%" rowspan="3"><textarea rows="4" name="attr_npc-powersummary"></textarea></td>
<td rowspan="3"><button type='roll' name='roll_ForceSkill' value=@{npc-ForceSkill}></button></td>
</tr>
<tr>
<td><label data-i18n="forcediceavailable:">Force Dice Available:</label></td>
<td><input type="number" name="attr_npc-forceavailable" value="@{npc-forcerating}-@{npc-forcecommitted}" disabled></td>
<td><label data-i18n="booknpage:">Book &amp; Page:</label></td>
<td><input type="text" name="attr_npc-powerpagenum" /></td>
</tr>
<tr>
<td><label data-i18n="skilllist">Skill List</label></td>
<td colspan="2">
<select name='attr_npc-ForceSkill'>
<option value="!eed characterID(@{character_id}) label(skill:Force Power |Power Name:@{npc-forcepowername}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="noskill">No Skill</option>
<optgroup label="Combat Skills" data-i18n-label="combatskills">
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name:Brawl|Power Name:@{npc-forcepowername}) skill(@{npc-rankBrawl}|@{npc-brawn}|@{npc-minion-group-size}|@{npc-minionskillBrawl}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name:Ranged (Light)|Power Name:@{npc-forcepowername}) skill(@{npc-rankLight}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillLight}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name:Ranged (Heavy)|Power Name:@{npc-forcepowername}) skill(@{npc-rankHeavy}|@{npc-agility}|@{npc-minion-group-size}|@{npc-minionskillHeavy}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
</optgroup>
<optgroup label="Custom Skills" data-i18n-label="customskills">
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name: @{npc-customskillname1}|Power Name:@{npc-forcepowername}) skill(@{npc-rankcustomskillname1}|@{npc-charcustomskillname1}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname1}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="customskill1">Custom Skill 1</option>
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name: @{npc-customskillname2}|Power Name:@{npc-forcepowername}) skill(@{npc-rankcustomskillname2}|@{npc-charcustomskillname2}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname2}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="customskill2">Custom Skill 2</option>
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name: @{npc-customskillname3}|Power Name:@{npc-forcepowername}) skill(@{npc-rankcustomskillname3}|@{npc-charcustomskillname3}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname3}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="customskill3">Custom Skill 3</option>
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name: @{npc-customskillname4}|Power Name:@{npc-forcepowername}) skill(@{npc-rankcustomskillname4}|@{npc-charcustomskillname4}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname4}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="customskill4">Custom Skill 4</option>
<option value="!eed characterID(@{character_id}) label(skill:Force Power|Skill Name: @{npc-customskillname5}|Power Name:@{npc-forcepowername}) skill(@{npc-rankcustomskillname5}|@{npc-charcustomskillname5}|@{npc-minion-group-size}|@{npc-minionskillcustomskillname5}) @{npc-forceavailable}w @{dicePool} (gmdice)" data-i18n="customskill5">Custom Skill 5</option>
</optgroup>
</select>
</td><!--Skill List-->
</tr>
<tr>
<td><label data-i18n="modifiers">Modifiers</label></td>
<td><input name='attr_npc-ForceSkillDice' type="text" /></td>
</tr>
<tr><td colspan="5">&nbsp;</td></tr>
</tbody>
</table>
<div class="sheet-attachments-wrapper">
<input type="checkbox" name="attr_npc-powerupgrades" class="sheet-view-attachments" />
<label class="sheet-view-attachments" data-i18n="viewupgrades">View Upgrades</label>
<div class="sheet-clear"></div>
<table class="sheet-attachments" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="upgrade">Upgrade</th>
<th data-i18n="rank">Rank</th>
<th data-i18n="xpcost">XP Cost</th>
<th data-i18n="description">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype1'></td>
<td><input name='attr_npc-forceupgrade1' type="number" /></td>
<td><input name='attr_npc-forceupgradecost1' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc1'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype2'></td>
<td><input name='attr_npc-forceupgrade2' type="number" /></td>
<td><input name='attr_npc-forceupgradecost2' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc2'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype3'></td>
<td><input name='attr_npc-forceupgrade3' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc3'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype4'></td>
<td><input name='attr_npc-forceupgrade4' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc4'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype5'></td>
<td><input name='attr_npc-forceupgrade' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc5'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype6'></td>
<td><input name='attr_npc-forceupgrade6' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc6'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype7'></td>
<td><input name='attr_npc-forceupgrade7' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc7'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype8'></td>
<td><input name='attr_npc-forceupgrade8' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc8'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype9'></td>
<td><input name='attr_npc-forceupgrade9' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc9'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype10'></td>
<td><input name='attr_npc-forceupgrade10' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc10'></textarea></td>
</tr>
<tr>
<td><input type="text" name='attr_npc-forceupgradetype11'></td>
<td><input name='attr_npc-forceupgrade11' type="number" /></td>
<td><input name='attr_npc-forceupgradecost3' type="number" /></td>
<td><textarea rows="3" name='attr_npc-forceupgradedesc11'></textarea></td>
</tr>
</tbody>
</table>
</div><!-- NPC Force Power Upgrades-->
</fieldset>
</div>
</div>
</div>
</div><!-- Force Powers -->
<div class="sheet-clear"></div>
</div><!-- NPC Tab -->
<div class="sheet-tab-content sheet-tab-npc-critical">
<div class="sheet-row sheet-show-critical-table">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="criticalinjuries">Critical Injuries</h3>
</div>
<div class="sheet-small-9 sheet-column">
<input type="hidden" name="attr_npc-critTotal" value="0" />
<fieldset class="repeating_critnpc">
<input type="hidden" name="attr_npc-critId" />
<table class="sheet-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="70%"><input type="text" name="attr_npc-critName" readonly="readonly" /></td>
<td width="30%"><input type="text" name="attr_npc-critRange" readonly="readonly" /></td>
<td class="sheet-crit-dice-bg">
<input class="sheet-pd" value="4" type="hidden" name="attr_npc-critSeverity" /><span></span>
</td>
</tr>
<tr>
<td colspan="2" rowspan="2"><textarea rows="3" name="attr_npc-critSummary" readonly="readonly"></textarea></td>
<td>
<label data-i18n="effect:">Effect:</label>
<div class="sheet-switch">
<input type="radio" class="sheet-switch-input-on" name="attr_npc-critEffect" value="on" title="On" checked="checked" data-i18n-title="on">
<input type="radio" class="sheet-switch-input-off" name="attr_npc-critEffect" value="off" title="Off" data-i18n-title="off">
<span class="switch-selection"></span>
</div>
</td>
</tr>
<tr><td><button type='roll' class="sheet-btn-heal-crit" value="!eed characterID(@{character_id}) crit(heal|npc|@{npc-critId})" data-i18n="heal">Heal</button></td></tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-small-3 sheet-column">
<table class="sheet-roll-critical" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="criticalrolloffset:">Critical roll offset:</label></td>
<td><input type="text" name="attr_npc-critAddOffset" value="" /></td>
</tr>
<tr><td colspan="2"><button type='roll' class="sheet-btn-roll-crit" value="!eed characterID(@{character_id}) crit(roll|npc)" data-i18n="rollcritical">Roll Critical</button></td></tr>
<tr>
<td>
<label data-i18n="criticalnumber:">Critical number:</label>
<input type="text" name="attr_npc-critAddRangeNum" value="" />
</td>
<td valign="bottom"><button type='roll' class="sheet-btn-add-crit" value="!eed characterID(@{character_id}) crit(add|npc|@{npc-critAddRangeNum})" data-i18n="addcritical">Add Critical</button></td>
</tr>
</tbody>
</table>
</div>
<div class="sheet-clear"></div>
</div><!-- Critical Injury Table -->
</div><!-- NPC Critical Injuries -->
</div><!-- NPC Sheet -->
<div class="sheet-tab-content sheet-tab-gm-dice">
<div class="sheet-row sheet-section-1">
<div class="sheet-small-12 sheet-column">
<br />
<h3 class="sheet-section-header" data-i18n="gmdicepool">GM Dice Pool</h3>
<input name="attr_gm-GM-Dice-Pool" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-dice-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-dice-section">
<table class="sheet-dice-pool" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/nlIAfJx.png" /><input name="attr_bgm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/g3hoJRG.png" /><input name="attr_ggm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-light"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/4bQ0dY8.png" /><input name="attr_ygm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-force"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/JCI7Mgm.png" /><input name="attr_wgm" type="number" step="1" max="9" min="0" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/n9W07Lp.png" /><input name="attr_blkgm" type="number" step="1" max="9" min="-9" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/oxbKghK.png" /><input name="attr_pgm" type="number" step="1" max="9" min="-7" value="0"></td>
<td class="sheet-dark"><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/GInMHEN.png" /><input name="attr_rgm" type="number" step="1" max="9" min="-7" value="0"></td>
</tr>
<tr>
<td colspan="3" class="sheet-upgrade sheet-light">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:</label>
<input name="attr_upgradeAbilitygm" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeProficiencygm" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">
:Downgrade
</label>
</td>
<td class="sheet-force">
<input type="hidden" name="attr_dicePoolgm" value='@{ggm}g @{ygm}y @{pgm}p @{rgm}r @{bgm}b @{blkgm}blk @{wgm}w upgrade(ability|@{upgradeAbilitygm}) downgrade(proficiency|@{downgradeProficiencygm}) upgrade(difficulty|@{upgradeDifficultygm}) downgrade(challenge|@{downgradeChallengegm})' />
<button type='roll' name='roll_DicePoolgm' value='!eed @{dicePoolgm}'></button>
<button type='roll' name='roll_ResetGMDicePool' value='!eed resetgmdice characterID(@{character_id})'></button>
</td>
<td colspan="3" class="sheet-downgrade sheet-dark">
<label data-i18n="upgrade">
&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:</label>
<input name="attr_upgradeDifficultygm" type="number" step="1" max="9" min="0" value="0">
<input name="attr_downgradeChallengegm" type="number" step="1" max="9" min="0" value="0">
<label data-i18n="downgrade">
Downgrade:
</label>
</td>
</tr>
</tbody>
</table>
</div>
</div><!-- GM Dice Pool -->
<div class="sheet-small-6 sheet-column">
<br>
<h3 class="sheet-section-header" data-i18n="destinypool">Destiny Pool</h3>
<input name="attr_gm-Destiny-Pool" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-destiny-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-destiny-section">
<table class="sheet-destiny" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td colspan="1">
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny sendUpdate' data-i18n="forceplayerupgrade">Force Player Update</button><br><br>
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny clearPool' data-i18n="clearpool">Clear Pool</button>
</td>
<td>
<label data-i18n="light">Light</label>
<input name='attr_lightSidePoints' type="number" min="0" value="0" />
</td>
<td>
<button type='roll' class="sheet-btn-lightSide" value='!eed characterID(@{character_id}) destiny useDark' data-i18n="usedarkside">Use Dark Side &#8594;</button>
</td>
<td>
<label data-i18n="dark">Dark</label>
<input name='attr_darkSidePoints' type="number" min="0" value="0" />
</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<br>
<div class="sheet-clear"></div>
</div><!-- GM Destiny Pool -->
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-weapons" value="1" checked="checked" />
<span class="sheet-tab-new" data-i18n="groupdetailstitle">&emsp;Group Details&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-adversaries" value="2" />
<span class="sheet-tab-new" data-i18n="campaigndetails">&emsp;Campaign Details&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-combat" value="3" />
<span class="sheet-tab-new" data-i18n="playergroupsheet">&emsp;Player Group Sheet&emsp;</span>
<input type="radio" name="attr_gm-sheet" class="sheet-tab-new sheet-tab-gm-settings" value="4" />
<span class="sheet-tab-new" data-i18n="settings">&emsp;Settings&emsp;</span>
<div class="sheet-tab-content sheet-tab-gm-weapons">
<div class="sheet-row">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="charactermotivation">Character Motivations</h3>
<input name="attr_gm-Character-Motivations" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-motivations-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-motivations-section">
<fieldset class="repeating_group-motivations">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="player:">Player:</label></td>
<td><input type="text" name="attr_playermotivationname1" /></td>
<td><label data-i18n="character:">Character:</label></td>
<td><input type="text" name="attr_charactermotivationname1" /></td>
</tr>
<tr>
<td><label data-i18n="category:">Category:</label></td>
<td><input type="text" name="attr_playermotivationcategory1" /></td>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_playermotivationtype1" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!-- Character Motivations -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="charactergroupobligations">Character/Group Obligations</h3>
<input name="attr_gm-Character/Group-Obligations" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-obligation-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-obligation-section">
<fieldset class="repeating_group-obligation">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="player:">Player:</label></td>
<td><input type="text" name="attr_playerobligationname" /></td>
<td><label data-i18n="character:">Character:</label></td>
<td><input type="text" name="attr_characterobligationname" /></td>
</tr>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_playerobligationtype" /></td>
<td><label data-i18n="magnitude:">Magnitude:</label></td>
<td><input type="number" name="attr_playerobligationmag" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="timestriggered:">Times Triggered:</label></td>
<td><input type="Number" name="attr_playerobligationtriggered" min="0" /></td>
<td><label data-i18n="timeshandled:">Times Handled:</label></td>
<td><input type="Number" name="attr_playerobligationhandled" /></td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td><textarea rows="3" name="attr_playerobligationdetails"></textarea></td>
<td><label data-i18n="notes:">Notes:</label></td>
<td><textarea rows="3" name="attr_playerobligationnotes"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!-- Character/Group Obligations -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="characterduties">Character Duties</h3>
<input name="attr_gm-Character-Duties" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-duties-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-duties-section">
<table>
<tbody>
<tr>
<td style="width:37.5%"><input type="hidden" name="attr_group-conrank" disabled /></td>
<td style="width:12.5%"><label data-i18n="contributionrank:">Contribution Rank:</label></td>
<td style="width:50%"><input type="number" name="attr_group-conrank" min="0" value="0" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_group-duty">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="player:">Player:</label></td>
<td><input type="text" name="attr_playerdutyname" /></td>
<td><label data-i18n="character:">Character:</label></td>
<td><input type="text" name="attr_characterdutyname" /></td>
</tr>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_playerdutytype" /></td>
<td><label data-i18n="magnitude:">Magnitude:</label></td>
<td><input type="number" name="attr_playerdutymag" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="timestriggered:">Times Triggered:</label></td>
<td><input type="Number" name="attr_playerdutytriggered" min="0" /></td>
<td><label data-i18n="timeshandled:">Times Handled:</label></td>
<td><input type="Number" name="attr_playerdutyhandled" /></td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td><textarea rows="3" name="attr_playerdutydetails"></textarea></td>
<td><label data-i18n="notes:">Notes:</label></td>
<td><textarea rows="3" name="attr_playerdutynotes"></textarea></td>
</tr>
<tr>
<td><label data-i18n="rewardgiven:">Rewards Given:</label></td>
<td colspan="4"><textarea rows="3" name="attr_playerdutyrewards"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!-- Character Duties -->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="charactermoralities">Character Moralities</h3>
<input name="attr_gm-Character-Moralities" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-morality-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-morality-section">
<fieldset class="repeating_group-morality">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="player:">Player:</label></td>
<td><input type="text" name="attr_playermoralityname" /></td>
<td><label data-i18n="character:">Character:</label></td>
<td><input type="text" name="attr_charactermoralityname" /></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right" data-i18n="morality:">Morality:</label></td>
<td colspan="2"><input type="number" name="attr_playermorality" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="emostrength:">Emotional Strength:</label></td>
<td><input type="text" name="attr_playeremotionalstrength" /></td>
<td><label data-i18n="emoweaknaess:">Emotional Weakness:</label></td>
<td><input type="text" name="attr_playeremotionalweakness" /></td>
</tr>
<tr>
<td><label data-i18n="strenghdetails:">Strength Details:</label></td>
<td><textarea rows="3" name="attr_playerstrongmoralitydetails"></textarea></td>
<td><label data-i18n="weaknessdetails:">Weakness Details:</label></td>
<td><textarea rows="3" name="attr_playerweakmoralitydetails"></textarea></td>
</tr>
<tr>
<td colspan="2"><label style="text-align:right" data-i18n="timestriggered:">Times Triggered:</label></td>
<td colspan="2"><input type="number" name="attr_playermoralitytriggered" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="timeshandledstrengh:">Times Handled (Strength):</label></td>
<td><input type="Number" name="attr_playermoralityhandledstreg" /></td>
<td><label data-i18n="timeshandledweakness:">Times Handled (Weakness):</label></td>
<td><input type="Number" name="attr_playermoralityhandledweak" /></td>
</tr>
<tr>
<td colspan="2"><label data-i18n="conflict:">Conflict:</label></td>
<td colspan="2"><input type="number" name="attr_playerconflict" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="notes:">Notes:</label></td>
<td colspan="4"><textarea rows="3" name="attr_playermoralitynotes"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!-- Character Moralities -->
</div>
</div><!-- Group Mechanics -->
<div class="sheet-tab-content sheet-tab-gm-adversaries">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="assignmentsandtasks">Assignments and Tasks</h3>
<input name="attr_gm-Assignments-and-Tasks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-assignment-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-assignment-section">
<fieldset class="repeating_grouptasks">
<div>
<b data-i18n="assignment">Assignment</b><input name="attr_details-Assignment" value="1" style="width: 99px; margin: -13px -20px 0 -83px;" class="sheet-toggle sheet-assignment-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-assignment">
<b data-i18n="missiondetails">Mission Details</b><input name="attr_details-Mission-Details" value="1" style="width: 120px; margin: -13px -20px 0 -104px;" class="sheet-toggle sheet-mission-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-row sheet-mission">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-blue">
<td><label data-i18n="missiontasknumber:">Mission/Task Number:</label></td>
<td><input type="number" name="attr_groupmission-tasknum" min="1" value="1" /></td>
<td><label data-i18n="expectedsessionstocomplete:">Expected sessions to complete:</label></td>
<td><input type="number" name="attr_groupmission-expectsess" min="1" value="1" /></td>
</tr>
<tr class="sheet-bg-blue">
<td><label data-i18n="completed:">Completed?:</label></td>
<td>
<select name='attr_groupmission-completed'>
<option value="No-Notstarted" data-i18n="nonostarted">No - Not Started</option>
<option value="No-InProgress" data-i18n="noinprogress">No - In Progress</option>
<option value="Yes-Completed" data-i18n="yescompleted">Yes - Completed</option>
<option value="Yes-Failed" data-i18n="yesfailed">Yes - Failed</option>
</select>
</td>
<td><label data-i18n="actualtocomplete:">Actual sessions to complete:</label></td>
<td><input type="number" name="attr_groupmission-actualsess" min="1" value="1" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Book Keeping-->
<br/><b data-i18n="generalinfo">General Info</b><input name="attr_details-General-Info" value="1" style="width: 101px; margin: -13px -20px 0 -85px;" class="sheet-toggle sheet-geninfo-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-row sheet-geninfo">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="generalinfo">General Info</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="missiontype:">Mission Type:</label></td>
<td><input type="text" name="attr_groupmission-type" /></td>
</tr>
<tr>
<td><label data-i18n="setup:">Setup:</label></td>
<td class="sheet-div-right"><textarea rows="2" name="attr_groupmission-setup"></textarea></td>
</tr>
<tr>
<td><label data-i18n="hook:">Hook:</label></td>
<td class="sheet-div-right"><textarea rows="2" name="attr_groupmission-hook"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--General Narrative Info-->
<br/><b data-i18n="location">Location</b><input name="attr_details-Location" value="1" style="width: 79px; margin: -13px -20px 0 -63px;" class="sheet-toggle sheet-location-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-row sheet-location">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="6" data-i18n="location">Location</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="planet:">Planet:</label></td>
<td><input type="text" name="attr_groupmission-planet" /></td>
<td><label data-i18n="continent:">Continent:</label></td>
<td><input type="text" name="attr_groupmission-continent" /></td>
<td><label data-i18n="city:">City:</label></td>
<td><input type="text" name="attr_groupmission-city" /></td>
</tr>
<tr>
<td><label data-i18n="terrain:">Terrain:</label></td>
<td><input type="text" name="attr_groupmission-terrain" /></td>
<td><label data-i18n="nearesthyperlane:">Nearest Hyperlane:</label></td>
<td><input type="text" name="attr_groupmission-hyperlane" /></td>
<td><label data-i18n="galaxymapgridcoordinates:">Galaxy Map Grid Coordinates:</label></td>
<td><input type="text" name="attr_groupmission-coords" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Location-->
<br/><b data-i18n="rewards">Rewards</b><input name="attr_details-Rewards" value="1" style="width: 78px; margin: -13px -20px 0 -62px;" class="sheet-toggle sheet-rewards-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-row sheet-rewards">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="4" data-i18n="rewardss">Reward(s)</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="credits:">Credits:</label></td>
<td><input type="text" name="attr_groupmission-awardcredits" value="0" /></td>
<td><label data-i18n="itemss:">Item(s):</label></td>
<td><input type="text" name="attr_groupmission-awarditems" /></td>
</tr>
<tr>
<td></td>
<td><label data-i18n="basexp:">Base XP:</label></td>
<td><input type="number" name="attr_groupmission-awardxp-base" min="0" value="0" /></td>
<td></td>
</tr>
<tr>
<td><label data-i18n="bonusxpmotivation:">Bonus XP (Motivation):</label></td>
<td><input type="number" name="attr_groupmission-awardxp-motiv" min="0" value="0" /></td>
<td><label data-i18n="bonusxproleplaying:">Bonus XP (Role Playing):</label></td>
<td><input type="number" name="attr_groupmission-awardxp-roleplay" min="0" value="0" /></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Rewards-->
<br/><b data-i18n="specificdetails">Specific Details</b><input name="attr_details-Specific-Details" value="1" style="width: 121px; margin: -13px -20px 0 -105px;" class="sheet-toggle sheet-details-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-row sheet-details">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr><th colspan="2" data-i18n="specificdetails">Specific Details</th></tr>
</thead>
<tbody>
<tr>
<td><label data-i18n="missionobjectives:">Mission Objectives:</label></td>
<td><textarea rows="3" name="attr_groupmission-objectives"></textarea></td>
</tr>
<tr>
<td><label data-i18n="keyitems:">Key Items:</label></td>
<td><textarea rows="3" name="attr_groupmission-keyitems"></textarea></td>
</tr>
<tr>
<td><label data-i18n="missioncontacts:">Mission Contacts:</label></td>
<td><textarea rows="3" name="attr_groupmission-contacts"></textarea></td>
</tr>
</tbody>
</table>
<div class="sheet-clear"></div>
</div>
</div><!--Specific Details-->
<br/><b data-i18n="npclist">NPC List</b><input name="attr_details-NPC-List" value="1" style="width: 79px; margin: -13px -20px 0 -63px;" class="sheet-toggle sheet-list-toggle" type="checkbox" checked="checked"/><span></span>
<div class="sheet-row sheet-list">
<div class="sheet-small-12 sheet-column">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:180px;" data-i18n="npcname">NPC Name</th>
<th style="width:180px;"><span data-i18n="type">Type</span> <span style="font-size:10px" data-i18n="minionrivalnemesis">(Minion, Rival, or Nemesis)</span></th>
<th data-i18n="number">Number</th>
<th><span style="float:left" data-i18n="skill">Skill</span></th>
<th colspan="3"><span style="float:left" data-i18n="modifiers">Modifiers</span></th>
</tr>
</thead>
</table>
<table>
<tbody>
<tr>
<td style="width:180px;"><input name='attr_NPCName1' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype1'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber1' type="number" /></td>
<td>
<select name='attr_NPCInitSkill1'>
<option value="!eed npcinit rollPlayer(character:@{NPCName1}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype1}) @{NPCInitModifiers1} @{dicePool} (gmdice)">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName1}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype1}) @{NPCInitModifiers1} @{dicePool} (gmdice)">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers1' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll1' value=@{NPCInitSkill1}></button></td>
</tr><!--NPC 1-->
<tr>
<td style="width:180px;"><input name='attr_NPCName2' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype2'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber2' type="number" /></td>
<td>
<select name='attr_NPCInitSkill2'>
<option value="!eed npcinit rollPlayer(character:@{NPCName2}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype2}) @{NPCInitModifiers2} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName2}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype2}) @{NPCInitModifiers2} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers2' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll2' value=@{NPCInitSkill2}></button></td>
</tr><!--NPC 2-->
<tr>
<td style="width:180px;"><input name='attr_NPCName3' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype3'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber3' type="number" /></td>
<td>
<select name='attr_NPCInitSkill3'>
<option value="!eed npcinit rollPlayer(character:@{NPCName3}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype3}) @{NPCInitModifiers3} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName3}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype3}) @{NPCInitModifiers3} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers3' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll3' value=@{NPCInitSkill3}></button></td>
</tr><!--NPC 3-->
<tr>
<td style="width:180px;"><input name='attr_NPCName4' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype4'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis"data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber4' type="number" /></td>
<td>
<select name='attr_NPCInitSkill4'>
<option value="!eed npcinit rollPlayer(character:@{NPCName4}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype4}) @{NPCInitModifiers4} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName4}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype4}) @{NPCInitModifiers4} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers4' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll4' value=@{NPCInitSkill4}></button></td>
</tr><!--NPC 4-->
<tr>
<td style="width:180px;"><input name='attr_NPCName5' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype5'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber5' type="number" /></td>
<td>
<select name='attr_NPCInitSkill5'>
<option value="!eed npcinit rollPlayer(character:@{NPCName5}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype5}) @{NPCInitModifiers5} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName5}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype5}) @{NPCInitModifiers5} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers5' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll5' value=@{NPCInitSkill5}></button></td>
</tr><!--NPC 5-->
<tr>
<td style="width:180px;"><input name='attr_NPCName6' type="text" /></td>
<td style="width:180px;">
<select name='attr_groupmission-NPCtype6'>
<option value="Minion" data-i18n="minion">Minion</option>
<option value="Rival" data-i18n="rival">Rival</option>
<option value="Nemesis" data-i18n="nemesis">Nemesis</option>
</select>
</td>
<td><input name='attr_groupmission-NPCnumber6' type="number" /></td>
<td>
<select name='attr_NPCInitSkill6'>
<option value="!eed npcinit rollPlayer(character:@{NPCName6}|skill:presence,rankCool) label(skill:NPC-Initiative Cool|NPC Type:@{groupmission-NPCtype6}) @{NPCInitModifiers6} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
<option value="!eed npcinit rollPlayer(character:@{NPCName6}|skill:willpower,rankVigilance) label(skill:NPC-Initiative Vigilance|NPC Type:@{groupmission-NPCtype6}) @{NPCInitModifiers6} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
</select>
</td>
<td><input name='attr_NPCInitModifiers6' type="text" /></td>
<td><button type='roll' name='roll_NPCInitRoll6' value=@{NPCInitSkill6}></button></td>
</tr><!--NPC 6-->
</tbody>
</table>
</div>
</div><!--NPC List-->
</div>
<hr/>
</div>
</fieldset><!--Single Task (Repeating)-->
</div>
</div>
</div><!-- Assignments and Tasks -->
</div><!-- Campaign Details -->
<div class="sheet-tab-content sheet-tab-gm-combat">
<br />
<input type="radio" style="width:145px;margin:-2px -30px 0 4px;" name="attr_group-sheet" class="sheet-tab-new sheet-tab-group-base-details" value="1" />
<span class="sheet-tab-new" data-i18n="baseofoperations">&emsp;Base of Operations &emsp;</span>
<input type="radio" name="attr_group-sheet" class="sheet-tab-new sheet-tab-group-shared" value="2" />
<span class="sheet-tab-new" data-i18n="sharedresources">&emsp;Shared Resources &emsp;</span>
<div class="sheet-tab-content sheet-tab-group-base-details">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<input type="radio" name="attr_opt-group-base-type" class="sheet-opt sheet-opt-rebel" value="1" title="Rebel Base" checked="checked" data-i18n-title="rebelbase"/>
<input type="radio" name="attr_opt-group-base-type" class="sheet-opt sheet-opt-business" value="2" title="Business" data-i18n-title="business"/>
<input type="radio" name="attr_opt-group-base-type" class="sheet-opt sheet-opt-homestead" value="3" title="Homestead" data-i18n-title="homestead"/>
<div class="sheet-spacer sheet-tab-content sheet-opt-rebel">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_gm-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="rebelbasename:">Rebel Base Name:</label></td>
<td><input name="attr_rebel-base-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_rebel-base-location" type="text" /></td>
</tr>
<tbody>
<tr>
<td><label data-i18n="coretype:">Core Type:</label></td>
<td>
<select name='attr_rebelbasecoretype'>
<option value="1" data-i18n="safehouse">Safe House</option>
<option value="2" data-i18n="trainingcamp">Training Camp</option>
<option value="3" data-i18n="meetingcenter">Meeting Center</option>
<option value="4" data-i18n="other">Other</option>
</select>
</td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbasecoredetails"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_gm-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbase-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_rebel-base-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_rebel-base-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebel-base-NPC-description2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_rebel-base-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_gm-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-upgrades-section">
<table class="sheet-base-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_baseupgrades">
<table class="sheet-base-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_rebelupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_rebelupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_rebelupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Rebel Base Info -->
<div class="sheet-spacer sheet-tab-content sheet-opt-business">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_gm-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="businessname:">Business Name:</label></td>
<td><input name="attr_business-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_business-location" type="text" /></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td>
<select name='attr_business-type'>
<option value="1" data-i18n="entertainment">Entertainment</option>
<option value="2" data-i18n="retail">Retail</option>
<option value="3" data-i18n="service">Service</option>
</select>
</td>
<td><label data-i18n="partycareerskill:">Party Career Skill:</label></td>
<td>
<select name='attr_business-careerskill'>
<option value="1" data-i18n="charm">Charm</option>
<option value="2" data-i18n="negotiation">Negotiation</option>
<option value="3" data-i18n="mechanics">Mechanics</option>
<option value="4" data-i18n="computers">Computers</option>
<option value="5" data-i18n="knowledgecoreworlds">Knowledge (Core Worlds)</option>
<option value="6" data-i18n="knowledgeeducation">Knowledge (Education)</option>
<option value="7" data-i18n="knowledgelore">Knowledge (Lore)</option>
<option value="8" data-i18n="knowledgeouterrim">Knowledge (Outer Rim)</option>
<option value="9" data-i18n="knowledgeunderworld">Knowledge (Underworld)</option>
<option value="10" data-i18n="knowledgexenology">Knowledge (Xenology)</option>
<option value="11" data-i18n="knowledgewarfare">Knowledge (Warfare)</option>
</select>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_business-details"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_gm-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_business-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_rebelbase-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_business-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_business-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_business-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_business-NPC-description2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_business-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_gm-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-upgrades-section">
<table class="sheet-business-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_businessupgrade">
<table class="sheet-business-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_businessupgradename1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_businessupgradedescription1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_businessupgradesprice1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_businessupgradesnumber1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
</div><!-- Business Info -->
<div class="sheet-spacer sheet-tab-content sheet-opt-homestead">
<h3 class="sheet-section-header" data-i18n="details">Details</h3>
<input name="attr_gm-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="homesteadname:">Homestead Name:</label></td>
<td><input name="attr_homestead-name" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_homestead-location" type="text" /></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td>
<select name='attr_homestead-type'>
<option value="1" data-i18n="farm">Farm</option>
<option value="2" data-i18n="ranch">Ranch</option>
<option value="3" data-i18n="mine">Mine</option>
<option value="4" data-i18n="spacestation">Space Station</option>
</select>
</td>
<td><label data-i18n="partycareerskill:">Party Career Skill:</label></td>
<td>
<select name='attr_homestead-careerskill'>
<option value="1" data-i18n="resilience">Resilience</option>
<option value="2" data-i18n="survival">Survival</option>
<option value="3"data-i18n="athletics">Athletics</option>
<option value="4" data-i18n="pilotings">Piloting (Space)</option>
</select>
</td>
</tbody>
<tbody>
<tr>
<td><label data-i18n="description">Description:</label></td>
<td><textarea rows="2" name="attr_homestead-details"></textarea></td>
</tr>
</tbody>
</table>
</div>
<br />
<h3 class="sheet-section-header" data-i18n="npcs">NPCs</h3>
<input name="attr_gm-NPCs" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-npc-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-npc-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_homestead-NPC-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_homestead-NPC-description1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_homestead-NPC-position1" type="text" /></td>
</tr>
</tbody>
</table>
<fieldset class="repeating_homestead-NPC-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_homestead-NPC-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_homestead-NPC-description2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_homestead-NPC-position2" type="text" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
<div class="sheet-clear"></div>
<br />
<h3 class="sheet-section-header" data-i18n="upgrades">Upgrades</h3>
<input name="attr_gm-Upgrades" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-upgrades-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-upgrades-section">
<table class="sheet-homestead-upgrades" cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th style="width:50%" data-i18n="upgradetype:">Upgrade Type:</th>
<th style="width:50%" data-i18n="description:">Description</th>
</tr>
</thead>
</table>
<fieldset class="repeating_homesteadupgrade">
<table class="sheet-homestead-upgrades">
<tbody>
<tr>
<td style="width:50%" colspan="5"><input type="text" name="attr_homestead-upgrade-name1" /></td>
<td style="width:50%" rowspan="2"><textarea rows="3" name="attr_homestead-upgrade-description1"></textarea></td>
</tr>
<tr>
<td><label data-i18n="cost:">Cost:</label></td>
<td style="width:50px"><input name='attr_homestead-upgrade-price1' type="text" size="5" min="0" value="0" /></td>
<td><label data-i18n="numberofupgrades:">Number of Upgrades:</label></td>
<td style="width:50px"><input name='attr_homestead-upgrade-number1' type="number" max="5" min="0" value="0" /></td>
</tr>
</tbody>
</table>
</fieldset>
</div>
</div><!-- Homestead Info -->
</div>
</div>
</div><!-- Base Of Operations Details -->
<div class="sheet-tab-content sheet-tab-group-shared">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupdetails">Group Details</h3>
<input name="attr_gm-Group-Details" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-details-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-details-section">
<table class="sheet-character" cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr class="sheet-bg-grey">
<td colspan="2"><label style="text-align:right" data-i18n="groupname:">Group Name:</label></td>
<td colspan="5"><input type="text" name="attr_groupname" /></td>
<td></td>
</tr>
<tr>
<td><label data-i18n="groupcredits:">Group Credits:</label></td>
<td><input type="text" name="attr_groupcredits" disabled value='(@{grouppettycash} + @{groupsavings})' /></td>
<td><label data-i18n="pettycash:">Petty Cash:</label></td>
<td><input name="attr_grouppettycash" type="text" value="0" /></td>
<td><label data-i18n="groupsavings:">Group Savings:</label></td>
<td><input name="attr_groupsavings" type="text" value="0" /></td>
<td><label data-i18n="groupexpenses:">Group Expenses:</label></td>
<td><input name="attr_groupexpenses" type="text" value="0" /></td>
</tr>
<tr>
<td colspan="8">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label style="text-align:left" data-i18n="currentlocation:">Current Location:</label></td>
<td><input type="text" name="attr_grouplocation" /></td>
<td><label style="text-align:left" data-i18n="nearesthyperlane:">Nearest Hyperlane:</label></td>
<td><input type="text" name="attr_groupnearesthyperlane" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div><!--Group Details-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupcontacts">Group Contacts</h3>
<input name="attr_gm-Group-Contacts" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-contacts-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-contacts-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name1" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription1"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position1" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
<fieldset class="repeating_groupcontacts-position">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="name:">Name:</label></td>
<td><input name="attr_groupcontacts-name2" type="text" /></td>
<td><label data-i18n="description:">Description:</label></td>
<td><textarea rows="2" name="attr_groupcontacts-npcdescription2"></textarea></td>
</tr>
</tbody>
<tbody>
<tr>
<td><label data-i18n="positionrole:">Position/Role:</label></td>
<td><input name="attr_groupcontacts-position2" type="text" /></td>
<td><label data-i18n="location:">Location:</label></td>
<td><input name="attr_groupcontacts-location" type="text" /></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Contacts-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouptasks">Group Tasks</h3>
<input name="attr_gm-Group-Tasks" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-tasks-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-tasks-section">
<fieldset class="repeating_pcgroup-tasks">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="task:">Task:</label></td>
<td><input type="text" name="attr_grouptask1" /></td>
<td><label data-i18n="assignedby:">Assigned By:</label></td>
<td><input type="text" name="attr_grouptaskassigned1" /></td>
<td><label data-i18n="completed:">Completed:</label></td>
<td>
<select name='attr_grouptaskcomp1'>
<option value="1" data-i18n="yes">Yes</option>
<option value="2" data-i18n="no">No</option>
</select>
</td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td colspan="5" class="sheet-div-right"><textarea rows="3" name="attr_grouptaskdetails1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Tasks-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupobligations">Group Obligations</h3>
<input name="attr_gm-Group-Obligations" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-obligation-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-obligation-section">
<fieldset class="repeating_pcgroup-obligation">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td><label data-i18n="type:">Type:</label></td>
<td><input type="text" name="attr_groupobligationtype1" /></td>
<td><label data-i18n="magnitude:">Magnitude:</label></td>
<td><input type="number" name="attr_groupobligationmag1" min="0" value="0" /></td>
</tr>
<tr>
<td><label data-i18n="details:">Details:</label></td>
<td colspan="3" class="sheet-div-right"><textarea rows="3" name="attr_groupobligationcomp1"></textarea></td>
</tr>
</tbody>
</table>
<br />
</fieldset>
</div>
</div>
</div><!--Group Obligations-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="groupresources">Group Resources</h3>
<input name="attr_gm-Group-Resources" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-resources-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-resources-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupresources" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Resources-->
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="grouppossessions">Group Posessions</h3>
<input name="attr_gm-Group-Posessions" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-possessions-section-toggle" type="checkbox" checked="checked"/>
<div class="sheet-possessions-section">
<table cellspacing="0" cellpadding="0" border="0">
<tbody><tr><td><textarea name="attr_groupposessions" rows="6"></textarea></td></tr></tbody>
</table>
</div>
</div>
</div><!--Group Posessions-->
<div class="sheet-clear"></div>
</div><!-- Shared Resources Info -->
</div><!-- Player Group sheet -->
<div class="sheet-tab-content sheet-tab-gm-settings">
<div class="sheet-row">
<div class="sheet-small-12 sheet-column">
<h3 class="sheet-section-header" data-i18n="skillsuggestions">Skill Suggestions</h3>
<div class="sheet-settings-toggle">
<table cellspacing="0" cellpadding="0" border="0">
<thead>
<tr>
<th data-i18n="setting">Setting</th>
<th data-i18n="option">Option</th>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-helper" title="Change the handling for skill suggestions" data-i18n="skillsuggestionsdisplay">
Skill Suggestions Display</td>
<td><select name="attr_skill_suggestion_setting_display">
<option value="none" data-i18n="none">None</option>
<option value="whisper" data-i18n="whispergm">Whisper GM</option>
<option value="button" data-i18n="showsuggestionsbutton">Show Suggestions Button</option>
<option value="always" selected data-i18n="displayinskill">Display in Skill</option>
</select></td>
</tr>
<tr>
<td class="sheet-helper" title="Enable suggestions for rolls made from the weapon combat section or vehicle sheet" data-i18n="enablecombatsuggestions">
Enable Combat Suggestions?</td>
<td><select name="attr_skill_suggestion_setting_combat">
<option value="1" data-i18n="yes">Yes</option>
<option value="0" selected data-i18n="no">No</option>
</select></td>
</tr>
<tr>
<td class="sheet-helper" title="Enable suggestions for rolls made from the general skill list" data-i18n="enablegeneralsuggestions">
Enable General Suggestions?</td>
<td><select name="attr_skill_suggestion_setting_general">
<option value="1" data-i18n="yes">Yes</option>
<option value="0" selected data-i18n="no">No</option>
</select></td>
</tr>
<tr>
<td class="sheet-helper" title="Allows Discipline and Cool skill checks to pull suggestions from the fear suggestion list." data-i18n="fearcheck">
Fear Check?</td>
<td><select name="attr_skill_suggestion_setting_fear">
<option value="0" selected data-i18n="no">No</option>
<option value="1" data-i18n="yes">Yes</option>
</select></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
</div><!-- Settings -->
</div>
</div><!-- Game Master sheet-->
<div class="sheet-clear"></div>
<br/>
<hr/>
<b data-i18n="needhelp">Need help?</b><input name="attr_Need-Help?" value="1" style="width: 96px; margin: -13px -20px 0 -80px;" class="sheet-toggle sheet-footer-toggle" type="checkbox"/><span></span>
<div class="sheet-footer">
<h4 data-i18n="needhelp">Need help?</h4>
<label data-i18n="visitwiki:">Visit the wiki:</label><input disabled="disabled" value="https://wiki.roll20.net/SWRPG-API-Compatible" type="text"/><br/>
<label data-i18n="visitforum:">Visit the forum:</label><input disabled="disabled"
value="https://app.roll20.net/forum/post/3356434/sw-ffg-official-character-sheet-thread"
type="text"/>
</div>
<rolltemplate class="sheet-rolltemplate-base">
<table>
<tr><th colspan="2">{{title}} {{#subtitle}}<br /><span class="subheader">{{subtitle}}</span>{{/subtitle}}</th></tr>
{{#flavor}}
<tr><td colspan="2"><span class="flavor">{{flavor}}</span></td></tr>
{{/flavor}}
{{#prewide}}
<tr><td colspan="2">{{prewide}}</td></tr>
{{/prewide}}
{{#header}}
<tr><td class="tcat-header"><span>{{header}}</span></td><td class="tcat-header"><span>{{item}}</span></td></tr>
{{/header}}
{{#allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
<tr><td><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
{{/allprops() title flavor wide roll results subtitle header item prewide wide2 wide3 wide4 wide5}}
{{#wide}}
<tr><td colspan="2">{{wide}}</td></tr>
{{/wide}}
{{#wide2}}
<tr><td colspan="2">{{wide2}}</td></tr>
{{/wide2}}
{{#wide3}}
<tr><td colspan="2">{{wide3}}</td></tr>
{{/wide3}}
{{#wide4}}
<tr><td colspan="2">{{wide4}}</td></tr>
{{/wide4}}
{{#wide5}}
<tr><td colspan="2">{{wide5}}</td></tr>
{{/wide5}}
{{#roll}}
<tr><td colspan="2"><span class="tcat" data-i18n="diceroll">Dice Roll</span></td></tr>
<tr><td colspan="2">{{roll}}</td></tr>
{{/roll}}
{{#results}}
<tr><td colspan="2"><span class="tcat" data-i18n="results">Results</span></td></tr>
<tr><td colspan="2">{{results}}</td></tr>
{{/results}}
</table>
</rolltemplate><!-- Roll Template-Base -->
<rolltemplate class="sheet-rolltemplate-suggestion">
<table>
<tr><th colspan="2">{{title}} {{#subtitle}}<br /><span class="subheader">{{subtitle}}</span>{{/subtitle}}</th></tr>
{{#flavor}}
<tr><td colspan="2"><span class="flavor">{{flavor}}</span></td></tr>
{{/flavor}}
{{#prewide}}
<tr><td colspan="2">{{prewide}}</td></tr>
{{/prewide}}
{{#header}}
<tr><td class="tcat-header"><span>{{header}}</span></td><td class="tcat-header"><span>{{item}}</span></td></tr>
{{/header}}
{{#allprops() title flavor roll results subtitle header item suggestionsExist success advantage triumph failure threat despair 1advantage1triumph 2advantage1triumph 3advantage1triumph 1triumph 2triumph 1threat1despair 2threat1despair 3threat1despair 1despair 2despair}}
<tr><td><span class="sheet-tcat">{{key}}</span></td><td>{{value}}</td></tr>
{{/allprops() title flavor roll results subtitle header item suggestionsExist success advantage triumph failure threat despair 1advantage1triumph 2advantage1triumph 3advantage1triumph 1triumph 2triumph 1threat1despair 2threat1despair 3threat1despair 1despair 2despair}}
{{#wide}}
<tr><td colspan="2">{{wide}}</td></tr>
{{/wide}}
{{#wide2}}
<tr><td colspan="2">{{wide2}}</td></tr>
{{/wide2}}
{{#wide3}}
<tr><td colspan="2">{{wide3}}</td></tr>
{{/wide3}}
{{#wide4}}
<tr><td colspan="2">{{wide4}}</td></tr>
{{/wide4}}
{{#wide5}}
<tr><td colspan="2">{{wide5}}</td></tr>
{{/wide5}}
{{#roll}}
<tr><td colspan="2"><span class="tcat" data-i18n="diceroll">Dice Roll</span></td></tr>
<tr><td colspan="2">{{roll}}</td></tr>
{{/roll}}
{{#results}}
<tr><td colspan="2"><span class="tcat" data-i18n="results">Results</span></td></tr>
<tr><td colspan="2">{{results}}</td></tr>
{{/results}}
{{#suggestionsExist}}
<tr><td colspan="2"><span class="tcat" data-i18n="spendingsuggestions">Spending Suggestions</span></td></tr>
{{/suggestionsExist}}
{{#success}}
<tr><td><span class="sheet-tcat" data-i18n="success">Success</span></td><td>{{success}}</td></tr>
{{/success}}
{{#advantage}}
<tr><td><span class="sheet-tcat" data-i18n="advantage">Advantage</span></td><td>{{advantage}}</td></tr>
{{/advantage}}
{{#triumph}}
<tr><td><span class="sheet-tcat" data-i18n="triumph">Triumph</span></td><td>{{triumph}}</td></tr>
{{/triumph}}
{{#failure}}
<tr><td><span class="sheet-tcat" data-i18n="failure">Failure</span></td><td>{{failure}}</td></tr>
{{/failure}}
{{#threat}}
<tr><td><span class="sheet-tcat" data-i18n="threat">Threat</span></td><td>{{threat}}</td></tr>
{{/threat}}
{{#despair}}
<tr><td><span class="sheet-tcat" data-i18n="despair">Despair</span></td><td>{{despair}}</td></tr>
{{/despair}}
{{#1advantage1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/Gav94H2.png" title="advantage" height="20" width="20"/> or <img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/1lJCfnB.png" title="triumph" height="20" width="20"/></td><td>{{1advantage1triumph}}</td></tr>
{{/1advantage1triumph}}
{{#2advantage1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/Gav94H2.png" title="advantage" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/Gav94H2.png" title="advantage" height="20" width="20"/> or <img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/1lJCfnB.png" title="triumph" height="20" width="20"/></td><td>{{2advantage1triumph}}</td></tr>
{{/2advantage1triumph}}
{{#3advantage1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/Gav94H2.png" title="advantage" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/Gav94H2.png" title="advantage" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/Gav94H2.png" title="advantage" height="20" width="20"/> or <img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/1lJCfnB.png" title="triumph" height="20" width="20"/></td><td>{{3advantage1triumph}}</td></tr>
{{/3advantage1triumph}}
{{#1triumph}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/1lJCfnB.png" title="triumph" height="20" width="20"/></td><td>{{1triumph}}</td></tr>
{{/1triumph}}
{{#2triumph}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/1lJCfnB.png" title="triumph" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/1lJCfnB.png" title="triumph" height="20" width="20"/></td><td>{{2triumph}}</td></tr>
{{/2triumph}}
{{#1threat1despair}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/o8EQ4z6.png" title="threat" height="20" width="20"/> or <img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/rOEJlCc.png" title="despair" height="20" width="20"/></td><td>{{1threat1despair}}</td></tr>
{{/1threat1despair}}
{{#2threat1despair}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/o8EQ4z6.png" title="threat" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/o8EQ4z6.png" title="threat" height="20" width="20"/> or <img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/rOEJlCc.png" title="despair" height="20" width="20"/></td><td>{{2threat1despair}}</td></tr>
{{/2threat1despair}}
{{#3threat1despair}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/o8EQ4z6.png" title="threat" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/o8EQ4z6.png" title="threat" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/o8EQ4z6.png" title="threat" height="20" width="20"/> or <img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/rOEJlCc.png" title="despair" height="20" width="20"/></td><td>{{3threat1despair}}</td></tr>
{{/3threat1despair}}
{{#1despair}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/rOEJlCc.png" title="despair" height="20" width="20"/></td><td>{{1despair}}</td></tr>
{{/1despair}}
{{#2despair}}
<tr><td><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/rOEJlCc.png" title="despair" height="20" width="20"/><img src="https://raw.githubusercontent.com/aikepah/roll20-character-sheets/sw-ffg-fix-imgur-uk-issue/Star%20Wars%20FFG%20API-Compatible/images/rOEJlCc.png" title="despair" height="20" width="20"/></td><td>{{2despair}}</td></tr>
{{/2despair}}
</table>
</rolltemplate><!-- Roll Template-Suggestions -->