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roll20-character-sheets/Stalker/translations/en.json
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zedafty 38ab6c194a Add new character sheet
S.T.A.L.K.E.R SD Character Sheet
Initial commit for v2.1
2022-01-18 16:25:26 +01:00

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11 KiB
JSON

{
"yes" : "Yes",
"no" : "No",
"null" : "—",
"show_all_tabs" : "Show All Tabs",
"roll_modifier" : "Roll Modifier",
"whisper_to_gm" : "Whisper to GM",
"character" : "Character",
"abilities" : "Abilities",
"specialities" : "Specialities",
"status" : "Status",
"armament" : "Armament",
"equipment" : "Equipment",
"inventory" : "Inventory",
"settings" : "Settings",
"state" : "State",
"history" : "History",
"vitals" : "Vitals",
"conditions" : "Conditions",
"common_specialities" : "Common specialities",
"weapon_specialities" : "Weapon specialities",
"weapons" : "Weapons",
"suits" : "Suits",
"artefacts" : "Artefacts",
"backpack" : "Backpack",
"vehicle" : "Vehicule",
"den" : "Den",
"money" : "Money",
"money_cash" : "Cash",
"money_pay" : "Pay",
"money_gain" : "Gain",
"money_lose" : "Lose",
"rubles" : "Rubles",
"rubles_a" : "ru",
"modifier" : "Modifier",
"modifiers" : "Modifiers",
"leadership" : "Leadership",
"selfcontrol_warning" : "Empty Self-control",
"show_hide_options" : "Show/Hide options",
"expand_reduce_options" : "Expand/Reduce options",
"base" : "Base",
"mod" : "Mod.",
"aug" : "Aug.",
"char_surname" : "Name",
"char_fname" : "First",
"char_lname" : "Last",
"char_age" : "Age",
"char_size" : "Size",
"char_weight" : "Weight",
"char_skin" : "Skin",
"char_hair" : "Hair",
"char_eyes" : "Eyes",
"char_faction" : "Faction",
"char_rank" : "Rank",
"char_gender" : "Gender",
"experience" : "Experience",
"xp" : "XP",
"xp_spent" : "Spent",
"xp_remainder" : "Remainder",
"xp_desc_pl" : "Experience's description…",
"male" : "Male",
"female" : "Female",
"chopper" : "Chopper",
"loners" : "Loners",
"duty" : "Duty",
"freedom" : "Freedom",
"clearsky" : "ClearSky",
"ecologists" : "Ecologists",
"mercenaries" : "Mercenaries",
"military_forces" : "Military Forces",
"unisg" : "UNISG",
"bandits" : "Bandits",
"renegades" : "Renegades",
"monolith" : "Monolith",
"sin" : "Sin",
"rookie" : "Rookie",
"stalker" : "Stalker",
"veteran" : "Veteran",
"master" : "Master",
"rank_0" : "—",
"rank_1d4" : "Rookie",
"rank_1d6" : "Stalker",
"rank_1d8" : "Veteran",
"rank_1d10" : "Master",
"traits" : "Traits",
"antecedents" : "Antecedents",
"antecedent_pl" : "Antecedent or trait…",
"antecedent_desc_pl" : "Antecedent's description…",
"titles" : "Titles",
"title_pl" : "Title…",
"title_desc_pl" : "Title's description…",
"biography" : "Biography",
"biography_pl" : "Biography…",
"reputation" : "Reputation",
"reputation_pl" : "Area or faction…",
"reputation_heroic" : "Heroic (+5)",
"reputation_awesome" : "Awesome (+4)",
"reputation_excellent" : "Excellent (+3)",
"reputation_good" : "Good (+2)",
"reputation_decent" : "Decent (+1)",
"reputation_neutral" : "Neutral (+0)",
"reputation_mean" : "Mean (-1)",
"reputation_bad" : "Bad (-2)",
"reputation_awful" : "Awful (-3)",
"reputation_infamous" : "Infamous (-4)",
"reputation_terrible" : "Terrible (-5)",
"strength" : "Strength",
"endurance" : "Endurance",
"agility" : "Agility",
"accuracy" : "Accuracy",
"reflexes" : "Reflexes",
"knowledge" : "Knowledge",
"perception" : "Perception",
"will" : "Will",
"empathy" : "Empathy",
"persuasion" : "Persuasion",
"psychology" : "Psychology",
"selfcontrol" : "Self-control",
"health" : "Health",
"hit_points" : "Hit Points",
"hydration" : "Hydration",
"repletion" : "Repletion",
"exhaustion" : "Exhaustion",
"radiation" : "Radiation",
"weighing_load" : "Weighing Load",
"no_condition" : "No condition",
"knock_out" : "Knock Out",
"overburdened_m" : "Overburdened",
"overburdened_f" : "Overburdened",
"overburdened_c" : "Overburdened",
"bleeding_m" : "Bleeding",
"bleeding_f" : "Bleeding",
"bleeding_c" : "Bleeding",
"stunned_m" : "Stunned",
"stunned_f" : "Stunned",
"stunned_c" : "Stunned",
"deafened_m" : "Deafened",
"deafened_f" : "Deafened",
"deafened_c" : "Deafened",
"blinded_m" : "Blinded",
"blinded_f" : "Blinded",
"blinded_c" : "Blinded",
"unit" : "Unit",
"unit_sec" : "Sec",
"unit_sec_p" : "Sec",
"unit_min" : "Min",
"unit_min_p" : "Min",
"unit_hour" : "Hour",
"unit_hour_p" : "Hours",
"unit_day" : "Day",
"unit_day_p" : "Days",
"unit_week" : "Week",
"unit_week_p" : "Weeks",
"unit_month" : "Month",
"unit_month_p" : "Months",
"unit_year" : "Year",
"unit_year_p" : "Years",
"resistance" : "Natural Resistance",
"resistances" : "Natural Resistances",
"spec_desc_pl" : "Speciality's description…",
"lvl_1" :"Base",
"lvl_2" :"Lvl.2",
"lvl_3" :"Lvl.3",
"lvl_4" :"Lvl.4",
"lvl_5" :"Lvl.5",
"spec_name_wpn1" : "Weapon speciality #1",
"spec_name_wpn2" : "Weapon speciality #2",
"spec_name_wpn3" : "Weapon speciality #3",
"spec_name_wpn4" : "Weapon speciality #4",
"spec_name_wpn5" : "Weapon speciality #5",
"spec_name_wpn6" : "Weapon speciality #6",
"spec_name_wpn7" : "Weapon speciality #7",
"spec_name_wpn8" : "Weapon speciality #8",
"spec_name_wpn9" : "Weapon speciality #9",
"spec_name_wpn1_abbr" : "Weapon #1",
"spec_name_wpn2_abbr" : "Weapon #2",
"spec_name_wpn3_abbr" : "Weapon #3",
"spec_name_wpn4_abbr" : "Weapon #4",
"spec_name_wpn5_abbr" : "Weapon #5",
"spec_name_wpn6_abbr" : "Weapon #6",
"spec_name_wpn7_abbr" : "Weapon #7",
"spec_name_wpn8_abbr" : "Weapon #8",
"spec_name_wpn9_abbr" : "Weapon #9",
"weapon_melee" : "Melee",
"weapon_thrown" : "Thrown",
"weapon_explosive" : "Explosive",
"weapon_trap" : "Trap",
"weapon_firearm" : "Firearm",
"weapon_name" : "Weapon",
"weapon_name_pl" : "Weapon…",
"weapon_damage" : "Damage",
"weapon_dmgtype" : "Damage Type",
"weapon_penetration" : "Penetration Factor",
"weapon_accuracy" : "Accuracy",
"weapon_range" : "Range (m)",
"weapon_thrown_factor" : "Thrown Factor",
"weapon_ammo" : "Ammo Type",
"weapon_mag" : "Mag Capacity",
"weapon_status" : "Status",
"weapon_weight" : "Weight (kg)",
"weapon_effect" : "Effect",
"weapon_effect_pl" : "Effect…",
"weapon_addon" : "Add-on",
"weapon_addon_pl" : "Add-ons…",
"weapon_spec" : "Speciality",
"weapon_type" : "Weapon type",
"weapon_prop" : "Properties",
"weapon_bleed" : "Bleeding",
"weapon_bleed_1" : "Light",
"weapon_bleed_2" : "Moderate",
"weapon_bleed_3" : "Serious",
"weapon_rate" : "Rate of fire",
"weapon_rate_1" : "One-shot",
"weapon_rate_2" : "Semi-auto",
"weapon_rate_3" : "Full auto",
"dmg_burn" : "Burning",
"dmg_shock" : "Electrical Shocks",
"dmg_blow" : "Blows",
"dmg_cut" : "Cuts",
"dmg_radiation" : "Radiations",
"dmg_chemical" : "Chemical burning",
"dmg_blast" : "Blasts",
"dmg_bullet" : "Bullets",
"location" : "Location",
"hit_head_m" : "Hit to the head",
"hit_arms_m" : "Hit to the arms",
"hit_torso_m" : "Hit to the torso",
"hit_legs_m" : "Hit to the legs",
"hit_head_f" : "Hit to the head",
"hit_arms_f" : "Hit to the arms",
"hit_torso_f" : "Hit to the torso",
"hit_legs_f" : "Hit to the legs",
"hit_head_c" : "Hit to the head",
"hit_arms_c" : "Hit to the arms",
"hit_torso_c" : "Hit to the torso",
"hit_legs_c" : "Hit to the legs",
"random" : "Random",
"head" : "Head",
"arms" : "Arms",
"torso" : "Torso",
"legs" : "Legs",
"forehead_left" : "Forehead (left side)",
"eye_left" : "Left eye",
"forehead_right" : "Forehead (right side)",
"eye_right" : "Right eye",
"mouth" : "Mouth",
"throat" : "Throat",
"hand" : "Hand",
"wrist" : "Wrist",
"forearm" : "Forearm",
"biceps" : "Biceps",
"shoulder" : "Shoulder",
"elbow" : "Elbow",
"heart" : "Heart",
"chest" : "Chest",
"liver" : "Liver",
"spleen" : "Spleen",
"stomach" : "Stomach",
"pelvis" : "Pelvis",
"foot" : "Foot",
"ankle" : "Ankle",
"calf" : "Calf",
"thigh" : "Thigh",
"groin" : "Groin",
"knee" : "Knee",
"suit_name" : "Suit",
"suit_name_pl" : "Suit name…",
"suit_protection" : "Protection",
"suit_location" : "Location",
"suit_burn" : "Burning",
"suit_shock" : "Electrical Shocks",
"suit_blow" : "Blows",
"suit_cut" : "Cuts",
"suit_radiation" : "Radiations",
"suit_chemical" : "Chemical Burning",
"suit_blast" : "Blasts",
"suit_bullet" : "Bullets",
"suit_psi" : "Psi protection",
"suit_pocket" : "Pockets",
"suit_status" : "Status",
"suit_weight" : "Weight (kg)",
"suit_addon" : "Add-on",
"suit_addon_pl" : "Add-ons…",
"artefact_name" : "Artefact",
"artefact_name_pl" : "Artefact…",
"artefact_desc_pl" : "Artefact's description…",
"condition" : "Condition",
"condition_pl" : "Condition…",
"ability" : "Ability",
"speciality" : "Speciality",
"speciality_pl" : "Speciality…",
"item_name" : "Item",
"item_name_pl" : "Item…",
"item_desc_pl" : "Item's description…",
"item_transfer" : "Transfer",
"item_equipment" : "Equipement",
"item_backpack" : "Bagpack",
"item_vehicle" : "Vehicule",
"item_den" : "Den",
"value" : "Value",
"pool" : "Pool",
"uses" : "Uses",
"name" : "Name",
"number" : "Number",
"number_abbr" : "#",
"quantity" : "Quantity",
"effect" : "Effect",
"duration" : "Duration",
"weight" : "Weight",
"total" : "Total",
"damage" : "Damage",
"ammo" : "Ammo",
"penetration" : "Penetration",
"bleeding" : "Bleeding",
"accuracy" : "Accuracy",
"rank" : "Rank",
"show" : "Show",
"mags" : "Mags",
"ammos" : "Ammos",
"effects" : "Effetcs",
"addons" : "Addons",
"level" : "Level",
"weapon_number_hint" : "Number to select in the weapon Speciality drop-down menu",
"weapon_status_pos_hint" : "(variable bonus)",
"weapon_status_neg_hint" : "(decreased accuracy)",
"suit_status_pos_hint" : "(variable bonus)",
"suit_status_neg_hint" : "(decreased protection)",
"opt_strelok" : "Strelok Mod",
"opt_strelok_hint_m" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
"opt_strelok_hint_f" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
"opt_strelok_hint_c" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
"opt_iron_skin" : "Iron Skin",
"opt_iron_skin_hint" : "Nature gave you a very resistant skin. You can fall or take blows, you will bleed only in a few cases. However, when you begin to bleed, it's really hard to stop the bleeding…",
"show_vehicle" : "Vehicule",
"show_den" : "Den",
"show_vehicle_hint" : "Display Vehicule section in inventory to store items.",
"show_den_hint" : "Display Den section in inventory to store items.",
"collapse" : "Collpase",
"update" : "Update",
"rest" : "Rest",
"recalc" : "Recalc",
"no_modifier" : "No modifier",
"ask_modifier" : "Ask modifier",
"never_whisper" : "Never whisper to GM",
"ask_whisper" : "Ask whisper to GM",
"always_whisper" : "Always whisper to GM",
"armament_levels" : "Armament's levels",
"armament_none" : "None (no display)",
"armament_line" : "Line (actual level)",
"armament_grid" : "Grid (all visible)",
"sheet_type" : "Sheet Type",
"sheet_pc" : "Playable character",
"sheet_mutant" : "Mutant (NPC)",
"sheet_tainted" : "Tainted (NPC)",
"show_abi" : "Show ability",
"roll_abi" : "Roll ability",
"roll_dmg" : "Roll damage",
"roll_loc" : "Roll damage location",
"r_uses" : "uses",
"r_ability" : "Ability",
"r_condition" : "Condition",
"r_effect" : "Effect",
"r_duration" : "Duration",
"r_speciality" : "Spec.",
"r_rank" : "Rank",
"r_leadership" : "Leadership",
"r_selfcontrol" : "Self-control",
"r_modifier" : "Modifier",
"t_empty_pool" : "Empty pool",
"draw_ability" : "Draw",
"draw_selfcontrol" : "Draw Self-control",
"t_no_weapon_speciality" : "No Weapon speciality",
"version": "v."
}