mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
374 lines
11 KiB
JSON
374 lines
11 KiB
JSON
{
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"yes" : "Yes",
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"no" : "No",
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"null" : "—",
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"show_all_tabs" : "Show All Tabs",
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"roll_modifier" : "Roll Modifier",
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"whisper_to_gm" : "Whisper to GM",
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"character" : "Character",
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"abilities" : "Abilities",
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"specialities" : "Specialities",
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"status" : "Status",
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"armament" : "Armament",
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"equipment" : "Equipment",
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"inventory" : "Inventory",
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"settings" : "Settings",
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"state" : "State",
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"history" : "History",
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"vitals" : "Vitals",
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"conditions" : "Conditions",
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"common_specialities" : "Common specialities",
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"weapon_specialities" : "Weapon specialities",
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"weapons" : "Weapons",
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"suits" : "Suits",
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"artefacts" : "Artefacts",
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"backpack" : "Backpack",
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"vehicle" : "Vehicule",
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"den" : "Den",
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"money" : "Money",
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"money_cash" : "Cash",
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"money_pay" : "Pay",
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"money_gain" : "Gain",
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"money_lose" : "Lose",
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"rubles" : "Rubles",
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"rubles_a" : "ru",
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"modifier" : "Modifier",
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"modifiers" : "Modifiers",
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"leadership" : "Leadership",
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"selfcontrol_warning" : "Empty Self-control",
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"show_hide_options" : "Show/Hide options",
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"expand_reduce_options" : "Expand/Reduce options",
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"base" : "Base",
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"mod" : "Mod.",
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"aug" : "Aug.",
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"char_surname" : "Name",
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"char_fname" : "First",
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"char_lname" : "Last",
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"char_age" : "Age",
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"char_size" : "Size",
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"char_weight" : "Weight",
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"char_skin" : "Skin",
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"char_hair" : "Hair",
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"char_eyes" : "Eyes",
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"char_faction" : "Faction",
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"char_rank" : "Rank",
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"char_gender" : "Gender",
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"experience" : "Experience",
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"xp" : "XP",
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"xp_spent" : "Spent",
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"xp_remainder" : "Remainder",
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"xp_desc_pl" : "Experience's description…",
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"male" : "Male",
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"female" : "Female",
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"chopper" : "Chopper",
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"loners" : "Loners",
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"duty" : "Duty",
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"freedom" : "Freedom",
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"clearsky" : "ClearSky",
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"ecologists" : "Ecologists",
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"mercenaries" : "Mercenaries",
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"military_forces" : "Military Forces",
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"unisg" : "UNISG",
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"bandits" : "Bandits",
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"renegades" : "Renegades",
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"monolith" : "Monolith",
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"sin" : "Sin",
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"rookie" : "Rookie",
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"stalker" : "Stalker",
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"veteran" : "Veteran",
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"master" : "Master",
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"rank_0" : "—",
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"rank_1d4" : "Rookie",
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"rank_1d6" : "Stalker",
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"rank_1d8" : "Veteran",
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"rank_1d10" : "Master",
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"traits" : "Traits",
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"antecedents" : "Antecedents",
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"antecedent_pl" : "Antecedent or trait…",
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"antecedent_desc_pl" : "Antecedent's description…",
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"titles" : "Titles",
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"title_pl" : "Title…",
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"title_desc_pl" : "Title's description…",
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"biography" : "Biography",
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"biography_pl" : "Biography…",
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"reputation" : "Reputation",
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"reputation_pl" : "Area or faction…",
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"reputation_heroic" : "Heroic (+5)",
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"reputation_awesome" : "Awesome (+4)",
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"reputation_excellent" : "Excellent (+3)",
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"reputation_good" : "Good (+2)",
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"reputation_decent" : "Decent (+1)",
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"reputation_neutral" : "Neutral (+0)",
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"reputation_mean" : "Mean (-1)",
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"reputation_bad" : "Bad (-2)",
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"reputation_awful" : "Awful (-3)",
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"reputation_infamous" : "Infamous (-4)",
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"reputation_terrible" : "Terrible (-5)",
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"strength" : "Strength",
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"endurance" : "Endurance",
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"agility" : "Agility",
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"accuracy" : "Accuracy",
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"reflexes" : "Reflexes",
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"knowledge" : "Knowledge",
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"perception" : "Perception",
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"will" : "Will",
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"empathy" : "Empathy",
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"persuasion" : "Persuasion",
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"psychology" : "Psychology",
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"selfcontrol" : "Self-control",
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"health" : "Health",
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"hit_points" : "Hit Points",
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"hydration" : "Hydration",
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"repletion" : "Repletion",
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"exhaustion" : "Exhaustion",
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"radiation" : "Radiation",
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"weighing_load" : "Weighing Load",
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"no_condition" : "No condition",
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"knock_out" : "Knock Out",
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"overburdened_m" : "Overburdened",
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"overburdened_f" : "Overburdened",
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"overburdened_c" : "Overburdened",
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"bleeding_m" : "Bleeding",
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"bleeding_f" : "Bleeding",
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"bleeding_c" : "Bleeding",
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"stunned_m" : "Stunned",
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"stunned_f" : "Stunned",
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"stunned_c" : "Stunned",
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"deafened_m" : "Deafened",
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"deafened_f" : "Deafened",
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"deafened_c" : "Deafened",
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"blinded_m" : "Blinded",
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"blinded_f" : "Blinded",
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"blinded_c" : "Blinded",
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"unit" : "Unit",
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"unit_sec" : "Sec",
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"unit_sec_p" : "Sec",
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"unit_min" : "Min",
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"unit_min_p" : "Min",
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"unit_hour" : "Hour",
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"unit_hour_p" : "Hours",
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"unit_day" : "Day",
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"unit_day_p" : "Days",
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"unit_week" : "Week",
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"unit_week_p" : "Weeks",
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"unit_month" : "Month",
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"unit_month_p" : "Months",
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"unit_year" : "Year",
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"unit_year_p" : "Years",
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"resistance" : "Natural Resistance",
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"resistances" : "Natural Resistances",
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"spec_desc_pl" : "Speciality's description…",
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"lvl_1" :"Base",
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"lvl_2" :"Lvl.2",
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"lvl_3" :"Lvl.3",
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"lvl_4" :"Lvl.4",
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"lvl_5" :"Lvl.5",
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"spec_name_wpn1" : "Weapon speciality #1",
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"spec_name_wpn2" : "Weapon speciality #2",
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"spec_name_wpn3" : "Weapon speciality #3",
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"spec_name_wpn4" : "Weapon speciality #4",
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"spec_name_wpn5" : "Weapon speciality #5",
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"spec_name_wpn6" : "Weapon speciality #6",
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"spec_name_wpn7" : "Weapon speciality #7",
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"spec_name_wpn8" : "Weapon speciality #8",
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"spec_name_wpn9" : "Weapon speciality #9",
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"spec_name_wpn1_abbr" : "Weapon #1",
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"spec_name_wpn2_abbr" : "Weapon #2",
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"spec_name_wpn3_abbr" : "Weapon #3",
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"spec_name_wpn4_abbr" : "Weapon #4",
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"spec_name_wpn5_abbr" : "Weapon #5",
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"spec_name_wpn6_abbr" : "Weapon #6",
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"spec_name_wpn7_abbr" : "Weapon #7",
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"spec_name_wpn8_abbr" : "Weapon #8",
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"spec_name_wpn9_abbr" : "Weapon #9",
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"weapon_melee" : "Melee",
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"weapon_thrown" : "Thrown",
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"weapon_explosive" : "Explosive",
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"weapon_trap" : "Trap",
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"weapon_firearm" : "Firearm",
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"weapon_name" : "Weapon",
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"weapon_name_pl" : "Weapon…",
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"weapon_damage" : "Damage",
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"weapon_dmgtype" : "Damage Type",
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"weapon_penetration" : "Penetration Factor",
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"weapon_accuracy" : "Accuracy",
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"weapon_range" : "Range (m)",
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"weapon_thrown_factor" : "Thrown Factor",
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"weapon_ammo" : "Ammo Type",
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"weapon_mag" : "Mag Capacity",
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"weapon_status" : "Status",
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"weapon_weight" : "Weight (kg)",
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"weapon_effect" : "Effect",
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"weapon_effect_pl" : "Effect…",
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"weapon_addon" : "Add-on",
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"weapon_addon_pl" : "Add-ons…",
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"weapon_spec" : "Speciality",
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"weapon_type" : "Weapon type",
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"weapon_prop" : "Properties",
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"weapon_bleed" : "Bleeding",
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"weapon_bleed_1" : "Light",
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"weapon_bleed_2" : "Moderate",
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"weapon_bleed_3" : "Serious",
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"weapon_rate" : "Rate of fire",
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"weapon_rate_1" : "One-shot",
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"weapon_rate_2" : "Semi-auto",
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"weapon_rate_3" : "Full auto",
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"dmg_burn" : "Burning",
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"dmg_shock" : "Electrical Shocks",
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"dmg_blow" : "Blows",
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"dmg_cut" : "Cuts",
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"dmg_radiation" : "Radiations",
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"dmg_chemical" : "Chemical burning",
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"dmg_blast" : "Blasts",
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"dmg_bullet" : "Bullets",
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"location" : "Location",
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"hit_head_m" : "Hit to the head",
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"hit_arms_m" : "Hit to the arms",
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"hit_torso_m" : "Hit to the torso",
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"hit_legs_m" : "Hit to the legs",
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"hit_head_f" : "Hit to the head",
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"hit_arms_f" : "Hit to the arms",
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"hit_torso_f" : "Hit to the torso",
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"hit_legs_f" : "Hit to the legs",
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"hit_head_c" : "Hit to the head",
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"hit_arms_c" : "Hit to the arms",
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"hit_torso_c" : "Hit to the torso",
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"hit_legs_c" : "Hit to the legs",
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"random" : "Random",
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"head" : "Head",
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"arms" : "Arms",
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"torso" : "Torso",
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"legs" : "Legs",
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"forehead_left" : "Forehead (left side)",
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"eye_left" : "Left eye",
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"forehead_right" : "Forehead (right side)",
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"eye_right" : "Right eye",
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"mouth" : "Mouth",
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"throat" : "Throat",
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"hand" : "Hand",
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"wrist" : "Wrist",
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"forearm" : "Forearm",
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"biceps" : "Biceps",
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"shoulder" : "Shoulder",
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"elbow" : "Elbow",
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"heart" : "Heart",
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"chest" : "Chest",
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"liver" : "Liver",
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"spleen" : "Spleen",
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"stomach" : "Stomach",
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"pelvis" : "Pelvis",
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"foot" : "Foot",
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"ankle" : "Ankle",
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"calf" : "Calf",
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"thigh" : "Thigh",
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"groin" : "Groin",
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"knee" : "Knee",
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"suit_name" : "Suit",
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"suit_name_pl" : "Suit name…",
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"suit_protection" : "Protection",
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"suit_location" : "Location",
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"suit_burn" : "Burning",
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"suit_shock" : "Electrical Shocks",
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"suit_blow" : "Blows",
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"suit_cut" : "Cuts",
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"suit_radiation" : "Radiations",
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"suit_chemical" : "Chemical Burning",
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"suit_blast" : "Blasts",
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"suit_bullet" : "Bullets",
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"suit_psi" : "Psi protection",
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"suit_pocket" : "Pockets",
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"suit_status" : "Status",
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"suit_weight" : "Weight (kg)",
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"suit_addon" : "Add-on",
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"suit_addon_pl" : "Add-ons…",
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"artefact_name" : "Artefact",
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"artefact_name_pl" : "Artefact…",
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"artefact_desc_pl" : "Artefact's description…",
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"condition" : "Condition",
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"condition_pl" : "Condition…",
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"ability" : "Ability",
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"speciality" : "Speciality",
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"speciality_pl" : "Speciality…",
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"item_name" : "Item",
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"item_name_pl" : "Item…",
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"item_desc_pl" : "Item's description…",
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"item_transfer" : "Transfer",
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"item_equipment" : "Equipement",
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"item_backpack" : "Bagpack",
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"item_vehicle" : "Vehicule",
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"item_den" : "Den",
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"value" : "Value",
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"pool" : "Pool",
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"uses" : "Uses",
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"name" : "Name",
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"number" : "Number",
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"number_abbr" : "#",
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"quantity" : "Quantity",
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"effect" : "Effect",
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"duration" : "Duration",
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"weight" : "Weight",
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"total" : "Total",
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"damage" : "Damage",
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"ammo" : "Ammo",
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"penetration" : "Penetration",
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"bleeding" : "Bleeding",
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"accuracy" : "Accuracy",
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"rank" : "Rank",
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"show" : "Show",
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"mags" : "Mags",
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"ammos" : "Ammos",
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"effects" : "Effetcs",
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"addons" : "Addons",
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"level" : "Level",
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"weapon_number_hint" : "Number to select in the weapon Speciality drop-down menu",
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"weapon_status_pos_hint" : "(variable bonus)",
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"weapon_status_neg_hint" : "(decreased accuracy)",
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"suit_status_pos_hint" : "(variable bonus)",
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"suit_status_neg_hint" : "(decreased protection)",
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"opt_strelok" : "Strelok Mod",
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"opt_strelok_hint_m" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
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"opt_strelok_hint_f" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
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"opt_strelok_hint_c" : "You must roll two ability dice on each action taken (i.e. 2d10 instead of 1d10) and consume two jauge points instead of one (including Self-control).",
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"opt_iron_skin" : "Iron Skin",
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"opt_iron_skin_hint" : "Nature gave you a very resistant skin. You can fall or take blows, you will bleed only in a few cases. However, when you begin to bleed, it's really hard to stop the bleeding…",
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"show_vehicle" : "Vehicule",
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"show_den" : "Den",
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"show_vehicle_hint" : "Display Vehicule section in inventory to store items.",
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"show_den_hint" : "Display Den section in inventory to store items.",
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"collapse" : "Collpase",
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"update" : "Update",
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"rest" : "Rest",
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"recalc" : "Recalc",
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"no_modifier" : "No modifier",
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"ask_modifier" : "Ask modifier",
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"never_whisper" : "Never whisper to GM",
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"ask_whisper" : "Ask whisper to GM",
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"always_whisper" : "Always whisper to GM",
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"armament_levels" : "Armament's levels",
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"armament_none" : "None (no display)",
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"armament_line" : "Line (actual level)",
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"armament_grid" : "Grid (all visible)",
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"sheet_type" : "Sheet Type",
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"sheet_pc" : "Playable character",
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"sheet_mutant" : "Mutant (NPC)",
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"sheet_tainted" : "Tainted (NPC)",
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"show_abi" : "Show ability",
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"roll_abi" : "Roll ability",
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"roll_dmg" : "Roll damage",
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"roll_loc" : "Roll damage location",
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"r_uses" : "uses",
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"r_ability" : "Ability",
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"r_condition" : "Condition",
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"r_effect" : "Effect",
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"r_duration" : "Duration",
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"r_speciality" : "Spec.",
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"r_rank" : "Rank",
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"r_leadership" : "Leadership",
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"r_selfcontrol" : "Self-control",
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"r_modifier" : "Modifier",
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"t_empty_pool" : "Empty pool",
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"draw_ability" : "Draw",
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"draw_selfcontrol" : "Draw Self-control",
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"t_no_weapon_speciality" : "No Weapon speciality",
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"version": "v."
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} |