mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
818 lines
75 KiB
Plaintext
818 lines
75 KiB
Plaintext
<div class='rigging'>
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<input class="toggle-hide" name="attr_rigging_section_hide_ini" type="checkbox" value="1" checked/>
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<div class="togglesection">
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<div class="sectionheader">
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<label>
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<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
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<h4><span data-i18n="combat_information">Initative&Verteidigung</span></h4>
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</label>
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</div>
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<input class="toggle-hide" name="attr_ci_hide" type="checkbox" value="1"/>
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<div class="togglesection">
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<div class="innertable">
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<div class="table-row">
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<div class="table-cell-half">
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<div class="innertable">
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<div class="table-row">
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<div class="table-cell-skill-name"><span class="red" data-i18n="empty"> </span></div>
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<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
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<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
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<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
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<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
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<div class="table-cell"><span class="red" ></span></div>
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<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
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</div>
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<div class="table-row">
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<div class="table-cell">
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<span class="red" data-i18n="inidice">Initiativewürfel</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidice_base" readonly value="1" placeholder="1" /></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_modifier" value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_inidice_statusmodifier" readonly value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidice" value="1" placeholder="1" readonly/></div>
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<div class="table-cell"></div>
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<div class="table-cell">
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<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_ini})"}); %>">
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<span class="red" data-i18n="rea_int">This is hidden</span>
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</button> -->
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell">
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<span class="red" data-i18n="inidicematrix">Initiativewürfel(Hießes sim)</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_inidicematrix_base" readonly value="3" placeholder="1" /></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_modifier" value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_inidicematrix_statusmodifier" readonly value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inidicematrix" value="(@{inidicematrix_base}+@{inidicematrix_modifier})" placeholder="1" disabled/></div>
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<div class="table-cell"></div>
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<div class="table-cell">
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<!-- <button class="iconbutton70" type="roll" name="roll_ini" value="@{gm_toggle} &{template:roll}{{mainattribute=^{ini}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_inimatrix})"}); %>">
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<span class="red" data-i18n="intuition_short">This is hidden</span>
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</button> -->
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell">
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<span class="red" data-i18n="inimatrix">Initiative (Matrix)</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_inimatrix_base" value="4" placeholder="4" title="@{inimatrix_base}" /></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_modifier" value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_inimatrix_statusmodifier" readonly value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_inimatrix" value="4" placeholder="4" readonly/></div>
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<div class="table-cell"></div>
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<div class="table-cell">
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<button class="iconbutton70" type="roll" name="roll_inimatrix" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{inimatrix}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_inimatrix}+@{use_wounds}+@{sustain_malus})+@{display_inidicematrix}"}); %>">
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<span class="red" data-i18n="select_token">Tokenroll</span>
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</button>
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</div>
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</div>
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</div>
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</div>
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<div class="table-cell-half">
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<div class="innertable">
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<div class="table-row">
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<div class="table-cell-skill-name"><span class="red" data-i18n="empty"> </span></div>
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<div class="table-cell"><span class="red" data-i18n="basis">Basis</span></div>
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<div class="table-cell"><span class="red" data-i18n="mod">Mod</span></div>
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<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
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<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
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<div class="table-cell"><span class="red" ></span></div>
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<div class="table-cell-skill-name"><span class="red" data-i18n="rolls">Würfe</span></div>
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</div>
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<div class="table-row">
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<div class="table-cell">
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<span class="red" data-i18n="iniphys">Initiative (physisch)</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_iniphys_base" value="4" placeholder="4" title="@{iniphys_base}" /></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_modifier" value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_iniphys_statusmodifier" readonly value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_iniphys" value="4" placeholder="4" readonly/></div>
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<div class="table-cell"></div>
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<div class="table-cell">
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<button class="iconbutton70" type="roll" name="roll_iniphys" value="@{gm_toggle} &{template:initiative}{{mainattribute=^{iniphys}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_iniphys}+@{use_wounds}+@{sustain_malus})+@{display_inidice}"}); %>">
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<span class="red" data-i18n="select_token">Tokenroll</span>
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</button>
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell">
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<span class="red" data-i18n="defense_soakstun">Schadenswiederstand(B)</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_soakstun_base" readonly title="@{body_base}+@{body_modifier}" min="1"> </div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_modifer" value="0" placeholder="0" > </div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_soakstun_statusmodifier" readonly value="0" placeholder="0" > </div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soakstun" readonly=""></div>
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<div class="table-cell"><input class="smallinput last" type="number" name="attr_damage_autoSoakstun" data-i18n-title="defense_autosoakshort" value="0" min="0"></div>
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<div class="table-cell">
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<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{defense_soakstun}}}{{soaksuccess=[[@{damage_autoSoakstun}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_soakstun}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
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</button>
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell">
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<span class="red" data-i18n="defense_soak">Schadenswiederstand</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_soak_base" readonly title="@{soak_base}+@{soak_modifier}" min="1"> </div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_modifer" value="0" placeholder="0" title="@{soak_modifier}" > </div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_soak_statusmodifier" readonly value="0" placeholder="0" title="@{soak_modifier}" > </div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_display_soak" readonly=""></div>
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<div class="table-cell">
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<input class="smallinput last" type="number" name="attr_damage_autoSoak" data-i18n-title="autoSuccsess" value="0" min="0">
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</div>
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<div class="table-cell">
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<button class="iconbutton" type="roll" name="roll_soakDamage" value="@{gm_toggle} &{template:roll}{{mainattribute=^{soak}}}{{soaksuccess=[[@{damage_autoSoak}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_soak}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
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</button>
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</div>
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</div>
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<div class="table-row">
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<div class="table-cell">
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<span class="red" data-i18n="composure">Selbstbeherrschung</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_composure_base" value="4" placeholder="4" title="@{composure_base}" /></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_modifier" value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_composure_statusmodifier" readonly value="0" placeholder="0"/></div>
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<div class="table-cell"><input class="smallinput last" type="number" name="attr_display_composure" value="4" placeholder="4" readonly/></div>
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<div class="table-cell"></div>
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<div class="table-cell">
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<button class="iconbutton70" type="roll" name="roll_composure" value="@{gm_toggle} &{template:roll}{{mainattribute=^{composure}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_composure}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
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<span class="red" data-i18n="cha_wil">CHA + WIL</span>
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!--EndINi-->
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</div>
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</div>
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</div>
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<input class="toggle-hide" name="attr_rigging_section_hide_deck" type="checkbox" value="1" checked/>
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<div class="togglesection">
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<div class="sectionheader">
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<label>
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<input class="toggle-hide" name="attr_rconsole_collapse" type="checkbox" value="1" checked/>
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<h4><span data-i18n="rigging_console">Riggerconsole</span></h4>
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</label>
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</div>
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<input class="toggle-hide" name="attr_rconsole_collapse" type="checkbox" value="1" checked />
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<div class="togglesection">
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<div class="flex-table">
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<div class="flexcontainer flex--al-center">
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<div class="flexcontainer flex--2"> <span data-i18n="name">Name</span></div>
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<div class="flexcontainer"> <span data-i18n="level">Stufe</span></div>
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<div class="flexcontainer"> <span data-i18n="rigging_Drones">Dronen.</span></div>
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<div class="flexcontainer flex--2"> <span data-i18n="matrix_dataprocessing_score_title">Datenverarb.</span></div>
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<div class="flexcontainer flex--2"> <span data-i18n="matrix_fw_score_title">Firewall</span></div>
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<div class="flexcontainer"> <span data-i18n="matrix_rauschen_title">Rauschen</span></div>
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<div class="flexcontainer"> <span data-i18n="matrix_schaden_title">Schaden</span></div>
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</div>
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<div class="flexcontainer">
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<div class="flexcontainer flex--2">
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<input class="smallinput first last" type="text" name="attr_rigging_name" value="0" placeholder="0" min="0" />
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</div>
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<div class="flex-center">
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<input class="smallinput first last" type="number" name="attr_rigging_level" value="0" placeholder="0" min="0" />
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</div>
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<div class="flex-center">
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<input class="smallinput first last" type="number" name="attr_rigging_Drones" value="0" placeholder="0" min="0" />
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</div>
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<div class="flex-center flex--2">
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<input class="smallinput first" type="number" name="attr_display_datenverarbeitung" value="0" placeholder="0" min="0" />
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<input class="smallinput " type="number" name="attr_display_datenverarbeitungmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
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<input class="smallinput last" type="number" name="attr_display_datenverarbeituntotal" value="0" placeholder="0" data-i18n-title="dvtotaldesc" readonly/>
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</div>
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<div class="flex-center flex--2">
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<input class="smallinput first " type="number" name="attr_display_firewall" value="0" placeholder="0" title="@{fw_base}" min="0" />
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<input class="smallinput " type="number" name="attr_display_firewallmod" value="0" placeholder="0" data-i18n-title="mod" min="0" />
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<input class="smallinput last" type="number" name="attr_display_firewalltotal" value="0" placeholder="0" data-i18n-title="mod" readonly/>
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</div>
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<div class="flex-center">
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<input class="smallinput first last" type="number" name="attr_display_rauschen" value="0" placeholder="0" title="@{fw_base}" min="0" />
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</div>
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<div class="flex-center">
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<input class="smallinput first last" type="number" name="attr_display_deckschaden" value="0" data-i18n-title="max" readonly/>
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</div>
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</div>
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<div class="flexcontainer">
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<div class="flexcontainer flex--2">
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<span data-i18n="rigging_control"></span>
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</div>
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<div class="flex-center">
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<input class="smallinput first last" type="number" name="attr_rigging_control" value="0"/>
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</div>
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<div class="flex-center">
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</div>
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<div class="flex-center flex--2">
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<button class="iconbutton" type="roll" name="roll_display_datenverarbeitung" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_dataprocessing_score_title}}}{{dicepool=[[@{display_datenverarbeituntotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_datenverarbeituntotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
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</button>
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</div>
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<div class="flex-center flex--2">
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<button class="iconbutton" type="roll" name="roll_display_firewall" value="@{gm_toggle} &{template:roll}{{mainattribute=^{matrix_fw_score_title}}}{{dicepool=[[@{display_firewalltotal}+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{display_firewalltotal}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
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</button>
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</div>
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<div class="flex-center">
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</div>
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<div class="flex-center">
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<input class="smallinput first" type="number" name="attr_display_deckschadenakt" value="0" data-i18n-title="akt"/>
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<input class="smallinput last" type="number" name="attr_display_deckschadenmod" value="0" data-i18n-title="mod" readonly/>
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</div>
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</div>
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</div>
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</div>
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</div>
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<input class="toggle-hide" name="attr_rigging_section_hide_skills" type="checkbox" value="1" checked/>
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<div class="togglesection">
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<div class="sectionheader">
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<label>
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<input class="toggle-hide" name="attr_rigging_hide" type="checkbox" value="1"/>
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<h4><span data-i18n="riggign_skills">Rigging-Fertigkeiten</span></h4>
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</label>
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</div>
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<input class="toggle-hide" name="attr_rigging_hide" type="checkbox" value="1"/>
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<div class="togglesection">
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<div class="innertable">
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<div class="rightalign mr--topgeg10">
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<label >
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<input name="attr_config_skill_filter" type="checkbox" value="1"/>
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<span class="red" data-i18n="setskillsfilter">setskillsfilter</span>
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</label>
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</div>
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</div>
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<div class="innertable">
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<div class="table-row">
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<div class="table-cell-skill-name"><span class="red" data-i18n="name">name</span></div>
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<div class="table-cell"><span class="red" data-i18n="skill_level">Stufe</span></div>
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<div class="table-cell"><span class="red" data-i18n="skill_modifier">Mod</span></div>
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<div class="table-cell"><span class="red" data-i18n="bonus" data-i18n-title="bonus">Mod</span></div>
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<div class="table-cell"><span class="red" data-i18n="skill_attribute">Attribut</span></div>
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<div class="table-cell"><span class="red" data-i18n="total">Gesamt</span></div>
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<div class="table-cell"><span class="red" ></span></div>
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<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="specialisation">Spezialisierung</span></div>
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<div class="table-cell"><span class="red" ></span></div>
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<div class="table-cell"><span class="red" ></span></div>
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<div class="table-cell-skill-exp pd--left"><span class="red" data-i18n="expertise">Expertise</span></div>
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<div class="table-cell"><span class="red" ></span></div>
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<div class="table-cell"><span class="red" ></span></div>
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<div class="table-cell-rolls"><span class="red" ></span></div>
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</div>
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<input class="filteredit hidden" name="attr_config_skill_filter" type="checkbox" value="1"/>
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<!--cracking-->
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<input class="toggle-hide-skill" name="attr_riggerskill_cracking_hide" type="checkbox" value="1"/>
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<div class="table-row-skill skill">
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<div class="table-cell-skill-name">
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<input class="skillfilter eye" name="attr_riggerskill_cracking_hide" type="checkbox" value="1"/>
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<span class="red" data-i18n="skill_cracking">cracking</span>
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</div>
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<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_cracking_base" value="-1" placeholder="-1" title="@{skill_cracking_base}" min="-1" /></div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_modifier" value="0" placeholder="0" title="@{skill_cracking_modifier}" /> </div>
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<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_cracking_statusmodifier" value="0" placeholder="0" title="@{skill_cracking_statusmodifier}" readonly /> </div>
|
|
|
|
<div class="table-cell">
|
|
<select class="attributedropdown" name="attr_skill_cracking_attribute" value="display_logic" title="@{skill_cracking_attribute}">
|
|
<option value="display_body" data-i18n="body">KON</option>
|
|
<option value="display_agility" data-i18n="agility">GES</option>
|
|
<option value="display_reaction" data-i18n="reaction">REA</option>
|
|
<option value="display_strength" data-i18n="strength">STÄ</option>
|
|
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
|
<option value="display_logic" data-i18n="logic" selected>LOG</option>
|
|
<option value="display_intuition" data-i18n="intuition" >INT</option>
|
|
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
|
</select>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="smallinput last" type="number" name="attr_skill_cracking_total" value="0" placeholder="0" readonly/>
|
|
|
|
</div>
|
|
<div class="table-cell">
|
|
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{dicepool=[[@{skill_cracking_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_cracking_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</div>
|
|
<div class="table-cell-skill-spec pd--left">
|
|
<input class="toggle-hide-cracking-spec" name="attr_skill_cracking_spec_visibility" type="checkbox" value="1"/>
|
|
<input class="input-cracking-spec" type="text" name="attr_skill_cracking_spec" title="@{skill_cracking_spec}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_cracking_total_spec" value="" placeholder="0" readonly/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_cracking_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-cracking-spec"></span>
|
|
<span class="invisible-cracking-spec">
|
|
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{specialisation=@{skill_cracking_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_cracking_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
</div>
|
|
|
|
<div class="table-cell-skill-exp pd--left">
|
|
<input class="toggle-hide-cracking-exp" name="attr_skill_cracking_exp_visibility" type="checkbox" value="1"/>
|
|
<input class="input-cracking-exp" type="text" name="attr_skill_cracking_exp" title="@{skill_cracking_exp}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_cracking_total_exp" value="" placeholder="0" readonly/>
|
|
</div>
|
|
|
|
|
|
<div class="table-cell">
|
|
|
|
<input class="toggle-hide" name="attr_skill_cracking_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-cracking-exp"></span>
|
|
<span class="invisible-cracking-exp">
|
|
<button class="iconbutton" type="roll" name="roll_skill_cracking_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_cracking_attribute}}}}{{secondattribute=^{skill_cracking}}}{{expertise=@{skill_cracking_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_cracking_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
</div>
|
|
</div><!--End of skill-->
|
|
<!--electronics-->
|
|
<input class="toggle-hide-skill" name="attr_riggerskill_electronics_hide" type="checkbox" value="1"/>
|
|
<div class="table-row-skill skill">
|
|
<div class="table-cell-skill-name">
|
|
<input class="skillfilter eye" name="attr_riggerskill_electronics_hide" type="checkbox" value="1"/>
|
|
<span class="red" data-i18n="skill_electronics">electronics</span>
|
|
</div>
|
|
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_electronics_base" value="-1" placeholder="-1" title="@{skill_electronics_base}" min="-1" /></div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_modifier" value="0" placeholder="0" title="@{skill_electronics_modifier}" /> </div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_electronics_statusmodifier" value="0" placeholder="0" title="@{skill_electronics_statusmodifier}" readonly /> </div>
|
|
|
|
<div class="table-cell">
|
|
<select class="attributedropdown" name="attr_skill_electronics_attribute" value="display_logic" title="@{skill_electronics_attribute}">
|
|
<option value="display_body" data-i18n="body">KON</option>
|
|
<option value="display_agility" data-i18n="agility">GES</option>
|
|
<option value="display_reaction" data-i18n="reaction">REA</option>
|
|
<option value="display_strength" data-i18n="strength">STÄ</option>
|
|
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
|
<option value="display_logic" data-i18n="logic" selected>LOG</option>
|
|
<option value="display_intuition" data-i18n="intuition" >INT</option>
|
|
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
|
</select>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="smallinput last" type="number" name="attr_skill_electronics_total" value="0" placeholder="0" readonly/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{dicepool=[[@{skill_electronics_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_electronics_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
|
|
</div>
|
|
<div class="table-cell-skill-spec pd--left">
|
|
<input class="toggle-hide-electronics-spec" name="attr_skill_electronics_spec_visibility" type="checkbox" value="1"/>
|
|
<input class="input-electronics-spec" type="text" name="attr_skill_electronics_spec" title="@{skill_electronics_spec}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_electronics_total_spec" value="" placeholder="0" readonly/>
|
|
</div>
|
|
<div class="table-cell">
|
|
|
|
<input class="toggle-hide" name="attr_skill_electronics_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-electronics-spec"></span>
|
|
<span class="invisible-electronics-spec">
|
|
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{specialisation=@{skill_electronics_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_electronics_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
|
|
</div>
|
|
<div class="table-cell-skill-exp pd--left">
|
|
<input class="toggle-hide-electronics-exp" name="attr_skill_electronics_exp_visibility" type="checkbox" value="1"/>
|
|
<input class="input-electronics-exp" type="text" name="attr_skill_electronics_exp" title="@{skill_electronics_exp}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_electronics_total_exp" value="" placeholder="0" readonly/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_electronics_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-electronics-exp"></span>
|
|
<span class="invisible-electronics-exp">
|
|
<button class="iconbutton" type="roll" name="roll_skill_electronics_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_electronics_attribute}}}}{{secondattribute=^{skill_electronics}}}{{expertise=@{skill_electronics_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_electronics_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
|
|
</div>
|
|
</div><!--End of skill-->
|
|
<!--engineering-->
|
|
<input class="toggle-hide-skill" name="attr_riggerskill_engineering_hide" type="checkbox" value="1"/>
|
|
<div class="table-row-skill skill">
|
|
<div class="table-cell-skill-name">
|
|
<input class="skillfilter eye" name="attr_riggerskill_engineering_hide" type="checkbox" value="1"/>
|
|
<span class="red" data-i18n="skill_engineering">engineering</span>
|
|
</div>
|
|
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_engineering_base" value="-1" placeholder="-1" title="@{skill_engineering_base}" min="-1" /></div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_modifier" value="0" placeholder="0" title="@{skill_engineering_modifier}" /> </div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_engineering_statusmodifier" value="0" placeholder="0" title="@{skill_engineering_statusmodifier}" readonly /> </div>
|
|
|
|
<div class="table-cell">
|
|
<select class="attributedropdown" name="attr_skill_engineering_attribute" value="display_logic" title="@{skill_engineering_attribute}">
|
|
<option value="display_body" data-i18n="body">KON</option>
|
|
<option value="display_agility" data-i18n="agility">GES</option>
|
|
<option value="display_reaction" data-i18n="reaction">REA</option>
|
|
<option value="display_strength" data-i18n="strength">STÄ</option>
|
|
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
|
<option value="display_logic" data-i18n="logic" selected>LOG</option>
|
|
<option value="display_intuition" data-i18n="intuition" >INT</option>
|
|
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
|
</select>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="smallinput last" type="number" name="attr_skill_engineering_total" value="0" placeholder="0" readonly/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{dicepool=[[@{skill_engineering_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_engineering_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
|
|
</div>
|
|
<div class="table-cell-skill-spec pd--left">
|
|
<input class="toggle-hide-engineering-spec" name="attr_skill_engineering_spec_visibility" type="checkbox" value="1"/>
|
|
<input class="input-engineering-spec" type="text" name="attr_skill_engineering_spec" title="@{skill_engineering_spec}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_engineering_total_spec" value="" placeholder="0" readonly/>
|
|
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_engineering_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-engineering-spec"></span>
|
|
<span class="invisible-engineering-spec">
|
|
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{specialisation=@{skill_engineering_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_engineering_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
|
|
</div>
|
|
<div class="table-cell-skill-exp pd--left">
|
|
<input class="toggle-hide-engineering-exp" name="attr_skill_engineering_exp_visibility" type="checkbox" value="1"/>
|
|
<input class="input-engineering-exp" type="text" name="attr_skill_engineering_exp" title="@{skill_engineering_exp}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_engineering_total_exp" value="" placeholder="0" readonly/>
|
|
</div>
|
|
|
|
|
|
<div class="table-cell">
|
|
|
|
<input class="toggle-hide" name="attr_skill_engineering_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-engineering-exp"></span>
|
|
<span class="invisible-engineering-exp">
|
|
<button class="iconbutton" type="roll" name="roll_skill_engineering_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_engineering_attribute}}}}{{secondattribute=^{skill_engineering}}}{{expertise=@{skill_engineering_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_engineering_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
|
|
</div>
|
|
</div><!--End of skill-->
|
|
<!--piloting-->
|
|
<input class="toggle-hide-skill" name="attr_riggerskill_piloting_hide" type="checkbox" value="1"/>
|
|
<div class="table-row-skill skill">
|
|
<div class="table-cell-skill-name">
|
|
<input class="skillfilter eye" name="attr_riggerskill_piloting_hide" type="checkbox" value="1"/>
|
|
<span class="red" data-i18n="skill_piloting">piloting</span>
|
|
</div>
|
|
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_piloting_base" value="-1" placeholder="-1" title="@{skill_piloting_base}" min="-1" /></div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_piloting_modifier" value="0" placeholder="0" title="@{skill_piloting_modifier}" /> </div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_piloting_statusmodifier" value="0" placeholder="0" title="@{skill_piloting_statusmodifier}" readonly /> </div>
|
|
|
|
<div class="table-cell">
|
|
<select class="attributedropdown" name="attr_skill_piloting_attribute" value="display_reaction" title="@{skill_piloting_attribute}">
|
|
<option value="display_body" data-i18n="body">KON</option>
|
|
<option value="display_agility" data-i18n="agility">GES</option>
|
|
<option value="display_reaction" data-i18n="reaction" selected>REA</option>
|
|
<option value="display_strength" data-i18n="strength">STÄ</option>
|
|
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
|
<option value="display_logic" data-i18n="logic">LOG</option>
|
|
<option value="display_intuition" data-i18n="intuition" >INT</option>
|
|
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
|
</select>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="smallinput last" type="number" name="attr_skill_piloting_total" value="0" placeholder="0" readonly/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_wilddie_toggle" type="checkbox" value="1"/>
|
|
<button class="iconbutton" type="roll" name="roll_skill_piloting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{dicepool=[[@{skill_piloting_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
</button>
|
|
</div>
|
|
<div class="table-cell-skill-spec pd--left">
|
|
<input class="toggle-hide-piloting-spec" name="attr_skill_piloting_spec_visibility" type="checkbox" value="1"/>
|
|
<input class="input-piloting-spec" type="text" name="attr_skill_piloting_spec" title="@{skill_piloting_spec}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_piloting_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_piloting_total_spec" value="" placeholder="0" readonly/>
|
|
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_piloting_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-piloting-spec"></span>
|
|
<span class="invisible-piloting-spec">
|
|
<button class="iconbutton" type="roll" name="roll_skill_piloting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{specialisation=@{skill_piloting_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_piloting_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
</div>
|
|
<div class="table-cell-skill-exp pd--left">
|
|
<input class="toggle-hide-piloting-exp" name="attr_skill_piloting_exp_visibility" type="checkbox" value="1"/>
|
|
<input class="input-piloting-exp" type="text" name="attr_skill_piloting_exp" title="@{skill_piloting_exp}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_piloting_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_piloting_total_exp" value="" placeholder="0" readonly/>
|
|
</div>
|
|
|
|
|
|
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_piloting_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-piloting-exp"></span>
|
|
<span class="invisible-piloting-exp">
|
|
<button class="iconbutton" type="roll" name="roll_skill_piloting_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{expertise=@{skill_piloting_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_piloting_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
</div>
|
|
</div><!--End of skill-->
|
|
<!--perception-->
|
|
<input class="toggle-hide-skill" name="attr_riggerskill_perception_hide" type="checkbox" value="1"/>
|
|
<div class="table-row-skill skill">
|
|
<div class="table-cell-skill-name">
|
|
<input class="skillfilter eye" name="attr_riggerskill_perception_hide" type="checkbox" value="1"/>
|
|
<span class="red" data-i18n="skill_perception">perception</span>
|
|
</div>
|
|
<div class="table-cell"><input class="smallinput first" type="number" name="attr_skill_perception_base" value="-1" placeholder="-1" title="@{skill_perception_base}" min="-1" /></div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_modifier" value="0" placeholder="0" title="@{skill_perception_modifier}" /> </div>
|
|
<div class="table-cell"><input class="smallinput" type="number" name="attr_skill_perception_statusmodifier" value="0" placeholder="0" title="@{skill_perception_statusmodifier}" readonly /> </div>
|
|
|
|
<div class="table-cell">
|
|
<select class="attributedropdown" name="attr_skill_perception_attribute" value="display_intuition" title="@{skill_perception_attribute}">
|
|
<option value="display_body" data-i18n="body">KON</option>
|
|
<option value="display_agility" data-i18n="agility">GES</option>
|
|
<option value="display_reaction" data-i18n="reaction">REA</option>
|
|
<option value="display_strength" data-i18n="strength">STÄ</option>
|
|
<option value="display_willpower" data-i18n="willpower">WIL</option>
|
|
<option value="display_logic" data-i18n="logic">LOG</option>
|
|
<option value="display_intuition" data-i18n="intuition" selected>INT</option>
|
|
<option value="display_charisma" data-i18n="charisma">CHA</option>
|
|
</select>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="smallinput last" type="number" name="attr_skill_perception_total" value="0" placeholder="0" readonly/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_wilddie_toggle" type="checkbox" value="1"/>
|
|
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{secondattribute=^{skill_perception}}}{{dicepool=[[@{skill_perception_total} [Skill+Attribute+Modifier]+@{use_wounds} [Wounds] +@{sustain_malus} [Sunstain] +@{allmod}+@{mod_roll}[Test-Modifier]]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_perception_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
</button>
|
|
</div>
|
|
<div class="table-cell-skill-spec pd--left">
|
|
<input class="toggle-hide-perception-spec" name="attr_skill_perception_spec_visibility" type="checkbox" value="1"/>
|
|
<input class="input-perception-spec" type="text" name="attr_skill_perception_spec" title="@{skill_perception_spec}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_perception_total_spec" value="" placeholder="0" readonly/>
|
|
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_perception_spec_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-perception-spec"></span>
|
|
<span class="invisible-perception-spec">
|
|
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{seperceptiondattribute=^{skill_perception}}}{{specialisation=@{skill_perception_spec}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_perception_total}+2+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
</div>
|
|
<div class="table-cell-skill-exp pd--left">
|
|
<input class="toggle-hide-perception-exp" name="attr_skill_perception_exp_visibility" type="checkbox" value="1"/>
|
|
<input class="input-perception-exp" type="text" name="attr_skill_perception_exp" title="@{skill_perception_exp}"/>
|
|
</div>
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<input class="smallinput last" type="number" name="attr_skill_perception_total_exp" value="" placeholder="0" readonly/>
|
|
</div>
|
|
|
|
|
|
<div class="table-cell">
|
|
<input class="toggle-hide" name="attr_skill_perception_exp_roll_visibility" type="checkbox" value="1"/>
|
|
<span class="visible-perception-exp"></span>
|
|
<span class="invisible-perception-exp">
|
|
<button class="iconbutton" type="roll" name="roll_skill_perception_total" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_perception_attribute}}}}{{seperceptiondattribute=^{skill_perception}}}{{expertise=@{skill_perception_exp}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_perception_total}+3+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod})"}); %>">
|
|
|
|
</button>
|
|
</span>
|
|
|
|
</div>
|
|
</div><!--End of skill-->
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
</div>
|
|
<input class="toggle-hide" name="attr_rigging_section_hide_actions" type="checkbox" value="1" checked/>
|
|
<div class="togglesection">
|
|
<div class="sectionheader">
|
|
<label>
|
|
<input class="toggle-hide" name="attr_vehicles_hide" type="checkbox" value="1" checked/>
|
|
<h4><span data-i18n="vehicles">Rigging-vehicles</span></h4>
|
|
</label>
|
|
</div>
|
|
<input class="toggle-hide" name="attr_vehicles_hide" type="checkbox" value="1" checked />
|
|
<div class="togglesection">
|
|
<div class="innertable mr--left">
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-name"><span class="red" data-i18n="name">Name</span> </div>
|
|
<div class="table-cell-skill-spec pd--left"> <span class="red" data-i18n="vehicles_art">Art</span></div>
|
|
<div class="table-cell pd--left"> <span class="red" data-i18n="vehicles_hand"></span></div>
|
|
<div class="table-cell "> <span class="red" data-i18n="vehicles_vel"></span></div>
|
|
<div class="table-cell"> <span class="red" data-i18n="vehicles_interv"></span></div>
|
|
<div class="table-cell"> <span class="red" data-i18n="vehicles_speedmax"></span></div>
|
|
<div class="table-cell"> <span class="red" data-i18n="vehicles_pilot"></span></div>
|
|
<div class="table-cell"> <span class="red" data-i18n="vehicles_body"></span></div>
|
|
<div class="table-cell"> <span class="red" data-i18n="vehicles_armor"></span></div>
|
|
<div class="table-cell"> <span class="red" data-i18n="vehicles_sensor"></span></div>
|
|
<div class="table-cell"></div>
|
|
<div class="table-cell"></div>
|
|
<div class="table-cell-rolls"></div>
|
|
</div>
|
|
</div>
|
|
<fieldset class="repeating_vehicle">
|
|
<div class="innertable">
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-name"><input class="adeptpowername" type="text" name="attr_vehicle_name" value="" /> </div>
|
|
<div class="table-cell-skill-spec pd--left pd--right"> <input class="input-piloting-spec" type="text" name="attr_vehicle_art" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput first bd--r" type="number" name="attr_vehicle_hand" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_vel" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_interv" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_speedmax" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_pilot" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_body" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput bd--r" type="number" name="attr_vehicle_armor" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput last" type="number" name="attr_vehicle_sensor" value=""/></div>
|
|
<div class="table-cell pd--left pd--right"><input class="toggle-hide-not eye" data-i18n-title="vehicles_show_autosoft" name="attr_vehicle_hideautosoft" type="checkbox" value="1"/></div>
|
|
<div class="table-cell"><input class="toggle-hide-not eye" data-i18n-title="showdescription" name="attr_vehicle_hidefulltext" type="checkbox" value="1"/></div>
|
|
<div class="table-cell-rolls"></div>
|
|
</div>
|
|
</div>
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-spec pd--left pd--right"><span class="red" data-i18n="vehicles_velakt">Akt.Beschl. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_vehicle_velakt" value=""/></div>
|
|
<div class="table-cell">
|
|
<button class="mediumbutton last slim" type="action" name="act_speedup" value="">
|
|
<span class="red pictos" data-i18n-title="vehicles_speedup">7</span><!--forword icon-->
|
|
</button>
|
|
</div>
|
|
<div class="table-cell-adept-spec pd--right"><span class="red" data-i18n="vehicles_speed_long">Akt. Geschw. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_vehicle_speed" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput last" type="number" data-i18n-title="vehicles_speedmoddesc" readonly name="attr_vehicle_speed_mod" value=""/> </div>
|
|
<div class="table-cell-adept-spec pd--right pd--left"><span class="red" data-i18n="mod">mod. </span></div>
|
|
<div class="table-cell pd--right"> <input class="smallinput first last" type="number" name="attr_vehicle_speed_mod_custom" value=""/></div>
|
|
<div class="table-cell pd--left">
|
|
<button class="iconbutton50" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}}}{{handling=[[@{vehicle_hand}]]}}{{velocity=[[@{vehicle_velakt}]]}}{{distance=[[@{vehicle_speed}+ceil(@{vehicle_velakt}/2)]]}}{{speed=[[@{vehicle_speed}]]}}{{dicepool=[[@{skill_piloting_total} [Skill+Attribute+Modifier]+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}-@{vehicle_dmgmod})"}); %>">
|
|
<span class="red" data-i18n="vehicle_handling">handling</span>
|
|
</button>
|
|
</div>
|
|
<div class="table-cell pd--left">
|
|
<button class="iconbutton50" type="roll" name="roll_rigging" value="@{gm_toggle} &{template:roll}{{mainattribute=^{@{skill_piloting_attribute}}}}{{secondattribute=^{skill_piloting}+Console}}{{handling=[[@{vehicle_hand}]]}}{{velocity=[[@{vehicle_velakt}]]}}{{distance=[[@{vehicle_speed}+ceil(@{vehicle_velakt}/2)]]}}{{speed=[[@{vehicle_speed}]]}}{{dicepool=[[@{skill_piloting_total} [Skill+Attribute+Modifier]+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}+@{rigging_control}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{skill_piloting_total}+@{use_wounds}+@{sustain_malus}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}+@{vehicle_speed_mod_custom}+@{rigging_control}-@{vehicle_dmgmod})"}); %>">
|
|
<span class="red" data-i18n="vehicle_rigging">rigging</span>
|
|
</button>
|
|
</div>
|
|
<div class="table-cell-adept-spec pd--right"><span class="red" data-i18n="vehicles_dmg">shaden </span> </div>
|
|
<div class="table-cell"> <input class="smallinput first" type="number" name="attr_vehicle_dmg" value=""/></div>
|
|
<div class="table-cell"> <input class="smallinput last" type="number" data-i18n-title="vehicles_dmgmod" readonly name="attr_vehicle_dmgmod" value=""/> </div>
|
|
|
|
</div>
|
|
<input class="toggle-hide" name="attr_vehicle_hideautosoft" type="checkbox" value="1"/>
|
|
<div class ="togglesection innertable">
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicles_evade">Ausweichen:</span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_evade" value=""/></div>
|
|
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_evade_mod" value=""/></div>
|
|
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicles_evade}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_pilot}+@{vehicle_evade}+@{vehicle_evade_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{vehicle_pilot}+@{vehicle_evade}+@{vehicle_evade_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})"}); %>">
|
|
|
|
</button></div>
|
|
</div>
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicle_clearsight">Clearsight</span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_clearsight" value=""/></div>
|
|
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_clearsight_mod" value=""/></div>
|
|
<div class="table-cell">
|
|
<button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicles_clearsight}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_sensor}+@{vehicle_clearsight}+@{vehicle_clearsight_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{vehicle_sensor}+@{vehicle_clearsight}+@{vehicle_clearsight_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})"}); %>">
|
|
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicle_manoever">Manöver</span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_manoever" value=""/></div>
|
|
<div class="table-cel pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_manoever_mod" value=""/></div>
|
|
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicles_clearsight}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_pilot}+@{vehicle_manoever}+@{vehicle_manoever_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{vehicle_pilot}+@{vehicle_manoever}+@{vehicle_manoever_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})"}); %>">
|
|
|
|
</button>
|
|
</div>
|
|
</div>
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-spec"><span class="red" data-i18n="vehicle_stealth">Tarnkappe</span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_stealth" value=""/></div>
|
|
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_stealth_mod" value=""/></div>
|
|
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicle_stealth}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_pilot}+@{vehicle_stealth}+@{vehicle_stealth_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{vehicle_pilot}+@{vehicle_stealth}+@{vehicle_stealth_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})"}); %>">
|
|
|
|
</button></div>
|
|
</div>
|
|
<div class="table-row">
|
|
<div class="table-cell pd--right"><span class="red" data-i18n="vehicle_weappon1">waffe1</span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon1" value=""/></div>
|
|
<div class="table-cell pd--right"><span class="red" data-i18n="mod">mod. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon1_mod" value=""/></div>
|
|
<div class="table-cell pd--rightc"><span class="red" data-i18n="damage">Schaden </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon1_dmg" value=""/></div>
|
|
<div class="range-textbox-small">
|
|
<select class="damagetypedropdown" name="attr_vehicle_weappon1_dmgtype">
|
|
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
|
|
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
|
|
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
|
|
<option value="unown" data-i18n="unown_shifted">andere</option>
|
|
</select>
|
|
</div>
|
|
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicle_weappon1}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_sensor}+@{vehicle_weappon1}+@{vehicle_weappon1_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{{damage=[[@{vehicle_weappon1_dmg}]]}}{{damagetype=^{@{vehicle_weappon1_dmgtype}}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{vehicle_sensor}+@{vehicle_weappon1}+@{vehicle_weappon1_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})"}); %>">
|
|
|
|
</button></div>
|
|
</div>
|
|
<div class="table-row">
|
|
<div class="table-cell-adept-spec"><span class="red"data-i18n="vehicle_weappon2">waffe2</span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon2" value=""/></div>
|
|
<div class="table-cell pd--right"><span class="red"data-i18n="mod">mod. </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon2_mod" value=""/></div>
|
|
<div class="table-cell pd--right"><span class="red"data-i18n="damage">Schaden </span> </div>
|
|
<div class="table-cell"> <input class="smallinput" type="number" name="attr_vehicle_weappon2_dmg" value=""/></div>
|
|
<div class="range-textbox-small">
|
|
<select class="damagetypedropdown" name="attr_vehicle_weappon2_dmgtype">
|
|
<option value="phys" data-i18n="phys_short_shifted">körperlich</option>
|
|
<option value="stun" data-i18n="stun_short_shifted">geistig</option>
|
|
<option value="shock" data-i18n="shock_short_shifted">geistig(e)</option>
|
|
<option value="unown" data-i18n="unown_shifted">andere</option>
|
|
</select>
|
|
</div>
|
|
<div class="table-cell"><button class="iconbutton" type="roll" name="roll_handling" value="@{gm_toggle} &{template:roll}{{mainattribute=^{vehicle_weappon2}}}{{handling=[[@{vehicle_hand}]]}}{{dicepool=[[@{vehicle_sensor}+@{vehicle_weappon2}+@{vehicle_weappon2_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod}]]}}{damage=[[@{vehicle_weappon2_dmg}]]}}{{damagetype=^{@{vehicle_weappon2_dmgtype}}}}{{wilddieprop=[[@{wilddieprop}d6]]}}<%- include('dicetemplate.ejs', {pool: "(@{vehicle_sensor}+@{vehicle_weappon2}+@{vehicle_weappon2_mod}+@{allmod}+@{mod_roll}@{wilddiemod}-@{vehicle_speed_mod}-@{vehicle_dmgmod})"}); %>">
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</button></div>
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</div>
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</div>
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<input class="toggle-hide" name="attr_vehicle_hidefulltext" type="checkbox" value="1"/>
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<div class ="togglesection">
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<div class="table-row">
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<textarea class="fulltextbox" type="text" name="attr_vehicle_desc" value="" ></textarea>
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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</div> |