mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
436 lines
15 KiB
JSON
436 lines
15 KiB
JSON
{
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"a": "G",
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"acc": "Präz.",
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"accel": "Beschl.",
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"acceleration": "Beschleunigung",
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"acid": "Säure",
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"acidprotection": "Chemische Isolierung",
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"actinggroup": "Schauspielerrei Gruppe",
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"active": "Aktion",
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"aeronauticsmechanic": "Luftfahrtmechanik",
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"age": "Alter",
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"agility": "Geschicklichkeit",
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"alchemy": "Alchemie",
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"ammo": "Munition",
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"animalhandling": "Tierführung",
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"ap": "DK",
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"arcana": "Arkana",
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"archery": "Bogenschießen",
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"armor": "Panzerung",
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"armorer": "Waffenbau",
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"armorrating": "Panzerungswert",
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"arms": "Waffen",
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"artisan": "Handwerk",
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"assensing": "Askennen",
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"astralcombat": "Astralkampf",
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"astralinitiative": "Astrale Initiative",
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"athleticsgroup": "Athletik-Gruppe",
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"attack": "Angriff",
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"attribute": "Attribut",
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"attributearray": "Attributsanordnung",
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"attributes": "Attribute",
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"augmentations": "Bodytech",
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"augs": "Bodytech",
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"automatics": "Schnellfeuerwaffen",
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"automotivemechanic": "Fahrzeugmechanik",
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"awakened": "Erwacht",
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"b": "K",
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"banishing": "Verbannen",
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"base": "Basis",
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"baseslider": "Basisregler",
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"bf": "SM",
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"binding": "Binden",
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"biotechgroup": "Biotech-Gruppe",
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"biotechnology": "Biotechnologie",
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"blades": "Klingenwaffen",
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"body": "Konstitution",
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"bonuses": "Boni",
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"c": "C",
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"character": "Charakter",
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"charisma": "Charisma",
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"chemistry": "Chemie",
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"close": "Schließen",
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"closecombatgroup": "Nahkampf-Gruppe",
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"clubs": "Knüppel",
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"cold": "Kälte",
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"coldprotection": "Thermische Isolierung",
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"combat": "Kampf",
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"combatskill": "Kampffertigkeit",
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"combatskills": "Kampffertigkeiten",
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"combattype": "Kampfstil",
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"compiling": "Kompilieren",
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"complex form": "Komplexe Form",
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"composure": "Selbstbeherschung",
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"computer": "Computer",
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"con": "Überreden",
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"conditionfooter": "Pro 3 volle Kästchen auf einem Zustandsmonitor entsteht ein Verletzungsmodifikator von -1; Diese Modifikatoren sind kumulativ.",
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"conditionmonitor": "Zustandsmonitor",
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"conditionmonitorm": "Zustandsmonitor (M)",
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"conditionmonitormodifiers": "Verletzungsmodifikatoren (K/G): ",
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"conditionmonitorpm": "Zustandsmonitor (K/M)",
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"conditionmonitorps": "Zustandsmonitor (K/G)",
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"conjuring": "Beschwören",
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"conjuringgroup": "Beschwören-Gruppe",
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"connection": "Einfluss",
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"contacts": "Kontakte",
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"copyrightfooter": "Die Topps Company, Inc. besitzt das alleinige Eigentum an den Namen, Logos, Grafiken, Marken, Fotos, Tönen, Audio, Video und/oder jeglichem urheberrechtlich geschützten Material, das in Verbindung mit dem Spiel Shadowrun verwendet wird. Die Topps Company, Inc. hat die Erlaubnis erteilt, solche Namen, Logos, Grafiken, Marken und/oder proprietäre Materialien für Werbe- und Informationszwecke auf ihrer Website zu verwenden, befürwortet sie jedoch nicht und steht in keiner offiziellen Funktion.",
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"core": "Allgemein",
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"corecombatinfo": "Kampfwerte",
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"counterspelling": "Antimagie",
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"crackinggroup": "Cracken-Gruppe",
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"cybercombat": "Matrixkampf",
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"cyberdeck": "Cyberdeck",
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"cybertechnology": "Kybernetik",
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"d6": "w6",
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"dam": "Sch",
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"damage": "Schaden",
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"damagetype": "Kampfschaden",
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"data_processing": "Datenverarbeitung",
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"dataproc": "Datenverarb.",
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"decompiling": "Dekompilieren",
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"default": "Eine Fertigkeit vorgeben",
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"defense": "Verteidigung",
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"defense attribute": "Verteidigungs Attribut",
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"defense matrix attribute": "Verteidigungs Matrixattribut",
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"demolitions": "Sprengstoffe",
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"detection": "Wahrnehmung",
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"device": "Gerät",
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"devicerating": "Gerätestufe",
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"dice": "Würfel",
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"direct": "Direkt",
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"disenchanting": "Entzaubern",
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"disguise": "Verkleiden",
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"diving": "Tauchen",
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"drain": "Entzug",
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"drain-2": "Entzug 2",
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"drone": "Drohne",
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"duration": "Dauer",
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"e": "E",
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"echos": "Echos",
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"edge": "Edge",
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"elec": "Elek.",
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"electricalprotection": "Elektrische Isolierung",
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"electronicsgroup": "Elektronik-Gruppe",
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"electronicwarfare": "elektronische Kriegsführung",
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"emerged": "Emergiert",
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"enchantinggroup": "Verzaubern-Gruppe",
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"engineeringgroup": "Mechanik-Gruppe",
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"escapeartist": "Entfesseln",
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"ess": "Ess",
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"essence": "Essenz",
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"ethnicity": "Ethnie",
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"etiquette": "Gebräuche",
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"exoticmelee": "exotische Nahkampfwaffe",
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"exoticnote": "Exotische Waffen sind nicht mit einer Fertigkeit verbunden, benutze stattdessen das Modifikator Feld um den Würfelpool zu bestimmen.",
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"exoticrange": "Exotische Fernkampfwaffen",
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"extended": "Erweitert",
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"f": "Kraft",
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"fa": "AM",
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"fade": "Schwund",
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"fadevalue": "Schwundwert",
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"fakeid": "Gefälschte SIN",
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"fakeidsrelated": "Gefälschte SINs / Lebenstile / Finanzen / Lizenzen",
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"far": "Weit",
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"favor": "Gefallen",
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"file": "Datei",
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"fire": "Feuer",
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"firearmsgroup": "Feuerwaffen-Gruppe",
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"fireprotection": "Feuerresistenz",
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"firewall": "Firewall",
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"firstaid": "Erste Hilfe",
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"flight": "Fliegen",
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"forgery": "Fälschen",
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"freefall": "Freifall",
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"funds": "Gelder",
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"gear": "Ausr.",
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"gm": "An SL",
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"gm-whisper": "Probe nur für den SL sichtbar",
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"/w GM": "/w SL",
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"grunt": "Scherge",
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"gunnery": "Geschütze",
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"gymnastics": "Akrobatik",
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"hacking": "Hacking",
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"hand": "Handl.",
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"handling": "Handling",
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"handoff": "Handl. (Off-R.)",
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"hardware": "Hardware",
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"health": "Heilung",
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"heavyweapons": "Schwere Waffen",
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"height-u": "Größe",
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"host": "Host",
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"host_rating": "Hoststufe",
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"i": "I",
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"ic": "IC",
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"ic limit": "IC Limit",
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"idslifestylecurrency": "SINs/Lebenstile/Finanzen",
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"illusion": "Illusion",
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"impersonation": "Verkörperung",
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"indirect": "Indirekt",
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"industrialmechanic": "Industriemechanik",
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"influencegroup": "Einfluss-Gruppe",
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"initiate": "Initiant",
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"initiative": "Inititative",
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"initiativedice": "Initiativewürfel",
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"instant": "Sofort",
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"instruction": "Unterricht",
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"intimidation": "Einschüchtern",
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"intrusioncountermeasures": "Gegenmaßnahmen gegen Eindringlinge",
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"intuition": "Intuition",
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"item": "Gegenstand",
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"judge_intentions": "Menschenkenntnis",
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"karma": "Karmapool",
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"know": "Wissen",
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"knowledgeskills": "Wissensfertigkeiten",
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"l": "L",
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"lang": "Sprache",
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"languageskills": "Sprachfertigkeiten",
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"leadership": "Führung",
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"level": "Stufe",
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"licenses": "Lizenzen",
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"lift_carry": "Heben & Tragen",
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"limit": "Limit",
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"limits": "Limits",
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"locksmith": "Schlosser",
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"logic": "Logik",
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"longarms": "Gewehre",
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"los": "BF",
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"los (a)": "BF(f)",
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"loyalty": "Loyalität",
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"m": "M",
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"magic": "Magie",
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"magicalskill": "Magische Fertigkeit",
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"magicalskills": "Magische Fertigkeiten",
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"magicres": "Magie/Resonanz",
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"mana": "Mana",
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"manipulation": "Manipulation",
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"martialarts": "Kampfkünste",
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"matrix": "Matrix",
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"matrixdevice": "Matrixgerät",
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"matrixinitiative": "Matrix Initiative",
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"matrixsoak": "Matrixschaden Widerstand",
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"medicine": "Medizin",
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"melee": "Nahkampf",
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"memory": "Erinnerungsvermögen",
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"mental": "Geistig",
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"mental_limit": "Geistiges Limit",
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"mentallimit": "Geistiges Limit:",
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"metamagic": "Metamagie",
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"metatype": "Metatyp",
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"misc": "Sonstiges",
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"model": "Modell",
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"modeoptions": "Feuermodi",
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"modes": "Modi",
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"modifications": "Modifikationen",
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"modifier": "Mod.",
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"modifierdice": "Würfelmodifikatoren",
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"modifiers": "Modifikatoren",
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"movement": "Bewegungsraten",
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"mundane": "Mundan",
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"n": "N",
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"name": "Name",
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"namealias": "Name/Straßenname",
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"nauticalmechanic": "Seefahrtsmechanik",
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"navigation": "Navigation",
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"near": "Nah",
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"negotiation": "Verhandlung",
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"none": "Keine",
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"notes": "Notizen",
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"notoriety": "Schlechter Ruf",
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"nuyen": "Nuyen",
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"options": "Optionen",
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"other": "Andere",
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"outdoorsgroup": "Natur-Gruppe",
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"overflow": "Überzählig",
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"overflowmodifier": "Überzählig Modifikator",
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"p": "P",
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"high pain tolerance": "Hohe Schmerztoleranz",
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"low pain tolerance": "Niedrige Schmerztoleranz",
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"damage compensators": "Schadenskompensatoren (K/G)",
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"paintolerance": "Schmerztolereanz",
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"palming": "Fingerfertigkeit",
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"pc": "PC",
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"perception": "Wahrnehmung",
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"performance": "Vorführung",
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"permanent": "Permanent",
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"persona": "Persona",
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"personal": "Personen Daten",
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"physical": "Physisch",
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"physical_limit": "Physisches Limit",
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"physicalbonus": "Physischer Bonus",
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"physicaldamagetrack": "Körperlicher Schaden",
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"physicallimit": "Physisches Limit:",
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"physicalskills": "Körperliche Fertigkeiten",
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"pilot": "Pilot",
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"pilotaerospace": "Raumfahrzeuge",
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"pilotaircraft": "Flugzeuge",
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"pilotexoticvehicle": "Exotische Fahrzeuge",
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"pilotgroundcraft": "Bodenfahrzeuge",
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"pilotwalker": "Läufer",
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"pilotwatercraft": "Wasserfahrzeuge",
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"pistols": "Pistolen",
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"player": "Spieler",
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"plot": "Plot",
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"power": "Kraft",
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"powers": "Kräfte",
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"pr": "Professionalität",
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"preps": "Erzeug..",
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"primary": "Aktiv",
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"primaryarmor": "Aktive Panzerung",
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"primarylifestyle": "Aktueller Lebenstil",
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"primarymeleeweapon": "Aktive Nahkampfwaffe",
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"primaryrangedweapon": "Aktive Fernkampfwaffe",
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"programs": "Programme",
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"projectileweapons": "Projektilwaffen",
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"public": "Öffentlich",
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"publicawareness": "Prominenz",
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"qualities": "Vor/Nachteile",
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"quality": "Qualität",
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"quantity": "Anzahl",
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"r": "R",
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"radi": "Strah.",
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"radiationprotection": "Strahlungsschutz",
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"range": "RW",
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"ranged": "Fernkampf",
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"rating": "Stufe",
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"ratingmodifier": "Stufenmodifikator",
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"rc": "RK",
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"reach": "Reichweite",
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"reaction": "Reaktion",
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"recoil": "RK",
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"registering": "Registrieren",
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"relatedlifestyle": "zugehöriger Lebensstil",
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"resonance": "Resonanz",
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"resonanceskills": "Resonanz-Fertigkeiten",
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"rituals": "Rituale",
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"ritualspellcasting": "Ritualzauberei",
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"rtg": "St.",
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"running": "Laufen",
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"s": "S",
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"sa": "HM",
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"seat": "Sitze",
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"self": "Selbst",
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"sensor": "Sensor",
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"sex": "Geschlecht",
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"shadowamps": "Schatten Amps",
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"sheetdescription": "Wähle den Standard Bogen aus.",
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"sheetselect": "Bogenauswahl",
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"sheettype": "Bogenart",
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"skill": "Fertigkeit",
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"skills": "Fertigkeiten",
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"sleaze": "Schleicher",
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"sneaking": "Schleichen",
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"soak": "Widerstand",
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"social": "Sozial",
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"social_limit": "Soziales Limit",
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"sociallimit": "Soziales Limit:",
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"socialskills": "Soziale Fertigkeiten",
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"software": "Software",
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"sorcery": "Hexerei",
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"sorcerygroup": "Hexerei-Gruppe",
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"special": "Speziell",
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"specialization": "Spezialisierung",
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"speed": "Geschw.",
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"speedoff": "Geschw. (Off-R.)",
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"spellcasting": "Spruchzauberei",
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"category": "Kategorie",
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"spells": "Zauber",
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"sprite": "Sprite",
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"ss": "EM",
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"stealthgroup": "Heimlichkeit-Gruppe",
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"streetcred": "Straßenruf",
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"strength": "Stärke",
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"stun": "Geistig",
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"stunbonus": "Geistiger Bonus",
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"stundamagetrack": "Geistiger Schaden",
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"style": "Stil",
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"submersion": "Untertauchen",
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"summoning": "Herbeirufen",
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"survival": "Überleben",
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"sustained": "Aufrechterhalten",
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"swimming": "Schwimmen",
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"t": "B",
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"t (a)": "B (F)",
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"target": "Ziel",
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"taskinggroup": "Tasken-Gruppe",
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"technicalskills": "Technische Fertigkeiten",
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"technique": "Technik",
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"temp": "Temp",
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"temporarymodifiers": "Temporäre Modifikatoren",
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"throwingweapons": "Wurfwafffen",
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"topps": "Die Topps Company, Inc. besitzt das alleinige Eigentum an den Namen, Logos, Grafiken, Marken, Fotos, Tönen, Audio, Video und/oder jeglichem urheberrechtlich geschützten Material, das in Verbindung mit dem Spiel Shadowrun verwendet wird. Die Topps Company, Inc. hat die Erlaubnis erteilt, solche Namen, Logos, Grafiken, Marken und/oder proprietäre Materialien für Werbe- und Informationszwecke auf ihrer Website zu verwenden, befürwortet sie jedoch nicht und steht in keiner offiziellen Funktion.",
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"total": "Gesamt",
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"totalkarma": "Gesamtkarma",
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"tracking": "Spuren lesen",
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"type": "Typ",
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"unarmedcombat": "Waffenloser Kampf",
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"vehicle": "Fahrzeug",
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"vehicleskills": "Fahrzeug Fertigkeiten",
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"vehicleweapons": "Fahrzeugwaffen",
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"w": "W",
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"weakness": "Schwäche",
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"weapon": "Waffe",
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"weapons": "Waffen",
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"weight": "Gewicht",
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"whisper": "Flüstern",
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"whisperdescription": "Die Standardeinstellung für Würfeln auf öffentlich oder GM wechseln.",
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"willpower": "Willenskraft",
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"wounds": "Wunden",
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"cancel": "Abbrechen",
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"next": "Weiter",
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"back": "Zurück",
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"import": "Importiere",
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"importer": "Importierer",
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"importecharacter": "Charackter importieren",
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"apply": "Anwenden",
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"importertext": "Ihr könnt als .json gespeicherte Charaktere aus Chummer importieren. Der Spielbesitzer muss dazu ein beliebiges Kompendium laden. (Jedes funktioniert da der Charaktermancer simpelerweise ein geladenes Kompendium voraussetzt)",
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"character name": "Charackter Name",
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"player name": "Spieler Name",
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"walk modifier": "Gehrate",
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"run modifier": "Laufrate",
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"movement modifier": "Bewegungsmodifikator",
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"preperations": "Erzeugnisse",
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"force": "Kraft",
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"potency": "Wirksamkeit",
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"trigger": "Auslöser",
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"command": "Kommando",
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"contact": "Kontakt",
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"time": "Zeit",
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"adeptpowers": "KI-Adepten Kräfte und andere Fähigkeiten",
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"whisper rolls to gm": "Flüstere Würfe an den SL",
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"handling base": "Handling Basis",
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"handling temp": "Handling Temp",
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"handling modifier": "Handling Mod",
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"vehicle name": "Fahrzeugname",
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"acceleration base": "Beschleunigung Basis",
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"acceleration temp": "Beschleunigung Temp",
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"acceleration modifier": "Beschleunigung Mod",
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"speed base": "Geschwindigkeit Basis",
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"speed temp": "Geschwindigkeit Temp",
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"speed modifier": "Geschwindigkeit Mod",
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"pilot base": "Pilot Basis",
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"pilot temp": "Pilot Temp",
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"pilot modifier": "Pilot Mod",
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"body base": "Rumpf Basis",
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"body temp": "Rumpf Temp",
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"body modifier": "Rumpf Mod",
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"armor base": "Panzerung Basis",
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"armor temp": "Panzerung Temp",
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"armor modifier": "Panzerung Mod",
|
|
"sensor base": "Sensor Basis",
|
|
"sensor temp": "Sensor Temp",
|
|
"sensor modifier": "Sensor Mod",
|
|
"handling_off": "Handling (Off-Road)",
|
|
"mod": "Mod.",
|
|
"artificing": "Fokusherstellung",
|
|
"living persona": "Lebende Persona",
|
|
"running silent": "Schleichfahrt",
|
|
"running silent switch": "Schleichfahrt An/Aus",
|
|
"mode": "Modus",
|
|
"augmented reality switch": "Argumentierte Realität An/Aus",
|
|
"virtual reality cold switch": "Virtuelle Realität (Kalt) An/Aus",
|
|
"virtual reality hot switch": "Virtuelle Realität (Heiß) An/Aus",
|
|
"ar": "AR",
|
|
"vr (cold)": "VR (Kalt)",
|
|
"vr (hot)": "VR (Heiß)",
|
|
"toggle on temporary bonus": "Temporäre Boni einbeziehen"
|
|
} |