Files
roll20-character-sheets/Shadowrun3e/translations/zh.json
T
roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

960 lines
32 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{
"general-info": "General Information",
"name": "姓名",
"sheet-type": "角色卡類型",
"character": "角色",
"npc": "NPC",
"cyberarm": "Cyberarm",
"critter": "Critter",
"spirit": "Spirit",
"drone": "無人機",
"vehicle": "載具",
"matrix": "矩陣",
"frame": "框架",
"import": "匯入",
"export": "Export",
"metatype": "MetaType",
"human": "人類",
"dwarf": "矮人",
"efl": "Elf",
"ork": "Ork",
"troll": "Troll",
"age": "Age:",
"height": "身高",
"weight": "體重",
"winner": "Winner",
"carrying": "Carrying",
"in-stash": "In Stash",
"spirit-type": "Spirit Type",
"watcher": "Watcher",
"ultrasound": "Ultrasound",
"cybernetic": "cybernetic",
"air-elemental": "Air Elemental",
"water-elemental": "Water Elemental",
"earth-elemental": "Earth Elemental",
"fire-elemental": "Fire Elemental",
"city-spirit": "City Spirit",
"field-spirit": "Field Spirit",
"hearth-spirit": "Hearth Spirit",
"desert-spirit": "Desert Spirit",
"forest-spirit": "Forest Spirit",
"mountain-spirit": "Mountain Spirit",
"prairie-spirit": "Prairie Spirit",
"mist-spirit": "Mist Spirit",
"storm-spirit": "Storm Spirit",
"wind-spirit": "Wind Spirit",
"lake-spirit": "Lake Spirit",
"river-spirit": "River Spirit",
"sea-spirit": "Sea Spirit",
"gnome": "地侏",
"manitous": "Manitous",
"salamander": "Salamander",
"sylph": "Sylphs",
"ancestor": "Ancestor",
"force": "強度",
"attributes": "屬謝",
"skills": "   Skills   ",
"magic": "魔法",
"adept": "熟練",
"decking": "Decking",
"gear": "配備",
"mode": "模式",
"resist-explosive": "Resist Explosive",
"direction": "Direction",
"meters-away": "Meter Away",
"power-reduced-by-1-each": "Power Reduced by 1 Each",
"reduce-by": "Reduce by",
"rigger": "Rigger",
"combat": "戰鬥",
"cyberware": "cyberware",
"contacts-lifesytle": "Contacts/Lifestyle",
"karma": "業力",
"powers": "能力",
"condition-monitor": "狀態條",
"uninjured": "Uninjured",
"moderate-stun": "Moderate Stun",
"unconscious": "昏迷",
"stun": "暈眩",
"physical": "物理",
"wound-level": "Wound Level",
"light-wound": "Light Wound",
"moderate-wound": "Moderate Wound",
"serious-wound": "Serious Wound",
"deadly-wound": "Deadly Wound",
"dice-pools": "Dice Pools",
"maxiumum-abreviation": "上限",
"used": "使用",
"uses": "使用",
"item-test": "Equipment Test",
"combat-pool": " Combat Pool",
"combat-pool-dice": "Combat Pool Dice",
"combat-pool-used": "Combat Pool Used",
"spell-pool": "Spell Pool",
"hacking-pool": "Hacking Pool",
"control-pool": "Control Pool",
"astral-pool": " Astral Pool",
"task-pool": " Task Pool",
"spell-pool-dice": "Spell Pool",
"spell-pool-dice-for-drain": "Spell Pool Dice for Drain",
"hacking-pool-dice": "Hacking Pool",
"control-pool-dice": "Control Pool",
"astral-pool-dice": " Astral Pool",
"task-pool-dice": " Task Pool Dice",
"physical-damage-overflow": "Physical Damage Overflow",
"damage-reduced-by": "Damage Reduced by",
"initiative-natural": "Init Nat.",
"initiative-augmented": "Init. Aug.",
"initiative-physical": "Init. Phy.",
"initiative-astral": "Init. Astr. ",
"end-turn": "End Turn",
"body-abbreviation": "體質",
"quickness-abbreviation": "Q",
"strength-abbreviation": "力量",
"charisma-abbreviation": "魅力",
"intelligence-abbreviation": "Intel.",
"willpower-abbreviation": "生命值",
"reaction-abbreviation": "反應",
"combat-conditions": "Combat conditions",
"ranged-modifiers": "Ranged Modifiers",
"melee-modifiers": "Melee Modifiers",
"rounds-fired": "Rounds Fired",
"dodge": "閃避",
"ballistic": "Ballistic: ",
"impact": "衝撃: ",
"show-manual-gunnery": "Show Manual Gunnery",
"hide-manual-gunnery": "Hide Manual Gunnery",
"visibility": "Visibility",
"vision-enhacement": "Vision Enhacement",
"target-cover": "Target Cover",
"movement": "移動",
"dual-wield": "雙持",
"called-shot": "Called Shot",
"aim-actions": "Aim Actions",
"melee-foes": "Melee Foes",
"melee-friends": "Melee Friends",
"targets": "目標",
"position": "Puesto",
"miscellaneous-modifiers": "Misc Modifiers",
"normal": "正常",
"full-dark": "Full Dark",
"partial-light": "Partail Light",
"minimal-light": "Minimal Light",
"glare": "Glare",
"mist": "Mist",
"light-smoke-rain": "Light Smoke/Rain",
"heavy-smoke-rain": "Heavy Smoke/Rain",
"thermal-smoke": "Thermal Smoke",
"none": "無",
"low-light": "LowLight",
"thermal": "Thermal",
"partial": "Partial",
"blind-fire": "Blind Fire",
"not-moving": "Not Moving",
"walk": "行走",
"walk-difficult-ground": "walk (difficult ground)",
"run": "奔跑",
"run-difficult-ground": "run (difficult ground)",
"superior-position": "Superior Position",
"target-prone": "Target Prone",
"relative-motion": "Relative Motion",
"relative-speed": "Relative Speed",
"maneuver-score": "Maneuver Score",
"vehicle-damage": "Vehicle Damage",
"Weapon-mount": "Weapon Mount",
"terrain": "Terrain",
"target-type": "Target Type",
"towards": "Towards",
"away": "Away",
"utility-test": "Utility Test",
"attacker-greater": "Attacker Greaty by 10",
"target-greater": "Target Greater by 10",
"light-damage-abbreviation": "邏輯",
"moderate-damage-abbreviation": "移動力",
"serious-damage-abbreviation": "力量",
"unmounted": "Unmounted",
"mounted": "mounted",
"restricted": "Restricted",
"tight": "Tight",
"combat-zone": "Combat Zone",
"metahuman-sized": "Metahuman sized",
"small-critter": "Small critter",
"large-critter": "Large critter",
"small-drone": "Small drone",
"motorcyle": "Motorcyle",
"automobile": "Automobile",
"limo-Light-truck": "Limo/Light Truck",
"heavy-truck-trailer": "Heavy Truck/Trailer",
"boat": "小船",
"yacht": "Yacht",
"freighter-tanker": "Freighter/Tanker",
"ultralight-glider": "Ultralight glider",
"fixed-wing": "Fixed Wing",
"commerical-airliner": "Commerical Airliner",
"helicopter": "Helicopter",
"zepplin-blimp": "Zepplin/Blimp",
"lav": "LAV/T-bird",
"military-ground-vehicle": "Military Ground Vehicle",
"attribute": "屬性",
"base": "基礎",
"mods": "Mods",
"final": "Final",
"body": "體",
"body-test-natural": "Body Test without augmentation",
"body-test-aug": "Body Test with augmentation",
"quickness": "Quickness",
"quickness-test-natural": "Quickness Test witht augmentation",
"strength": "體",
"strength-test-natural": "Strength Test with augmentation",
"charisma": "魅力",
"charisma-test-natural": "Charisma Test with augmentation",
"intelligence": "智力",
"intelligence-test-natural": "Intelligence Test with augmentation",
"willpower": "意志",
"willpower-test-natural": "Willpower Test with augmentation",
"essence": "精華",
"essence-test": "Essence Test",
"magic-test": "Magic Test",
"level": "等級",
"perception": "偵查",
"perception-test": "Perception Test",
"reach": "觸及",
"attacks": "攻擊",
"deadly-damage-abbreviation": "D",
"light-stun-abbreviation": "L(s)",
"moderate-stun-abbreviation": "M(s)",
"serious-stun-abbreviation": "S(s)",
"deadly-stun-abbreviation": "D(s)",
"reaction-init-speed": "Reaction, Init & Speed",
"natural": "天生護甲",
"reaction": "反應",
"initiative": "主動性",
"astral": "Astral",
"walking-rate": "Walking Rate",
"meters-per-combat-turn": "meters per combat turn",
"running-rate": "Running Rate",
"pool": "Pool",
"calculated": "Calculated",
"spell": "呪文",
"hacking": "駭入",
"control": " Control",
"task": "Task",
"karma-pool": "Karma Pool",
"good-karma": "Good Karma",
"professional-rating": "專業等級",
"skills-edges-flaws": "Skills/Edges/Flaws",
"rating": "數值",
"roll": "擲骰",
"type": "類型",
"stacked": "Stacked",
"sustained": "維持",
"max": "最大值",
"defense": "防禦",
"spells": "法術",
"spell-defense": "Spell Defense",
"sorcery": "巫術",
"conjuring": "咒術",
"conjuring-dice-for-drain": "Conjuring Dice for Drain",
"misc-modifiers": "Misc. Modifiers",
"modifiers": "調整值",
"defend": "Defend: ",
"dispell": "Dispell: ",
"summon": "召喚",
"banish": "Banish",
"spells-stacked": "Spells Stacked",
"spells-sustained": "Spells Sustained",
"resist-banish": "Resist Banish: ",
"resist-spell": "Resist Spell",
"astral-state-combat": "Astral State and Combat",
"magic-skills-configuration": "Magic Skills and Configuration",
"adept-powers": "Adept Powers",
"astral-perception": "Astral Perception",
"astral-projection": "Astral Projection",
"astral-reaction": "Astral Reaction",
"astral-initiative": "星界主動性",
"astral-combat": "星界戰鬥",
"weapon-focus": "Weapon Focus",
"enabled": "啟用",
"mage": "Mage",
"shaman": "Shaman",
"aspected-mage": "Aspected Mage",
"sorcer": "妖術",
"specialize": "Specialize",
"spellcasting": "施法",
"dispelling": "Dispelling",
"ritual-magic": "Ritual Magic",
"summoning": "召喚術",
"banishing": "驅逐",
"controlling": "Controlling",
"aura-reading": "Aura Reading",
"auras": "Auras",
"signatures": "Signatures",
"drain": "耗竭",
"enchanting": "Enchanting",
"divining": "Divining",
"centering": "Centering",
"creative-skill": "Creative Skill",
"power": "能力",
"cost": "COST",
"activate": "Activate",
"notes": "備註",
"improved-reflexes": "Improved Reflexes: ",
"body-boost": "Body Boost: ",
"strength-boost": "Strength Boost: ",
"agility-boost": "Agility Boost: ",
"pain-resistance": "Pain Resistance: ",
"category": "類別",
"specialization-abbreviation": "Spec.",
"foci": "Foci",
"expendable-abbreviation": "經驗值.",
"range": "距離",
"target": "目標",
"damage-abbreviation": "傷害",
"durration-abbreviation": "Dur.",
"drain-damage": "Drain Damage",
"description": "描述",
"health": "生命",
"detection": "偵測",
"illusion": "幻象",
"elemental": "Elemental",
"telekinetic": "Telekinetic",
"transformation": "異形化",
"mana": "法力",
"line-of-sight-acronym": "LoS",
"area-of-effect-acronym": "AoE",
"touch": "接觸",
"casting-test": "Casting Test",
"target-number": "目標值",
"light": "光",
"medium": "媒體",
"serious": "Serious",
"deadly": "致命",
"light-stun": "Light Stun",
"medium-stun": "Medium Stun",
"serious-stun": "Serious Stun",
"deadly-stun": "Deadly Stun",
"instant-abbreviation": "直覺",
"sustained-abbreviation": "力量",
"permanent-abbreviation": "正面",
"damage-level": "Damage Lvl",
"damage-level-add-1": "Damage +1",
"damage-level-add-2": "Damage +2",
"damage-level-subtract-1": "Damage -1",
"damage-level-subtract-2": "Damage -2",
"quantity": "數量",
"expendable": "Expendable",
"reusable": "Reusable",
"power-focus": "Power Focus",
"spirit-focus": "Spirit Focus",
"fire": "火焰",
"water": "水",
"earth": "土",
"air": "風",
"city-sprit": "City Spirit",
"field-sprit": "Field Spirit",
"hearth-sprit": "Hearth Spirit",
"desert-sprit": "Desert Spirit",
"forest-sprit": "Forest Spirit",
"mountain-sprit": "Mountain Spirit",
"prairie-sprit": "Prairie Spirit",
"mist-sprit": "Mist Spirit",
"storm-sprit": "Storm Spirit",
"wind-sprit": "Wind Spirit",
"lake-sprit": "Lake Spirit",
"river-sprit": "River Spirit",
"sea-sprit": "Sea Spirit",
"sylphs": "Sylphs",
"equip": "装備",
"skill": "機能",
"conceal": "Conceal",
"damage": "Dmg.",
"plus-dice-abbreviation": "+骰子",
"plus-target-number-abberviation": "+TN",
"attack": "攻擊性",
"edged": "Edged",
"club": "Club",
"pole-arm": "Pole Arm",
"whip": "Whip",
"initiate-grade": "Initiate Grade",
"metamagic": "超魔",
"geas-type": "Geas Type",
"geas-notes": "Geas Notes",
"totem": "圖騰",
"environment": "環境",
"advantages": "Advantages",
"disadvantages": "Disadvantages",
"spirit-name": "Spirit Name",
"fetish": "Fetish",
"summon-spirit": "summon spirit",
"banish-spirit": "banish spirit",
"cyberdecks-and-utilities": "Cyberdecks and Utilities",
"smart-frames-and-agents": "Smart Frames and Agents",
"cyber-combat": "Cyber Combat",
"persona": "化身",
"core": "核心",
"undamaged": "Undamaged",
"light-damage": "Light Damage",
"moderate": "中度",
"moderate-damage": "Moderate Damage",
"serious-damage": "Serious Damage",
"crashed": "Crashed",
"condition": "狀態",
"hot-asist": "Hot ASIST",
"reality-filter": "Reality Filter",
"ic-suppressed": "IC Suppressed",
"icon-status": "Icon Status",
"host-grid-rating": "Host/Grid Rating",
"intruder": "Intruder",
"legitimate": "Legitimate",
"unknown": "未知",
"blue": "BLUE",
"green": "GREEN",
"orange": "ORANGE",
"red": "RED",
"pilot-rating": "Pilot Rating",
"utility-payload": "Utility Payload",
"sensor": "傳感器",
"evade": "Evade",
"parry": "格擋",
"combat-tn": "Combat TN",
"resist": "抗力",
"medic": "Medic",
"use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression",
"full": "Full",
"bod": "Bod",
"evasion": "反射閃避",
"masking": "Masking",
"sensors": "Sensors",
"detection-factor-abbreviation": "Detect.F",
"jack-in": "Jack In",
"memory-in-use": "Memory In Use",
"reset": "重置",
"hacking-pool-used": "Hacking Pool Used",
"penalties": "Penalties",
"cyberdeck-configuration": "Cyberdeck Configuration",
"computer-skills": "Computer Skills",
"frame-configuration": "Frame Configuration",
"utilities-configuration": "Utilities Configuration",
"computer": "計算機",
"hardware": "硬件",
"programming": "Programming",
"deck-name": "Deck Name",
"hardening": "Hardening",
"active-memory": "Active Memory",
"storage-memory": "Storage Memory",
"io-speed": "I/O Speed",
"response-increase": "Response Increase",
"offline-storage": "Offline Storage",
"smart-frame": "Smart Frame",
"agent": "Agent",
"core-rating": "Core Rating",
"pilot": "專業駕駛",
"utility-rating-sum": "Utility Rating Sum",
"utility-rating": "Utility Rating",
"utility-rating-reduced-by": "Utility Rating Reduced by",
"special-utilities": "Special Utilities",
"utility": "Utility",
"multiple": "倍率",
"size": "體型",
"loaded": "Loaded",
"effective-rating": "Effective Rating",
"test": "Test",
"swap-memory": "Swap Memory",
"sleaze": "隱匿性",
"track": "跟蹤",
"defensive-utilities": "Defensive Utilities",
"multiplier": "倍率",
"armor": "護甲",
"cloak": "Cloak",
"lock-on": "Lock-On",
"offensive-utilities": "Offensive Utilities",
"execute": "Execute",
"attack-light-damage-abbreviation": "Attack (L)",
"attack-moderate-damage-abbreviation": "Attack (M)",
"attack-serious-damage-abbreviation": "Attack (S)",
"attack-deadly-damage-abbreviation": "Attack (D)",
"hammerheads": "Hammerheads",
"black-hammer": "Black Hammer",
"killjoy": "Killjoy",
"slow": "緩慢術",
"additional-utilities": "Additional Utilities",
"access": " Acesss",
"index": " Index",
"files": " Files",
"slave": " Slave",
"karma-total": "Karma Total",
"attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.",
"ammount-of-karma": "Ammount of Karma",
"date": "日期",
"credsticks": "Credsticks",
"vehilces-owned-by-character": "Vehicles Owned by Character",
"consumeable": "Consumeable",
"id": "ID",
"balance": "平衡感 ¥",
"permits": "Permits",
"certified": "Certified",
"standard": "Standard",
"silver": "Silver",
"gold": "金色",
"platinum": "白金幣",
"ebony": "Ebony",
"forged": "Forged",
"vehicles-list": "Vehicles List",
"vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet",
"model": "型號",
"vcr-rating": "VCR Rating",
"vehicle-reaction": "Vehicle Reaction",
"vehicle-initiative": "Vehicle Initiative",
"ivis-master-unit": "IVIS Master Unit",
"fddm-master-unit": "FDDM Master Unit",
"remote control deck": "Remote Control Deck Configuration",
"drone-subscriber-list": "Drone Subscriber List",
"intrusion-factor-base": "Intrusion Factor Base",
"intrusion-factor-modifier": "Intrusion Factor Mods",
"intrusion-factor": "Intrusion Factor",
"flux-rating": "Flux Rating",
"modified-flux": "Modified Flux",
"deck": "Deck",
"eccm": "ECCM",
"electronic-warfare": "電子戰",
"encryption-module": "Encryption Module",
"decryption-module": "Decryption Module",
"protocol-emulation-module": "Protocol Emulation Module",
"update-vehicle-skill-here": "Update Vehicle Skill Here",
"vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself",
"remote-operation": "Remote Operation",
"bike": "Bike",
"car": "Car",
"hovercraft": "Hovercraft",
"lighter-than-air-aircraft-abbreviated": "LAV",
"motorboat": "Motorboat",
"rotor-aircraft": "Rotor Aircraft",
"sailboat": "Sailboat",
"ship": "Ship",
"submarine": "Submarine",
"vectored-thrust": "Vectored Thrust",
"winged-aircraft": "Winged Aircraft",
"mechanical-arm": "Mechanical Arm",
"semiballistic": "Semiballistic",
"suborbital": "HSCT/Suborbital",
"tracks": "Tracks",
"walkers": "[Walkers]",
"combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo",
"combat-skills": "combat skills",
"ranged-weapons": "ranged weapons",
"melee-weapons": "melee weapons",
"explosives": "炸彈",
"total": "總值",
"bola": "Bola",
"flare": "Flare",
"stun-shell": "Stun Shell",
"ammunition": "彈藥",
"update-combat-skills-here": "Update Combat Skill Here",
"combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself",
"assualt-rifle": "Assualt Rifle",
"pistols": "手槍",
"rifles": "Rifles",
"shotguns": "Shotguns",
"sub-machine-gun-abbreviation": "SMG",
"throwing": "Show Throwing",
"clubs": "棍棒",
"cyber-implant": "Cyber Implant",
"gunnery": "炮術",
"heavy-weapons": "重武器",
"lasers": "Lasers",
"launchers": "Launchers",
"spray": "Spray",
"gyrojet": "Gyrojet",
"projectile": "Projectile",
"demolitions": "爆破",
"under-water": "Under Water",
"blowgun": "Blowgun",
"bracer": "Bracer",
"gun-cane": "Gun Cane",
"oral-gun": "Oral Gun",
"oral-strike": "Oral Strike",
"eye-gun": "Eye Gun",
"unarmed": "空手攻擊",
"martial-arts": "武術",
"brawling": "鬥毆",
"mma": "MMA",
"karate": "Karate",
"arnis": "Arnis",
"muy-thai": "Muy Thai",
"tae-kwon-do": "Tae Kwon Do",
"wild-cat": "Wild Cat",
"general": "角色資訊",
"fire-mode": "Fire Mode",
"show": "顯示",
"primary-abbreviation": "Pri",
"secondary-abbreviation": "Sec",
"minimum-abbreviation": "Min",
"short-abbreviation": "力量",
"medium-abbreviation": "材料",
"long-abbreviation": "邏輯",
"extreme-abbreviation": "Ex",
"single-shot-abbreviation": "銀幣",
"semi-automatic-abbreviation": "SA",
"burst-fire-abbreviation": "BF",
"full-automatic-abbreviation": "FA",
"maximum-abbreviation": "上限",
"remain": "Remain",
"reload": "Reload",
"more": "More",
"other": "其他",
"hold-out-pistol ": "Hold-out Pistol",
"light-pistol": "Light Pistol",
"machine-pistol": "Machine Pistol",
"heavy-pistol": "Heavy Pistol",
"taser": "Taser",
"shotgun": "Shotgun",
"sporting-rifle": "Sporting Rifle",
"sniper-rifle": "Sniper Rifle",
"assault-rifle": "Assault Rifle",
"light-machine-gun-abbreviation": "LMG",
"medium-machine-gun-abbreviation": "MMG",
"heavy-machine-gun-abbreviation": "HMG",
"assualt-cannon": "Assault Cannon",
"minigun": "Minigun",
"bow": "弓",
"light-crossbow": "Light Crossbow",
"medium-crossbow": "Medium Crossbow",
"heavy-crossbow": "Heavy Crossbow",
"sling-shot": "Sling Shot",
"sling-launcher": "Sling Launcher",
"thrown-knife": "Thrown Knife",
"shuriken": "手裏剣術",
"caltrops": "Caltrops",
"nets": "Nets",
"speargun": "Speargun",
"net-gun": "Net Gun",
"laser-pistol": "Laser Pistol",
"laser-rifle": "Laser Rifle",
"laser-sniper": "Laser Sniper",
"gyrojet-land": "Gyrojet (land)",
"gyrojet-water": "Gyrojet (water)",
"flamethrower": "Flamethrower",
"recoil-compensation-abbreviation": "Recoil Comp",
"gyro-stabalization": "Gyro Stabalization",
"targeting-assistance": "Targeting Assistance",
"reload-type": "Reload Type ",
"reloads": "Reloads",
"ammo-type": "Ammo Type",
"ammo-weight": "Ammo Weight",
"total-weight": "Total Weight",
"show-notes": "Show Notes",
"assault-cannon": "Assault Cannon",
"pistol": "Pistol",
"heavy-weapon": "Heavy Weapon",
"laser": "Laser",
"rifle": "Rifle",
"thrown": "Thrown",
"regular": "正常",
"deluxe": "Deluxe",
"smartlink": "Smartlink",
"laser-sight": "LaserSight",
"smart-goggles": "Smart Goggles",
"clip": "clip",
"break": "break",
"magazine": "magazine",
"speed-loader": "speed loader",
"cylinder": "cylinder",
"belt": "腰帶",
"adps": "ADPS",
"explosive": "Explosive",
"explosive-ex": "Explosive EX",
"flechette": "Flechette",
"gel": "Gel",
"tracer": "Tracer",
"anti-vehicle": "Anti-Vehicl",
"capsule": "Capsule",
"glazer": "Glazer",
"Hi-C": "Hi-C",
"hollow-point": "Hollow Point",
"incendiary": "Incendiary",
"mercury": "Mercury",
"tracker": "追蹤器",
"blast": "念襲",
"scatter": "Scatter",
"quantity-abbreviation": "數量.",
"manual": "Manual",
"regular-offensive": "R/O (Regular Offensive)",
"regular-defensive": "R/D (Regular Defensive)",
"regular-concussion": "R/C (Regular Concussion)",
"aerodynamic-offensive": "A/O (Aerodynamic Offensive)",
"aerodynamic-defensive": "A/D (Aerodynamic Defensive)",
"aerodynamic-concussion": "A/C (Aerodynamic Concussion)",
"launcher-offensive": "L/O (Launcher Offensive)",
"launcher-defensive": "L/D (Launcher Defensive)",
"launcher-concussion": "L/C (Launcher Concussion)",
"target-assistance": "Targeting Assistance",
"range-finder": "Range Finder",
"throw": "投擲",
"launcher": "Launcher",
"demolition": "壊器術",
"quickness-penalty": "Quickness Penalty",
"combat-pool-penalty": "Combat Pool Penalty",
"dermal-armor": "Dermal Armor",
"slot": "欄位",
"ballistic-rating": "Ballistic Rating",
"impact-rating": "Impact Rating",
"helmet": "頭盔",
"shield": "護盾術",
"bioware": "bioware",
"nanoware": "nanoware",
"gyro-harness": "gyro harness",
"damage-modifier": "Damage Modifier",
"grid": "Grid",
"security-code": "Security Code",
"security-value": " Security Value",
"host": "主機",
"virtual-machine-abbreviation": "VM",
"detection-roll": "Detection Roll",
"security-tally": "Security Tally",
"alert-status": "Alert Status",
"passive": "被動",
"active": "行動",
"hide": "躲藏",
"trigger-step": "Trigger Step",
"event": "Event",
"rest-tally": "Reset Tally",
"select-token": "Select Token",
"intrusion-countermeasures": "反入侵風險管理軟件(IC",
"test-target": "Test Target",
"crippler": "Crippler",
"killer": "Killer",
"probe": "Probe",
"scramble": "Scramble",
"tar-baby": "Tar Baby",
"blaser": "Blaster",
"ripper": "Ripper",
"sparky": "Sparky",
"tar-pi": "Tar pit",
"black-ic": "Black IC",
"black-ic-lethal": "Black IC Lethal",
"black-ic-non-lethal": "Black IC Non-Lethal",
"data-bomb": "Data Bomb",
"pavlov": "Pavlov",
"scout": "Scout",
"trace": "Trace",
"cerebropathic": "Cerebropathic",
"psychotropic": "Psychotropic",
"detection-factor": "DetectionFactor",
"computer-skill": "Computer Skill",
"utility-target-number-abbreviation": "Utility TN",
"oppose": "Oppose",
"mpcp": "MPCP",
"rapid-settings-system-rating": "Rapid Settings System Rating",
"apply": "同意",
"vehicle-attributes": "Vehicle Attributes",
"vehicle-combat": "Vehicle Combat",
"vehicle-notes": "Vehicle Notes",
"ecm-flux": "ECM/FLUX",
"drone-attributes": "Drone Attributes",
"drone-combat": "Drone Combat",
"drone-notes": "Drone Notes",
"interface": "Interface",
"datajack": "Datajack",
"VCR": "VCR",
"autonav": "Autonav",
"speed": "速度",
"current": "目前",
"maximum": "Maximal",
"maneuever": "Maneuever",
"generate": "Generate",
"compare": "Compare",
"off-road": "Off Road",
"open": "謹慎",
"urban-setting": "Urban Setting",
"weather": "Weather",
"bad": "Bad",
"terrible": "Terrible",
"fog": "Fog",
"smog": "Smog",
"rain": "雨",
"snow": "Snow",
"thunderstorm": "ThunderStorm",
"windy": "Windy",
"heavy-wind": "Heavy Wind",
"sensor-los": "Sensor LOS",
"sensor-test": "Sensor Test",
"destroyed": "Destroyed",
"rc-signal": "RC Signal",
"full-strength": "Full Strength",
"light-degredation": "Light Degredation",
"moderate-degredation": "Moderate Degredation",
"serious-degredation": "Serious Degredation",
"disengaged": "Disengaged",
"command-channel": "Command Channel",
"simsense-channel": "Simsense Channel",
"system-channel": "System Channel",
"driver": "車手",
"driving": "Show Driving",
"maimum-abbreviation": "上限",
"operative-mode": "Operative Mode",
"primary": "主要",
"secondary": "Secondary",
"vehicle-configuration": "Vehicle Configuration",
"drone-configuration": "Drone Configuration",
"manual-control": "Manual Control",
"datajack-port": "Datajack Port",
"rigger-adaption": "Rigger Adaption",
"remote-control": "Remote Control",
"vehicle-type": "Vehicle Type ",
"vehicle-size": "Vehicle Size ",
"car-pickup-truck": "Car/Pickup Truck",
"fighter-jet": "Fighter Jet",
"heavy-truck": "Heavy Truck",
"large-airplane": "Large Airplane",
"limousine": "Limousine/Light Truck/Van",
"lighter-than-air": "LTA/Zeppelin",
"motorcycle": "Motorcyle",
"racing-boat": "Racing Boat",
"small-airplane": "Small Airplane",
"small-boat": "Small Motorboat",
"sports-car": "Sports Car",
"tracked-vehicle": "Tracked Vehicle",
"tractor-trailer": "Tractor Trailer",
"train": "Train/Monorail",
"ultralight": "Ultra-light Aircraft",
"large": "大型",
"extra-large": "Extra-Large",
"handling": "操縱性",
"acceleration": "加速",
"signature": "Signature",
"firmpoints": "Firmpoints",
"hardpoint": "Hardpoint",
"seating": "Seating",
"entry-points": "Entry Points",
"fuel": "Fuel",
"economy": "Economy",
"cargo": "Cargo",
"load": "負載",
"vehicle-skill": "Vehicle Skill",
"ivis-pool": "IVIS Pool;",
"stress": "壓力",
"setup-breakdown": "Setup/Breakdown",
"total-cost": "總價格",
"rapid-attributes-set": "Rapid Attribute Set",
"modification-notes": "Modification Notes",
"vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM",
"drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM",
"vehicle-flux-rating": "Vehicle Flux Rating",
"drone-flux-rating": "Drone Flux Rating",
"vehicle-flux-used": "Vehicle Flux Used",
"drone-flux-used": "Drone Flux Used",
"max-flux": "Max Flux",
"roll-test": "Roll Test",
"opposition-test": "Opposition Test",
"sonar": "Sonar",
"ECM": "ECM",
"ED": "ED",
"ECD": "ECD",
"handling-abbreviation": "操縱性",
"accleration-abbreviation": "加速",
"signature-abbreviation": "Sig",
"auto-pilot-rating-abbreviation": "自動",
"vehicle-actions": "Vehicle Actions",
"drone-actions": "Drone Actions",
"accelerate": "Accelerate",
"brake": "Brake",
"ram": "Ram",
"relocate": "Relocate",
"crash": "Crash",
"sensor-mode": "Sensor Mode",
"manual-target-nubmber-abbreviation": "Manual TN",
"sensor-target-nubmber-abbreviation": "Sensor TN",
"about-equal": "About Equal",
"up-to-2x": "Up to 2X",
"up-to-3x": "Up to 3X",
"more-than-3x": "More than 3X",
"attacker-greater-by-10": "Attacker Greaty by 10",
"target-greater-by-10": "Target Greater by 10",
"full-dark ": "Full Dark",
"limo-light-truck": "Limo/Light Truck",
"commercial-airliner": "Commerical Airliner",
"vehicle-weapons": "載具武器",
"mount": "坐騎",
"firmpoint": "Firmpoint",
"turret": "Turret",
"cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware",
"bio-index": "Bio Index",
"lifestyle": "Lifestyle",
"contacts": "人脈",
"contact-type": "Contact Type",
"contact": "Contact",
"buddy": "Buddy",
"friend-for-life": "Friend for Life",
"followers": "追隨者",
"lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home",
"months-paid": "Months Paid",
"address": "Address",
"edges-flaws": "Edges/Flaws",
"weakness": "弱點",
"json-import": "JSON Import",
"json-export": "JSON Export",
"rolling": "Rolling",
"control-pool-dice-used": "Control Pool Dice Used",
"score": "值",
"ecd-test": "ECD Test",
"all-pools-refreshed": "All Pools Refreshed",
"maneuever-score-difference": "Maneuever Score Difference",
"new-position-score": "New Posistion Score",
"attack-test": "Attack Test",
"control-pool-used": "Control Pool Used",
"weapon-damage": "武器傷害",
"move-penalty": "Move Penalty",
"aim-assist": "Aim Assist",
"rounds": "Rounds",
"action": "動作",
"multi-combat-phase-message": "has qualified for multiple combat phases!",
"result": "resultado",
"final-damage-staged-to": "Final Damage Staged To",
"attacks-msg": "Number of Success for Attacker",
"attack-power": "Attack Power",
"attack-type": "攻擊類型",
"full-defense": "Full Defense",
"pool-used": "Pool Used",
"distance-from-explosive-in-meters": "Distance from Explosive in Meters",
"half": "一半",
"double": "Double",
"use-reach-modifier": "Use Reach Modifier",
"success-test": "Success Test",
"pool-dice": "Pool Dice",
"skill-test": "Skill Test",
"dice": "骰數",
"resist-test": "resist test",
"spellblocked-msg": "spell fully blocked, no resistance test needed",
"missed-msg": "attack missed, no resistance test needed",
"verification-system-rating": "Verification System Rating",
"system-operation-with": "System Operation With",
"operator": "Operator",
"icon": "Icon",
"update-gunnery-and-control-pool": "Update Gunnery and Control Pool",
"set-vehicle-operator": "Set Vehicle Operator",
"set-decker-for-security-tally": "Set Decker for Security Tally",
"spell-resistance-test": "Spell Resistance Test",
"damage-resistance-test": "Damage Resistance Test",
"sorcery-dice": "Sorcery Dice",
"sorcery-dice-for-drain": "Sorcery Dice for Drain",
"force-of-spell": "Force of Spell",
"ally": "ally",
"out-of-ammo": "Out of Ammo",
"simple": "simple",
"rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase",
"complex": "complex",
"cover-modifiers": "Cover Modifiers",
"spirit-focus-dice": "Spirit Focus Dice",
"are-you-the-summoner": "Are You the Summoner",
"additional-modifiers": "Additional Modifers",
"successes-from-hiding-test": "Successes from Hiding Test",
"decker": "Decker",
"yes": "是",
"no": "否",
"how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles",
"short": "short",
"long": "遠距",
"extreme": "extreme",
"ic-rating": "IC Rating",
"drain-modifiers": "Drain Modifiers"
}