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roll20-character-sheets/Shadowrun3e/translations/tr.json
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roll20deploy 3d4b31d107 New Crowdin updates (#12076)
Large Translation Update batch from Crowdin.  All languages, many sheets.
2023-08-21 15:02:14 -04:00

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{
"general-info": "General Information",
"name": "Name:",
"sheet-type": "Sheet Type",
"character": "PC sheet",
"npc": "NPC",
"cyberarm": "Cyberarm",
"critter": "Critter",
"spirit": "Spirit",
"drone": "Drone",
"vehicle": "Araç",
"matrix": "Matrix",
"frame": "Frame",
"import": "Import",
"export": "Export",
"metatype": "MetaType",
"human": "Human",
"dwarf": "Dwarf",
"efl": "Elf",
"ork": "Ork",
"troll": "Troll",
"age": "Age:",
"height": "Height",
"weight": "Weight",
"winner": "Winner",
"carrying": "Carrying",
"in-stash": "In Stash",
"spirit-type": "Spirit Type",
"watcher": "Watcher",
"ultrasound": "Ultrasound",
"cybernetic": "cybernetic",
"air-elemental": "Air Elemental",
"water-elemental": "Water Elemental",
"earth-elemental": "Earth Elemental",
"fire-elemental": "Fire Elemental",
"city-spirit": "City Spirit",
"field-spirit": "Field Spirit",
"hearth-spirit": "Hearth Spirit",
"desert-spirit": "Desert Spirit",
"forest-spirit": "Forest Spirit",
"mountain-spirit": "Mountain Spirit",
"prairie-spirit": "Prairie Spirit",
"mist-spirit": "Mist Spirit",
"storm-spirit": "Storm Spirit",
"wind-spirit": "Wind Spirit",
"lake-spirit": "Lake Spirit",
"river-spirit": "River Spirit",
"sea-spirit": "Sea Spirit",
"gnome": "Gnome",
"manitous": "Manitous",
"salamander": "Salamander",
"sylph": "Sylphs",
"ancestor": "Ancestor",
"force": "force",
"attributes": "Attributes",
"skills": "Yetenekler",
"magic": "Magic",
"adept": "Adept",
"decking": "Decking",
"gear": "Gear",
"mode": "Mode",
"resist-explosive": "Resist Explosive",
"direction": "Direction",
"meters-away": "Meter Away",
"power-reduced-by-1-each": "Power Reduced by 1 Each",
"reduce-by": "Reduce by",
"rigger": "Rigger",
"combat": "Combat",
"cyberware": "cyberware",
"contacts-lifesytle": "Contacts/Lifestyle",
"karma": "Karma",
"powers": "Güçler",
"condition-monitor": "Condition Monitor",
"uninjured": "Uninjured",
"moderate-stun": "Moderate Stun",
"unconscious": "Unconscious",
"stun": "Stun",
"physical": "Physical",
"wound-level": "Wound Level",
"light-wound": "Light Wound",
"moderate-wound": "Moderate Wound",
"serious-wound": "Serious Wound",
"deadly-wound": "Deadly Wound",
"dice-pools": "Dice Pools",
"maxiumum-abreviation": "Maks",
"used": "Used",
"uses": "Uses",
"item-test": "Equipment Test",
"combat-pool": " Combat Pool",
"combat-pool-dice": "Combat Pool Dice",
"combat-pool-used": "Combat Pool Used",
"spell-pool": "Spell Pool",
"hacking-pool": "Hacking Pool",
"control-pool": "Control Pool",
"astral-pool": " Astral Pool",
"task-pool": " Task Pool",
"spell-pool-dice": "Spell Pool",
"spell-pool-dice-for-drain": "Spell Pool Dice for Drain",
"hacking-pool-dice": "Hacking Pool",
"control-pool-dice": "Control Pool",
"astral-pool-dice": " Astral Pool",
"task-pool-dice": " Task Pool Dice",
"physical-damage-overflow": "Physical Damage Overflow",
"damage-reduced-by": "Damage Reduced by",
"initiative-natural": "Init Nat.",
"initiative-augmented": "Init. Aug.",
"initiative-physical": "Init. Phy.",
"initiative-astral": "Init. Astr. ",
"end-turn": "End Turn",
"body-abbreviation": "B",
"quickness-abbreviation": "Q",
"strength-abbreviation": "S",
"charisma-abbreviation": "C",
"intelligence-abbreviation": "Intel.",
"willpower-abbreviation": "W",
"reaction-abbreviation": "R",
"combat-conditions": "Combat conditions",
"ranged-modifiers": "Ranged Modifiers",
"melee-modifiers": "Melee Modifiers",
"rounds-fired": "Rounds Fired",
"dodge": "Kaçınma",
"ballistic": "Ballistic: ",
"impact": "Impact: ",
"show-manual-gunnery": "Show Manual Gunnery",
"hide-manual-gunnery": "Hide Manual Gunnery",
"visibility": "Visibility",
"vision-enhacement": "Vision Enhacement",
"target-cover": "Target Cover",
"movement": "Hareket",
"dual-wield": "Dual Wield (BETA)",
"called-shot": "Called Shot",
"aim-actions": "Aim Actions",
"melee-foes": "Melee Foes",
"melee-friends": "Melee Friends",
"targets": "Targets",
"position": "Puesto",
"miscellaneous-modifiers": "Misc Modifiers",
"normal": "Normal",
"full-dark": "Full Dark",
"partial-light": "Partail Light",
"minimal-light": "Minimal Light",
"glare": "Glare",
"mist": "Mist",
"light-smoke-rain": "Light Smoke/Rain",
"heavy-smoke-rain": "Heavy Smoke/Rain",
"thermal-smoke": "Thermal Smoke",
"none": "Aucun",
"low-light": "LowLight",
"thermal": "Thermal",
"partial": "Partial",
"blind-fire": "Blind Fire",
"not-moving": "Not Moving",
"walk": "walk",
"walk-difficult-ground": "walk (difficult ground)",
"run": "run",
"run-difficult-ground": "run (difficult ground)",
"superior-position": "Superior Position",
"target-prone": "Target Prone",
"relative-motion": "Relative Motion",
"relative-speed": "Relative Speed",
"maneuver-score": "Maneuver Score",
"vehicle-damage": "Vehicle Damage",
"Weapon-mount": "Weapon Mount",
"terrain": "Terrain",
"target-type": "Target Type",
"towards": "Towards",
"away": "Away",
"utility-test": "Utility Test",
"attacker-greater": "Attacker Greaty by 10",
"target-greater": "Target Greater by 10",
"light-damage-abbreviation": "L",
"moderate-damage-abbreviation": "M",
"serious-damage-abbreviation": "S",
"unmounted": "Unmounted",
"mounted": "mounted",
"restricted": "Restricted",
"tight": "Tight",
"combat-zone": "Combat Zone",
"metahuman-sized": "Metahuman sized",
"small-critter": "Small critter",
"large-critter": "Large critter",
"small-drone": "Small drone",
"motorcyle": "Motorcyle",
"automobile": "Automobile",
"limo-Light-truck": "Limo/Light Truck",
"heavy-truck-trailer": "Heavy Truck/Trailer",
"boat": "Boat",
"yacht": "Yacht",
"freighter-tanker": "Freighter/Tanker",
"ultralight-glider": "Ultralight glider",
"fixed-wing": "Fixed Wing",
"commerical-airliner": "Commerical Airliner",
"helicopter": "Helicopter",
"zepplin-blimp": "Zepplin/Blimp",
"lav": "LAV/T-bird",
"military-ground-vehicle": "Military Ground Vehicle",
"attribute": "Bağlanmak",
"base": "Temel",
"mods": "Mods",
"final": "Final",
"body": "Body",
"body-test-natural": "Body Test without augmentation",
"body-test-aug": "Body Test with augmentation",
"quickness": "Quickness",
"quickness-test-natural": "Quickness Test witht augmentation",
"strength": "Güç",
"strength-test-natural": "Strength Test with augmentation",
"charisma": "Karizma",
"charisma-test-natural": "Charisma Test with augmentation",
"intelligence": "Zeka",
"intelligence-test-natural": "Intelligence Test with augmentation",
"willpower": "Willpower",
"willpower-test-natural": "Willpower Test with augmentation",
"essence": "Essence",
"essence-test": "Essence Test",
"magic-test": "Magic Test",
"level": "Seviye",
"perception": "Per",
"perception-test": "Perception Test",
"reach": "Reach",
"attacks": "Saldırılar",
"deadly-damage-abbreviation": "D",
"light-stun-abbreviation": "L(s)",
"moderate-stun-abbreviation": "M(s)",
"serious-stun-abbreviation": "S(s)",
"deadly-stun-abbreviation": "D(s)",
"reaction-init-speed": "Reaction, Init & Speed",
"natural": "Natural",
"reaction": "Reaksiyon",
"initiative": "İnisiyatif",
"astral": "Astral",
"walking-rate": "Walking Rate",
"meters-per-combat-turn": "meters per combat turn",
"running-rate": "Running Rate",
"pool": "Pool",
"calculated": "Calculated",
"spell": "Spell",
"hacking": "Hacking",
"control": " Control",
"task": "Task",
"karma-pool": "Karma Pool",
"good-karma": "Good Karma",
"professional-rating": "Professional Rating",
"skills-edges-flaws": "Skills/Edges/Flaws",
"rating": "Rating",
"roll": " Roll ",
"type": "Tip",
"stacked": "Stacked",
"sustained": "Sustained",
"max": "Maks",
"defense": "Savunma",
"spells": "Spells Migrated",
"spell-defense": "Spell Defense",
"sorcery": "Sorcery",
"conjuring": "Conjuring",
"conjuring-dice-for-drain": "Conjuring Dice for Drain",
"misc-modifiers": "Misc. Modifiers",
"modifiers": "Modification",
"defend": "Defend: ",
"dispell": "Dispell: ",
"summon": "Summon",
"banish": "Banish",
"spells-stacked": "Spells Stacked",
"spells-sustained": "Spells Sustained",
"resist-banish": "Resist Banish: ",
"resist-spell": "Resist Spell",
"astral-state-combat": "Astral State and Combat",
"magic-skills-configuration": "Magic Skills and Configuration",
"adept-powers": "Adept Powers",
"astral-perception": "Astral Perception",
"astral-projection": "Astral Projection",
"astral-reaction": "Astral Reaction",
"astral-initiative": "Astral Initiative",
"astral-combat": "Astral Combat",
"weapon-focus": "Weapon Focus",
"enabled": "Enabled",
"mage": "Mage",
"shaman": "Shaman",
"aspected-mage": "Aspected Mage",
"sorcer": "Sorcery",
"specialize": "Specialize",
"spellcasting": "Show Spellcasting",
"dispelling": "Dispelling",
"ritual-magic": "Ritual Magic",
"summoning": "Summoning",
"banishing": "Banishing",
"controlling": "Controlling",
"aura-reading": "Aura Reading",
"auras": "Auras",
"signatures": "Signatures",
"drain": "Drain",
"enchanting": "Enchanting",
"divining": "Divining",
"centering": "Centering",
"creative-skill": "Creative Skill",
"power": "Power",
"cost": "Cost",
"activate": "Activate",
"notes": "Notes",
"improved-reflexes": "Improved Reflexes: ",
"body-boost": "Body Boost: ",
"strength-boost": "Strength Boost: ",
"agility-boost": "Agility Boost: ",
"pain-resistance": "Pain Resistance: ",
"category": "Category",
"specialization-abbreviation": "Spec.",
"foci": "Foci",
"expendable-abbreviation": "Exp.",
"range": "Portée :",
"target": "Target",
"damage-abbreviation": "DMG",
"durration-abbreviation": "Dur.",
"drain-damage": "Drain Damage",
"description": "Açıklama",
"health": "Health",
"detection": "Detection",
"illusion": "Illusion",
"elemental": "Elemental",
"telekinetic": "Telekinetic",
"transformation": "Transformation",
"mana": "Mana",
"line-of-sight-acronym": "LoS",
"area-of-effect-acronym": "Etki Alanı",
"touch": "Touch",
"casting-test": "Casting Test",
"target-number": "Target Number",
"light": "Işık",
"medium": "Orta",
"serious": "Serious",
"deadly": "Deadly",
"light-stun": "Light Stun",
"medium-stun": "Medium Stun",
"serious-stun": "Serious Stun",
"deadly-stun": "Deadly Stun",
"instant-abbreviation": "I",
"sustained-abbreviation": "S",
"permanent-abbreviation": "P",
"damage-level": "Damage Lvl",
"damage-level-add-1": "Damage +1",
"damage-level-add-2": "Damage +2",
"damage-level-subtract-1": "Damage -1",
"damage-level-subtract-2": "Damage -2",
"quantity": "Quantity",
"expendable": "Expendable",
"reusable": "Reusable",
"power-focus": "Power Focus",
"spirit-focus": "Spirit Focus",
"fire": "Fire",
"water": "Water",
"earth": "Earth",
"air": "Air",
"city-sprit": "City Spirit",
"field-sprit": "Field Spirit",
"hearth-sprit": "Hearth Spirit",
"desert-sprit": "Desert Spirit",
"forest-sprit": "Forest Spirit",
"mountain-sprit": "Mountain Spirit",
"prairie-sprit": "Prairie Spirit",
"mist-sprit": "Mist Spirit",
"storm-sprit": "Storm Spirit",
"wind-sprit": "Wind Spirit",
"lake-sprit": "Lake Spirit",
"river-sprit": "River Spirit",
"sea-sprit": "Sea Spirit",
"sylphs": "Sylphs",
"equip": "Equip",
"skill": "Yetenek",
"conceal": "Conceal",
"damage": "Hasar",
"plus-dice-abbreviation": "+Dice",
"plus-target-number-abberviation": "+TN",
"attack": "Saldırı",
"edged": "Edged",
"club": "Club",
"pole-arm": "Pole Arm",
"whip": "Whip",
"initiate-grade": "Initiate Grade",
"metamagic": "Meta Magic",
"geas-type": "Geas Type",
"geas-notes": "Geas Notes",
"totem": "Totem",
"environment": "Environment",
"advantages": "Avantajlar",
"disadvantages": "Disadvantages",
"spirit-name": "Spirit Name",
"fetish": "Fetish",
"summon-spirit": "summon spirit",
"banish-spirit": "banish spirit",
"cyberdecks-and-utilities": "Cyberdecks and Utilities",
"smart-frames-and-agents": "Smart Frames and Agents",
"cyber-combat": "Cyber Combat",
"persona": "Persona",
"core": "Core",
"undamaged": "Undamaged",
"light-damage": "Light Damage",
"moderate": "Moderate",
"moderate-damage": "Moderate Damage",
"serious-damage": "Serious Damage",
"crashed": "Crashed",
"condition": "Condition",
"hot-asist": "Hot ASIST",
"reality-filter": "Reality Filter",
"ic-suppressed": "IC Suppressed",
"icon-status": "Icon Status",
"host-grid-rating": "Host/Grid Rating",
"intruder": "Intruder",
"legitimate": "Legitimate",
"unknown": "Unknown",
"blue": "BLUE",
"green": "GREEN",
"orange": "ORANGE",
"red": "RED",
"pilot-rating": "Pilot Rating",
"utility-payload": "Utility Payload",
"sensor": "Sensor",
"evade": "Evade",
"parry": "Savuşturma",
"combat-tn": "Combat TN",
"resist": "Resist",
"medic": "Medic",
"use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression",
"full": "Full",
"bod": "Bod",
"evasion": "Evasion",
"masking": "Masking",
"sensors": "Sensors",
"detection-factor-abbreviation": "Detect.F",
"jack-in": "Jack In",
"memory-in-use": "Memory In Use",
"reset": "Reset",
"hacking-pool-used": "Hacking Pool Used",
"penalties": "Penalties",
"cyberdeck-configuration": "Cyberdeck Configuration",
"computer-skills": "Computer Skills",
"frame-configuration": "Frame Configuration",
"utilities-configuration": "Utilities Configuration",
"computer": "Computer",
"hardware": "Hardware",
"programming": "Programming",
"deck-name": "Deck Name",
"hardening": "Hardening",
"active-memory": "Active Memory",
"storage-memory": "Storage Memory",
"io-speed": "I/O Speed",
"response-increase": "Response Increase",
"offline-storage": "Offline Storage",
"smart-frame": "Smart Frame",
"agent": "Agent",
"core-rating": "Core Rating",
"pilot": "Pilot",
"utility-rating-sum": "Utility Rating Sum",
"utility-rating": "Utility Rating",
"utility-rating-reduced-by": "Utility Rating Reduced by",
"special-utilities": "Special Utilities",
"utility": "Utility",
"multiple": "Multiplier",
"size": "Boyut",
"loaded": "Loaded",
"effective-rating": "Effective Rating",
"test": "Test",
"swap-memory": "Swap Memory",
"sleaze": "Sleaze",
"track": "Track",
"defensive-utilities": "Defensive Utilities",
"multiplier": "Multiplier",
"armor": "Armure",
"cloak": "Cloak",
"lock-on": "Lock-On",
"offensive-utilities": "Offensive Utilities",
"execute": "Execute",
"attack-light-damage-abbreviation": "Attack (L)",
"attack-moderate-damage-abbreviation": "Attack (M)",
"attack-serious-damage-abbreviation": "Attack (S)",
"attack-deadly-damage-abbreviation": "Attack (D)",
"hammerheads": "Hammerheads",
"black-hammer": "Black Hammer",
"killjoy": "Killjoy",
"slow": "Slow",
"additional-utilities": "Additional Utilities",
"access": " Acesss",
"index": " Index",
"files": " Files",
"slave": " Slave",
"karma-total": "Karma Total",
"attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.",
"ammount-of-karma": "Ammount of Karma",
"date": "Date",
"credsticks": "Credsticks",
"vehilces-owned-by-character": "Vehicles Owned by Character",
"consumeable": "Consumeable",
"id": "ID",
"balance": "Balance ¥",
"permits": "Permits",
"certified": "Certified",
"standard": "Standard",
"silver": "Silver",
"gold": "Gold",
"platinum": "Platinum",
"ebony": "Ebony",
"forged": "Forged",
"vehicles-list": "Vehicles List",
"vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet",
"model": "Model",
"vcr-rating": "VCR Rating",
"vehicle-reaction": "Vehicle Reaction",
"vehicle-initiative": "Vehicle Initiative",
"ivis-master-unit": "IVIS Master Unit",
"fddm-master-unit": "FDDM Master Unit",
"remote control deck": "Remote Control Deck Configuration",
"drone-subscriber-list": "Drone Subscriber List",
"intrusion-factor-base": "Intrusion Factor Base",
"intrusion-factor-modifier": "Intrusion Factor Mods",
"intrusion-factor": "Intrusion Factor",
"flux-rating": "Flux Rating",
"modified-flux": "Modified Flux",
"deck": "Deck",
"eccm": "ECCM",
"electronic-warfare": "Electronic Warfare",
"encryption-module": "Encryption Module",
"decryption-module": "Decryption Module",
"protocol-emulation-module": "Protocol Emulation Module",
"update-vehicle-skill-here": "Update Vehicle Skill Here",
"vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself",
"remote-operation": "Remote Operation",
"bike": "Bike",
"car": "Car",
"hovercraft": "Hovercraft",
"lighter-than-air-aircraft-abbreviated": "LAV",
"motorboat": "Motorboat",
"rotor-aircraft": "Rotor Aircraft",
"sailboat": "Sailboat",
"ship": "Ship",
"submarine": "Submarine",
"vectored-thrust": "Vectored Thrust",
"winged-aircraft": "Winged Aircraft",
"mechanical-arm": "Mechanical Arm",
"semiballistic": "Semiballistic",
"suborbital": "HSCT/Suborbital",
"tracks": "Tracks",
"walkers": "[Walkers]",
"combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo",
"combat-skills": "combat skills",
"ranged-weapons": "ranged weapons",
"melee-weapons": "melee weapons",
"explosives": "explosives",
"total": "Toplam",
"bola": "Bola",
"flare": "Flare",
"stun-shell": "Stun Shell",
"ammunition": "[Ammunition]",
"update-combat-skills-here": "Update Combat Skill Here",
"combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself",
"assualt-rifle": "Assualt Rifle",
"pistols": "Pistols",
"rifles": "Rifles",
"shotguns": "Shotguns",
"sub-machine-gun-abbreviation": "SMG",
"throwing": "Show Throwing",
"clubs": "Clubs",
"cyber-implant": "Cyber Implant",
"gunnery": "Gunnery",
"heavy-weapons": "Heavy Weapons",
"lasers": "Lasers",
"launchers": "Launchers",
"spray": "Spray",
"gyrojet": "Gyrojet",
"projectile": "Projectile",
"demolitions": "Demolitions",
"under-water": "Under Water",
"blowgun": "Blowgun",
"bracer": "Bracer",
"gun-cane": "Gun Cane",
"oral-gun": "Oral Gun",
"oral-strike": "Oral Strike",
"eye-gun": "Eye Gun",
"unarmed": "Désarmé",
"martial-arts": "Martial Arts",
"brawling": "Brawling",
"mma": "MMA",
"karate": "Karate",
"arnis": "Arnis",
"muy-thai": "Muy Thai",
"tae-kwon-do": "Tae Kwon Do",
"wild-cat": "Wild Cat",
"general": "General",
"fire-mode": "Fire Mode",
"show": "Show",
"primary-abbreviation": "Pri",
"secondary-abbreviation": "Sec",
"minimum-abbreviation": "Min",
"short-abbreviation": "S",
"medium-abbreviation": "M",
"long-abbreviation": "L",
"extreme-abbreviation": "Ex",
"single-shot-abbreviation": "SS",
"semi-automatic-abbreviation": "SA",
"burst-fire-abbreviation": "BF",
"full-automatic-abbreviation": "FA",
"maximum-abbreviation": "Maks",
"remain": "Remain",
"reload": "Reload",
"more": "More",
"other": "Other",
"hold-out-pistol ": "Hold-out Pistol",
"light-pistol": "Light Pistol",
"machine-pistol": "Machine Pistol",
"heavy-pistol": "Heavy Pistol",
"taser": "Taser",
"shotgun": "Shotgun",
"sporting-rifle": "Sporting Rifle",
"sniper-rifle": "Sniper Rifle",
"assault-rifle": "Assault Rifle",
"light-machine-gun-abbreviation": "LMG",
"medium-machine-gun-abbreviation": "MMG",
"heavy-machine-gun-abbreviation": "HMG",
"assualt-cannon": "Assault Cannon",
"minigun": "Minigun",
"bow": "Bow",
"light-crossbow": "Light Crossbow",
"medium-crossbow": "Medium Crossbow",
"heavy-crossbow": "Heavy Crossbow",
"sling-shot": "Sling Shot",
"sling-launcher": "Sling Launcher",
"thrown-knife": "Thrown Knife",
"shuriken": "Shuriken",
"caltrops": "Caltrops",
"nets": "Nets",
"speargun": "Speargun",
"net-gun": "Net Gun",
"laser-pistol": "Laser Pistol",
"laser-rifle": "Laser Rifle",
"laser-sniper": "Laser Sniper",
"gyrojet-land": "Gyrojet (land)",
"gyrojet-water": "Gyrojet (water)",
"flamethrower": "Flamethrower",
"recoil-compensation-abbreviation": "Recoil Comp",
"gyro-stabalization": "Gyro Stabalization",
"targeting-assistance": "Targeting Assistance",
"reload-type": "Reload Type ",
"reloads": "Reloads",
"ammo-type": "Ammo Type",
"ammo-weight": "Ammo Weight",
"total-weight": "Total Weight",
"show-notes": "Show Notes",
"assault-cannon": "Assault Cannon",
"pistol": "Pistol",
"heavy-weapon": "Heavy Weapon",
"laser": "Laser",
"rifle": "Rifle",
"thrown": "Thrown",
"regular": "Regular",
"deluxe": "Deluxe",
"smartlink": "Smartlink",
"laser-sight": "LaserSight",
"smart-goggles": "Smart Goggles",
"clip": "clip",
"break": "break",
"magazine": "magazine",
"speed-loader": "speed loader",
"cylinder": "cylinder",
"belt": "belt",
"adps": "ADPS",
"explosive": "Explosive",
"explosive-ex": "Explosive EX",
"flechette": "Flechette",
"gel": "Gel",
"tracer": "Tracer",
"anti-vehicle": "Anti-Vehicl",
"capsule": "Capsule",
"glazer": "Glazer",
"Hi-C": "Hi-C",
"hollow-point": "Hollow Point",
"incendiary": "Incendiary",
"mercury": "Mercury",
"tracker": "Tracker",
"blast": "Blast",
"scatter": "Scatter",
"quantity-abbreviation": "Miktar.",
"manual": "Manual",
"regular-offensive": "R/O (Regular Offensive)",
"regular-defensive": "R/D (Regular Defensive)",
"regular-concussion": "R/C (Regular Concussion)",
"aerodynamic-offensive": "A/O (Aerodynamic Offensive)",
"aerodynamic-defensive": "A/D (Aerodynamic Defensive)",
"aerodynamic-concussion": "A/C (Aerodynamic Concussion)",
"launcher-offensive": "L/O (Launcher Offensive)",
"launcher-defensive": "L/D (Launcher Defensive)",
"launcher-concussion": "L/C (Launcher Concussion)",
"target-assistance": "Targeting Assistance",
"range-finder": "Range Finder",
"throw": "Lancer",
"launcher": "Launcher",
"demolition": "Demolition",
"quickness-penalty": "Quickness Penalty",
"combat-pool-penalty": "Combat Pool Penalty",
"dermal-armor": "Dermal Armor",
"slot": "Slot",
"ballistic-rating": "Ballistic Rating",
"impact-rating": "Impact Rating",
"helmet": "helmet",
"shield": "  shield",
"bioware": "bioware",
"nanoware": "nanoware",
"gyro-harness": "gyro harness",
"damage-modifier": "Damage Modifier",
"grid": "Grid",
"security-code": "Security Code",
"security-value": " Security Value",
"host": "Host",
"virtual-machine-abbreviation": "VM",
"detection-roll": "Detection Roll",
"security-tally": "Security Tally",
"alert-status": "Alert Status",
"passive": "Passive",
"active": "Etkin",
"hide": "Hide",
"trigger-step": "Trigger Step",
"event": "Event",
"rest-tally": "Reset Tally",
"select-token": "Select Token",
"intrusion-countermeasures": "Intrusion Countermeasures",
"test-target": "Test Target",
"crippler": "Crippler",
"killer": "Killer",
"probe": "Probe",
"scramble": "Scramble",
"tar-baby": "Tar Baby",
"blaser": "Blaster",
"ripper": "Ripper",
"sparky": "Sparky",
"tar-pi": "Tar pit",
"black-ic": "Black IC",
"black-ic-lethal": "Black IC Lethal",
"black-ic-non-lethal": "Black IC Non-Lethal",
"data-bomb": "Data Bomb",
"pavlov": "Pavlov",
"scout": "Scout",
"trace": "Trace",
"cerebropathic": "Cerebropathic",
"psychotropic": "Psychotropic",
"detection-factor": "DetectionFactor",
"computer-skill": "Computer Skill",
"utility-target-number-abbreviation": "Utility TN",
"oppose": "Oppose",
"mpcp": "MPCP",
"rapid-settings-system-rating": "Rapid Settings System Rating",
"apply": "Apply",
"vehicle-attributes": "Vehicle Attributes",
"vehicle-combat": "Vehicle Combat",
"vehicle-notes": "Vehicle Notes",
"ecm-flux": "ECM/FLUX",
"drone-attributes": "Drone Attributes",
"drone-combat": "Drone Combat",
"drone-notes": "Drone Notes",
"interface": "Interface",
"datajack": "Datajack",
"VCR": "VCR",
"autonav": "Autonav",
"speed": "Speed",
"current": "Mevcut",
"maximum": "Maximal",
"maneuever": "Maneuever",
"generate": "Generate",
"compare": "Compare",
"off-road": "Off Road",
"open": "Open",
"urban-setting": "Urban Setting",
"weather": "Weather",
"bad": "Bad",
"terrible": "Terrible",
"fog": "Fog",
"smog": "Smog",
"rain": "Rain",
"snow": "Snow",
"thunderstorm": "ThunderStorm",
"windy": "Windy",
"heavy-wind": "Heavy Wind",
"sensor-los": "Sensor LOS",
"sensor-test": "Sensor Test",
"destroyed": "Destroyed",
"rc-signal": "RC Signal",
"full-strength": "Full Strength",
"light-degredation": "Light Degredation",
"moderate-degredation": "Moderate Degredation",
"serious-degredation": "Serious Degredation",
"disengaged": "Disengaged",
"command-channel": "Command Channel",
"simsense-channel": "Simsense Channel",
"system-channel": "System Channel",
"driver": "Driver",
"driving": "Show Driving",
"maimum-abbreviation": "Maks",
"operative-mode": "Operative Mode",
"primary": "Primary",
"secondary": "Secondary",
"vehicle-configuration": "Vehicle Configuration",
"drone-configuration": "Drone Configuration",
"manual-control": "Manual Control",
"datajack-port": "Datajack Port",
"rigger-adaption": "Rigger Adaption",
"remote-control": "Remote Control",
"vehicle-type": "Vehicle Type ",
"vehicle-size": "Vehicle Size ",
"car-pickup-truck": "Car/Pickup Truck",
"fighter-jet": "Fighter Jet",
"heavy-truck": "Heavy Truck",
"large-airplane": "Large Airplane",
"limousine": "Limousine/Light Truck/Van",
"lighter-than-air": "LTA/Zeppelin",
"motorcycle": "Motorcyle",
"racing-boat": "Racing Boat",
"small-airplane": "Small Airplane",
"small-boat": "Small Motorboat",
"sports-car": "Sports Car",
"tracked-vehicle": "Tracked Vehicle",
"tractor-trailer": "Tractor Trailer",
"train": "Train/Monorail",
"ultralight": "Ultra-light Aircraft",
"large": "Büyük",
"extra-large": "Extra-Large",
"handling": "Handling",
"acceleration": "Acceleration",
"signature": "Signature",
"firmpoints": "Firmpoints",
"hardpoint": "Hardpoint",
"seating": "Seating",
"entry-points": "Entry Points",
"fuel": "Fuel",
"economy": "Economy",
"cargo": "Cargo",
"load": "Load",
"vehicle-skill": "Vehicle Skill",
"ivis-pool": "IVIS Pool;",
"stress": "Stress",
"setup-breakdown": "Setup/Breakdown",
"total-cost": "Total Cost",
"rapid-attributes-set": "Rapid Attribute Set",
"modification-notes": "Modification Notes",
"vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM",
"drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM",
"vehicle-flux-rating": "Vehicle Flux Rating",
"drone-flux-rating": "Drone Flux Rating",
"vehicle-flux-used": "Vehicle Flux Used",
"drone-flux-used": "Drone Flux Used",
"max-flux": "Max Flux",
"roll-test": "Roll Test",
"opposition-test": "Opposition Test",
"sonar": "Sonar",
"ECM": "ECM",
"ED": "ED",
"ECD": "ECD",
"handling-abbreviation": "Hand",
"accleration-abbreviation": "Accel",
"signature-abbreviation": "Sig",
"auto-pilot-rating-abbreviation": "Oto",
"vehicle-actions": "Vehicle Actions",
"drone-actions": "Drone Actions",
"accelerate": "Accelerate",
"brake": "Brake",
"ram": "Ram",
"relocate": "Relocate",
"crash": "Crash",
"sensor-mode": "Sensor Mode",
"manual-target-nubmber-abbreviation": "Manual TN",
"sensor-target-nubmber-abbreviation": "Sensor TN",
"about-equal": "About Equal",
"up-to-2x": "Up to 2X",
"up-to-3x": "Up to 3X",
"more-than-3x": "More than 3X",
"attacker-greater-by-10": "Attacker Greaty by 10",
"target-greater-by-10": "Target Greater by 10",
"full-dark ": "Full Dark",
"limo-light-truck": "Limo/Light Truck",
"commercial-airliner": "Commerical Airliner",
"vehicle-weapons": "Vehicle Weapons",
"mount": "Mount's Gear",
"firmpoint": "Firmpoint",
"turret": "Turret",
"cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware",
"bio-index": "Bio Index",
"lifestyle": "Lifestyle",
"contacts": "Contact",
"contact-type": "Contact Type",
"contact": "Contact",
"buddy": "Buddy",
"friend-for-life": "Friend for Life",
"followers": "Followers",
"lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home",
"months-paid": "Months Paid",
"address": "Address",
"edges-flaws": "Edges/Flaws",
"weakness": "Weakness",
"json-import": "JSON Import",
"json-export": "JSON Export",
"rolling": "Rolling",
"control-pool-dice-used": "Control Pool Dice Used",
"score": "score",
"ecd-test": "ECD Test",
"all-pools-refreshed": "All Pools Refreshed",
"maneuever-score-difference": "Maneuever Score Difference",
"new-position-score": "New Posistion Score",
"attack-test": "Attack Test",
"control-pool-used": "Control Pool Used",
"weapon-damage": "Weapon Damage",
"move-penalty": "Move Penalty",
"aim-assist": "Aim Assist",
"rounds": "Rounds",
"action": "Eylem",
"multi-combat-phase-message": "has qualified for multiple combat phases!",
"result": "sonuç",
"final-damage-staged-to": "Final Damage Staged To",
"attacks-msg": "Number of Success for Attacker",
"attack-power": "Attack Power",
"attack-type": "Attack Type",
"full-defense": "Full Defense",
"pool-used": "Pool Used",
"distance-from-explosive-in-meters": "Distance from Explosive in Meters",
"half": "Half",
"double": "Double",
"use-reach-modifier": "Use Reach Modifier",
"success-test": "Success Test",
"pool-dice": "Pool Dice",
"skill-test": "Skill Test",
"dice": "Dice",
"resist-test": "resist test",
"spellblocked-msg": "spell fully blocked, no resistance test needed",
"missed-msg": "attack missed, no resistance test needed",
"verification-system-rating": "Verification System Rating",
"system-operation-with": "System Operation With",
"operator": "Operator",
"icon": "Simge",
"update-gunnery-and-control-pool": "Update Gunnery and Control Pool",
"set-vehicle-operator": "Set Vehicle Operator",
"set-decker-for-security-tally": "Set Decker for Security Tally",
"spell-resistance-test": "Spell Resistance Test",
"damage-resistance-test": "Damage Resistance Test",
"sorcery-dice": "Sorcery Dice",
"sorcery-dice-for-drain": "Sorcery Dice for Drain",
"force-of-spell": "Force of Spell",
"ally": "ally",
"out-of-ammo": "Out of Ammo",
"simple": "simple",
"rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase",
"complex": "complex",
"cover-modifiers": "Cover Modifiers",
"spirit-focus-dice": "Spirit Focus Dice",
"are-you-the-summoner": "Are You the Summoner",
"additional-modifiers": "Additional Modifers",
"successes-from-hiding-test": "Successes from Hiding Test",
"decker": "Decker",
"yes": "evet",
"no": "hayır",
"how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles",
"short": "short",
"long": "long",
"extreme": "r. Extrême",
"ic-rating": "IC Rating",
"drain-modifiers": "Drain Modifiers"
}